Jonathan Meyer
Jonathan Meyer
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Life and pandemic updates, plus recently read books
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Life and pandemic updates, plus recently read books
The Resurrection
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As you all know, I don't usually/haven't ever posted nongame-related material to my channel and I don't plan on making that a habit now. That isn't the primary goal of this channel. That said, this is an important topic and is also particularly timely given the holiday. I found this lecture particularly insightful. I ask that you give it a listen and hope you will find it as interesting as I di...
Axis and Allies 1914: Italy first. Russia next. Then the world!
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Axis and Allies 1914: Italy first. Russia next. Then the world!
Axis and Allies 1914 Alternative Tournament Rules
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Axis and Allies 1914 Alternative Tournament Rules
Young Grasshopper's Axis Allies G4O Tutorial P 7 National Objectives
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GRASSHOPPER’S G40 UTAH DECK: DRIVE THRU CARDS www.drivethrucards.com/product/249207/Young-Grasshoppers-G40-Utah-Deck?manufacturers_id=12514
Axis and Allies 1914 Tutorial Series Part 8: Unrestricted Subs and Revolutionary Sentiments
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Axis and Allies 1914 Tutorial Series Part 8: Unrestricted Subs and Revolutionary Sentiments
Axis and Allies 1914 Tutorial Series Part 7: Ending The War To End All Wars
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Axis and Allies 1914 Tutorial Series Part 7: Ending The War To End All Wars
Young Grasshopper's Axis Allies G40 Tutorial P 6 Political Situations
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Young Grasshopper's Axis Allies G40 Tutorial P 6 Political Situations
Axis and Allies 1914 Tutorial Series Part 6: Tactical and Strategic Reinforcements
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Axis and Allies 1914 Tutorial Series Part 6: Tactical and Strategic Reinforcements
Young Grasshopper's Axis Allies G40 Tutorial P 5 Declaring War
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Young Grasshopper's Axis Allies G40 Tutorial P 5 Declaring War
Young Grasshopper's Axis and Allies G40 Tutorial P 4 (The Game Map)
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Young Grasshopper's Axis and Allies G40 Tutorial P 4 (The Game Map)
Axis and Allies 1914 Tutorial Series Part 5: Order from Chaos
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Axis and Allies 1914 Tutorial Series Part 5: Order from Chaos
Axis and Allies 1914 Tutorial Series Part 4: Prepped For Combat
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Axis and Allies 1914 Tutorial Series Part 4: Prepped For Combat
Young Grasshopper's Axis Allies G40 Tutorial P 3 The Setup
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Young Grasshopper's Axis Allies G40 Tutorial P 3 The Setup
Axis and Allies 1914 Tutorial Series Part 3: The Armed Forces
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Axis and Allies 1914 Tutorial Series Part 3: The Armed Forces
Young Grasshopper's Axis Allies G40 Tutorial P 2 Unboxing
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Young Grasshopper's Axis Allies G40 Tutorial P 2 Unboxing
Axis and Allies 1914 Tutorial Series Part 2: Alliances and Alignments
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Axis and Allies 1914 Tutorial Series Part 2: Alliances and Alignments
Axis and Allies 1914 Tutorial Series Part 1: Setting The Stage
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Axis and Allies 1914 Tutorial Series Part 1: Setting The Stage
Young Grasshopper's Axis & Allies G40 Tutorial P-1 (Introduction)
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Young Grasshopper's Axis & Allies G40 Tutorial P-1 (Introduction)
Axis and Allies, A Strategic Partnership: Jonathan Meyer and Young Grasshopper
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Axis and Allies, A Strategic Partnership: Jonathan Meyer and Young Grasshopper
Axis and Allies Zombie Apocalypse
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Axis and Allies Zombie Apocalypse
Axis and Allies 1914 Out Of The Box Rules and Strategy: Part 3
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Axis and Allies 1914 Out Of The Box Rules and Strategy: Part 3
Axis and Allies 1914 Out Of The Box Rules and Strategy: Part 2
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Axis and Allies 1914 Out Of The Box Rules and Strategy: Part 2
Axis and Allies 1914 Out Of The Box Rules and Strategy: Part 1
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Axis and Allies 1914 Out Of The Box Rules and Strategy: Part 1
Axis and Allies 1914: Go East Young Man
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Axis and Allies 1914: Go East Young Man
Axis and Allies Guadalcanal and the great Pay It Forward Campaign
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Axis and Allies Guadalcanal and the great Pay It Forward Campaign
Top 10 Axis and Allies games of all time: Part 2 (The List)
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Top 10 Axis and Allies games of all time: Part 2 (The List)
Top 10 Axis and Allies games of all time: Part 1 (Selection Criteria)
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Top 10 Axis and Allies games of all time: Part 1 (Selection Criteria)
Axis and Allies Pacific Old School: Maximum Coordination
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Axis and Allies Pacific Old School: Maximum Coordination

