Introduction to Unity's XR Interaction Toolkit - Part 3: Action-based Input
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- čas přidán 16. 07. 2024
- This is the third part of a short tutorial series, in which I will cover the basics of using Unity's XR interaction Toolkit (version 2).
In this video, I will provide an overview of some of the foundational components that are used in the Action-based Input System. I will use the XR Rig that we set up in the previous tutorial as an example.
→ Next Video • Introduction to Unity's XR Interaction Toolkit - Part 4: Grabbing Objects: • Introduction to Unity'...
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▬ Timestamps ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
0:00 - Intro
1:08 - XR Interaction Manager
1:49 - Interactors & Interactables
2:42 - Input Action Manager
3:17 - Action Maps & Actions
7:09 - XR Controller
8:01 - Outro
▬ Useful Links ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
► XRI Docs: docs.unity3d.com/Packages/com...
► XRI Resources: linktr.ee/unityxri
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► Music by - CO.AG Music: / @co.agmusic
#Unity #VR #MetaQuest #GameDev - Věda a technologie
I must say that you are really good at explaining. i have tried to understand XR interaction toolkit for some time now. This is the firsttime that i have found a tutorial that really explain it good. Need to check your other videos.
This is one of the best tutorials series for VR on CZcams, I hope you continue with this project.
This is the best XR tutorial. Thank you so much, I am waiting for Part 4.
Working on it now!
Best tutorial so far. Thank you so much for this! Clear step-by-step instructions.
Very good clear tutorials concentrated on subject. Well done 🏆. When watching Valem he always miss out something and I get frustrated as not everything works after. This one is very professional.
Your explanation is so clear! Fantastic work
All great then being on a dual display I get " Display 1 No cameras rendering". Have tried to switch inside the Oculus app in the headset display menu with no luck. Help me please
high quality