How to Setup VR Hands for the Best Experience

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  • čas přidán 26. 06. 2024
  • A lot of my tutorials start completely from scratch or with Unity packages. But there are a lot of assets on the Unity Asset Store that could save you HUNDREDS of hours in development time. Auto Hand was the first VR asset I ever purchased, and it's incredible. The procedural hands alone are worth the price of the asset.
    🖐 Get the Auto Hand Asset
    assetstore.unity.com/packages...
    🔗 Auto Hand Links
    Documentation: earnestrobot.notion.site/Auto...
    Trello: trello.com/b/wbw2JBbO/auto-hand
    Discord: / discord
    🛠 My Other Favorite Unity VR Assets
    Best All-Around VR Framework: assetstore.unity.com/packages...
    Best Player Controller for VR: assetstore.unity.com/packages...
    Best VR Hand Models: assetstore.unity.com/packages...
    Best UI for VR: assetstore.unity.com/packages...
    📺 Watch Next: • What Do I Need to Beco...
    🥽 Enroll in the (now FREE) VR Creator Academy: skool.com/vrcreatoracademy

Komentáře • 184

  • @JustinPBarnett
    @JustinPBarnett  Před 2 lety +7

    Get Auto Hand here: assetstore.unity.com/packages/tools/physics/auto-hand-vr-physics-interaction-165323?aid=1011lfR8v&pubref=review

  • @ethritt9264
    @ethritt9264 Před 2 lety +9

    As the wise Penguinz0 once said: “Yeeeaaahhhh babyyyy, that’s what I’ve been waiting fooorrrrr!!!”

  • @Vidien
    @Vidien Před 2 lety +19

    Thanks for the great content! Purchased this after seeing it in another one of you videos. Would really love to see a more in depth video on setting this up in a project and implementing some of the features. Keep up the great work!

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +11

      Definitely! I'm planning on making some small games with different frameworks to see how they each perform

    • @qualar
      @qualar Před 2 lety

      I second this.

  • @differentreality449
    @differentreality449 Před 2 lety +4

    I remember buying this and getting hyped because I saw all the amazing functionality with it but never using it due to the lack on info online (or I was just lazy), thank you for this tutorial! I've been out of the groove for game dev recently and needed something like this to get me back into it.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +4

      The developer's just recently done an overhaul on the documentation, so it should be MUCH better than when you used it before

  • @PhilippThayer
    @PhilippThayer Před 2 lety +8

    would really love a more in depth tutorial on how to implement auto hand features in a project! also just wanna say your videos really helped me a lot these past months, started doing vr projects for university with absolutely no prior knowledge and your videos basically cover everything i needed to know to get these things to work :)

  • @neilfosteronly
    @neilfosteronly Před 2 lety +2

    I am at about 1 year of really focusing on learning Unity. Started with Unity learn and got my first VR device in September on 2021. Entered all your game jams. Was playing around with Little Melee System on your last jam. Someone liked one of my test videos and hired me for a prototype for a few $100. He was happy with what I made, but I used HVR and he wants Auto Hand so redoing now. In under a year of learning got paid to make a game, I would know nothing about programming or VR with out CZcamsrs like you. Thanks.

  • @maxrichhart4929
    @maxrichhart4929 Před 2 lety

    SO COOL! This video could not have been more perfectly timed!

  • @k1ng401
    @k1ng401 Před 2 lety

    Timely! I was just going through your old hands tutorial project this morning to grab stuff out for my current project. I’ll check this out

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Let me know what you think!

    • @k1ng401
      @k1ng401 Před 2 lety +1

      @@JustinPBarnett too much functionality and expense for what I need right now. I think if I keep developing more projects (or my current project grows in complexity) then this will definitely be a great way to learn how to implement all the different types of hand interaction.

  • @sarasyed3854
    @sarasyed3854 Před rokem

    I have purchased Auto Hands after watching this and that's the best money I have ever spent on, thank you! BTW you have beautiful eyes!

