The Similar Stories of Farahlon and Thal'Dranath
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- čas přidán 25. 08. 2024
- This video is meant to wrap up the Thal'Dranath coverage which I have made on this channel during the Legion alpha and beta. To do so, we put the scrapped island of Wod and the "replaced" island of Legion next to each other and see just how similar they have been from announcement to the moment they were pushed off the game. Enjoy!
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i'm so sad I miss him And im sad because he wasn't able to see Argus and what was to come after Argus
That is so sad, i feel so sad. No person deserves to go trough hell and then just die, especially not Hayven..
"Reason for its removal was that it did not fit the story"
Same shit they pulled with Abyssal Maw. :/
stuff gets cut. I mean in the game bioshock infinite they cut I believe something along the lines of 20 games worth of content.
I thought Abysal Maw was scraped because of people disliking VayShir underwater mechanics
Except the fact that Abyssal Maw had lore to back it up while Thal'dranath was only seen in Legion and was never seen or mentioned before so we are saved from a major retcon right there (~ ̄▽ ̄~)
+Bulink There's no way that's fact
***** dude look it up they cut a ton of stuff in that game. it is true.
Even before watching this video I just want to say that I have such big respect for you. You're fighting against cancer and yet upload videos on a regular basis, you're staying strong throughout all of this and that is amazing. You are an inspiration to all of us! Love from another part of Sweden :)
Thank you Lukas. As I said in my previous video, I get a lot of enjoyment out of this entire community and to be able to stay creative. I believe its important to hold on to the things you enjoy, especially when you got a big fight ahead. If I can inspire someone on the road as well... Then that is simply an incredible bonus :)
I like that you back everything up with facts and evidence so it's not just. Salt, salt, salt. There is something more than a baseless opinion here. (Which I see all too often) It's great to see that you can find the time and energy to do all this research with your condition. (Don't overwork yourself now) Also if/when you feel up to it could you maybe do a video on the dire maul instances, it would be nice to see if they are all one big instance or if they are completely separate. You take care now. :)
Warlords had waaaaaay to much cut content really. Capitals, Shatt, an entire islands and not really anything added into the planet.
well when you look back at all the people complaining about it, and yelling at the dev you got to think that it got in to their heads.
All while bragging they've never had as many devs/people working on WoW
clawhammr666 Activision needs money for dividends and blow.
Guys... this is a thing.
Look up Brooks' law :"According to Brooks, there is an incremental person who, when added to a project, makes it take more, not less time."
If Legion gets a shit ton of content, it's because they hired a shitton of people during WoD.
The large amount of scrapped content is in WoD is indicative of a large new workforce trying to make stuff and fucking up.
Philip Balfour blizzard does what blizzard wants they may be under the same umbrella but they dont take shit from Activision its part of the agreement
I'm sad to have only just discovered these amazing videos. It's a damn shame that there will be no more. Some amazing content that I'm still working my way though. R.I.P
RIP hayden so sad that you never see azshara or nzoth :(
Thal'Dranath for Argus? I'm cool with that :p
Gomace, The Dirt 5 Rengar ooooh yes me too!
yup, pretty decent replacement, although argus would have served better in a space expansion where it could server as a hub between worlds, its still pretty sweet
This is exactly what I wanted to say, when I got to Ian interview part. :D They scrapped it because of Argus. :D
i'd rather argus be an expansion than a bread crumb.
considering how much is going into patch 7.3 so far i think it will be far far better then just a "bread crumb" of a patch
Cataclysm proved that an expansion's new lands don't have to be one, unified continent.
I would love it if Blizzard would give us an expansion that brought back Farahlon, Isle of Giants, Ogre Isle, Thal'dranath, and maybe some other lost islands all together as the expansion itself.
The Dark Below - An expansion where we find an Atlantis-type underwater contininent that has all the isles that the Maelstrom has swallowed.
JJTHEHALOKING It was a joke. How did the Maelstrom on Azeroth swallow Farahlon from Draenor?
Hm. I hadn't read that comment. That's a shame.
