Yepkoo
Yepkoo
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UE5 Water - Ocean, River, Lake, Island creation. Let's test the buoyancy by adding a boat (Subtitle)
With the free Water plugin of the Unreal engine, you can create oceans, rivers, islands, lakes and keep the meshes on the water surface by using buoyancy.
You can copy the "Water Body Collision" code from the link below.
www.yepkoo.com/community/threads/unreal-engine-water-plugin-water-body-collision-fix.421/
I would be happy if you subscribe and/or like.
Web Site
www.yepkoo.com
Unreal Marketplace Products
www.unrealengine.com/marketplace/en-US/profile/Yepkoo
Twitter
yepkoo_official
İnstagram
yepkoo
zhlédnutí: 899

Video

UE5.4 - Let's create an animated Navigation Path with Cloner and Motion Designer plugins. (Subtitle)
zhlédnutí 764Před 3 měsíci
You can use the Cloner and Motion Designer plug-ins, which are new features of UE5.4, for many purposes. In this video, I will show you how to create a Navigation Path to targets. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.4 New - Skeletal Editor - Let's test it on Mannequin and Car skeleton. (Subtitle)
zhlédnutí 402Před 3 měsíci
With UE5.4 you can now superficially edit, modify or add bones to skeletal meshes. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.4 -2D, 3D Primitives, Motion Design Let's add animated notification text to the scene (Subtitle)
zhlédnutí 242Před 3 měsíci
To test UE5.4's new "2D and 3D Primitives" feature, let's add a simple info text to the scene and define animation. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.4 New : Material Designer and FX Layers - Let's make an animated Transparent logo. (Subtitle)
zhlédnutí 262Před 3 měsíci
With the Material Designer add-on, a new feature of UE5.4, you can now prepare materials without the need for any coding. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.4 New feature: Cloners and Effector. Example, let's make it rain particles from the sky (SUB.)
zhlédnutí 294Před 3 měsíci
With the UE5.4 Cloners feature, you can spawn static meshes and give effects with Effector. According to our sample video, you can make rain, stones, snow or any other Static mesh fall from the sky. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram...
UE 5.4 Motion Design - Example: Let's make a Jack Hammer animation. (Subtitle)
zhlédnutí 398Před 3 měsíci
Let's test one of the great new features of UE5.4, the Motion Design plug-in. In this video, I tried to show how you can easily use animations created with Animators tools. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE 5.4 Auto Retargeting - Example: Let's target the Mixamo character to the UE5 mannequin (Subtitle)
zhlédnutí 1,1KPřed 3 měsíci
With Unreal 5.4, you can now quickly retarget your characters automatically. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
Unreal - For new users, "Jump - Falling - Ground" detect without looping with Tick event (Subtitle)
zhlédnutí 481Před 7 měsíci
I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5 - Using Image button and animation in User widget (Subtitle)
zhlédnutí 831Před 9 měsíci
00:00 Creating a Image button 03:41 Submenu creation and Opacity Animation 06:52 Applying transform animation to submenus I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5 - Double and Single click. Hold the mouse for a long time (Subtitle)
zhlédnutí 369Před 9 měsíci
00:00 - Double and Single click 02:01 - Hold the mouse for a long time I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.2- Trampoline- Let's create a Trampoline using Physics Control and Physics Constraint (Subtitle)
zhlédnutí 2,2KPřed 11 měsíci
The character automatically jumps on the trampoline and gradually jumps higher. I would be happy if you subscribe and/or like. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5.2 - Physics Control Component - Let's make a swinging rope bridge. (Subtitle)
zhlédnutí 4,7KPřed rokem
