[EU4] In-Depth Analysis of Institutions

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  • čas přidán 28. 05. 2024
  • In this video I take a look at institutions. I examine how they work, what strategies you can use to take advantage of them, and how the AI typically progresses with this new system.
    Data:
    docs.google.com/spreadsheets/...
    docs.google.com/spreadsheets/...
    Link to the R code:
    docs.google.com/document/d/1M...
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Komentáře • 326

  • @georgigachev4175
    @georgigachev4175 Před 5 lety +114

    Reman's Paradox have you ever prevented an institution from appearing?
    An interesting thing happened in my game - I was playing as Korea and had one province in the Beijing trade node. I used that Ming flows its trade in Beijing so I made it my main trade node and with 100 light ship and some trade Ideas I had 90% of the trade power with a single province (even not a trade center). I focused on colonising (weird to do with Korea but I gave it a try) and completely stopped conquering Asia countries after taking Japan out. So it was already 18th century, I was just conquering Ireland when i realized there is no global trade, manufacturies or enlightenment as institution - I was strangely still in the age of reformation!
    I then realized that one of the main reasons for this to happen is that the richest collector in the richest node (me) haven't got trade center in this node and the province in witch the global trade should spawn has to be such center. So 18th century reformation age, what do you think? :D

    • @b-1battledroid674
      @b-1battledroid674 Před 2 lety +24

      my dude stopped the industrial revolution (and it's consequences) just by not having a trade center

    • @theortheo2401
      @theortheo2401 Před 2 lety

      I think you're a fucking hero

    • @ethanyeung6216
      @ethanyeung6216 Před rokem

      @@b-1battledroid674 "just don't have industrial centers lmao"
      pol pot, probably

  • @Milithryus
    @Milithryus Před 7 lety +87

    In the past, trade companies didn't spread Westernization. This feature was removed when institutions were added and is one of the reasons why the ridiculous Goa situation happens.

  • @marcustulliuscicero5443
    @marcustulliuscicero5443 Před 7 lety +281

    TBF, Europeans having a hard time into India is rather accurate. The EIC ruthlessly exploited the power-vacuum after the collapse of the Mughals, especially in the Bengal Area. In EU4 there is never such a drastic rise and fall of empires like there was in real life, usually the big boys slowly blob out while the small states slowly die out. This high political stability in the world leads to the rather uniform tech progression.

    • @Milesdondon
      @Milesdondon Před 7 lety +64

      Yep. The British who finally conquered India didn't really do it by force, rather they just paid all the warring states to fight each other, ripped all the states off, and then marched in and swept up the mess afterwards.

    • @marcustulliuscicero5443
      @marcustulliuscicero5443 Před 7 lety +52

      Yep. If anything, India (especially northern India) is too weak. It should not be Bahmanis/Viya dominating, but whoever wins on the Ganges.

    • @angry_strawberry2733
      @angry_strawberry2733 Před 7 lety +4

      Marcus Tullius Cicero india should be more like in the eu4 dev clash right now

    • @yonokhanman654
      @yonokhanman654 Před 7 lety +35

      Milesdondon
      Don't forget, that England didn't conquer India in the time period of EU4.

    • @ethanwmonster9075
      @ethanwmonster9075 Před 7 lety

      ai Bahamians ends up with one or two or mabey 3 techs behind the west and a shit ton of troops which makes invading india impossible unless if you have a shit ton of cogs and a shit ton of troops.

  • @MamvomManu
    @MamvomManu Před 7 lety +358

    YES!
    Your EU4 videos are the best!!
    Never stop :D

  • @banished341
    @banished341 Před 7 lety +115

    Reman, your videos are fantastic. You are the most informative EU4 CZcamsr around, hands down. Your analysis is always very deep and inherently scientific - while at the same time providing good general guidelines for play. This is a very unique combination of giving players good "rules of thumb" to play more casually and min-maxing strategies to attempt to master the game.
    Thanks very much for doing this!

  • @asdasd-be5ww
    @asdasd-be5ww Před 7 lety +402

    It feels like the rest of the world should be falling behind a lot more around the 18th and 19th century with the enligthenment, and not start to catch up around then. The institution system is a good improvement, but it should be tweaked to make it more historical. So that Sweden doesn't fall behind the rest of Western Europe while India can keep basically the same tech level through the late game. Maybe a modifier for provinces on the same continent that a institution appeared on, or one for countries in other religious groups.

    • @Freezezonian
      @Freezezonian Před 6 lety +55

      I'd say have it under the options menu to try and make the tech spread more historical because I don't play eu4 to repeat history, I play it to break it. I'm also terrible at the game so if every where else in the world ends up super weak at the end game despite seamingly doing everything right that to me just rules out over half of the available starting areas.

    • @Graybat12
      @Graybat12 Před 6 lety +54

      Not really. The idea is to create a historical sandbox for you to play in. Obviously if you want you can form a Shia Kongolese Australian colonial nation if that's your cup of tea, but the AI shouldn't be capable of doing that. The idea is to create a historically realistic simulation where the player can transcend the bounds set for the AI.

