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There isn't a youtuber quite like long shot who just makes you want to fly...
You speak my mind!
Hello Longshot,
I welcome you to RB, a gamemode which I like as individual actions can dictate the outcome of battles at times, and as you said, it is a game of chess, and maneuvering begins well before the dogfight eventuates. Now I have learnt and 'mastered' the Hayabusa and the next variation (the mkiii) is in my opinion the best plane in Warthunder, as its fragility is mostly solved, and it packs a punch with the 20mm Ho-5 cannons, of which have the tendency to 1-5 shot planes.
With your style of fighting in this video, it tells me you are a pilot with a lot of patience and are wise with your energy consumption. I honestly believe that a BF-109 E4 would be adequate for your style of fighting as its durability and high speed capabilities make it my favourite plane at this level. Futhermore you dont need much time on target as German cannons (MGffm) with air targets are the best guns in the game.
Additionally, the ki-43-ii is a hard plane to use it must be flown like a true turn-fighter. Even though it can perform energy fighting, you must get up close and personal with the foe, and give him no time to make a gap/break away from you. Slowly go lower and lower, pressing him to the deck where you eventually can bleed the energy out of him and make him humble!!!
I believe if you wish to progress with japan aim for the ki-43-iii, which on my channel i have a video showcasing its ability even when a foe is on your six (the other is just a 4 spitfires vs 1 ki-43 suicide mission. Other planes to get and grind with along the way include the A6m2-mod 11, J2m2 and the A7M2, which are top notch fighters each carrying an individual style.
Now the spitfires, they are great planes statistically speaking however compress at high speeds and have the tendency to rip very easily (refer to one of my fw-190A5 videos) . The Spitfire-mkiiB is a brilliant plane however with good guns and just a brilliant all-round aircraft.
Now for Germany, which personally is my favourite faction alongside japan and UK, as its true energy fighting and BNZ traits make them deadly in well co-ordinated attacks. The BF-109 E4 and the BF-109F4 are great 109s to begin with, for higher BRs the G2 tropical is amazing as well. The early FW-190s are also very good but again are BNZ and their roll rate may be abused for overshoots (refer to my videos) I get the most enjoyment of FW-190A5 as i purposely put my self in a bad situation sometimes and pull magical maneuvers to get out of trouble. My favourite plane is the FW-190A5 and the G2 tropical 109.
As for US and USSR, i dont fly them that much and don't really have the experience to suggest anything, so anyways enjoy RB and watch my vids if you want, mostly for comedic value/risky maneuvers and have fun!!!
Your videos are great. I think you're the only major WT youtuber who actually flies Japanese planes. But what I really like about your videos is that you comment your actions and analyse a lot - this way it's a lot easier to actually learn something and to understand better how certain planes are best used etc.
Its very nice that you make a vid like this. To show even a Very accomplished ace in AB will have trouble when going into RB. I know i did, and I was very hard on myself for it. Now I see it for what it is, growing pains.
I hope this series continues, its a real masterclass and the comments are useful too!
4 years later and things haven’t changed much. Team killing is still very present in RB, in particular with us planes but sometimes we see it with other nations too.
Yes wish Gaijin would shut down accounts of team killers after reviewing videos and publish how many accounts are removed every week.
I haven't found TK much of an issue on EU servers. Don't know why but it's not been happening recently. I remember it being a little bit of a problem way back in the day but honestly RB is pretty good now imo.
I have to admit though Longshot, watching you fail is a lot better than watching others win. I can't help but root for you, particularly with the bad start you got with that jerk at the runway. Keep it up. You're inspiring me to play r/b. I'll add that when I do try to play r/b, the one drawback I suffer from is lack of patience because a/b has trained me to hurry so I can get as many kills as I can before the game ends.
Just started to play more RB myself, so your last videos have been very interesting and helpful. Advice on shooting practice with test flight, mission editor a good one. Even for a very conservative AB player, RB demand much more patience, but it is indeed very rewarding when you can win this last battles and take home game for team.
ooooh Mr shot,you made me so happy when you shot down that team killer,i can't stand the kids that team kill.
I had to move to top tier spitsfires to escape all the team killing.
great video as usual,great to see your back
Excellent video again Longshot. I really am loving watching someone learn to play RB. anytime you want to squad up with someone who climbs let me know. RB is so much better as a squad. You learn so much more when you have a wingman to back you up.
