Andy Walsh - Concept Art
Andy Walsh - Concept Art
  • 47
  • 137 957
Azkaban l How to Design in 2D - For Dummies! (trailer for tutorial)
In this concept art tutorial:
Learn how to design in 2D when you're the type of person who tries to jump into 3d straight away!
As of 2024, the concept art industry has finally woken up to the thousands of 'concept artists' who can't draw or do 2d design! The funny thing is, you don't even need to be that great at drawing, you just have to be able to put 3D down for five minutes and do it!
*This digital art tutorial is almost 3 times longer than some of my other painting tutorials!
I'll show you how to get started with some simple digital 2d techniques and we'll focus on keeping it basic so you don't get overwhelmed. Once we've generated a few sketches, only THEN can we finally go into 3d and start building, sculpting, rendering and painting/bashing.
The process will be: playing with silhouettes, drawing in 2d, finalising the drawing and then we'll block in using blender to get a feel for what's needed in any sculpting programs. We'll then refine the 3d in 3D Coat/Zbrush, texture it and bring the deliciously detailed final piece back into Blender for some lessons in composition and rendering. Finally we'll squeeze all the juice we can out of the piece in Photoshop.
What you'll get/learn:
9 videos (condensed from a couple weeks of work) narrated over with my thought process as well as a few real-time sessions.
1 x bonus video going over techniques & principles that need to be emphasized.
Lessons in the silhouette approach and the pros and cons of that approach to building design (6 demos)
Lessons in the line drawing approach and what advantages that can have (around 15 demo sketches!)
What to do when you're struggling for ideas.
Adding that final touch of detail to your 2d line work with a bit of paint and texture.
Efficient workflows in Blender for buildings with unusual angles.
Sculpting & painting techniques in 3D Coat (with some Zbrush thrown in too!).
How to push your image further in Blender.
How to push it even further in Photoshop.
Dive in and learn how to design in 2d!
Basic requirements: Experience in Photoshop, Blender, 3D Coat (Zbrush optional).
=========================================
Follow me on...
Artstation: www.artstation.com/artist/andywalsh
Instagram: andywalshart
Twitter: AndyWalshArt
Linkedin: www.linkedin.com/in/andywalshart/
------------------------------
Buy my prints...
Etsy: www.etsy.com/shop/nostalgiapunk
------------------------------
Buy my tutorials...
andywalsh.gumroad.com
www.artstation.com/andywalsh/store
------------------------------
zhlédnutí: 340