    • @Jupiter__001_
      @Jupiter__001_ Před 6 lety +31

      MrSplodgeySplodge But Ming keeping up to date on every institution and never falling behind on tech is complete and utter nonsense.

    • @eafabregas
      @eafabregas Před 5 lety

      No

    • @seekernomanjango
      @seekernomanjango Před 5 lety +14

      It's actually a more historical situation. Recent work in global history has basically reduced the narrative of outright European technological advantage to shipbuilding, armies and the industrial revolution. 19th century China declined more from political problems (e.g. the Heavenly Kingdom - a rebel state which took twenty years to stop and resulted in 70 million deaths (as many as WW2) then technological. If the political will had been there nothing would have stopped China from being like Japan. Moreover the EIC's conquest of India occured before the industrial revolution, the main way it benefitted from technology is the destabilising cost of the new professional armies that the Indian states had adopted. The institution system is a better representation of the history of technology. Still not perfect, but there.

  • @Crick1952
    @Crick1952 Před 4 lety +15

    Not sure if this has been changed yet, but if they had a -100% institution spread in trade company territory that would probably fix most of the problems you mentioned. Plus it would make the game work more historically.

  • @CookBeerCOD
    @CookBeerCOD Před 7 lety +79

    Wow, this must have taken ages to make. Thanks a lot, very insightful.

  • @MrTimebomb12
    @MrTimebomb12 Před 5 lety +33

    There are two types of EUIV players:
    Those that have fun
    And those that have it down to such a science it should be a course in college. . . EUIV Sciences and Studies

    • @grev7794
      @grev7794 Před 5 lety +7

      It is fun trying to optimize your game :) and it is frustrating for losing over and over again

    • @Crick1952
      @Crick1952 Před 4 lety +2

      But, the second one *is* fun...

  • @F1R3S74R73R
    @F1R3S74R73R Před 7 lety +18

    I think it is a very nice system, there are only a few points that could make it more dynamic.
    1. If an institution is partially present in one of my provinces, it factors in neither in the min. 10% development required figure, nor the cost of embracing the institution.
    This can lead to all provinces having 90% of the institution, yet my country still can't embrace the institution because it's not present in 10% of my development. This mechanic might be intentional, but I think it would be also fun to try out how does it feel, if partial institution presence counted, but you had to have the institution in 20% of the country.
    Another situation is, where I already have the institution present in 10% of my development, and I have to pay the same amount no matter if in my other provinces the institution was present 0%, 50% or 90%. It might be nice that not only autonomy modified the development of the province, but missing institute presence too. This means that for a province that has 90% of an institution, I should be paying barely anything to embrace.
    2. The tech costs are very same-y around the world. int 1580 there are the 100% tech cost nations, who adopted the printing press early, there are the 130% tech cost nations that are almost caught up, and there are the 180% nations who are behind a full institution, and almost nobody who have 230% tech cost.
    The issue is that tech cost increase in a static 1% per year no matter what, and disappear instantly once embraced. I would like to see at any time some 115% tech cost nations, some 125%, some 160%, some 165%, changing gradually depending on how well the country is doing. One possibility would be that in the same way tech costs tick up, it ticks down when an institution is embraced, or maybe it ticks down faster, or maybe the tech penalty only disappears when the institution is present in all your provinces, maybe each province the institution is present increases the rate that the tech penalty disappears.
    On a related note, maybe the tech penalty should tick up slower, the closer you are to embrace the institution, I think it's pretty one-dimensional, that no matter what, 50 years after the institution spawns I will have 50% penalty. Maybe if I make an effort to spread it to at least some part of my country, it would be only 35% after 50 years and 50% after like 70 or 80 years.

  • @zaptosmedia4707
    @zaptosmedia4707 Před 7 lety +71

    The main problem ist, that institutions stop at 1700, there should be at least one more at 1750, and actually I would like to see new institutions every 35 years, so the gap between Europe and the rest would be bigger.

    • @abubnis4206
      @abubnis4206 Před 5 lety +1

      Zaptos Media i know this is late but happy now? Rip everyone thats not in Europe

    • @hertogvandamme
      @hertogvandamme Před 4 lety +8

      Boi do I have news for you

  • @Gula25
    @Gula25 Před 7 lety +3

    Excellent video, helpful and informative! It's clear you spent a lot of time and effort understanding these mechanics and presenting them in a way which is accessible for most people familiar with the game.
    So far, you are the only person I have found who creates in-depth EU4 content which is well produced and informative!

  • @Elsprichts
    @Elsprichts Před 7 lety +12

    Unbelievably detailed and clearly crafted with love for both the game and community.
    Keep up the great work!