No, they said the revamp of the old world was their regret, because it took too much resources away from endgame content (the new zones) and that they had run out of time to do everything properly to their standards. Look at the bare-bones update of Arathi, or the copy-paste questing between Alliance and Horde in Twilight Highlands.
+Verunme Yeah, the revamp was a massive undertaking. But Cataclysm still felt... more finished than WoD did. That is why the removal of Farahlon hurt so much. It was taking away from something that already was quite thin to begin with.
Rip Havyen Games, he didn't see that WoW added Argus into the game
Blizzard seems to hate islands, and can't realize they work very well for roleplayers but what can i do, i'm just a roleplayer.
anyway, nice video! keep it up!
I know how you feel....islands are cool anyway
Don't worry, you can go to Suramar, can't you ? (with the costume)
+a number 9 large of course, but if you're roleplaying, for example, as a guild of vigilantes, well, having multiple islands to visit, make people split in groups and all adds a lot to the roleplaying. After all, Suramar is a city.
+a number 9 large even if Thal'Dranath was just filled with more ancient night elf ruins, someone could roleplaying as an archaeologist could find these ruins, camp there, etc. As i said before, islands have a lot of potencial for roleplaying
You could talk about Farahlon all day and i'd listen :D
What a coincidence because I could talk about Farahlon all day ;)
+Hayven Games That should be an infant achievement ;)
I used to think it was 'Far-ah-lawn', but it's 'Fare-ah-lawn'...? Is it just accents?
i fucking miss hayven
The last time I was this early Thal'Dranath still existed!
well it still exists its just now the broken shore...
Bulink Thal'Dranath is south of the Broken Shore....
CircusActProductions they changed Thal Dranath in to the Broken shore dude
The map they show in the video even shows it being below the Broken Shore....
Hope all is well with you today! C=
I wont be up and running for yet a few more days but everyday is a slight improvement :)
+Hayven Games 💚
get well soon!!! you can win bro
Thal'Dranath = Elven Ruins, Forests, Swamps, etc = Shit load of texturing and work...
Argus= Fel Fire, Rocks, Dirt, no flying = Cooler Story Arc with way less texturing etc. to do...
So they opted for Argus ;)
Argus has more unique textures and assets than any other Legion zone. So, Argus would have taken more development time than just finishing Thal Dranath
So, if you listen to the audio drama for legion, Thal'dranath is explicitly mentioned as being what is currently called "The Broken Shore". It's still there technically.
well farhalon dissapeared with no warning, where thaldranath was atleast mentioned why it was dissapeared and it will be replaced, and with 7.1 allready announced.,..
At least we'fve got a mini-raid Kharazan...
Its not a Raid, its a dungeon. The Mini-Raid will be in Stormheim.
no 9 Boss Dungeon Kharazan mini Riad Stormheim
Yeeeeeee, Stormheim
Great video as always man, 10/10.
I just wanna share my thoughts on what realy happened with Farah'lon and the whole WoD... I have this theory that the problem why WoD failed so bad was because they saw the interest quickly droping, and they choose to just cut the support on the expansion and let it die, to instead focus on the next expansion and try to recover there.
I personaly think WoD had good potential. Had they actualy done patches and kept delivering on it, it would have been an actualy amazing expansion. The art is amazing, the zones are beautiful, the questing was god damn awesome, the lore that was presented and the cinematics... all good...The raids were ok too... So what was the problem???
Variety.... that was the issue... Before WoD we had a patch full of green skin content, and no, i don't hate it, i am fine with fighting orcs.... But patch 5.4 lasted for 1 and a half years, with the most of the content being orcs all day, and before that we had the other patch with the barrens thing where we fight orcs too, and before that there was a lot of orcs in the patch with the pvp zone in Krazarang. So lots and lots of people were tired of orcs, and then yet WoD was 75 % orcs again. There was not much variety. Mostly was orcs, with a bit of draenei, a bit of Arakkoa, there was a tiny bit of the plant guys and almost nothing of ogres.
