CC/iC Blender Tools & CC4 Plugin - Normal Sculpting and Painting

Sdílet
Vložit
  • čas přidán 20. 08. 2024
  • Demonstration using the Blender pipeline to sculpt face normals using a multi-res modifier and altering the face textures with texture painting, then sending it all back to CC4.
    CC/iC Blender Tools:
    github.com/sou...
    CC4 Blender Tools Plugin:
    github.com/sou...
    Reallusion Forum Threads:
    forum.reallusi...
    forum.reallusi...
    #Blender #CC4 #CharacterCreator #sculpt #paint
  • Krátké a kreslené filmy

Komentáře • 20

  • @A000803323
    @A000803323 Před měsícem +1

    Didn't know you had a youtube channel. Wish it'd been recommended to me ages ago lol

  • @kieronestrada6402
    @kieronestrada6402 Před 8 měsíci +1

    Fantastic!! Just the additional notes I needed, thank you!!!!

  • @Crimsin19937
    @Crimsin19937 Před 2 lety +2

    My man! This is exactly what I've been looking for!

  • @MotionApprentice
    @MotionApprentice Před 2 lety +1

    So cool, thanks for all your hard work

  • @naz77ice
    @naz77ice Před 2 lety

    great work, thank you

  • @Enneruify
    @Enneruify Před 6 měsíci +1

    Great!! And if I want to sculpt normals on the whole body? I have to spare parts or directly sculpt normals and bake it all? Thanks!

  • @smartbizpromo926
    @smartbizpromo926 Před rokem

    That is crazy

  • @hotcher2
    @hotcher2 Před rokem

    Tried replicating these exact same steps in Blender 3.4 and my character's face turns black when importing back into CC4.

  • @LampovoeTV
    @LampovoeTV Před rokem

    Почему-то не хочет экспортировать и выдаёт ошибку.

  • @thenout
    @thenout Před rokem

    Nice, thanks! When re-importing from Blender, CC4 always gets stuck while creating the PBR textures, always on the "eyelashes". Have you come across this by any chance...?

  • @LampovoeTV
    @LampovoeTV Před rokem

    когда персонажа из блендера экспортирую в iclone, то статус персонажа меняется с "гуманойд", на "существо". Как это исправить?

  • @prankfever8877
    @prankfever8877 Před rokem

    how do you install this plugin

  • @yannjoshua3215
    @yannjoshua3215 Před rokem

    how to install it in cc4 ?

  • @Crimsin19937
    @Crimsin19937 Před 2 lety

    How heavily can you sculpt the mesh? I'm trying to get horns on one of my characters. Currently I'm importing them as a prop and parenting to the head, but the result isn't very clean.

    • @drsoupiii
      @drsoupiii  Před 2 lety

      You're limited to the underlying topology. All this is really doing is making normal maps.

    • @Crimsin19937
      @Crimsin19937 Před 2 lety

      @@drsoupiii gotcha. Well, bummer for me! Got to find a different way to make horns I guess. Still, this is a great way to edit characters!

    • @drsoupiii
      @drsoupiii  Před 2 lety

      @@Crimsin19937 There might be enough topology to sculpt say the base of the horns that you could connect to accessory based horns but that's probably about as far as you can go without going for a non-standard character.

    • @Crimsin19937
      @Crimsin19937 Před 2 lety

      @@drsoupiii aye, I was just thinking the same thing! Gonna have to try it out tonight after my day job! Fingers crossed! That might actually work pretty well since with the materials, too.

  • @furynotes
    @furynotes Před 2 lety

    Does this work in cc3 too?

    • @drsoupiii
      @drsoupiii  Před 2 lety

      It should. The texture and normal manipulations are all done in Blender, so they should come through to CC3.