Video

How to Paint Loose - For Dummies! (trailer for tutorial)
zhlédnutí 2,3KPřed 2 měsíci
Learn how to paint loose, evocative, subtle digital paintings from scratch! I used to suck at painting loosely, but over the years I've finally figured out how to be efficient with my brush work and now I want to pass that knowledge on before I die of old age! I'll show you how I painted this dark fantasy illustration starting with the loose line work and building up to simple forms using my pe...
AI is still utter sh*** in 2024 (at concept art). Is there hope?
zhlédnutí 2,9KPřed 2 měsíci
AI, typically in the form of Midjourney has long been the looming Darth Vader to the Luke Skywalker that is the working artist. It threatens to literally destroy our lives every single day and every single day it grows more and more powerful. I myself have currently lost my career due to the games industry layoffs and risk having to send my wife back to her native Netherlands if I can't earn en...
How I got to 22k Instagram Followers (and how other artists can get there faster than me!)
zhlédnutí 1,4KPřed 2 měsíci
This year in 2024 I got to 22k Instagram followers passing the 20k mark which is a bit of a milestone. In this video I'll share with you how I got there and how I could have got there quicker, posing the question: why should we artists even want to get there? I didn't use any algorithmic tricks, nor did I upload very regularly but I did consistently hone in on how to present my work. As an arti...
Escape the Creative Jobs Industry While You Still Can!
zhlédnutí 20KPřed 3 měsíci
In this video I'll be talking about why you can not afford to be sitting around jerking off in ArtStation making temples while the creative jobs world (including the games industry, film industry and animation industry) collpases and makes orphans out of us all. I'll recap the current state of the games industry and go over the latest game jobs layoffs and why I think they'll just continue. We'...
Digital Painting Photo Study - How to Study Effectively
zhlédnutí 4,6KPřed 3 měsíci
Link to full tutorial: artstn.co/m/JgrlB In this digital painting tutorial I'll show you how we can use a photo (or in this specifica case, a movie still from the 1984 adaptation of A Christmas Carol) to get better at painting by studying it effectively. I used to really suffer in the beginning of my art Journey when I studied from photos because I used all the wrong reference photos and didn't...
Blender To Unreal Engine - the easy and free way for concept artists
zhlédnutí 898Před 3 měsíci
Don't let the length of this video fool you, it really is easy, it's just that I cover some of the not-at-all-serious issues you may encouter along the way. So, here I'll be talking about the simple and effective way to get your models out of Blender and into Unreal Engine very quickly (bar the processing time it can take for Unreal to get through all its various calculations etc.) which is the...
Why 2D art is so much better than 3D (confessions of a 3D addict)
zhlédnutí 1,6KPřed 3 měsíci
So I was about to do some 2d studies when a video got suggested to me on CZcams featuring an artist known mostly for 3D based work. Very good work at that, but it made me suddenly feel that urge to '3D'. So I decided to stop the video and just go into my 2D sketchy pr0n folder and was instantly inspired. This video is about the importance of getting juiced up for 2D art, digital painting, the d...
How To Make Money As An Artist in 2024: The Great Art-Job-Pocalypse!
zhlédnutí 2,6KPřed 3 měsíci
In this video I'll be talking about how to make money as a digital artist (but I suppose this would still work for some traditional artists also) during the great Art Job Depression of 2024. Forget about the 'how to get a job in the games industry' type scenario, the games industry is done for. Sure you might get a job, it's not impossible, but let's learn to survive so we're not entirely depen...
How To Get More Likes On ArtStation! (4 Huge Factors)
zhlédnutí 2KPřed 4 měsíci
ArtStation can be a slippery little bugger at times. There's a horrible moment of eerie silence after we upload our masterpiece and we can just sense the lack of f ks given by the community/algorithm or whatever. But, over the decade I've been doing this, I've come to notice very obvious patterns that no one is talking about. So let's dive in to ArtStation and get you more likes! Follow me on.....
I Made a Mech in VR (timelapse + behind the scenes)
zhlédnutí 704Před 4 měsíci
In this video I'll be showing you my process of creating a weird toad-looking mech in Adobe Medium and using a bit of Zbrush and Blender materials, bringing it to a nice 3D finish. Using Adobe Medium absolutely awesome for concept artists who essentially want to draw in 3D space! I'll show some timelapse of Adobe Medium and a whole bunch more tips and tricks! Chill music: Evening Improvisation ...
How I Painted Hogwarts: A digital Speed Painting
zhlédnutí 860Před 4 měsíci
Proud to announce my first ever digital speed painting video. Bit misleading as the painting itself took about 6 hours and this is sped up 20x. Might release a slowed down version for ArtStation/Gumroad. Also proud to announce my first time getting into the Harry Potter world (art-wise). That whole world is one of my favourite things ever. All painted digitally in Photoshop. Follow me on... Art...
3D Coat Sci-fi Armour Speed Sculpt!
zhlédnutí 376Před 4 měsíci
For my recent Cyberpunk piece 'Birther' I had to create a sexy cyborg stripper assassin. Thought I'd show some of the process. Go here for more work on that project: www.artstation.com/artwork/YBWggd Music: Corporate Power (Suspense Sci-Fi Background) by Soundbay Follow me on... Artstation: www.artstation.com/artist/andywalsh Instagram: andywalshart Twitter: AndyWalsh...
Why Aren't You Getting Art Job Interviews?
zhlédnutí 1,8KPřed 4 měsíci
I see a lot of junior artists expressing frustration at 'the industry' or 'artificial intelligence' for the reasons they're not getting job interviews. I wanted to make this video to address the REAL reason why those artists aren't getting job interviews. 00:00 Introduction 02:00 The Levelling System 05:00 1. Black Shadows 06:57 Good Photography Reference 10:00 Good Examples of Shadows 12:45 2....
Export 3D Coat to Blender in two minutes!
zhlédnutí 1KPřed 4 měsíci
Export 3D Coat to Blender in two minutes!
Digital Painting Tutorial Trailer - Painting Over your 3D Renders
zhlédnutí 1KPřed 5 měsíci
Digital Painting Tutorial Trailer - Painting Over your 3D Renders
Is Concept Art Finished? Part Two ( Recent History and What's Coming)
zhlédnutí 4,7KPřed 5 měsíci
Is Concept Art Finished? Part Two ( Recent History and What's Coming)
Is 2D Art Dead?
zhlédnutí 1,7KPřed 6 měsíci
Is 2D Art Dead?
How to render an Alpha Channel in Unreal Engine in 2 minutes
zhlédnutí 3,4KPřed 7 měsíci
How to render an Alpha Channel in Unreal Engine in 2 minutes
Baking multiple textures into one in Blender (Sketchfab Scans)
zhlédnutí 269Před 8 měsíci
Baking multiple textures into one in Blender (Sketchfab Scans)
Blender vs Unreal for Concept Art - Initial Thoughts
zhlédnutí 1,3KPřed rokem
Blender vs Unreal for Concept Art - Initial Thoughts
How I Made: Pirate Cave Painting Steps
zhlédnutí 1,1KPřed 2 lety
How I Made: Pirate Cave Painting Steps
Tutorial Trailer - Disciples of Cthulhu (Gumroad & ArtStation)
zhlédnutí 478Před 2 lety
Tutorial Trailer - Disciples of Cthulhu (Gumroad & ArtStation)
10k ArtStation Followers - My journey and art income revelations
zhlédnutí 3,1KPřed 2 lety
10k ArtStation Followers - My journey and art income revelations
Pirate Thumbnails Gumroad Tutorial Promo
zhlédnutí 1,6KPřed 2 lety
Pirate Thumbnails Gumroad Tutorial Promo
How I Made: Ratty's Christmas Party
zhlédnutí 1,3KPřed 2 lety
How I Made: Ratty's Christmas Party
How I Sketch a Pirate Scene for Concept Art! (Timelapse + Narration Tutorial)
zhlédnutí 702Před 2 lety
How I Sketch a Pirate Scene for Concept Art! (Timelapse Narration Tutorial)
The Etherean - A short animated trailer (made in Blender)
zhlédnutí 935Před 3 lety
The Etherean - A short animated trailer (made in Blender)
How I Made: Cthulhu Temple using Oculus Medium, 3d Coat, Blender & Photoshop
zhlédnutí 7KPřed 3 lety
How I Made: Cthulhu Temple using Oculus Medium, 3d Coat, Blender & Photoshop
One-click snow for free in Blender! (plus bonus snow shader tutorial)
zhlédnutí 5KPřed 3 lety
One-click snow for free in Blender! (plus bonus snow shader tutorial)

Komentáře

  • @fishingforbiteswithmo
    @fishingforbiteswithmo Před 5 hodinami

    Great video 👍

  • @avtpro
    @avtpro Před 3 dny

    Why call Dummie?

