5 Unity Assets for VR You Need to Know

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  • čas přidán 29. 06. 2024
  • Coding every little aspect of a VR game would be ridiculous. That's why game developers rely on frameworks to do the heavy lifting!
    Hey guys! You've probably been following along with every one of my tutorials, listening to my every word (ha), and I want to steer you back in the right direction. You. Don't. Have. To. Code. Everything. There are glorious frameworks to download that we can use as a base layer for our games. Most of these have all the interactions you need for your game! As a solo or indie developer, you won't want to or be able to code every line in your game. Please check out one of these frameworks and play around with it. Make a game in a week or so, and let me know in Discord how it goes!
    📺 Watch Next: How to Become a VR Developer
    • What Do I Need to Beco...
    🥽 Enroll in the (now FREE) VR Creator Academy: skool.com/vrcreatoracademy
    🔗 Assets Mentioned
    VRTK (‪@VirtualRealityToolkit‬): assetstore.unity.com/packages...
    Hurricane VR (‪@hurricanevr7835‬): assetstore.unity.com/packages...
    HexaBody (‪@hurricanevr7835‬): assetstore.unity.com/packages...
    &pubref=top5
    Auto Hand (‪@earnestrobot3158‬): assetstore.unity.com/packages...
    VR Interaction Framework (‪@beardedninjagames7753‬): assetstore.unity.com/packages...
    🛠 More of my favorite Unity VR Assets
    Best VR Hand Models: assetstore.unity.com/packages...
    Best UI for VR: assetstore.unity.com/packages...
    DISCLAIMER: Links included in this description might be affiliate links. If you purchase a product or service with my links, I may receive a small commission. There is no additional charge to you! Thank you for supporting me so I can continue providing free weekly content!
    Sharing VR tips to help you create that Virtual Reality game faster than you thought possible!

Komentáře • 179

  • @JustinPBarnett
    @JustinPBarnett  Před 3 lety +21

    VRTK: assetstore.unity.com/packages/tools/integration/vrtk-virtual-reality-toolkit-vr-toolkit-64131?aid=1011lfR8v
    Hurricane VR: assetstore.unity.com/packages/tools/physics/hurricane-vr-physics-interaction-toolkit-177300?aid=1011lfR8v
    HexaBody: assetstore.unity.com/packages/tools/physics/hexabody-vr-player-controller-185521?aid=1011lfR8v
    Auto Hand: assetstore.unity.com/packages/tools/modeling/auto-hand-vr-physics-interaction-165323?aid=1011lfR8v
    VR Interaction Framework: assetstore.unity.com/packages/templates/systems/vr-interaction-framework-161066?aid=1011lfR8v

    • @RealityScapeStudios
      @RealityScapeStudios Před 2 lety

      which is best to get on your opinion?

    • @nobody_there_
      @nobody_there_ Před rokem

      For you, which one is the more fluid in terms of VR image quality ? Cheers,

    • @user-qb9pc3zy3h
      @user-qb9pc3zy3h Před rokem

      what framework / VR ready assets are suitable for medical treatment simulation projects?

  • @earnestrobot3158
    @earnestrobot3158 Před 3 lety +78

    Really glad you enjoyed my Auto Hand asset Justin! Keep up the great work on your channel :)

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +13

      Thanks!! You're doing amazing work for the VR community!

    • @dreamerflow6483
      @dreamerflow6483 Před 2 lety +1

      Thank u! Can wait to try it!

    • @64jcl
      @64jcl Před 2 lety +1

      @@JustinPBarnett , looked at a video where you edit the pose where I see you manually position the thumb. Are all the joints separate objects in the actual model of the hand you use or is it the animation of the skeleton rig you adjust here? Sorry, just getting into Unity and VR and have seen that you can create poses from a hand model inside Unity but that seems to create animations. Btw, the whole asset looks amazing.

  • @Zendarshu
    @Zendarshu Před 3 lety

    Love the videos! They're super helpful to get started in VR dev! Can't wait for that game jam!

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Got another game jam happening at the end of January!

