[EU4] War Academy II: Troop Quality & Advanced Combat

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  • čas přidán 1. 02. 2018
  • The EU4 War Academy continues with a look at troop quality and advanced combat mechanics. The most important factors for ensuring your army is competent in combat are emphasized.
    My video that covers the absolutism strategy I use can be found at: • [EU4] An In-Depth Guid...
    My video that covers drilling and army professionalism can be found at: • [EU4] An In-Depth Anal...
    ----------------------------
    Follow me on Twitter: / remansparadox
    Triangle by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/...)
    Artist: audionautix.com/
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Komentáře • 366

  • @NapolemonBonNaKarte
    @NapolemonBonNaKarte Před 6 lety +314

    Reman taken out of context: "The far left represents a crushing defeat"

    • @iOnlySignIn
      @iOnlySignIn Před 6 lety +59

      CZcams: Demonetization/Removal Incoming.

    • @ambrosiogiovanni6952
      @ambrosiogiovanni6952 Před 6 lety +44

      Well...He isn't wrong :p

    • @Sam-oz8pn
      @Sam-oz8pn Před 6 lety +62

      "For fun, obliterating Protestants is an interesting challenge..."

    • @fatalERROR77777
      @fatalERROR77777 Před 5 lety +30

      ...or that the Red Army is the strongest

  • @Snarfindorf
    @Snarfindorf Před 6 lety +1027

    When is Paradox gonna nerf Red? Their ideas are insane

    • @mackycabangon8945
      @mackycabangon8945 Před 6 lety +9

      Snarfindorf -300th like
      -1st reply

    • @Snarfindorf
      @Snarfindorf Před 6 lety +3

      You win

    • @randomcommenter395
      @randomcommenter395 Před 6 lety +13

      Snarfindorf yeah and yellow needs a buff

    • @benjaminjones8782
      @benjaminjones8782 Před 5 lety +1

      ind et

    • @tracetate2832
      @tracetate2832 Před 2 lety

      i dont mean to be so off topic but does anybody know of a method to log back into an Instagram account..?
      I was stupid forgot my password. I would love any tips you can give me.

  • @rippermcmakin
    @rippermcmakin Před 6 lety +376

    Reman dishing out the knowledge that all us true eu4 nerds need. Many, many salutations.

    • @TheRealXartaX
      @TheRealXartaX Před 6 lety +2

      If you are a true eu4 nerd the content of this video should already be known to you. Except maybe the math since that's not really necessary to be on top of.

    • @rippermcmakin
      @rippermcmakin Před 6 lety +24

      TheRealXartaX In all honesty the beauty of this game is playing hundreds of hours and still learning new things. Praise Reman for teaching us the new and refining the old.

    • @draconicepic4124
      @draconicepic4124 Před 6 lety +2

      Yeah, I've pretty much knew everything in the video except the math. It is a great summary though.

    • @SebHaarfagre
      @SebHaarfagre Před 6 lety +1

      It's a good video. He forgets to mention prestige impact on battles though, and army tradition. Those are more important than professionalism IMO (prof. for individual troops go away so quickly). Can't remember if power projection does anything? It's just mana and admin/diplo boons iirc
      I also miss terrain width being mentioned but it's kinda never thought of either way ("nobody" micros that hard - can be very useful in instances in hard playthroughs though)
      I also miss elaboration on stackwiping. I only have my own experience to go with, but from that experience, stackwiping is calculated parallel to morale damage over time. E.g. if you have (arbitrary number here) 90% more morale than the enemy before a new month starts, you'll stackwipe them.
      Well all I know is that, for instance, when you're _trying_ to stackwipe some army - but your army is too slow/too little maneuver - you'll never be able too because a new month starts (regaining morale) and you do too little comparatively morale damage overall in the whole battle (all troops).
      Armies of ANY size will be stackwipes if they do NOT get time to regain ANY morale after a defeat, and end their movement on ANY size of enemy army.
      Of course, if they outnumber you 10 to 1 and have even 1% morale, they'll stackwipe you instead (10/1 is insta-stackwipe)

    • @SebHaarfagre
      @SebHaarfagre Před 6 lety +2

      Whops sorry, I meant to elaborate; I'm pretty sure a (again arbitrary number, just an example) 120% morale army can wipe something a 100% morale army _can not_ , under the exact same circumstances.
      Thus making stackwipes relative to morale boosts (yours and enemy's total compared to each other) and _not just damage done_ , offensively.
      Feel free to prove me wrong or help me learn more!! ;)

  • @MaNU7908
    @MaNU7908 Před 4 lety +79

    Man, I was getting crushed in combat in my firsts games even having a lot more troops and ideas that my oponent. Then I saw this video and I realised I was 4 tech levels behind in combat. Turns out that spending militaru points to delay revolts and getting ideas done is a waste of points

    • @gia257
      @gia257 Před 3 lety +1

      you only realized that after the video hmm

    • @Razorcarl
      @Razorcarl Před 3 lety +9

      4 levels?