  • @AndresWalsh
    @AndresWalsh Před 3 dny

    I just saw your Gnomon Workshop course and had to say hello, if only because in my family there are 20 Andy Walsh's.

  • @bbrother92
    @bbrother92 Před 3 dny

    I like UK ppl

  • @godwinyo5206
    @godwinyo5206 Před 9 dny

    Is this good for beginners?

  • @laurencevisuals
    @laurencevisuals Před 20 dny

    Nice one!! Thanks a bunch!

  • @tylerengle4540
    @tylerengle4540 Před 23 dny

    Can you do this with Niagara fluid sims?

    • @AndyWalsh
      @AndyWalsh Před 22 dny

      Hey there. Sorry I have no idea. Try it and see I guess! Unreal is a fickle beast.

  • @HONDOMACLEAN83
    @HONDOMACLEAN83 Před měsícem

    @Andy Walsh, How are you doing man? Not had a video for a while, hoping that means you've landed a gig?

  • @eldaralimov9143
    @eldaralimov9143 Před měsícem

    Part about posting one image instead of many was very unexpected. As a 3D artist, on the contrary, I want to post a lot shots from different angles. I'll try your advice, thank you! This vid deserves more attention

  • @romanbruni
    @romanbruni Před měsícem

    also use exr

  • @hotsauce7124
    @hotsauce7124 Před měsícem

    Hello, may I ask, how do you get rid of the thin white pixel boarder around the alpha’s characters and buildings?

  • @phyofox
    @phyofox Před měsícem

    Thanks for sharing the insights of the game/concept art industry. I totally agree with now is the best time to work on your personal brand. Early this year, I took a break from running my motion design animation studio to pursue CZcams and build personal brand due to the state of the industry. I don't know where this road will take me but I think I made the right decision. Only time will tell :)

  • @ziyuuuwu
    @ziyuuuwu Před měsícem

    How can I get projection at the same time when hidden ground?

  • @VeeIsDead
    @VeeIsDead Před 2 měsíci

    @8:37 How do you do that exactly?

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      make a new square document and paste your landscape (or whatever) image into it and move it around.

  • @SebastianKomor
    @SebastianKomor Před 2 měsíci

    It is unfortunate and something we need to take seriously. That being said, much like what was going on at Twitter, I also suspect going on in the gaming industry. Where a ludacris amount of employees are on the payroll without really adding much value. Zero offense or disrespect is intended with that statement. It is time to truly stand out. Not follow trends or the hype of the week.

  • @karansena
    @karansena Před 2 měsíci

    None of the industries are showing any signs of positive growth. All of them seem to be on a downward trend.

  • @vladadam415
    @vladadam415 Před 2 měsíci

    Let's goo !! Can't wait for it :D

  • @ratans2
    @ratans2 Před 2 měsíci

    from 3:56 to 7:06 the voice sound disappears

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      damn, thanks for sharing. I had a little copyright issue and I think YT silenced it. I'll see if I can fix.

  • @Wendy_de_Boer
    @Wendy_de_Boer Před 2 měsíci

    Bought it! I can't paint anything in under 30 hours, and I'm a dumdum with textured brushes. 🤣

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      nice Wendy, as I said to the other person who was having similar struggles, do let me know how you get on! Feedback welcome.

    • @Wendy_de_Boer
      @Wendy_de_Boer Před měsícem

      @@AndyWalsh Definitely has some interesting ideas I hadn't thought of. 👍

  • @gitbuh12345qwerty
    @gitbuh12345qwerty Před 2 měsíci

    bro, I am not a scientist or anything but I am like 99 percent sure, people who don't think AI is utter sh** in 2024 and can do what you do have your job. If your results are sh** with AI, you said it yourself, AI is not doing the work, the operator is. Get it?

  • @gitbuh12345qwerty
    @gitbuh12345qwerty Před 2 měsíci

    Find me this Danielle Sanfillippo, as far as I can tell, she's a makeup artist, also, we are not only coming for your jobs but for your entire industry. 4 of us promptbros are already working on the next blockbuster film and triple AAA remake of said film, at the same time. Sorry Charlie Walsh.

    • @SlantEyedJoe75
      @SlantEyedJoe75 Před 2 měsíci

      Where's your portfolio with briefs.

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      no you're not.

