CC/iC Blender Tools & CC4 Plugin - Normal Sculpting and Painting
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- čas přidán 20. 08. 2024
- Demonstration using the Blender pipeline to sculpt face normals using a multi-res modifier and altering the face textures with texture painting, then sending it all back to CC4.
CC/iC Blender Tools:
github.com/sou...
CC4 Blender Tools Plugin:
github.com/sou...
Reallusion Forum Threads:
forum.reallusi...
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#Blender #CC4 #CharacterCreator #sculpt #paint - Krátké a kreslené filmy
Didn't know you had a youtube channel. Wish it'd been recommended to me ages ago lol
Fantastic!! Just the additional notes I needed, thank you!!!!
My man! This is exactly what I've been looking for!
So cool, thanks for all your hard work
great work, thank you
Great!! And if I want to sculpt normals on the whole body? I have to spare parts or directly sculpt normals and bake it all? Thanks!
That is crazy
Tried replicating these exact same steps in Blender 3.4 and my character's face turns black when importing back into CC4.
Почему-то не хочет экспортировать и выдаёт ошибку.
Nice, thanks! When re-importing from Blender, CC4 always gets stuck while creating the PBR textures, always on the "eyelashes". Have you come across this by any chance...?
когда персонажа из блендера экспортирую в iclone, то статус персонажа меняется с "гуманойд", на "существо". Как это исправить?
how do you install this plugin
how to install it in cc4 ?
How heavily can you sculpt the mesh? I'm trying to get horns on one of my characters. Currently I'm importing them as a prop and parenting to the head, but the result isn't very clean.
You're limited to the underlying topology. All this is really doing is making normal maps.
@@drsoupiii gotcha. Well, bummer for me! Got to find a different way to make horns I guess. Still, this is a great way to edit characters!
@@Crimsin19937 There might be enough topology to sculpt say the base of the horns that you could connect to accessory based horns but that's probably about as far as you can go without going for a non-standard character.
@@drsoupiii aye, I was just thinking the same thing! Gonna have to try it out tonight after my day job! Fingers crossed! That might actually work pretty well since with the materials, too.
Does this work in cc3 too?
It should. The texture and normal manipulations are all done in Blender, so they should come through to CC3.