I know right and although this video is great and detailed it did not mention ALL scrapped islands such as vanilla Quel'danas or the islands that were not scrapped but straight up removed in Cataclysm with Blizzard telling us that they "sunk" or something...
+Slyness69 Amen! Same here, and I've been around since the very first day of release. I had fun in TBC and WOTLK and of course Vanilla and yes, even in Cataclysm, but...MoP was kind of a moment of "...so this is what they're capable of? Amazing!" in terms of overall quality and fun. 14 months of SoO was not a problem to me personally thanks to the high quality of all the content released throughout the expansion. People hate the expansion due to Pandaren, yet I love them and feel like they're a part of the Warcraft Universe. The story of them and the Moghu and Mantid = some of the best stories I've experienced in the game so far.
Pretty sure "Ogre Island" was the original location of Highmaul. Notice how, on the Alpha map, Highmaul's current location isn't just off of the mainland. Case in point.
Actually, the two Tanaris islands mentioned in the video around the 2:55 mark did actually make it to Live. They were part of the quest chain leading up to the acquisition of the item needed to open the AQ gates. Once the gates had been opened, however, they were pretty much useless. Part of the challenge of the quest chain in question at the time was that the islands were placed very far away from the mainland to make it more challenging for players to actually get to them, as you had to be able to swim fast enough to get to them before dying from fatigue damage. Edit: Oops, you actually corrected for this in the video, haha!
+Generalizedfeelings Every zone starts out looking like Thal'dranath does now. The map designers first put in an outline, fill it out with a general color of the zone, and smear the name across it so every level designer knows what's what. You see the name written across Farahlon too (including a typo) although they started placing stuff on top of the name. Thal'dranath is literally in the earliest possible design stage, aka "there will be stuff here".
Man, I quit wow before WoD (some say I got out while I still could) but watching these videos of yours *really* make me want to resub just to see everything again.
+Lrdvltr Dont save yourself 15 bucks. Its a shadow of a game nowdays alot shit gotta change big in legion else wow is officially dead per se. Might still have players but the game itself is very lobby based and the world is dead and everythign is RNG
I have been watching your videos since the start, and got quite bored of the music. Now after checking your channel again, you are doing commentaries, which is great! Keep it up!
As a thought, I would have to say that I wanted Faralohn. However, most of Warlords felt rushed. And if Blizzard was also spending time bringing us Tanaan Jungle in a later patch, it would prove difficult for them to actually work on Faralohn I'd imagine.
You know, i think you are right on the "rushed" part. I think what happened with WoD realy, was that Blizzard abandoned the xpac, to work towards Legion. The reazon was simple: One year and a half of Siege of Orgrimmar left most of the people already tired of the Orc theme, so even tho WoD started pretty strong thanks to the models updated, and of course cool new content, people quickly got tired cause most of the time they were fighting orcs still. I know i get realy tired when i gotta run BrF, HFC, or any 5 man with orcs, and instead i don't get so bored with Skyreach for example. So people got fed up with orcs, subs started dropping early, and Blizzard chose to not make more WoD content and instead go for Legion at full strenght. In Legion we see quite a lot of diferent races and zones, like tauren, night elf, vrykul, even murlock and nagas, and of course demons mixed in there so more variety then in WoD, obviously trying to not repeat the issue.
Love all of your videos, but this one especially. Feels very well-rounded and researched. Love it! I've been a bit wary of Legion after WoD, but less wary than I felt of WoD in the first place. However, I'm glad you bring this up.
+smithypie Thanks. I sunk a lot of time into this. Still, made one hickup about the tanaris isles, but other than that, i'm very satisfied with the end result
I have hella screenshots from the time I explored the islands that used to be South of Tanaris, back in TBC. That said, I'm glad that some of you seem to like islands, far be it from me to hate on something you enjoy; personally, though, I'm not fond of them and I don't really remember people actually liking them when they were out. Usually they come out as a later patch to the game to add dailies or mundane stuff, because it's a relatively easy way to do that. I don't remember a soul who had actually liked the Isle of quel'danas back in TBC, it was a grindfest where you had to do ten dailies every day. As for Sunwell Plateau, back in TBC raiding tier 6 was not the same as raiding, say, Hellfire Citadel today; back then only a very small portion of the player base actually participated in Black Temple, Sunwell, or Hyjal, those were like the top 1% of players, it's not like what things are like today. So, saying that that island supposedly added a load of content is not really accurate; for most people it added a bunch of tedious dailies, and for a very small part of the most competitive player base it added a high-tier raid. (And now naturally there would come a load of people who would claim that they had supposedly raided Sunwell regularly back in TBC; funny how these people seem to pop out of nowhere suddenly even though you rarely knew someone who did that back during the actual expansion).