Komentáře

  • @mikedearing6352
    @mikedearing6352 Před 7 dny

    I think a German turn 1 air base purchase and 2 transports could strongly influence the Toranto raid, placing the air base in Holland with 3 fighters now protecting the damaged German battleship in zone 110. The remaining German cruiser & transports put in zone 113 with the 2 new transports, these are only threatened by one aircraft and easily defended with the air base and aircraft on it. With about a $70+ income, Germany can buy 10 transports to add to the 3 and 13 transports is a serious turn 2 threat to England, and the English might not risk battle with the damaged German battleship + 3 fighters, 2 subs sinking the Gibraltar cruiser may well change the English decision to the Toronto raid, adding the German fighter to southern Italy further confounding the English planning.

  • @truthseeker2106
    @truthseeker2106 Před 17 dny

    Jonathan, according to the rules, Germany could not take Egypt on its first turn because if it eliminates the cruiser from the sea zone, it could not then move in a transport since it is a recently contested zone. That’s how I understood the rules. Thoughts?

    • @JonathanMeyer84
      @JonathanMeyer84 Před 17 dny

      Nah, Germany can do it. You just have to resolve the battle in the sea zone first before rolling the amphibious assault battle. Both moves have to be made during the Combat Move phase. If Germany loses the sea battle, the loaded transport would die immediately and no amphibious assault would take place.

  • @Psalm144.1
    @Psalm144.1 Před 24 dny

    Does anyone ever buy a factory on Poland turn 1?

  • @robejaegs
    @robejaegs Před měsícem

    you're missing the Russian transport that goes with the sub off the coast of Karelia

  • @robejaegs
    @robejaegs Před měsícem

    you're missing Japan's fighters in Indo-China and Manchuria Japan starts with 5 fighters

  • @randyvandyke1
    @randyvandyke1 Před měsícem

    Just a lot everyone know Jen Cate adjusts the set up, but it is a time game with 15 minute turns again for hours and 45 minutes 15 minutes. So it is a very different game than a normal game has the most victory cities wins at four hours and 45 minutes.

  • @brucebrewer8151
    @brucebrewer8151 Před 3 měsíci

    This is an old video, but I thought I might chime in. I see no reason to build UK warships. A few transprts 3-4 in turn 1 , have 2 Fr transports in SZ 8,. The German will destroy the UK fleet most of the time, but still suffer significant losses in the process. The French move 2 battleships, 1 cruiser to SZ8. The UK my pick up a sub depending on the German leftovers. The Ital can move a cruiser to SZ 8 because of tournament rules, and a Battleship to take out a German sub in Canada. The AH Navy cant get past the mines, unless they move out in turn 1. I see the Brits landing most of their garrison in Europe turn 2, certainly 3 without any problem. The Allied navy in SZ8 is too strong. 2 battleships, 2 cruisers, a sub maybe 2, or none depending. You have probably played this in real time.Actually, if I needed more than 1 UK sub, i would go battleship instead. I do notice there seem to be 2 different tournament rules, as one has more inf in both Livonia, and Sevastopol, and some naval differences as well.

  • @doctorjoncook517
    @doctorjoncook517 Před 3 měsíci

    I'm United Kingdom 🇬🇧

  • @wRAAh
    @wRAAh Před 4 měsíci

    I've got a tear jerker right here! The young sons of my best friend (11 and 13, smart boys) were always quarreling and competing. So when I had them both over for a weekend, I introduced them to A&A Classic and let them play the Allies. I said: "This game is geared towards the Allies, so I will play the Axis. But I am experienced at this game, so if you don't work together, I will destroy you". After a round and a half where they didn't listen and went for their own glory... I humiliated them. We restarted and this time... they played as one slick machine. We -they- had such great fun. This was ten years ago, but I truly think that A&A and I really helped them bond.

