Ludic Worlds
Ludic Worlds
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Get 'AR Foundation Samples' Running on Meta Quest 3
Learn how to get Unity's 'AR Foundation Samples' project running on your Meta Quest 3. This tutorial covers configuring build and project settings, then deploying the project to your Quest 3.
▬ Support My Work ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
❤️ Support me on Patreon: www.patreon.com/ludicworlds
☕ Buy me a coffee: ko-fi.com/ludicworlds
Thank you for your support!
▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
1:13 - Download Project
1:46 - Open Project In Unity
2:10 - Build Settings
3:01 - Open Menu Scene
3:29 - Import Newtonsoft Json
4:35 - Project Settings
5:51 - Build And Run
7:02 - Outro
▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► github.com/Unity-Technologies/arfoundation-samples
► Newtonsoft Json - Package Name:
com.unity.nuget.newtonsoft-json
► 'How to make a Mixed Reality app for the Quest 3': czcams.com/play/PLWcLPdrF6kOno_LNP846xfzeWYl5h6S5I.html
► 'AR Foundation' docs: docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.0/manual/index.html
▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► Music by - CO.AG Music: www.youtube.com/@co.agmusic
#Unity #Quest3 #mixedreality #VR
zhlédnutí: 642

Video

How to make a Mixed Reality app for the Quest 3 - Part 6: Bounding Boxes
zhlédnutí 616Před měsícem
This is the sixth part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'. In this video, we take a look at Bounding Boxes. 📀 Get the completed Unity Project here: www.patreon.com/posts/project-source-3-105477211 → Next Video • Coming ...
Upgrade to 'Unity OpenXR: Meta 2' - Part 2
zhlédnutí 621Před měsícem
Version 2 of the 'Unity OpenXR: Meta' package has been released! This is the second part of a tutorial, in which I show you how to upgrade your Meta Quest project to this new version. ← Part 1: czcams.com/video/N6A4bEzUf8g/video.html 📀 Get the fully upgraded Unity Project here → www.patreon.com/posts/project-source-3-102940793 ▬ Support My Work ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ❤️ Support me on Patreon: www.patr...
Upgrade to 'Unity OpenXR: Meta 2' - Part 1
zhlédnutí 1,2KPřed 2 měsíci
Version 2 of the 'Unity OpenXR: Meta' package has been realeased! In this tutorial I show you how to upgrade your Meta Quest project to this new version. This tutorial is divided into two parts: This part will guide you through updating the necessary packages and project settings. The second part will show you how to restore some missing functionality (due to changes in AR Foundation's API). → ...
How to make a Mixed Reality app for the Quest 3 - Part 5: Raycasts & Anchors
zhlédnutí 2,6KPřed 3 měsíci
This is the fifth part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'. In this video, we take a look at Raycasting and Spatial Anchors. → Next Video • Coming soon! ← Previous Video • How to make a Mixed Reality app for the Quest 3 ...
How to make a Mixed Reality app for the Quest 3 - Part 4: Using Planes
zhlédnutí 4,6KPřed 4 měsíci
This is the fourth part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'. In this video, I will show you how to spawn some interactive cubes on top of a 'Table' plane. We will set up a Touch Controller, so that you can grab the cubes...
How to make a Mixed Reality app for the Quest 3 - Part 3: Plane Visualization
zhlédnutí 6KPřed 5 měsíci
This is the third part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'. In this video, I will show you how to create your own custom 'Plane Visualization'. I'll also show you how to set up a Touch Controller button, so that you can ...
How to make a Mixed Reality app for the Quest 3 - Part 2: Plane Detection
zhlédnutí 9KPřed 6 měsíci
This is the second part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'. In this video, we will look into the Quest's 'Space Setup', and the 'plane' data that is generated from this room scan. We will begin to explore how to visuali...
How to make a Mixed Reality app for the Quest 3 - Part 1: Passthrough
zhlédnutí 31KPřed 7 měsíci