Hayven, for what they said, Thal'Dranath is the first zone we go in Legion, for the starting experience, i think that's why it's not in the world map (maybe it'll be in an instance, for what they said in Blizzcon in the end of the intro experience it'll be destroyed, only some little parts will remain. But as you said, considering what they did with Farahlon, i'm not 100% sure that this island will ever make into launch :(. For the Dragon Isles i hope that someday they will add it, they can add it in the west of Ghostlands or east of Zul'Aman in a future Expansion, as they are not in the world map today, they can be holding it for the future :). Amazing video and explanation as usual :)
In Vanilla the Tanaris "Isles" you show actually were part of the blue Staff part of the AQ Opening Quest. You had to get a diary for that damn gnome and hunter his evil enemy! The only Way you could go there without drowning was with a buff from a "seawitch" ... a naga.
Isle of Dread from Feralas and Alcaz Island from Dustwallow Marsh could also fit onto the list. One was completely submerged and the other completely abandoned in Cataclysm. Poor Islands. Never even got to see them in their prime.
I know this is somewhat pointless to bring up because of Hayven's passing, but I found out what happened to the islands off the coast of Tanaris Using wow.tools' map viewer, You can look at the minimaps for the map files going all the way back to some early WoW Alphas, the islands and their structures are there for 0.5.3 and 0.5.5, but then, in 0.6, the islands were actually moved further south from Tanaris, and the structures weren't moved along with the islands whatsoever. Those islands are actually the South Seas isles that you go to for the AQ questlines.
The islands south of Tanaris did have a purpose. They were part of the AQ scepter questline. One of the pages from Draconic for Dummies were on that page. There was also a naga you spoke to who would give you a swim buff to swim there.
A friend and I visited the Tanaris Coastal islands before Cata. Took creative class use and a mutual corpse run, but we managed it. There were gobs on the island, but none that interacted with us. So, those islands had made it in, but were probably victims of Blizzard's anti-isle rhetoric later.
Ogre Island in Draenor wasn't scrapped: it is Highmaul. That island served as a step towards the Ogre Continent (which can still be seen in Draenor live map to the Southwest), and when that continent was scrapped the island was moved to the west of Nagrand. In the versions where the island is present, Nagrand ends where is now Highmaul and that also explains why Highmaul has so much terrain well worked and unused, outside what's the raid.
There is also remnants of an island south of Draenor. If I remember correctly, on the beta map, there was an island you could see the beginning of on the far south. If you go there now, there's a big strip of nothing. Just flat ground.
Very good video, and you have good points about islands not making into the game. That said there are more islands in the game than those you counted. More survived so to speak. Most noticably the Azuremyst Isles. Wether you count them as one or two islands, they survived. Then there are the Lost Isles. While you cannot go back to them, and only get to experiene this place as a brand new goblin, technically it is in the game, if in a limited way. I'd also like to mention Teldrassil, while it is a giant tree, it is also surrounded by the sea. The main ways to access Teldrassil is by either flight or boat, doesn't this also make it an island? - While you say 7.5 killed and I agree, I would state that there isn't 6.5 survived, but 9.5 survived. Or 9.0 if you only count the Lost Isles as half a point. I agree though. Islands do have a rough life. I hope Tal'dranath makes it.
You skipped at least one island. It was located South of Tanaris, you needed waterwalking, a soulstone, and 100% ground mount to reach it, because it involved crossing a huge fatigue zone. It was populated by pirates, and there was a strange square fireplace structure with a burnt pole sticking out of it. After Lich King launched, a goblin oil drilling rig was added to the island. The island was removed in Cataclysm.
Glad it was scrapped. They said we would be getting something "cooler" in its place, and we did in the form of Argus! I would much rather have an alien hostile world than a generic elven island which would probably be very similar to Azsuna.