    • @JonathanMeyer84
      @JonathanMeyer84 Před 4 měsíci

      That's awesome!

    • @wRAAh
      @wRAAh Před 4 měsíci

      @@JonathanMeyer84 Thanks! It's not all roses though... I vividly remember 'playing' against a friend and when the dice were awful to me and he made a generic "Aaah, them dices"-remark, I fast balled a hand full of dice towards his head in anguish. Then and there we came to the conclusion that A&A isn't a 'game'. 🙃

  • @AccessAccess
    @AccessAccess Před 4 měsíci

    This was the game I grew up with. If you played Axis, Germany was not really in the best place b'cos besides having a good economy and decent forces, had to fight a land war with Russia which would buy 6-8 infantry every turn. Japan had a lot more options so it was really a matter if the axis could grab enough land in the first couple of turns to make up for the economic advantage that the Allies had. And even if you did this, America may be able to tech up to long range aircraft and/or heavy bombers after which you could kiss your income goodbye. So it was a hard game to win playing Axis but it was not impossible with a little bit of luck (and if the Allies players did not cooperate well).

  • @slipcapone1466
    @slipcapone1466 Před 5 měsíci

    Are you still around mate, there is a lot of momentum in the AAA world atm and I would love to be able to make contact with you on a better forum.

  • @Rookblunder
    @Rookblunder Před 5 měsíci

    I just got 1940 Europe 2nd edition. Pretty late into the game and hoping someone can answer me. If I don't have a certain unit because they are already on the board (Cruiser for UK for example), does that mean I cannot add another cruiser ? I say this with wondering if it happens that you have no more tanks for example, does that mean you have to buy something else ? Something else I was wondering. Why didn't they design the map with the Naval, Air bases on the map. It would of been less cardboard on the map to place. I'm guessing it must be because of other versions which don't use them. Would like to know if that's the case.

    • @lowestcommonDenomanator
      @lowestcommonDenomanator Před 2 měsíci

      I think so, if you have another compatible a&a game of course you could add another from the other game I suppose. As for factories printed on the board itself they do that in the new “axis and allies zombies” game so idk why they haven’t done it before then.

  • @shaunmaclennan
    @shaunmaclennan Před 5 měsíci

    To my great surprise I've had a lot of success introducing new players to the game with Pacific, giving them Japan of course. Despite the special/advanced rules. Players seem to enjoy the fast-pace, timed game with a big budget for war ships. Generally the sea is a big challenge for new players and this game seems to greatly reduce that learning curve.

  • @Emanon...
    @Emanon... Před 5 měsíci

    The Germans shocked the world! The Italians merely shocked the Germans!

  • @Emanon...
    @Emanon... Před 5 měsíci

    Great video!

  • @PolandJustGotConquered
    @PolandJustGotConquered Před 5 měsíci

    The game is coming to my house through Amazon right now and i am glad i wont have to read every detail of the rulebook 😅

  • @mikedearing6352
    @mikedearing6352 Před 6 měsíci

    Great video, I've seen some crazy ideas and sometimes they work quite well....ie....2 airplanes firstly take on the Gibraltar battleship, must know outcome b4 next battt in the UK home sea, both submarines and the other 4 aircraft hoping to get no more than 3 out of the 4 hits (Russian units added), taking all damages on airplanes only, the 2 submarines retreat to the Spain / Algeria and the remaining airplanes finish the battle alone. Noncombat will have both German transports and the battleship join the 2 retreated submarines, this is not an easy target for the English turn 1 counterattack with just 3 aircraft for the attack (some people believe the Canadian transport is a qualified unit for a casualty, without warships in the battle, transports can't be used offensivly / can't be taken as loss to protect the aircraft. Now both the US & English capitols are threatened by up to 5 dice from 4 infantry and the shore bombardment. My favorite however is taking Brazil and landing any surviving fighters in France for the next turn to land in Brazil, a turn 3 factory is extremely annoying for the USA, several times I've had success with my German factory in Brazil, often Japan can distract the USA enough to be very helpful. This is the more grandiose method of capturing Brazil, the more conservative approach is much more practical, capturing Gibraltar with the battleship and 1 transport, next turn is French West Africa, if still alive then turn 3 is eithet brazil or south Africa / other targets of opportunity