    • @MrFour4th
      @MrFour4th Před 2 měsíci

      I really doubt it.😂

    • @DigitalArtcast
      @DigitalArtcast Před 2 měsíci

      I've spoken to production artists who've hired prompters it didn't end well most of them have been fired or had their contracts terminated. It may be a brief glimmer of life for your kind but it won't be long lived. Nearly every single director I've spoken to hates the idea of ai gen and is doing everything they can to eradicate it. You may sneak throigh some cracks in the walls but it won't be wide spread. What I'm actually seeing happening is real artists getting trained on prompting then using it to bare discover then paint over. Unfortunately when the law suits settle and the legality comes up you will loose. If you look at the current climate the EU has already put in place laws and regulation making promoting with stolen data sets illegal, not to mention the Ultraman copyright case in China where the artist won and now China has deemed "AI IS copyright infringement" setting a huge president in our favour. You won't win you'll be short lived and you will die out just like every other fad because you can't design you can't create you can't problem solve all you can do is push buttons

    • @DigitalArtcast
      @DigitalArtcast Před 2 měsíci

      Also AAA is ranking for games not movies but I can see why you would get them confused

  • @LoScrittoreDivergente
    @LoScrittoreDivergente Před 2 měsíci

    This video went straight to my heart. My only will is to learn how to digital illustrate in 2D from my imagination (I'm a long-standing writer of genre fiction: prose is my actual art). One of the things I struggle more with is to paint loose. I hate to not being able! The outcomes of my efforts are overrendered, yes, and therefore rigid, with that synthetic feel that ruins everything. So, I just bought your tutorial. Thanks Andy.

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      Hey man! aw I'm glad you got it coz maybe this can change things for you. Please let me know if you have any questions and if it helped at all!

    • @LoScrittoreDivergente
      @LoScrittoreDivergente Před 2 měsíci

      ​@@AndyWalsh I will, Andy. As an amateur I don't have so much time to study and practice, but illustration's really became a passion in the last two years. So I am willing to. I just published a 2 minutes video about what I did in the past 2 years - for my readers. But if you're curious to see how stiff and overendered I am (ahah!), you can easily understand it - and see how much work and study I have to put into this before achieving some decent pieces. ( czcams.com/video/LEgBC7sxxKE/video.html )

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      @@LoScrittoreDivergente Ah yes, I think I see. It's about letting brush strokes themselves define something vs painting out every little piece. Even if it's abstract. I like the word 'ness'. So you don't paint a crowd of people for example, you paint peopleness :P

    • @LoScrittoreDivergente
      @LoScrittoreDivergente Před 2 měsíci

      @@AndyWalsh Ahahah! Exactly. And that's where Andy Walsh came in abruptly… Let's see how much I can benefit from your tutorial. I appreciate your effort.

  • @knotforsail
    @knotforsail Před 2 měsíci

    This just got recommended to me. I love finding underrated artists ❤ I'm looking forward for this as I aspire to be a concept artist in the industry!

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      Cheers man! I gotta always warn though, before you set out to become a concept artist, just watch my other recent videos. Please do that.

    • @knotforsail
      @knotforsail Před 2 měsíci

      @@AndyWalsh Will do! It's been insightful so far

  • @AxiOll
    @AxiOll Před 2 měsíci

    As a Concept Artist coming from a Product Design background, and have worked on theme parks and game art, IMO design is very achievable to learn through self directed learning, especially for experienced artists who usually have already cultivated an above average eye for analysing shapes and proportions. As long as you design around the framework that somebody has got to manufacture it, and somebody has to use it, most of it boils down to common sense/critical thinking about safety, and ease of use in relation to the human (or alien) body. I'd definitely recommend for anyone reading interested in design, to start analysing everyday products around you, analyse where the form meets function, and where the designer got to make stylistic choices. Most design doesn't require reinventing the wheel, so analysis of existing similar things usually is part of the design process for something new. You don't need to be an expert in every subject a client throws at you, just flexible and open enough to do in depth research before you start. I wouldn't get too intimidated by those complex looking images, since the actual design side of those image can usually be distilled into very simple mechanisms that someone who can't even draw could do, then the idea gets sold via by fancy set dressing/detail.

    • @dwintster
      @dwintster Před 2 měsíci

      I believe you are right. I have a background in ID with a major in Product Design myself. Though it's not easy, it's not rocket science. It's about redesigning everyday things 90% of the time with few opportunities to truly innovate. How it's made, the design of everyday things and books on processes are easier to get now than when I was in school. How did you make the transition from product design to concept design? Are you in games, animation, or film?

    • @AxiOll
      @AxiOll Před 2 měsíci

      ​@@dwintsterThe main thing that facilitated the transition for me was creating a specifically Concept art/Design portfolio, with the goal of making not only good designs, something fun or entertaining. I made the pivot after I graduated and never pursued the product designer career job wise after that To answer the other question, my experience is mostly theme park work, indie games, and 2 major board game shipped. All freelance with recurring clients throughout the years. I haven't worked on any films yet but I would still like to!

    • @dwintster
      @dwintster Před 2 měsíci

      @AxiOll That's awesome. Thanks for the detailed response. Keep at it. I'm certain you'll get into film eventually as well. I'm currently working on making a concept art portfolio geared towards animation.

    • @AxiOll
      @AxiOll Před 2 měsíci

      ​@@dwintsterNo problem, I wish you the best also! I will say IMO now more than ever building personal connections will be important for a career in concept art. As much as people want to talk about A.I., people have to remember that the people hiring also have a job they want to find fulfilling on a day to day, and that usually involves people. The few repeated opportunities I have had was often not because I was the best artist they had ever seen, but because I did the job well and they liked working with me. That being said, despite all my accomplishments, I'd be lying if I could say that the freelance lifestyle I've chose is financially secure. There is plenty for me to learn on the business end, which is why I'm watching refreshingly honest videos like this. Shout-out to Andy for the good timely video's.