The preserved areas of Netherstorm are in fact not what Farahlon looked like. They are just regular biodomes that the ethereals placed there to experiment.
Part of the scepter of the shifting sands questline , required you to go to the tanaris islands. whether or not they made us go there just to see the place existed... who knows?
There were also Strand of the Ancients and Isle of Conquest. They are both islands around Northrend that we only get to visit in instanced battlegrounds :p
If Thal'Dranath will be absent, the Broken ISLES will look more like the Broken Continent. I don't understand why Blizzard couldn't make Val'Sharah, Aszuna, Stormheim, Highmountain and Suramar as separate islands: this would seem more appropriate for the setting. And the piece of Outland Nargand in the alpha Draenor is Garadar. Perhaps the developers used it to make the Stones of Prophecy where Garadar whould be in the future.
Islands near Tanaris weren't scrapped, they were removed in Cata. It was part of the AQ opening chain. You did a quest for Naga and in return she buffed you to increase your swimming speed. Then you were able to reach the islands before fatigue. If i remember correctly they had some South Sea Pirates mobs on them
+Big Fred Machine I have made an annotation regarding this in the video. the islands were indeed not taken away in alpha, but moved much longer down south along the map. The objects in the video where then left on the bottom of the sea and the islands got new objects added before being removed in cata. I do apologize for the missing information. I try and avoid it but sometimes I miss things :)
The isle of Kul Tiras one of the most important for the alliance is also missing (Kul Tiras people were the navy force during the time of the 7 human kingdoms).
+technom8 No they won't. They delivered on Tanaan Jungle in another patch for WoD. It's pretty reasonable to assume they will deliver on Tal'Dranath in another patch like they said they would. They're perfectly well on schedule here with Tal'Dranath, so I'm not sure why we're all worrying.
you are not well informed.Tanaan was supposed to be in the wod since launch(leveling zone from 99-100),not in a content patch.And they said farahlon will be a later content patch.Thats why we are worrying for Thal'Dranath.If you have time rewatch blizzcon 2014(you have whole recording on twitch) farahlon was mentioned few times.I/we can only hope blizz will deliver with legion.So far it looks great/interesting.
+technom8 I personally think that they just used the "1 year expansions" thing to justify WoD and the SoO drag. I've not heard them use it since the Legion announcement or at WoD, although maybe they have and i've just missed it. I think WoD was just a failed expac. Legion looks like it'll have more to do purely from the basics of the systems we've seen released in the Alpha. I'm not going to tar Legion with the same brush just because blizzard fucked up with WoD. People are still too salty from WoD and just assume it'll all be shit forever, when thats just as illogical as assuming Legion will be amazing. Take it as it comes, Legion is looking pretty good but there's clearly a lot of work to do yet so no sense getting too hyped.
Yes i agree.The salt from wod still exist.I am not hyped or anything about legion but i just want another good xpack like tbc,wotlk...And if anyone can pull it off its blizzard if they sort their shit out.They even have new team for features and system we all saw them on blizzcon 2015. new peoples,fresh ideas is what we need
They certainly seem to have a bunch of good new Ideas for Legion, now we just have to see how they're implemented. I'd like to see them address why WOD went so wrong at some point though, because so much was scrapped and flat out removed it's mind blowing and i'm really curious as to why.
never heard about dragon island but damn that building looked cool. also at this point, blizz could just make an expansion with all their scrapped stuff thrown together
They were promised to be in-game. (Promise---Guaranteed) but arent. Though Blizzard said that Thal'Dranath would be in the game in a later patch, like the Isle of Thunder.
This 2 particularly were big features of both Legion and WoD respectively. Anounced at blizzcon and for a time in the alpha they existed. The previous isles like Dragon Isles were realy never addresed by blizzard, while this two were big promoted you can say. Also they would have meant a big portion of content of both xpacs, specialy in WoD that is now clasified as one of the xpacs with the less content overall. If we don't cound Tannan jungle for example, there are 6 zones of conent total, so 1 more (Farah'lon) represents a big % of the total content zones.
My hope ... if they know what they are doing (and Im not sure they do) is that they change the island into Kul'Tiras since its supposed to be that general area of the Broken Isles and it would continue Jaina's story arc.
