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WT - La-9 Stock Survival Guide (Arcade)
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- čas přidán 14. 01. 2016
- This video shows the strengths & weaknesses of the plane in its stock form, and demonstrates tactics to help you overcome its performance deficit to get the kills you need to research upgrades.
The background music is from Studio Jams - • Studio Jams #67 - "Wor...
These vids, while enjoyable to make are a lot of work - if you'd like to support me in creating them please visit / long5hot
Don't worry about the cannon, the Air target belts turn this into a murder machine.
If I'm honest the new flight model for the la-9 makes it a real threat even in a jet, countless times of be caught off guard in RB battles and these games the la-9 is one of the most dangerous aircraft in its battle rating, Long5hot mad a great vid on this plane, keep up the good work XD
The La-9 is one of the most underrated aircraft in the game. This beautiful beast in just as deadly as A 6.3 superprop. Fully upgraded it's one nasty plane to turnfight,BnZ or headon with. It can shred anything to pieces with those 23mm's.
After almost three years, this is still the best instruction on how to fly this plane stock & in AB. Very helpful indeed. The cannons might be better even with the default belts after the previous cannon-buffs, I hope it stays that way...
La-9 is an absolute monster. It has by far my most kills of any plane.
I like the side by side comparisons. Its nice to see some arcade content as I think most people play it and relate to it best. Kudos.
Good thing I didn't accidentally ram you or shoot you down. I didn't know I was being filmed.
I been flying with a wingman after watching your squad guide and me and my buddy are wrecking havoc.Thank you and I hope I can donate to you someday :D
+김홍석 Glad to hear it was helpful - good luck & keep on wrecking planes :)
The La-9 fully upgraded is good enough that I talismaned and aced it with gold to grind for the top jets. Sure, it's not nearly as good as the British top props that get similar matchmaking with more effective guns and superior climb rates but it's definitely competitive. And to think that only a few months ago before the flight model was revised it locked up so badly in a dive that I had just stopped flying it.
I agree Long5hot, La9 is one of, if not my favorite Russian design. Love the looks of it, and I also love flying it. Great plane, Great vid. Thank You, for all your hard work.
Great work long5hot, always look forward to watching your vids!
One trick that seems to work well for me, especially in a stock plane, is to hang back and spiral or zig zag climb near my spawn at the start of the match. This way I avoid the initial merge (and any forced headons) while gaining altitude. Of course you end up being a little late to the game and it can go badly if your team's climbers all get wiped out in the merge, but at least you have some altitude and can dive back down. Best case scenario you join a few friendlies for a bnz-fest. :)
Some impressive rudder turns on your part; I still have to master these. I learn a lot from your videos. Good work keep it up!
THANK YOU. I never realized the stealth rounds sucked so bad ( well I did but not that the air rounds are so much better ) . I hated the la-9 before I switched to air rounds.
Thank you for you stock-syndrome review. Currently I'm spading almost stock P51-D30 and my feelings looks like your own with this La9. I've got same feeling with late P38's. Not so easy, but excatly that makes playing intersting.
it's like you can read minds, I was just beginning to research this plane.
I had a 120/2 K/D with this plane at some point, many of those kills being from long range head-ons. Having those guns in the nose makes this plane really good at this and with a bit of practice you can kill an opponent at 1 - 1.5 km away. But the plane is very fragile (I got shot down by a Beaufort once - snapped my wing). It seems the russians finally ran out of stalinwood by the time the La 9 got into production.
One piece of advice to all of you who intend to fly this plane.The best way to shoot with this plane is to use 2 guns at the time. It has insane kickbak when using all 4 at the same time. I gained more accuracy when only using 2 guns at a time. When i used all 4 the nose just went way too far up and messed with my aim.
+gugi233 Good point - I should try that.
Great work as always. Thank you.
+long5hot I was waiting for this video ever since we played together a few days back (you were trying to upgrade this plane by then).... :D
Loving your taste of music :)
Nice running across this today Long5hot. I had been flying the La-7 on a spade grind recently and look forward to this La-9, though it is at 5.7, which I can't seem to see what it was at the time of this video.