Very good to see you're back and hopefully all personal problems that kept you away from your channel are now a thing of the past!
Unfortunately they're not, but I'm making vids anyway :)
Alright, then I hope making videos will help you get rid of those problems in no time.
There is a little and cool plane to fly at RB: the Wirraway! I fly it without bombs, but flying low as if i were just looking for ground targets. The bad guys dive on me, some times flying the bf-109Fs and try to dogfight! The Wirraway so it is a blast. Yes, and it is cool shooting down a 109 or a Yak flying a T-6 :)
I really love that you are expanding your horizons. I think with more experience, you will come to appreciate RB more. Also, although flying arcade makes flying RB harder, the reverse is true with RB to AB. Makes you more cautious. Another thing to note is that if you see patterns like people not climbing as much and giving up their altitude with little resistance, you may want to fly at a somewhat lower altitude than what you normally would think to be right. Too many games have been wasted because I climbed too much and my plane can't dive fast enough to get in the action. I generally like to sideclimb a little, then rejoin my team no more than a kilometer or two above them. It gives me time to assess the situation, but allows me to be close enough to the fight so I don't have to spiral down or fly a long distance to engage, while still remaining safe. Also, the Breda-Safat and Ho-103 12.7s have a much lower velocity than the Browning M2s so you do need to provide more lead. Happy hunting!
Was going to say that as well. Something I learnt from playing RB is, always stay near to your teammate, such that you can have the altitude advantage you want, but also able to help your teammate when needed. If you can keep your teammates alive, they can help you back by killsteal- no, I mean, by assisting you in downing an enemy plane.
Or they can help you by putting shots into your wing after you steal their kills ;)
killstealing is a huge issue in both modes, and it is something that we all have to get used to. I just take what i can get, and if it looks like someone else has the guy under control, I leave them alone. remember that killstealing is the thief's fault and that if someone does it that it is not your flying that is bad or wrong. communicating with teammates is hard. just get what you can, and try to be the better man when someone gets upset or is making you upset.
There is a saying "all is fair in love and war". I stop caring about getting kills. Just having a good game is enough for me.
+Lai SY I do not mind not getting a kill, I do mind someone stealing a kill on a guy that was already going doen.
Hey longshot, nice progress in RB. I allow myself to give some advice: You want to attack bombers from slightly above and the front. Most of them don't have a lot of armament pointing there and you can kill the pilot(s) quite easily. Especially when you don't have cannons. If the bomber tries to evade that approach (sometimes the setup takes some time) you can still go for the engines from the front or bottom. The PBYs engines don't get set on fire that often but if you hit the oil tank he will go down after a while anyways.
Oh, and don't waste all your kinetic energy with a sharp vertical turn when zooming away. Exchange that energy for altitude again and make the turn afterwards. A common mistake by pilots using a turn fighter is to always use that advantage without realizing that they are bleeding their own energy much more than the opponent. Only use that if you are sure you will make the kill or you absolutely have to prevent the enemy from getting a firing solution on you.
Try this next time: if a spitfire, for example approaches you, you should fly straight to him. If you have an altitude advantage dive down to exchange that for speed. Point your nose around 200 meters under him and a bit left/right. When being around 1km close to him you go into a 30 degree climb, passing him slightly to the other side you were pointing before. This wil lprevent him from being able to aim at you easily since most turn fighters don't have a good roll rate. He won't be able to point his guns on your plane even though you are passing right next to him. Once you passed a lot of not that experienced pilots will use their turn rate to turn after you. You will just continue climbing at around 15 degrees, slowly exchanging your speed into altitude again but without giving him the chance to catch you. Let him follow you up - you just set up a rope a dope from a head on situation. If he still has enough energy to point at you: repeat the process. You will drain his energy and his only solution to survive will be to dive away. Even in this case you converted a head on situation into an altitude advantage.
Well, this was a lot of text... ;)
And just to spam a bit more after watching the whole video: the wings break after exactly 3 seconds of showing the "extreme overload" message. Don't put load on the wings for a short moment and the timer resets.
Heh, I haven't had a chance to watch your video yet :)
I remember when they added the "extreme overload" mechanism to RB, thinking it was an excellent idea - prior to that, of course, wings would just snap off without any warning at all. IRL pilots would generally know when they're stressing the airframe, as they're sitting inside the thing & feeling its response through the controls. Plus wings & even the fuselage would often start to warp before they'd snap, and it wasn't uncommon for planes to limp home after a dogfight all bent out of shape.