  • @eNVy100
    @eNVy100 Před 2 lety +5

    Sweet! Maybe a Hurricane VR Setup and Review in the near future? :D

  • @tinaso9146
    @tinaso9146 Před 2 lety

    thanks for the review ! great asset!

  • @xden1skax
    @xden1skax Před 2 lety

    Great video! Thanks a lot for the overview.
    The only note to the video is that sound level is lower than the ads you get while watching it. So you crank up the volume to 100% to listen to you, but then ads make you deaf :)

  • @danielvestergaard1692
    @danielvestergaard1692 Před 2 lety +5

    A tutorial that goes more in depth into “Auto hand”, it’s features and how they can be implemented into a project would be awesome!
    Big fan of the videos! Keep up the great work🥽

  • @musabkara1684
    @musabkara1684 Před 2 lety

    Yes it would be nice to go in to details. Thanks for the video :)

  • @darcproducts2586
    @darcproducts2586 Před 2 lety +2

    I had to buy this asset after watching your video. I've been messing around trying to create hands and a good grabbing system for a few days for my final for my Game Developer degree and I am tired of not making much progress. I am finally going to make my first Unity Asset Store purchace and buy this asset as I see it will solve all my basic problems I have in most of my projects. I am stubborn sometimes and think I can create these advanced systems, but in reality, I am wasting time making wonky systems, and it is probably holding me back from focusing on the things I am good at. Thanks for the video and hopefully I will get an "A" for the class now that I will be able to put proper hands in my prototypes!

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      I think you'll be pleased once you get it!! It'll save you many many hours of work trying do do it yourself

  • @smokinglife8980
    @smokinglife8980 Před 7 měsíci

    Thanks man this is great!

  • @gizmobly350
    @gizmobly350 Před 2 lety +5

    That's cool! Nice job! Would love to see something comparing the VRIF, Hurricane/Hex body, and Auto Hands. Like which is better for whom. I bought Auto Hands the other day, and its on my Unity Asset pile-of-shame to check out. Its now moved up to the top of the list, though. Thanks for making this!

  • @DishyMcFl
    @DishyMcFl Před rokem +1

    would love to see an updated version of this

  • @ashirdev9598
    @ashirdev9598 Před 2 lety

    AMAZING!

  • @jehriko7525
    @jehriko7525 Před 2 lety

    this is gunna make my GameDev experience so much easier thanks a ton!

  • @ethandogyo7298
    @ethandogyo7298 Před 2 lety +19

    It would be great if u could make a video on how to implement this for your own project. Like bringing in your own character model and objects and having the character moveable with hands and u can throw your own objects and break them.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +12

      Yes I'm planning on showing how to make a mini-game with this asset in the near future!

    • @CodyOQuinn
      @CodyOQuinn Před rokem +5

      @@JustinPBarnett are you still planning on doing this?

    • @JustinPBarnett
      @JustinPBarnett  Před rokem +6

      @@CodyOQuinn yes!

    • @coolerbones
      @coolerbones Před rokem +4

      @@JustinPBarnett hey uh, sorry to be yet another person asking for this, but you still working on it? i’m developing my own game to play with friends and every time i try to use my own hand models i glitch out everywhere and i’ve tried everything and nothing seems to work

    • @shayaltshue1791
      @shayaltshue1791 Před rokem +3

      Not afraid to triple down on this, but I'd like to be another name in the hat that would like you to do a demo/tutorial for auto hands lol. Their documentation and examples are.... well blatantly non-existent on this front.

  • @creepersider
    @creepersider Před 2 lety

    I would love more videos going into the nitty-gritty of how to use this!

  • @jakoblacour
    @jakoblacour Před rokem

    Look so much forward to see more AutoHand tutorials. Would just like to add that it would be so cool if you could cover features such as FinalIK, passthrough, hand tracking and Normcore or Photon Fusion.
    Btw this tutorial is so helpful - thanks!!!

  • @obsleet
    @obsleet Před 2 lety

    Thanks. I was looking for an asset to take my VR game into Open XR and I think this is it.