This is the first part of a short tutorial series, in which you will learn how to create Mixed Reality experiences on the Meta Quest 3. We will be building our app in the Unity game engine, using Unity's native 'XR Interactive Toolkit'. In this first video, I will show you how to set up a Unity project for Quest 3 Mixed Reality development. I will then show you how to activate 'Pass-through'. L...
Introduction to Unity's XR Interaction Toolkit - Part 6: XR Grab Interactable
zhlédnutí 2,5KPřed 9 měsíci
This is the sixth part of a short tutorial series, in which I cover the basics of using Unity's XR interaction Toolkit (version 2). In this video, we will take a look at the 'XR Grab Interactable' component. We will go through its basic settings, and see what affect these have on how the Interable responds to an Interactor. → Next Video • Coming soon! ← Previous Video • Introduction to Unity's ...
Create a GPT driven NPC using Inworld AI - Part 3: Unity VR Setup
zhlédnutí 2,7KPřed 10 měsíci
Talk to your AI characters in VR! This is the 3rd part of our tutorial series on Inworld's AI character creation platform. In this video, I show you how to convert your Inworld Unity project into a VR Experience (running on the Meta Quest2). ← Previous Video • Create a GPT driven NPC using Inworld AI - Part 2: Import Character into Unity: czcams.com/video/BI4CYExdptA/video.html ▬ Support My Wor...
Create a GPT driven NPC using Inworld AI - Part 2: Import Character into Unity
zhlédnutí 3,1KPřed 11 měsíci
Create a GPT driven NPC using Inworld AI - Part 2: Import Character into Unity
Create a GPT driven NPC using Inworld AI - Part 1: Character Creation
zhlédnutí 3KPřed rokem
Create a GPT driven NPC using Inworld AI - Part 1: Character Creation
Exploring the Fusion of Unity & Chat/GPT AIs
zhlédnutí 2,1KPřed rokem
Exploring the Fusion of Unity & Chat/GPT AIs
Create a Skybox using AI (and import into Unity)
zhlédnutí 19KPřed rokem
Create a Skybox using AI (and import into Unity)
Introduction to Unity's XR Interaction Toolkit - Part 5: XR Direct Interactor
zhlédnutí 3,3KPřed rokem
Introduction to Unity's XR Interaction Toolkit - Part 5: XR Direct Interactor
Cryptocurrency "Landscape" - Data Visualization in VR
zhlédnutí 363Před rokem
Cryptocurrency "Landscape" - Data Visualization in VR
XR Interaction Toolkit Version 2.3 Released (Unity)
zhlédnutí 2,8KPřed rokem
XR Interaction Toolkit Version 2.3 Released (Unity)
Set up Unity's new XR Hands Package - OpenXR based Hand Tracking
zhlédnutí 10KPřed rokem
Set up Unity's new XR Hands Package - OpenXR based Hand Tracking
Introduction to Unity's XR Interaction Toolkit - Part 4: Grabbing Objects
zhlédnutí 4,5KPřed rokem
Introduction to Unity's XR Interaction Toolkit - Part 4: Grabbing Objects
Get Started With UltimateXR - Part 1: Demo & Setup
zhlédnutí 7KPřed rokem
Get Started With UltimateXR - Part 1: Demo & Setup
Introduction to Unity's XR Interaction Toolkit - Part 3: Action-based Input
zhlédnutí 4,9KPřed rokem
Introduction to Unity's XR Interaction Toolkit - Part 3: Action-based Input
Introduction to Unity's XR Interaction Toolkit - Part 2: XR Rig Setup
zhlédnutí 6KPřed rokem
Introduction to Unity's XR Interaction Toolkit - Part 2: XR Rig Setup
Introduction to Unity's XR Interaction Toolkit - Part 1: Import & Setup
zhlédnutí 9KPřed rokem
Introduction to Unity's XR Interaction Toolkit - Part 1: Import & Setup
This Outline Effect works great on Meta Quest 2! (Free Unity Asset)
zhlédnutí 4KPřed rokem
This Outline Effect works great on Meta Quest 2! (Free Unity Asset)
How to Optimize Unity Project Settings for Meta Quest 2
zhlédnutí 24KPřed rokem
How to Optimize Unity Project Settings for Meta Quest 2
How to use the Unity Asset Store (and get FREE Assets!)
zhlédnutí 4,5KPřed 2 lety
How to use the Unity Asset Store (and get FREE Assets!)
Virtual Blood Flow, Real Heart Beat
zhlédnutí 794Před 2 lety
Virtual Blood Flow, Real Heart Beat
Get Started with Oculus Quest 2 Development - Part 6: First Unity Project
zhlédnutí 1,9KPřed 2 lety
Get Started with Oculus Quest 2 Development - Part 6: First Unity Project
Get Started with Oculus Quest 2 Development - Part 5: Install Unity
zhlédnutí 1,7KPřed 2 lety
Get Started with Oculus Quest 2 Development - Part 5: Install Unity

Komentáře

  • @AlessandroNardi_DA
    @AlessandroNardi_DA Před 6 dny

    Hi, I see that you disable post processing completely, so there is no way to use post processing bloom effect on a quest 2 project?