Anyway, yes the 3 second thing is correct and I should have mentioned it, though there are different limits on each plane as to how many Gs they can sustain. 9Gs does seem acceptable for a Ki-43, though its right on the limit.
Spits can handle quite a bit more - I just ran some tests on the Spit 1a, putting it into a dive and pulling up with full elevator at different speeds. I had to get it to 13G before it would snap, and that required diving at over 600km/h before hauling on the elevator.
Yes, some planes take a lot of Gs that would totally kill the pilot.Back when the XP-55 was an UFO i remember doing 15 G turns a lot.
And in case my youtube link was being filtered, the videos name is: Energy fighting the Spitfire LF MK IX
Very nice example in your vid, you had the Spit on a string ;)
Thought he may have gotten a head-on at you in the final pass, but he tried to dive instead. You certainly built a very patient energy advantage though - I'll have to look for opportunities to practice this.
Hi Long5hot,
Its very nice to se you back at the game AND testing out RB!
Here some tips:
Aim Training:
Use the Mission genarator (Testflight > Mission editor) There you can set up ultible cenarios with different plains.
The are still bad is shootingbut they have an engine boost and fight for their live, so good enouge for lead training.
Its not good for BnZ training since its very hard to distence your plain form the AI.
BR range:
Go above 2.7 the skill of the players is much higher and they can not be won by killing ground targets (Only german 30 mm can suffitonately kill them)
Good starter plain for JP (I think I play Japan the least):
KI 61 a mix of a JP and a IT fighter realy fun to fly and the guns work much better
A6M2 M11 realy fun to paly plain with equal spead issues to the Ki 43
Ki43 III same pain just MKs (and wirth MM)
Japanese fighters like the Ki-43 and the Zero excelled at turn fighting at low altitude and low airspeeds (below 15,000ft and below 250 knots IAS), so their pilots generally tried to lure their opponents into this type of contest--where the enemy couldn't dive away.
Ki-43 II is more turnfihter then energy fighter but it is no streinger to energy fighting, but if you are the last men stending it is hard to get a kill and not get killd after that and those guns are not (often) one shoot kill guns, still great flying bro and great usage of alt advantage :-)
Great flying! Ki43 II takes a lot of discipline to fly well but you are already managing quite nicely!
@long5hot - nice to see you back.
You try out RB and want tips? Fair enough because i got some amazing tips a long time ago from your videos in arcade.
Pro tip for the Spitfire Mk I - use tracers as their damage output is sometimes insane - aim for wings and they often have the habit of acting like 20 mm HE shells. Prime example are Bf 110s and Bf 109s that suffer heavily from 7.7 tracers.
But back to realistic in general: When you go into higher tier battles with the Bf 109 g series and the Fw 190 A 5 and higher, you will face a certain problem in the translation from your controll input to actuall rudder/elevator response. You will not have this problem with any other nations fighters (except some american planes - especially P 51D series). Once you face it I want to know your opinion on that and eventually you can come up with certain tips as you did it in arcade a while ago ^^
What is the best plane to practice entering RB? There is not one special plane, you have to fly each nations fighters to get a feeling ...
Also teamwork has a much higher value - while a single P 51 and a single Fw 190 are not that good, in a wolf pack they are an absolute nightmare when used right and well coordinated - just keep that in mind pls :)
If you have further questions, don´t bother to ask and if you want to see game footage from someone that switched to realistic completly (especially about evasive maneuvering and baiting) watch either videos on my channel (shameless selvadvertising) or from theOrangeDoom, as we both don´t get tired trying to educate the community ;)
Thanks - and I assume you meant "don't hesitate to ask"? :)
@21:10 you actually shot off his elevators, when you fire at enemy aircraft, it's quite important to check what damage you've caused, I am curious though, did you even get a reward for that kill?