I also heard the 23s were nerfed hard so not quite sure about this one yet.
Why didn't you compare it to the la-7 over the la5?
These kinds of tactics have grown very familiar after practicing them so often. I am finally able to use rudder and flaps effectively. The only thing I still haven't been able to get worked in is that climbing spiral.
But, I will give it another shot in this session I am about to go on.
Thanks man for another fine video.
PS today I have been finding a balance I think, in that I attack fighters going for bombers, or ground targets, and then when I am free I can ground strike a bit, and just not worried about winning or not. The suicide ground striking is maddening and I just have to find another way. Altitude hasn't been working very well, though about 2k above the ground targets is about ideal to boom and have the speed to escape should you not land.
Though that is certainly flexible depending on the map type and tier I am in.
Still a lot of fun to be had in arcade though.
I saw that you used a 600m convergence. Which makes a lot of sense with nose mounted cannons, theoretically. But with such a long convergence, players trend to shoot at that long distance, no matter what.
Whenever I face any problems with hitting targets, I reduce my convergence to 300m and fight closer. Usually, if cannons got low muzzle velocity or such. Well, the La-9 got just this horrible recoil effect, which prevents longer targeted bursts. But trust me, a short burst with 4 x 23mm SHVAKs on 300m distance desintegrates everything. So, my advise to counter the recoil: get closer! No matter what ammo loaded.
Great guide as always. I would be interested in see you flying with a spaded La-9. I am still convinced that the best soviet Tier IV is the Yak-9P. Even if the Soviets are just competing with the US about the worst overall Tier IV roster imho. But thats perhaps just me.
Did you notice these horrible module costs of the La-9? Actually it is worse than japanese planes and in sum it is even able to compete with the jet-like modules of the J7W1. I was surprised, that Gaijin hurts a soviet plane that much. No russian bias about this plane, definately.
+Frank Peter Neugebauer I've read comments that the air targets belt is extremely effective, but my experience with the default belt is that short bursts rarely ever disintegrates anything - as you can see in this vid I had to hit planes with several seconds worth of shells and even then it wasn't assured. I haven't flown the plane myself since researching the belts. Your advice is definitely correct though - if having problems getting shots to connect or do damage, get in close :)
+long5hot
Hartmann usually shot at 50-200m. Who are we to disagree with the most succesful pilot ever? So if things go wrong, just do it like a pro ;)
+Frank Peter Neugebauer As did most WW2 pilots - but then again they didn't have lead indicators, steady mouse aim and an endless supply of ammo ;)
+Frank Peter Neugebauer I have to say you are confusing convergence with vertical targeting, convergence only matters if you are using wing mounted weapons or if you have vertical targeting enabled. The purpose it's to set an optimal distance where all the wing mounted weapons converge, meaning it has no effect on nose mounted weapons. Nevertheless you can use it with vertical targeting but that it's better suited when you have multiple weapons, since they have different ballistics this will help a lot if used correctly.
I do agree with the power the cannons have at short range but at medium-longe range the recoil it's quite terrible, unless you use only 2 cannons at the same time, in which case they are not too bad.
+Etruscots
Actually I know the difference between convergence and vertical targeting and I did not mix it up. I was just a bit lazy with my wording. Sorry for that.
If i said, that I use convergence 300m, I had of course switched vertical targeting ON, which is then optimized on 300m as well. My point was to get closer. And therefore you reduce convergence. This is the only distance you can reduce in War Thunder options. And it reduces both: Convergence and Vertical Targeting.
Good Job on this one LS...enjoyed!
+long5hot once again a great guide, though there's something about the FW-190D-9 guide that won as the favourite Stock guide.
By the way, will you be planning to create like a "Dominating" series, where you show how your Stock planes perform when spaded? Would be interesting since it's almost like your old Beginner Guides.