I did ask some friends, cause i had noticed that myself, for example, was tired of doing the dungeons.. but not all of them... I still enjoy a lot Skyreach, Auchindon... what do they have in common? There are no orcs in there. My friends agreed... they were sick tired of UBRS, Iron Docks.. and until then, they had not understand why. So the thing is, they saw this... Blizzard noticed the interest of people had already droped, and it was obvious that to keep on pushing on the expansion would lead to nothing but more people quitting. So they cut the expansion, rushed the last content, aka HFC, even tannan jungle... I don't think this was the original plan for Tanaan.. just another treasure island? It feels too hollow. Im sure they just did this cause it was faster, just to deliver something, along the raid, AND to end quickly WoD.
So they saw WoD as a lost battle, and choose to move on... to spend resources on to complete Farah'lon was stupid then, even if the concept was good, im sure they saw that not a lot of people would realy enjoy it, if it was just more orcs. And im not saying that i personaly wouldn't have enjoy that, but im pretty sure many people would have feel tired of it, even if they did not realize what was the reazon behind their own lack of interest.
So Blizzard answer was to not make more real content for WoD, switch their resources towards the new expansion, and try to use what they did learn from WoD. That's why we see so much variety in Legion... i mean... we have Demons, Elves, Vrykul, Tauren, Murlocks, Nagas, this new race the Troggs, Harpies, the Nightborne and their wretcheds, etc. And i think this was a good idea. They also did learn that not having content in the old zones was a bad idea and so they adding lots of stuff for us to do that takes us back to old places, like Northrend and Eastern Kingdoms.
WoD was a good expansion imo, had good lore, good quests, awesome places. The new toon models realy revitalized the game. It realy feels like they did rejuvenated the game with the new graphics, the armor looks better with the new toons, the zones looks amazing, everything looks so good and fresh, much better then any previous expansion. The problem? They didn't finish it. They cut like half of it, in order to move on to the next one, thinking that people had already gone exhausted with the orc theme.
What do you think?
WOD was just a setback?? MERELY A SETBACK!
Coming back to this long after the fact, its crazy that this seems to imply that the entirety of the story of going to Argus was only decided while the expansion was finishing up 7.0 development. Really goes to show how poorly planned out a lot of the story in WoW is.
Farahlon was supposed to have Draenei cities and it would have been fun to see more of the Primals. See how the Draenei view the Botani would have been very interesting.
well now atleast we know what their idea for the "island" for 7.2 is ... not thal'dranath but the planet of the space goats .. i mean draenai - argus
Na4oLibre indeed. And I am personally loving it!
Hayven Games it just fills you with hope this time we get a proper island like in the good old days of quel thalas.. and yes im spelling it wrong its been 8 years
Yo!!! I'm posting here because this is your most recent thing about it. Now that legion is live I was on my DK at the new acheus location over the broken shore. I jumped off of Archeus onto the water and used water walking to go over to where Thal'Dranath used to be... it kind of looks like its still there they just sunk it. Its also WAY, WAY more developed then last we saw. Its all underwater but the plants and shit are everywhere and even buildings and such down there.
I am very happy that Thal'dranath is scrapped/being replaced. I couldn't bear the boringness of playing in another elf zone in this expansion. Don't get me wrong; Val'sharah and Azsuna are both unique, awesome and original. Suramar... JUST EPIC! But rather having another copy of one of these zones, having original content is way better.
Also I saw in the comments that some people believe that Thal'dranath replaced for Karazhan. That's not the case, we already know that there was going to be a mega dungeon for 7.1. It was announced during Blizzcon 2015.
I just can't believe people are mad about content being removed that had no details about it to begin with the only details we got were after it was already removed. It was just a named shaped in the water.
CC on: "What is on the island?" "The tomb of sogginess" Me: a wet tomb?
When I had the CC on it said tome xD so soggy book lmao
Probably what they mean is that Argus will be cooler
I doubt it, Fel fire has a strange way of staying hot and has the tendency to spread to certain uncomfortable areas.
RIP Hayven. Thankyou for your videos.
Crying shame about both islands, especially Farahlon. Ashran was a very poor substitute.
Warlords was 'merely' a setback Hayven, not 'just' :P
Konuvis oh god... I am ACTUALLY ashamed I made that mistake xD
Hey Hayven, I'm not sure they could overhaul Thal'Dranath like Gorgrond because it was in Warcraft.