    • @MisterSpinalzo
      @MisterSpinalzo Před 2 lety

      that's why I almost never take military ideas early on

    • @srash8854
      @srash8854 Před 2 lety

      The difference between you are able to have cannon first or not is huge

  • @hospod163
    @hospod163 Před 6 lety +188

    Best paradox games channel

  • @brantcasavant
    @brantcasavant Před 6 lety +34

    Paradox needs to buy this man a bottle of whatever it is he drinks.

  • @Mrjmaxted0291
    @Mrjmaxted0291 Před 6 lety +171

    I don't normally do this but I felt the need to stop and say that your videos are absolutely fantastic for streamlining the process for learning this game. You're helping a lot of new players to deepen their understanding of a game with mechanics that are fairly impenetrable for a casual audience, and for that I salute you. Keep up the brilliant work!

    • @UnclDeD
      @UnclDeD Před 6 lety

      well, actually, these videos are mustsee for 99% players. I'm playing a lot in MP and most players (even with 1k+ hours) don't know a thing about how combat actually works.

    • @red2theelectricboogaloo961
      @red2theelectricboogaloo961 Před 6 lety

      quite a lot is known by siu-king

  • @erneizhyde2660
    @erneizhyde2660 Před 6 lety +88

    A tangent on this topic, at 8:42 you can see that Mil Tech 6 vs 5 gives an overwhelming advantage. This my friends, is what make Qing runs possible entirely by yourself. Add in other Horde bonuses and you will see that Ming troops basically melt before you with 2000-3000 damage each day. This is often not apparent for newer players or those who haven't tried hordes before whose normal reaction would be "how the hell is that even possible". I know I did, until I tried it at last. It was a pleasant experience.

    • @andriyfadyeyenko4907
      @andriyfadyeyenko4907 Před 6 lety +19

      Just a couple of corrections. First, it's actually better to fight Ming at tech 4 vs 3 than 6 vs 5 because 1) Ming gets new troops at 5 and hordes do not, which partially offsets the advantage, and 2) Reman's chart only included the casualties and not the morale damage (which tech 4 gives and tech 6 does not), which is very helpful for stackwipes. Second, Ming has easier time reaching tech 6 than tech 4 (due to having more time to catch up), so your opportunity window at tech 6 will be smaller.

    • @erneizhyde2660
      @erneizhyde2660 Před 6 lety +2

      Andriy Fadyeyenko Well I kinda suspected that's the case but most player can't play fast enough to be able to reach 300 dev before Ming reach tech 4. Or do you not wait for that and just declare as soon as you form Manchu?

    • @andriyfadyeyenko4907
      @andriyfadyeyenko4907 Před 6 lety +4

      declare war in 1450 (after forming Manchu and eating Korchin+Buryatia). You should have like 30k banners (or close to). Ming doesn't get tech 4 until about 1453, by which point you'll have smashed his army to bits.

    • @andriyfadyeyenko4907
      @andriyfadyeyenko4907 Před 6 lety +1

      an alternative strategy is to eat Korea first to reach 300 dev, but then you'll lose your tech advantage, so imo it's better to attack Ming before Korea

    • @juncheok8579
      @juncheok8579 Před rokem

      My 2nd campaign ever was Qing from jinzhou, I didn't know any of these, I just heard that horde cavalry strong and that carried me until I formed Qing

  • @chattw6885
    @chattw6885 Před 6 lety +22

    No matter how many hours you have in Eu4, you can still learn something new every video

  • @TheMoustacheman68
    @TheMoustacheman68 Před 6 lety +162

    I needed this in my life.. Will you do an Economy Academy as well?

    • @aleks4256
      @aleks4256 Před 6 lety +2

      Gummihals I belive he has already, but don't quote me on that

    • @thepunisher4356
      @thepunisher4356 Před 6 lety +7

      ALeKS He did one on trade, which granted is pretty difficult to learn and even harder to commit everything perfectly to memory.

    • @JoaoBenoSchreinerJunior
      @JoaoBenoSchreinerJunior Před 6 lety +6

      Florrynomics are best economics... :D

    • @t_y8274
      @t_y8274 Před 6 lety +8

      João Beno Schreiner Junior it's quite funny that all the economy glitches are found by a dutch

  • @KrazieKanuk
    @KrazieKanuk Před 4 lety +2

    That casualty bump at tech 6
    0.0
    Thats gotta make it the most important click in the entire game

  • @igncom1
    @igncom1 Před 6 lety +73

    I don't even play eu4. Why do I feel compelled to watch these videos!