  • @mikedearing6352
    @mikedearing6352 Před 6 měsíci

    Nice video, I recall reading Italy was a non-combatant Central Powers member for the first 10 months of the war, Italy should be a non-combatant for the first game turn, possibly a dice roll for the second turn. The Italian sea zone turn one is a Central Powers zone of control...Italy changed sides and took to arms fighting only after the first 10 months, could this affect the opening naval moves in the Mediterranean ?

  • @jamieaustin8996
    @jamieaustin8996 Před 6 měsíci

    Played this as central powers. First turn as Austrians took Romania, Serbia and Venice. Germans took Picardy and Belgium and confronted British fleet. Allies were on back foot for the rest of the game.

  • @jedroolXD
    @jedroolXD Před 8 měsíci

    The collapsing can occur only in the 4° round or can occur in the rounds above 4°?

  • @e-4airman124
    @e-4airman124 Před 8 měsíci

    thank you

  • @Artporductions
    @Artporductions Před 8 měsíci

    This is a great series Thank you

  • @Artporductions
    @Artporductions Před 8 měsíci

    Axis and Allies 1914 is the Best one ever made Great to come back and see this video years later

  • @Dedread
    @Dedread Před 9 měsíci

    It's too slow to put naval pressure on Japan as the US. It's better to pressure Germany in Africa and Norway, and force them to devote defensive infantry to West Germany, rather than let them focus heavily on Russia. If Japan doesn't attack China first turn, and the Allies want to pressure Japan, it's possible for both the US and UK to put factories in Sinkang and India, which also helps Russia, and can allow the UK to help Africa, potentially.

  • @Dedread
    @Dedread Před 9 měsíci

    I seem to remember that Russia has a transport in the North Sea as well as a submarine...

  • @mikedearing6352
    @mikedearing6352 Před 9 měsíci

    Japan may need lots of fighters to protect their victory points should the allies get a bomber base near enough to Tokyo

  • @mikedearing6352
    @mikedearing6352 Před 9 měsíci

    Much good advice I'd say, saving English $$ for a turn 2 fleet can allow the US first turn to be present for mutual defense. Years back my friend would often play his turn 1 england and invade kwangtung (A&A classic) he won most the time and it often set japan back, off balance a bit. Besides destroying units already ashore, sometimes he even got paid, it was 2 infantry and 1 fighter vs just the 2 defending japanese infantry. This was made worse if russia also made successful turn 1 attacks in manchuria.

  • @mikedearing6352
    @mikedearing6352 Před 9 měsíci

    Half infantry cost $1.25, attack 0, defense 1, move 1. Regular infantry cost $2.5 , Assault infantry cost $3.75 and replace the artillery unit, now replace a few frontline Russian regular infantry with twice as many half infantry, the Russian winter offensive is over even if russia goes first in this SPRING 1942 game turn, it's about the SPRING German offensive... Russia can certainly afford a lot of half infantry. I've got a couple holes in the idea but it seems like a way to trade some Russian offense for more Russian defense and still not create a SPRING German defense along the eastern front. Taking away from the big German offensive seems wrong, adding defences to Russia's opening set up seems more better. India could gain a few 1/2 infantry for defense and later add Assault infantry(Artillery) and these 1/2 infantry now have a 1 attack from the assault infantry. I've thought about adding several axis submarines and several plus mostly unescorted transports, transports almost defend on a 1, but actually they simply escaped, battle over for that unit (shared zone status) this would assure a more randomness regarding naval balance. The battleships always seem to get screwed over in the atlantic, by spring 1942 the battleships were much less vulnerable than the carriers, early 1942 did see a carrier sunk in the mediterranean, put a carrier with a fighter in gibraltar and a battleship protected one zone away, england must have a battleship for certain and another battleship as a possible survivor cf german turn 1 attacks. Using a $4 half destroyer unit is another interesting option, attack 1 defend 1 move 1...next youll need a $5 minor air unit attack 1, defend 1 move 3. Antiaircraft hits turn $10 foghters into $5 minor air, $12 bombers become minor air units +$2 recycling paid to the owning players.