I would appreciate it if you subscribe and/or like it. You can access the bridge product I created in the tutorial from the link below. www.unrealengine.com/marketplace/en-US/product/suspension-bridge Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5 - Hide the Actor/Mesh behind the invisible wall. Character invisibility, building effect (SUB)
zhlédnutí 3KPřed rokem
Actor shield invisibility or character hide Slow building effect Using invisibility with cinematic (Sequence) Once you have created the material template, you can easily apply it to any actor or mesh material in a few seconds and use it unlimitedly. I would appreciate it if you subscribe and like it. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/prof...
UE5 - Basic Train Simulation #2 - Wagon Addition - (Subtitle)
zhlédnutí 4,6KPřed rokem
czcams.com/play/PL83GyhfD6TevfGkaXEymMQreI4gC7MLbI.html I would appreciate it if you subscribe and/or like it. Web Site www.yepkoo.com Unreal Marketplace Products www.unrealengine.com/marketplace/en-US/profile/Yepkoo Twitter yepkoo_official İnstagram yepkoo
UE5 - Animating Metahuman with IClone live Link and recording with Take Recorder. Save the animation
zhlédnutí 3,1KPřed rokem
UE5 - Animating Metahuman with IClone live Link and recording with Take Recorder. Save the animation
UE5 - CC4 to Metahuman. Applying the CC4 texture to the Metahuman character - Metahuman Plugin
zhlédnutí 2,5KPřed rokem
UE5 - CC4 to Metahuman. Applying the CC4 texture to the Metahuman character - Metahuman Plugin
UE5 - Chaos Destruction in Sequencer with Chaos Cache. Cinematic playback and optimization.
zhlédnutí 8KPřed rokem
UE5 - Chaos Destruction in Sequencer with Chaos Cache. Cinematic playback and optimization.
UE5.2 - Let's confetti with Chaos destruction.
zhlédnutí 1,2KPřed rokem
UE5.2 - Let's confetti with Chaos destruction.
UE5 - Let's build a wall-breaking crane system using Physics Constraint.
zhlédnutí 6KPřed rokem
UE5 - Let's build a wall-breaking crane system using Physics Constraint.
UE5 - Multiplayer Replication Test with the same or different computers by packaging the game. (SUB)
zhlédnutí 521Před rokem
UE5 - Multiplayer Replication Test with the same or different computers by packaging the game. (SUB)
UE5 - Replication - The character on the moving pawn. Fixing the flickering - FPS limit (Subtitle)
zhlédnutí 1,5KPřed rokem
UE5 - Replication - The character on the moving pawn. Fixing the flickering - FPS limit (Subtitle)
UE Tips: FPS limit with "Fixed Frame Rate". Changing with project settings or Blueprint codes. (SUB)
zhlédnutí 5KPřed rokem
UE Tips: FPS limit with "Fixed Frame Rate". Changing with project settings or Blueprint codes. (SUB)
Wonder Studio Skateboard Test
zhlédnutí 1,5KPřed rokem
Wonder Studio Skateboard Test
UE5 and Twinmotion 2023.1 - Datasmith Plugin - Simple test
zhlédnutí 539Před rokem
UE5 and Twinmotion 2023.1 - Datasmith Plugin - Simple test
UE5.2 Chaos Destruction- Anchor Field and Master Field, destroy pieces with the Remove On Sleep -SUB
zhlédnutí 7KPřed rokem
UE5.2 Chaos Destruction- Anchor Field and Master Field, destroy pieces with the Remove On Sleep -SUB
UE5- Chaos Destruction - Destroying the mesh with the fade. Normal and explosive destruction (SUB)
zhlédnutí 2,3KPřed rokem
UE5- Chaos Destruction - Destroying the mesh with the fade. Normal and explosive destruction (SUB)
UE5.2- Niagara Sim Caching plugin- You can use Niagara effects in real time with the Cinematic (SUB)
zhlédnutí 3,7KPřed rokem
UE5.2- Niagara Sim Caching plugin- You can use Niagara effects in real time with the Cinematic (SUB)
UE 5.2 Cinematic Cross feature (Subtitle)
zhlédnutí 499Před rokem
UE 5.2 Cinematic Cross feature (Subtitle)
UE5.2 - Physics Control Component - Let's build a character interactive raft in the water (Subtitle)
zhlédnutí 8KPřed rokem
UE5.2 - Physics Control Component - Let's build a character interactive raft in the water (Subtitle)

Komentáře

  • @BalkanBrothar
    @BalkanBrothar Před 2 hodinami

    Is it possible to use this for ai?