    • @mmmbrunommm3
      @mmmbrunommm3 Před 6 lety +7

      You should. It looks hard (because it is) but with time you get used and the game is really really fun

    • @yannick4895
      @yannick4895 Před 6 lety +12

      I would say it takes about 100-150 h to understand the basic game, but it is so much fun to play. Everygame is another expierience, you can play everytime another country or try the last one again in another way.
      AND there are a lot of hard achievments to get

    • @ragefacememeaholic5366
      @ragefacememeaholic5366 Před 6 lety +5

      I have almost 2k hours into the game and I encourage everyone who likes strategy games to play eu4. Eu4 is unique to other strategy games (Unless its a paradox game, but if you have played a paradox you should already want to play eu4). The only issue I have with Eu4 is the fact that its based off a board game(risk) and there is a lot of rng in the game that is really frustrating.

    • @yannick4895
      @yannick4895 Před 6 lety +2

      yea... and the DLC politics, you basically just can buy dlcs in sales, otherwise you have to be rich

    • @mmmbrunommm3
      @mmmbrunommm3 Před 6 lety +2

      Yeah, but that's what makes the game different in each playtrough. With time I learnt how to deal with RNG

  • @darthmortus5702
    @darthmortus5702 Před 6 lety +10

    Yeah having a lot of morale can screw you. I once had massive morale and what happened was that one of my condottieri armies I wasn't paying attention to fought until there were only three of them left, yes they fought until there were three men left standing and didn't break. Well, they broke when those last 3 men died but they stood against an army that was 2-3 times their size and refused to retreat or wipe until the very last man, must have been one hell of a last stand.

  • @mememem
    @mememem Před 6 lety +70

    How to maximize troop quality:
    Step 1) Pick nation with Prussian culture
    Done!

  • @lord6617
    @lord6617 Před 6 lety +8

    I mean, I agree in principle on cavalry, but that is usually assuming a best case scenario for infantry based armies and the state of your manpower. Using cavalry is basically converting money into a morale bonus until most armies field full width cannons (which is way later than tech 16), and that morale bonus usually ends up equating to a manpower bonus.
    If you aren't keeping enough of a war chest around to afford cavalry, obviously you ditch them asap, but in that instance you are probably ditching your cav even before tech 16, so the point is moot.

  • @alexanders8341
    @alexanders8341 Před 6 lety +4

    Thanks! Being a scientist myself, I love you scientific approach!

  • @qweasdy1666
    @qweasdy1666 Před 6 lety +21

    Could you do some testing to see what the impact of morale is like in 'messier' fights? Logically the messier a fight is (multiple army stacks joining a fight at different times) the more important morale would be, especially in the early game, as units would rout at different times leaving the remaining units outnumbered. This kind of messy fight is pretty common especially when you have allies in the war

    • @Winnetou17
      @Winnetou17 Před 6 lety +2

      Excellent idea/request!

    • @gia257
      @gia257 Před 3 lety +1

      send 1 unit per day in, maximizes power, although its a pain to do everytime

  • @julianduquette7790
    @julianduquette7790 Před 3 lety +6

    400 hours in and I still sucked at combat. Not anymore, thank you

    • @Thunder103093
      @Thunder103093 Před rokem

      how, cause this video didn't help me & i have over 1600 hours

  • @Bonanzalol
    @Bonanzalol Před 6 lety +5

    Watching Reman's Paradox is like an advanced form of meditation

  • @capt.jonesbrig3279
    @capt.jonesbrig3279 Před 6 lety +2

    I am consistently impressed by the depth and detail in your videos, Reman. This is great content that helps break down these incredibly complex games!

  • @flimpeenflarmpoon1353
    @flimpeenflarmpoon1353 Před 6 lety +8

    Yes mate I've been binging these videos.

  • @ozgurkoc7011
    @ozgurkoc7011 Před 4 lety +1

    I love how beautifully you explain everything. This video is not just informative but also inspired me to learn some math. Thanks :)

  • @markwhitmore4547
    @markwhitmore4547 Před 6 lety +2

    Wow! Kudos to you. This is like a masters seminar in the game. I am just so impressed and grateful that you share your expertise in such an eloquent and perspicacious manner!!!

  • @S.A.-1337
    @S.A.-1337 Před 5 lety

    Amazing information in these series!! Thank you!

  • @mmmbrunommm3
    @mmmbrunommm3 Před 6 lety +1

    I didn't know that Shock generals were better for early game. There's always something new to learn in EU4. I love your channel man

  • @viktory8263
    @viktory8263 Před 6 lety +12

    Please pitch two equal armies against each other, one having 10% morale bonus while other having 5% more discipline.

