Federation of Sol - Mechs & Leaders Update - Twilight Imperium: Prophecy of Kings
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- čas přidán 3. 02. 2021
- Rulebreaker revisits the Federation of Sol - with a look at how things have changed for them since the release of the Prophecy of Kings expansion for Twilight Imperium 4th Edition.
Join us as we look through their Mech units, Leaders, and new possibilities.
Music by bensound.com - Hry
Jord in Swedish is called literally earth. Like the earth in the ground you use to plant 🌿 stuff. The Earth is Jorden.
The creator of the game has a danish (?) background before coming to the states i believe, maybe this has something to do with it?
Earth, not home! Sorry! Close though :)
Creative lot we humans. Even in Swedish we named our planet 'dirt'. Sol, the name of our sun is just 'star' (not just in ti). We give the cool names to places we never touch like "andromeda" and "Pleiades"
Also, Sol is Sun in Danish. So "The Sun" is "Solen". Shoutout to the creator who has a Danish background :D
For Sol and Jord, the "o" is pronounced "oo" as in "Doom" :D
Sol is still extremely flexible. Their hero is amazing. Grab leadership the last round. Use all your command tokens pop the hero, then pop leadership and exhaust all your influence. Then its go time. You should be able to block three or four people from scoring the last round while scoring your own objectives.
Wow. Super good. Just better at doing what they already do, objectively too, well and that hero! Damn...
Also Congratulations on the milestone video. These have been amazing. Great job dude
Thank you. It has been a joy to bring this series to life.
My biggest issue with the hero is that you don’t gain any extra command tokens, so if you do it early you don’t get much out of it but if you do it late you may not be able to do as much stuff with the freed up spaces because you may not have enough ccs, I am aware that Sol should get 4 command counters a round if they get Hyper (which they should) but I don’t think that’ll help a lot.
Glad I could help on your previous video on Sol!
Keep up the good work!
Thanks, Andy!
Quite the achievement man. Thank you and well done. I eagerly await what you do next.
Thanks, Tim. Glad you enjoyed the journey.
Thank you again for these wonderful videos! Loved them all, and has inspired me to play this fantastic game more often (as conditions permit). 🖖
Thank you, Thomas, that is amazing to hear. Comments like this are the fuel that keep it all going.
Thanks again for the series! Learned a lot and I'm looking forward to whatever is next from Rulerbreaker Boardgames!
Me too. Hopefully it lives up to expectations!
Really enjoyed the series. Looking forward on more TI4 stuff!
Thanks. Coming soon.
Wow cannot wait to play in two weeks time. These guys were the first race I ever played. I just need to read the rule book for the expansion I hope it's pretty easy to incorporate.
Thanks for the great videos to
It's surprisingly simple to throw PoK right in.
Thank you for the great videos, hope to see some recordings of your TI games! :)
I hope to _have some TI games_ soon, as it has been a drought in recent months. I've thought about doing a very elaborate playthrough with multiple angles and stuff but it will be very difficult to make happen. At least for a while.
Awesome series buddy! Thanks so much for going over everything. Really excited to give the expansion a go. A little worried it's going to be a bit much for everyone haha.
You're welcome. I think if you've played TI4 a few times you'll be more than ready to go for the expansion asap.
Thank you for narrating the greatest game of all time.
Lots more to come.
I like the way the Hero in a lot of these factions require good planning before use - they are not just a large bomb - to use these heroes you must plan ahead, at least to get max ability from them
Except for the Muaat their hero is literally just a giant bomb haha :)
Supernova bomb is so much fun! I love the long-term planning side of some factions too. There can be a real sense of tension when a few of them are unlocked.
@@RulebreakerBoardgames I have not played the new expansion yet but today is the day my group finally comes together. Your videos have been enough to stave of the plastic cravings so far :)
I think, you got the Hero Action wrong again - reinforcements means you can't reuse them, but you take them out of the game and have to get them back. So it's not like you start your round all over. Still a pretty strong feature! :)
I do think that Sol are still strong and you are right the hero ability is insane. That being said though I do think the agent/commander is maybe not AS good as some of the others so maybe they have been brought in a tad.
Maybe. Will need to play a few times to have any inclination either way. They seem strong though.
Best thing about the commander is it triggers on empty planets after bombardment.
Oh dear, it totally does. Wow
No, it does not. 44.4 STEP 4-GROUND COMBAT: If the active player has ground
forces on a planet in the active system that contains another
player’s ground forces, those players resolve a ground combat
on that planet. No forces - no ground combat - no free infantry.
Played my second Prophecy of Kings game the other week and played as Sol.
I got pretty resource screwed from the beginning and had nowhere to expand into, as the other players surrounded my area with empty systems.
Didn't score any points until well into halfway through the game and by then I was way too far behind to win. Pretty frustrating.
The good thing is, the planets I did have I never lost as I just pumped them full of ground forces.
Only play premade maps. The map building mini game is atrociously unbalanced.
If it looks wildly off then it probably is. In that situation you just have to be aggressive or do something unexpected. Can be tough though.
I was hoping someone here can help me figure out one detail in this game: when performing tactical action, is it possible for a player to change the order of these steps (for example, perform production in one system and then move his fleet between two other systems)?
Nope, you always do them in the same order.
Thanks again for these video's. Watched them all. I normaly never react on video's but for you i make an exception. Saw you were also researching gloomhaven. Any chance for a similar series on all the gloomhaven classes ?
Definitely. I am still researching away but it will be one of the next games covered on the channel here. Thanks for commenting, means a lot.
I really like this series.
A question though: is it possible to cover the blue faction pack from tts? I understand if it is not possible, but I think it would be nice
Can you explain in more detail what you mean? I haven't played TI on TTS yet, though I thought about trying it out and covering it a bit.