    • @LudicWorlds
      @LudicWorlds Před 2 dny

      The Quest 2 uses a tile-based rendering architecture, which makes full-screen render passes, such as those required for post-processing effects like "Bloom", quite expensive. While you can use post-processing effects if they are crucial for your app, it's important to be mindful of the potential performance impact.

    • @AlessandroNardi_DA
      @AlessandroNardi_DA Před 2 dny

      @@LudicWorlds ok thanks, there is any difference with quest 3?

    • @LudicWorlds
      @LudicWorlds Před 2 dny

      The Quest 3's GPU also uses tile-based rendering, so you still need to keep that in mind.

  • @njo8837
    @njo8837 Před 9 dny

    Thank you for free asset!

  • @mpaolis_supsi
    @mpaolis_supsi Před 12 dny

    Hello, many thanks for the great tutorials and this video. After updating to Unity 6 (6000.0.7) with new AR Foundation package the outcome of the tutorial and also this sample project, the content in mixed reality freeze after some seconds (it could be 5 or 30) while with latest Unity LTS no. Does it happened to you as well? Thanks in advance!

    • @mpaolis_supsi
      @mpaolis_supsi Před 12 dny

      After downgrading to 6000.0.5 it works again in case someone encounter the same issue

    • @LudicWorlds
      @LudicWorlds Před 10 dny

      Strange, I upgraded to Unity 6 (6000.0.7) but wasn't able to replicate this. Was it happening in a particular scene?

  • @haraldgundersen7303
    @haraldgundersen7303 Před 17 dny

    Installed perfect. I did not have to do anything extra newtonsoftish... Running 6000.0.0.5f with HUB 3.8

    • @LudicWorlds
      @LudicWorlds Před 16 dny

      That's great! Looks like there was a problem with the project's manifest file. Unity has recently pushed a fix to the GitHub repo: "Update manifest.json to include new Newtonsoft package dependency". github.com/Unity-Technologies/arfoundation-samples/commit/23b6685bfa42523849b4c4aa45bdaf337fdb1137

  • @counterdebate
    @counterdebate Před 18 dny

    are unity still trying to take devs money?

  • @xatazch
    @xatazch Před 22 dny

    You explain so good. Love your videos.

  • @belledang4495
    @belledang4495 Před 22 dny

    Thank you, I really love your tutorials. However, in the new version of Inworld now, there is no longer the Inworld Player in the InworldController (I think changes are made to the PlayerController). Would you know how to reconfigure Inworld PlayerControllerRPM for the XR Origin Camera for the newer version? Thanks a million!

    • @LudicWorlds
      @LudicWorlds Před 17 dny

      Thank you, I am glad you are enjoying my videos! :) It's been quite some time since I've looked at Inworld, so I don't know how to fix this in the current version. However, I've noticed that Inworld are now releasing 'Getting Started' tutorials on their CZcams channel. Maybe this Unity series can help? czcams.com/video/HRmTQF0CW7Q/video.html

  • @9letterstudios
    @9letterstudios Před 23 dny

    How can we make Mixed Reality toggleable? In case we want players to be able to go from MR to VR? What components have to be disabled?

  • @camelmotion2685
    @camelmotion2685 Před 23 dny

    Best clear explanation from the scratch

  • @reconnect10
    @reconnect10 Před 27 dny

    could i not build, just play in unity by simulator?

  • @Books_in_English
    @Books_in_English Před měsícem

    THANKS BRO!!

  • @haraldgundersen7303
    @haraldgundersen7303 Před měsícem

    Excellent tutorial as always. Wish list: Spatial anchor shared through cloud to enable FPS in Seethrough by aligning room scan orientation in two or more...