  • @warspite1995
    @warspite1995 Před 6 lety

    Love these vidoes Thnak you so much for making them - they are facinating.

  • @methshin1
    @methshin1 Před 6 lety

    As a new player (120 hours), these videos have been super helpful. Looking forward to future in depth videos, specifically, mercs.

  • @brothir
    @brothir Před 6 lety

    This is outright fantastic. Well done.

  • @SoldierGeneral64
    @SoldierGeneral64 Před 3 lety +1

    These videos have been most helpful thanks.

  • @whoaitstiger
    @whoaitstiger Před 6 lety +15

    Yellow is one of my favourite underdog nations these days. Their lack of technology lends them a real charm.

  • @Jeremy0459
    @Jeremy0459 Před 6 lety

    Wow, going up to tech six gives you a massive boost. Going to have to start planning my wars around when I tech up to that level.

  • @bonnyjam
    @bonnyjam Před 6 lety +4

    I stop playing eu4 for a couple days or so, think to myself ah that'll be me for a while then i guess
    *Reman brings out video*
    LETSSSSSSSSSS PLAY EU4

  • @drachenfels6782
    @drachenfels6782 Před 6 lety

    As always @Reman model video. In depth, a lot of effort, to the point. +1 * 1000

  • @melfice999
    @melfice999 Před 6 lety +37

    at 11:00 . Perhaps it is just me, but as long as my economy allows it, Personally sticking with just a single piece of Artillery is less efficient than going to full on 3 or 4.
    The reason being that while Cannons at this point on the game are not as good as in late game, however the extra firepower from the backrow can help immensely.
    Not to mention it helps your Manpower to last longer as an extra +2 to your sieges can speed them up so you take less losses from attrition which can be quite a drain if you are a smaller nation or in general less manpower to play with.

    • @ragefacememeaholic5366
      @ragefacememeaholic5366 Před 6 lety +1

      I personally always try to get 10 cannons in each of my stacks as quickly as possible. They make sieges so fast and they save you much manpower. My Army composition stays 10/4/10 until the next fort level and I just keep the minimum number of cannons in my stacks the get the max bonus(Always keeping my inf at the same number). I never get rid of cav because they just do so much damage; one benefit that cav have that Reman never mentioned is that cav hit more units with their damage. They are never "bad". But/ you don't want to flood your composition with them late game.

    • @lequinow
      @lequinow Před 6 lety +10

      The thing is, having the extra siege bonus for only one cannon is actually quite a bargain. You rarely find yourself in a situation where your finances let you comfortably field three more cannons for the additional siege bonus and yet not being able to spare two more, and two more, and two more for the full +5 on lvl 2 forts.
      At this stage of the game though, the real downer is the supply limit. If the overall terrain can only support 20 or so units, a 16/4 force will usually be more efficient than a 12/4/4 one since most of the damage occurs during the shock phase.

    • @ragefacememeaholic5366
      @ragefacememeaholic5366 Před 6 lety

      If your finances don't allow you to maintain more than 1 cannon I have no idea what country your playing but its poor as fuck.

    • @melfice999
      @melfice999 Před 6 lety +13

      Rageface memeaholic - I guess you only play larger nations in the Europe?
      in ROTW, or heck as an OPM or other low development, small size nation it can be quite hard to afford your force limit for example.

    • @ragefacememeaholic5366
      @ragefacememeaholic5366 Před 6 lety +1

      Even small nations can afford more than 1 cannon

  • @connoratkinson9034
    @connoratkinson9034 Před 6 lety

    You came out of nowhere but you still make the best eu4 content on youtube

  • @Stormskip
    @Stormskip Před 6 lety

    I just picked this game up last month and have had to do a lot of learning to succeed. I hope at some point in this series you talk about how to win wars against more numerous enemies as currently all I can manage is to start as a large nation and go quantity ideas in order to win battles with a sheer numbers advantage.

  • @user-bu9ck8up8v
    @user-bu9ck8up8v Před rokem

    This series is so great. It makes me like studing in the EU4 university.

  • @adhdlama2403
    @adhdlama2403 Před 5 lety +1

    You saved my Theodoro run, thank you you miserable genius

  • @leftovermakeover2597
    @leftovermakeover2597 Před 6 lety

    Wow! Super useful video! Thanks man!