No man just don´t bother. HA! :P
+James V. D. Bosch - no I didn't get the kill. My guess is he was either shot down by someone else, or enough time passed between the damage & him hitting the ground that it simply counted as a crash. Bearing in mind that its fairly easy to keep a plane in the air for a long time using flaps.
long5hot
I'm aware, though many people just bail out, proving the kill, and many others do not even know how and when to use their flaps, and quickly nose dive into the ground, not having realized they lost their elevators, I'd estimate about 90% of destroyed elevators result in quick kills for me, I guess you bad luck in terms of teamkillers also translated over in getting kills :P
On a side note though, as the patch just went live, I had the opportunity to test fly the N1K2-Ja, it's rather good, Extremely quick, capable of pulling 12G's, and a great climb rate, you might want to give it a test fly-out,
Anyways, thanks for these video's as always :P
I put "Fallout Nv" onto the =DMH= Black (Fallout of the WT Skies) list!
So glad that you're back. :)
One thing about choosing Axis nations as your first plane is that you wouldn't face the Germans. The brits are quite good but they get paired alot with crappy US teams. But germans are a nightmare when I'm in a P-38G (which has one of the best climbrate in US for its BR). Whenever EU server comes online I get Allied teams that don't climb, and a whole stack of 109s that simply outclimb me
I tried RB a few times. The first few matches were fine but went downhill from there. Every other matches, I was teamkilled, outperformed by better planes or simply outnumber. I have no luck in Realistic Battles
Yep, love this plane, but notorious for being fragile. And you can learn the wing breaking max speed, but you can't really do anything about extreme overloads, since 1 push on the keyboard means 100% elevator.
However, one thing you can do is find what's the max speed you can do a tight turn, and if you exceed that speed, bleed some and move using mouse only until you're slower.
Planes i suggest you try when coming to RB: basicaly, anything tier 1, then move up in BRs.
P36s and F series, 109 E3 (or F1 but it's a bit OP at BR2.0), any yak or lagg, spits and hurricanes, A6m2s
Yep that's exactly it. Flying this really teaches you to watch your speed & manage the throttle to keep from getting too fast, and also to avoid even thinking about maneuvers that put you in danger of overloads. Its an excellent way to quickly break Arcade habits.
And you can see how in the 2nd game my Arcade thinking suddenly resurfaced, trying a hard turn in a dive with combat flaps, which would be fine in AB but obviously death to try it in RB.
I'm not worried a bit for you, i know what you're capable of in arcade, you will be a good Rb pilot. Just a few more details to keep in mind now.
The day i see you do a climbing spiral in Rb i'll know you have adapted ^^
Like I knew it! I just sat before my desktop wanting some exciting new video to watch...here it is! ;)
Hmm ... its RB gameplay, so I don't know that it qualifies as exciting ;)
to a complete noobie...yes!
Hey Mike, congrats on getting the Ta into the game! I've barely played WT for a long time, but as soon as the patch drops I'll be firing it up to buy that plane :)
Thank you, I really appreciate it! Ohh, how I've missed your vids! I am not being curtious there, I really mean it! As fot WT, I myself am more interested into dealing with real life issues myself.Thanks again :)
Nice video, it veey prominently shows the downsides of the ki-43 when compared to arcade.
I would suggest leaving less distance between you and your enemies, the hayabusa is very good for aggressively chasing down opponents because it can pull such great vertical manoeuvres, and it's fragility does not allow for true dive attacks.
That said this style may not suit you if you feel like you wasted your game when you get very few kills, I myself simply enjoy denying my enemies any altitude, and letting my teammates mop up the enemy.
I don't think RB is about the number of kills, because lets face it there are so few planes in the sky, and half of them will die while cutting the grass like a pack of newbies in an Arcade biplane battle.
To me its more about finding & mastering the perfect tactics for a plane, and maintaining concentration throughout a long battle, without making mistakes or bad judgement calls. When that results in kills, great, but the main thing is that I want to be involved in the battle as much as possible without ever presenting my plane as an easy kill.
I don't see a flaw in your tactics, I see a flaw in the TEAM. I play American vs. Japan A LOT and nothing is more scary than a bunch of Japanese planes up high swarming TOGETHER. BTW if I can't get an altitude advantage as an American plane I usually go cut the grass or try water sports, it's more fun than being dead without a few credits under my wing.
cut throttle in the dive.
iv regularly been facing fw190s in a spit 1a in rb which as you can imagine is a bit interesting
good video, took me a while to master the Ki43 but a while ago I unlocked the Ki-43iii which doesn't rip easily at all and has cannons!!! As a footnote your style of flying is more of an energy fighter and a bf-109 e4 really looks like it suit your patience and is a really good fighter. Also the Japanese fighter you were gonna use (forgot it's name) is brilliant for the style of fighting in this video. The spitfire is good however it isn't what I use as it is also quite fragile in high speed turns etc. Great video have fun In RB. PS teams tend to climb at tier ii-iii+ especially German teams who I'm are the best teams!!!