Could you give me locations were the Mountains were called Frostfire Ridge and Gorgrond?
God Damn your videos are amazing. Keep up the good work, man!
You covered this in the past, but i'm not arguing! You covered it in the right way!
Great vid! Hope you're well! ^^
Thanks! Yeah, since I have followed Thal'Dranath from the very start, I wanted to take this opportunity just before the launch of Legion to sort of wrap it all up ^^
Hayven Games Once again, you did well ^^
Looking forward to see what's next! Keep the EXCELLENT work, and once again... STAY HEALTHY! ^^
dude,it would be so cool if they kept thal'dranath as patch content and it was like a optional leveling zone,great video dude!
It still exists, infact, it's the broken shore.
thunder wolf yeah but the broken shore is nothing near what thal dranath was supossed to be
The real excuse why Farahlon was scrapped: Tanaan Jungle was supposed to be endgame zone for all lvl 100 since WoD launch and Farahlon would be later story patch or last one as filler content between expansions. But because they were behind with Tanaan Jungle, they did what we have now.
@5:50
Yeah, it didn't fit in the story because the story was crap from the start.
love all your vids. stay healthy man.
I'm going to set myself up for disappointment but I hope that thal'danath does come out later with a raid and is meant for max level characters.
release of 7.1 Trailer before legion is even out, showing they have quite some content in store for us. And as nearly all of the stuff they talked about is already in the game im almost 100% certain we wont be bored. Cant say about the fun/gameplay though, as i didnt play alpha.
The issue with simply "redesigning Thal'Dranath" is that there's lore tied to it, history that has existed since the RTS games. To redesign it to deliver something else is to ignore that lore and the reason it's existed all this time.
In the end, if we get an island of similar size and hopefully the expected quality, then I think Thal'Dranath and it's removal becomes a non-issue.
What do you mean it existed before? Thal'dranath was first mentioned Legion and never before.
it was in the RTS games.
+Sophie Jones ..no?
It wasn't.
you can still see Thal'Dranath in the monk command table!
Turns out they are working on Argus and a major argus patch INSTEAD of Thal'Dranath, for once I have to agree that blizzard did a good idea. I think an entire planet takes prio than just another island with no proper content planned.
I have to believe Ion when he says they had a better way of presenting the purpose of Thal'Dranath. But, part of me believes they say things like that because its a more positive and interesting answer than "budget restrictions" or "schedule conflicts". I've worked at a minor developer years ago to see that if something can't be released at launch, it goes into the list for patches and if the budget for patches this year can't accommodate everything in the list, business prioritizes from must haves to nice to haves to completely optional. Perhaps they realized this was considered optional and took the content and to avoid losing that, incorporated it into what already existed.
Hello Hayven. I was wondering, are you using older footage or is there another program you can use for the "Free Far Sight" camera? I've been wanting to work on a few youtube projects where I basically pan over the areas with their respective music playing to make a long chill video, but FFS is taking a long while to update (because Legion is a pretty massive change.)
I really enjoy your videos. Keep up the good work. :)
Unfortunately FFS is still unavailable for the current version. I am recording footage for videos like this on old builds so there is no other software I have to recommend currently
I think Blizz learned from the incomplete mistake called 'Warlords of Draenor'.
Love your vids as always; one totally random question, haha: back early in the WoD beta, the Caverns of Time were inhabited by a lot of new infinite dragons. I guess Bliz might have been planning some storyline with Kairoz and the infinite dragonlfight before having him killed off. These dragons were removed later in the beta, but I was wondering if there might be anything about that in the game files? I know it's a long shot, but it's always interested me. Same for how in the Legion alpha there was a storyline involving Wrathion in Highmountain, which was later completely removed. Anyway, no worries if all this is totally removed from the files considering it was in the alpha and beta, but just thought I'd ask in case there are any leftover files in there which might hint at what they intended to do. Hope you're doing well, keep up the awesome vids.
