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Reman's Paradox
Registrace 18. 12. 2016
I make videos about Paradox Interactive's grand strategy games.
[EU4] 12 Exploits in Patch 1.32
In this video I show 12 exploits that are working on patch 1.32 of EU4. Try them before Paradox can patch them.
All footage was captured on 1/8/21 on patch 1.32.2
For more information on these exploits, visit the following links:
Guarantees give a two-sided truce:
www.reddit.com/r/eu4/comments/rgyhkc/you_want_to_do_a_hard_achievement_where_you_have/
Get multiple peacedeals in a single war:
czcams.com/video/QGqSBEjkOLA/video.html
Reroll native tradegoods:
www.reddit.com/r/eu4/comments/qwnzyt/psa_native_tradegoods_are_even_more_broken/
Explore with canoes:
czcams.com/video/rYc6_jvU908/video.html
Build light/heavy ships as natives:
www.reddit.com/r/eu4/comments/r6s884/how_the_hell_are_you_supposed_to_get_the/
Merge mission trees:
www.reddit.com/r/eu4/comments/hm2sit/buckingkhan_rules_the_waves_and_the_steppe/
Break tier 1 republic reforms:
forum.paradoxplaza.com/forum/index.php?threads/how-to-not-suck-a-as-a-republic-in-the-age-of-absolutism-a-guide.1167808/
Timestamps:
0:00 Intro
0:40 Break coalitions through guarantees
1:52 Take multiple peacedeals in a single war
3:52 Reroll trade goods in tribal lands
4:32 Explore with cogs or war canoes
5:15 Build light/heavy ships as primitives
5:58 Merge Mission Trees
7:15 Use mercenary generals without their troops
8:20 Quick dismantle the revolution
9:49 Break tier 1 republic reforms
11:12 Get Buddha as any Hindu nation
12:06 Prevent enemies from sending calls to arms
13:15 Break fort zone of control
14:25 Conclusion
All footage was captured on 1/8/21 on patch 1.32.2
For more information on these exploits, visit the following links:
Guarantees give a two-sided truce:
www.reddit.com/r/eu4/comments/rgyhkc/you_want_to_do_a_hard_achievement_where_you_have/
Get multiple peacedeals in a single war:
czcams.com/video/QGqSBEjkOLA/video.html
Reroll native tradegoods:
www.reddit.com/r/eu4/comments/qwnzyt/psa_native_tradegoods_are_even_more_broken/
Explore with canoes:
czcams.com/video/rYc6_jvU908/video.html
Build light/heavy ships as natives:
www.reddit.com/r/eu4/comments/r6s884/how_the_hell_are_you_supposed_to_get_the/
Merge mission trees:
www.reddit.com/r/eu4/comments/hm2sit/buckingkhan_rules_the_waves_and_the_steppe/
Break tier 1 republic reforms:
forum.paradoxplaza.com/forum/index.php?threads/how-to-not-suck-a-as-a-republic-in-the-age-of-absolutism-a-guide.1167808/
Timestamps:
0:00 Intro
0:40 Break coalitions through guarantees
1:52 Take multiple peacedeals in a single war
3:52 Reroll trade goods in tribal lands
4:32 Explore with cogs or war canoes
5:15 Build light/heavy ships as primitives
5:58 Merge Mission Trees
7:15 Use mercenary generals without their troops
8:20 Quick dismantle the revolution
9:49 Break tier 1 republic reforms
11:12 Get Buddha as any Hindu nation
12:06 Prevent enemies from sending calls to arms
13:15 Break fort zone of control
14:25 Conclusion
zhlédnutí: 89 365
Video
[CK3] The Extremely Overpowered "North Korea" Strategy
zhlédnutí 493KPřed 3 lety
In this video, I show off the overpowered "North Korea" strategy in CK3 that can give you unlimited power. Sometimes, it's fun to break the game. Music used: pastebin.com/dTUQge0b 0:00 Intro 1:12 Vassal obligation math 3:08 Preparations 4:26 The Great Purge 6:24 Stabilization other bonuses 8:26 Building bonus stacking (invincible men-at-arms) 10:04 Other optimizations 10:45 Downsides 12:09 Conc...
[HOI4] An In-Depth Guide to Resistance and Compliance
zhlédnutí 152KPřed 3 lety
In this video I discuss HoI4's resistance and compliance system, including the best garrison templates, how garrison combat works, the best occupation laws, and collaboration. Intro - 0:00 General overview - 1:06 Resistance overview - 1:53 Garrison mechanics - 3:07 The best garrison templates - 7:36 Compliance overview - 10:47 Bad occupation laws - 13:30 Good occupation laws, compared - 16:53 A...
[EU4] War Academy IV: Advanced Strategies
zhlédnutí 221KPřed 3 lety
In this final video of EU4 the war academy, I discuss some advanced strategies. These include how to fight when outnumbered, how to fight as efficiently as possible, and which enemies to fight in the first place.