IMO
Ki-43iii is probably the most feared (and hated) Japanese plane due to its agility and its cannons. Some claimed it can even outclimb a Spitfire.
Ki-61. Indeed, it fly similarly to Bf-109.
TK'ers- you will reap what you sow.
It is a bit strange and ironic that the japanese fighters in Warthunder brake wings so easily.
The fact is in WWII, most of japanese fighters was of strong build and that is why most of them are capable of extreme G's manoeuvres. But very fragile to gunfire,shrapnel and fire damage. For example, if a high speed shrapnel hit the oxygen tube the airplane blows up tremendously.
I absolutely love this plane
I really like your uploads. A tip to avoid blue on blue might be to play under diffrent name yet keep long5hot channel. Streamers and youtubers tend to take heavy flak on later tiers. Looking forward for your take on the Zero series.
Perhaps use less pure keyboard input and use more mouse? The full deflection of control surfaces is a bit harder to react to since you'll overload quicker. In a Sptifire for example, I'll use keyboard elevator controls to pull tighter turns, but only if I'm below 500kmh IAS, even even then only for pulling vertical since I know I"ll bleed speed. With the flight models in RB compared to AB, it might make it easier to get a stable shot.
Lead more than you think, if your aim is off its much easier to lead less than more
You should eventually test the Ki-44 II, if used with discipline it's a great plane even if it's armament it's somewhat lacking.
I think you would be surprised how many planes you can chases down with the Ki-43's acceleration, for example if someone tries to run you can catch up before they get enough speed, even in a dive. (also, try not turning so hard at high speed, like using keyboard in small taps instead of holding, that seems to be your achilles heel) Being more aggressive with the Ki-43 isn't bad either, because it's so maneuverable that if you are at an energy disadvantage it can make your opponent overconfident, and they will often begin turning with you.
I wouldn't be that surprised, having run tests on the acceleration of planes in this BR range. The Ki-43 is very good from low speed up to about 300km/h, then after about 350km/h it gets progressively left behind. So if you manage to get an opponent nice & slow, they won't be able to get away in a hurry, but if they get into a crash dive ...
Anyway, I rarely had a chance so far to be aggressive, not when there's always 2 or more enemies below trying to get up to me or lure me down ;)
I think a bit higher of br would do wonders as your in that zone where people don't climb as much and as you saw are not concerned one plane with an advantage high and dry when diving to the deck where everyone else is, somewhere around 4.0 would be a better more competitive fight at altitude.
Agreed, 2.0 was a little low. I've committed already to making vids (aimed at RB beginners like me) on a few other planes at 2.3/2.7, I'll see how they go before moving up.
Keep up the good work your flying great!
Thanks!
Ok, so literally every game I play people are saying
"The D9 is getting nerfed blah blah"
Now I hope this isn't true
Apparently a lot of flight models will be changed in the upcoming patch, but as the Dev Server's hardly been available for more than an hour or two I doubt anyone's had the opportunity to test the changes. We'll just have to wait & see.
+long5hot If they touch the climb rate....
Aside from you Arcade habit ended up breaking your wings, I noticed that your throttle seems to be at 100% at all times. There were a few times where lowering the throttle might help you to get on target, especially on the Spitfire. Though most of the time you'll need as much speed as possible, as you get to higher tier. It will take some time to learn when to do it and when not to.
And one more thing about lowering throttle is you can avoid overshooting your targets, I personally love to lure people to overshoot me and getting on their tail, and to lower your speed to avoid getting too much Gs on your plane.
Like in you second game where you ended up ripping your wings, I would lower the throttle to 70% to avoid gaining too much speed and not over shoot the I-16. Though I won't dive on a target more than 1km away from me when using Ki-43. And when pulling out from the long dive, I'll down the throttle to 0%, to avoid breaking my wings and I'll have enough speed to pull up anyway.
Well you're extremely unlucky in your team mates. :) In over a year off RB I've encountered only a few team killers.
