How Scholomance EVOLVED from Vanilla to Mists of Pandaria
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- čas přidán 25. 08. 2024
- Scholomance used to be a much bigger dungeon than it is today, similar to old Sunken Temple or UBRS. Today, we will take a look at how the school of necromancy has changed from vanilla to the revamp. Enjoy!
History of the Ashbringer video: • The EVOLUTION of Ashbr...
Music used:
Intro: Mark Petrie - Holy War
Blizzard music (Reaper of Souls)
Outro: Silent Partner - Yard Sale
What to watch next:
The evolution of Ashran:
• How Ashran EVOLVED fro...
The evolution of Scarlet Monastery:
• How Scarlet Monastery ...
Tweet me @HayvenGames
Scholomance was one of the few dungeons I wasn't able to play through in Vanilla. After watching this video, it boggles my mind to see how much great content was cut. The atmosphere was completely destroyed and now it looks more like a school for Scooby Doo villains.
Chris sims as long as you pay the subscription fee for retail WoW (legion), then depending on where you live, it's not illegal to play on a private server.
watching the footage of the old dungeon brought back a lot of memories of vanilla death, vanilla is often viewed through rose colored goggles but certainly was not lacking in depth, content, mystery, challenge and reward.
Lmao I feel kind of the same
Ye all that great content. You guys realise there was no effective difference between a boss or a trashmob right?
@@tacob0 you just don't get it
one of the bigger middle fingers we got from blizzard over the years
You forgot to mention that in the Laboratory was an Alchemy table that was used by alchemists to create flasks. During Vanilla WoW, this was one of only two tables in the game, the other being midway through the Blackwing Lair Raid. This meant the only viable way of crafting flasks as an Alchemist was to run Scholomance whenever you had the required materials. This also made the already expensive consumable even more costlier.
+Hasnolife17 Wow lmao, vanilla WoW was so insanely difficult. I wouldn't ever want to go back. But I wish they hadn't dumbed down the game so darn much.
+Derrick Jee There is a charm to simple things being difficult and tedious. It makes the end result more satisfying and then when you use the fruits of your tedious labor to finally accomplish something epic, it makes it that much more awesome. Today, mundane quests have been made epic and raid boss kills are routine.
Holy shit dude, I completely forgot this was a thing. But other professions had to deal with similar bs too. To create MC gear with blacksmithing you had to get to the very end of Blackrock Depths, for example.
i remenber that for enchanting you had to disenchant high level purple items in order to get nexus crystal, i used to envy alchemists all they had to do was get to the table XD
@@Derrickstare The amusing thing is that 4 years later I'm sitting in a game where all bosses on release are destroyed the day of release. The problem we had back then was 1) the majority of players had no idea what they were doing and 2) There were so many secrets to uncover we never found them in the 2 years we had from release. Today everything is known and all the players are experienced. So it was only insanely difficult because it was a brand new type of game that was so enormous with so little time to finish the journey through it.
I always loved how creepy Scholomance was. When I was younger I was legitimately scared of Theolin Krastinov, his story creeped me the fuck out
Fucking Criminal how they ruined that place in MoP
deenman23 LFG que ruined long dungeons. LFG was created to reduce downtime. Then people would leave the long 5 mans when they que'ed in. It was so bad blizzard handed out rewards just for finishing it. While back in vanilla you needed xy or z boss for gear. Especially for the 0 and .5 gear. Then again most low end raids/dungeons took us 2-3 hours. Most of that time was waiting for a 9th or 10th person for the last boss and the group didn't have a warlock.
they did even worse to the scarlet monastery -_- I want cata scarlet monastery back (with Joseph the insane and all that)
Even after all these years when his videos are recommend to me I clicked on it
This illustrates the evolution of WoW in general. Remove content -> Make it streamlined.
I miss the old Scholomance, but I think the new iteration lives up to the original pretty well.
The concept used for the dungeon is fantastic, and I'm glad it was brought up to date in MoP. If you clear it out and just walk around admiring every room, it's a very beautiful and creepy dungeon. The grand ceilings (angle your camera upwards in the rooms of this place, you will NOT be disappointed), the rooms off to the side (as their meant to see) that give it a sense of larger scale, and even the bosses are great.