  • @BrillzBe
    @BrillzBe Před 2 lety

    This finally pushed me over haha got a copy for myself and diving back into unity, thinking about starting somewhere easy, building a mini world for a main menu! maybe pull a sword from a stone to start the game, maybe just being able to move on a platform but looking forward it it! ++ would love to see an in depth how to fully use assets guide like auto hands! Amazing videos

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Good for you! Yes I'll definitely be putting out more updated tutorials for Auto Hand

  • @TraceyPatter
    @TraceyPatter Před rokem +1

    To piggy back what others are saying, I also am looking forward to any videos you do on how to implement. I call myself an advanced beginner and there is not enough documentation for me to work with, maybe for more seasoned developers. The developer did indicate that he is looking to do that. It has a lot of cool features and I look forward to getting back to use it when I learn more.

  • @airedpotato
    @airedpotato Před 2 lety +1

    OMG FINALLY LETS GOOO

  • @kpr2
    @kpr2 Před 2 lety

    Awesome as always :) Still hoping for that HurricaneVR info / intro / tutorial here sometime too. Rock on!

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      Coming soon!

    • @kpr2
      @kpr2 Před 2 lety

      @@JustinPBarnett Woohoo! Can't wait! Thanks! :)

  • @braveknightmedia8043
    @braveknightmedia8043 Před 2 lety

    Got my copy!

  • @mathieuhamel-dangleant3218

    Definetly interested for a more detailed video aswell!

  • @kingminor
    @kingminor Před 2 lety +2

    Yay, can't wait until the multi-player tutorial

  • @BillyMayonaiz
    @BillyMayonaiz Před 2 lety

    I’m looking forward to the HurricaneVR asset, but I think for a follow up video to this, it would be interesting to compare the player based physics in comparison to HurricaneVR once that’s out. Some game genres like to move towards the more realistic movement and actions so it would be cool to see how this tool works in that regards, for climbing, firearm animation like reloading, or even puzzles. Great video as always, you’re my teacher at this point, Professor Barnett.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Professor Barnett! I love that! lol. And yea I'd love to do a comparison video between this and hurricane in the future

  • @michaelwickerson4862
    @michaelwickerson4862 Před rokem

    Any idea how to fix the text in play mode, it is good on the PC but pink squares in play mode. I am really thinking of signing up for your awesome course this winter break. More of my 3D modeling students are moving towards Quest 2 VR experience for their models in blender and Rhino. fbx files are the way to go!

  • @daryladhityahenry
    @daryladhityahenry Před 2 lety

    Hi.. Are you using Virtual Desktop for this ( testing )? And is it possible to use auto hand with XR Device Simulator?
    Great video! Thanks!!

  • @GeeCeeAte
    @GeeCeeAte Před rokem

    So I really really want autohands. But the inventory in hurricane is amazing. What is your recommendation? Would it be easy to implement that inventory system with autohands?

  • @Cuban
    @Cuban Před rokem

    What asset would you recommend to kickstart VR in Unity with Multiplayer support for Standalone Quest 2?

  • @ivanduric8751
    @ivanduric8751 Před 2 lety +1

    Justin, perfect overview of a great asset. It would be great if you could show how it can be used in the project (setup, etc.). I have purchased this asset some months ago. The main problem I have is that there is a continuous movement (i.e. I am continuously moving forward all the time) as soon as I activate my hand controllers (especially the left one for moving forward). There must be something in the setup. I am looking forward to your new video!

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      Agreed! I’ll be doing some mini games with different assets in the future so people can see how they work in a more real world setting

  • @vrverse9767
    @vrverse9767 Před 2 lety

    I'd love to see you add this to some test products.

  • @praveenb-xr
    @praveenb-xr Před rokem +1

    what headphoen you are using justin. I love collecting those

  • @Fizzpop.
    @Fizzpop. Před rokem

    Do you know if Auto Hand has any built-in scripts to allow PC controls? I'm trying to test with a build on my VR headset while using my PC as host+client (with mirror) but don't want to make my own scripts if they have this written somewhere

  • @LuxBacelo
    @LuxBacelo Před 2 lety

    I really loved the framework/asset but it's so expensive as I'm in the learning phase and not planning doing games to sell (just making it for fun an learn). Do you know something similar? I know wouldn't be the same but at least a similar approach so I can change the system for this one later when makes sense to me. Thank you!