You my friend are the most Under Rated WoW themed channel on You Tube. I am going to do my best to make you blow up and add at least a 1 in front of your current subscriber number. Keep up doing your amazing work.
well, they scrapped it for argus or the broken shore, can't really be mad about that. they were probably gonna try to give us that sunwell feeling with thal'dranath. fighting kil'jaeden at the end but this time following him
I wonder how they explain the missing island, when originally there is four from history. Dreanor has an excuse of being alternate reality. However, they lack the very excuse here. So it'd be hard for them to just add a retcon. Anyway, I really would like to see Thal'dranath in full glory. Maybe RIP? :(
Dragon Isles... Perhaps our last chance of a playable Draconic race? That, or another of Nefarian's secret labs, or an ancient faith aimed to dragons and ascension into one of these..
It sucks that he wouldn't be able to see the Dragon Isles being resurrected as a new continent, he would've been happy.
Agreed. Whenever I rewatch this video, I think of him being so happy about it.
Great video.. absolutely loved it.
+HeelvsBabyface hi
+HeelvsBabyface Hi Az :D
+HeelvsBabyface your videos are great too!
+HeelvsBabyface shut up fat fuck
+Storn Your* Sorry not sorry
Thal'dranath scrapped - Confirmed
aaaaaaaaand it's gone.
i hope that the "better idea" They have is very very good
+Ravager of worlds we all know that the ""better idea"" really means they ran out of time/money, shame really.
"the better idea" is much more better than this Island.
and now we have argus, an entire PLANET coming up. Yeah, I think it was a good trade.
aaaaaaand ther you have it! and entire planet with 3 zones. MUCH BIGGER than timeless isle.
Your videos are so underrated, good job
+Alex Billington thanks, i do try :)
You don't want islands.
You think you do, but you don't.
Blizzard changed their mind in BFA and they were right xD
my goodness. I am so glad I discovered this channel. this is great background talks while I begrudgingly do my Apexis dailies
This has got to be my favourite content on the channel haha. I only wish you were still here to keep the legacy going! Rest in peace.
Jesus, Blizzard treats Islands worse than Valve treats the number "3"
Not really. Blizzard has Islands in their games. Valve has no number 3
I know right and although this video is great and detailed it did not mention ALL scrapped islands such as vanilla Quel'danas or the islands that were not scrapped but straight up removed in Cataclysm with Blizzard telling us that they "sunk" or something...
MOP, my favourite xpac tbh
+Slyness69 MoP gets so much hate but honestly in terms of actual content delivered it was really good. Hopefully legion brings a return to form.
+Slyness69 Same tho lol
+Slyness69 Same here. Loved the story and what it did with the characters. Too bad it was apparently forgotten in WoD.
+Slyness69 Amen! Same here, and I've been around since the very first day of release. I had fun in TBC and WOTLK and of course Vanilla and yes, even in Cataclysm, but...MoP was kind of a moment of "...so this is what they're capable of? Amazing!" in terms of overall quality and fun. 14 months of SoO was not a problem to me personally thanks to the high quality of all the content released throughout the expansion.
People hate the expansion due to Pandaren, yet I love them and feel like they're a part of the Warcraft Universe. The story of them and the Moghu and Mantid = some of the best stories I've experienced in the game so far.
+Slyness69 MoP was good all the way up to timeless isle, that shit got worn out pretty fast
RIP Thal'Dranath
I hate how Blizzard promises a lot of things, then they just scrap it.
+ScrubLord Adisx Not everything pans out how you think it will. I doubt Blizzard is wasting resources on stuff that was usable.
@@urbaneyes2535 You're right, they definitely didn't waste half of WoD's development cycle remaking Gorgrond 5 times.
@@Korijenkins1414 lmao, also the alpha one was far superior
Pretty sure "Ogre Island" was the original location of Highmaul. Notice how, on the Alpha map, Highmaul's current location isn't just off of the mainland. Case in point.
Actually, the two Tanaris islands mentioned in the video around the 2:55 mark did actually make it to Live. They were part of the quest chain leading up to the acquisition of the item needed to open the AQ gates. Once the gates had been opened, however, they were pretty much useless.
Part of the challenge of the quest chain in question at the time was that the islands were placed very far away from the mainland to make it more challenging for players to actually get to them, as you had to be able to swim fast enough to get to them before dying from fatigue damage.
