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Rulebreaker Boardgames
Registrace 9. 11. 2016
We teach you how to play great games, talk about new and exciting games, plus offer strategy and tips to make you a better player.
BGG Guild is up! boardgamegeek.com/guild/3314
Get in touch via twitter: rulebreakergame
Thanks for watching!
BGG Guild is up! boardgamegeek.com/guild/3314
Get in touch via twitter: rulebreakergame
Thanks for watching!
Tier Ranking the Races II - Twilight Imperium 4th Edition: Prophecy of Kings update
Rulebreaker brings you an in-depth, feature length update to the Tier Rankings for every faction in Twilight Imperium 4th Edition. This video includes every race from the base game, the Prophecy of Kings expansion and the Codex updates.
Each faction is discussed, with visual references to their main cards and most notable abilities and features.
Also! Special thanks to everyone who commented on the original Tier Rankings video for inspiring me to be wrong this second time! I'd love to hear your opinions on the video, the game, and the tiers chosen for your favourite races in the comments.
Enjoy!
Music used under license, by Joel Steudler Music.
Timestamps:
0:00 Intro
2:50 Arborec
5:07 Argent Flight
6:56 Embers of Muatt
9:12 Empyrean
11:11 Ghosts of Creuss
13:39 Emirates of Hacan
15:59 Universities of Jol-Nar
18:56 Council Keleres
21:09 L1Z1X Mindnet
23:40 Barony of Letnev
26:51 Mahact Gene-Sorcerors
31:00 Mentak Coaltion
34:28 Naalu Collective
37:52 Naaz-Rohka Alliance
40:26 Nekro Virus
43:01 Nomad
46:22 Clan of Saar
49:50 Sardakk N'Orr
51:55 Federation of Sol
54:28 Titans of Ul
58:00 Vuil'raith Cabal
1:00:43 Winnu
1:04:47 Xxcha Kingdom
1:07:25 Yin Brotherhood
1:10:10 Yssaril Tribes
1:12:51 Outro
Each faction is discussed, with visual references to their main cards and most notable abilities and features.
Also! Special thanks to everyone who commented on the original Tier Rankings video for inspiring me to be wrong this second time! I'd love to hear your opinions on the video, the game, and the tiers chosen for your favourite races in the comments.
Enjoy!
Music used under license, by Joel Steudler Music.
Timestamps:
0:00 Intro
2:50 Arborec
5:07 Argent Flight
6:56 Embers of Muatt
9:12 Empyrean
11:11 Ghosts of Creuss
13:39 Emirates of Hacan
15:59 Universities of Jol-Nar
18:56 Council Keleres
21:09 L1Z1X Mindnet
23:40 Barony of Letnev
26:51 Mahact Gene-Sorcerors
31:00 Mentak Coaltion
34:28 Naalu Collective
37:52 Naaz-Rohka Alliance
40:26 Nekro Virus
43:01 Nomad
46:22 Clan of Saar
49:50 Sardakk N'Orr
51:55 Federation of Sol
54:28 Titans of Ul
58:00 Vuil'raith Cabal
1:00:43 Winnu
1:04:47 Xxcha Kingdom
1:07:25 Yin Brotherhood
1:10:10 Yssaril Tribes
1:12:51 Outro
zhlédnutí: 18 793
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zhlédnutí 1KPřed rokem
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zhlédnutí 2,8KPřed rokem
Rulebreaker guides you through understanding how to play as The Council Keleres in Twilight Imperium 4th Edition. This is an instructional guide, designed for new players. Embrace a wealth of variety! Twilight Imperium 4th Edition is by Fantasy Flight Games. Music is by bensound.com Please note that there is a production issue with our lighting in this video. This issue occurred as a result of ...
How to Play Marvel Snap
zhlédnutí 158Před rokem
Rulebreaker shows you the basics of Marvel Snap. Together we play two full games of Snap to show you how it works. We also go through the rewards loops, Collection Level, explain Snaps, upgrading cards, and briefly show some potential deck combinations. Note that this is not an expert level video - it is intended for new players. If you enjoyed this video and want to see more Marvel Snap conten...
Twilight Codex 3 - Overview and Opinions
zhlédnutí 2,6KPřed rokem
It's time to look through Codex 3 for Twilight Imperium 4th Edition. Rulebreaker is back after an extended hiatus. We go through the free Print-and-Play expansion for the game and discuss the changes and improvements in it. To find the Codex yourself, visit www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/ and find the Codex section at the bottom of the page. Music by Kev...