+Kevin Techapichetvanich I've got to spade them first - and as I'm always moving on to the next plane that's no easy task for me ;)
+long5hot Ahh fair enough :) happy grinding~
I always had the impression briging stealth rounds was the best option for arcade battles regardless of your plane, until got my stealth rounds for the the La-9. For incendiary rounds they are quite terrible at setting planes on fire, but I have to admit it those belts are ok if you want to get pilot snipes.
Thanks +long5hot for another great, informative video. I also really enjoying seeing the side by side comparisons that you’ve been doing recently. Perhaps this style could become a potential video on its own? Another interesting side by side would be to show the difference between stock and spaded in the same aircraft.
Also do you know if Gaijin have nerfed the XP-55? Update 15.01.2016 (1.55.2.127) contains a flight model change (Aerodynamic characteristics) for the XP-55. As I don’t own it myself, I can’t say if this has made it any less of a UFO in arcade.
+llmari Yep I've been thinking about how to utilize the comparisons - will give it more thought. I've heard the XP-55's rudder is now somewhat jerky and it doesn't retain energy quite as well, but I haven't had a chance to fly it since the change.
The upgraded 23mm shells have the damage of 30mm shells.
gotta love those turnfighting 190's lol, some just never learn.
hmm, this plane turns like a brick encased in a molasses dipped turd, turnfighting must be the way to victory.
ah the same type that will follow a single plane to the edge of the earth and never maneuver to avoid a head on collision. sometimes i suspect my psn * makes me an idiot magnet lol.
kind of annoying having to assume nearly everyone is going to do the dumbest possible thing but i dont mind putting those people on the island of respawn.
I love stock survival guides! please do one on the 109 g-10. Mine is stock and don't know how to fly it stock
Question how do you keep your aiming so steady. My aim guild is bouncy and hard to target planes because it moves really bad and hard to keep steady I have lowed the sensitivity to the lowest and still I can not get a steady lead indicator always missing shots I know I can hit but because the lead indicator is off I can't hit anything :( cam you please make a video on how to fix this problem? I dont know if its the mouse itself of the settings in the back but my lead indicator is way off to the left or right and behind target
Another great video! Always learn a lot. Thanks. Quick question if I may. I'm curious of your opinion on the subject of "Spawn Sitters?"
+Anthony Krystosek Can you describe exactly what you mean by "Spawn Sitters" in the context of air arcade? I've seen a lot of different definitions...
+long5hot What I mean is the practice, or tactic of a player in a fighter circling above the spawn site for bombers of the opposing team so as to ambush them immediately upon spawning. While everything may be fair in love and war as the saying goes, it hardly seems sporting. Thanks again for educating us and taking the time to answer our questions!
+Anthony Krystosek Well this is a contentious issue. A lot of players describe it as spawn camping, however that term comes from FPS games where its possible to wait with guns focused on the spawn point and hit a player the instant they appear, giving them no time to do anything.
That's not the case in War Thunder as planes are constantly moving. Sometimes when a bomber appears it may have a fighter pointing right at it, but most of the time there'll be at least 10 seconds before the fighters turn and attack - and that gives the bomber time to take action. Usually if a bomber immediately crash-dives right through their fighter spawn, wiggling their elevators in a dolphin kick as they go, they'll be safe. Its the bombers that cruise along in a straight line as if they haven't a care in the world that will end up being shot down.
The question is, whose responsibility is it to keep the bomber spawn free of enemy fighters? Is it the enemy fighter pilots who should behave in a sporting manner and keep a certain distance from the spawn point? If so, how far away? Bearing in mind that in a ground strike battle bombers are designed for one thing only - to end the game as soon as possible. Or is it the task of a team to keep their own spawn points clear, so if the enemy manages to "camp" a spawn point, its not the enemy's fault its your own team's for failing to stop them? Is it also the fault of the bomber pilots for continuing to spawn in those planes even though they know there's fighters there, and continuing to cruise along at spawn altitude instead of crash diving?
Really its up to Gaijin to address the issue, which they could easily do by offering a choice of spawn points - the mechanism for which is already in the game. They've been asked for this feature many times over the last few years and have done nothing, which tells me they really don't think the problem's that bad.