[EU4] War Academy III: Military Idea Groups
zhlédnutí 263KPřed 6 lety
In this episode of the War Academy I go over the second largest source of army quality: idea groups. I cover which ones you should use and when you should use them. Note that I don't cover event sets for idea groups. They have a small enough impact that they can be ignored for the most part. Follow me on Twitter: RemansParadox
[EU4] War Academy II: Troop Quality & Advanced Combat
zhlédnutí 272KPřed 6 lety
The EU4 War Academy continues with a look at troop quality and advanced combat mechanics. The most important factors for ensuring your army is competent in combat are emphasized. My video that covers the absolutism strategy I use can be found at: czcams.com/video/_Oi9DkyqoPA/video.html My video that covers drilling and army professionalism can be found at: czcams.com/video/gz3RTuggnsk/video.htm...
[EU4] War Academy I: Army Composition & Basic Combat
zhlédnutí 508KPřed 6 lety
In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I also discuss the basics of the combat system, and tie the information into why the best army compositions are the way they are. Follow me on Twitter: RemansParadox Triangle by Audionautix is licensed under a Creative Commons Att...
[EU4] 8 Exploits in Patch 1.24
zhlédnutí 120KPřed 6 lety
In this video I show 8 exploits from patch 1.24. www.reddit.com/r/eu4/comments/7adp6t/new_ironman_exploit_for_unlimited_visibility/ Unlimited vision www.reddit.com/r/eu4/comments/7defrt/new_condottieri_exploit_conform_to_template/ Condottieri exploit www.reddit.com/r/eu4/comments/7lc71l/124_start_date_bugshenanigan/ Start date nonsense forum.paradoxplaza.com/forum/index.php?threads/consecrate-m...
[HoI4] Why 40 Width Divisions Are Better Than 20 Width
zhlédnutí 483KPřed 6 lety
In this video I detail why 40 combat width is the optimal layout for you division designs. I also discuss the edge cases where 20 width divisions can be better. Follow me on Twitter: RemansParadox
[HOI4] An In-Depth Guide to Land Combat
zhlédnutí 419KPřed 6 lety
In this video I break down land combat in Hearts of Iron 4 into its most basic components to show how it functions. I cover everything that goes into the damage equations so you can see how soldiers actually die. Then, I take these results and extend them out to more practical uses by discussing some rules of thumb for division design and strategic planning. Correction: /u/TheBlobber has brough...
[HoI4] The Best Naval Composition
zhlédnutí 230KPřed 6 lety
In this video I analyze naval combat in HoI4 to figure out which ships would comprise the best naval composition. Update: Several people have mentioned that naval piercing works differently than land piercing. Naval piercing appears to be non-binary and scales based on the difference between the attacker's piercing and the defender's armor. This would explain why superheavies don't totally crus...
[EU4] An In-Depth Analysis of Drilling and Professionalism
zhlédnutí 179KPřed 6 lety
Army drilling and professionalism have shaken up army quality in EU4. In this video I analyze them in-depth, show several ways to use them effectively, and answer the question of whether they are strategically worthwhile. Follow me on Twitter: RemansParadox Music: Carry On by Peppsen If you play Rimworld, check out his music mod: ludeon.com/forums/index.php?topic=20541.0 For the son...
[EU4] Achievement Guide: A Hero's Welcome
zhlédnutí 317KPřed 6 lety
With a nerf to the Ottomans and a new formable country, there's never been a better time to play Karaman. In this video I show a reliable way to defeat the Ottomans to assert Anatolian hegemony. This recording was done on patch 1.23. Follow me on Twitter: RemansParadox Music: Stay Strong by Peppsen If you play Rimworld, check out his music mod: ludeon.com/forums/index.php?topic=2054...