  • @TristanBomber
    @TristanBomber Před 7 lety +219

    I like the idea behind the mechanic, but it is just WAY too overpowered for the rest of the world. It doesn't make any sense that in 1750, Indonesian minors were at the same tech level as Great Britain. If anything, disparity should increase, not decrease, as it did historically.
    I definitely agree that Asia should get a chance to catch up in tech, but it should not be the standard outcome, and should be mostly player-exclusive, with it happening on occasion from the AI.

    • @sventibaldo
      @sventibaldo Před 7 lety +73

      This is not a history simulator, but rather a game about alternate history.
      And the truth is that a philosophical movement ,such as the enlightenment, had an equal chance to happen anywhere in the world, including the jungle of Borneo or in the middle of Africa. Unless you are a white suprematist who thinks only white people can invent things....are you a racist???...................................................................................................................................................................................................................................................................................................................................................................................
      This is what many would say to you. I basically read this exact same thing on a reddit thread in response to something similar to what you just said and the comment got tons of likes........apparently the brainwashed masses want "progressiveness" in their video games and fuck historical accuracy or even plausibility.

    • @darthmortus5702
      @darthmortus5702 Před 7 lety +59

      Actually I would say EUIV is largely a history simulator and the OP is in the right that the discrepancy between Europe and the rest of the world should be greater. Civilization series is more on the speculative end of things.

    • @Konterfeit
      @Konterfeit Před 6 lety +41

      EU4 is an alternate history Simulator that tries to simulate the mechanics that led to history as we know it today. The reality is that history is about many factors, thoughts, key decisions, battles, institutions and many more. The enlightenment surely had no Chance of taking place in the jungle somewhere as long as it stayed a jungle for 400 years. Because it has prerequisites. But it also had no chance to happen in Europe if it wasn't for the bloody religious conflicts that led to a degree of emancipation from religion. Had the catholic church reformed in time, the enlightenment might have been delayed by centuries. But it hasn't. And that is something that could have happened elsewhere and has happened elsewhere. In the golden age of Islam for example (the piety mechanic tries to reflect that). In fact states like the Ottoman empire were technologically and institutionally AHEAD of Europe and not behind for most of the time the game covers. Same goes for China who were culturally and technologically ahead at the start of the game. Things like gunpowder and paper money were invented in China, not Europe. They also had their own "Christopher Columbus" - the muslim eunuch Zheng He, sailing around and collecting tributes with a fleet bigger than any european state of the time had ever seen way ahead of european colonial ventures. That only stopped because of one superstitious monarch and a bit of bad luck when the Kamikaze - the heavenly wind - destroyed the chinese Invasion fleet headed for Japan. So as far as historical accuracy and plausibility goes, EU4 is VERY high up there. The fact that you lack the knowledge and imagination needed to identify turning points in history and ask "what if China had never abandoned their seafaring imperial efforts in the late 1400's?" doesn't mean anything in regards to the quality of the game and its mechanics.

    • @ingold1470
      @ingold1470 Před 6 lety +1

      Seems the main advantage Europe retains in that era is being ahead in ideas (they could dump 16th century monarch points into those rather than expensive tech) and better units from their tech groups. Maybe there should be a 1750 institution whose spread resembles that of Printing Press?

    • @ScarletEdge
      @ScarletEdge Před 6 lety +13

      Paradox is cucked to the nth power. Would not have high hopes anything will be done about this.

  • @Aezuros
    @Aezuros Před 7 lety +1

    You've earned yourself another sub mate! Amazing analysis, even for a veteren EU4 player like me with just under 1300 hours into the game, this recent institutions technology change really threw me for a loop and I didn't quite understand how it all fit together and, more importantly, how to make it work in my advantage. I can really tell you put sooooo much time into researching and data collection in addition to the time you spent editing and creating this video, so you have my sincerest gratitude for your hard work you have put into this. And I know I'm not the only person who feels this way, so again thanks a lot for creating this content. I've been watching a few of your other videos and they all have the same quality of professional presentation and careful informative research invested. I really hope you will continue to make analysis videos like this about core game mechanics and other "exploitative" tricks like your Milan Republic and Overpowered Caddo for veterans like myself and newer players too. Cheers Reman!

  • @Platuo9
    @Platuo9 Před 7 lety +1

    Very impressed with your videos. I'd love to see a let's play to see how some of these ideas talked about in your videos are put to in game use. Keep up the good work

  • @Bluemilk92
    @Bluemilk92 Před 7 lety +5

    You're good at this! I'm excited to see you're next project.

  • @ultimatox
    @ultimatox Před 7 lety +35

    Very insightful. thank you

  • @Robi2009
    @Robi2009 Před 7 lety +24

    Wow. never ever I've seen so deep analysis of EU IV, keep up the good work!

  • @winowmak3r
    @winowmak3r Před 7 lety

    As someone learning EUIV your videos have been *extremely* useful. Thanks for putting the time in to make them!

  • @manfreddejong
    @manfreddejong Před 6 lety

    Great analysis and man what an amount of hours you spend creating it. Thank you!