  • @terrillwilson1345
    @terrillwilson1345 Před dnem

    THANK YOU!!! I just did this with a road from megascan to get a static mesh

  • @PatrickVitelaYourAverageGamer

    thank you!

  • @nimitverma3460
    @nimitverma3460 Před dnem

    Can u share files for us > ik retargeting files

    • @Yepkoo
      @Yepkoo Před dnem

      Unfortunately the video is old and I don't keep the files on my computer. However you can use automatic retarget with UE5.4.

  • @kalyanchakravarthi2005

    bro i need a small solution for this actually my character has a mobile virtual joystick when i use this trick when posses and unpossess character the virtual joystick vanish do you have any solution for this ??

    • @Yepkoo
      @Yepkoo Před 4 dny

      Hello, I don't have any idea about the problem since I haven't tested the virtual joystick yet. I will test it when I find time.

    • @kalyanchakravarthi2005
      @kalyanchakravarthi2005 Před 4 dny

      @@Yepkoo ok bro thanks

  • @OscartheGeniusCat
    @OscartheGeniusCat Před 5 dny

    You're my hero Yepkoo! Thank you so much!!!

  • @tahauzuner
    @tahauzuner Před 9 dny

    Yaklaşık 2-3 saat süren araştırma sonrasında çözümün 2 dakikalık videoda olması.

  • @kashifhussain7388
    @kashifhussain7388 Před 10 dny

    Thank you so much

  • @uzairahmed1546
    @uzairahmed1546 Před 11 dny

    my 6 month of headache solved in one video Thankyou so much brother <3

  • @HISA_Engine
    @HISA_Engine Před 11 dny

    Hi, thank you so much! Your vids help a lot. But I'm stuck at gradients... I can't find normal tutorial about it (for example: line gradient with color in middle and left and right sides is transparent, or how to make multicolor, how to make stripes (one stripe-color, next - transparent)) is that possible to make it without masks?

  • @lolaswift111
    @lolaswift111 Před 19 dny

    Beautiful. Thank you so much

  • @lolaswift111
    @lolaswift111 Před 19 dny

    How to make the water actually flow with physics? thanks

    • @Yepkoo
      @Yepkoo Před 19 dny

      Unfortunately, it is currently impossible to make water flow with physics. Even if it could be done, it would use a very serious CPU.

  • @lolaswift111
    @lolaswift111 Před 19 dny

    wow, so enjoyable. could never imagine a tutorial wihout voice over would be better. thank you so much

  • @c0d3w4rri0r
    @c0d3w4rri0r Před 21 dnem

    So hypothetically if I want to use the make human body with its proportions with the meta-human head how do I go about that without there being an obvious gap between the two?

  • @dschannel5279
    @dschannel5279 Před 22 dny

    It is very unfortunate that in UE5 it is impossible to create vehicle movement from scratch without using third-party content and plugins like Chaos Vehicles.

    • @Yepkoo
      @Yepkoo Před 22 dny

      Actually it is possible. But it will take a long time. For example, the chaos plugin does not seem to be very useful for racing cars.

  • @H4RDSTYLEz35
    @H4RDSTYLEz35 Před 23 dny

    setting net update frequency to 10000 ? i think u should deeply search what it causes when u set that value that higher ....

    • @Yepkoo
      @Yepkoo Před 22 dny

      Hello. I found a very practical way to do this without the need for features like Net Update etc. and it works perfectly. I will add a video about it when I find time.

  • @test14078
    @test14078 Před 27 dny

    Excellent manual, do you have any suggestions for multiplayer, I am not able to unpossessed the vehicle to the correct player (((

    • @Yepkoo
      @Yepkoo Před 27 dny

      Hello, you can test using multicast for "possess", server and multicast for "unpossess". I'll try to add a video about it when I find time.

  • @jhonyfernandez2703
    @jhonyfernandez2703 Před 27 dny

    Este gordito salta bien! 😂

  • @marekg7259
    @marekg7259 Před 28 dny

    is there a way to control roation. In this setupt i can only make edge of the box go along world axes EDIT: UnrealCG made "Unreal Engine 5 Dissolve Mesh Tutorial" where he figured out rotation, using custom meshes as mask, and working on multiple meshes.

