Bottlenecking is back!
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- čas přidán 17. 05. 2024
- Why is everyone talking about bottlenecking again?? With so many high end parts you would think bottlenecking is dead… but that’s NOT true!
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Hey Phil and Nick - these skits are an awesome representation of the pipeline. I've never thought of how you could relate the work back to people in this way. Feels like it captures the pipeline and is very easy to understand. Great job!
That graphics card looks HUGE in this video... good examples. I struggle to properly explain bottle necks to people all the time. Technical words are hard.
Phil and Nick are increasing the bandwidth for video releases. LOL.
A wild Steve appeared! Lol.
Yep i really loved the skit ❤ :D
I thought computers would help reduce the amount of paper we use. Apparently we use more than one hundred sheets every second in all gaming computers of the world!! Gosh!
🤣I need more skits of Phil and Nick acting out PC processes.
Yeah, the dirty look GPU Nick gave CPU Phil really cracked me up.....
Agreed.
I laughed way too hard at this. Comedy gold 😂
The one where his glasses went crooked was hilarious!!
I saw the performance counter in the cpu bottle neck demo... 😂
honestly the best representation of a bottleneck
100%
Honestly this is already covered...even by these guys. Idk anyone talking about bottlenecks except these guys...TWICE!!
@@conm9891 new games are less optimized leading to thoughts of maybe my parts of bottlenecked
Still entirely wrong. A bottleneck is not simply the slowest part of a system - **every** system has (N-1) bottlenecks, always, if that is the defintion.
A bottleneck is when the .e.g GPU *chokes* and runs _more slowly_ than it would if the slow component wasn't as mismatched. Not just can't do as much work. But chokes and loses *relative* performance compared to a different setting/match-up.
It comes from the fact that a wine bottle, when you pour it out "fast", glugs and makes the total flow **_less_** that by using a shallower angle (where air can get in, and thus no glugging).
@@nowandrew4442 entirely depends on which wine are we talking about.
Jay: "Ok, who's been using all my origami paper!?"
Jayyyyy can we have folding
Noooo we have folding at home
“Ran out of origami paper because your employees used it all for a skit? Can’t fix that with iFixit. Just kidding; yes you can!”
@@msullami2909yes, but it's that folding at home origami, or Folding@Home medical research?
Oh nooo how he gonna fold ships without it!!!
Loved that visual representation, the crooked glasses was a funny touch😅
The only problem with Phil in front of the camera, is you don't get any of his explosive wise cracks from behind that camera that get me laughing. Keep up the good work Phil.
He should do both at the same time. We have the technology!
phil jumpscare lmao
3:25 The mock illustration is *PERFECT*
Its not only comedy gold but its also really accurate and simple to understand, you need to make more in this style!
Loved this, very well explained and I loved your guys' acting of the cpu and gpu. It was funny but also a good representation
But wrong though.
I would like to discuss how games nowadays bottleneck your components when they are terribly optimized. When you see that your i7 at 10% and your gpu is at 40% makes me wanna cry man
Maybe they are optimized for power saving instead of performance. Or maybe Windows is limiting the power usage when extra power is not needed. They are many possibilities other than the game. Like engine limitations, developers limited your hardware to protect it from unwanted bugs that appear at high framerate like gta 5. Although I think framerate oriented games are getting old but I don't know anything about the game dev industry if that was actually the case.
@@xrafter Oh you are really hitting my interests friend. Its funny how that works for developers. Fixed framerates in games are tied to so many things. Just like gta v back then on the PC port if you hit any framerate above 30 fps the barrier arms for Solomon richards won't move up they stay stuck until you limit your fps to 30. They fixed this bug which occurred again in the Xbox series x upgrade the barrier arms were still stuck and wouln't move until you used the Fidelity graphcis mode. It's so funny there are so many subliminal messages that game performance is limited by engine capabilities. I play red dead 2 and gta iv still and religious cap my framerate. The thing is i love capping my frames to 30 if you do it right with vsync or triple buffer or even the riva tuner frame limiter man does the games look amazing. And sure i have bought into cinematic frame rate bc good motion blur and playing open world games at 4k native 30 is still so great. Just my opinion i use my pc as an ultra performance console. if some games that need to be pushed over 120 ill do it I have a 120hz oled and its great but i do appreciate my open world cinematic graphic optimization that I do
Looking at you capcom 👀 cough.... dogma 2....... cough....... 👀
that's a bit of a blanket statement, but I hope it doesn't come true with more games in the future.
Hey those are games that are written to run on a single core. Those run as well on a overclocked i3 as on a 14900kf.
Damn, that card is huge! It's like half the size of Phil's arm!