[EU4] Nation Spotlight: Austria - Marriage is Victory
zhlédnutí 526KPřed 6 lety
In this video I show many of the little tricks Austria can take advantage of to gain power extremely quickly. I also detail an opening strategy that will get you on the right path. Music: Tough Life by Peppsen If you play Rimworld, check out his music mod: ludeon.com/forums/index.php?topic=20541.0 For the song itself, go to: soundcloud.com/pettersumelius/tough-life
[EU4] How to Crush the Protestant Reformation
zhlédnutí 653KPřed 6 lety
In this video I detail how to destroy the Protestant Reformation, ensuring all of Europe remains loyal Catholics. Music: Tough Life by Peppsen If you play Rimworld, check out his music mod: ludeon.com/forums/index.php?topic=20541.0 For the song itself, go to: soundcloud.com/pettersumelius/tough-life
[EU4] Achievement Guide: Disciples of Enlightenment
zhlédnutí 101KPřed 6 lety
[EU4] Achievement Guide: Disciples of Enlightenment
[EU4] Mod Review: MEIOU & Taxes - EU4 with more EU4
zhlédnutí 156KPřed 6 lety
[EU4] Mod Review: MEIOU & Taxes - EU4 with more EU4
[EU4] Three Mountains Timelapse and Q&A
zhlédnutí 184KPřed 7 lety
[EU4] Three Mountains Timelapse and Q&A
[EU4] Three Mountains Ryukyu One Tag With No Exploits (1687-1821)
zhlédnutí 142KPřed 7 lety
[EU4] Three Mountains Ryukyu One Tag With No Exploits (1687-1821)
[EU4] Three Mountains Ryukyu One Tag With No Exploits (1500-1687)
zhlédnutí 163KPřed 7 lety
[EU4] Three Mountains Ryukyu One Tag With No Exploits (1500-1687)
[EU4] Three Mountains Ryukyu One Tag With No Exploits (Opener 1444-1500)
zhlédnutí 306KPřed 7 lety
[EU4] Three Mountains Ryukyu One Tag With No Exploits (Opener 1444-1500)
[EU4] Nation Spotlight: Minghals - Twilight of the Superpower
zhlédnutí 277KPřed 7 lety
[EU4] Nation Spotlight: Minghals - Twilight of the Superpower
[EU4] An in-depth Guide to Fort Zone of Control Mechanics
zhlédnutí 161KPřed 7 lety
[EU4] An in-depth Guide to Fort Zone of Control Mechanics
[EU4] Nation Spotlight: Milan - The Power of Infinite Re-Elections
zhlédnutí 396KPřed 7 lety
[EU4] Nation Spotlight: Milan - The Power of Infinite Re-Elections
[EU4] In-Depth Analysis of Institutions
zhlédnutí 254KPřed 7 lety
[EU4] In-Depth Analysis of Institutions
At last I've got a clear explanation of how land battles work and also a very precious analysis on some aspect of the system. It's really a pitty Paradox don't give a good manual by the way I think it's unfair. The wiki is not so good about land battles. Normally I don't like watching tutorial on youtube it always a waste of time. And generally speaking a good manual is always better than a video. But your video is perfect. Much appreciated!! Make one for Naval battle now... I'm joking. Thank you.
i disagree.drilling is worth it.if u keep economy in check,also take decision of 40 percent increase speed to drilling ,the benefits are hugh.i always keep army on full maintenance all game.i must ,for rebels and wars,only navy i mothball in peace.
Rules: 1. 3:30 You can always move from an empty province to any other province 2. 3:41 You can always move to previous province; this won't exile your troops 3. 4:04 You can always move to a sea province 4. 4:18 You can move to any province up to *2 distance away* from return province 5. 6:28 You can always move into adjacent fort if in ZoC 6. 8:38 You can always move to/from friendly Zoc. The map can be misleading 7. 10:01 Occupied forts have no effect on yourself Rules 4, 5, 6, and notes e and f are the ones to remember. Try to not have 1 province thin ZoC walls Notes: a. 1:10 Types of provinces b. 1:40 Return province basics c. 2:54 or 5:26 Distance from return province extends into accessed countries d. 5:47 or 6:58 Rule 4 or 5 allows you to "ignore" forts on coasts if return province is the sea. Not sure how these are different e. 7:25 ZoC never crosses enemy borders, regardless of occupier f. 8:02 ZoC extends into neutral territory g. 9:30 Occupied forts do not have a friendly ZoC
13:27 where to build forts
Noticed how prices ever only increase and don't decrease if a currency appreciates in value? Weird huh
Is this outdated ?
You can do this with any migratory Totemist religion tribe of the Southern Great Plains in Teyah (Tejas / Tecas / Texas), the Plains & Aztec, Southern Lamanite, word for the land. Aztexoxi. Quetzal'cual'pa Tlexo'hual'pa Quetzalwa Was the proper & true term for Na-hua-tl Palenque Na-hua was of the Clovis people, the Inuit, or I'nui, of the same tongue as the Rappa Nui of Easter Island.
Not me doing Landfriede reform before reformation started 😭😭😭
bing bing bong, bing bing bong
19:37
Video was helpful with divisional designs in HOI 4 game. Thumb up. Wonder if the Paradox programmers ever went to a nation's military leadership and instructed them on how they are supposed to set up their divisions to best handle combat? The concept of designing what elements make up a division is not bad but claiming a certain number of these elements in certain portions to be better or not, is laughable. Divisions were designed for their use and purpose not "combat width". The German Order of Battle Infantry in World War 2 by George Nafziger lists hundreds of different divisional 'designs'. Designing a division to be made up of any unit type regardless of composition as long as its forms to a certain number (20, 40) is silly. Instead of having "Combat Width" they should have had "Divisional Mission" template sets. Not as many as in real life (most be tactical and not strategic) but at least more realistic.