All that said, I really wish that a revamp didn't remove the original. I've always wished they would open up a Caverns of Time wing to allow access to the pre-revamp dungeons. (WC, RFC, RFK, RFD, BFD, UBRS, DM, SFK, ST, ZG, ZA, and Naxx). Even if it didn't offer the rewards, it's just sad that dungeons that were iconic in their time are now irreversibly changed.
I absolutely hate running scholomance on live today just because I miss the original version that much. scholomance was so awesome, same goes with the scarlet crusade dungeons.
I haven't been in scarlet monastery since WOTLK.
JanTube same here. Guess I'll be visiting there tonight to disappoint myself.
Wow the memories are just flooding back! Working on tier .5 gear and helping Pali buddies get their mounts. Having to time pulls perfectly before the patches because there were a shitton of mobs. Running around outside ganking horde before your group formed up. Even getting the key was an adventure.
Now... Just sad...
Old Scholomance was scary, immersive, and a great place to go on your own for a while (if you were a bit overlevelled) to farm cloth or just have some major fun. I forgot so many details by now so thank you very much for this video, brought back many memories :) I started playing just in time to experience this and the old Sunken Temple, and I miss them both.
I LIKE THE CURRENT ONE THE MOST. ITS SO AWESOME WITH 5 BOSSES! The great journey through the 5 bosses with linear progression is just so immersive that I can't believe my eyes. YOU ARE THE BEST CURRENT WORLD OF WARCRAFT DEVELOPERS. Please continue making this game great. THUMBS UP BLIZZ DEVS FOR YOUR HARD WORK.
+KungenTV Same.
+KungenTV PREACH IT BROTHER, PREACH IT!!!
+KungenTV Irony at it's upmost finest.
+KungenTV XD
+KungenTV UR DRUNK KUNGEN, GO HOME.
As always everything has it's pros and cons.
Yes, the older longer dungeons created an epic experience, I remember spending two hours in the Deadmines and it took one hour to get pulled through the Sunken Temple by a level 60 Paladin.
But the downside was that I did not even visit most dungeons because it took so much time and even searching for a group took so long that leveling in BC times (when I started playing WoW) was faster without doing dungeons.
+General Cartman Lee It was never faster to level in dungeons, thats because dungeons where to get gear (ofcourse they did give you a nice experience boost if you had all the quest). So they would make the overal leveling experience easier if you got a few pieces of gear.
+General Cartman Lee i think they adjusted a lot of the quest rewards in TBC (not sure) but in vanilla the big majority of quests (like 95% of them) would either give you a bit of money, potions, or a green item in the best case. The only option to get blue gear was dungeon quests or dungeon drops, that's why you'd see Allys going through the whole continent to run scarlet monastery or SFK, despite how long it would be to 1. find people and 2. actually WALK there
supermeuhmeuh The quest rewards in the low level content only changed with Cataclysm. But changes to the classes with and after WotLK and the introduction of heirlooms made leveling much easier so there was not even the need for better equipment apart from what you get as quest reward.
I would have really liked to have the dungeon finder in the early days of WoW (before WotLK), then I would probably have visited more dungeons while leveling.
General Cartman Lee
Actualy thats not true they changed and updated a lot of items over time. Giving it better stats sometimes even upograding it from a magic to a rare item and give items better itemization. Some of this already even occured in vanilla ( a good example that i can think of is the seal of wrynn). So q rewards were already a lot better before cata, not to mention the other changes to the talent trees and what not that made the game easier and made you do a lot more dmg overal.
General Cartman Lee although I understand why so many people like the convenience of it, I've never liked MM for dungeons. To each his own I guess. I'm probably in the minority here but I always loved travelling, socializing, all that stuff wasn't as convenient but it created immersion and felt really natural.
Nowadays any MMO I play is full of convenience and teleporting everywhere, nothing makes much sense and it constantly reminds me I'm just playing a video game. It all depends on what you're looking for I guess, the argument that "when i'm travelling i'm not playing and wasting my time" is really bad imo, whatever you're doing in the game, you're always playing. If you're just looking to kill mobs over and over without interruption you should be playing Diablo or beat em all games. For me, travelling, socializing to form groups, exploring, searching everywhere for a quest item, all this stuff is a real part of the game, when you take these pieces away the puzzle no longer makes sense and becomes boring af.