Edit: Oops, you actually corrected for this in the video, haha!
I really hope that we get Thal'Dranath. Another great video!
Rest in peace, Hayden.
I hope this makes it into Legion. And I hope Dragon's Isle makes it into the game somehow, hopefully as both a raid and BG.
Also, since all lands are islands, would the whole game be scrapped due to their hatred for islands.
+Brandon Schemers Fuck logic XD
+Brandon Schemers I honestly think that Dragon Isle as a concept was repurposed for Dragonblight in Northrend.
Farahlon was scratched farah lon ago.
I like how they put the name of it on the land xD
+Generalizedfeelings Every zone starts out looking like Thal'dranath does now. The map designers first put in an outline, fill it out with a general color of the zone, and smear the name across it so every level designer knows what's what. You see the name written across Farahlon too (including a typo) although they started placing stuff on top of the name. Thal'dranath is literally in the earliest possible design stage, aka "there will be stuff here".
+Generalizedfeelings Every time someone uses that stupid emoticon, a baby dies.
+Frankthegb i hate babies so, XDXDXDXDXDXDXDXDXDXDXDXDXDXD
Cody the Schmuck stupid emoticon? It's probably older than half of CZcams community
Big Kudos once again man!! you deliver such a great content!!!
Man, I quit wow before WoD (some say I got out while I still could) but watching these videos of yours *really* make me want to resub just to see everything again.
+Lrdvltr Dont save yourself 15 bucks. Its a shadow of a game nowdays alot shit gotta change big in legion else wow is officially dead per se. Might still have players but the game itself is very lobby based and the world is dead and everythign is RNG
I have been watching your videos since the start, and got quite bored of the music. Now after checking your channel again, you are doing commentaries, which is great! Keep it up!
Came back here after the announcement for Dragonflight. I wish you could see that the Dragon Isles were brought back...
Videos always so well done, keep it up :)
As a thought, I would have to say that I wanted Faralohn. However, most of Warlords felt rushed. And if Blizzard was also spending time bringing us Tanaan Jungle in a later patch, it would prove difficult for them to actually work on Faralohn I'd imagine.
You know, i think you are right on the "rushed" part. I think what happened with WoD realy, was that Blizzard abandoned the xpac, to work towards Legion. The reazon was simple: One year and a half of Siege of Orgrimmar left most of the people already tired of the Orc theme, so even tho WoD started pretty strong thanks to the models updated, and of course cool new content, people quickly got tired cause most of the time they were fighting orcs still. I know i get realy tired when i gotta run BrF, HFC, or any 5 man with orcs, and instead i don't get so bored with Skyreach for example. So people got fed up with orcs, subs started dropping early, and Blizzard chose to not make more WoD content and instead go for Legion at full strenght. In Legion we see quite a lot of diferent races and zones, like tauren, night elf, vrykul, even murlock and nagas, and of course demons mixed in there so more variety then in WoD, obviously trying to not repeat the issue.
Hey man, don't worry. We will enjoy the upcoming videos. Go enjoy the holidays!
I'm glad this was a good comprehensive list and not the same 'Top 10 Grinder' video.
the buildings on tanaris now feature the enginering quest to find the maker of blingtron in legion
#islandlivesmatter?
Love all of your videos, but this one especially. Feels very well-rounded and researched. Love it!
I've been a bit wary of Legion after WoD, but less wary than I felt of WoD in the first place. However, I'm glad you bring this up.
+smithypie Thanks. I sunk a lot of time into this. Still, made one hickup about the tanaris isles, but other than that, i'm very satisfied with the end result
Really loved this kind of video, keep em coming!
Think you just got a new Subscriber.... Great job! Love the info. keep it up!
I have hella screenshots from the time I explored the islands that used to be South of Tanaris, back in TBC. That said, I'm glad that some of you seem to like islands, far be it from me to hate on something you enjoy; personally, though, I'm not fond of them and I don't really remember people actually liking them when they were out. Usually they come out as a later patch to the game to add dailies or mundane stuff, because it's a relatively easy way to do that. I don't remember a soul who had actually liked the Isle of quel'danas back in TBC, it was a grindfest where you had to do ten dailies every day. As for Sunwell Plateau, back in TBC raiding tier 6 was not the same as raiding, say, Hellfire Citadel today; back then only a very small portion of the player base actually participated in Black Temple, Sunwell, or Hyjal, those were like the top 1% of players, it's not like what things are like today.