Other than that don't use full elevator to pull out of a dive but gentle mouse movement
.
arcade is action packed but i find rb to be more exciting cause it is challenging and it gets your heart rate up when youre in a contested dogfight. arcade is just not hard. people do stupid things and planes perform weirdly. I definitely appreciate them both, but i prefer rb.
True, but I just wish RB had more planes in the air.
Definitely, the maps are big but not many planes occupy the skies. Even in a 16 vs 16 match, sometimes I still feel lonely.
Fly jets in RB. It will feel pretty crowded ;)
I think you will find aiming your shots a lot easier if you zoom in whilst shooting and also turning you plane in the same direction to which the enemy is facing. Most times in fact it was horribly oriented and the enemy turned and you simply couldn't follow.
You are a very patient flyer. I would have been a bit more aggressive.
Good video though. Well done
I'm sure the aggression will come with practice - though most of the time I was up against superior odds and had to fly defensively.
One thing I really don't like about the Mouse Aim instructor is its habit of correcting the roll angle. In slower-rolling planes its rarely noticeable, but in faster rollers like the Hayabusa its a real pain in the neck. I get the plane angled nicely, start to aim, and by the time I'm firing the roll angle is completely wrong. A better player would be able to fight the instructor's roll correction AND aim/fire at the same time, but I'm yet to reach that level of multitasking ;)
Can you tell me please how come you were facing a Japanese enemy plane in RB? I saw you attacking a H6K at some point...
Mixed battles. Of the 6 games I played, 5 were mixed teams just like Arcade. There's a reason they changed the name from Historic to Realistic ;)
In case you are wondering, mixed battles usually happens when the are not enough people are playing at the BR range[citation needed], which is quite common at BR lower than 3.0 or during weekdays.
"To allow me a long shot." Was that pun intended?
Not intended at all, I was quite surprised to hear myself say it when I listened to the narration ;)
long5hot BTW u should try the spit 2 b next. I found it the best while transitioning to rb. Also it's not that easy. Low ammo, g-loc and breaks wings soo u gotta be careful.
I'll get to it, but I first want to look at each of the planes I featured in the 2.3-2.7 BR comparison video.
Looks damn boring. How long did you climb until you got some good fights? You better have fun making some Arcade Videos about the new planes coming with 1.59 dude. ;)
Btw, you said nothing about optimal climb speed as you usually did in your arcade videos. I expect, that the optimal climb speed of every plane in RB has to be slower than in AB, because engines are buffed in AB. What are your findings?
Boring wasn't quite the word I'd have used ... laid back & relaxed would be a better description, until things got tense.
I looked at optimal climb speeds etc in my previous vid - czcams.com/video/1Rak4hVGYXA/video.html
Don't worry, I'll still be making Arcade vids as well :)
great! I love that your are doing RB. yeah for TnB pros get their kills by baiting. You only need to fly like that with BnZ really if you have good situational awareness.
Longshot You mentioned that you use keyboard to fire. Don't you get keyboard lock for pressing to many keys. Or this is just for me.
I have a "gaming" keyboard, which just means it has extra wiring to avoid the ghosting problem which causes the lock (too many keys sharing too few wires).
Thanks for explanation. Good to know this.
I have this issue too, it just depends on your keyboard.
what is the best climb speed for a spitfire? I tend to go for 265 kmh
I've only measured the 1a so far, and you'll find out what it is here - czcams.com/video/1Rak4hVGYXA/video.html
Nice video!
It is pretty much pointless to climb in the kii, because it has such maneuverability that if you use that roll rate to keep enemies guns off of you as they dive you can turn tables quite quickly.
Not to mention its poor climb rate anyway.
So most of your team will die by the time you get to a decent altitude, and then you can't do anything because you are way too high and your wings rip.
Good thing is that its slow, bad thing is that it is slow, so that really helps forcing overshoot.
So, I kind of look at this plane in rb like deadly bait, you look like easy kill, but really you are effectively setting traps, rather than being a bnzer that is the hunter.
The plan for you is the KI 61 series. It has the db603 that is in the messers and is a design clone from the mc202, so essentially it is the best of those planes if you want to bnz.
I liked the 43 pretty well though, helped me see the game differently, and appreciate the slowness that is known as the japanese planes as we knew them.