  • @vvsgucci8212
    @vvsgucci8212 Před měsícem

    Thank you so much for this amazing video. It is really helpful! I have question, when will you cover a video on Target Priority mode in interactors?

  • @CagBurns
    @CagBurns Před měsícem

    I’ve just started my Master’s project which is completely mixed reality focused on quest 3. These tutorials are an absolute blessing! Thank you so much. Can’t wait for the next ones. Do you know if most of these OpenXR concepts are also applicable to the Meta all in one SDK?

    • @LudicWorlds
      @LudicWorlds Před měsícem

      Thank you, so glad they have been useful in your project! :) The concepts are indeed very similar, they have just been implemented in a different way. I would say that the 'XR Interaction Toolkit' makes it easier to port your project to different platforms. However, the 'Meta SDK' will give you the tightest integration with the Quest 3, and access to the latest features (so I would recommend it if you want to develop solely for the Quest).

  • @aatheeswarank7025
    @aatheeswarank7025 Před měsícem

    hey do yo have a source code for this? im trying to make something very similar and im kinda stuck lol. please and thanks!

  • @gagagu01
    @gagagu01 Před měsícem

    Thx

  • @xatazch
    @xatazch Před měsícem

    I must say that you are really good at explaining. i have tried to understand XR interaction toolkit for some time now. This is the firsttime that i have found a tutorial that really explain it good. Need to check your other videos.

  • @CoreGames2000
    @CoreGames2000 Před měsícem

    Thanx for the tutorial But when I open the app there are no any planes visible. I am using AR feathered plane prefab. And I have already setup my room space too.

  • @irfanmustaqim948
    @irfanmustaqim948 Před měsícem

    Hi, is there any method to import our developed characters ? Or maybe make the characters as a robot.

  • @matcha.t3a
    @matcha.t3a Před měsícem

    What is the difference between Hidden and All? Idk if its just me but I don't see much of a difference?

  • @SuperSkydrake
    @SuperSkydrake Před měsícem

    Very slow. generating images forever for me, and download works just for money.

  • @lonaur
    @lonaur Před měsícem

    Would love to see more videos about XRI. Also about the latest version 3.x

    • @LudicWorlds
      @LudicWorlds Před měsícem

      Thanks for the suggestion! My recent 'Mixed Reality' tutorial series also uses XRI, and I am currently extending this with some tutorials that use XRI 3. I plan, however, to cover XRI 3 more generally in the near future (particularly since the API/Components have changed significantly).

  • @mm.A747
    @mm.A747 Před měsícem

    Does this work with oculus2?

    • @LudicWorlds
      @LudicWorlds Před měsícem

      Yes, Passthrough certainly works on the Oculus 2. However, it will be monochrome and low resolution.

  • @therealmanub
    @therealmanub Před měsícem

    Your tutorials are amazing. You are a great teacher. I subscribe to your Patreon to give some motivation to continue 🤭

    • @LudicWorlds
      @LudicWorlds Před měsícem

      Thank you for your kind words and support! :) I am working on a new Mixed Reality tutorial right now (using some of the new features in the OpenXR: Meta 2 package).

    • @therealmanub
      @therealmanub Před měsícem

      ​@@LudicWorlds Can't wait to see that! Mixed Reality opens so many possibilities. It's new and exciting. For the moment, I am quite disappointed with the number of "productivity apps" available on the Quest 3. I hope (and think) that many tools will come in the not too distant future.

  • @shinyless
    @shinyless Před měsícem

    Best tutorial series I've seen in a long time, thanks a lot ! Hoping to see more of those, hand tracking would be nice !

  • @acc3d
    @acc3d Před měsícem

    Thanks for this tutorial series, it's been a great starting point to learn about MR dev.

    • @LudicWorlds
      @LudicWorlds Před měsícem

      I'm glad you found it useful! :)

  • @duicleme
    @duicleme Před měsícem

    I enjoyed it.. I hope you can use a virtual keyboard in the next lecture. please.

  • @bbbbbbbb3158
    @bbbbbbbb3158 Před měsícem

    Professional teaching skills, thank you!

  • @bharatkumaracademy720
    @bharatkumaracademy720 Před 2 měsíci

    How to place object at particular position just like we do through mobile AR

    • @LudicWorlds
      @LudicWorlds Před měsícem

      Take a look at Part 5: Raycasts & Anchors: czcams.com/video/YXxOOo5_z6c/video.html In that tutorial, we detect where a controller ray hits a collider, and then place an object at that specific position.