  • @ValosarX
    @ValosarX Před 7 lety

    I love your videos, your logic is very easy to follow and don't miss anything important

  • @MrScottmonster
    @MrScottmonster Před 7 lety

    Very well done. Hooked on the math. 1400 hours in game and I'm always learning something new.

  • @Horus633
    @Horus633 Před 7 lety +2

    Amazing analysis, very informative and entertaining. Thanks :)

  • @dandy-lions5788
    @dandy-lions5788 Před 7 lety +5

    One solution - provinces in trade companies do not get institution spread and are not counted in the cost of embracing institutions - only states are counted. This was similarly used back when westernization was a thing (you couldn't westernize off of provinces belonging to trade companies. No Indian westernization off of Goa!). Now with institutions, you can still adopt the old "tentacle of knowledge" method of touching a European state, but you also have the option of developing these institutions in-house via the development method.

  • @bikerdykefrommars7092
    @bikerdykefrommars7092 Před 7 lety

    I'd love to see an in-depth look at armies next. I've got a good handle on army composition and most, if not all, of the battle mechanics/modifiers, but a guide on how best to optimise these (without tanking your economy) would be great. That as well as a guide to advanced tactics and when to use them would be very helpful.

  • @MrTinySamurai
    @MrTinySamurai Před 7 lety +1

    Great video as always! Glad that you included the code :3

  • @varibeiro
    @varibeiro Před 7 lety

    I just love this sort of data. Tks a lot!
    Well done

  • @GinMichelangelo
    @GinMichelangelo Před 6 lety

    I love his voice. It calms me down so much. Thanks for being alive.

  • @krblack4009
    @krblack4009 Před 7 lety

    9K subs after just a few videos...impressive and well deserved.

  • @graveeking
    @graveeking Před 7 lety +14

    Really great video!
    And from my experiences, I totally agree with pretty much everything you said.
    I will say the spread of institutions feels waaaay too fast - as you said. I'm no game dev - but from my experience as a player I think there's a few 'experimental' solutions that could/should be tried out at least. (big rant ahead with many potentially stupid ideas ahead - you were warned)
    I honestly think 'negative' relations should mean no spread at all - or even lower still - but in contrast perhaps bordering a Nation with an institution you lack make development (or some other strategy) more viable with an increased rate of spread. As it is - it's basically just an AI stupidity thing (and would need to be adjusted in some cases) a player will always be smart enough to just improve relations for free and whatever else is needed to get it positive - I would go so far as unrivalling someone with an insition I want and bribing the heck out of them and it'd still be totally worth it presuming they're a neighbour.
    I also this spread from 'friendly' needs to be redefined totally - positive relations should make a very small difference - it's basically free to do and as it is there's no reason not to do it for a huge increase in spread rate. In an ideal world I think I'd say a whole new relationship type for 'trade partner' would be needed to give the same rate of spread as it was before - but since that'd be a whole new feature of its own I'd say the best solution is simple - open borders (I.E your troops are allowed to enter their borders - and yes the AI would need to adjust to try and do this). If they're open AND friendly it should be about maybe half as fast as 'friendly neighbor' is now.
    Moving on from there - alliances and vassals (since protectorates are being merged next patch - not that I -ever- really see them used by the AI or otherwise... ) this should be the -big- source of spread, this should be the one that spreads institutions in 4 years and should be what saves Eastern-Europe from being so weak institution wise (especially since I'm proposing nerfs to spread alongside this).
    On top of giving the hyper-fast spread from neighbor rate this should also mean that developing provinces should be far, far more effective - possibly even twice as fast in places like the capital. Both realistic, semi-historical (to my knowledge) and a good-gameplay feature that both AI and players can use reasonably easily.
    And finally the kicker I think many will hate - the last three institutions need a -hefty- nerf up the backside in terms of spread.
    Global trade is the worse culprit - I think can be fixed pretty easily without being too harsh - simply make it only spread to centres of trade that are -connected- to centres of trade with global trade embraced (or alternatively have it present) - this would mean it still spreads pretty quickly - but it follows trade routes slowly rather than just suddenly poofing all at once basically everywhere.
    Manufactories have a nice easy solution - reduce its natural spread rate significantly - since it's already mostly based on tech and buildings and are barely affected by 'intentional' spread. Those buildings (especially manufactories) should make their province have it present especially fast - but nearby provinces would be the only ones to get it at a reasonable pace - if a neighboring province doesn't have that building present it should be -very- slow to embrace. This gives incentives to effectively do what you do with development - except more spread out.
    It also becomes a 'snowball' insulation - I.E if you're already ahead and a 'tall' Nation - you should have almost no issues having this embraced quickly. But if you're an extremely vast Empire with lots of poor provinces (looking at you Russia who ate all of Lithuania and Finland) - you're gonna have to work hard to get it embraced cheaply.
    Enlightenment is probably fine as it is - with all the other nerfs I suggested it should remain fine as a 'hybrid' of spreading between buildings and neighbors. But if I had to nerf it on its own - probably just reducing the amount you get from buildings slightly would be fine.