  • @jjohansen86
    @jjohansen86 Před 6 lety +8

    I usually see the way you talk about morale bonuses (it only makes a difference if you cross one of the three thresholds) as half the story. It's true that it only truly matters relative to those three thresholds, but crossing one of them matters a LOT. An early stack wipe can sometimes make the whole difference in winning or losing a war. I mean, especially in early wars it could easily be over half of either your or your opponent's manpower, massive war exhaustion, a ton of money, and free reign for the victor to siege the loser for quite a while. Similarly, winning or losing a battle can easily mean a year of not having to siege down a fort (either because you had to restart the siege or unsiege it after your opponent won the siege), and if your morale is so much worse than your opponent's that this is the key reason you lost the siege in the first place, history will probably repeat itself.
    So, yes, morale bonuses only matter in certain cases, but those cases are so important that they're worth some pretty major consideration.

  • @marxel4444
    @marxel4444 Před 6 měsíci

    You know after 1700 hours in the game i still find tutorials to teach me stuff and give me new ideas to not be as bad as before! Many thanks =D

  • @OMFGLAZURZ
    @OMFGLAZURZ Před 6 lety

    Great video, been wanting these from you for a long time! You should be a professor.

  • @erikgust2
    @erikgust2 Před 6 lety

    Great vid as always! Have you considered making a milan/austia-esque guide for more countries? Those are my favorites and seeing you do one for England, Sweden or Prussia would be really great!

  • @SuperLusername
    @SuperLusername Před 6 lety +8

    Hey man, I just found your channel and noticed you have no playlists like HOI4, EU4...so could you make them? As far as I concluded your channel is mostly about educating on paradox games so playlists would help a lot

  • @UnclDeD
    @UnclDeD Před 6 lety +55

    Hello Reman, another good guide here!
    But I think you lack some important info here:
    1) About what affects battles. Prestige moves your morale from -10% to +10% (which is a lot). Army traditions can give you +25% morale.
    2) About how to compare morale, discipline, combat ability and +fire/shock attack/defence modifiers. Usually I compare them as 5% discipline = 20% combat ability = 10% morale, but I think you will be interested in running proper tests.
    It is very important to know to be able to make right decisions in game.
    3) No words about unit pips? =\

    • @andriyfadyeyenko4907
      @andriyfadyeyenko4907 Před 6 lety +5

      2.5% combat ability is absolute garbage compared to 5% discipline. 5% discipline is close to 10% combat ability across all troops.

    • @Winnetou17
      @Winnetou17 Před 6 lety +17

      Reman talked about unit pips in the first episode of this series.

    • @UnclDeD
      @UnclDeD Před 6 lety +1

      Sry misspelled, ofc you right. i'm gonna correct my comment now.

    • @UnclDeD
      @UnclDeD Před 6 lety +3

      He only told the basics. But there is more to be said when talking about 'Advanced Combat'.

    • @andriyfadyeyenko4907
      @andriyfadyeyenko4907 Před 6 lety

      20% infantry combat ability is about the the same as 5% discipline or 10% morale, but 20% combat ability across the board is definitely stronger.

  • @minhuctrinh1059
    @minhuctrinh1059 Před 2 lety

    Amazing, thanks.

  • @karenarmstrong8141
    @karenarmstrong8141 Před 6 lety +8

    can you make a video about retreating and what provences a army will retreat to

  • @zachfox9140
    @zachfox9140 Před 6 lety

    I'm really looking forward to your analysis of military ideas, when do you think that episode will be out?

  • @Elbuarto
    @Elbuarto Před 6 lety

    Great series you started. Will you also cover naval combat? I understand land combat fairly well, but naval combat is completely beyond me.

  • @Alienator35
    @Alienator35 Před 6 lety

    amazing video

  • @JacobStroem99
    @JacobStroem99 Před 6 lety +3

    Reman! I love your idea of the War Academy, how about a Naval Acadamy? I feel like Naval battles and Admirals is so confusing, and I haven't really found a single tutorial/video on it!
    Big ups for what you doing here man like I knew all of these things from previous videos/other channels, but not at all to what extent they are important or how they interact with each other.

    • @lukasschmidt26100
      @lukasschmidt26100 Před 5 lety

      Most important thing in naval battles is using right ships and Admiral maneuver

    • @alvarlindstrom2188
      @alvarlindstrom2188 Před 5 lety

      The most important thing in naval battles is not doing them unless invading the British isles.

    • @lukasschmidt26100
      @lukasschmidt26100 Před 5 lety

      @@alvarlindstrom2188 you need ships for many countries (Ottoman, Japan, Vijay, Portugal, italy, denmark, everyone in nord-africa ....)

  • @firstcenturion7539
    @firstcenturion7539 Před 6 lety

    How does that conflict with naval combat, would it be worth it to focus on diplo power over military power with maritime nations like venice? Hope to see naval combat academy soon. Love this channel!