  • @user-uo2ph3ul3d
    @user-uo2ph3ul3d Před 2 měsíci

    Thank you for the video! It might be a stupid question, but do I understand correctly that developing for mobile AR and AR using Quest is fundamentally different? Like the features from ARCore would be available on Quest at all right?

    • @LudicWorlds
      @LudicWorlds Před měsícem

      By using the 'Unity OpenXR: Meta' package we are also leveraging the 'AR Foundation' API. The API will remain the same, regardless of platform, however, the features available to you on the Quest may be limited compared to mobile. Check out 'Features' here: docs.unity3d.com/Packages/com.unity.xr.meta-openxr@2.0/manual/index.html

  • @renishantony6133
    @renishantony6133 Před 2 měsíci

    Best Tutorial

  • @sadshed4585
    @sadshed4585 Před 2 měsíci

    Teach us how to give arms/avatar to the body based on a prefab

  • @sadshed4585
    @sadshed4585 Před 2 měsíci

    Show us how to make the zombie walk around and try to attack you

    • @sadshed4585
      @sadshed4585 Před 2 měsíci

      also is there anyway to make the planes visible in unity from your scan n

  • @LudicWorlds
    @LudicWorlds Před 2 měsíci

    ⚠ IMPORTANT UPDATE ⚠'Unity OpenXR: Meta' Version 2 has now been official released! Please install 'Unity 6 Preview' (not 'Unity 6 Beta' as instructed in the video). Also, when it comes to installing the 'Unity OpenXR: Meta' package 'by name', use the following Name and Version number in the relevant Text Fields: ► Name: com.unity.xr.meta-openxr ► Version: 2.0.0

  • @ahmadmohammadi2396
    @ahmadmohammadi2396 Před 2 měsíci

    I like your channel, very good content, however, I avoid using anything which needs internet (API) for running the game. I wish we could upload everything offline.

    • @LudicWorlds
      @LudicWorlds Před 2 měsíci

      Thanks! :) I am actually working on some Meta Quest tutorials using 'Unity Sentis' , which includes using a local 'Whisper Tiny' AI model for speech recognition (no internet API required!). Here's a little demo: czcams.com/users/shortsvp7xtKEkEk8 There's a whole bunch of AI models ready-made for 'Unity Sentis' on Hugging Face: huggingface.co/unity All designed to run locally on your machine!

  • @PotatoVr_271
    @PotatoVr_271 Před 2 měsíci

    Edit isnt whowing up

  • @giannissotiropoulos2040
    @giannissotiropoulos2040 Před 2 měsíci

    Thank you for the great tutorial. I have a question. I followed along line by line from your script, but after I save and close, I don't see any "Toggle Planes Action" field. Instead I get this error message from unity: "error CS0246: The type or namespace name 'InputActionReference' could not be found (are you missing a using directive or an assembly reference?)". I also tried making the variable public but that did'n work as well. Would you happen to know what did I do wrong?

    • @LudicWorlds
      @LudicWorlds Před 2 měsíci

      Check the 'using' statements at the top of file. Make sure they include the following using directive: using UnityEngine.InputSystem;

    • @SwopSlogan
      @SwopSlogan Před měsícem

      Same problem here. Checked my using statements, no problem there. I restarted the project, had to open it in safe mode, closed it again, opened it again and my scene was completly empty. It only made it worse, bc now most of the work is gone

  • @YoungMoneyFuture
    @YoungMoneyFuture Před 2 měsíci

    I love your vids! Could you plz explain why there are so many different MR setups? For example this with AR foundation, Meta's MR Utility kit, Building blocks ect. It's seriously confusing the heck out of me and not sure which to use, which no longer works. Feels like this is going in infinite circles😵‍💫

    • @LudicWorlds
      @LudicWorlds Před 2 měsíci

      Thank you very much! :) The diversity in MR setups is often a source of frustration for me also (sometimes tech changes before I complete a tutorial on it!). I guess it's a consequence of what is still such a rapidly evolving field, hopefully it will stabilize eventually. If you are going to stick solely to the Meta Quest, it's probably best to go with Meta's official XR SDK. However, if you plan to port your app to other XR platforms, the 'XR Interaction Toolkit' (which I use in these tutorials) should make the conversion process a lot easier.