  • @fused6767
    @fused6767 Před 3 lety +2

    Really looking forwards to this one!
    Keep up the good work! :D

  • @beardedninjagames7753
    @beardedninjagames7753 Před 3 lety +3

    Just came across this - Awesome round up, and thanks for including VRIF! :)

  • @corr2143
    @corr2143 Před 2 lety +6

    Thanks for sharing this, in the middle of a gamejam right now and was consider a vr game afterwards, no point in making a huge 3 month headache into interaction systems as an individual when this exists, it only makes sense for time constraints and what's possible.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      That's exactly what I did! I used AutoHand for the VR interactions in the jam

  • @llugaes7655
    @llugaes7655 Před rokem

    why didn't i see your video sooner! really appreciate sharing those wonderful tools!

  • @cleverballoon6535
    @cleverballoon6535 Před 3 lety +4

    This was great, I cant wait to see your devlog, uless it will likely be a part of your devlog it would be great to see a tutorial on interactable joints and sliders, I still cant work it out fully for some reason

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +2

      Yea the plan is to keep doing tutorials, but I'll be mixing in devlogs in there too to keep things a little more interesting (for me lol)

  • @ezrascoollikethat4790
    @ezrascoollikethat4790 Před 3 lety +4

    Glad to see all the good credits and the fact that auto-hand made the list

  • @vkan
    @vkan Před 3 lety +1

    I love your channel! keep uploading awesome videos please!

  • @aarontsai5228
    @aarontsai5228 Před 3 lety +2

    Thanks for the tips man, saw you in both Valem and VR with Andrew discord servers haha

  • @cristianebrazil32
    @cristianebrazil32 Před 3 lety +4

    I'm so glad I found your channel! I am doing aging research and will be using some VR tech to run a few experiments. I need to build some VR games to simulate simple daily activities like cooking, doing laundry... Do you think any of those assets you mentioned would be a good fit? Any other recommendations? Thank you so much! Your videos are helping me a lot to figure out how to accomplish my tasks!!

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +1

      That’s so exciting!! Right now I’m making a game with hurricane VR and Hexabody! Highly recommend them and they were made by the same developer so work seamlessly together!

  • @runycalmera-business
    @runycalmera-business Před 10 měsíci

    Love this!!!
    Do I need to know C# to program in Unity?
    Do you need all these frameworks?

  • @rodneywheeler7764
    @rodneywheeler7764 Před 2 lety +1

    Im greatful ; for all you hard work and knowledge

  • @dreamerflow6483
    @dreamerflow6483 Před 2 lety +1

    Thanks bro! I love it, i am a 3d generalist but also love make games and the gam jams, i make a 2d game and a couple of 3d games in blender engine (upbge) also make one very basic in unity but my dream is make it in vr, so here i am lol, this assets for me can be very smart aproach, sorry my english and thank u again!

  • @tosvus
    @tosvus Před 2 lety +1

    Great Channel!! I would like to make a very niche game that uses only your available space so you have to walk around (and the size requirement is 8x8ft). I would like to also combine this with use of trackers on legs and torso (I.e. WalkOvr, Kat Loco S, vive trackers etc) so you have to physically lift feet to step over stuff, go through holes etc. Would it be hard to integrate VRIF with something like this(actual tracking) instead of Final IK for better accuracy (if trackers are present)? Thanks!

  • @trapOrdoom
    @trapOrdoom Před rokem +1

    “Riff on it” in terms of testing games to see if they’re fun before putting in all your effort is a CRAZY metaphor lmao.
    Did any non-guitarist catch that? It made perfect sense if you understood it.

  • @majort3514
    @majort3514 Před 3 lety +7

    Great vid man. hurricane and Hexa body are made by the same developer and can be integrated together. When combined they are unstoppable. You basically have the full functionality of boneworks/HLA in one neat package. So good

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +2

      If only I could figure out how to combine them 😅 got a vid for me to watch?

    • @majort3514
      @majort3514 Před 3 lety +2

      @@JustinPBarnett hey Justin, I dont think there is video tutorial but there is an integration package inside Hurricane, you can find instructions here ... www.cloudwalkingames.com/en/integrations/hexabody and if you need further help come and join the discord server - Full of crazy talented devs - discord.gg/M9Nj8E7Q

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +1

      @@majort3514 Thanks!!

    • @distantnomad1154
      @distantnomad1154 Před 2 lety +1

      @@JustinPBarnett Yo! Did you get a chance to try this integration between the two out? is it doable!?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +3

      @@distantnomad1154 I did! It works wonderfully. You just need to install the other package and then there's a .unitypackage that comes with hurricaneVr that you click and it gives you a sample scene with both working together

  • @PennyEvolus
    @PennyEvolus Před 4 měsíci

    I love programming bro i spent 18 hours crunching out my portfolio project to get into uni

  • @JorgeCastellonJr
    @JorgeCastellonJr Před 2 lety +1

    Will you do any tutorials for these assets? Hurricane VR in particular.