    • @dwintster
      @dwintster Před 2 měsíci

      @AxiOll that's true with all businesses, I have worked in family business since I was 8 on and off in Jamaica. I also ran my own business a couple of years ago along with freelance. Even with brick and mortar store there are fast periods when you are making good money and slow periods when you might be breaking even or even at a loss after all your expenses. You do your best to keep positive relationships with your clients and customers. 90% of your business will be repeat business. Right now I'm also trying to get a 3d printing business started, you have the background (product design) for it like myself so it might be worth looking into if you are interested as a way to supplement your income. To paraphrase Maya Angelo, "People will not remember what you did, or what you say, but they will always remember how you made them feel."

  • @Yuri-np5ru
    @Yuri-np5ru Před 2 měsíci

    N-n-nice!

  • @NavikStudio
    @NavikStudio Před 2 měsíci

    That sounds like an insightful video, Andy. I've encountered a similar issue with my profile where the reach isn't as high as I'd like, but I'm not losing hope. Sometimes, starting from scratch and putting in the work pays off in the end.

  • @coulterjb22
    @coulterjb22 Před 2 měsíci

    Nice! That’s exactly what I need. Another thing on my ‘find out’ list was to render based on distance from camera (not the correct terminology). It basically ignores things that are beyond tour subject, both near and far are controllable. I have the link for that if interested.

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      hmm, does it render with transparent background like in my video? so one could isolate planes of depth?

  • @liaoliaomech
    @liaoliaomech Před 2 měsíci

    Thank you for sharing your experience. Can ArtStation pro significantly increase traffic and likes?

  • @galereginald12
    @galereginald12 Před 2 měsíci

    czcams.com/video/W4OGo-hA56k/video.html Andy, what do you think about this?

  • @mirandadrake3508
    @mirandadrake3508 Před 2 měsíci

    I’ve heard a couple of illustrators criticize AI art for lacking the emotional quality behind it due to its fundamental design as a program. Furthermore, they predict AI art is going to feel repetitive and unable to really connect on an emotional/empathetic level, leading the industry away from its use and back to actual artists. I’m not sure exactly how that’ll impact concept design since it is different from illustrations, but I think it’s a valid point against the use of AI. Also, in terms of the boat and casino you showed, I’ve heard that referred to as production design.

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      yeah well let's hope so. I'm sure a certain aspect of the market will forever be taken away though, as some people just need a quick illustration for their first book and can't afford an illustrator to do it, whereas once they may have had to find the money somehow. We'll see I guess!

  • @JohnSmithson999
    @JohnSmithson999 Před 2 měsíci

    @19:10 This is what concept art is all about and people aren't teaching new artists about this. As a 3D modeller I need an artist to gather real life reference images for measurements/textures aswell as a full breakdown of how this object was constructed. Drawing 2D side view/front view is a million times more useful than a fancy illustration. Concept art isn't something you hang on the wall, it's solving issues for the other members on your team. The end goal is a product at the end, not an illustration. People might not like this idea since it's not flashy or pretty but that's what concept art is about and majority of new artists don't even know.

  • @markghammartist
    @markghammartist Před 2 měsíci

    Thanks for this andy! Another great video i love your honest no nonsense approach with this kind of topic. I feel too many youtube artists have no idea what the real world is like for the majority of us creatives and its brutal! But i feel you have the right attitude and we have to think independently and become the product and stop begging for work from people who do not appreciate us! Thanks again man great stuff!

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      Cheers man, appreciate the feedback!

  • @miguelsierraart
    @miguelsierraart Před 2 měsíci

    I think there is going to be now a more evident difference between a Concept Artist and a Concept Designer

  • @BobbyJ529
    @BobbyJ529 Před 2 měsíci

    fzd comes from a industrial design background. That's a skillset so many of the modern concept designers don't seem to have. Big shapes, atmospheric perspective, color contrast, photobashing, 3d isn't even half the skill set you need to do that level of work. Dudes just got too lazy watching youtube tutorials. the great thing about that is that the ai is being trained on the basic shit. The way they label the data probably requires engineers and not a bunch of poor kids in pakistan. my feeling is that a.i will just make it easier for smaller teams to do high levels of work. Won't need to be dneg levels, just good enough. There will be more work, but not as stable. The job will be just spitting out content as fast as possible and some of the technical details won't matter as much. Basically, the youtubeification/tiktok of high concept films. A kind of hustle culture. The higher quality works might have the largest most stable of followings and contain people like fzd on the team but the vast majority will be everyday artstation clone level of work.

  • @thomasrussell2812
    @thomasrussell2812 Před 2 měsíci

    Practicing architect here who specialises in 3d design and illustration. MJ / generative AI is almost a collaborative partner, Pinterest of steroids, it’s a useful tool but not a means to an end on its own. You still need to make / design / draw / work it all out yourself, but It can be useful. It shouldn’t be discounted.

  • @riccia888
    @riccia888 Před 2 měsíci

    That is not a concept art porfolio. Infact that is a Key frame porfolio. You are correct, you belong to the art station bros.

    • @Auxius.
      @Auxius. Před 2 měsíci

      We gotta do something to get directors to look at our stuff. It is what it is.

  • @RobG95
    @RobG95 Před 2 měsíci

    I was in the same class as the guy that designed that phone camera - he's an incredible concept artist and super nice guy! My portfolio has a couple of these pieces of work and i can explain the process to you if you want!