I loved old scholo :c Such a big atmospheric dungeon. So many things to do and explore there.
Just unlocked Old Scholomance in Retail and decided to come back to watch this video. RIP Hayven, this would of made you excited to get to explore Old Scholomance again.................
I was very impressed with the older version of the dungeon, and the amount of times I was shaking my head out of displeasure from the cutting of rooms for the revamped dungeon was nearly constant. I hope they come back to Scholomance and bring back the other rooms with a graphical update as well. How much fun it would be to have more bosses like this in today's dungeons. They don't have to bring back old bosses, just give us more to explore and discover.
Awwwww, I miss you friend!!! This will always be my favorite instance... I only got to run it once with a full group and we didn't do all the bosses cuz the group fell apart... I miss OG Scholomance.... It just caught my wonder most than Scarlet Monastery ever did...
I missed Scholo, Dire Maul, UBRS, ... in Vanilla, because I started late and went directly into MC and BWL with my guild. When I discovered Nostalrius early this year, I started to level a char so I could visit the dungeons I have missed. It was shutdown when I reached lvl 57 :-(
I really hope the work something out with Blizzard. :/
It's back with the elysium project - it went live back in December if you still want to experience the old dungeons.
warmane server mah dude!
I completely agree with the statement at the end of the video. I miss the dungeon crawls that we used to get to do. You needed to get a good party together and work hard to figure them out and that was awesome. The dungeons now feel like a quick quest and don't have as much as a satisfying result at the end.
old scholo all the way up, revamped version feels like walk in a park , no challenge at all >_
Thats a huge issue with whats now considered lvling content its just there and pre bc dungeons tanks basically duo dungeons with healers while dps watches.
Old Scholomance would be a challenge today?
It hasn't been a challenge for 12 years.
the hours spent here were so sweet looking back on things, tyvm for the video
Revamped is PR bullshit for butchered.
Streamlined is PR bullshit for dumbed down.
If people don't have the time to kill all 17 bosses, just kill less. Old dungeons gave you options. New dungeons give you a lot of repetition for your money.
New dungeons are terrible and boring. The first time I entered new ST my heart sank. Pathetic...
"if you dont have time to kill all 17 bosses, just kill less"
yeah seems like you didnt play back then, you would make groups to kill all the bosses in a certain dungeon, and then people will leave in the middle of it anyways with the typical "sorry have to go"/"sorry have to eat XDD"
More often than not people would already state which bosses would be skipped even before entering the dungeon. It was not uncommon to have to bribe people to kill a boss that would only drop a gear for your class. And you better hope the people wouldnt die on said boss or else they would force you to pay their repair costs as well.
about time for the voice over, so much better!
+camzill Its not "about time". He does voice overs for all the evolution videos. The only videos, who never had and currently do not get a voice over, are the "How it really looks like" videos.
Keep it up man, love your videos. Hope your recovery is on track, feel better.
Just wanted to say I really enjoy this series comparing old instances and locations between live and vanilla. Please keep up the good work ! Thanks
Watching this getting hyped for classic its a shame I wont have anymore new videos from you.. miss you man
The fake background from the balcony in the revamped version got me.. felt like such a big middle finger.
i loved old scholo and those big dungeons... you felt really immersed in the dungeon.. you could spent hours inside one of them and it was fun because you were moving a lot inside it... now they are so short and linear that you just speed run them.
in terms of graphics, i prefeer the old one too, it feels more dark and scary than the new one, and thats a feel i have with almost everything in the game right now that used to be dark and scary
also, great intro and great vid! good job!
I should to be playing, but I can't stop watching your videos! Btw, I think that they should keep the old versions for the low lvls and the revamped versions to the heroic versions, we would have the full experience, and would to be amazing!
Amazing material, keep on rocking man!
the laboratory was so freaking cool cant understand why they didint keep it in some form :/
I love the way you filmed this well done!
More videos in this format please, works really well
Seeing those moving pictures just sends shivers down my spine..
Awesome video and I hit the sub button as fast as I could. I personally loved the old Scholo and proudly did the paladin quest in there for my mount. I hated to see it get shrunk down because it was one of those absolutely epic 5 mans when I started playing at the end of vanilla.