  • @UnclDeD
    @UnclDeD Před 6 lety +29

    Also, Reman, your '1 tech advantage' table is kinda wrong. 13 and 16 techs are VERY important in the game, and newbies who will watch your table will think these techs are garbage just because you fought with 16/4 armies (zero cannons). You should have made additional mini-table for 10-13-16 techs comparing armies with and without cannons.

    • @wayward4442
      @wayward4442 Před 6 lety +7

      He could have but i think the point was to get a quick easy guide out so people could get a decent understanding of combat

    • @svenlittlecross
      @svenlittlecross Před 6 lety +2

      to be fair he said it in the video, i think newbies would skip the table rather than narration

    • @aerohydra3849
      @aerohydra3849 Před 3 lety +2

      I think it was purely based on passive bonuses from tech (Tactics, Morale, Pips, etc.,) and not from the addition of new units like arty.

  • @ArchsageCanas
    @ArchsageCanas Před 6 lety

    This is a great guide and helps not only new players to the game about the mechanics. My question however is at what cavalry advantage people should consider to keep them in their army? Playing as Poland/Lithuania or any horde give crazy boni in infantry cavalry ratio and an immense additional combat ability. With the fire phase being the first, it appears to be odd using cavalry but nations like Poland can really make the difference in battle during the shock phase in the late game.

  • @TheMelnTeam
    @TheMelnTeam Před 6 lety

    Morale is king in SP, there are ways to consistently engineer stack wipes when you want them if it's good :). Assaults are more consistent too.

  • @kongen54321
    @kongen54321 Před 6 lety +4

    Good video, but I would say the tech vs idea thing was very misleading. You only talked about the first levels where tech give massive bonuses. At later stages ideas can be better than tech

  • @Thoradim
    @Thoradim Před 6 lety

    i think you need to do one on attack/defense pips and attack/defense sides of the battles. Also how important it is to know which unit types you are fighting under what conditions. Some battles outcome can be completely changed by who attacks who.

  • @madijeis4320
    @madijeis4320 Před 6 lety

    And here I am, waiting for the day when Reman is going to diss our pretty stacks with cavalry

  • @7yditchfits
    @7yditchfits Před 6 lety

    Regarding early-game fire generals, it would be nice to see a mathematical breakdown of the "first kill" advantage. Even though your fire modifiers are low, getting more kills in the fire phase means that your enemy has fewer troops in the shock phase to hit you back. It didn't seem like your math took that into account, though of course a 6 shock will still beat a 6 fire early on.

  • @Freelancer604
    @Freelancer604 Před 3 lety

    wow thanks, for this

  • @tylersjoberg4936
    @tylersjoberg4936 Před 6 lety

    Are you going to upload any more videos? they are very entertaining and have helped me alot in eu4 :)

  • @JK03011997
    @JK03011997 Před 6 lety +1

    Hey Reman, if you had a patreon, I sure would pay on a per video basis to give you a little better incentive to keep the videos coming :)

  • @jakekushner5001
    @jakekushner5001 Před 6 lety

    great video, but its important to note that the first military techs are some of the most important to the early game

  • @lukasschmidt26100
    @lukasschmidt26100 Před 5 lety

    I've been reading the euiv Combat Wiki: the Moral damage is not defined by your max Moral, its defined by the attackers max moral ---> If your moral your is bigger then enemy one, he will be much faster below 50% where he deals less damage

  • @RoverStorm
    @RoverStorm Před 6 lety +12

    "Point was not to give Prussia magic button for manpower".
    Uh...did they miss Prussia's government giving +3 to leader mil? They're the ONLY country for which that magic button still exists. 250 Mil for 2 years of manpower isn't too bad if you're sitting on loads of mil mana.
    Anyways, you might still use professionalism if your country is seriously suffering for cash and cant afford mercs.

    • @sethyboy0
      @sethyboy0 Před 6 lety +2

      That's exactly why they nerfed it. If it can still work now, imagine how stupid it would be at half price.

    • @kokofisher
      @kokofisher Před 6 lety +1

      This would mean 125 for Prussia prior to the nerf

  • @NuclearGalactus
    @NuclearGalactus Před 4 lety

    These videos are so fucking well made

  • @tobynelson2729
    @tobynelson2729 Před 6 lety

    Have you considered looking into bicycle divisions and torpedo cruisers in HOI IV cornflakes for an upcoming video?

  • @georgreichel
    @georgreichel Před 6 lety

    Paradox finally hire that guy!

  • @terrytripp3528
    @terrytripp3528 Před 6 lety

    Thank you papa.

  • @afivey
    @afivey Před 5 lety

    Re: 6:00 I''m a ~12 H playtime player here and my answer was 'pushing the pay your troops slider to the right'.
    I look forward to forgetting I ever made such mistakes. 'WHY AREN'T YOU MOVING??? YOU USELES- oh wait. Oh. Oh crap. My bad guys.'