  • @kaiserwilly4234
    @kaiserwilly4234 Před 9 měsíci

    America remains neutral or joins the Central Powers in 1917.

  • @ednguyen3822
    @ednguyen3822 Před 9 měsíci

    I played with full National Advantages once for all sides. The USA wagered on 2-hit bombers and got them, so it built a small fleet of bombers, based them in UK and bombed Germany to nothingness. If I interpret the rules correctly, Germany cannot hit the bombers with AA guns. AAR rules do not have fighters on raid defense (unlike AAEurope 1st ed), so nothing can touch the bombers, which can EACH hit for up to 10 IPCs max on Germany capital. I double-checked the rules; it only states each bomber can't hit for more than the IPC value of the territory, but send 6 such bombers, and Germany will likely start each turn with zero IPCs. With the USA suppressing Germany, it was only a matter of time before the UK finally had enough military might to take Berlin. Ironically, in that same game, Japan won a HUGE tank-bomber victory (I didn't have enough chips and had to cannibalize my AAE game!) over USSR; with a new fleet of bombers / fighters based in Moscow,, Japan was able to chase away those US bombers. Germany finally was able to collect its 40+ IPCs, and the UK/ USA resigned shortly thereafter!

  • @ednguyen3822
    @ednguyen3822 Před 9 měsíci

    So, if zgermany takes Leningrad and Japan takes India on turn 1 without Allies reprisal, the game is over already, right? Minor victory….

    • @JonathanMeyer84
      @JonathanMeyer84 Před 9 měsíci

      You'd have to play with the rule that as soon as one side has an advantage in VCs, the game ends at the end of that series of turns, which isn't typical. Though, if Japan conquers India on its first turn that doesn't bode well at all for the Allies.

  • @mikedearing6352
    @mikedearing6352 Před 9 měsíci

    The Axis I always felt are supposed to be the underdogs, that's why we like the challenge

  • @phd_angel4192
    @phd_angel4192 Před 10 měsíci

    What is "economic collapse"? It's not in the rule book.

    • @JonathanMeyer84
      @JonathanMeyer84 Před 10 měsíci

      See the 1914 Tournament Rules here: www.headlesshorseman2.com/gen-con.html

  • @phd_angel4192
    @phd_angel4192 Před 10 měsíci

    What do you mean by "economic collapse"? It's nowhere in the manual. Thanks.

  • @Thebluefox815
    @Thebluefox815 Před 10 měsíci

    Buy an aircraft carrier and some fighters and you’ll take GB on turn 2 ✌🏻 (destroy the english navy in Scotland).

  • @ednguyen3822
    @ednguyen3822 Před 10 měsíci

    Where would Axis and Allies and Zombies fit in? or the PC Hasbro game, which was buggy and crash-happy, but allowed a lot of customization of the rules, item strengths / costs, etc.

    • @JonathanMeyer84
      @JonathanMeyer84 Před 10 měsíci

      Probably either just ahead of or just behind Classic.

  • @brucebrewer8151
    @brucebrewer8151 Před rokem

    The Germans will wipe out the British Navy turn 1 , that is almost a given except maybe, the ships off of North America. They will be quite degraded in the process. I can see a French Battleship, and a Cruiser in Zone 9 turn 1. If the Germans build transports, and combat ships turn 1, the Brits counter with a combination of their own turn 1 in zone 9, and the Germans are overmatched.. Generally, the Germans have 1 battleship, and 1 cruiser, survive maybe 2, but maybe 0. That Russian Battleship can blast that plan to Hades as well, if it defeats a built German Battleship in zone11.. Lose that battle and the proposed transports are gone. Turn 2 ,The Italians show up with a Battleship, and a cruiser, and the French Battleship joins in. The Russians are loving this. I don't think this has any shot at all, and with all of the money that is spent on Navy, keeps the Russians alive longer.

  • @kaiserwilly4234
    @kaiserwilly4234 Před rokem

    Looking for players in the Central Florida area.

  • @GypsySpell
    @GypsySpell Před rokem

    I’d like to see the game where Berlin was taken by the 3rd move. Lol

  • @davidodonovan2885
    @davidodonovan2885 Před rokem

    There is no airbase in Northern Italy. So max scramble is 3 fighters. In my experience UK should (almost) always do Taranto (exception being if you wanted all air in London to go after a bunch of German transports that are vulnerable).