  • @Roxyjungle
    @Roxyjungle Před 10 měsíci

    Great Tutorial ! But my component values switching to a totally different value when I switching to play mode .I've tried everything .Any idea what's causing this ? I'm Using Unity 2022.3.7

  • @SabSnake
    @SabSnake Před 2 lety

    Auto Hand, very nice. I have it. Would be nice to see a tutorial or few of HurricaneVR/HexabodyVR ( Unity Assets ).

  • @thebibleverse
    @thebibleverse Před 2 lety

    Just purchased via your link. Would love a deep dive into the asset.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Thanks so much! I’ll be doing one in the coming month or so!

  • @smukkegreen
    @smukkegreen Před 2 lety

    Can you teleport with theese hands?
    Very nice video.
    Like others I would also like to see the best practice how to use the hands in my own project.
    Great channel my g ♥️

  • @haks999ify
    @haks999ify Před rokem

    Is it possible to use the Oculus Quest 2 controller in all projects simply by integrating auto hand assets? I need to be able to grab, hand over, or interact with an object by touch, rather than using a grip on a controller or using a trigger or button. Is it possible to solve everything by purchasing this asset?

  • @jeffreybaltierrez2656
    @jeffreybaltierrez2656 Před 2 lety +3

    Would you be willing to do a tutorial talking about implementing some of this with a networking tool like Mirror or Photon or something else?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Yes! I should be working on a Mirror tutorial shortly

  • @scyfe115
    @scyfe115 Před 2 lety +2

    Can you make a video on how to make a multiplayer game?

  • @onurcaba9896
    @onurcaba9896 Před rokem +1

    There is a hand align issue in Quest Build, if i fix hands in editor, Quest build become missAligned but if did not fixed in editor, everything is fine in build, what is wrong?

  • @NovaSixSix
    @NovaSixSix Před 2 lety

    I built the Auto Hand Demo scene and set it up using OpenXR and Vive/Index controllers. Everything works great with the Index controllers and the Vive controllers are fine for most things except for moving/teleporting. This seems to be because movement is setup to use the Thumbsticks whilst the Vive controllers only have the Touchpads.
    I tried changing some of the TeleporterPointer settings but I couldn’t make it work with the Vive controllers. Do you think you could run through the procedure for getting the movement controls working with the Vive controllers?
    Also, I would be curious to see how to setup two custom hand rotations? One for the Vive controllers and another for the Index controllers?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      I don't have vive controllers, so can't really help you out with that. I'd recommend joining Auto Hand's discord and asking in there

  • @VistaLargaGames
    @VistaLargaGames Před 7 měsíci

    Justin, several people have asked including my self now, but you haven’t answered.
    Why do the hand offsets reset when I hit play? I fixed them at runtime then copy and pasted the values. But when I hit play it resets to the wrong offset

  • @oscarmorado8544
    @oscarmorado8544 Před rokem

    Have any of you used hand tracking with this asset? I know it's still on beta and I want to know how precise is it before acquiring it, since I need to use hand tracking in my project. The asset looks great, but as it's very recent I'm not sure if this covers what I need.

  • @Kingstantin
    @Kingstantin Před 7 měsíci

    Nice but where can I find your tutorial of how to actually use this in an existing project?

  • @gikisTSB
    @gikisTSB Před 2 lety

    Hello there, Justin!
    Thank you for sharing this knowledge with us!
    this is a bit off topic question, but is it rational to develop in unity using Quest 2 air link or link cable is a better option? I'm asking because I want to upgrade my strap and If I go with Bobo m2 with battery, I probably won't use it if I use link cable (if that's better option for gaming and unity). If I use KIWI - then there's no difference, because it has no battery.
    Appreciate your attention!