Twilight Codex 2 - Overview and Opinions
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Rulebreaker looks through Codex 2 for Twilight Imperium 4th Edition. We go through the free Print-and-Play expansion for the game and discuss the changes and improvements in it. To find the Codex yourself, visit www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/ and find the Codex section at the bottom of the page. Music by Kevin MacLeod, used under CC.
Twilight Codex 1 - Overview and Opinions
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Rulebreaker looks through Codex 1 for Twilight Imperium 4th Edition. We go through the free Print-and-Play expansion for the game and discuss the changes and improvements in it. To find the Codex yourself, visit www.fantasyflightgames.com/en/products/twilight-imperium-fourth-edition/ and find the Codex section at the bottom of the page. Music by Kevin MacLeod, used under CC.
Twilight Imperium 4th Edition Prophecy of Kings - Discussion and Deep Dive
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Rulebreaker returns after a long break to discuss some of the finer details of the Prophecy of Kings expansion for Twilight Imperium 4th Edition. We look at Relics, Exploration cards, Legendary Planets and talk about some of the new concepts in the game. Please tell your favourite stories of playing TI in the comments! We'd love to know what you've been up to in the last few months. Music is us...
Federation of Sol - Mechs & Leaders Update - Twilight Imperium: Prophecy of Kings
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Rulebreaker revisits the Federation of Sol - with a look at how things have changed for them since the release of the Prophecy of Kings expansion for Twilight Imperium 4th Edition. Join us as we look through their Mech units, Leaders, and new possibilities. Music by bensound.com
Xxcha Kingdom - Mechs & Leaders Update - Twilight Imperium: Prophecy of Kings
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Rulebreaker revisits the Xxcha Kingdom - with a look at how things have changed for them since the release of the Prophecy of Kings expansion for Twilight Imperium 4th Edition. Join us as we look through their Mech units, Leaders, and new possibilities. Music by bensound.com
Emirates of Hacan - Mechs & Leaders Update - Twilight Imperium: Prophecy of Kings
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Rulebreaker revisits the Emirates of Hacan - with a look at how things have changed for them since the release of the Prophecy of Kings expansion for Twilight Imperium 4th Edition. Join us as we look through their Mech units, Leaders, and new possibilities. Music by bensound.com
Yssaril Tribes - Mechs & Leaders Update - Twilight Imperium: Prophecy of Kings
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Rulebreaker revisits the Yssaril Tribes - with a look at how things have changed for them since the release of the Prophecy of Kings expansion for Twilight Imperium 4th Edition. Join us as we look through their Mech units, Leaders, and new possibilities. Music by bensound.com
L1Z1X Mindnet - Mechs & Leaders Update - Twilight Imperium: Prophecy of Kings
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Rulebreaker revisits the L1Z1X Mindnet - with a look at how things have changed for them since the release of the Prophecy of Kings expansion for Twilight Imperium 4th Edition. Join us as we look through their Mech units, Leaders, and new possibilities. Twilight Imperium 4th Edition Codex print file and rules are available at www.fantasyflightgames.com/en... Scroll down to the bottom of the pag...
Barony of Letnev - Mechs & Leaders Update - Twilight Imperium: Prophecy of Kings
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Mentak Coalition - Mechs & Leaders Update - Twilight Imperium: Prophecy of Kings
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I missed if this was explained. Is this specifically to a player count? Some races do much better with lower verse higher?
Muaat est plus puissant qu'il n'y paraît. Ils peuvent avoir deux soleils de guerre en tout cas c'est fun (trop?) mais cela nécessite un gros travail de développement. Anyway ... two warsun is powerfull and very spectacular !!!
"If Little Fingers was a TI4 faction"
TI4 is a relatively light game. It can easily be memorized compared to many wargames and it can be played in 1 sitting.
Many mistakes. To move you have to ativare the destination planet, retreat you do not fire against the retreaters, a fighter cam stand alone
I really like his videos. I love the pace, and the methodical style. Really worth watching.
Only win in 11 games was with Ghosts. Put 2 plasma scoring PDS2 on the wormhole nexus (hecka trolly fun when you are stalling in the final round shooting at random systems). If you control Hope's End you have a supply of mechs for defense to open up that PDS to fire as well as dimensional splicer you can assign the hit E.G. taking out lone carriers so the infantry can't land. The hero saved me from getting winslayed. Minister of industry putting 2 war suns next to the Creuss gate? Screw you, I'm moving the gate to the other side of the board. Edit: Creuss has good early game mobility E.G. you can get to Hope's End first and lock it up before other players due to having gravity drive / commander to access anywhere. However when picking this faction you need to consider if the board has a good wormhole setup.