  • @FatCaptain2006
    @FatCaptain2006 Před rokem

    If you decide to start uploading again, have you ever considered doing videos on the other games in the original gamemaster series (Conquest of the Empire, Fortress America, Shogun)?

    • @JonathanMeyer84
      @JonathanMeyer84 Před rokem

      That's not a bad idea. I don't own any of those games right now, but if I ever get my hands on any of them I will seriously consider it.

  • @FatCaptain2006
    @FatCaptain2006 Před rokem

    Did you hear the news that Renegade game studios is partnering with hasbros and is reprinting 1914? I have the original but I'm excited that this game is coming back after so long.

  • @wildebtw
    @wildebtw Před rokem

    We started adding rules. Battleships are two hit. We tilt it to show a hit. A hit battleship hits on 3 or less and moves one. At a home port with an industrial complex during the buy phase a battleship can be repaired for 1ipc but is out of service that turn.

  • @BoEkingster
    @BoEkingster Před rokem

    Germany is a no brainer, they must survive until japan kills Russia... over i played this 1000s of times Germany keeps and much apc as possible.... japan takes all land as fast as possible an get tanks in play asap usa too far... Russia pushing Germany is death japan will own the world once usa can fight ... japan can sacrifice all water to stop usa for 3 turns damn, i should make a real video no no you take sub and bomber to destroy uk battleship can't watch this anymore 👎

  • @CaptainVasiliArkhipov

    Fun game, I first played this in a gaming convention and was declared winner for both games (small tournament). My first German turn I retreated from 2 of my 3 eastern front attacks, Russia has way more infantry and I had to conserve my tanks and artillery until I had built up lots of infantry, then I was able to march east and prove dominance in the East. As the allied player my opponent was extremely aggressive with Germany, buying lots of tanks and attacking everywhere along my Russian front, after surviving several attacks I suddenly had the biggest army in the east and my western allies were already landing in western Europe.

  • @maxwellgray6100
    @maxwellgray6100 Před rokem

    Is building up a navy for Germany bad for the second or third round to stop American transports or should I buy fighters and bombers to destroy them?

    • @JonathanMeyer84
      @JonathanMeyer84 Před rokem

      Generally, if say go fighters and bombers. They will be more useful defensively (the fighters anyway) and can also be used against Russia.

  • @CaptainVasiliArkhipov

    No submarines to wipe out the transports hmm, I have a A&A Classic expansion from gamers paradise, wolf pack rules and 3 new units, 1 a cruiser, another is the convoy escort (only operates with the transport fleet) and a destroyer for the battle fleet. Submarines can attack either the transport convoy or the battle fleet (all in the same sea zone).

  • @CaptainVasiliArkhipov

    I believe your 2 English fighters just moved 5 spaces in the same game turn, I don't think that's allowed. 3 to the US carrier and 2 more "on" the US carrier

    • @JonathanMeyer84
      @JonathanMeyer84 Před rokem

      The US carrier is allowed to move them on America's turn.

  • @CaptainVasiliArkhipov

    The 2 London based fighters can land on a newly built USA carrier in the Pacific just before Japan might be attacking, it's only 3 spaces from London to west Canada. The US carrier and its own 2 fighters make a better battle group, I often see a turn 1 English aircraft carrier and transport built, the 2 US fighters can land on it before the 2nd German turn, on the US 2nd turn they put their own fighters on their own carriers

  • @CaptainVasiliArkhipov

    A late game Axis plan can be a Japan takes America strategy.1st you'll need the United States successfully transporting many turns of armies overseas as Japan does likewise towards the Russians, then 2nd, you'll need an effective temporary plan to interrupt the Atlantic transport fleets(US particularly), and finally 3rd, a sudden surge in Japanese transport builds because they are retreating from Asia and landing in Alaska, west coast here we come. All this assumes minimal extra USA armies in the Americas, just the marching to ship armies, two full turns of purchases compared to 10+ transports full per turn landing in Alaska, Japan can keep this landing up for 3-6 turns, if they have more income it may be enough to trade Asia for the Americas