  • @nkhangp
    @nkhangp Před 3 lety +1

    Omg I just found your channel and it is just AMAZING. As you have already worked with all these toolkits: Which one would you recommend if I am only interested in the backpacksystem? Vr Interaction Framework or the Hurricane VR? My main criteria is scalabilty and ability to modify. I have my own model for the backback but i want to extend the code for e.g. having pages for the backpack, adding filters, etc.
    Which one do you think is the best "base" for that?
    Thank you so much for your videos!

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +3

      The backpack is hurricane VR! I’m using that to make my game currently and it’s incredible!

    • @nkhangp
      @nkhangp Před 3 lety

      @@JustinPBarnett Thank you for the quick reply!
      I will be using that one as well then :)
      And I subscribed, looking forward to see what you are cooking up :D
      P.S. Do you have any recommendations for a toolkit/ tutorial to recreate a ingame journal like in walking dead saints and sinners? I watched your UI tutorial where you explained how to bind a canvas to a xr interatctable. Thats how I would start with it...
      But maybe you have a tip here? :)

  • @rodmanunderhilliii8198

    I watched this tutorial a while back, after a friend of mine turned me on to a Oculus Quest 2, and was hooked. He bought the HurricaneVR and after I bought an Oculus, we started working on a FPS game. He doesn't know how to code, and I am a novice at C#, but got pretty far on the game. Where would I find a tutorial, that shows how to detect collisions, specifically from the shotgun, smg and pistol, in HVR? I've been looking for a while, and asked elsewhere, but am stumped. I still use your hands tutorial, and the VR plugin, you had in a link to, from your other tutorial. thanks a lot for that!

  • @ByteSnacks
    @ByteSnacks Před 3 lety +1

    Great video! I’m a designer trying to prototype my VR ideas quickly. Do you know any sources to showcase VRIF + playmaker? Or even better would be able to create a few basic ones to show to define logics with Playmaker while using VRIF?

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +2

      Yea check out VRIF's youtube channel linked in the description! They have a lot of good content

  • @hiabex
    @hiabex Před 2 lety +16

    Very informative video. Im a Unity noob, and I have a question. Can these different systems be stacked in a project, so that you can get the best of what each offers? Thanks

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +4

      Hexabody and hurricane vr are made by the same developer and work perfectly together! The other frameworks, I wouldn't mix and match with each other

    • @aji1217
      @aji1217 Před 2 lety +3

      I'd suggest going to the respective discords, playing the demos, and seeing which features you really want. Purchase based on that. Many of them have overlapping features at this point. Autohand seems neat how it wraps hands at runtime, but I think HVR and VRIF both do that too, its just not advertised. HVR has a cool stab system thats decently fleshed out, VRIF has one but its a 'hidden feature'. Stuff like that.

  • @Xzarations
    @Xzarations Před 3 lety +2

    New upload from Justin? Yes please

  • @danebramage452
    @danebramage452 Před 3 lety +1

    I'm very new to unity so I'm still learning how it all works but when you say this one has great feeling hand physics but doesnt have VRIK or climbing yet... are they somewhat mutually exclusive? Like if you buy both packs are you unable to have the best of both worlds? Also I'd love a Unity Basics video from you as even though I can follow most of the steps in your how to make a VR game I dont really understand small minor steps like why you lock the inspector sometimes. I know theres other tutorials for that on YT but I find your style easy to comprehend. Thanks for sharing your knowledge

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      The only packs that work together out of this video are Hurricane VR and Hexabody

  • @danieltabares6669
    @danieltabares6669 Před rokem

    Hola justin, pregunto: puedo poner en el oculus 2 el sample HDRP que viene con Unity (el que tiene 3 ambientes y aparece una bolo dorada con el logo de Unity)Y EDITARLO Y CARGARLO EN EL Oculus??? gracias

  • @madnessintomagic
    @madnessintomagic Před 2 lety +2

    Very helpful! Thank you. Have you done any updates on this since early 2021? My project is very hand detailed, so I want to be sure I can find the best interactions I can.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      I’m actually talking to a few of the developers and planning on doing updates and walkthroughs of each one over the next couple months!