    • @ztare730
      @ztare730 Před 7 lety

      graveeking I totally agree, great ideas!

    • @mindsprings1
      @mindsprings1 Před 7 lety +1

      graveeking great rant m8! We need to blob some more in MP soon

    • @ingold1470
      @ingold1470 Před 6 lety

      Maybe it should work by share of trade power not in a trade company for coastal spread?

  • @radicalantitheist
    @radicalantitheist Před 7 lety

    Excellent explanation and agree this is probably the single most important (positive) change to Eu4

  • @Berethgor
    @Berethgor Před 7 lety

    I didnt actually think that I would learn much from this... I was wrong. Great video.

  • @matthewesc8172
    @matthewesc8172 Před 6 lety

    Your guides are the most helpful on CZcams! I wanna thank you for the hard work and details you put into these videos, it has definitely made me a better player.
    Ps. We need a in-depth guide on colonialism or army composition. Hehe just a suggestion!
    Thank you again!

  • @Aldrahill
    @Aldrahill Před 7 lety

    I really wish I had properly watched this before making my own video on Ryukyu Three Mountains using a Colonization strategy... This would've made it MUCH more efficient :(
    Fantastic video, Reman!

  • @thespanishinquisiton8306

    These are amazing dude! Keep making these.

  • @vbdope
    @vbdope Před 7 lety

    Finally I have something else to listen to from you other than your trading video! :D

  • @DodoStek
    @DodoStek Před 7 lety +1

    +Reman's Paradox Hey man, great vid! Very scientifically executed analysis. It reminds me of a project I did for Dominions 4, in which I collected data on pretender creation and bonuses for the AI on different difficulty levels, which was a nice base for editing them to make the game more interesting.
    This video is also inspiring me to try and tweak institution spread variables. The goal would be a more interesting tech disparity between areas of the world. Some ideas:
    - Renaissance seems to spread to West Africa way to quickly. I'm thinking of a hefty malus for any province on the West-African continent, to delay the spread this way by an average of 20 years.
    - Colonialism seems to spread as desired. While you mention the influence of the single Portugese province in India, I think this makes for an interesting ripple-effect throughout south-east asia. In addition, if we look at the tech-curve, the disparity between East-West is still becoming larger when this institution hits and the spread has the desired effects.
    - Printing Press. Historically it does not make any sense that this spreads throughout the world, as adaption of the printing press outside of Europe was a slow process. For example, China and Japan only adopted their first European / Mechanical presses in the 19th century (en.wikipedia.org/wiki/History_of_printing_in_East_Asia). Not any explicit ideas about how to change this one for a more interesting game.
    - Global Trade. I feel like this one messes up big time. On the one hand, the 'Global' part of 'Global Trade' implies that it is omnipresent. On the other hand, the insitution seems to apply to countries that have come in contact with trade companies and mass import/export of goods. Thematically, it's fun if this institution spreads at a higher rate and has more independent spawns than the others. However, as of now, it is everywhere within ten years. I would have harsher requirements on the centers of trade and lower the spread rate of this one, to imply that many nations developed global trade institutions, but it's spread has less to do with proximity and more with actual trade activity.
    - Manufacturies. Like Global Trade, this tends to spawn all over the place. I think it's fitting. But again, these spread to fast from their sources, IMO. Manufacturies could provide a more local tech disparity between countries. My proposal: lower spread rates across the board.
    - Enlightenment. This one tends to spread quite slowly, but is easily spawnable if you have a University. Again, this is an opportunity for more tech-disparity. I would scrap the university bonus altogether, make the spread faster (it's quite slow inherently), and increase/add some other esotheric modifiers to make the institution more interesting. For example, right now, having a natural scientist or philosopher advisor drastically increases the spawn rate. Maybe there is more advisors or ideas that could increase spawn rate?
    Above changes would change the disparity between West and Rest. In addition, specific tweaks could be made to make to make some areas have an expected tech advantage over others for periods of time. I don't have much historical knowledge about these tech disparities, but many things can be implemented!
    I'm going to wait for the DLC right now and see how the next patch will change institutions, but maybe we could collaborate on a light-weight institution spread mod?

    • @remansparadox8604
      @remansparadox8604  Před 7 lety

      Great, well thought out comment.
      I agree with your point on West Africa. If you've ever played Vicky 2 you'd know that Sokoto starts as a lone uncivilized tribe in West Africa, because European contact with the region had mostly been limited to minor trading posts on the coasts. In EU4 however we have West Africa consistently being almost on-par with Western Europe, so that clearly needs tweaking.
      And yes, I think there needs to be a much bigger tech disparity later in the game. Some people have been talking about having another institution in 1750, but I think a simple intermediate step would be to delay universities, or have universities not spawn the enlightenment at all. Delaying universities would be interesting because a lot of times Asian countries would be down in admin tech much more than they were in military tech. If Paradox moved universities to a later tech it could allow Europeans to utilize them but prevent Asian countries from immediately getting the institution themselves.
      The biggest problem with institutions right now is how quickly the late-game institutions spread. There should be a bigger tech disparity between the West and the rest in 1700 and 1750; it shouldn't cap out in 1600 like it does now.