Just played my first game against the space turtles today. _Holy space-jesus_ ! They are both waaay more powerful and annoying than I anticipated. The guy who piloted them had never played the TI4 before, and was even quite new to board gaming in general, and I _still_ absolutely could not break him. That flagship with x3 space cannons _to freaking adjacent tiles_ is just nuts.
Q: agent use. Do you have to remove your own Infantry if no one else arround?
Barony definitely deserves B. Their ground game got a major op power up in kings. Mahact is one of my favorite factions and I haven’t had a game where I didn’t spend a round stomping all my enemies (most of the table) until I get beat back. Their commander is nuts. They’re highly dependent on the factions picked by the table but they win by getting a minor early lead followed by a mid game domination and their infantry boosts their end game survival as they automatically respawn at your home system and provide needed end game cash. Definitely B as well but it really depends on the other factions being played. They take the strengths of other factions and make OP combinations with their own faction abilities. Peace Turtles make you the strongest agenda player. Ground combat commanders with the crimson legion is very strong. Fleet strength/economy commanders interact with their ability to warfare themselves making them capable of using your super fleets better than anyone else can. You have to be focused on getting your early game victory points and fight bargain or buy other faction tokens as quickly as possible. Turn 2
Wow imo clan of sarr is towards bottom tiers
Sol means sun, and jord means earth in Norwegian.
Watch this on 1.25 or 1.5 speed. This dude takes alot of pauses
The only thing I disagree with is Cabal (should be higher), Creuss (should be higher), Council (should be higher), Yssaril (should be higher), Mahact (should be higher), Mentak (should be lower), and Sol (should be lower) .... but this is what makes this game so great!
Excellent tier list!! You helped me reevaluate my perceptions concerning a few of the factions. I do think Nekro could be low to mid A-tier considering their unit flexibility with the mechs, I also think Vuil'raith is not as fragile as you make them out to be and are not instant targets for getting mobbed up on. Also, Keleris as a lower C tier was a bit of a surprise for me. I haven't played with them yet, but just from looking at their abilities and seeing other people's reviews of them, I'd have to imagine that they would be a low B tier at worst and probably a low to mid A tier at best.
Arent they just worse arborec?
What about the combo of the Sardakk N'orr Particle Weave, and the Mahact Gene Sorcerer Crimson Legionnaire so you get hard hitting infantry that are also immortal, and combo that with Transit Diodes maybe, and you can move them anywhere in the game.
Thank you for the comprehensive guide. I do have one lingering question: After my wife and I have enjoyed a few rounds using the suggested decks and acquired two core sets (second edition), what's the next step towards constructing our own decks? Should we each take one core set and start building independently, or is it more effective to mix all the cards of both sets and have one person craft a deck followed by the other? If that's the case, how do you ensure the first player doesnt take, for example, all the "Milk of the poppy" cards, blocking the second player from picking any.
In my last game, I lost a lot of momentum because the table ruled that I as the active player could not shoot my 6 space cannons located in adjacent zones plus flagship. Unless I'm misunderstanding the space cannon offense ruling it seems like with pds 2 I should get a preemptive space cannon volley before combat starts where they also get to fire theirs. Can I get any clarification on whether or not I was right or wrong
This BGG thread gets it right: boardgamegeek.com/thread/2482371/how-use-pds-ii It's worth noting the Living Rules Reference that in 66.1 it states you you don't even need to be the active player. If a system is activated and you have adjacent PDS 2, fie away if you like. That's my understanding of it.
@@RulebreakerBoardgames ok awesome i was really concerned i was mistaking the ruling on that thank you very much
I know I'm 4 years late, but i looked up Jord. It's the personification of earth and a goddess in norse mythology. It's also pronounced Yord.
I've always found the three commodities odd for the Nekro virus. The Barony and L1Z1X only have two because they're so unpopular and aggressive, yet probably the most aggressive faction in the game - who steal technology through combat and have a racial ability named Galactic Threat - are more valuable traders? I don't get it.
Sometimes game balance gets priority over theme, I guess.
@@RulebreakerBoardgames And yet they let the Universities stay overpowered until PoK. Ah well, no game's perfect.