    • @Auxius.
      @Auxius. Před 2 měsíci

      Ive heard horror stories from FZD school. Mind games, grueling work deadlines. Not to mention you gotta be rich ;-)

    • @RobG95
      @RobG95 Před 2 měsíci

      @@Auxius. Yeah, it's very intense! Was quite frustrating to learn but was super fun. I had saved my money for like 3/4 years for it as well.

    • @Auxius.
      @Auxius. Před 2 měsíci

      @@RobG95 Glad you're still with us Rob.

  • @veneficarius
    @veneficarius Před 2 měsíci

    I think that there are "styles" or "schools" of concept art - one is classic fzd /art center with this type of drawings and fundamentals - its maybe tje best? but some years ago many concept artists who wete not from this "style"/world like Darek Zabrock - he was painter and than become concept artist - worked in many ip's now he has a school - had different style and approach more artistic expressive, of course he can design , the same case was with Jama he was heavy in painting and did many movie concept art - he is one of biggest names - he too can deaign , but its not this style of drawing like FZD used, but he uses tools like 3d to show design , plus of course one pixel team - heavy 3d and kitbash "style" but they also create concept art - have clients maybe its all about tools , because i agree with Feng 100% that portfolios look like epic mountain with stick figure , and they lack the who and why ? questions, but again i think if designer/artist can solve this strictly in 3d its great , if he can do it in painterly style its great , or in drawing industrial design style - maybe concept art is broad term , where we have , painters, cinematic concept art -keyframe, than industrial design that we dont see much on artstation, many dudes like to paint after work so even pro will blast epic tower with dragon , after work on "landing gear and solving problems" in fact its good news that ai cant solve problems , that i dont have to make another more epic sunset and fight for likes on artstation with 10k other epuc sunsets, bad news is that i have to go back to fundamentals, learn design , solve problem, it would be cool to draw like Feng, but i think if you can sculpt in 3d and design its great too. Or maybe its time to rethink or try sthg else , maybe become solo artist , make yt and try to be personal brand - i like both ideas , i have freelance jobs both more concept art and more illustration but also with some degree of concepting, but i sometimes dont know - its ok but idea of being free artist who can live off patreon or selling art is cool - but i think every path is hard

  • @vivekt.2038
    @vivekt.2038 Před 2 měsíci

    If u r not willing to create or make stuff by yo own then that work that u called it yo hobby or passion wasn't meant for u !

  • @TINJ_
    @TINJ_ Před 2 měsíci

    The counter argument here is that the business side can react to this by choosing not to care. I mean that this camera design is great, but in the context of a fictional 2D/3D/film setting (ie not designing an actual product which will physically exist and function), they don't need it. They can always shrug their shoulders and say, "Wait, I can just lower my standards and use what the AI spit out?" So we will always be competing with zero. That's the one point of pessimism I think you didn't mention in the video, but it certainly doesn't negate what you're saying. People like Feng Zhu will continue to have careers, but it's hard to say for everybody else.

    • @franciscogaray2530
      @franciscogaray2530 Před 2 měsíci

      I think that's the main issue with the entertainment market and AI. While other markets such as vehicle designs, industrial design, etc need everything to be functional, in the entertainment world and from a design standpoint, the majority of the public (and so, the interests of those companies that sell their products to that public) don't care if a design is truly functional or not. It has only to look barely functional in order for it to be credible for the average viewer. While of course artist truly have an eye for those things and can detect what is shitty design or not, the truth is that the average person only needs it to look "good enough".

  • @disciple786
    @disciple786 Před 2 měsíci

    Watched the Feng episode. He made a great point and example of photobashing around the 27 min part of the vid and the 1hr and 6 min part of the vid. Photo-bashing is a fast and a skill based execution that can take elements of Ai, 3-d and photography and blend it like a collage. Maybe that could be a part of the visualizer part of concept art? Lighting, mood and atmosphere are definitely still a major factor. Ai is like a new form of photography imo. Photo-bashing as a in-between step seems like it can create ideas fast and become blueprints for paintings too. Midjourney is planing to create a 3-d version in the future. They are using a technology called light NeRF and I believe simple 3d forms, however, there is no plan for advanced lighting with multiple characters. It is mostly a small illustration photography studio that can take a snapshot of something in any style you can imagine. So studying the greats like Norman Rockwell, Sargent, and Frank Frazetta will still be necessary for complex scenes and paintings with exact emotion. blogs.nvidia.com/blog/instant-nerf-research-3d-ai/ I feel like things are just changing really fast... kinda too fast because of the stepping over of copy-write laws but this type of change happened to musicians too with streaming and sampling... there is definitely a way to streamline the creative process so that ai can be leveraged as an asset to artists but the adaption to those best practices will be rough. Skilled artists will be able to adjust but the mental health of new ppl starting out will be tough. And it also sucks that studios are so ruthless but I always think that Ai will not be the final product and even in comic books fans get upset if they feel like ai made the panels. So it will save studios time but to get to the finish line you will still need artists. Once you have a character or item that story element needs to be real and travel throughout the scene/story with complex things happening to it if the script demands it. BTW your a badass artist! New sub gained, lol.