There actually used to be more traces of this a while back. This is all connected to the initial entry way to alternate Draenor which was supposed to be a large hourglass called the Chronal Spire overlooking Tanaan Jungle and connected to the Caverns of Time. It could be seen on one map showcased at Blizzcon 2013, and the actual spire was on the development files for Wod (I have a video on it).
When the entry way was changed to the dark portal, the traces of the spire and dragon flight was cleaned up, but for a long time into Wod, a bronze dragon used to spawn if you went to the location up the mountains near Zangarra where the Chronal Spire used to be.
So yeah, there was more to it than the dragons in the Caverns of Time :)
According to a Questtext, Netherstorm looked like Westfall.
great video as always
Undestroyed Netherstorm would probably be like the Tanaan Jungle
In the following addition surely there has to be an island which will be cleaned during an alpha or a beta of testing. (It is written by means of the translator, excuse for mistakes)
this is why im sceptic about the new "What's next" announcement.
6:50 Yeah... I doubt Stockton was lying, but I agree that it comes off as dishonest from our perspective. Blizzard may have had a lot of considerations for how to integrate Farahlon's content into the larger Iron Horde / Burning Legion storyline, as all the other zones of Draenor did, but couldn't come up with something that they wanted to produce. Stockton didn't give any specifics on what they were going to do with Farahlon or why it wouldn't fit with the rest of the expansion, and just condensed it down to a vague statement about, "the story that we were telling." I fully believe that "the story" of why Farahlon was cancelled has much more to it than that.
We'll never know if Blizzard continued working on Farahlon's geography or art assets, as we can see much less of what Blizzard is doing during patch cycles than expansion cycles, and they don't include any assets they have already produced for future patches or expansions, for obvious reasons. But we now know that they are sometimes willing to add island zones to the game that are a complete departure from the main story of an expansion. Mechagon has little to do with Azerite, the faction war or the Old Gods, but they decided to produce this content anyways. I'm glad they did.
So what I gathered is they pulled a Scarlet Monastery: they had it planned to be much bigger and a little oversized but scaled it down to still fit its purpose but be just as awesome. I'm fine with them doing that; but I'm still pissed about farahlon
"Thal'dranath, it'll be there in a patch, alright moving on"
That right there. That was when they admitted it wasn't happening. This era of Blizzard had a fetish for showing content that they were never going to release, I swear
"We got a way better idea!" Another Selfie Cam filter? PogChamp
People hate on patch 6.1 so much. Not only did it bring us the revolutionary S.E.L.F.I.E. cam, but it also came with THE MOST IMPORTANT feature of Warlords of Draenor...
The Treasure Hunter follower trait >:D
Really cool video dude. I am still upset that this is something normal for them apparently. But hey what can you do.
Hey, do you happen to know if there is an alpha build of the GUILD garrison that were talked about at Blizzcon or something ?
Take care
Not with absolute certainty. However the tenth scrapped garrison design in this video (around 5:45) seems waay to big to ever have been intended for a single person garrison. So that might have been some early work on it.
czcams.com/video/PpLBNdDyQZg/video.html
Oh yeah that's plausible. Didn't think of it when i watched it :)
A question you may have answered a thousand times but how did you get those reaaaaaaaally early alpha access (like vanilla ones). That's stuff isn't public isn't it ?
Blizz's better idea ?
The Legion invades Draenor in Farahlon /trolling/
remember Yrel proposed Khadgar to help if needed XD
Far'anath The island of forgotten technology where many techs come to gather for a better understanding of there future.
Farahlon was, in my opinion, the biggest part of why WoW subscriber numbers dropped during WoW.
Part of it was people wanting to see Netherstorm, which was many people's favorite zone from TBC.
The other part was the major content dought.
If Thal'Dranath doesn't make it in, I might quit myself -- I'm a massive lore nerd and once I learned that Thal'Dranath was the island that Gul'Dan raised in "Tide of Darkness" if I recall, in which Gul'Dan dies in the timeline set pre-Draenor... as the Gul'Dan we know as serving the Legion is from the Warlords of Draenor timeline.
This to me would be the single biggest disappointment from Blizzard to date, so I genuinely hope they end up releasing it.