Bottlenecking will never be dead. People are always pushing the hardware to the limit, and that limit will be on either end.
Nick and Phil ROFLMAO!!!!! 🤣🤣🤣🤣 Right on!
Well done Phil and team!! This is a really great intro-level explanation for what bottlenecking is and WHY it happens!!! Really well done guys!
Phil and Nick reminds me the really old fun video series : "hi! I'm a MAC", "hi! I'm a PC"
I loved it, it was crystal clear and funny.
Haha! I totally forgot about those
Great job by Nick, and Phil stepping in.
Love how phil explained the topic. Now i need one to explain frametimes and how to mitigate micro stutters (at least minimize em).
Great job Phil! Simple and easy to understand. Also loved the outtakes.
FANTASTIC!!! Nick looked so natural.
Great job explaining bottlenecking. Always like seeing Phil and Nick host videos. Keep up the good work.
Techbros Phil&Nick explaining it calmly and clearly. Please make more good ones.
Loved the blooper reel :)
Great video, guys. The Phil/Nick skits were awesome - definitely need [lots] more of those. I think this was also Phil's best video yet as principal host. Really well done.
to many people worry about bottle necks and percentages. like my friend who was getting 200 plus frames in warzone but had a 15% bottleneck. i told him to not worry and just play the game
What does 15% bottleneck even mean..? (please don’t tell me you’re referring to bottleneck calculator)
@@wpdlatm5576what even is a bottleneck calculator?
Love this. Much more nuanced than some of these bottleneck tools would have you believe, and it's great to acknowledge how to handle a bottle neck as much as how different games and scenarios have different bottleneck points.
Loved it guys, great explanations and good physical examples. Super easy way to understand this. Also BRING BACK BLOOPERS they're always amazing
This is the kind of explanation showing how and what Bottlenecking is. Thank you Phil and Nick for making this happen and a special thanks to Jay for letting the team take point here.
All I've learned is that I better not get the Phil Series CPUs or GPUs because they cause bottlenecking.
Best video yet Phil!! Great job. Loved the paper example to demonstrate the bottle neck
This was really really well explained.
I knew and understand bottlenecks, but this also just out it in a way that just makes sense.
Good job guys!
Excellent visual examples!
Just WOWWW! Great way to explain “Bottleneck” 🍾🦒
Phil! Love to see you doing a video...always awesome and you explained this process well...I was always wondering how this all worked!
Great video! I thought I had a handle on bottlenecking but this really clarified a few things for me and gave me some ideas on how to tweak my setup. Thank you! Phil and Nick - great job! I hope you guys continue to do more hosting even when Jay's back to 100%!
this is a great video thank you phil & nick
People are talking about CPU bottlenecking right now because of all of the Dragon Dogma 2 issues making it almost unplayable for so many people.
That's not bottlenecking, just terrible optimization.
@@GForceIntelyeah, making the cpu work a ton, thereby bottlenecking the gpu
@@TotallyCreativeNameBtwthats not what bottlenecking actually is though, dude. its an outlier and shouldnt be considered since its just a shitty optimization job.
@@GForceIntel it can be both. Terrible optimization resulting in CPU bottlenecking.
@@GForceIntel terrible coding.
I've learned a good bit from this channel and a couple others, but due to the age of the channels I dont always do a deep dive for this kind of info. Thank you for the explanation as it did help me understand more of what to look for if/when I do my first solo build.
thank you for the help phil!
I got jumpscared when I saw Phil instead of Jay lmao
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 Yeah me too
Theyre a cool team
@@michaelscarportman of culture
Dang, video is out 1 minute in and someone already beat me to the sponsor block edit.😆
Awesome work Phil and Nick. Phil's explanation of bottlenecking was very clear and approachable and helped me grasp the concept a lot better than I did before. One thing I will recommend for future vids: eyecontact with the camera. You have the knowledge. Show us the confidence you have in that knowledge. It helps keep the audience engaged and keeps us feeling like you're giving *us* advice, rather than the guys filming you for us.
Brilliant. Excellent chemistry with this entire team. Thanks for such a fun and informative video guys!
03:35 The look of Nick (GPU) waiting... 🤣
Love this. Good job guys.
Bookmarked for future reference so I can just link this video instead of trying to explain what a bottleneck is to the not so techie folks among my friends and family members. Awesome job Phil and Nick, the skits had me cracking up as well.
well done. simple to understand. appreciate it guys
Amazing! Good job Phil!
Well done guys!
This channel is always pure gold. Love seeing Phil and Nick explaining things in simple terms
Great video Phil! Loving it!
I really this format with Phil, more calm and collective than we typically see him. Really cool! More of this type of content is welcome
You guys are awesome .. MORE please!
great demonstration for basics and getting started. perfect for basic understanding and comprehension. awesome work guys!