    • @madnessintomagic
      @madnessintomagic Před 2 lety

      @@JustinPBarnett Awesome, thanks! I’ll keep an eye out.

  • @zap54312
    @zap54312 Před 2 lety +2

    Funny enough, when I was looking for a vr asset VRIF was the first one I looked at before finding this video, and as you were going through the options I kept putting that one lower and lower on on my list. Then of course you actually start talking about it and I get another lesson in why I should stop assuming so hard.
    *update: turns out I bought autohand like a year ago and just forgot so I guess that makes it an easy choice
    **honestly now that I compare I think I would've rather got any of the other options... And that kids is why we do our research

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      AutoHand is great! It does have its limitations, but you can make it work!

    • @zap54312
      @zap54312 Před 2 lety +1

      I'll certainly give it a go, but as someone who's bounced off game dev well into the double digits it's certainly a kick in the head to see what I *could've* got.
      If only you'd made this video back when I was pandemic-purchasing a year ago 😅

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      @@zap54312 I think a lot are on 50% discount as of now for black friday!

  • @motanulmiaumiau6386
    @motanulmiaumiau6386 Před 3 lety +2

    THX!!!

  • @neilfosteronly
    @neilfosteronly Před 2 lety +1

    Cool video

  • @nobody_there_
    @nobody_there_ Před rokem

    And again sorry, For you, which one is the more fluid in terms of VR image quality ? Cheers,

  • @Hemplify
    @Hemplify Před rokem

    update maybe? new to the channel but love the content!

  • @chrheca
    @chrheca Před 2 měsíci

    my main question here is if these are interchangeable between each of them or can you actually use them all together and is there an actual reason to do so?

  • @gavinyoung1562
    @gavinyoung1562 Před 2 lety +2

    Can parts of these asset packs be used together? like the jumping from one but the hand models of another? Or are asset packs meant to only be used within their own content?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Usually they're meant to be self-contained. Hurricane VR and Hexabody work together though!

  • @nobody_there_
    @nobody_there_ Před rokem

    Hey, i'm suprised you did not mentionned the official SDK from Oculus ? May be it was not out when you did this video ? Right ?

  • @bricxy1636
    @bricxy1636 Před 2 lety +1

    “It’s has the best feeling hands” wow, that’s what u call real tech

  • @AugiecatsVR
    @AugiecatsVR Před 7 měsíci

    Hey, so it’s near Black Friday and most of these are on sale and I was wondering if you could point me in the right direction here’s what I want out of it:
    Not too confusing since I am a beginner
    Good Physics
    Not too expensive (maybe under $80)
    Easy setup (like just drag and drop into my project and it’s ready)
    And the most worth my time
    If you have any suggestions it would be greatly appreciated thanks

  • @MrSalal420
    @MrSalal420 Před 2 lety +1

    I cant decide between VRIF and Hurricane VR assets. I think VRIF has more features to utilize but the dynamic poses in Hurricane look awesome.
    Can someone help me out, which one should I go for?

  • @pijuxsssplay2402
    @pijuxsssplay2402 Před 3 lety +2

    What are good tutorials on vrtk fo a beginner. I want to make a vr game with vrtk bur ivhave no idea kow ro get started

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +2

      Definitely recommend checking out the official CZcams channel first! czcams.com/users/VirtualRealityToolkit

  • @taylorfreeman7782
    @taylorfreeman7782 Před 3 lety +1

    Awesome video. Can you use all of these assets together?

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +3

      I wouldn't recommend it. Hurricane VR and Hexabody can be used together as they were developed by the same person.

  • @BartMassee
    @BartMassee Před 3 lety +1

    shoots tomato whilst in hand. lol. wow those assets look amazing indeed, is it possible to load the climbing one and the best hand one? exciting stuff

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +2

      I'm not actually sure if Hexabody can integrate with VR Framework. If you're looking to combine two I'd go with Hurricane VR and Hexabody. They're made by the same developers

    • @BartMassee
      @BartMassee Před 3 lety +1

      @@JustinPBarnett Its great you take the time to reply to all!! Justin, I am setting out to build a demonstrator project for the HP Omnicept, it will track cognitive loading during the gameplay, of the players. It would be cool to also incorporate that in your game, and set up the experiment with your project.

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +2

      @@BartMassee Ooo that'd be great!