Eduit: Unless I missed something somewhere, the tomb of Sargeras is on this island -- but I haven't played the beta so I don't know what's there right now.
The tomb of Sargeras is the huge tower on the broken shore. It's not on Thal'dranath
Alec Sheehy
Oh! Thank you for the clarification, I was used to the version of it that appeared in WC3 so I didn't expect it to look like that.
Right, there was the Tomb of Sargeras Audio Drama saying that The Tomb of Sargeras is on Thal'Dranath, and In the game The Tomb is on the Broken Shore, he was speculating that the Broken Shore is Thal'Dranath.
It's weird that blizzard removed the legion isle to "add something better". If I didn't know better, I would think they were saving all the islands for another expansion. With pirates, ship mounts and the such.
Just an idea but ship battles are more likely than flying mount ones and they can always add unused content later down the line. It gives you a reason to explore older areas. Then again these are the selfie guys :/
Yeah that's the major difference. Sure both were scrapped but... Farahlon was scrapped for a garrison shipyard mission. Thal was scrapped for Argus
great video! well done!!!
He died before he got to know the new idea was argus..... how sad
so sad he never got to see argus/ the end of legion. RIP
I think that better idea is either gonna be a Troll zone (Zandalar) or Kul Tiras (and I think this would work with Jaina's character arc).
It is going to be Kul'Tiras, Jaina goes back and establishes a new base.
Later patch? Probably a new expansion after Battle for Azeroth, similar to Cataclysm but adds a lot of new content and areas around world of warcraft, including Farahlon and Thal'Dranath
Many people talked about an upcoming patch that would fix lots of issues and better graphics, maybe this is when we're gonna get these zones
Just hoping
Now we have Karazhan, I believe it's worth it
It's a shame when _any_ content is cancelled in World of Warcraft, including these two zones. But of the planned zones which were cancelled that we know about, these are probably some of the least interesting to me. There isn't any indication that Blizzard had any fantastic ideas for what to do with them, and that lack of inspiration might be part of what led to their cancellation.
Netherstorm is one of the most striking zones in the game, but not much of what made it awesome would have transferred over to Farahalon. Netherstorm was cool because of just how shattered and ruined it was. What would really be nice is a new zone with a similar broken theme, and we got something very close to that with Argus.
Nothing is known about Thal'Dranath other than it was yet another zone with ruins from pre-Sundering Night Elven civilization. Night Elf ruins zone #13. It's not a location in previous lore, and unless Blizzard was going to do something unique with the zone, it didn't need to exist. Trading Thal'Dranath for Argus was the right choice.
I think one reason they scrapped Farahlon and left us withou content in wod, was that they focused on Legion, but then again, why would they scrap Thal Dranath? Also I guess it could be a cool island to get if they realise a Naga/queen azhara Patch or Expansion
Legion has the potential to be a great expansion, but that's only if Blizzard does it right. Warlords also had that potential when it was announced, and they messed it up badly. I think they have realised what a mess they made, and they may finally be able to give an expansion without a massive content drought if they keep releasing their patches like they are planning. But like you said, trust is earned, not given. We'll just have to hope that we don't end up fighting whatever end boss we get for another year (Am so sick of Hellfire Citadel, I can practically quote the bosses XD)
Miss you man. RIP
It's really difficult for Blizzard to commit to a solid expansion content overview at a Blizz con, unless the game is already a week from launch. It's like the reverse Valve problem. Instead of giving players next to no notice about a new release and relying on annoying easter eggs to reveal their games, Blizzard shows players alpha concepts like they're going to be in release when a good fourth of previewed alpha content is going to be cut. I just hope Legion is going to rework Thal'Dranath in some way that won't make it as forgettable as Ashran.
You know what would've been a better idea for the newer island rather than just throwing it away out of laziness? because more nightelf ruins aren't ever a bad thing.
Have dalaran crash into the zone and smash some buildings, it can then land almost in the center of the zone and you'd be able to leave dalaran on foot and fight mobs at the "gates" of dalaran fighting back hordes of demons at the edges letting the mages of dalaran and maybe even horde and alliance forces show their support of dalaran outside, it could also be a reason to drag jaina back to defend and annoyingly have to fight along side horde once more.