  • @Myrth1
    @Myrth1 Před 6 lety +1

    Honestly, institutions and Common Sense development were so far the only things that worked out from bottom to the top in EU4. This was one of the most interesting and useful changes, as it allowed much more flexibility and paradoxically "historolication" of the game.

  • @trevorscow7189
    @trevorscow7189 Před 7 lety

    Fantastic video! Great research here, man!

  • @Gutyerrez1234
    @Gutyerrez1234 Před 7 lety

    Wow this was incredibly useful, i wanted to do a campaing as Japan but the technology was a concern for me. Now its 1521 and i have already embraced Reinassance and Colonialism thanks to developing some provinces (and i got 2 sweet 38 and 40 development provinces in the process) and im a great power. Thanks and please keep up this great videos! ^^

  • @PoolNoodleGundam
    @PoolNoodleGundam Před 7 lety

    Woo! More Reman! Best Monday ever.

  • @mikekrokidis2910
    @mikekrokidis2910 Před 6 lety

    wow im impressed . please continue giving us new material

  • @georgreichel
    @georgreichel Před 7 lety +5

    Excellent content!

  • @lithunoisan
    @lithunoisan Před 5 lety

    20:06
    I don't think I've ever heard such great philosophy in a video

  • @jmadden50
    @jmadden50 Před 5 lety

    Outstanding research. Thanks!

  • @Prodigalfool
    @Prodigalfool Před 7 lety

    Great video! Thanks for posting.

  • @whiteeagle7381
    @whiteeagle7381 Před 7 lety

    These videos are so good, keep it up!

  • @Monifans.
    @Monifans. Před 6 lety

    please never stop making videos. your videos are awesome.

  • @chrisbergonzi7977
    @chrisbergonzi7977 Před 7 lety

    Wow, this was excellent....thank you.

  • @Narkogurio
    @Narkogurio Před 7 lety

    really nice vid, some details i didnt know!

  • @Minarchist
    @Minarchist Před 7 lety

    This was a superb video. Thanks

  • @moneysworth4418
    @moneysworth4418 Před 7 lety

    Great analysis! Thanks.

  • @Daves_Cave
    @Daves_Cave Před 7 lety

    great channel - this game is more like a job than a game

  • @Smithington_
    @Smithington_ Před 7 lety

    I forgot to say it earlier. But there are events for printing press.

  • @PeterCorless
    @PeterCorless Před 7 lety +36

    I am pretty sad that one major so-called strategy is, basically, "have good rulers, and dump all excess mana into capital."

    • @winstonvontoast6163
      @winstonvontoast6163 Před 5 lety +12

      And that strategy depends on whether you have the DLC Common Sense as well.

  • @kingdomcomevideos9701
    @kingdomcomevideos9701 Před 7 lety

    Outstanding video!

  • @cynwraeth1943
    @cynwraeth1943 Před 5 lety

    Holy shit this was an informative video! I can tell you put work into this lol.

  • @_Shak
    @_Shak Před 6 lety

    Great analysis!

  • @alfredmoen6504
    @alfredmoen6504 Před 7 lety +1

    Awesome dude!

  • @frankmarckusky5630
    @frankmarckusky5630 Před 6 lety

    Thanks for the tech guide.

  • @sciencewhizben6003
    @sciencewhizben6003 Před 7 lety

    Great and informative video!

  • @markTheruler
    @markTheruler Před 7 lety

    you got yourself a new subscriber my friend

  • @mitchellbenbrook2041
    @mitchellbenbrook2041 Před 7 lety

    I think a good way to balance institutions in areas that historically lagged behind greatly in tech would be to have a modifier on their spread to be slower outside of the European region, maybe even base spread rates off the still-present tech groups so that each area is unique, although that would require that they rework a new form of westernization as well to balance it if a player or AI were really determined to get institutions fast, particularly for the late game.

  • @paultato8485
    @paultato8485 Před 7 lety

    In my most recent game as germany, 2 or 3 institution started outside of Europe (tiles undiscovered for me) so there was a time when I was at the 50% tech malus

  • @byronfickett
    @byronfickett Před 7 lety

    Thank you for this.

  • @osmowen
    @osmowen Před 7 lety +5

    How did you lower your border provinces institution spread?

  • @C1azed
    @C1azed Před 7 lety

    your vids are amazing!

  • @shatzinorris1417
    @shatzinorris1417 Před 7 lety +10

    Just seing the first 18 seconds and i'm smarted. Science!