Doing old BRD in one run in vanilla took me probably around 5-8 hours (all the bosses including summonable ones) but that was an awesome experience which i remember to this day. The amount of secret stuff hidden in BRD was through the roof. The bland dungeons which we have now are essentially a straight corridor leading to the last boss. No secrets, no hidden bosses, no extra stuff to do, no memories of doing them.
Yess, I love scholomance! The nostalgia is overwhelming, thanks a bunch hayven!!
Also, I prefer OG. "Mom, just a few more hours, I need to finish this dungeon that took and hour to assemble in the first place!" Fond memories
I have been waiting for this video forever. Thanks so much! While I love the look of the new revamp, I prefer the old as well. I hope you are staying strong. Much love to you!
I miss the old scholomance :/
Love the videos m8! I hope you are getting better and healthier time by time :). Great content as always
as someone who played from launch through wotlk, I really love these evolution videos. So nostalgic, and such great insight into how things changed after I left!
I don't know if you care for feedback, but if you do then i'd recommend you turning the music down.
Listen to 1:37
It's wayyy too loud.
Yeah it was a bit too loud, maskes it a lil difficult to hear words which of course are the primary aspect of the audio in this type of video
+DrSandwich feedback is always welcome! and you are absolutely right, the music gets way to loud from time to time in this video. I edited it with headphones and it sounded fine then. I'll try to avoid it in future videos!
when youre using music with a lot of dynamic range you can either put a sidechain on your voice, use a compressor to squash the dynamic range (wouldnt advise it)
First time I saw the "new" Scholo...I cried....I still miss the old run with all it's messy glory. Having to go in there just for the Lab to have an Imp write out a scroll to get your epic Warlock mount is one of my favorite memories.
Hey Hayden another GREAT quality video. As i said before you provide the most unique content for WoW out there, hands down. May Uther bless you my friend!!
Great voiceover! I definitely agree that it's a great loss to see the original unorthodox beauty of Scholo, BRD, ST and such reduced to elaborate theme park rides. Although I'm not sure I'm ready to spend hours in trade chat trying to find a group to get to the lab on my rogue again.
So, so many fond memories of running original Scholo back in Vanilla on my (at the time) main, my Survival Dwarf Hunter, who was my first ever 60...sigh, le nostalgia is hitting me hard right now.
Quality video Hayven! Loving all the content!
Find your videos both interesting, well done and really easy to look at :) Where as some videos makes you irritated to watch for even ten seconds
Awesome videos!. I miss the old days
I'm absolutely with you - I miss the old dungeons and the flexibility of being able to alternate the routes and having more bosses to pick from. The shortened versions truly saddened me...! It was such a shame as those instances could have easily still served as just simply longer dungeons. Also, instant subscribe from me. A very enjoyable video indeed.
Im glad I had the opportunity to experience the original layout. It felt a lot more epic than the revamped version.
im currently playing on a Vanilla server and super excited to visit this original dungeon again when i get to level cap. Even though I am like you, not too keen on the linear layout, it can be frustrating when people have not done research about the place beforehand and everything has to be explained (a bit like WoD raiding i guess). I have just spent the whole of tonight in Vanilla Gnomergan and people kept leaving and having to be replaced because they got lost while trying to enter and did not know the way, or that u needed a key to enter the back entrance. then when the final gnomer boss dropped the cloth head piece, a druid healer ninjaed it lol...good times (not) 😂
Hey, man! I've been watching your videos all day long today as I just found your channel. All I want to say is a big thank you - your videos rock! Everything is super cool, I love your narration, I love editing. Please, make a video about Barrens - they've changed a lot through the course of a game and I think you will have a lot of material to make video with.
I prefere the old one most.. Back when it was hard. Along with old LBRS and UBRS. When it was a challange to complete even dungeons. And the with RoS music in the background just chills me out! Great work mate
Scholomance was my favorite dungeon in Vanilla WoW. I only ever ran it with five players, but I loved the spooky atmosphere and the quick accumulation of reputation turn-ins for the Argent Dawn reputation. I didn't hate the revamp, but it didn't have the same feel to it though it did take less time to finish (some runs of Scholomance would take about an hour to complete).
I hate new Scholo. They really HAD a great dungeon with the original.
+iago68 I fear the Day BRD falls with a revamp ... D: It is the last standing oldschool instance!