Manueverable is a nice way of saying 'slow". lol
This is the way I kind of fly the hurricane too in rb. It is just so slow, you have to look like a good target and hope you can make them miss and hit before they escape.
gl!
Only thing I'd disagree with you on is its climbrate. In the 1.0 to 2.7 BR range its the 2nd best climber behind the Spitfire, and it would seem a shame not to use it. I was flying directly toward the enemy as I climbed, and always got there with an altitude advantage.
I haven't yet gotten the hang of forcing overshoots Messer Smitt style, its something I do need to work on.
Btw, a minor thing but .. the Ki-61 was actually an original Japanese design, it just happened to resemble the MC202 a little due to its nose profile.
There's also the Ki-45s, of which I've run some testing on the Ko only so far. It performs very similar to the P-40 in many respects, just small differences here and there, such as slower roll rate but faster acceleration. At 2.3 it could well be an effective BnZer.
So I took it up, it has been so long since I flew it out, and indeed, it does have a pretty good climb rate, though in RB it is a good bit different than arcade.
Didn't seem to need to climb above 4k though in the matches I saw, and did well against the yaks I faced.
But it has been far too long.
The Ki-44 I flew out is a great diver, not sure if you have taken it out yet but it is a nice one too.
The Ki-61, from what I understand is in the Germans assistance to the Japanese gave them mc 202 blueprints and they modified it to their liking. Including that inverted v db 603 to which they manufactured.
I sure like RB, and spent many hours trying to spade all my low tiers in it to get accustomed to flying in RB. But that has been a while. It was nice flying out today. So thanks for inspiring that. I get enough of this game a little too quick though.
I got fed up with this plane in RB, I just kept ripping off the wings in dives :S Most planes are faster, and can pull harder Gs and speeds, so they can just dive away from a dogfight.
never try a turn fight with a bi plane.. just dive and run,youll out run them in seconds.
a mixed game in rb is terrible imo
also dont use the rudder turn as it bleeds alot of energy just do an easy high angle climb and re dive on the target
All but one of my games in this plane was mixed :\
Might be because you played Japanese during AUS hours. I play during EU hours and rarely encounter mixed battles even when playing Japan.
if i want to play mixed i would play ab realistic battles is know for nation vs nation so you have both a weakness and a advantage (most of the times) but in mixed that all goes to shit
It's not accurate, thats my main problem with it. Soviets didn't fight Americans in wwii. Also, every nation has it's own strengths in general. When everyone has all planes, Then it is hard to use your planes advantage because the enemy team have many planes with similar ability to yours.
theoritic guy
It's a nice idea, but with the ki 43 ii's guns you will never kill 2 planes in one rope a dope, if you had just stuck on the p400 you might have killed him.
I did kill him :p
One thing I think you could do better in these battles is to be more aggressive at the start of the game. In RB it's unnecessary to gain an altitude advantage over every single enemy, and by spending so much time climbing you may actually be hurting your team. Doing this, you'll often find yourself with the energy advantage, but simply too many enemy fighters to engage at once. Keeping friendly planes alive is just as important as shooting down enemies. Even if the pilot is totally new to the game, they're still valuable as another target for the enemy to shoot at. It's a skill that comes with experience, and may become more apparent once you start playing some higher-tiered games.
And this is why I don't play RB!
bf109 f4 vs yak3 in arcade dogfight, who wins?
Depends on the pilots ;)
I would say the F-4 definitely has an advantage, it climbs faster and does not suffer from loss of engine power at high alt, making it capable of maintaining an energy/altitude advantage, and it has good diving and turning capabilities.
That brings into question of where the dogfight's taking place. At lower altitude the Yak-3 has an advantage, but above 4000m the 109 has the edge - but in both cases it will still come down to player ability & the tactics used.
