Introduction to Unity's XR Interaction Toolkit - Part 4: Grabbing Objects
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- čas přidán 16. 07. 2024
- This is the fourth part of a short tutorial series, in which I cover the basics of using Unity's XR interaction Toolkit (version 2).
In this video, we will create a simple 3D representation of a touch controller and get it to track your real controllers. We will then set up the right-hand controller so that we can grab interactive objects with it.
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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
0:39 - XRI Toolkit Examples Project
1:06 - Creating a 3D Touch Controller Model
4:19 - Removing unwanted components
5:11 - Instantiating the Controller Model
8:09 - Colliders
10:35 - XR Direct Interactor
11:11 - XR Grab Interactable
12:12 - Testing the Grab Interaction
12:31 - Outro
▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► XR Interaction Toolkit Examples Project: github.com/Unity-Technologies...
► XRI Docs: docs.unity3d.com/Packages/com...
► XRI Resources: linktr.ee/unityxri
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► Music by - CO.AG Music: / @co.agmusic
#Unity #VR #MetaQuest #GameDev - Věda a technologie
All four tutorials in this series have been clear, concise, and informative. Instructions are very clear and easy to follow.
Thanks for creating these tutorials.
If you add the sphere collider to the right controller, watch out for its center. You have to reset it (0,0,0). Couldn't grab the cube and was really frustrated haha. I really like your tutorial, was searching for a good OpenXR setup for hours ;)
Love your video tutorials please dont stop making them.
DUDE i accidently found this tutorial series . really really thanks for your hard work man.
Excellent tutorial as always, really appreciate the knowledge shared mate. I'm moving back to the xr toolkit from vr interaction toolkit (great asset) just to keep my codebase clean, and so I feel like I understand the code. Tha ka again.
Great tutorial 🏆