    • @BartMassee
      @BartMassee Před 3 lety +1

      @@JustinPBarnett Let me check in with the team on that! I started building a framework, and hopefully we will connect the omnicept soon, to gauge cognitive loading. The idea is to see how people can focus in stressfull situations, what changes we see in breathing and heartrates etc. this will require disruption events (scary stuff etc) in the adventure. fun

  • @jakoblacour
    @jakoblacour Před rokem

    How challenging is it to add Photon Fusion multiplayer capability to these frameworks?

  • @anasrissa65
    @anasrissa65 Před rokem

    hello sir am iot developer and am search right now about how to use virtual environment of things can you please tell some resources about that thank you

  • @RariYeahh
    @RariYeahh Před 3 lety +1

    Can you buy all of the and choose individual elements from each framework to create your own game?! Serious question!

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +1

      You could, but I wouldn’t recommend it. That’d be difficult to make them all work together nicely. Hurricane VR and Hexabody integrate seamlessly because they’re written by the same developer

  • @dankakes1723
    @dankakes1723 Před 3 lety +1

    Those HAND PHYSICS!!!!!

  • @benferguson223
    @benferguson223 Před 3 lety +1

    Heyo, Im looking to develop a project where I can snap objects together like lego. I have walls, floors, roof chunks and windows and would like to be able to snap together different components and model up houses in vr. Would VR interaction framework be best for this? or is there something better? The idea is to sit at a desk and build a model on a desk and have the components be built at 1:1 scale infront of me.

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +2

      That's a super cool idea! Yea VRIF would be good for that! Any of the toolkits you choose would need some custom code for that style of game though. I'd recommend using the sockets provided with OpenXR

  • @SfantuSS
    @SfantuSS Před 2 lety +1

    Can you combine assets ? Like using the gravity of one and the hands precision of the other and the movement of another ? To make like you custom game
    play ?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +2

      Eh, I imagine that'd be pretty difficult. Most of the assets have their own layer and physics setups, so they'd likely end up interfering with one another

  • @johnstone2182
    @johnstone2182 Před 2 lety +1

    Is there a relatively easy way to integrate HexabodyVR with Auto Hand for jumping?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      I woudn't recommend mixing and matching like that. It'd be a lot harder to manage than just coding your own jumping

  • @Jason-eo7xo
    @Jason-eo7xo Před 2 lety +1

    great video! im using 2021 with hdrp and i get "Failed to create default materials for Socket Interactor, was unable to find "Universal Render Pipeline/Lit" Shader. Make sure the shader is included into the game build." what do i do about that?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      I would not recommend using HRDP for a VR game. Drop back down to the URP

  • @non-shockingtopics7563

    95% sure Hexabody is used in Boneworks just by the look of it. The way Hexabody handles looks very, VERY similar to Boneworks.

  • @alexvandenberg3371
    @alexvandenberg3371 Před 2 lety +1

    What do you think about FinalIK / VRIK for creating an avatar?

  • @Lonelyweirdo96
    @Lonelyweirdo96 Před 2 lety

    Probably a stupid question but as someone who knows nothing about programming, and in fact is more inclined to the artistic side of game design, can I design some assets and then just pay someone else to make them for me, and then take those assets and just plug them into any VR project I'm working on?

  • @JaimieX
    @JaimieX Před rokem +1

    Hi, we are now a year later and I see Autohand does have some new features such as full body FinalIK integration. Would you still recommend VRIF as #1? I am looking for a VR kit for making a horror game right now and I cannot really decide which one would be the best. They all seem pretty good to me.

    • @JustinPBarnett
      @JustinPBarnett  Před rokem +2

      I need to do an updated version of this!

    • @bokobokomachine
      @bokobokomachine Před rokem +2

      @@JustinPBarnett Considering all of these are on sale now, I'd suggest you make your video ASAP.

  • @ElitePlyr1
    @ElitePlyr1 Před rokem +1

    I know nothing about developing games, but I am a fast learner and I want to fast track my learning curve. Where do I start! I do know how to record audio pretty well and edit it.

    • @JustinPBarnett
      @JustinPBarnett  Před rokem

      I'd recommend learning Unity and C# first. From there you're truly limitless. Shameless plug for my course (vrcreatoracademy.com). It goes from Unity basics and C# basics all the way through to advanced optimization and multiplayer. Or if you don't want to do that, then Valem and VR with Andrew are great tutorial channels besides my own.