  • @isaotogashi7415
    @isaotogashi7415 Před 5 lety +2

    I just think it's a pity that cavalry becomes useless. It could and historically did harass the artillery by bypassing the infantry lines. Perhaps it could attack the backline from backline.

  • @jam8539
    @jam8539 Před 6 lety

    as a rich nation when you get artillary i have to say, you should rush 1 or 2 10 stacks of canons just for the sieges, if i have 100 force limit at that point (a good run or big nation) i have 20 canons by themselves sieging forts, with the rest of my army protecting them or attacking the enemy

  • @electrostatic1
    @electrostatic1 Před 6 lety

    Wow, that tech 6 over tech 5

    • @thepurplepanda4
      @thepurplepanda4 Před 6 lety

      electrostatic1 also keep in mind what the tech actually gives.

  • @gius8068
    @gius8068 Před 6 lety

    Hello Reman, thanks for the informative video!
    I wanted to ask, when having to chose between different type units (for example, halberd vs late medieval), how should I choose the best unit type? I know there's a spreadsheet online but I'm curious to know it in dept.

  • @seanfrance6518
    @seanfrance6518 Před 6 lety +2

    If morale damage is just casualties * max morale, how do unit morale pips factor in?

  • @Th3Pina
    @Th3Pina Před 6 lety

    What I often do is accumulate as many points as I can, instead of rushing tech. This way, if I am attacked, I can easily tech up to my neighbours tech with some nice discounts (time + ideas), or even tech it further, and so his planned advantage goes to waste, and if I'm not, I can up my ideas while always keeping enough points saved to tech up to my neighbours tech eventually.
    This means I get all the nice tech cost reductions from having ideas, I have the ideas themselves, I don't pay the rushed price, and I do not tend to lag behind if I don't fuck up. I only play multiplayer, though, and I have had moments where I have massively fucked up by developing or getting an idea when I shouldn't have, leaving my neighbour with almost three more military technologies than I did. Those are complete absurd and risky bets, buuuut, it has gone fine for me so far.
    Also, many thanks for all these tutorials. 2k hours and still, you always teach me some new things.

    • @draconicepic4124
      @draconicepic4124 Před 6 lety +5

      I would say it is generally okay to be one tech behind and waiting for discounts, but any more would be suicide, especially in competitive multiplayer. Small nations also have the problem that they can't hide their troops till they get morale if the tech has a unit type upgrade.

    • @Drainege
      @Drainege Před 6 lety

      Another way to do it is calculate how much MP you would get by the time you lose the ahead of time tech bonus (when you upgrade you get 140% or so penalty so if you get 400 MP in 5 years you could get the next idea and then start saving for the next tech and you'll never fall behind in either.

  • @lcb8333
    @lcb8333 Před 3 lety

    these videos are my go to now that I've lost my glasses and can't efficiently read the wiki

  • @FullMatalJacket
    @FullMatalJacket Před 6 lety

    Apologies in advance for spelling errors.Dear Reman, at 8:00 in this video, you list improvements army units recieve as a consequence of increased military tech. These percentages are high indeed! However, at the start of the game (1444), your tactics increase from 0.25 to 0.5 (tech 4). Thats double! Or, a 100% increase. No idea group gives you 100% more military tactics. Late in the game, the 0.25 increase you get from tech 30, will have a much lower corresponding persentage increase. So my question is: Do you still think spending 1800 MIL on tech is much stronger than spending 1800 MIL on ideas, in a similar way, around that stage of the game?
    I really enjoy your EUIV videos, I hope you never run out of interesting topics to help me improve my game!Regards,Jeremy

  • @SebHaarfagre
    @SebHaarfagre Před 6 lety

    Around 7 minutes in you mention how important techs are. I agree. But you're pretty adamant and don't mention exceptions!
    For instance, if I recall correctly, tech 17 or so gives you + supply limit and cavalry flanking range. That's practically *NO* difference _at all_ if your opponent aren't fielding cav, and even then, it's probably quite neligible. It's just an example I could remember, but I just wanted to bring that up. Thanks for some great videos!

    • @SebHaarfagre
      @SebHaarfagre Před 6 lety

      8:40 ….. never mind xD
      However…. I did mention cav flanking range.. ;) Some of these tests.. hm.. well never mind me, it doesn't matter.

  • @yerroslawsum
    @yerroslawsum Před 4 lety +1

    I'm not that mathy and not that pro either, but I disagree about professionalism in drilling. I always drill my armies, and as a major power, I can often find myself drilling an extra army even during a war to keep them always fresh (think of it as France, Castile>Spain, etc). Not to mention that the manpower pool you can get is a real nice cushion to fall on if you end up losing a war. I find that essentially whoever's got more professionalism saved up, can win the protracted war / can last longer without going too heavy on the mercs.
    Not to mention, doesn't it give siege ability which is quite handy too? And reduce or increase your casualties? I mean it's just nice to have.