+long5hot I would agree on it being the responsibility of the teams own fighters to help out the bomber pilots when this happens as I have responded to those calls for help myself, but other than squad mates unfortunately we see little cooperation amongst arcade players which is too bad as it is a team effort. Also your point on Gaijin adding secondary spawns would be an easy fix as they already have same in Ground Forces. Being a novice in the art of piloting the big bombers, (I have not spent much time flying them as I prefer doing my bombing up close and personal.) thanks for the valuable information. I will try it if ever in the situation again! Keep up the good work! Look forward to your next video!
I play on a ps4 and I don't have the option of looking at enemies as much as a pc player. Is there anytime how I can improve. I've used ur tactics and work amazingly. Just some times I can't line up my shot for a kill but I do get hits and sometimes some kills. Is there any tips I can do to practice my aiming on ps4 or is it just practice to improve
Finally, you are a bit late with this video. Not your fault, I just spaded my La-9 and Yak 9-UT lately. A painful process, due to these heavy (anti-russian bias) module costs.
Whenever I saw all these spaded Griffon-Spits, Bearcats and Fw190 a mile above me, I simply started to Hit & Run as always. Works since tier I. Fly fast on 1500-2000m left or right of the furball. Too deep to look like a threat or an easy victim to the spaded planes above you. Get behind the furball, wait for a gap, turn and dive in, fire and get out into direction of the blue spawn with max speed. And this La-9 gets very fast this way. Rinse an repeat.
I missed this miserable but very common situation in your video about a stock plane. Often the situation is simply that bad, that it is not worth to climb in a stock plane. And on tier IV these bad situations are more common than on lower tiers, because more pilots are not willing to advance into jet-tier by several reasons and are staying in tier IV with their spaded planes.
Actually you showed this tactic in your video about the F4U-1c Corsair. I just missed it here. Even if the La-9 faces the same issues with spaded planes above and is very capable in Hit&Run tactics. Even a Tiffy or a D9, if not coming too fast from very high can't outrun a fastly flown La-9, imho. Speed is one of the biggest assets of a stock La-9 imho.
+Frank Peter Neugebauer Yes very true, and that low altitude tactic applies to most stock planes - with some its your only tactic as climbing is simply impossible (*cough* tempest v *cough*).
There were a few battles in the 12 I've flown with this plane so far where I was trapped at low altitude, but for whatever reason they didn't play out that way. Usually I wasn't left alone 2km from the furball where I could pick my time & place of attack then run away - invariably I was BnZ'd from above (despite not being particularly high myself) or several planes would target me either from spawn or from the furball and from then on it was a fight for survival rather than an effort to get kills. Those games were more than compensated for by the times I got control of altitude though ;)
+long5hot
I feel your pain about the Tempest Mk V dude. Same with the Tempest Mk II, btw.
But if these stupid foes allow your Tiffy to get height and speed once, its incredible dive speed makes it almost invulnerable, if not a D9 from above is chasing it.
Coming back to th La-9. If the La-9 is once on 5000m with 400 kph it is hard to follow it, if the La-9 dives to avoid an encounter. A La-9 gets very speedy even in a shallow dive and holds high speed very well in the long run even on tree level. Even better thn a Tiffy. Well these damn D9s .....
+Frank Peter Neugebauer Thats a very good point about its acceleration in a dive, and it applies even when the plane is stock. In fact there's an example in this vid, where the J2M3 tried to fly past me underneath. From being in a near-stall only a few seconds earlier, I'd dived to a speed that allowed me not only to keep up with him but start to close in and force him to go evasive.
Do you know why the "projectile mass" and "muzzle velocity" are specified for stealth 23mm (it's never specified for 7.7/12.5/20mm calibers)?
Are they different from the other types of belt?
Anyway, Long5hot, I've dicovered you a few days ago and I really like your work (especially tutorials about energy fighting). Keep it up! :)
+Fat_Squirrel I'm guessing it might be because the 23mm are all the one type of shell, whereas the other belts have multiple types - but that's just a guess.