Then the island could have a smaller number of areas inside a broken city dalaran fell into which besides the demon onslaught could be fairly empty of hostile mobs, heck to explain the fact it isn't on the map right now they can say it was under water but when dalaran fell the spell that kept dalaran in the air had its magic taken by something on the island we might need to discover to get dalaran fixed before the end of the expansion which raised the island out of the water for dalaran to crash into! (i imagine the mages should shield dalaran so none of it would be damaged but it'd almost level the island it landed on)
Which could then lead the legion to attacking it with ground forces as it seems 7.2 will bring air forces which get dealt with in a quest it could also have another zone for my idea with the Legion space ship flying between the zones each day and give bonuses to the emmisaries or world quests rather than just adding static mobs, the ship could launch an attack each day adding legion troops and giving more bonuses to completing quests during it, including the new broken shore zone there are only 6 zones which would be one day short And i felt having demons attack dalaran with how small it is would disrupt everyone.
But hey i'm a dude who doesn't get paid anything to think up ideas that sound cool but might not work in practice but at least i don't say here have a cool island then take it away! lol
Farahlon maybe gets a new Chance if the light corrupted Draenei come to our Azeroth and we must go later back to their version of Draenor maybe to get Titan artifacts from there.
My Idea was to send the Followers to Farahlon and other Islands first and a week later the players could have played the Followers while reading their reports about the travel. Like in pandaria. This would have been a side story so it would have fit in.
Thal'Dranath maybe could be important if the Dragons will be allied Races.
Ah okay that kinda fits, too, that it is just the tomb of Sargeras.
I actually think that Netherstorm is actually Spires of Arak
Another great video mate :)
I was thinking about this for a while... ermm.. what if.. (it's a long shot but hear me out :P) blizzard removed Thal'Dranath from the map and said we are not doing anything with it so people would stop bugging them about it.
Now what if they have breathing room to secretly work on it and then blow our minds with a modified version of tannan jungle / timeless isle etc.
They definatly blew me away with the return to kara vid, i wasnt bothered about legion hype wise but after that vid i am now :) ... now imagine we are x months into the expantion, we have cleared all raid content, back to twiddling our thumbs in orgrimmar
Then the next day on mmo-champ front page coming soon...
Trailer for patch 7.x Welcome to Thal'Dranath (or something), wouldn't that excitment make you think blizzard have got the idea and started listening to what we want... i get the feeling blizz give us what "they think" we want.
If you think about it they are wanting to make 5 man dungeons relevant again, so what do you do?, hang on the community loves kara why not make that a 5 man people will play that till they die of starvation ( i know i will :P) ...ok so we have got people doing 5 mans again good, so the next patch bring out Thal'Dranath you have the chance for a new raid and maybe a couple of side dungeons to catch up on gear (basically what they did with icecrown cit they had 3 additional dungeons) they could also have quest hubs and bonus areas in it,
Tbh they would be stupid to just delete it when there is so much potential for that space, im sure it will make an apperance just got to keep screaming at them till they listen :)
Anywho im rambling, a sincere Thank you from me for the work you do, i always enjoy watching your vids you should be proud that you keep so many entertained.
Peace
You're really good at sounding calm when you're mad xD
I feel like you've beaten this subject to death but just can't let go of the fact that Blizz removed two content islands.
Don't worry, I'm not against you and I don't mind the vids, I've always been skeptical about Blizzard. Ever since we got Garrisons instead of player housing.... That's when I realized they don't really listen to their player base.
I mean I know there were other times that were red flags but i really wanted player housing, I still do. I was pissed when all we got were profession killing gold machines.
In the case of Thal'Dranath, I don't understand how anyone could possibly care. It was never anything more than a name and a place on a map. Farahlon was maddening because it's SUPPOSED to be there. It's one of the few areas of Prime Draenor we know to exist pre-destruction. Even if it hadn't been on the map, it would have been clear that it was cut, since it is supposed to be there.