I kinda hate the Jol-Nar for how OP they are. If they removed one of their tech abilities it would make them much more balanced, especially since technology is one of the most useful cards for everyone, but the Jol-Nar get a double advantage. Though it doesn’t help my friend plays them literally every time, while the rest of us like to try out different races and strategies, yet he usually wins by using the same faction and technology spamming strategy. I’m not a very good player yet I think even I could have an easier time as this one, which is a shame for a game so praised for its tactical depth.
Barony needs some codex loving, been saying it since start of PoK. They were fine in base game, but my bluest bois have dropped off too much :'(
Also: hate Xxcha, they're in pretty much all my games and they're annoying as hell, but I also think they're thematically cool and I want to play them XD
Yeah, I am not a fan of the PDS in this game personally, and these guys just really roll with that vibe and win a lot because of it.
You people? What do you mean, "you people"!? XD naw man, just kidding; great vid!
You people are the greatest, you people :)
Whoa, this tierlist is one of the most missmatched I've seen online :D I disagree with most of the placings: S - Clan Sarr, Ardent Flight, Mentak, Vuil'rath, Titans of Ul A - Jol Nar, Sol Fed, Mahact, Nomad, Yssaril, Xxcha, Naaz Rokha B - Naalu, Empyrean, L1z1x, Hakan, Necrovirus C - Creuss, Muatt, Sardakk, Barony, Yin D - Keleres, Winnu, Arborec
It's all subjective, my friend. You have Winnu in D after Prophecy? Have you played with them? They're much better than in the base game!
Damn should have played this race yrs ago
Surprised by the Muatt rating. They were like a C for me in base game, but a few extra tools in PoK made them really shine. They're one of my favorite factions and while I am no tournament player or anything, I am still undefeated with Muatt since TI4 came out. The hero ability is also crazy satisfying. Also surprised by Naz rokha(however its spelled), they're a powerhouse and A tier easily in all the games I've seen them.
Muatt are one of my favourites from a thematic perspective. They just never seem to win in my group. They're actually pretty distant losers a lot of the time, sadly. They actually haven't won since I made this video either.
@@RulebreakerBoardgames I played Muatt again once since making that comment and won again but it was very close. Still undefeated lol. Although now people seem to have caught on that they can easily be bullied basically out of the entire game early on if needed. I did have to bribe someone with faction promissory to be left alone which was a good trade off for me
when u gain a technology do u get to choose which one? and then when u swap if for the racial tech with x or y can u choose as well?
Great tierlist! Gotta say I disagree with the Naalu ranking though, I’d say they are solidly S tier. Suprising you didnt mention their agent who breaks the fundamental rules of the game! (Tactical action without using a token) but otherwise great video
Yeah, I love the Naalu. I think I might have to bump them up. I've won again with them since posting this video.
Does Mirage also gets a blue exploration card?
Mentak is too high, they have the same problem, like Cabals or Mahact if you insist on that agro aspect so high... Mahact is too low, they can brake the rule of tactic tokens on board, it is sooo powerfull.
I agree as well but it's his subjective list and for the most part, he is spot on. Mentak is more B-C tier.
Thanks for watching, and I appreciate your opinion. I'm determined to get Mahact played again soon.
I don't know that I disagree with the Creuss placement, because I think they're more fun / interesting than actually good. The playstyle is mischief and sowing chaos, IMO - basically, using wormholes to give other players on the board easy opportunities to attack each other, while you're safe in your very inaccessible home system. Which is a difficult thing to pull off, IMO. That said, I think the flagship is worth noting. If you can get PDSII and place a couple of them on your home system, because the flagship contains a delta wormhole, it is adjacent to your home system. Therefore, any PDSII in your home system will fire during the space cannon offense in any combat with your flagship - each PDS is an additional die that hits on 5s. Also, and this is VERY specific but something I want to try to pull off sometime - Have 2 PDS II on home system. In a game with Quann, capture it and put a couple PDS II on it. Use Wormhole Generator or Icarus Drive to place the Beta wormhole token on Mecatol. Fly through from Quann, capture Mecatol using a fleet containing the flagship. You now have 4 PDS IIs firing at Mecatol through two separate wormholes.
Creuss should definitely be a tier higher I think. I personally think they are at least B tier. They have a ton of potential, and I've seen some crazy, memorable Creuss plays from fellow players that just left me in awe.
They just never win. I like the idea of them, but no matter what happens, in our games they always lose. I can't rate highly a faction that I've never seen win.