So, saying that that island supposedly added a load of content is not really accurate; for most people it added a bunch of tedious dailies, and for a very small part of the most competitive player base it added a high-tier raid. (And now naturally there would come a load of people who would claim that they had supposedly raided Sunwell regularly back in TBC; funny how these people seem to pop out of nowhere suddenly even though you rarely knew someone who did that back during the actual expansion).
Hayven, for what they said, Thal'Dranath is the first zone we go in Legion, for the starting experience, i think that's why it's not in the world map (maybe it'll be in an instance, for what they said in Blizzcon in the end of the intro experience it'll be destroyed, only some little parts will remain.
But as you said, considering what they did with Farahlon, i'm not 100% sure that this island will ever make into launch :(.
For the Dragon Isles i hope that someday they will add it, they can add it in the west of Ghostlands or east of Zul'Aman in a future Expansion, as they are not in the world map today, they can be holding it for the future :).
Amazing video and explanation as usual :)
Love your work man, keep it up!
Happy Holidays to you aswell ! Another great vid, i hope we can expect mroe frequent content from you next year :)
In Vanilla the Tanaris "Isles" you show actually were part of the blue Staff part of the AQ Opening Quest. You had to get a diary for that damn gnome and hunter his evil enemy! The only Way you could go there without drowning was with a buff from a "seawitch" ... a naga.
Isle of Dread from Feralas and Alcaz Island from Dustwallow Marsh could also fit onto the list. One was completely submerged and the other completely abandoned in Cataclysm.
Poor Islands. Never even got to see them in their prime.
once again awesome video and voice acting
I know this is somewhat pointless to bring up because of Hayven's passing, but I found out what happened to the islands off the coast of Tanaris
Using wow.tools' map viewer, You can look at the minimaps for the map files going all the way back to some early WoW Alphas, the islands and their structures are there for 0.5.3 and 0.5.5, but then, in 0.6, the islands were actually moved further south from Tanaris, and the structures weren't moved along with the islands whatsoever. Those islands are actually the South Seas isles that you go to for the AQ questlines.
I really like your videos, I just started watching a few days ago. You do a really great job!
Also Yojamba Isles bit the dust during cataclysm. You can still visit the area now but all buildings, npc's and quests are gone.
The islands south of Tanaris did have a purpose. They were part of the AQ scepter questline. One of the pages from Draconic for Dummies were on that page. There was also a naga you spoke to who would give you a swim buff to swim there.
Lost it at "blizzard's hatred towards islands" lmao, great video dude.
New island being added to BfA named Havenswood
Thanks, Merry Christmas dude!
A friend and I visited the Tanaris Coastal islands before Cata. Took creative class use and a mutual corpse run, but we managed it. There were gobs on the island, but none that interacted with us. So, those islands had made it in, but were probably victims of Blizzard's anti-isle rhetoric later.
Are you from Sweden? Sounds like that on your dialect.
next expansion "World of Warcraft - the great Island hopping"
This is technically true cause you do a shit ton of that in BFA
i love yout videos, keep it upp, been following you for a while =)
+Dr Porky thanks, it means a lot :)
Ogre Island in Draenor wasn't scrapped: it is Highmaul. That island served as a step towards the Ogre Continent (which can still be seen in Draenor live map to the Southwest), and when that continent was scrapped the island was moved to the west of Nagrand. In the versions where the island is present, Nagrand ends where is now Highmaul and that also explains why Highmaul has so much terrain well worked and unused, outside what's the raid.
We miss you hayven :(
I literally just cannot wait for Black Temple right now omg.
great video, very interesting. Let's pray thal dranath survives!
There is also remnants of an island south of Draenor. If I remember correctly, on the beta map, there was an island you could see the beginning of on the far south. If you go there now, there's a big strip of nothing. Just flat ground.