  • @mobildisko579
    @mobildisko579 Před měsícem

    cracklisi var bende smart content manager haliyle yok dısardan , morhp target vs indirdim fakat bunu nasıl kullanırım

    • @Yepkoo
      @Yepkoo Před měsícem

      CC3 içerikleri özel olarak content manager'a sürükle bırak yaparak eklenebilir.

  • @nawhz6292
    @nawhz6292 Před měsícem

    it doesnt work for middle mouse button or right click if you use mouse for touch interface. plz help

  • @pppppppp4775
    @pppppppp4775 Před měsícem

    bgm link

    • @Yepkoo
      @Yepkoo Před měsícem

      Hello, GamingLoops > Hip hoPack > Nobody Knows Me

  • @efekanssc6716
    @efekanssc6716 Před měsícem

    Peki benim elimde Unreal 5 karakteri var diyelim. Unreal 4 karakterini nasıl mannye retarget ederiz ? Aynı mantıkla mı yoksa daha basit yolu var mı ? Şöyle söyleyeyim. Karakterlerimin çoğu Unreal Engine 4 için oluşturuldu. Yani UE4 mannequinn bağlantılılar. Bu karakterleri Manny yapmak için tek tıkla yapabileceğimiz bir yöntem var mıdır ? Animasyonlar UE5 e retarget edildi. Rigler retarget edildi. Fakat karakter UE4 olduğu için sıkıntı çıkarıyor. Bu videodakini mi uygulamamız gerek her karakter için ?

    • @Yepkoo
      @Yepkoo Před měsícem

      Merhaba. UE4 yada UE5 karakterlerini birbirine çevirmek kolaydır. Karakterlerinizin rig dosyası varsa hemen yeniden hedefleyebilirsiniz. Eğer rig dosyası yoksa ue4 iskeleti ile kendi karakterinizi değiştirerek mevcut ue4 rig dosyasını kullanmayı deneyebilirsiniz. UE5.4 yeni özelliği otomatik yeniden hedeflemeyide kullanabilirsiniz. czcams.com/video/VVvmj4tVIdw/video.html

  • @SK_Pumpkin_tv
    @SK_Pumpkin_tv Před měsícem

    Thanx u ❤

  • @oediaxl
    @oediaxl Před měsícem

    be happy.

  • @rucharaghoji8481
    @rucharaghoji8481 Před měsícem

    can you make a video on how to make drone flying sequencer animation realistic using static mesh blueprints?

    • @Yepkoo
      @Yepkoo Před měsícem

      Hello. It's not in my plan right now, but I'll try to add it if I have time.

  • @noigteryt6267
    @noigteryt6267 Před měsícem

    how to save the last button pressed

    • @Yepkoo
      @Yepkoo Před měsícem

      Hello. I will try to add a video about this when I find time. In fact, all you have to do is record the variable number and run the macro with the begin play event.

    • @noigteryt6267
      @noigteryt6267 Před měsícem

      @@Yepkoo i try this, but i not have sucessful, pls make a new tutorial making a full system. thanks for your time!

  • @shivangipriya4153
    @shivangipriya4153 Před měsícem

    Thank you, any email that I ask some questions out the CZcams?

    • @Yepkoo
      @Yepkoo Před měsícem

      Hello. You can reach us at info@yepkoo.com However, in some cases I may not be able to respond quickly.

    • @shivangipriya4153
      @shivangipriya4153 Před měsícem

      OK, thank you

  • @kemalerkoca1506
    @kemalerkoca1506 Před měsícem

    hocam merhaba bu programı rtx 4070 ti li bi sistem ile kullanabilrimyim rahat bi şekilde

    • @Yepkoo
      @Yepkoo Před měsícem

      Merhaba, elbette bu kart zaten üst seviye. Ram olarak da 32gb öneririm. Unreal engine kullanacaksan minimum 64gb ram öneririm.

    • @kemalerkoca1506
      @kemalerkoca1506 Před měsícem

      @@Yepkoo teşekkür ederim hocam

  • @dcorbe
    @dcorbe Před měsícem

    Why is all this rigamarole necessary when GetCharacterMovement()->IsFalling() exists?