  • @181uuu
    @181uuu Před 3 lety

    Big Army Smash!

  • @TwentyItaliansLS
    @TwentyItaliansLS Před 5 lety

    Maybe if I would have watched all of your instructional videos, I would have had better EU4 playthroughs! Thanks Reman

  • @Zandonus
    @Zandonus Před 6 lety

    8:45~ goes now into my internal head estimates and decision making for when you're behind in mil tech AND you haven't embraced the institution. It gonna hurt monarch pointwise, but advancing a mil idea over a mil tech because of a tech cost modifier isn't gonna be worth it most of the time. maybe if you're finishing off quality at tech 17 with a massive malus to tech cost, which you shouldn't have in the first place at that stage of the game.

  • @igorshmakov8634
    @igorshmakov8634 Před 6 lety

    Well, I found professionalism thing pretty fun for role-playing, such as Prussia with 100 professionalism, 90+ army traditions and... 0 recruits(at least in early-midgame). IMHO, especially after Reman's breakdown, I find professionalism to problematic to have, not even talking about maintaining it.

  • @uniquelyqualified3676
    @uniquelyqualified3676 Před 4 lety

    Is there a guide for nations modifiers for morale? I notice European countries have elan? Which gives 15% more. I'm not sure if its only available as eu nations. I wish there's a video on all modifiers

  • @desen6486
    @desen6486 Před 6 lety

    Reman, good overall analysis. However Professionalism is certainly not ignorable or weak!
    Mercs lower professionalism by a very small amount. 100 mercs only translate into -15% professionalism. For example if you would have 100% professionalism by Age of Absolutism, having 85% is still amazing. In one of my blobbing games I had over 200 mercs by 1650 with 100% absolutism. The key is simply not to dump points in development or lots of military ideas, roll generals constantly and as a bonus you can go do something awesome when your 30th one happens to be a 6/6.

  • @mctobi2921
    @mctobi2921 Před 5 lety

    Pls reman can u do a deep analysis on naval combat/units of eu4?

  • @charlesjohnson9434
    @charlesjohnson9434 Před 6 lety

    Clarification on one bit of math.
    For the +% land fire/shock damage dealt/received, is that just another multiplier to base casualty rate or is it somehow interacting directly with the unit fire/shock technology multiplier?

  • @olegpankratov7373
    @olegpankratov7373 Před 6 lety

    Hi Reman can u make videos about new patch?Also you should chek Nepal imo its asian Prussia(same like caddo in America)

  • @nothda2211
    @nothda2211 Před 6 lety

    Will you be doing a war academy video on naval combat?

  • @Bsliggs
    @Bsliggs Před 6 lety +3

    When are you starting the EU4 scholarly journal for scientists to publish experiments? IM IN

    • @Bsliggs
      @Bsliggs Před 6 lety +1

      +1 for the single value cannon btw

  • @Robi2009
    @Robi2009 Před 6 lety +2

    16:27 - I want that advisor ASAP!

    • @Winnetou17
      @Winnetou17 Před 6 lety

      Well, do you have 58.0 ducats ? I heard bitcoins work too

    • @Robi2009
      @Robi2009 Před 6 lety +2

      Winnetou17 No, just embraced Institution. Damn :/

  • @elmahdi95
    @elmahdi95 Před 3 lety

    We need a trade academy and diplomacy academy ASAP

  • @TheGlenofKrokot
    @TheGlenofKrokot Před 6 lety

    MOAR

  • @UCUCUC27
    @UCUCUC27 Před 6 lety

    with new 1.25 you get hald trade and production incom and armies costs are doubled and maintnence cost reductions halved id say mercing up is now a genuine last resort again unless you have a strong hold on an end node

  • @chrisleong5190
    @chrisleong5190 Před 6 lety

    Can you do a guide for Krakow to form PLC in vanilla Vicky 2?

  • @mbos14
    @mbos14 Před 6 lety

    they might make army proffesionalism worth it a bit more if the allow your backup manpower pool to also be trained. to a certain % of your total profesionalism.

  • @Shadow.24772
    @Shadow.24772 Před 4 lety

    i know it's very specific, but when you form spain, you want as much artillery as possible because of the +1 from their traditions, or still be "economic"?

  • @monkany3948
    @monkany3948 Před 3 lety

    Now, with the mercenaries being changed in the Emperor DLC/Austria update, would you say that drilling armies would be worth it?