Finally it’s “Phil in Time!” Great job Phil!
That visual representation was perfect
Yall did great!
Great video guys awesome job Phil and Nick! love seeing you guys on camera!
Hey guys gotta say...BEAUTIFUL explanation. You both got great teaching skills. Keep it up!
Great explanation and video! its good to see more of Phil and Nick.
Awesome video, hope to see more of these relatively short but very effective explanations. helps a lot when you are new to the field.
Phil -- great presentation!!
Excellent content and clear delivery.
This was great to watch, love the content! Can’t wait to see more of Phil and Nick, and more of these skits.
The skits were great! Definitely made it easier to understand
Loved your explanation, well done and a great topic to explain!
Phil and Nic this is a very good video. Easy to understand, informative and very funny.
Guys this is a fantastic video! Phil - This is the best hosting you've done! Can see you're starting to get much more comfortable in front of the camera :). Nick - The faces you pull and your acting prowess is amazing and always brings a smile to the video. Top video! Great info, and the moment of Nick and Phil acting out bottlenecking is fantastic (and explains it well). Keep it up!
I always approximatively knew what was the bottlenecking but with this video it's crystal clear. Thanks :)
Phill doing a good job! love you guys!!!
excellent job with this. love having a resource I can point people to who are less familiar with the nitty-gritty tech details.
Explained very well. Thanks, Guys!
ABSOLUTELY loved the skits 🤣🤣 Keep up the good work guys
Great stuff Phil and Nick !
A good and simple to understand video about a phrase that gets thrown around a lot! It'd be cool to get a followup that goes into how to determine a bottleneck and what to do if you find one.
I love this content because it’s so much information in just a little bit being said 💪🏾
Thank you for the video Phil!
I’d kind of understood what a bottleneck was but just needed someone to act it out to solidify my understanding. Thank you for finally putting my mind at ease 😂
Good job guys.
this was an awesome 101 on bottlenecking. i loved it!
Great work, and the bloopers at the end were just the thermal paste on the IHS (icing on the cake).
Jay, if you ever see this, I just wanted to say that you did a great job with your crew. If you had any hesitations with Phil and Nic, they should be quelled. I have always been half understanding and half confused about PROPER bottlenecking, and this video cleared a lot up for me! The way Phil is concise and makes sure to also illustrate for us visual learners as well, beautiful! Great job, you guys! Been a fan and watcher for a good while now and with confidence I can say that your channel is in good hands. Take all the time you need, Jay, we'll be here! Take care!
Love this break down! makes it so easy to understand now!
This was brilliant, especially with the scetches! Keep up the good work! ❤
So helpful thank you for the information much love
Great visual representation of bottlenecking.... it quickly and easily explains whats happening
first moment the video started i thought "holy freaking moley - that GPU gotta be at least 50cm long, where did they get a monster that gigantic" until i noticed its not Jay, its our precious Phil!
your visualization was awesome, a joy to watch and easy to understand!
Excellent video guys.
The skits were the best representation of bottlenecking😂.
🍺
I'm loving the visual on the bottleneck! Great job, guys.
Very good description of the bottle-necking problems. Very well put together. Quo dos😄 Phil!
Lol. Nick and Phil bringing the skits and comedy. Love it!
Good video guys. Phil’s laugh is just too funny.
Thank you.
I actually needed this last night! Thank you!
Very well explained, and entertaining, yet easy to grasp demonstration. Well played, Sir!
Such an awesome representation of this concept, and I am dying hearing Phil's laugh at the end 😂
I absolutely love this video. Its simplifies the explanation of bottlenecking and it also has a demonstration that's as simple as the explanation....PLUS THAT SHYT IS SUPER FUNNY acting out the CPU and GPU.!!!! Dope vid!
Great vid guys!
Great video guys! Keep these coming
AMAZING video guys!!
Informative, straight to the point, fun and very entertaining!
Now the engineers can finally understand what they have been working on xD
I think it's worth mentioning that bottlenecking is always going to be present in each system, but is't necessarely a bad thing in itself, it depends on where it is. Also, as a general roule, if you're aiming for a better gaming experience, it's better to have the gpu at 100% and the CPU waiting, because of all the random background tasks that the processor has to handle that would otherwise cause an fps dip.
With that said, this was an awesome video and I would love to see more from you two ❤
Best video explaining bottlenecks I’ve ever seen.
As a strategy game player I saw a very good example recently where my gpu was only at 60 % load in Victoria 3.
I could get all the pretty landscape I wanted but it took some time for the cpu to calculate all the price fluctuations on steel in a global market
Thanks for Philling us in.
Lmaoooo top comment 😂