Axis and Allies 1914: Go East Young Man

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  • čas přidán 18. 12. 2018
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Komentáře • 43

  • @TheCliffsideBunker
    @TheCliffsideBunker Před 5 lety +3

    Great Stuff JM... keep it going!

  • @Swarm66
    @Swarm66 Před 5 lety +5

    Glad to see you uploading again
    i love your videos ur an awesome guy and keep making more vids!!

  • @jarl8815
    @jarl8815 Před 5 lety +3

    Just like rodriqenhozen, I would like to see a stragy series with standard rules. BTW I'm glad you're back, please never stop making these videos.

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety +1

      Thanks Adrian. I'll see what I can do. I normally play with tournament rules and I think switching to standard will require re-evaluations of my go-to strategies. I'm not sure if that will result in material changes, but I do want to think on it a bit.

  • @jakejonas7366
    @jakejonas7366 Před 5 lety +3

    I love axis and allies and the different versions of the game

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety

      Glad to hear it! Do you have a favorite version? I have videos on many.

  • @varovaro1967
    @varovaro1967 Před 5 lety +2

    I love your videos so don’t abandon us like this! And there are so many games out there that you could attack.... Its sad that instead of balancing “A&A 1914” they have come out with that dreadful “A&A zombies”... of all things....🙄
    thank you!

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety +1

      Agreed. Admittedly, I haven't played Zombies but I would have preferred they came out with 1914 Second Edition. Failing that, I would have liked an updated Anniversary Edition using G40 Global rules (or a G40 rule set plus additional revisions). I like the spirit of G40, but it just takes so long it's virtually impossible for my gaming group and I to set aside that much time.

  • @rodriquenhozen
    @rodriquenhozen Před 5 lety +4

    Hey, Jonathan, my wife and I love playing 1914, but we aren't fans of tournament rules. Any chance you'd ever do an OOB strategy series for 1914? I'd definitely watch it! All the best! :)

    • @mackermicker2064
      @mackermicker2064 Před 5 lety +1

      rodriquenhozen I find the OOB rules to be much more balanced, would you consider a series for OOB?

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety

      @@mackermicker2064 This appears to be a hot item on the request list right now. I'll give the OOB rules some studying and see what I can come up with.

  • @l.t.6632
    @l.t.6632 Před 5 lety

    Nice vid dude. Love to see a gameplay of one of your games but like your channel

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety

      Thanks! I have one game play video up from a couple years ago. That's my only one right now. I'll try to get another one up the next time my friends and I play. Not sure exactly when that will be, but I'll try to make it happen.