Basically, this video only proves that the programmers of Paradox have no clue how naval warfare actually works, nor how to represent such battles in game. Regardless, the AI just sails around the seas and oceans with doom stacks The Programmers don't know how to program a working, multi-role navy AI. So, all this video is good for is multi-player games between humans who try to handle the wide range of mission a navy has to carry out. Which rarely happens as people use doom stacks as often.
A lot of talk, but I still don't know what garrison design and occupation policy combo is best. So, this video was a waste of my time.
It’s worth noting that absolutism is only worth it if you’re planning to expand. If you’ve pretty much set your borders by the age of absolutism and are looking to play tall, absolutism is a complete waste of time and actually hurts you
i would even say that pushing absolutism is pointless if you are not planning world conquest. you can expand fine without it. just not fast enough for world conquest.
lol thanks, i was playing on philipines without a damn clue about any army or battle strategy. just make a bunch of troops and attack i also realized that forts can be a real pain in the ass in many cases by the way they influence regions nearby
first level forts are easily sieged with some cannons once you get them. larger the fort level, more cannons is needed. but you can still siege the fort without cannons it will just take a long time. and sieging forts gives you lot more warscore than provinces without forts. so you actually want to focus sieging forts in wars.
I had my forts in Parma and Ferrara and now I understand how AI cheated to go between both of them straight into Firenze. Stupid zone of control. I thought I have built formidable defences but it turned out that by controlling Mantua and going straight into my Modena my enemies could beeline into my capital. That is so f* stupid.
Nahuatl is my favorite religion in this game. The most fun to play with. You're constantly out of the comfort zone because you need to keep sacrificing to please the gods. And after you finish reforming the religion, you are an unstoppable juggernaut.
The point with the IA running away didn't age well ... luckily.
Thank you, I sort of just winged but to be fair it went reasonably well.
ijjj
beside this video i wanna share my first shock experience in the game was when my units at my fort location and they die at out of the fort while fightning against ottomans. just get in man WTF??
I always like to pick quantity because you can field more, get more manpower and have a higher manpower pool! Great for every nation that is not focused on the colonial game and has a lot of wars to fight like muscowy or even the ottomans!
You know after 1700 hours in the game i still find tutorials to teach me stuff and give me new ideas to not be as bad as before! Many thanks =D
Is this still relevant?
Yes. The only major difference is combat width I think
iam still coming back to this video every year after i took a hiatus from the game. best explanation of the whole reformation mechanic, and still not outdated.good job remax! too bad u stoped doin eu4 vids
Make live action please
Man, i learned more with this video of hoi4 than in my 500 hours experience
MEIOU has come so far, someone really needs to make a new introduction to the mod like this
I did the test with the submarines vs battleships and the battleships got demolished
Garbage mechanics.
EU4 is not 450 bucks and art of war is still 20 bucks.
This was a wonderful video. Thank you for the very clear, concise, and accurate information!
Thank you very much for the tips about artillery! I wasn’t using them outside of sieges because of their price and they seemed useless in combat (in large numbers i mean). I didnt know theses guns would help my armies fight better !
Or u could block them in sea of marmara and get balkans 💀
Thanks. Brilliant. Please publish an update as small fine tuning has been introduced, especially with breakthrough.
What
did no one else see that 158 division encirclement
Just thank the devs that there is a fort system, it used to take a long, long, long time to seige down a big country as it took a year or more for every single province. Yes, at the beginning of the game, you could do it with one troop, but that made them much more vulnerable.
Still the best guide on how to crush the reformation. Simple, no Alt-F4 cheese like Red Hawk, no histrionics like Ludi, no self-aggrandizement like Budgetmonk. Just how to get 'er done.
Correct me if I'm wrong, but the current version of this game destroyed this tactic. In this video, domain levy and tax contributions by self-owned holdings were reduced by a maximum of 90% with any number of holdings above the limit; the current percentage of tax and levy contributions can be reduced by 100%. I ruined my India campaign :(
Lmao North Korea mode
Come back to us, we need you (Re)man!
"this is ADVANCED" "most people don't know what I know" OK dude, let's get on with it. Good vid though.
Great video! Can I ask, should light ships continuously be sent to where the game considers the the highest value to be, or should they be spread out?
Is his still how it works in HOI4 today?
Where's the link to the Kazan vs muscowy video?
millions shall submit to Rome billions even...
I don't play EU or even understand what even a half of modifiers does
six years later, still the best trade guide on the interwebs
Ca dough! 🤣🤣🤣🤣🤣. You can’t even pronounce it correctly! 😂😂😂😂 It’s Cad-o. 🙄🙄
RIP to useful slacken recruitment standards. You'll always give us manpower in our hearts.