Introduction to Unity's XR Interaction Toolkit - Part 6: XR Grab Interactable
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- čas přidán 4. 07. 2024
- This is the sixth part of a short tutorial series, in which I cover the basics of using Unity's XR interaction Toolkit (version 2).
In this video, we will take a look at the 'XR Grab Interactable' component. We will go through its basic settings, and see what affect these have on how the Interable responds to an Interactor.
→ Next Video • Coming soon!
← Previous Video • Introduction to Unity's XR Interaction Toolkit - Part 5: XR Direct Interactor: • Introduction to Unity'...
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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
1:01 - Updating XR Packages
1:45 - Replacing Controller Models
3:23 - XR Grab Interactable
4:08 - Colliders
5:01 - Distance Calculation Mode
6:33 - Select / Focus Mode
8:04 - Gaze Configuration
8:26 - Movement Type
11:54 - Retain Transform Parent
12:21 - Track Position / Rotation
12:48 - Throw On Detach
13:23 - Attach Transform
14:53 - Outro
▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► XRI Docs: docs.unity3d.com/Packages/com...
► XRI Resources: linktr.ee/unityxri
► XR Interaction Toolkit Examples Project: github.com/Unity-Technologies...
► XR Grab Interactable Documentation: docs.unity3d.com/Packages/com...
▬ Credits ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► Music by - CO.AG Music: / @co.agmusic
#Unity #VR #MetaQuest #GameDev - Věda a technologie
is there any expected time for the release of the next part?
I have a couple more videos planned for my series on MR for the Quest 3. I should find some time to expand this XRI series following this, but I can't give an exact date. I would be interested to know what topic you would like covered?
@@LudicWorlds Can you cover how to activate an item? ex: activating the lighter as you did in part 5