  • @lusterdog9694
    @lusterdog9694 Před 2 měsíci

    People considering high level concept design shoul really ask themselves if doing cut aways, orthos, prop design, among many things is something they would like. Worst thing to do is get into a field out of desperation. Feng has adviced students to assign themselves real world based projects and design for them. A key trait of a good designer is a curiosity driven excitement for the real world. A mindset that everything is, "cool." History is cool, engines are cool, animals are cool, architecture is cool, fashion is cool, plants are cool. The ability to move from one subject matter to the next. Of course most of us known perspective and figure drawing, how many people have the obsessive, problem solving traits of a good designer?

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      Yes, that is true. I have a few subject areas that I really love but outside that there's a lot of subject areas that I just don't like and unfortunately, most client work falls into those areas. But those cut-aways and callouts are not exciting at all most of the time. Hence why we do these bit open landscapes and stick 'em on ArtStation and hope for the best.

  • @alvarobarcala
    @alvarobarcala Před 2 měsíci

    I actually find all discussions about "AI versus Art" nonsensical. I mean, people seem to forget what art is. Art is a way for humans to express their emotions, concepts and views, plus such things develop too during the artist's work and career, which is the point of art (a growing feedback btw the artist and his/her work, something that transforms to the artists and develops his/her inner world), and the audience takes part of that mutual feedback and transformation too. AI is simply a "machine" that creates images, that's cool, but that has nothing to do with art or with what I mentioned. Thinking that AI will replace art is like thinking that human beings would stop talking and expressing their thoughts and emotions (when talking) just because there are some digital speakers that reproduce human voice. AI is a tool, not a mind, not a being.

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      well, it's mainly the jobs side of things that we're worried about. The income side of things. And actually, the online popularity side of things too. It could just be that in ten years, no one can tell the difference between an oil painter and a machine. So it'll all just get lost in a sea of art. So then people might be inclined to not bother or give up. Then after a generation or two, they'll laugh at the idea that people used to spend years learning art. That's the fear.

  • @williammclean6594
    @williammclean6594 Před 2 měsíci

    You could probably learn this stuff if you go to brainstorm. I think it's called and there's other online schools. You can probably go to feng school if you wanted to. I'm guessing it would be cheaper than traditional Art school, but it's probably like $900 a class so you might have to spend like $20,000 or something

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      I saw a post talking about it being 25k for a year back in 2015. But I've also heard mixed reviews from an online brainstorm school. You need to avoid the situation of one teacher doing a one hour video call per week with ten students. Which is the main online model.

    • @why.do.I.even.try.
      @why.do.I.even.try. Před 2 měsíci

      ​@@AndyWalshWhy should we avoid that? Genuine question

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      @@why.do.I.even.try. because you get almost no one-on-one time with the instructor. I knew a guy who spent thousands on such a course, had no one-on-one time, much of the lessons were pre-recorded so he just went through the lessons and yes, got paint-overs but didn't learn very much. Gotta get that personal time with a teacher.

    • @why.do.I.even.try.
      @why.do.I.even.try. Před 2 měsíci

      @@AndyWalsh Okay that's understandable, thank you for answering. I was between choosing some classes or a one on one mentorship with an artist I really admire, who surprisingly is also cheaper than said classes and offers more one on one time than any other mentorship I've seen so far.

    • @williammclean6594
      @williammclean6594 Před 2 měsíci

      @@AndyWalsh yeah I heard that teaching is really stressful so a lot of teachers like hardly give you any one-on-one time because they just have so many students and they're teaching so many classes. But that's still no excuse. Like you're a teacher. You should know what you are getting yourself into. Your students are paying a lot of money. I think there's like mentorship programs where the teacher works one-on-one with you for around the same price. I've heard like regarding brainstorm. They said you should research the teacher before you even enroll to make sure you like their work and also ask around if they teach well because there's a lot of teachers that aren't that great.

  • @williammclean6594
    @williammclean6594 Před 2 měsíci

    I think it would probably be better just to forget about concept art. It would probably be just as hard or easier to be a fine artist and sell your own work prints and things like that and submit your work to galleries and things like this. A lot of people start their own art business. I remember on the Proko podcast they said becoming successful as an artist or getting an art career is not easy. It's completely random. Some people just get lucky and start working right away. Other s spend years. Just trying to get some work. I think if you want to work as an artist it's just better to start your own business or get into teaching. It also doesn't seem like a good idea to rely on companies for your income because they only need you for a short while. Then you have to look for work somewhere else and it's rinse and repeat. You could be losing a lot of money. Just looking for working between. It's probably better to have your own business. If you can make it work then you don't have to rely on other companies for your livelihood who require you to learn a bunch of different programs randomly just for them to hire you.

    • @veneficarius
      @veneficarius Před 2 měsíci

      ye true i think fibe art career is harder than concept art career - you have to be lucky and have connections in art world, of course you can be independent artist and find your niche it can work fine - iam thinking what to do next - should i stay on concept art road , or try more art (fine art ish ) way, i am and was creative and i dont want to consider other career so its also a mission 😊

    • @williammclean6594
      @williammclean6594 Před 2 měsíci

      @@veneficarius yeah, I'm the same way. I couldn't dream of anything else than working in an art career. I've tried other jobs. I've even tried going to university but I just didn't like anything else that was out there. That's not creative. I couldn't like see myself working as a doctor or a lawyer or something high paying like that. Even though like I would make more money, I wouldn't find it fun or rewarding. I'm stubborn. I need to be able to like what I'm doing. I'd rather do like a low-paying job that doesn't pay me as good then something that pays me good. So many people hate their job and are just doing it for the money and they are kind of miserable.