Very good video, and you have good points about islands not making into the game. That said there are more islands in the game than those you counted. More survived so to speak. Most noticably the Azuremyst Isles. Wether you count them as one or two islands, they survived. Then there are the Lost Isles. While you cannot go back to them, and only get to experiene this place as a brand new goblin, technically it is in the game, if in a limited way. I'd also like to mention Teldrassil, while it is a giant tree, it is also surrounded by the sea. The main ways to access Teldrassil is by either flight or boat, doesn't this also make it an island?
- While you say 7.5 killed and I agree, I would state that there isn't 6.5 survived, but 9.5 survived. Or 9.0 if you only count the Lost Isles as half a point. I agree though. Islands do have a rough life. I hope Tal'dranath makes it.
I wish i was an island in BC #islandlivesmatter Also, i like the dramatic transactions
Rest in peace...
Mists was my favorite expansion, and the Isle of Thunder was a huge reason for that. 5.2 is my favorite patch in the entire history of the game.
awesome video i loved it can't wait untill the new place
You skipped at least one island. It was located South of Tanaris, you needed waterwalking, a soulstone, and 100% ground mount to reach it, because it involved crossing a huge fatigue zone. It was populated by pirates, and there was a strange square fireplace structure with a burnt pole sticking out of it. After Lich King launched, a goblin oil drilling rig was added to the island. The island was removed in Cataclysm.
I wish they would finish some scrapped zones and use them in current patches to get players back to zones from previous expansions
I hope they put eversong and dranei starting area on azeroth and make it flyable zones
Glad it was scrapped. They said we would be getting something "cooler" in its place, and we did in the form of Argus! I would much rather have an alien hostile world than a generic elven island which would probably be very similar to Azsuna.
The preserved areas of Netherstorm are in fact not what Farahlon looked like. They are just regular biodomes that the ethereals placed there to experiment.
The Tanaris islands were still there up until Cataclysm, when they where then removed and the structures placed on the seabed, by the way :)
ISLE OF DREAD was removed/sunk from feralas zone in cata update, was a small quest island.
Part of the scepter of the shifting sands questline , required you to go to the tanaris islands. whether or not they made us go there just to see the place existed... who knows?
One of the islands in Tanaris is likely to become a part of Blingtron 6000 's mission.
There were also Strand of the Ancients and Isle of Conquest. They are both islands around Northrend that we only get to visit in instanced battlegrounds :p
Great idea for a video.
If Thal'Dranath will be absent, the Broken ISLES will look more like the Broken Continent. I don't understand why Blizzard couldn't make Val'Sharah, Aszuna, Stormheim, Highmountain and Suramar as separate islands: this would seem more appropriate for the setting. And the piece of Outland Nargand in the alpha Draenor is Garadar. Perhaps the developers used it to make the Stones of Prophecy where Garadar whould be in the future.
We miss you Hayven....
the tarnis Islands had a quest there in vanilla.
Islands near Tanaris weren't scrapped, they were removed in Cata. It was part of the AQ opening chain. You did a quest for Naga and in return she buffed you to increase your swimming speed. Then you were able to reach the islands before fatigue. If i remember correctly they had some South Sea Pirates mobs on them
+Big Fred Machine I have made an annotation regarding this in the video. the islands were indeed not taken away in alpha, but moved much longer down south along the map. The objects in the video where then left on the bottom of the sea and the islands got new objects added before being removed in cata. I do apologize for the missing information. I try and avoid it but sometimes I miss things :)
+Hayven Games kewl
The isle of Kul Tiras one of the most important for the alliance is also missing (Kul Tiras people were the navy force during the time of the 7 human kingdoms).
they will scrap Thal'dranath just like farahlon.they wont bother will "extra" content that big on a 1 year expansion model.
That's my thoughts.
+technom8 No they won't. They delivered on Tanaan Jungle in another patch for WoD. It's pretty reasonable to assume they will deliver on Tal'Dranath in another patch like they said they would. They're perfectly well on schedule here with Tal'Dranath, so I'm not sure why we're all worrying.
you are not well informed.Tanaan was supposed to be in the wod since launch(leveling zone from 99-100),not in a content patch.And they said farahlon will be a later content patch.Thats why we are worrying for Thal'Dranath.If you have time rewatch blizzcon 2014(you have whole recording on twitch) farahlon was mentioned few times.I/we can only hope blizz will deliver with legion.So far it looks great/interesting.