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Either works! I tend to use the cable because I don't have to re-connect to my computer as much

  • @NovaSixSix
    @NovaSixSix Před 2 lety

    This was a fantastic introduction and I think it might be exactly what I need, I will definitely use your affiliate link :-) Do you think it could replace VRTK for all of the basic VR interactions? I’ve been using VRTK v3.3 and moving to v4 has been daunting for me as it still seems to be missing some features, the main one being the ability to use Unity’s menu canvas.
    Oh and I’d love to hear your thoughts on the various VR assets, especially VRTK. I’m also confused about the roll that Valve’s SteamVR plugin has going forward. Are they likely to do an uber update at some point, I feel like it has a lot of cool functionality that is going unused.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      I'd love to do a VRTK video and maybe even some comparisons in the near future

  • @PurpleLich
    @PurpleLich Před 2 lety

    How does this asset compare to Hurricane VR? There seem to be a lot of similarities?

  • @Uncle_dervus
    @Uncle_dervus Před 8 měsíci

    hey for some reason when ever i launch it my hands wont move how do i fix it?

  • @aladdina23
    @aladdina23 Před 2 lety +2

    Quick question, in this video you mention setting up a "URP project", but in your "How to Make VR Games in 2022" tutorial video you mention using just a basic "3D" project. Is there a big difference? When would you use 3D vs 3D URP?
    I'm new to Unity, but I've been watching your videos and they've been helping me learn a ton!

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +3

      If you're just learning, 3D is going to be the most hands-off pipeline. But if you're making a game to release, I'd go with URP as it's more performant and more customizable.

  • @osmanDemir104
    @osmanDemir104 Před 2 lety

    Thanks.
    Does this have hand tracking for oculus quest 2 without controller, with hand physics and hand pose?

  • @vbs3d
    @vbs3d Před 2 lety

    Thank you for such a great video. Very helpful for me. And would really love to see a video of a virtual fitting room AR tutorial. Hope you do the same. Thanks bro..

  • @parsec3d
    @parsec3d Před rokem

    Only controllers or works with hand tracking?

  • @rolanddeschain5255
    @rolanddeschain5255 Před 2 lety

    Please do a video on Hurricane and Hexabody, together they are more feature complete than other offerings which is more important to actually making a game than good looking procedural grips. They have comparable procedural grabbing to AH as well anyway.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Yes! Planning on doing that soon. Might even do one for each asset.

  • @WiktorWdowiak
    @WiktorWdowiak Před rokem

    Can you help me? I have a little problem, when after exporting the Demo scene to an APK and playing it on my Quest 1, I'm flying all over the map and can't seem to stop it. What can I do with it?

  • @CreamyPopTart
    @CreamyPopTart Před 2 lety

    Could you do a updated version on the full body stuff, using IK.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      Yup! Trying to get my own procedural hands and then I’ll tie it all together and do an updated ik video

    • @CreamyPopTart
      @CreamyPopTart Před 2 lety

      @@JustinPBarnett that sounds amazing.

  • @chickenstrips7171
    @chickenstrips7171 Před rokem

    how do you add a custom hand to it i mean like a different kind of hand like lego hands

  • @stefanocambazzu7146
    @stefanocambazzu7146 Před 2 lety

    How do I save the position of the Oculus configured player to save it to a file and retrieve it for reading? Can you make a video about this?

  • @stefanocambazzu7146
    @stefanocambazzu7146 Před 2 lety

    Can you make a video for oculus driver configuration?
    I can't get the x y buttons to work.
    How can I let the viewer know that the viewer is on the table and pause the game?
    thank you

  • @yufoo
    @yufoo Před 6 měsíci

    请问是否测试过pico4?我在测试pico4与auto hand的之后发现一些特殊的问题。谢谢

  • @JonHuhnMedical
    @JonHuhnMedical Před 8 měsíci

    Entering the rotational values for the (R) Follow Offset Robot Hand (and the left one as well) doesn't go any good. Once you hit play, they get overwritten again by some default values.

  • @pimpermax5176
    @pimpermax5176 Před rokem

    are u still working on a tutorial how to implement this for your own project??