  • @palious13
    @palious13 Před 5 lety +2

    I recently played a very successful game as the Central Powers. Granted a large part of it was excellent rolls for me and horrible rolls for the Allies. First, Austria moved into Venice and Tuscany, and also Serbia AND Romania. Not only did I wipe out Serbia's army, but also the Italian Army in Venice was destroyed with minimal losses. Russia had an infantry left in Romania. So after Austria's turn, Austria had an Infantry and artillery in Tuscany, 7 infantry and 4 artillery in Venice, 4 infantry and 2 artillery in Trieste, 4 infantry and 2 artillery in Serbia, 5 infantry and 2 artillery in Romania, 4 infantry, 2 artillery and 1 fighter in Vienna, 14 infantry and 2 artillery in Galicia. On Russia's turn they attacked in Romania, Mesopotamia, and Galicia, and attacked the Turkish cruisers. The naval attack was horrible. First mines sank one of the Russian cruisers, and then, 3 rounds later the Russian cruiser was sunk without loss. In Mesopotamia, Russia rolled 2 sixes and a five. Meanwhile, the Turks rolled 3 ones, annihilating the Russians without loss. In Romania and Galicia things went slightly better. Russia was left with 2 infantry and 4 artillery in Romania, and 1 infantry and 4 artillery in Galicia. Austria had an infantry and an artillery in Romania, and and 6infantry and 2 artillery in Galicia. Russia also had 4 infantry and 1 artillery in Ukraine, 6 infantry, 1 artillery, and 1 fighter in Moscow, 1 Infantry in Sevastopol, 10 infantry and 4 artillery in Poland.
    Germany's turn went as badly or even worse for the allies. I did an unconventional buy for Germany, a battleship, a cruiser, and 2 transports. I believed those 2 transports would be very strategic, and I was right. Britain was worried they would be used against the Home Islands, and Russia was worried about the Baltic. In the West, I conquered Belgium and Switzerland, with 5 infantry and 3 artillery in Belgium, and 9 infantry and 3 artillery in Switzerland. I also contested Lorraine with 3 infantry and 3 artillery left and 1 French Infantry and 1 artillery left. In the North Atlantic I destroyed the Canadian fleet for the loss of one sub. In the North Sea, I destroyed the British fleet for the loss of 2 subs and a damaged battleship, damaged by mines by the way. In the East, I destroyed the Russian Forces in Galicia and had 5 infantry and 2 artillery left. Poland was contested, but with help from my fighter, we destroyed 6 infantry, but lost 7 infantry, leaving 5 infantry and 6 artillery with the fighter landing in Prussia. The remaining 8 infantry and 1 artillery in Berlin went to Munich. The 6 infantry in Hannover went to Munich, and 1 infantry and 2 artillery in Kiel went to Munich as well. Also in Africa I moved to consolidate my army taking Angola from South West Africa, Congo from both Kamerun and East Africa, and Nigeria from
    Then it was France's turn. I swear, I didn't think things could get worse for the Allies. First, the French Mediterranean Fleet attacked the Austrian fleet. Austria rolled 1 hit with the mines (yes, mines were deadly in this game, and made think real hard if I wanted to attack areas protected by mines.) Than France rolled a 5 and four with his fleet, damaging the Austrian battleship. Austria rolled a 3 and a 1 for his turn and destroyed the French fleet. France also decided, probably because I didn't have any depth to defenses in Western Europe to launch a massive counter attack, their version of Plan XVII, and it went just as badly. They threw forces into both Belgium and Lorraine. In Belgium, they lost but had an infantry and an artillery left, while I had 1 infantry and 2 artillery left. In Lorraine, they fared better thanks to their fighter. I had only 1 infantry left, while they had 4 infantry and 2 artillery left. They left their forces in Burgundy, and placed their build of 4 infantry and 3 artillery in Paris and moved their infantry from Tunisia and Algeria to Marseilles, from West Africa to Gold Coast, and the navy from Sea Zone 15 to 14.
    On Britain's turn my building 2 transports payed dividends. They built a fighter, 4 infantry and 3 artillery. But alas the curse of the Allied Dice continued. The British attacked Trans-Jordan with 5 infantry and two artillery, the other infantry was transferred to Anglo-Egypt Sudan. The infantry there was transferred to Equatorial Africa and the Infantry in British East Africa was left alone. In Trans-Jordan, the British lost 2 infantry and only killed 1 Turkish infantry. The Mediterranean Fleet moved and combined with the Indian Fleet. They attacked Persia with 3 infantry and an artillery, and transported 3 infantry and 1 artillery to Mesopotamia. In Persia, they destroyed 2 infantry and lost 1 infantry. In Mesopotamia, the battleship actually got a hit on bombardment, but then the Turkish artillery got a hit before combat. The British scored 1 hit as did the Turks. Their final attack was on Angola from Rhodesia and South Africa. Both sides scored a hit. Because of my transports, Britain placed their fighter, 1 infantry and 2 artillery in Britain, and only 3 infantry and 1 artillery in India.
    Next was Turkey. First, the obvious move of 1 infantry into Bulgaria. The entire army moved from Ankara and 1 artillery from Constantinople into Mesopotamia and destroyed the British army there for no losses leaving 6 infantry and 2 artillery there. And then an artillery from both Smyrna and Constantinople as well as 6 infantry from Smyrna and 1 infantry from Constantinople to Trans-Jordan, the remaining 4 infantry in Constantinople were sent to Smyrna. In Trans Jordan, the British lost all but one infantry and Turkey lost 2 infantry, leaving 6 infantry and 2 artillery. They then placed 1 artillery and 4 infantry on Constantinople.
    Then came the Italians. Their turn convinced us the Allies were not meant to have a navy. First, they attacked Tuscany. They killed the artillery and infantry there, and only lost 1 infantry. They brought their forces from Libya to Albania to activate it. At this point France realized it should have landed in Piedmont instead of Marseilles. Italy did not risk heavy losses in Venice and defended Piedmont instead. They moved from Somliland to British East Africa. Then the weirdest naval battle I've ever seen. Italy decided to finish what the French started and attacked the Austrian fleet, whose battleship was still damaged. For once the mines didn't hit and Italy, indeed all of the Allies cheered. Then the rolls started. Italy scored no hits first round, Austria got 1, damaging the Italian battleship. The four 4 rounds, neither side got a hit. Finally, the Italians scored a hit sinking the Austrian cruiser, but then Austria scored 2 hits and destroyed the Italian fleet. The look on his face was priceless. In one round, the Allied fleet had lost 3 battleships, 7 cruisers, and 2 transports for the loss of 1 cruiser and 3 subs. More importantly, there were 3 unprotected transports in the Mediterranean. The Allies had only 3 battleships, 1 Russian, 1 French & 1 British too far away to support each other, 2 British cruisers in Indian waters, and 6 transports, 2 British in India, 3 French, and 1 Italian, although 2 of the French and the Italian transports were unprotected.
    The American turn was uneventful, as they were not in the war yet. They just bought a battleship and a transport.
    The end of the first turn showed an interesting situation. While Germany and Austria had scored significant victories in the East, West and at Sea, reserves, especially for Germany who bought a navy, were in short supply, but Russia, France and the British in the Middle East were also thin. Although rolls started to even out a little in round two, it was apparent Russia was doomed and the middle east would not seriously be threatened allowing Turkey to fight Russia as well. Germany moved forces west and managed to hold its gains and even expand into Piedmont, Burgundy, and Picardy. By the end of turn 3, the Allies realized they could not save Russia or Paris and surrendered.
    I am not saying this was a good strategy. Obviously if the rolls had gone just a little different, then Germany and Austria would have been in trouble early on. Having watched a lot of videos on this particular game, the Central Powers must take great risks to secure an early victory. Attacking in strength in both the East and West and not building any land units the first turn obviously spread me very thin, but it also kept the Allies guessing where I was really going. The transports forced Britain to defend the Home Islands with significant forces that could have been well used in France or the Middle East. It also forced the Russians to defend the Baltic. Meanwhile, The Turks had only minimal forces to contend with allowed them to move into Sevastopol further eroding Russian Power.