  • @saeedzamani1503
    @saeedzamani1503 Před měsícem

    good job ✌

  • @yusufbaydu3535
    @yusufbaydu3535 Před měsícem

    Eğimil arazide landscape spline olsun ya da pcgdeki landscape yansıtma olsun tam olarak yüzeye oturtmuyor meshleri. Yani seçtiğimiz meshin bir kısmı ya yüzey altında ya da üstünde biraz havada kalıyor. Snapping ile de araziye tam oturmuyor. Bununla ilgili bildiğin bir yöntem var mı?

    • @Yepkoo
      @Yepkoo Před měsícem

      Merhaba, bu ne yaptığınıza bağlı. Akarsu yapıyorsanız zaten mesh'in bir kısmının arazi içerisine gömülmesi daha iyi olacaktır. Ayrıca mesh üçgen sayısının düşük olmaması, spline nokta sayısının fazla olması daha iyi ince ayar yapılmasını sağlayacaktır. Bunun dışında mesh'in çok fazla yamuk yumuk araziler için kısa olması da fark edecektir.

    • @yusufbaydu3535
      @yusufbaydu3535 Před měsícem

      Merhaba@@Yepkoo Yol için denemiştim ama istediğim verimi bir türlü alamadım. Yol tasarımında meshin tamamı araziye oturmayınca yol parçalıymış gibi görünüyor. Bir de küçük ölçekli mesh ile deneyeyim en iyisi

    • @Yepkoo
      @Yepkoo Před měsícem

      @@yusufbaydu3535 Evet bu şekilde deneyebilirsiniz. Ayrıca oturmayan kısımlar için arazide yol altına toprak, çim vb. şeyler ekleyerek kapatabilirsiniz. Örneğin tren yolu yaparsanız ve bunu düz arazide yapmazsanız gerçek dünyada da altında boşluk kalır. Ancak altına toprak çim vb. şeyler ekleyerek boşluğu gizleyebilirsiniz.

  • @snake3d176
    @snake3d176 Před měsícem

    deus abençoe 🙏

    • @Yepkoo
      @Yepkoo Před měsícem

      You can check out the video below for UE5. czcams.com/video/Q9Ce49QEjxw/video.html

  • @mustafayenerkol9958
    @mustafayenerkol9958 Před měsícem

    sag tıkladığımda menüde "create animation asset" bölümü çıkmıyor bende 5.3 te durum farklı mı?

    • @Yepkoo
      @Yepkoo Před měsícem

      Merhaba, iskelet ile birlikte oradakilerin tümünü seçmeniz gerekiyor. Düzgün seçilmediğinde veya gösterdiğim şekilde kayıt yapılmadıysa çıkmayabilir.

    • @mustafayenerkol9958
      @mustafayenerkol9958 Před měsícem

      @@Yepkoo Cevap için çok teşekkür❤, başka bir videonuzda sequencer kilidi ayrıntısını farkettim :) kilidi açmamışım:) 😏👍

  • @GarethNN
    @GarethNN Před měsícem

    You're a lifesaver, dude. Thanks so much for sharing this!

  • @mindped
    @mindped Před měsícem

    problem when i do this... it updates every setting of the post process material back to default other then the ones im changing... id like to keep my original post process settings and just adjust 1 value.

    • @Yepkoo
      @Yepkoo Před měsícem

      Hi, I did not test 2 changes at the same time. If other settings change other than the pins you activated, then you may need to connect the other pins you changed to the nodes.

  • @AdenMackdaddy
    @AdenMackdaddy Před 2 měsíci

    Thank you so much! This gives me so many more animations to use with my Live link projects

  • @vitaliiy-ub4um
    @vitaliiy-ub4um Před 2 měsíci

    SplineCraft PRO plugin is available in the Marketplace - it also solves all similar tasks.

  • @OMGITSGB
    @OMGITSGB Před 2 měsíci

    i drag off the get actor of class, no get spline... I dont get it, I see people do things in unreal, I try, the shit doesnt show up... I just dont get it.