+long5hot Oh, i see! Thanks for the quick aswer. :)
Longshot, can you elaborate on the significance of the intro piece with you in the P400 if any? Was that a particularly memorable dogfight for you, thus the use for your intro?
+Kurt Bennett It was a rather excellent rope a dope, and once I accelerated the clip it seemed to fit nicely as an intro. A longer version of that engagement, which started with the P-36 on my six at 200m, can be found in my P-400 vid - the rope a dope was a final throw of the dice after everything else had failed.
How about burst fire to land more shots on the target?
pyr0pete I personally find bursts of 3 to 4 seconds to be most effective you should try it out!
long5hot, could you please review the Bf 109 K-4's new FM? not a stock survival guide, the spaded one if you have it I'd like to know your opinion on it's FM, especially elevator and turning speed
+420 Dank I'll take a look, though it won't be right away.
enjoyable as always, long5hot. I really like that you've added the metric and standard on climb rate..meters are easy enough to roughly convert on the fly however, km/h I have yet to master by glance, despite having traveled quite a bit in Canada. so much easier to just look at the second set of numbers on the speedometer. such is human nature I guess.
Is 5000 meters your general goal to start each match? I understand opponents dictate altitude eventually, but do you set out to reach a base altitude before engaging?
+flY_Sw4tteR_ I set out for 4000m at first, will turn and climb higher if there's opposition fighters but rarely will I try to reach outer space - I'd rather hang to the side at high speed and either wait a bit till the enemy attacks someone & I can blindside them or they dive away, else they come for me and I make a decision to fight or dive. There's always the occasional player who'll climb to 8000m or more thinking it makes them invincible, but usually its just a massive waste of time and such players rarely accomplish much.
+long5hot that makes sense. one thing u struggle with choosing my target, to the point of doing nothing and waste time choosing a target. often times diving too low. is there a target distance you look for if no one climbs after you? the highest makes sense because they are closest... but it just seems I get way too low and struggle to get back. in your opinion is it better to just circle and wait or push down when folks are furballing 1000 ft or less and chance getting in tight spot when someone realises spawn is higher than everyone else?
sorry, it should read one thing I struggle with...it won't let me edit it, sorry.
+flY_Sw4tteR_ Its one reason for my vertical test climbs. If I know that in a worst case scenario I can recover 2000m from a dive (obviously more if I climb on a shallow angle and keep my speed high), then I know how far down it'll be safe to push. For example, I'm at 3500m when I start the dive and my plane can recover 2000m, I won't go lower than 1500m - or if I do then I make damn sure the dive takes me in the direction of safety. You can see how dangerous it got for me in the last game in this vid where I broke both of those rules ;)
In the situation where everyone's low, I'll spend a little bit of time circling/waiting but not too long - usually its only worth waiting if there's friendly bombers that might act as bait, or if there's a good chance the enemy will spawn bombers.
Failing that, a "fake" dive at the incoming stream of newly spawned fighters can be effective provided I can get their attention and lure them into climbing after me when I break off the dive. If that doesn't work, I gently push lower, making sure to keep my speed very high, and look for shallow/fast boom and zooms over the battlefield, making sure I have enough energy to reclaim higher altitude if I need to & always keeping an eye on what newly spawned planes are doing.
Towards the end of the game, its often best to simply take the fight right down to the deck as by that stage its highly unlikely that anyone will bother climbing.
+long5hot thank you. you'd figure by now i would have figured this out, but sadly as much as I understand the concept I fail in actually applying the minute details in game. I appreciate your patience in answering my questions.
For a real observation, the issue you're experiencing at ~10:55, loss of control, I have that same issue with the P40, as well as I believe the P400 or P63's, so I stopped flying them altogether. Seems a pity as for the br, the P40 and it's guns were a good fit for me in that tier. Don't know what's causing it.
abusing biplanes with 6x .50 is a good fit for you? youre not referring to low speed maneuvers are you?