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety

      Nice job! Thanks for the walk through. It sounds like your unorthodox buy as Germany plus a series of fortunate dice rolls really helped you out. Do you think you'll go with transports again as Germany next time, or will you try a different strategy?

    • @palious13
      @palious13 Před 5 lety +1

      @@JonathanMeyer84 It will probably depend on Austria's turn, but I think transports are a good buy and give Germany a wide range of strategic options. Plus it forces Britain to not concentrate on the Ottomans and gives the Turks a little breathing room.

  • @samkennyenjoyit3669
    @samkennyenjoyit3669 Před 5 lety

    Guess who’s back
    Back again
    Thanks for coming back
    Also Johnathan someone posted a central power started on board game geek with oob rules and it’s fantastic

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety

      Hey Sam Kenny! I'll see if I can find that video. Was it put up by Tuttle757?

    • @samkennyenjoyit3669
      @samkennyenjoyit3669 Před 5 lety

      Jonathan Meyer here is the link and it’s not a video your see when you read it
      boardgamegeek.com/thread/2064788/austria-hungary-capital-killer

  • @varovaro1967
    @varovaro1967 Před 5 lety +1

    Is there a consolidated and clear/printable set of tournament rules? Thank you all for your answer. This could have been the best game of A&A... alas.

  • @brettsgamingtavern7429

    Merry Christmas

  • @superilikeeggsyo
    @superilikeeggsyo Před 5 lety

    I agree that going all out against Russia with all 3 Central Powers is best for a casual game.
    After all these years, I still hold that killing Italy first is required to truly win as the Central Powers, but that strategy requires extremely tight moves and 100% coordination with all 3 Central Powers.

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety +2

      I fully agree. Going after Russia is a more stable, conservative approach. It's like a dance where both sides know the steps to a certain degree. Doing something else can really throw the Allies off, but when pursuing more unorthodox options the CP really need to be focused.

  • @superilikeeggsyo
    @superilikeeggsyo Před 5 lety

    WELCOME BACK!
    I'll give feedback on this once I actually watch it, haha.