+technom8 I personally think that they just used the "1 year expansions" thing to justify WoD and the SoO drag.
I've not heard them use it since the Legion announcement or at WoD, although maybe they have and i've just missed it.
I think WoD was just a failed expac. Legion looks like it'll have more to do purely from the basics of the systems we've seen released in the Alpha. I'm not going to tar Legion with the same brush just because blizzard fucked up with WoD. People are still too salty from WoD and just assume it'll all be shit forever, when thats just as illogical as assuming Legion will be amazing.
Take it as it comes, Legion is looking pretty good but there's clearly a lot of work to do yet so no sense getting too hyped.
Yes i agree.The salt from wod still exist.I am not hyped or anything about legion but i just want another good xpack like tbc,wotlk...And if anyone can pull it off its blizzard if they sort their shit out.They even have new team for features and system we all saw them on blizzcon 2015. new peoples,fresh ideas is what we need
They certainly seem to have a bunch of good new Ideas for Legion, now we just have to see how they're implemented.
I'd like to see them address why WOD went so wrong at some point though, because so much was scrapped and flat out removed it's mind blowing and i'm really curious as to why.
1001st like from me. Also there was another island north of Gorgord, west of Farahlon, the islands got removed together.
I remember Gillijim's Isle and Dr. Lapidis isle both had zones made for them. I think I wandered into one of those once.
never heard about dragon island but damn that building looked cool.
also at this point, blizz could just make an expansion with all their scrapped stuff thrown together
Legion was basically this
I love the narration, you should narrate every video :D
Glad Gillijim's isle made it onto this list.
I pretty much hear Thal'Dranath and Farahlon throughout the entire video, why are these so special?
They were promised to be in-game. (Promise---Guaranteed) but arent. Though Blizzard said that Thal'Dranath would be in the game in a later patch, like the Isle of Thunder.
Brandon Schemers Ah I see
+YunaQQQQQ8
All I hope is that we have an instance within Thal'Dranath, like Tanaan Jungle with Hellfire Citadel.
This 2 particularly were big features of both Legion and WoD respectively. Anounced at blizzcon and for a time in the alpha they existed. The previous isles like Dragon Isles were realy never addresed by blizzard, while this two were big promoted you can say. Also they would have meant a big portion of content of both xpacs, specialy in WoD that is now clasified as one of the xpacs with the less content overall. If we don't cound Tannan jungle for example, there are 6 zones of conent total, so 1 more (Farah'lon) represents a big % of the total content zones.
RIP Islands
Enjoy your holiday, man.
My hope ... if they know what they are doing (and Im not sure they do) is that they change the island into Kul'Tiras since its supposed to be that general area of the Broken Isles and it would continue Jaina's story arc.
You my friend are the most Under Rated WoW themed channel on You Tube. I am going to do my best to make you blow up and add at least a 1 in front of your current subscriber number. Keep up doing your amazing work.
well, they scrapped it for argus or the broken shore, can't really be mad about that. they were probably gonna try to give us that sunwell feeling with thal'dranath. fighting kil'jaeden at the end but this time following him
MoP was so damn good, so much content
I'd like to see a collective of islands they should have scrapped. I'm looking at you Westfall light house.
those islands south of tanaris are related to AQ quest. and removed in cata coz quest chain removed totaly.
Forgot Kezan, Zandalaria, south Feathermoon Isle , Kul Tiras, etc. I would even put Coldarra on this list.
Thal'dranath scrapped... replaced by the return to the Broken Shore and the invasion of Argus.
I think we didn't lose much in the trade !
Great video man, just subbed
Join the wow island liberation front!
I wonder how they explain the missing island, when originally there is four from history. Dreanor has an excuse of being alternate reality. However, they lack the very excuse here. So it'd be hard for them to just add a retcon. Anyway, I really would like to see Thal'dranath in full glory. Maybe RIP? :(
Great video as always
Isle of Dread sunk in Cata, near feathermoon.
get well soon hayven :D
Another excellent video!
I give your rating system for islands a perfect score of 5/7
Dragon Isles... Perhaps our last chance of a playable Draconic race? That, or another of Nefarian's secret labs, or an ancient faith aimed to dragons and ascension into one of these..
The photo shown looked like there was old god influence in the tower. Twilight dragon flight maybe?