  • @tb8865
    @tb8865 Před 2 měsíci

    Great video! I wonder if major components of industries that use concept art/illustration might just totally change their approach to accommodate the limitations of Generative A.I.? So rather than not utilize A.I. to the fullest because it can't do what concept designers do, they will simply change the process and accept the "worse" product because it is more economic.

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      like, maybe function will start following form vs the other way around? maybe they'll just create unworkable arty things.

  • @marsmotion
    @marsmotion Před 2 měsíci

    the more you think like a designer and story teller of what your conveying the better. that takes imagination. thats where the new comes from. the new is what people are after. recomination is good but it isnt great. for great you need a squishy quantum computer with an energetic lifre form inside it thats eternal. the people most in promotion of ai are people who are in total ignorance of what a human being really is. lastly im gen x and you young-ins coming after....get your basic skills in..please. it will pay you massive dividends. no shortcuts....adopt that mentality and you will have no more insecurities regarding your skills. contrary to pop belief the basics in any field convey ability to adapt to anything. foundation...to leap from.

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      That's interesitng. That the creators who want to use AI vs humans are ignorant to what a human is and what a human needs. They just want eye candy.

  • @williammclean6594
    @williammclean6594 Před 2 měsíci

    I was watching a video of Trent kaniuga. He's a popular concept artist and he says a lot of people don't know what concept art is and what they're actually hiring you to do. Concept art isn't like illustration. It's like blueprints. You're trying to solve a problem. Like the functionality of the thing you're drawing like props. showing how it works and what its function is. Or like a blueprint of a temple on how the character would like get from point a of the temple to point b and how they would have to like traverse through a specific part and how they would get there to get to the top. He says they don't really teach you that in school and people don't even know how to put together a portfolio. After like spending $200,000 on Art school. A lot of people are just submitting him pictures of illustration or like of their dog or something related to what they want to work on. I think the reason they don't teach you that in art school is because the instructors are afraid of you taking their jobs in the future so they sabotage you. I was watching like proko Podcast and Marshall said a lot of people in art school. They don't teach you the things that you need to learn because they're scared that you'll take their job

    • @desperateartist
      @desperateartist Před 2 měsíci

      Yes, totally True

    • @mudbutt234
      @mudbutt234 Před 2 měsíci

      that is some foul shit with the instructors wow

    • @williammclean6594
      @williammclean6594 Před 2 měsíci

      @@mudbutt234 yeah I had that experience in school. They weren't teaching you anything. Luckily it wasn't an expensive school. But yeah, Marshall from proko talked to a bunch of professors and a lot of them do sabotage your students because they're afraid they'll get replaced. And I saw this other Art Channel. He used to be like a professor for drawing and he seen that in his university where a lot of professors just don't give out the information that students need because they're so afraid to be replaced.

    • @MrMadalien
      @MrMadalien Před 2 měsíci

      Concept art is not anything particular, it can be many things, it's literally just concepts. In fact the best approach to concept art is a state of complete openness and a curiosity towards all things. Trent's approach to concept art is highly technical and "intricate", it's very production oriented. That doesn't mean it's the only way to do things. In pre production the client literally doesn't know yet what they want things to look like, they definitely do NOT need blueprints or turnarounds or callouts etc., they need ideas first, execution is an afterthought and just a method to get ideas. Ideally you should be able to do both pre production and production, however the mindset required for each is almost mutually exclusive because production art requires you to be very specific, organized and less open to new ideas.

    • @williammclean6594
      @williammclean6594 Před 2 měsíci

      @@MrMadalien thanks, that's good to know. Trent is the only one that talks about like the gaming industry and concept art. Not a lot of people talk about it so people don't even know what to include in their portfolio if they never had a job and concept art before. I just thought he would know what he's talking about since he's been working in the industry for so long and rent his own gaming company

  • @inquizitive1
    @inquizitive1 Před 2 měsíci

    I’m an illustrator and haven’t really experienced any dry spells since Covid but I’m sure there will be some clients turning to AI or cheap illustrators who use AI but it can’t do revisions to illustrations, stay on model or anything that needs to be authentic to a specific culture or time.

  • @pyrefly7575
    @pyrefly7575 Před 2 měsíci

    very insightful andy. Incredibly nice of you to put this out for free

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      it was supposed to be a teaser to encourage people to buy the full tutorial. But it backfired and no one bought it lol.

    • @pyrefly7575
      @pyrefly7575 Před 2 měsíci

      Oh damn, well im sorry i must admit i have been studying this video for hours. If it helps you in anyway in your "market analysis" , i believe the main selling point of these videos is your commentary, the explanation of your thought process. Perhaps thats where you should put the paywall bcus if i can get your voice over explanation of your creative process i dont really need the rest of the non-spedup speedpainting, specially given that im poor (as most artists are heh)

    • @pyrefly7575
      @pyrefly7575 Před 2 měsíci

      ​@@AndyWalshin fact, i was considering buying the tutorial just for the brushes, bcus i transitioned to Photoshop not too long ago and im really struggling to find some decent brushes like the ones you use. I Know this sounds cliche but i really feel like im at a point where my brushwork desperately needs an upgrade and the round base brush doesnt cut it in some instances

    • @AndyWalsh
      @AndyWalsh Před 2 měsíci

      @@pyrefly7575 yes, fair point! Thanks for the feedback :D