  • @haraldgundersen7303
    @haraldgundersen7303 Před 2 měsíci

    Nice to figure out the classifications.hasflag thing... THX🙂

    • @LudicWorlds
      @LudicWorlds Před 2 měsíci

      You can also do something like this: if ((plane.classifications & PlaneClassifications.Table) != 0) { // The plane is classified as a table } The above is apparently slightly more performant than 'classifications.HasFlag() ' . I went for the HasFlag() option for the sake of clarity.

  • @duicleme
    @duicleme Před 2 měsíci

    Thank you ^^~~

  • @tomatogogo
    @tomatogogo Před 2 měsíci

    It's really helpful!

  • @duicleme
    @duicleme Před 2 měsíci

    waiting ..next season.

    • @LudicWorlds
      @LudicWorlds Před 2 měsíci

      I should have a new video for you in the next couple of days - about the new 'OpenXR: Meta' V2 pre-release.

  • @YoungMoneyFuture
    @YoungMoneyFuture Před 2 měsíci

    Dude you seriously have some of the best tutorials, very impressive! Plz continue the MR series like giving the zombie object collision, damage collision, occlusion, movement, custom animations 🙏

  • @Filmblanc
    @Filmblanc Před 2 měsíci

    How can I make it so that the planes are off when i first run the game? Instead of having them on and having to push a button to turn them off?

  • @maedcore
    @maedcore Před 2 měsíci

    Amazing tutorial playlist indeed, congratulations! I was wondering, is it possible to use hand tracking (XR Hands) with passthrough together? So far, I have seen with Meta XR only. Is it possible using XR Interaction Toolkit? Looking forward to the next tutorial, thanks!

    • @LudicWorlds
      @LudicWorlds Před 2 měsíci

      Thank you very much, I'm glad you found it useful. :) yes, it is possible to do hand tracking with XR Hands - I can't see why it shouldn't work with passthrough. i guess I should cover that also! ;)

    • @maedcore
      @maedcore Před 2 měsíci

      @@LudicWorlds Thanks for your quick reply, just figure it out, it is possible, thanks for your quick reply! :)

  • @forginbits5457
    @forginbits5457 Před 2 měsíci

    Absolutely amazing tutorial, clear and straight to the point. Saved me a lot of time. Thanks a bunch !

    • @LudicWorlds
      @LudicWorlds Před 2 měsíci

      Thank you very much for your kind words and donation. :) More MR content planned for next week.

  • @jamesrusso2903
    @jamesrusso2903 Před 2 měsíci

    really struggling on figuring out why my passthrough isn't working on my game I've gone back and rewatched this video and have set everything up exactly how you did it but everything around me is all black and all I can see is the zombie. I am also getting these two errors which i am trying to figure out how to fix. Saving has no effect. Your class 'UnityEditor.XR.Simulation.XREnvironmentViewManager' is missing the FilePathAttribute. Use this attribute to specify where to save your ScriptableSingleton. Only call Save() and use this attribute if you want your state to survive between sessions of Unity. No active UnityEngine.XR.ARSubsystems.XRSessionSubsystem is available. Please ensure that a valid loader configuration exists in the XR project settings.

  • @cathychoi6959
    @cathychoi6959 Před 2 měsíci

    I just started learning Unity MR, your contents are amazing!

    • @LudicWorlds
      @LudicWorlds Před 2 měsíci

      Thank you very much for your kind words and donation! :) More MR content in the works.

  • @duicleme
    @duicleme Před 2 měsíci

    I really enjoyed it and I'm looking forward to the next one.

  • @Yair_Zvilichovsky
    @Yair_Zvilichovsky Před 2 měsíci

    I was not shown the Run Device by ease ... first select the SDK in edit->Preference -> external tools . make sure to have a usb (3) data cable . install oculus meta quest link software . connect cable -> enable authorization from the Quest 3 device for the PC. then selecting your device will be available in the build settings run device Hopes this helps <3

    • @sadshed4585
      @sadshed4585 Před 2 měsíci

      im stuck here I will try this

    • @sadshed4585
      @sadshed4585 Před 2 měsíci

      yeah I couldn't get it to work any advice? how did you get connect cable ->enable authurization inside of external tools