I would say it depends on who climbs above the other. If the 109 can stay above the yak, it can dive, attack, and climb. Keep the fight in the vertical. If the Yak can get the 109 into a turn fight, the 109 will die. If the yak can get above the 109, it will make things all the easier for the Yak pilot. I've used the BnZ tactic for both planes. Both can do it quite well. It really comes down to the mental chess game between the pilots and how well they know their aircraft and the enemy they are facing. Also taking the situation into account. As long5hot said, it ultimately depends on who's flying.
in the hands of 2 skilled pilots at 2500alt in a duel(dogfight) , same planes must be on same alt. should not fire on head on.
who do you think would win?
use flap, please
black smoke, oil leak
white smoke, water or fuel
nooooooo youve gone to the dark side of war thunder ;(
I'll still be making Arcade vids :)
2:23 -- I can hazard a guess to that, not that I've ever intentionally team-killed anyone. The reason is both simple and complex: short version, CZcams; long version, although you might never have done or said anything to draw fire, there are some people who simply cannot abide the thought of a physical record of their failures, and so they rationalize the team-killing of people who don't have the same bias. It isn't to make them better (the idiot in this case decided from the start to fly a Reserve plane?) by removing you from the score-sheet, but an act of egotistical self-preservation hiding behind a false assertion. And yes, I meant that last part, because CZcams.
Probably a lot that could be said on this topic that doesn't need me to say it, but I think CZcamsrs in particular who experience discrimination based on their output have many erroneous reasons presented to them: "CZcamsrs are making Gaijin worse!" being one of them.
Shorter Answer: Rage-quit trollery.
Well, if you're correct and he wanted to shoot down the youtuber to avoid a record of his mistakes, all I can say is that it worked out very badly for him ;)
My impression though was that he simply picked me because I was ahead of him on the runway. I doubt I was recognized, as very few RB players would watch this channel (I'm not well-known in WT), and those that do are unlikely to be flying biplanes.
ki 43 I is better and i have got a taslisment
you fly this like a BnZ plane but its a turnfighter. get them low and turnfight them or fly Bf 109s ;-)
On the contrary, I was flying it as an agile energy fighter - there's a big difference between that and a BnZer like a FW190 or P-47. Also at its tier this plane faces many biplanes. Anyone who follows your advice & gets low to turnfight them can end up in a world of trouble, as indeed I did in this video when I was pulled into turning with a biplane.
Warning: Wall of text
In the lower BR's where there are more low level players, teamkilling, especially, on take off is common. To avoid this, don't be the first one to take off. Let the other players take off first. Who knows why they do it? They are frustrated at not being able to do well at the game, dying all the time or losing every game, or to annoy other players? And don't be a teamkiller yourself as you did in the video. Don't shoot at them, message them. Just report them and move on.
First thing I notice in your hour in the Ki-43 is, as you mention yourself, your shooting. You need to lead more, use shorter bursts and fire only when very close (under 300m), with the 7.7's at least. Practice makes perfect.
Second thing is the maneuvers. Be more gentle, you seem to fly your plane as in AB. You dive very sharp and pull up very sharp. The energy game in RB is very different compared to AB. And as a novice player you can be easily fooled by the energy state of an opponent. Eg the I-15 in the first battle. There is no shame in running (flying away form the fight to gain the advantage again). As you should have as soon as the Ki-10 appeared. Run to your airfield while dodging the weak 7.7's and let the airfield's AA kill them while you retake altitude, if they are stupid enough to fly to close to your airfield. The same thing applies to you while chasing a enemy plane to his airfield. Don't get too close, AA is very effective.
From the video I get the feeling you're getting frustrated flying the Ki-43-II, because you feel like you control the fight but can't finish it. Mostly due to lack of firepower and accuracy and to a lesser extend the fragility of the plane. I suggest you take out the Spitfire MkI, it's the best plane for your playstyle I feel. Be aware the Spit also rips its wings, I think its 12G's from a single turn or sustained high G turns.
You also need to temper your expectations. When your team is eliminated, chances of you losing the game is very real even if you control the individual dogfight. In RB, as in AB ground forces do play a role in determining who wins the match. In most matches a team wins because the other team has lost all its vehicles (=planes). But sometimes bombers/ground attackers will do their job and kill enough ground targets to win the match, so don't forget about those players. Over time you will learn how the different maps play out. This is the way the developers have designed the maps. If you want sustained dogfights, you might want to try RB EC (Enduring Confrontation) when it pops up as a special event.
Indeed, despite the dogfights are the "selling point" of RB, many people also prefer to ground strike, and very effective at that.
I had a match in New Guinea map, playing as Japanese, we have 5 fighters vs the last player, whom we don't know where he is or what his plane is. Then in the kill feed, an A-20G started sinking our carriers one by one. We can't help but laugh and praise him for avoiding detection for 20 minutes.
For noobs ground striking is a quick way to grind out xp