@@RulebreakerBoardgames The Blue Space Faction Pack is a set of 17 fan made factions. It was created pre-prophecy of kings, so they may be a bit outdated (no mechs, leaders, etc)
www.reddit.com/r/twilightimperium/comments/hztlw8/blue_space_faction_pack_17_home_brew_factions/
Oh, interesting. I was actually playing around with the idea of building some homebrew factions on the channel with the help of the subscribers/viewers.
The agent is kinda weak, and I think that the meta shift hurts them a bit. (And it feels like some of the new races have power creep.) Maybe dropping them from S tier to A tier, but still very solid.
Which is fine, as there was a massive gap in the base game between certain factions, with Sol being among the top 3 and everything else being scatter across 6 other tiers. Certain races were near garbage before. Shortening the divide between every faction is a good thing for game balance.
Sol isn't OP. They just need to be counter picked. They are exceptionally weak to space nazis.
Edit: and by space nazis I mean the guys who can use bombardment through PDS (and also gain +2 troop count).
Also Yin- the suicide team is great against them.
You simply don't engage the ground force and you destroy the air.
Really worried their hero action will get them perma-banned from most games now :( was hoping they'd scale them back a bit. Although I guess it only allows you to keep doing tactical actions so long as you still have tokens left, doesn't really let you have more actions than normal, but lets you re-activate systems more than once I suppose. So best prevent the Sol player from gaining the leadership card?
Was hoping the same.
I don't think that it gets them banned from games. Yes it's a very good ability, but on the other hand the agent is pretty weak and the commander is only "okay". And the mech is just standard and only barley above vanilla.
@@drakmendoa I fully agree, the agent an commander is really not much. 1 extra attack dice once in combat and one extra inf defensively. The deployment of a mech is nice, but really it is just a mech with nothing extra (compared with other mech who actually have a useful ability beyond deployment). It is a good Hero, but there are heaps of good heroes around (what if your Sol main fleet turned into ash when the whole system became a Supernova, just before you use your Sol hero. Courtesy The Embers of Muat Hero).
@@LLiivveeeevviiLL Or even after you used your hero abillity. Because the abillity is an action, so it uses the complete turn. And after that turn the Muat Player sees where the fleet of the Sol player is and triggers his own hero power.
And so the Sol player not only lost his fleet, but also his hero.
The hero is ok. You don’t get the tokens back so you need to save counters. It’s basically just a better version of warfare.
Good? Yes
Game breaking? Absolutely not.
It's taken me 2 years to notice their carriers have sustain damage...
It's probably the best thing about them too! Mad
Well, no one got nerfed, really. I'd be interested to hear who, if anyone, you think did get nerfed. But it seems to me that it's more a question of who got buffed the most and who the least, relative to their starting capabilities.
In this case, that agent is one of the least useful ones, I think, and the commander being defense-only is not particularly great either. The hero ability is certainly strong, but I'm not sure it's as scary as you seem to be indicating. You need a large number of command tokens to get the most out of it, to make it a significant improvement on warfare. I see it as highly useful, but not "wow, that fundamentally changed the structure of this game", the way some of them have the potential to be (Creuss, Xxcha, Hacan, Mahact come to mind).
The mech is okay in the sense that it's your standard "take over planet / reinforce planet" cycle, which is definitely a Sol strength, but I see it as primarily an attempt to make Sol players use orbital drop more often than they did in base game. Letnev and Saar mechs both seem like better versions. Of all the Deploy mechs, I think Yssaril's is probably best.
I think nobody got nerfed exactly, but some factions appear to have more work to do in order to win, or have a tougher path to the victory. Jol Nar, for example, have a much smaller chance of getting the multiple tech objectives to show up, meaning that they could have games where they struggle to take a lead.
@@RulebreakerBoardgames Yep, that's fair, though the new tech options give them a bit more flexibility as well, especially in the early game. The hero being able to totally overhaul their tech is also pretty strong.
A few people have noted something similar about the Xxcha - that the new objectives are less turtle-ish and won't play well to their strengths, but I'm not sure I agree with that, for a variety of reasons (new agenda phase objectives / Xxcha being better at expansion and bullying people out of systems than people give them credit for).
Here, I can definitely see the hero being useful for some of the 2 point area control objectives near the end of the game.
Yeh that makes sense too. I gotta play more.
It kinda feels like their mech is useless. With spec ops II you basically get the same thing, plus an extra dice to roll because when you make inventory you get make two anyway.
Yeah maybe. I think they needed a mech, but they're already beasts in ground combat, so maybe the mech is intentionally a bit of a dud to balance things?
What’s up with this channel, 4 now four month nothing new? Didn’t you want to make strategy videos, stuff to compete fractions, something about the new codex? Are u okay and feeling well, or did something happen?
Hi there Sam, thanks for checking in. I did in fact have a health problem. I had a pretty bad shoulder injury that left me basically unable to do a whole lot for the channel and slowed me down in lots of other ways too. I have actually been recording this week. I'm doing a video on TI4 Codex 1, another on Codex 2, and a video about my impressions of Prophecy of Kings after my first few games. All of these should be ready quite soon. Believe me, I've missed working on the channel. I had begun work on Gloomhaven content as well, but quickly realised that I needed to play the game some more, so that will be coming a little later.
Ohh, okay thought so, something had to be wrong. Didn’t know if I could ask, feared something with COVID. All the best wishes for you! Hopefully all is going to be fine, after such a long time. There are a lot of things more important than a YT channel…. But still, looking forward to new stuff!
Yeah, you're right of course. Thankfully my situation was not as bad as COVID. A lot of people have had a terrible past year+ and I can't complain too much. I wasn't able to record, and keep things rolling here for a bit, but that's okay. It's just given me some excitement now to get back to it!