  • @reckerjak3
    @reckerjak3 Před rokem

    I am realising how much saints and sinners just used hurricane vr for most of their stuff and asset flipped the rest of their game

  • @funnelgamesvr5247
    @funnelgamesvr5247 Před 2 lety +2

    i wish i could get the vr interaction unfortently im poor and i cant code but i will advenchily get it

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Just take this time to practice with the interaction toolkit or just learn normal 3D GameDev stuff while you save up for it!

    • @funnelgamesvr5247
      @funnelgamesvr5247 Před 2 lety

      @@JustinPBarnett ok thanks for the help!

  • @matthewwallendal2146
    @matthewwallendal2146 Před 2 lety +1

    Do any of these frameworks work in tandem, or do they fight each other?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      Hurricane VR and Hexabody are made by the same developer and work perfect together!

  • @galhillel39
    @galhillel39 Před 10 měsíci

    Hey, you’ve got great videos! What if i am more of a coding enthusiast (as opposed to 0:28 😉) where can i find some good content?

    • @JustinPBarnett
      @JustinPBarnett  Před 10 měsíci +1

      What kind of content are you looking for?

    • @galhillel39
      @galhillel39 Před 10 měsíci

      @@JustinPBarnett content that is more coding-heavy like projects that revolve a lot of programming or projects that use some outside software and send it data and receives data from it. I’m new at this field so I might not know what to expect but for a possible job, I’m interested in integrating an existing chemistry software with VR interface, the user could drag atoms and molecules and such and receive relevant information from the software in real time. This might be a stretch or take a lot of time but i want to get on the path to be able to implement such app in vr

    • @JustinPBarnett
      @JustinPBarnett  Před 10 měsíci +1

      That sounds like an awesome project! TBH you don't have to stick to just VR tutorials. Most of that stuff you're looking for can be found in normal 3D game development tutorials as well.

    • @galhillel39
      @galhillel39 Před 10 měsíci

      @@JustinPBarnett thanks man!

    • @JustinPBarnett
      @JustinPBarnett  Před 10 měsíci

      Sure thing!

  • @corriedotdev
    @corriedotdev Před 2 lety +1

    is it built off the unity xr framewok?

  • @DevDunkStudio
    @DevDunkStudio Před 3 lety +5

    Only complaint I got with 3rd party assets is that they use waaay too many objects/scripts for the stuff I want to make
    Great assets tho!
    Got some of them 50% off in a sale!

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +2

      Ah true, you can always uncheck the boxes to import samples and stuff when you first bring them into your project. That helps if you don't need the demo scenes they usually provide or if you know specifically what assets you'll be using.

  • @Wizardtastic
    @Wizardtastic Před 2 lety +1

    I've been starting to produce a vr game that can help people who need help to learn or relearn tasks either cause they never learned it cause of education or they are disabled and need help learning basic tasks to help them in life. Which one's do you suggest to make this br game in a very efficient method and will be very good for the purpose.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Awe that'd be an amazing application. I'd probably go with the VR Interaction Framework asset right now. Hurricane VR seems to be broken with the newest updates to Unity

    • @Wizardtastic
      @Wizardtastic Před 2 lety

      Thank you for replying so quickly, I have started and will be using the one you suggested.

  • @Wolfie_Craft
    @Wolfie_Craft Před 11 měsíci

    Is there anyway to make the inventory system work with multiplayer?
    Please respond

    • @JustinPBarnett
      @JustinPBarnett  Před 11 měsíci

      Check out the XR Interaction Toolkit sockets for an easy system

    • @Wolfie_Craft
      @Wolfie_Craft Před 11 měsíci

      @@JustinPBarnett ok

  • @Wayloz
    @Wayloz Před 2 lety +1

    I'm a "coding enthusiast" and for the life of me I can not figure out who to have proper physics for held objects, they either jitter behind, or do not actively interact with the world. Atleast that's been my experience with Unity XR

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Join the discord if you're still having issues and we can help you troubleshoot!

  • @bautillados1958
    @bautillados1958 Před rokem +2

    Use the new VRTK v4 Tilia Package Importer Unity Asset at: assetstore.unity.com/packages/tools/utilities/vrtk-v4-tilia-package-importer-214936

  • @ttp636
    @ttp636 Před 2 lety +2

    I need a video tutorial How many baht do you have to pay?

