CC to Metahuman, How to create Metahuman character with Character Creator (CC3/CC4) characters?
Vložit
- čas přidán 10. 06. 2022
- Makehuman Creator Unreal Engine 5 tutorial
Metahuman UE plugin:
www.unrealengine.com/marketpl...
Please subscribe.
CC to Metahuman, Character Creator (CC3/CC4) karakterleri ile Metahuman karakteri nasıl oluşturulur?
Web Site
www.yepkoo.com
Forum Support
www.yepkoo.com/community/
Twitter
/ yepkoo_official
İnstagram
/ yepkoo - Věda a technologie
That’s great, thanks for sharing! Now I’m really curious to see how cc+headshot would look like after converting to a metahuman.
this is wonderful
Work cleaner. Nicely made video.👍😉
Thank you! 😀
good job
Great tutorial man appreciated 👍
How to add clothing from Daz on a metahuman character?
Hello,
It can be done with 3 party programs.
Unfortunately, Metahuman creator does not allow adding external clothing.
There is no option to set the weights anyway.
Why does the CC character at the end have hard shadows compared to the metahuman? Is this what we gain by converting them? I'm not so sure that it looks all that much better aside from the shadows. I can see way more detail on the skin of the CC character. The metahuman looks completely soft.
Hello
In this video, I just showed how to produce a similar metahuman character from a CC character. This feature does not produce exactly the same character.
For the shading and details you mentioned, you need to do extra work on the Metahuman character.
the metahuman skin has way more subsurface scattering and its material shaders are optimized because its all unreal engine
Let me answer your question. Firstly, doing this does not 'convert' anything. Mesh2Metahuman was made to quickly import 3D scans and add them to a Metahuman body, but instead of doing that only, we can utilize a bunch of other meshes. This means that no textures will convert over, it'll use Metahuman textures. As for the shadows, they both use different shaders. Metahuman was made by Epic, while CC was made by Reallusion, so obviously both have a different way of doing their texture setups. The "soft" look you see on the Metahuman, is merely a default skin that they use for a normal Metahuman. You can go and convert the textures, but it won't be a walk in the park. This method basically just takes the BASE MESH shape and makes it a Metahuman shape which can then be used to get a bigger variety of shapes in MH. That's all it is. No converting.
That's the easy part! How can this MH be posed (single frame) or animated?
Hi, When you search for metahumans in our videos, you can see some applied animations.
The AutoSetup CC3 plugin doesn't work in UE 5.1. What's your workaround to that?
Hi;
I haven't tested new plugins with the CC3 character, but I don't think it's very important from which program the character is exported.
In the video below I imported a CC4 character to UE.
czcams.com/video/SM01fvmQleA/video.html
If you could explain a little more about the issue you're having, maybe I can help.
Would I be able to also do this with the custom cc3+ characters body? I.e I have a char that looks like golem from LOtR in cc4 but I want to put that mesh on a metahuman. Is this possible?
Unfortunately CC4 currently only supports textures.
@@Yepkoo but cab I use my cc3+ characters body to the metahuman body to make a golem character in a metahuman rig?
@@poochyboi You can use Control Rig by retargeting the CC character to the metahuman head and body. However, you cannot directly convert a CC body to a metahuman mesh.
@@Yepkoo oh yes thats my intention. i want to customize my character in cc3 and then just wrap the metahuman mesh to the cc3+ mesh and then add the textures from cc. so it will be a metahuman but it will look just like my cc3+ character. and then iwant to use iclone to animation/pose the customized metahuman in unreal engine and render it there. is this possible please?
@@poochyboi The best thing you can do about it for now is to create a metahuman character similar to the CC4 character as I showed in this video. Then you can increase the similarity of the characters to each other by applying the CC4 texture. You can animate your metahuman character with iClone live link.
But metahuman characters have a morph limit, at least for now. For example horn etc. You can't add extreme morphs like
So your CC4 character must stay within the morph limits of metahuman characters.
Is it possible to use the CC3 face textures over the metahuman face? Cheers
It cannot be used directly at the moment.
However, it can be done with a bit of work with programs such as 3ds Max or blender.
It may be possible one day in direct proportion to how much the add-ons will be developed in the future.
@@Yepkoo now u can do it according to the new videos released on reallusok yt channel. Can you please do update video on this an teh body mesh as well for unique characters
@@poochyboi Hi,
Yes, I will add a video about it.
Actually this is the same video that RL shows.
The only difference is to apply the cc texture to the metahuman texture after the process is complete. So you can continue the same operations.