+Eric Hertel hey, isn't lower BRS still in its original state? I love that dungeon. Maraudon too. But yeah, really wish they wouldn't mess with all the old memories.
Stratholme is pretty much like the old one... divided in two tho
Yup, Sunken temple probably bothered me the most, because now it's just one giant open room, basically. Blizz basically made the game uber casual friendly when no one even asked them to
people used to hire me as a guide in sunken temple lol.. I used to know the place like the back of my hand :)) Forgot everything now tho.. Can't wait for "wow classic" :)
really good info and great camera work!
Ah vanilla scholo.... those were the days... cant remember how many times I ran this instance just to try and get my frakkin pally gloves - 20x maybe. Back in the day there was no dungeon finder so if u need something from a dungeon u have to park ur butt in IF and wait for someone to shout "LF1M DPS Scholo, then we go." And then, you literally go from IF to Scholo the long way, ie, buy a gryphon flight. Thanks for the memories.
I remember spending an entire night in Scholomance with some friends. That dungeon took a while way back when. I was in the process of leveling to 70 when I first ventured into Scholo since I couldn't find any groups to do it with due to Burning Crusade being so close to release. I did finish the quest to get my Charger though. That was still the only way to acquire it at the time.
these videos are really well done. nice editing
Missing Hayven bigtime this morning. RIP.
Thank you for showing this. I still remember healing in 10 man vanilla version. A lot do not believe me so now I can link this to there discords as proof. :)
i really miss vanilla warcraft!
+Jonni Glover Nostalrius is your answer
+Jonni Glover Install Nostalrius, I did a few weeks ago and have been enjoying greatly.
+Jonni Glover
I would rather say I miss you WOTLK the last expantion before everything was changed.
Vanilla, TBC and a little of WOTLK are very similar in term of questing and dungeons experience.
+Achille12345 Problem with Wrath was they made heroics FAR too easy
CaptainOvious123
True, but it was still a lot harder that heroic dungeons roday if you ask me.
Very interesting! I really miss the old dungeons. Sunken Temple, Scholo, Stratt, and all the dungeons in Blackrock. So miserably they were remaid. Those trashpacks that could kill the whole party if you not were cautious and all the old bosses. I am glad I played in Vanilla and have done them then. I remember the first time i was in ST after it was remaid and couldn´t find the entrance. I met another player down there, and we were both totally confuced, and we had both missed the today entrance, as we both didn´t exspect it to be so early on the way.
as usual top notch video! I only started playing since cata but one of the reasons I didn't like tanking old dungeons is that I often get completely confused as to where to go to finish the dungeon, and in that sense I'm kinda glad they linearised it. (all the blackrock mountain dungeons were horrible) the bit just before you ding level 60(I think) is the worst part as all the dungeons involved were mazes. I don't really mind optional bosses and I think they could be fun, I'd actually really like the maps to have clickable places were one corridor leads to another, especially when the old dungeons were horrendously multi-layered. simply looking at the maps really didn't help orientate new people. so I guess that's why they revamped some of the old dungeons!
I much prefer the old instance. Items have been taken away as well as quests. You can no longer see the Caer Darrow ghosts unless you still have a special item. This is a bit heartbreaking as a lover of the lore of the game. Thanks for the video!
The area where you said Pallys did their charger quest (Rattlegore's area) is also where Shammys had a class quest too. There was also no mention that the viewing room in old scholo featured neutral students unless you used the dawn's gambit which made the room aggro and enabled more bosses to be fought.
Lot's of memories running this dungeon. I've run the classic version close to 100 times probably. You could have mentioned that the laboratory in scholo was one of the only places in the game that alchemists could brew flasks.
thats hilarious how the plaguelands past the balcony is just a cardboard cutout to make you think the plaguelands is back there XD
i liked the old ver, Blackrock was my favorite because you could spend all day in there going after all the optional bosses or blow through it to the end in an hour.
Omg you are so fucking awesome man. Scholo has always been my favorite.
You sir deserves way more subscribers!
You also had to do the quest for epic shaman helmet (skyfury helmet) at 58 in the Rattlegore room, which actually required you to clear the room from all of the bone golems before starting which took quite alot of time.