  • @jaysavage5299
    @jaysavage5299 Před 7 lety +4

    You're amazing, very interesting. Thank you for doing this. I really like the institutions system but like you I feel it needs tweaking a little. I read on the Paradox forums a idea about 'when you embrace a institution, the tech cost decreases depending on how much of your total development has that institution'. For example if you embrace the printing press with only 20% of your total development having it, lets say 50 years after it first appeared so you have a 50% tech penalty, because you embraced it with only 20% of your land knowing about it, you'll have a 40% tech penalty that'll tick down as more of your Dev gets the printing press.
    you'll have a 40% penalty because 20% of you're development have embraced the printing press, 50 years after it first appeared. so before embracing you would have a 50% tech penalty but after you would have a 40% because 80% of your land doesn't have the Printing press, you'll have a tech penalty of 80% of whatever your pre-embracing tech malus was. This tech penalty ticks down the higher percentage of your development has the institution.

  • @dmradulescu
    @dmradulescu Před 7 lety

    Can you please make an analysis of Estates too? Your guides are great!

  • @Funky_Dumpling
    @Funky_Dumpling Před 7 lety

    Fantastic content

  • @Eboi612
    @Eboi612 Před 7 lety

    Great vid dood!

  • @irwinwinaris9800
    @irwinwinaris9800 Před 7 lety

    I had a game where I played as Majapahit and colonized most of the Indonesian Archipelago. I was nearly 2 institutions ahead of everyone outside of the archipelago, but Tidore got the spread from me, colonized Taiwan, allied Ming, and it spread from there. Funny how one tiny nation singlehandedly gave the Ming a huge advantage in tech.

  • @GhellozGG
    @GhellozGG Před 7 lety +21

    I was collecting this data on excel, you made a great job!!
    Are your data in the description?

  • @jasa_m7990
    @jasa_m7990 Před 7 lety

    amazing video!

  • @gekkenhuisje
    @gekkenhuisje Před 7 lety

    Have you seen the Third Odyssey mod? It's really cool, and it'd be neat to see one of your in-depth videos about that mod.

  • @wsewse
    @wsewse Před 7 lety

    awesome guide! subscribed :)

  • @Felrika
    @Felrika Před 7 lety

    An interesting note: in a grand campaign I played, Renaissance actually spawned in the middle of Ming. It made for an odd situation wherein Europe was behind Asia in tech.

    • @Milesdondon
      @Milesdondon Před 7 lety +3

      Huh? I'm fairly certain the Renaissance *can't* spawn in Ming. It's been scripted to spawn in Northern Italy.

  • @jaeckex6214
    @jaeckex6214 Před 7 lety +15

    I generally think that Eu4 Could be a Bit more "historical". Also: FIX OPMS NAMED AFTER CITIES THAT OWN EVERYTHING EXCEPT THE CITY THEYRE NAMED AFTER gosh, an overpowered cologne owning whole of northern germany except for cologne... hate it.What do you think about this?
    EDIT
    Couldn't you just build in like a variable in the Tags that says "This naiton is a city state", and that variable automatically changes the name of the Country (like with custom or colonial nations) dynamically to the capital city? It works with random naitons, so why not also with historical Tags? I mean they could keep the falg and everything, and if the city state is a human player, they can do this with a decision or an event. Technically it would be possible, wouldn't it?

    • @Salacavalini
      @Salacavalini Před 7 lety +6

      The way tags work in EU4 probably prevents this, much like how dynastic nation names (e.g. Ming) do not change when the ruling dynasty changes. Compare this to CK2 where you play as "a dynasty" and not "a nation", which allows things to be more dynamic.

    • @TristanBomber
      @TristanBomber Před 7 lety +4

      There's nothing Paradox can do about that. If Cologne loses the city of Cologne, the nation's name will still be Cologne. Nation names are hardcoded to the tag.+

    • @supertriggerd4959
      @supertriggerd4959 Před 6 lety +1

      >implying cologne is a citystate

  • @NoOnesBCE
    @NoOnesBCE Před 7 lety

    Great Video. Institutions really halved the extra points East Asians have to sped for technology, before it could easily be 10-12k Monarch points extra untill you get to be westernized. now it is between 5 and 6k points depending on Ideas and investment starts so cheap (and northern Asians can scratch of 2k points by colonizing Alaska)

  • @robertli3600
    @robertli3600 Před 5 lety +1

    development mathematical sweet spot 6:30

  • @limon16025
    @limon16025 Před 7 lety +7

    What happens to the technology groups? Do you still have the malus aoutside of Western Europe or they removed it?

    • @Crater1221
      @Crater1221 Před 7 lety +34

      Tech groups only determine what units you get access to now.

    • @limon16025
      @limon16025 Před 7 lety +3

      Crater Thanks

  •  Před 3 lety +1

    14:35 I did this kind of analysis many times. I used:
    * observe game with autosave every year or every 5 years
    * a script that just moved saves out of save folder so they don't get overwritten
    * my save game data extraction tools github.com/taw/paradox-tools
    It works quite well if data can easily be extracted from save (like institution or avg tech by tech group), but not everything can.