Broken Isles are a relatively blank slate. Without it showing up on the map, we'd never know that it ever existed at all. So who knows what the intention was with Thal'Dranath. Given the fact they never got beyond giving it a shape, they may never have made it past story-boarding. If there is another lack in content, I'm not going to point to that as a reason why, whereas Farahlon was clearly part of a more robust patch schedule.
I think they can do better in terms of a content patch than going to yet another island to experience content isolated from the rest. Give me more content like the artifact quests that take us to different locations in the old world. Use phasing to bring us more stories from the Broken Isles like we saw in the Vale of Eternal Blossoms and Krasarang Wilds. Or do something totally off-the-wall, like sending us to some Legion planet. They give us stuff like that, and Thal'Dranath will be forgotten, like the Island of Doctor Lapidis and Gillijim's Isle.
Love ur channel
Miss you buddy but your vids do you justice.
As far as Farahlon and Thal' Dranath is the same stuff they have pulled for years... They're not interested in developing new content means they'd have to hire new wriers andn creative teams... So they'd rather have an excuse of nowhere to go... It's the same rabbit hole they'll stay in and it'll be this that finally ends the game, but for now it lives on...
May I ask where you are from? I can't put your accent. Just curious :-) Nice video, as always.
Horde broken shore scenario spoilers below and some minor spoilers for the questline added last tuesday below.
I think Vol'jin's gonna become a loa and he's gonna take us to the ruins of zandalar and since in MoP they mentioned it was sinking it could have a heavy naga and old god presence, and maybe they could even add a troll raid where we fight King Rastakan and the Loas like Hakkar? Also think when Jaina teleported out of dalaran she went to Kul'tiras to build up an army. Possibly Argus too? Perhaps to fight Kil'jaedin? Cause Velen sure is tired of his crap.
Btw what about those legion invasion ships? Are teu hollow inside or did they start doing something inside and dropped the idea? Os it possible to have a lol inside? Normaly when you get close you get kicked out and killed.
5:23 @Mamytwink :D
Son accent en pls
Thank you for making this video. It shows everyone how Blizzard uses their shady tactics every expansion to try and make us beLIEve they are not cutting content for dollars sake...
So instead of an Island we got 3 zones on another planet, how's that cutting content?
Thal'dranath the only island that made the broken isl(and)es made it look like isles
there will be new updates about the crypts in near Karazhan I hope you will find news about the new dungeon.
"We couldn't fit the zone in the story"
Is that the same reason why you scrapped the sensible Spiral Hourglass for an terribly explained replacement of the Dark Portal?
Is that the same reason why you threw in Archimonde with all the horrible plot-holes instead of making Grommosh the final boss?
SERIOUSLY, WHY NOT FUCKING GROMMOSH?
I think the major difference is that Legion is actually a great expansion with really cool places to explore. The content wasn't exactly cut, but replaced. Warlords of Draenor cut a lot of content off in favor of Ashran (WHAT A GREAT FUCKING PLACE THAT WAS, RIGHT?). Because, TBH, I would love to go to Argus MUCH more than another Island that was probably gonna be fel-infested anyway.
WoD was an exercise in giving up. The worst thing is that there was so much potential that was squandered with that xpac.
I'd happily trade any zone for argus tbh
God, I love your voice. If i was to pick someone to read me a wow novel, it would be you, no doubt!
Hi Hayven. Love your vids btw. But i feel like you've covered this topic already in your previous vids.
Can you how it really looks of ahn'Qiraj, that would be awesome.
Oh and you're awesome.
4:42 there's two dalaran in the distance?
I feel like the are still working on Thal'Dranath they just took it out of the patch codes because if they really did come up with a better story then maybe they dont want it revealed just yet and are saving it since it could have the next tier of raids on it?
I hate how Ion says "I think youll agree that it's cooler than what thal'dranath would've been" How exactly are we supposed to compare when we never even got to see the concept of Thal'dranath.
I think Farahlon will be the new starting point of futures ogres of the Horde ! xD
well luckily their giving us argus
AT this point in time, knowing that we're getting Argus, I think this was a fair decision.
werent there 3 islands we missed in wod? wasnt there faralon an oger one and another ine?