02:05 - I have not "MetaHuman" stroke in context menu, how to enable it? UE v5.03
I have my custom metahumans, I have successfully imported CC model... but I can't create "Metahuman Identity"
Hello,
For this you need to install the plugin in Engine.
www.unrealengine.com/marketplace/en-US/product/metahuman-plugin
@@Yepkoo thank you, I found it in a market... but I still have not Live Link Face in right menu to simulate my face animation
@@woffkeen7573 You can check out the video below for body and/or face animation for metahuman characters.
I showed you how to open and activate plugins
czcams.com/video/Mzg7uCmMLok/video.html
@@Yepkoo Thank you, but I don't have CC or iClone... I just wanted to Link with iPhone my matahuman and to use face animation Live Link Face...
@@woffkeen7573 For this, the iClone Live Link plugin will not work.
For this, you can take a look at the plugins below.
However, in order to use these add-ons, you must also have the software that these add-ons need.
www.unrealengine.com/marketplace/en-US/product/faceware-live-link
www.unrealengine.com/marketplace/en-US/product/facemocap-plugin
Will the wrinkle system work after you edit your CC character in MetaHuman?
No, the crease system is character specific. Think of it like a make-up you apply to the character. So it's not a real-time feature. If the character does not have make-up, the make-up on the dummy character will not affect the actual character. If the metahuman character has his own wrinkle system, it will work independently of the live link.
@@Yepkoo gotcha, thanks
@@Yepkoo one more question.
Will it affect the facial rig? For example let's say I created a character in CC4, and then went to the Metahuman and edited the face, just like you did in the video. Will the facial rig work in something like iClone?
@@user-xm7sz4xo2z Facial animations work with livelink, but the wrinkle system you're talking about doesn't. When creating metahuman characters, it only takes the outline of the cc character. Actually, it's not an exact copy.
Metahuman characters still work with their own meshes. The only way is to implement this in maps of metahuman characters
@@Yepkoo have you tried this again? The reallusion channel just uploaded how you can use cc textures with metahuman.
how to export from CC v3.4 to Metahuman UE5?
Hi,
The same thing that I showed in the video is valid in the CC3 program.
The important thing here is that you just need to include any character in your project to create a metahuman character by scanning.
You can import it into your UE project by exporting as fbx from CC3.
What that music? Sounds familiar.
Hello, You may have heard it before because I generally use it in all of my videos. Music : GamingLoops > Hip hoPack > Nobody Knows Me
at 2:05 you get a metahuman, how to enable that in UE4?
Plugin unfortunately only for UE5
www.unrealengine.com/marketplace/en-US/product/metahuman-plugin?sessionInvalidated=true
@@Yepkoo oh okay, i was thinking to move to UE5 mainly because of nanite, but dont know if my system can run it. Do you have idea how much different is resource consumption in UE4 vs UE5.
@@phantomgaming5199 Actually, I didn't notice any excessive resource consumption difference. As long as you keep Realtime (CTRL+R) turned off, resource consumption is already minimal. But to open projects built for UE5, you may definitely need 64gb of ram and a powerful video card.
@@Yepkoo thanku, though i have 4GB card with 16GB RAM, well i guess ill have to try it out if i can do development on it or not.
@@phantomgaming5199 You are right, it would be better to test with existing system
The impact of project size is very high
where is metahuman identity
You must install the Metahuman plugin into the engine.
What version of CC do you use? Do you know why I have this issue? czcams.com/video/0kvPd8Si6Uo/video.html
Hi;
I used CC4, but the program is not so important here.
The problem you're having looks pretty interesting, it looks more like a plugin error.
If you zip your character and send it, I can check it when I have time.
@@Yepkoo when I made face points manually it works pretty close
Or skip cc completely 😂😂😂😂😂
😄
yes if you're doing random faces, BUT if you use headshot plugin in CC then it is much cooler
@@KimSalimVFX I own the full suite of tools, with headshots plug in... And let me tell you it's not that impressive
@@omegablast2002 it depends, and i own it too, do you have any works you can show?
@@KimSalimVFX nope, i have the tools sitting collecting dust since i read their Mass distribution license... Particularly the things that state that I owe them royalties if I use the characters in a game, or that they can use any of my characters and the story of my game in any promotional videos or otherwise to advertise their products, or the part where they retain full rights of the character even if modified including any costume design or character specific design... And the part where before release you have to send them a copy of your game for approval and they reserve the right to not allow you to use their characters if the material that you're using the characters for is deemed inappropriate by them.... So needless to say they can go fuck themselves... And I hope that epics metahuman literally shits on them and forces them out of existence.