  • @8jijjoo126
    @8jijjoo126 Před 6 lety

    Development is honestly really underrated. Probably because people don't know if it's worth it or not.
    I wonder if it's possible to do a cost analysis on whether it's worth it to develop your provinces or if there's a point at which it isn't worth it anymore.

  • @llamafood586
    @llamafood586 Před 7 lety +8

    Notification squad!

  • @NekoKanky
    @NekoKanky Před 7 lety

    Arumba07 would love these numbers :P

  • @TBM_PRODUCTIONS
    @TBM_PRODUCTIONS Před 7 lety +6

    dude so much data , how do you have time for this?

  • @NateRowand-jo2rf
    @NateRowand-jo2rf Před 6 lety

    As I started watching thos, was looking around and found a province with 90% renaissance in 1490 in India right next to me :)

  • @chrisleong5190
    @chrisleong5190 Před 7 lety +3

    Mughals actually formed, insane stuff

  • @bparazin2392
    @bparazin2392 Před 7 lety +1

    wait, did the mughals form in one of your test games?

  • @__-fs3tg
    @__-fs3tg Před 7 lety +1

    Did you researched how institutions spawn, how does the game calculate it?
    It seems to be possible to spawn at least some of the institutions outside of europe, but what are the specifics?

    • @AlpDYel
      @AlpDYel Před 7 lety

      In my last Byzantium game Manufacturies spawned in Delhi's capial Delhi

    • @kalinmir
      @kalinmir Před 7 lety

      all info is on the wiki

  • @luxmundi4236
    @luxmundi4236 Před 7 lety +1

    Yay!

  • @TotalJustinGaming
    @TotalJustinGaming Před 7 lety +2

    you forgot that trade goods like cloth and cotton reduce dev cost by 10% in the local province

  • @ville7213
    @ville7213 Před 7 lety +188

    Unfortunately, i don't really like institutions, everything is too uniform. Really, the disparity should exponentially increase imo for historical and colonial reason. China, for example should be almody par at 1500, start falling behind a little by 1600 be rather far behind by 1700 and be primative relative to West europe by 1800.

    • @ville7213
      @ville7213 Před 7 lety +27

      Edit :before i get hate i really think the system is good in principle, however, i have 2k hours and love the game anf want it improved

    • @the_kovic
      @the_kovic Před 7 lety +67

      Dat Ty I agree completely. The institutions take what happened historically and flips it on the head. India should absolutely not be able to keep up with Europe, at least not by default. The westernization made it so you have to make major sacrifices to get better tech. Now it just... happens.

    • @liberphilosophus7481
      @liberphilosophus7481 Před 7 lety +4

      They should make a mode similar to what is found in HOI4, non-historical. In the mode, it is much more frequent for institutions to spawn outside of Europe, or rather the conditions of an institution to be spawned are broadened.

    • @actasanctorum0001
      @actasanctorum0001 Před 7 lety

      I think they plan on building on it with the Ages mechanic

    • @the_kovic
      @the_kovic Před 7 lety +13

      gendalfff It was stable, realistic and made sense. The new system wasn't really needed, but now that it's here it should atleast work properly.

  • @chamarawijepala2021
    @chamarawijepala2021 Před 7 lety +20

    I'm currently playing as Great Britain and the printing press spawned somewhere in Italy, if I keep good relations with the papal state will it spread to me?

    • @suushii90
      @suushii90 Před 7 lety +13

      only if you border them

    • @chamarawijepala2021
      @chamarawijepala2021 Před 7 lety +4

      I still have the provinces in France but they hate me.

    • @Kourikargou
      @Kourikargou Před 7 lety +4

      Being Protestant is also a solution for this one, otherwise yeah, only friendly neighbors.

    • @gekkenhuisje
      @gekkenhuisje Před 7 lety +2

      Italy? That's strange.

    • @chamarawijepala2021
      @chamarawijepala2021 Před 7 lety +1

      Brittany is still there and they don't hate me, so I might have a shot.

  • @295Phoenix
    @295Phoenix Před 7 lety

    The ROTW outside of the Americas seem to be a bit too good at keeping up with tech now for the most part. How well do they do regarding idea groups, though?

  • @Maxi100ful
    @Maxi100ful Před 7 lety

    Do you think that having instituitions (mostly) stop spread if the province is part of a trade company, a good idea?

  • @eduardbra
    @eduardbra Před 7 lety

    Reman, I have played EU IV since 2014 and I don't know how to deal with aggressive expansion yet. I am tired of waiting the AE tick down in all my campaings. I find it amazing for you to deal with a world conquest. The video you have posted about that german guy it's not very didatic... He says you must juggle with truces, but I am playing as Bavaria and it's almost impossible to expand without creating a coalition.... so, any help? Cheers from Brazil!

  • @shot_stone7560
    @shot_stone7560 Před 6 lety

    Were you using R to develop your charts for identifying which values of development were best to target?

    • @shot_stone7560
      @shot_stone7560 Před 6 lety +1

      I should have just read the description....