  • @pRoFlT
    @pRoFlT Před 2 lety

    yah i got this one so excited. and then i haven't done anything other then play with demo. really need to get back into vr stuff. been lazy.

  • @stefanocambazzu3753
    @stefanocambazzu3753 Před 2 lety

    how do you save the position of the player to write it to a file and retrieve it for reading?
    thank you

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Actually coming out with a video on thursday about how to position the player

  • @Reallythinkaboutyourself

    I feel like this plug-in does a lot of the perks of Hurricane VR and more.
    This was a great tutorial though, I hope the Hurricane VR one happens soon as I’m feeling bad about my purchase over Auto Hands 😞

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      Soon! They're both pretty similar. I'd still say Hurricane is a better overall framework at this point

  • @carpineti93
    @carpineti93 Před 8 měsíci

    Hi, I followed this guide but I can't build working apk. Can anyone tell me how to do it or link me some documentation? 🤯

  • @skeetscott3315
    @skeetscott3315 Před 2 lety

    Can you please do a set up on version 2021.2.16f1
    I have been trying to make a vr game but don't know how to start.

  • @maxwaiche4888
    @maxwaiche4888 Před 2 lety +1

    YEEEES

  • @OneTime_12
    @OneTime_12 Před 2 lety

    Does this work with Hexa Body and Hurricane VR?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      No, you'd have a hard time with that. Might could get Hexa Body to work with it, but I generally don't recommend mixing frameworks unless you REALLY know what you're doing

  • @joeysmith3465
    @joeysmith3465 Před 2 lety

    Can you make video on how to setup vr project for xr interaction toolkit 2.0.1?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Check out my 2022 setup video

    • @joeysmith3465
      @joeysmith3465 Před 2 lety

      @@JustinPBarnett I figured it out thanks. I also want to say that your videos were very helpful when I was first starting out to learn unity vr dev.

  • @michaelemerson570
    @michaelemerson570 Před 2 lety

    Auto Hand is actually now in the Spring Sale at 50%, in case anyone has just come to this tutorial and needs it :)

  • @THE_ONLY_GOD
    @THE_ONLY_GOD Před rokem

    OpenXR plugin isn’t ready yet.

  • @stefanocambazzu7146
    @stefanocambazzu7146 Před 2 lety

    I configured it with the Oculus option.
    Can you make a video to explain the steps listed below?
    thank you

  • @stefanocambazzu7146
    @stefanocambazzu7146 Před 2 lety

    I need to save the player position so that when I close the game and reopen it, it restarts from the last position.
    I tried to save the transform.x, transform.y, transform.z of both the container and the offet but it doesn't work

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      I'm actually coming out with a script that positions the player on Thursday!

  • @THE_ONLY_GOD
    @THE_ONLY_GOD Před rokem

    Would have been better to simply show if it is easy to setup in a project. Are the grab poses procedural and simply function automatically or have to make a pose?

  • @chucksecci3374
    @chucksecci3374 Před 8 měsíci

    Hi, I have a problem with the initial offset position of my hands. I followed your video tutorial but it seems like my offset value is reset every time I enter play mode. Of course I copy the value from play mode to editor mode. I also tried overriding like you did in the video, but it still automatically resets. This happens using OpenXR demo but not XR demo. Someone know a fix?

    • @VistaLargaGames
      @VistaLargaGames Před 7 měsíci

      Same thing here. Any solutions?

    • @chucksecci3374
      @chucksecci3374 Před 7 měsíci

      @@VistaLargaGames Unfortunately I didn't find a solution

    • @VistaLargaGames
      @VistaLargaGames Před 7 měsíci

      @@chucksecci3374 the only solution I found was via a Script at runtime

  • @VolcanicDisruption
    @VolcanicDisruption Před 2 lety

    Now that I have the asset I need someone to show me how I can use it haha. How would I set up my own custom hand and have it work the same way.

  • @qualar
    @qualar Před rokem +1

    When I change the offset then stop and paste the settings when I run again they just switch to the incorrect values again.

    • @Roxyjungle
      @Roxyjungle Před 10 měsíci

      Same problem here . Did you find any solution?