  • @PMMagro
    @PMMagro Před 5 lety +1

    Hey Jonathan nice to see more WW1 stuff :-)
    What do you think off these suggested balance changes:
    1. The US Sea zone is 2 movement points to enter (not leave). This is a major help for the CP.
    2. The Central powers can build units in Hannover, Budapest and Ankara (like India for the British). Russia also so in S:t Petersburg.
    3. All nations at war (not US turn 1-4) get a free infantry per turn in their capital or alternative build spot if their capital is occupied.
    4. The French battleship in the Atlantic is changed to a cruiser, a British cruiser in the North sea is exchanged for a battleship.
    5. Russia gets a full army of 5 inf & 2 art in Finland to symbolize reserves far from the front.
    6. The German infantry stack without artillery gets artillery in the setup (3 art like the other German armies). Hannover as I recall.

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety

      1) I like it.
      2) I like it, though I'd replace Hannover with Munich. Munich would make a Germany Western strategy more viable. Ankara would help keep the Ottomans from falling so quickly. Budapest isn't as helpful in a tournament game, but it an OOB game that would be very useful against Russia. It also makes sense from a historical perspective. St. Petersburg could also help keep Russia alive a little longer. Overall, I think these changes make more options viable and give Russia and the Ottomans, two nations that are often beaten to a pulp, a better chance of surviving.
      3) I'm not sold on this one. The other changes so far are more strategic in nature. I'm not currently convinced giving everyone an extra infantry each turn is an important update.
      4) I'm in favor of this.
      5) I'd need to play a few rounds with all the other changes in place to gauge balance. If the CP are cleaning up and the Allies need a boost, I'd implement this update. If the game seems fairly even or the Allies are winning most of the time, I would hold off on this one for the sake of game balance.
      6) That's a small update-one extra artillery. Like item 5, I'd hold off on this one unless it is needed to improve game balance.

    • @mackermicker2064
      @mackermicker2064 Před 5 lety

      Jonathan Meyer I think number 3 is a convenience thing, since you have to have at least an infantry with every unit, you either A. have to leave an inf in you capital so you can place your build without violating this rule or B have at least on inf in every build. I think that's what change 3 is addressing.

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety

      @@mackermicker2064 I'd rather amend the OOB rule so that it doesn't apply to units in either a) your capital, or b) any friendly capital, whichever is preferred by the group.

    • @PMMagro
      @PMMagro Před 5 lety

      It is nr 1 2 and 4 that are important. The others are cosmetic/trying to balance-rebalance. Another small change I like is to shift the german artillery from Süd West Afrika/Namibia to Tanyanika/German East Africa- it is more histiorical and buys Germany time in Africa. Hannover is the same distance to Moscow but one step closer westwards, it is a real boost. When I play we always do this it and few land units units gets built in Berlin... Münich as you suggest is more historical and whould make it a target for the French.

    • @PMMagro
      @PMMagro Před 5 lety

      It is to let someone get always 1 infantry no matter what. No big thing. @@mackermicker2064

  • @gimmertyfrog755
    @gimmertyfrog755 Před 5 lety +1

    Finally

  • @MegaSilver
    @MegaSilver Před 5 lety

    Any chance you can do a video series on the custom Global 1914, using the tourney rules/setup for normal 1914? Thanks!

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety

      Hi Tommy, I'm not sure I have information on a custom Global 1914 scenario. Do you know where I can find that?

  • @varovaro1967
    @varovaro1967 Před 5 lety +1

    Just one question, is this with tournament rules? Thanks

  • @lilmayo4599
    @lilmayo4599 Před 5 lety +1

    Would it be possible to take out Russia really quickly by invading Ukraine and Poland with Germany and Austria, Sevastopol with the Ottomans on turn one and the northern Russian territories with a German naval invasion on the second turn rather than attacking the British navy right off the bat, instead attacking the Russian battle ship?

    • @palious13
      @palious13 Před 5 lety

      The only problem is Germany doesn't start with a transport, so no invasion on turn 1.

    • @lilmayo4599
      @lilmayo4599 Před 5 lety

      palious13 Hmm I didn’t think about that probably important 😂

    • @JonathanMeyer84
      @JonathanMeyer84  Před 5 lety

      @@lilmayo4599 Unfortunate (if you're Germany, fortunate if your the UK), but true. You also have to worry about sea mines if you want to do an amphibious assault on those Russian territories. By the time you're ready, your land forces will probably already be there or positioned to attack.

    • @lilmayo4599
      @lilmayo4599 Před 5 lety

      Jonathan Meyer hmmm ok I’ll work on it but thanks