Great tutorial, really like how you step through each variable within the component and explain what they do. Definitely appreciated. I also fully understand your feelings on the line bend ratio lol! Something about the line turning into a noodle just feels right
Thank you for the kind words! Also the bend is the best! It just feels great. I think this is one of those cases that when you encounter great design, you know it's right just by the way it feels.
Following the tutorial at around 4 mins, any idea why it wasn't letting me grab the cube using ray interactor but you were able to? Also, I didn't update XRI to 2.4 yet.
9:58 Instead of changing the scale of individual UI component. if you keep scale of canvas 0.001 then you don't have to change the scale of individual UI component. Thank me later :)
When you say XR Hands, I assume you mean using hand tracking as opposed to using controllers. To be honest, I'm not sure. I need to experiment more with XR Hands/Hand Tracking, and hopefully I'll have a better idea then!
hey i have a issue. my ray is interacting fine when i am on stationary ship but when i give speed to my ship and then interact with my UI in moving ship, ray gets shortened . i don't know why moving ship is causing my ray gets short.
I love how straight forward your videos are, you make everything very clear and easy 👍
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Great tutorial, really like how you step through each variable within the component and explain what they do. Definitely appreciated.
I also fully understand your feelings on the line bend ratio lol! Something about the line turning into a noodle just feels right
Thank you for the kind words! Also the bend is the best! It just feels great. I think this is one of those cases that when you encounter great design, you know it's right just by the way it feels.
just wanted to say you are amazing keep it up. You are really helping me with university stuff!
I love it! Thank you so much! Can't wait for the next videos
Thanks for the kind words and watching! 🍤 🍤 🍤
Awesome tutorial!
Nice and great work!
Always appreciate hearing this! Thank you for watching!!!
Lets do these updated tutorials with xr hands ya
It's in the works! I promise ! 🍤
Looking forward to the XRHand tutorial, it is the future! @@FistFullofShrimp
Following the tutorial at around 4 mins, any idea why it wasn't letting me grab the cube using ray interactor but you were able to? Also, I didn't update XRI to 2.4 yet.
9:58 Instead of changing the scale of individual UI component. if you keep scale of canvas 0.001 then you don't have to change the scale of individual UI component.
Thank me later :)
Thank you later!?! I'll thank you right now!!! Cheers and thank you 🍤 🍤 🍤
Do you know if these things apply when using XR Hands or can those only handle limited interactions compared to controllers?
When you say XR Hands, I assume you mean using hand tracking as opposed to using controllers. To be honest, I'm not sure. I need to experiment more with XR Hands/Hand Tracking, and hopefully I'll have a better idea then!
hey i have a issue. my ray is interacting fine when i am on stationary ship but when i give speed to my ship and then interact with my UI in moving ship, ray gets shortened . i don't know why moving ship is causing my ray gets short.
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As I can see in my programme, the line bend ratio has been removed from the XR Interactor Line Visual. Can anyone confirm this?
Anyone know how to stop headset from moving the raycast? It makes everything not work as it should.
in XR Tool Kit 2.4.3 it looks like Haptic Events are no longer in XR Grab Interactable
Hey, How do I make the ray only appear when hovering over UI?
Can you make vr driving simulator? Thanks for make vid about vr
Can you do a new videos on teleport please code does not work with new input system thanks
It's coming! I'll be onto locomotion systems as soon as I'm done with Interactors! Cheers!!
@@FistFullofShrimp thanks I move on to another bit of my game For now
we be abe to use teleport and rays to ui as well or just hands? Thanks