The thing that is missed in Nekro is a discussion of the way the Flagship combines with the mechs. If you can assimilate your neighbours' racial tech, you can have a fleet that is your flagship plus three mechs, each of which hits on 4 during space combat and has sustain damage and can also then invade. In effect, they become easily the most powerful dreadnoughts in the game... And, of course, they only cost 2 resources to replace. This is a huge disincentive for two players at the table to attack you. Even without the +2 bonus, that flagship / mech combination is still lethal. It gets even worse if they're able to assimilate an infantry unit upgrade, like Spec Ops 2 - at that point a fleet with the flagship, 4 mechs, 2 carriers and a bunch of infantry is basically completely unstoppable.
Other than Arborec in D and Yin in C we agree with where everyone lays tier wise. 😊 Though I'd switch up a few placements inside each tier 😅
Playing the space kaiju tomorrow ✌️
It looks like a jak And dexter knock off
Also if your opponent is stupid and forgets to have a defensive fleet in there home system you can use the hero to just take it as dreadnoughts and the flagship can carry ground troops with them
New player here. Found this video very very helpful. Great content, cant wait to hit that back catalogue! But yeah my first game it helped me to be a little less aggressive at the start of the game then everyone else. I established early on that i would facilitate trades between non neighbors. So long as i moved and built carefully everyone overlooked most of my plays until it was too late. They were worried i would turn the economy off if they tried anything against me. Granted it was our first game and we have/had a lot to learn about some of the nuances. It was really fun!
Hope you had a fun game!
neverrrrr give out that promissory note unless you are super desperate! it could easily cost you the win end game
The Nekro flagship + 4 mechs (+ a bit more capacity and chaff) is effectively 4 extra dreadnoughts at half price that can also invade against a player you've copied a faction tech from. If not, it's "only" 4 extra Cruiser II that can sustain damage and invade. Damn, that's good.
Stellar converter is imo a bad relic. BUT Muatt with Nova Seed and Stellar Converter is not only thematically accurate, it's freakin' hilarious!
My first game was the other night, 3 players only as others could not make it, brother and a friend of mine. The friend was playing Winnu and had entrenched themselves deeply on Mecatol. My brother and I were temporarily working together to kick him off. But then my bro got the Stellar converter. I didn't read it closely enough, thought it let him wipe out a whole system, not just destroy a planet. All my units were clustered to prepare for the assault, adjacent to his. So I panicked, and launched a preemptive strike to drive him back before he could nuke me. My friend sat pretty on mecatol and watched the Arborek super weapons clashing with the turtle defense forces in a titanic war lol.
In a room with 6 players, you'll find 7 opinions on tier rankings. Good job, well thought out and explained.
really depends on how your group plays. My group is extremely aggressive which makes races that start out weak very hard to do well with.
Do keep in mind the stack ability / synergy of starforce! I wasnt a big fan of it either before POK, but now it is first of all a stall, than you can build destroyer or fighter, you'll get a tradegood and if you have two mechs around you'll also get two free infantery! Which makes you're starforce worthy of three resources in general. Aka the cost of a token. And that in my humble opinion is definitly worth it, since you'll be producing without activating and you're also stalling. Couple that with Umbat you'd basicly could have a dread, couple of destroyers and a fighterscreen and a bunch of infantery laying around your warsun without ever having to activate any of it. If you're able to get a hold of mecatol you'll also have two extra tokens at your disposal, meaning per round two stalls, 2 destroyers or 4 fighters and four infantery. The economics behind it really line up rather well actually.
I never got why no one considers Naaz to not be bottom tiers. They're explorers who aren't as good at exploring as the Titans. Their mech ability isn't that great. Their only other ability is getting relic bonuses a little easier, but how is that as good as other races that start out with bonuses?
Distant suns ability makes them the best explorers in the game. Their mechs are insane, hitting 6 x2 on the ground and 8 x2 in the air. Combine that with the flagship and they're rolling 3 dice each. They've also got a great CC economy, turning relic fragments into CCs.
Ive yet to win as the nomad in the last three games
If you are able to select them in a game with the Yin, do it and get an alliance with them as soon as possible. It makes their flagship so powerful they should be giving you more than just an alliance in return. Then they can spend the rest of the game being an utter nuisance to everyone else while leaving you alone.
Some factions requires more good RNG than others to do well. Nomad is one of them.
@@qpeocnthis is true: played em once and got nothing but shitty secret objectives, preventing me from unlocking the commander and hero until really late game :')
Minor mistakes here and there, but great video nonetheless!