    • @qualar
      @qualar Před 10 měsíci

      @@Roxyjungle Unfortunately not.

    • @Roxyjungle
      @Roxyjungle Před 10 měsíci

      That's sad . I also suffering with this since a day. Maybe the version of the engine causes. 2022.3.7 i using@@qualar

  • @iansloman1434
    @iansloman1434 Před 2 lety

    This doesn't seem to work for me. I am using Android Oculus. When I try to Assets / Auto Hand / Package (Setup) / Oculus VR I get five errors.
    I can't copy the screen - the errors relate to "The type or namespace name 'OVRInput' could not be found".

  • @msms-rd6us
    @msms-rd6us Před 2 lety +1

    please make "how to make stable object in unity vr" video

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Stable object?

    • @msms-rd6us
      @msms-rd6us Před 2 lety

      @@JustinPBarnett i meant stabbing like with sword and the sword goes through the object

    • @msms-rd6us
      @msms-rd6us Před 2 lety

      Like in boneworks and the walking dead.

  • @user-vk4oo2cy3m
    @user-vk4oo2cy3m Před 9 měsíci +1

    How Should I use hand tracking?

    • @JustinPBarnett
      @JustinPBarnett  Před 9 měsíci

      What do you mean?

    • @user-vk4oo2cy3m
      @user-vk4oo2cy3m Před 9 měsíci +1

      ​@@JustinPBarnettI saw in your video, it looks like you only use the controller, if the hand tracking feature was there it would really help me, or do you know how to activate hand tracking? I will be very helpful

    • @JustinPBarnett
      @JustinPBarnett  Před 9 měsíci

      @@user-vk4oo2cy3m I believe for Auto Hand it's only controller tracking still.

  • @djflavadee
    @djflavadee Před 2 lety +1

    VR Interaction Framework if you could demo it

  • @rbanister100
    @rbanister100 Před 9 dny

    Well, VR is great and all that, but I just can not get use to the blocky graphics, like from the 90's. I am, expecting to see HIRES GRAPHICS in this MQ3 headset

  • @no.sixtyseven8195
    @no.sixtyseven8195 Před 2 lety

    Am i pushing myself backwards? is that a thing??? Prob shouldnt be able to do this in the demo no??

  • @THE_ONLY_GOD
    @THE_ONLY_GOD Před rokem

    REALLY should have shown HOW to set up Auto Hand VR and show how easy it is....if it is.

  • @andresordonezbolanos3528

    It's a bit expensive :(. But thank you very much for your tutorial.

  • @tatepayton7368
    @tatepayton7368 Před 2 lety

    Will there be a future video on how to make procedurally generated hand animations from scratch so that some of us don't have to spend money? lol

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      Yes! I'm slowly but surely working on that video now!

  • @hansshadow360
    @hansshadow360 Před 2 lety

    Can you use the hands? not he controls....

  • @EbonyEcstasyOfficial
    @EbonyEcstasyOfficial Před 10 měsíci

    Mine is just a grey buggy mess

  • @sashamakeev7547
    @sashamakeev7547 Před 2 lety

    Purchased pakcage in hopes for better vr experience.
    Well it works great but only for things that are in demo scene. ANYTHING beyond that is close to impossible. I tried to create a functional gun with operational slide and magazine (thing that i made in my system in like 8-10 hours) and after 2 days of work it just isnt possible.
    I cant say thats 60$ wasted. I will still take most of mechanics and implement them in my system. But honestly i am dissapointed.

  • @hypurban
    @hypurban Před 2 lety

    I want an actual tutorial on how to add just picking up and throwing to a 100% new project, not demos.
    I feel like a) this is trying to do too much, and it's overwhelming and b) I dont want to reinvent the motion / telporting shit I already set up from your previous tutorials.
    I just want a way to pick up and throw things, and a tutorial on how to do that.

  • @tahun69
    @tahun69 Před rokem +1

    pays 90€ to set offsets? what is this haha but no i love this pack its so crazy , even more respect cause i know how hard physics for vr is