And there was yet another boss to kill during the quest, Death Knight Darkreaver.
ooo the memories.... running this place with a full guild alchemists to make flasks for raiding. ahh classic the good ole days
You forgot to mention that the lab was one of the few places an alchemist could make flasks.
+soulcatch wasn't it the only place in vanilla?
and then BC added the arakkoa alchemy lab in shattrath
+Stu Pickles I think there was one in BWL, but it has been a while and my memory is fuzzy.
for most of it, yeah. The 2nd was half way through BWL, past the Supression room, though once you had a clear, you could freely use the station until reset.
We sold cleared ids weekly to people who didn't want to have to run scholo after the BWL farm for the week was finished.
Thanks for showing what's behind the bars. I kinda figure that that rooms weren't all there. Plus some of those placements of rooms seems weird. Anyways I also like the old one, despite all that running around. But I do like the new details of the new one. Hmm.. If only one could put them together. :)
Would be neat with more dungeons that revolved around a large area you could explore and find all sorts of baddies and hidden treasure lying around.
No idea why they changed instances that were honestly so fun with their weird 'tricks' to spawn bosses, dire maul is another great dungeon that comes to mind.
and people ask/wonder why we want Vanilla back..
+yacine isthemastah actually no that was just Nostralius and modern players. I played a ret pally and a enh shaman in vanilla and had zero problems getting into groups and raiding up to bwl. On nostralious however, if your not a mage playing a spec you took from reddit might as well gtfo. Nostralious was/is not vanilla, but its close enough. But I will agree it was very unbalanced talant, class and gear wise(no ret/holy/prot specific gear for example).
Non-traditional specs were only allowed in the very very beginning when nobody knew what they were doing and people were still experimenting. Right before Blackwing Lair hit theorycrafting was already in full force and you either followed the only accepted build for your class or you gtfo. If you were allowed to raid as a ret pally in vanilla consider yourself very very lucky.
You don't need "vanilla" back to get this experience, what you need is for the dev's to actually make the game expansive and with a more stiff learning curve again.
I consider it stupid that heirlooms make you like 10x as powerful as you're supposed to be. Imo they should just give you a good item level for the level they've matched... not a legendary item level where I can solo quest bosses 8 levels higher than me
Im not talking about the EXP buff. I'm talking about the insane DPS buff.
I'm playing on Nostalrius and I must admit this dungeon was WAY bette back then, give the old dungeon a graphic upgrade and better boss ability for few of them and then it would be PERFECT.
Also you forgot to talk about the change from WOD where the dungeon mobs stats were badly nerfed and then very badly balanced and you can now solo this dungeon with your eyes close with a level 45 hunter...
Strange feeling... Watching this; Knowing he's gone...
I remember doing the pre MoP version when I leveled my very first characters. I did this version once or twice and remember it to be very confusing for a new player back then.
The revamped version however was huge fun. You did not mention that with the redesign Scholomance also was getting an end level heroic difficulty and was a major part of MoP endgame. I loved the design and the mechanics of this dungeon and I really hope to see it somewhen again in a timewalking version.
Will you do a video on the Sunken Temple or have you already done one? I always enjoyed that dungeon.
Well Hello There I haven't done it yet but I am planning to
In the old scholomance you could also jump out of the bat boss room, and actually explore the area until there was a completely untextured AND unshaded area. And there were still mountains. I was terrified when bumping up and down on nothing haha. :(
The revamp also had a rare boss spawn, who drops a toy. Along with the mini boss, Professor slate
I remember when I was beginning to do instances and ran Scholomance for the first time while kinda sleep deprived. I thoughtlessly ran into rooms and then fled back to the group causing wipes like an idiot, then begged for their forgiveness and decided it was better for me to stop it there and get some sleep
Since the Cataclysm-Expansion Scholomance was changed to be linear, but they made up for it greatly by making all five encounters interesting and very well scripted, with an engaging storyline, voice-overs and more strategy involved. The overall aesthetic has improved.
This is very important, because on your way to level 100 you are only seeing scholomance once or twice in your levelling process. They could have taken the easy road and just cut down the instance to a linear progression, but they got out of their way to improve the story and atmosphere of the dungeon, making it similar to the usual dungeons in WoW.