    • @Yepkoo
      @Yepkoo Před 2 měsíci

      Hi, I'm not sure if I understand your problem correctly. However, if you cannot get the spline actor's class by drag-and-drop, you can select the actor directly from the drop-down box.

    • @OMGITSGB
      @OMGITSGB Před 2 měsíci

      @@Yepkoo iv been trying to get a cart to follow a train on the sequencer. I am just very confused on how to actually make it happen. I tried using chat GPT and it gives me answers I cant really follow as sometimes when I drag out from a node, it what it wants me to connect does not show up. The same thing happened when im following this tutorial. I just dont understand why in the context menu sometime things dont pop up for me.

    • @Yepkoo
      @Yepkoo Před 2 měsíci

      @@OMGITSGB Hello. Unreal engine version may differ. You may also need to enable some plugins for the car. You can see an example of a car tracking the target in the video below. czcams.com/video/XjWzj5UccXM/video.html

  • @Raffalius
    @Raffalius Před 2 měsíci

    Thanks :)

  • @epiphanysbegin
    @epiphanysbegin Před 2 měsíci

    Thank you for this video!

  • @quaternion1718
    @quaternion1718 Před 2 měsíci

    Harikasın dostum

    • @Yepkoo
      @Yepkoo Před 2 měsíci

      Teşekkürler

  • @rose-mq3nd
    @rose-mq3nd Před 2 měsíci

    can you add multiple into a scene by dragging another one somewhere else? because I'm having trouble doing that and hearing them both. either one is playing sound and one isn't or none of them make sound

  • @brunskiy
    @brunskiy Před 2 měsíci

    SplineCraft PRO plugin is available in the Marketplace - it also solves similar problems.

  • @efekanssc6716
    @efekanssc6716 Před 2 měsíci

    Obje itme gelir mi ? Pushing Object ? Mesela kutu itme olabilir heykeli itme olabilir araba itme olabilir ? Elle itecek herhangi bir animasyon fark etmez. Sağa sola yönlendirerek snap olup ittirecek mesela. Teşekkürler.

    • @Yepkoo
      @Yepkoo Před 2 měsíci

      Merhaba. Şu an olmadada ilerleyen zamanlarda bununla ilgili bir video ekleyeceğim. İlginiz için teşekkür ederim.

    • @efekanssc6716
      @efekanssc6716 Před měsícem

      @@Yepkoo Peki. İstersen sana itme animasyonları paketi verebilirim. Daha iyi olur. Hepsi Mannequinn uyumlu. Bu paketi sağlayabilirim.

    • @Yepkoo
      @Yepkoo Před měsícem

      @@efekanssc6716 Merhaba, itme animasyonları mevcut, sadece zaman bulduğumda halletmeye çalışacağım. Zaten lisansız herhangi birşey kullanamıyorum. Teşekkürler.

  • @_ruit0ss
    @_ruit0ss Před 2 měsíci

    abi cok teşekkür ederim <3

  • @emirhankafdagli8283
    @emirhankafdagli8283 Před 2 měsíci

    Merhaba iclone8 plugins bölümünde unreal link bende gözükmüyor sizdeki kadar fazla seçenek te yok sadece 3 seçenek çıkıyor ne yapmam lazım ?

    • @Yepkoo
      @Yepkoo Před 2 měsíci

      Merhabalar. Unreal Live Link eklentisinin kurulması gerekir. Sanırım bu eklentiyi kurmamışsınız.

  • @gfranzet3715
    @gfranzet3715 Před 2 měsíci

    This would have been a good video if the creator included text describing what was going on. Not easy to follow visually.

    • @Yepkoo
      @Yepkoo Před 2 měsíci

      Hello. You can activate video subtitles.

    • @gfranzet3715
      @gfranzet3715 Před 2 měsíci

      @@Yepkoo oh, thank you for letting me know! They did not activate on my computer. My apologies!

  • @epicg_zrealtime6186
    @epicg_zrealtime6186 Před 2 měsíci

    omg this is soo amazing, the vest, when i see the video i say: "this is it" thanks for that, I am grateful, I will thank you when I finish my project in the name of the creator, the unimaginable is possible, here I go top!