  • @WolfServant
    @WolfServant Před 2 lety

    Any of these lend themselves to Networking better than the other?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      Hurricane VR would be my go-to option for that. It has a pre-built integration with Photon

  • @Skillfulist1
    @Skillfulist1 Před 2 lety

    Are there any assets that deal with haptic feedback in gloves?

  • @GiantBean
    @GiantBean Před 2 lety +1

    Isn't the Auto hand feature included in Hurricane as well czcams.com/video/_0x1kPFM59I/video.html and final IK and a lot of the other VRIF features? Also Can you mix and match these in one project? It seems you have them all so could you use the SteamVR interactions along with Auto Hand and VRIK all in one scene?

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety +1

      The only ones you can mix and match are Hurricane VR and Hexabody since they're made by the same developer. All of them do use different variations of procedural hands now which is nice. And all should be able to integrate with SteamVR, OpenXR, Oculus, etc.

  • @Handvr
    @Handvr Před 8 měsíci +1

    can you just link the paid ones in a google doc? i am a young and new developer and do not have the money this stuff

    • @chrheca
      @chrheca Před 2 měsíci

      my dude is legit asking for pirated stuff on youtube lol

  • @Martsycreatives0901
    @Martsycreatives0901 Před 2 lety

    VRTK was around like 5 years ago.. It was only way to get VR in Unity.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Looks like they've been doing a lot of work on it recently!

  • @sordeodesade
    @sordeodesade Před 2 lety +1

    You didn't mention that Hurricane VR and HexaBody are compatible. They are made by the same dev and there is an integration package included so you can use all of the Hurricane interactions with the HexaBody movement. Also has a FinalIK integration.

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Yes! They work perfectly together. Definitely forgot to mention that in the video

  • @RealityScapeStudios
    @RealityScapeStudios Před 2 lety +1

    you know.. you could have started with these.. hours and hours over 40 hours developing my game (basic movement lol ).. these have all I have done and more...

    • @JustinPBarnett
      @JustinPBarnett  Před 2 lety

      Assets are the bomb

    • @RealityScapeStudios
      @RealityScapeStudios Před 2 lety

      @@JustinPBarnett yes they are. Now im just building my environment. basic movement inventory guns etc all completed

    • @braindeadotaku3520
      @braindeadotaku3520 Před 2 lety

      @@RealityScapeStudios what asset do you use?

    • @RealityScapeStudios
      @RealityScapeStudios Před 2 lety +1

      @@braindeadotaku3520 well ive been back and forth between hurricane vr and vrif.

    • @braindeadotaku3520
      @braindeadotaku3520 Před 2 lety

      @@RealityScapeStudios which has been the easiest to use for you between the two?

  • @HellSpawnRulerOfHell
    @HellSpawnRulerOfHell Před 3 lety +2

    Why would you put an Amazon Valve Index link? It's a rip off.

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +2

      Oh dang, just realized the price difference 😅

  • @cahydra
    @cahydra Před 2 lety

    why isnt any of these build in??½??½?!½?!

  • @SantaWithTheStrapGaming
    @SantaWithTheStrapGaming Před rokem +1

    Hurricane vr said $79.99

  • @thattrollagen
    @thattrollagen Před 3 lety +1

    im the 4th to commnent

  • @revotiva
    @revotiva Před 3 lety +2

    the important starts at 1:17

  • @YueBeifong
    @YueBeifong Před 2 lety +1

    Uhh, progress is accelerating.

  • @codebycandle
    @codebycandle Před rokem +1

    vrif rox; +1.

  • @looneycrow7978
    @looneycrow7978 Před 2 lety +1

    knowlege should be open source.

  • @MusselPump1
    @MusselPump1 Před 3 lety +1

    You have way less subscribers than you should; I was about to make a vr game just when I realized my computer doesn't have a graphics card!

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +1

      Thanks! and oh no 😅

    • @MusselPump1
      @MusselPump1 Před 3 lety +1

      @@JustinPBarnett Yah, I switched to making a 2d game. The progress is very well and i might make a video about it.

    • @JustinPBarnett
      @JustinPBarnett  Před 3 lety +1

      @@MusselPump1 Nice! yea hopefully that'll satisfy you until you can save up to get one!

  • @Haffey.z64
    @Haffey.z64 Před rokem +1

    The Waffle House has found it's new host