Baking multiple textures into one in Blender (Sketchfab Scans)
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- čas přidán 11. 10. 2023
- This is a life saver for those who regularly use Sketchfab scans but, like me, get angry when they come with more than one, sometimes many high res textures. This makes it a LOT easier to manipulate the model's textures.
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Very insightful!
At the end you mentioned that you also would like to create normal maps from these texture maps. In case you're not using it yet, DeepBump is a prett handy add-on that allows you to create a normal map from any diffuse texture with one click. I have found it extremely useful to add more details to the scanned models.
yes I've been using DeepBump. But I don't think it works for 3.6 so I tend to open up 3.4 and do it there. But also I'll just find a decent wood normal map and overlay that in Photoshop because these models I have a very flat, so won't generate much of a DeepBump normal :)
oh, I see. That might be interesting to try too
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