+The Fresh Peddler - Beats For People Who Hate Radio I won't take your comment personally as I don't assign the battle ratings to planes. I'm not sure you've helped in any fashion. Pointing out the issues with the plane's wierd flying, and any commens from longshot was what I was actually going after. Got anything for that?
+Kurt Bennett The P-40s and P-400s have a habit of entering stall spins if you use a rudder key - I avoid using those planes as well. Other planes have had the problem in the past, eventually they've been fixed so can only wait & hope. The La-9 hints at losing control but never actually does.
+Kurt Bennett youre the one who said "for the br" ;) dont take it personally, just wondering.
i flew the p400 quite a bit recently, may have happened once or twice, i dont recall. so i guess it wasnt too bad. bare in mind thats ps4 and my direct rudder usage is limited to left lol
The guns in the nose are fucking heavy thats way it's kind of sucks at low speed and when you spray recoil kick the front up this plane made me leave WT for a quiet some time (am casual pilot btw )
try the f8f1b and jets
please play the cannonchaika in rb
long5hot, why do you have instructor on?
+lance Premus
Because you can't disable them im AB
Do the Germans have any super prop?
+Barry Yu
By definiton superprop means post-war latest prop-aircraft technology. And Germany was out of aviation business after WW2. Nevertheless german aviation was very advanced and superior compared to others. So the Ta-152 should be competitive, if Gaijin would just implement the correct FM. Also the announced Do-335 comes to mind, but just the explorer version flew in noticable numbers. So we don't know, how Gaijin will implement the fighter version.
However, I never had a problem with my Fw-190 D12 or D13 to fight these so called super-props (Griffons, Bearcats, ...). Did I mention that Germany was a little bit ahead? So by definition there are no german super-props. By technology and ingame performance almost all german planes with BR 6.0 an higher in AB are competitive.
+Frank Peter Neugebauer Yes exactly, plus of course the Luftwaffe had developed rocket & jet planes well ahead of everyone else. They were technologically advanced but way behind in actual production volume - so that Ta152 or Me262 was always up against 20 or more allied fighters in addition to massive formations of bombers.
+long5hot
Yeah, imagine this game would be fully WW2 and nothing else. Me-262s, Me 163 and He-162 (Not counting prototypes like the Horten 229) would fight early Meteors and P-80s. Sounds like a slaughterhouse to me, because War Thunder does not simulate numbers and economy. With superprops and post-war-jets the game is easier to balance and able to cover german superiority in aviation. Well, I would love if they never had implemented the Korea-Era. These later jets just cause problems.
long5hot I think Gaijin should give the fw 190 D and the ta 152 the jumbo 213 EB engine so they would stand a better chance against other super props.
A bitch to spade with the amount of RP required per module. I shit you not 529 kills to spade it without premium or Talisman, making it my highest number of air kills with a Russian plane at that time. Its stock isn't that bad to warrant a survival guide, it's just the tedious grinding to get each mod. It's a good plane, decent at energy fighting, but it doesn't have the ability to compete with a dedicated high altitude plane. Guns are amazing for headons since they form a precise shotgun, all you have to do is to lead the rounds. Also long5hot, using throttle control along with full flaps control would make handling the plane much easier at times, especially in low speed cqc dogfights. And lucky you, I had to earn that secondary camo the hard way.
Mc. 202 Folgore uptier PLZ
+diego almaraz I would, if I could get its guns to do anything. They're so useless I struggle to shoot down biplanes :\
Your spawn camping makes me embarrassed to be an Aussie - I though only the yanks did this.
+Molly Millions Not exactly sure how to take your comment.
If you're trying to be humorous, it unfortunately doesn't convey well over the internet. If you're trying to troll its a pretty poor attempt, and if you're actually serious then you have a really strange idea of what constitutes "spawn camping", and you should indeed be ashamed for trying to apply your misguided notions to other people AND throwing in a racist (or is it nationalist) slur in the process.
So please clarify, which is it?