Many People love to hate on Blizzard and the WoW Dev team. I want to tell you something: If you wanted to keep the spirit of WoW (Themepark-MMO!), you would have made the same decisions when introducing new content to the world!
WOW has always been a streamlined experience with going from quest hub to quest hub, quite the opposite to eg. Everquest or Star Wars Galaxies. Thats why it was so popular: It was EASY to play in that you knew what you had to do and where you needed to go.
The old scholomance wasnt really that good in my opinion. Nostalgia is a heavy factor in all the rage here. It was quite complicated and the encounters were mostly lame (with a few annoying exceptions like the teleportation in the headmaster fight). If you want to stray around the vast open World gives you plenty of options.
BUT:
Vanilla Scholomance was ok the way it was, because you were expected to go there more often. After vanilla it was only an (granted: nice looking) annoyance. It wasnt engame content and you would fokus on outworld instead.
So please, all you enraged and bitter spirits: Calm down, will you? Things change. New stuff get added. Old stuff must adapt. You still have your Endgame content you can enjoy. You do not enjoy it? Quit playing then.
Mop. Deadmines/SFK was what they raped...I mean revamped in Cata.
I started playing again a month or so ago. Was kinda sad seeing the old dungeons revamped while levelling up and Scholomance in particular. This place used to be this amazing epic place .. even while questing you would hear of it and it became a legendary place you felt you had to go to and experience. It never disappointed because there were so many bosses and different directions you could go it. Last time I did it was just running around soloing content and could spend a bunch of time there so its sad that isn't around anymore. I guess you can tell I like the original instance better.
Almost a year ago this video was uploaded... over 10 years since I first did this dungeon...
And got recruited miscellaneously into one of the best EU guilds at the time.
Scholomance will always be my favorite dungeon no matter the revamp, even though the original was always the best.
Regards,
Haraldur
Praemium Callidus
All of the old content beats the new "revamped" versions. I wish Blizz would listen to their long time players and UnRevamp these dungeons and other content. Give new players a reason to revisit the "old worlds" and see the awesomeness that drew so many to the game, and kept us here. FYI, you can get into the summoning balcony by flying around the mountain and onto the balcony from the outside. Makes for some really kewl and erie screenshots.
If you ran classic Scholo you knew Rattlegore hit like a fking truck. Honestly most people hated running Scholo back in the day they just went right to EPL for a chance at Baron mount. It was seen as a chore to do Scholo but as a warrior tank it was one of my favorite 5 mans. TC, Demo shout and cleave do wonders here
This was Nostalgia seeing this! totally prefer and miss the old one!
I remember getting my Thalassian Charger here and sawbones shirt. I will always flex with that shirt.
Great video and the music matches really good with the dungeon theme. Original version used to be a lot better than the current one sadly.
I'm fine with shorter version for the levelling but I think there should be a way go back and see how they used to be, scenarios would be great for this if you asked me.
I came into the game in Mists, and boy did I miss out. The old scholomance looks great! Although I do have some nostalgia for the new version, back when I'd chain farm heroics for valour, I feel the old one better conveys the dark, disturbing and somewhat disgusting nature of the old scholomance. The new one, although still a little creepy, just seems a bit tame.
You make me feel good when you said what dungeons should be. My favorite dungeons were old St and brd, brs. I just miss the originality that the old wow developers had.
Dungeon crawling is dead. Group play for the majority of the leveling experience is dead. Interesting in-dungeon experiences are gone. It's just sad to see a new generation of gaming be designed in such a mundane way. I don't get it...
lower blackrock spire was a really cool dungeon, so many little secrets in that place
In classic WoW I used to like Scholomance very much. I was a big fan of the Lore about Lillian Voss and the Barov Family ... all the Stories where very dark and gloomy. :)
I'm glad that Scholomance is back and that the Places got a visual update. It looks Awesome now, but the Original School of Necromancy, the level of difficulty (was very hard back in the days to get that area cleared) and the unique mini bosses are never forgotten.
omg... how did it only just occur to me.
School of Necromancy
School o' Mancy
Scholomance
Original was the best. This "rewamp"(read "butchering") was one of the many reasons I stopped playing retail, and move back to vanilla. Sacrificing such awesome dungeon for the sake of "convenience" is just blunt "fuck you" from blizzard
I love the old one it has a ton of options and made it more versatile.