Why Rhythm Games Haven't Changed for 20 Years

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  • čas přidán 31. 05. 2024
  • Let's talk more design over on Discord: bit.ly/3wI5ovB
    Watch part 1 here: • The Secret To Good Rhy...
    Rhythm games have been around for more than 20 years, but not much has changed in this time. Games like OSU and StepMania are more popular than ever while being more than a decade old. It's not easy to make a rhythm game that lasts forever, but if you check the right boxes and implement the right feauture, it might as well last a lifetime.
    Relevant Links
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    Patreon: bit.ly/2SwPWDB
    Twitter: bit.ly/3wGQ1TR
    Video Contents
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    0:00 Intro
    0:59 Difficulty Depth
    6:58 Community Content
    10:11 Progression Systems
    12:47 Accessibility
    Footage Used
    ----------------------------------
    [Lv 19] Game: A Dance of Fire and Ice LEC-It's over, but NOT FOR ME Clear!
    PHOENIXWAN Beatmania IIDX Controller Review
    [pop'n music peace] Bad Apple!! feat. nomico EX PERFECT
    Friday Night Funkin' from TOO EASY to EXPERT
    RASPUTIN REUNION!! (10 YEARS LATER!)
    Ez2AC 14k Maniac Last Flight EX
    [BMS] V(SOFT LANDING PARADISE) FULL COMBO.
    osu!mania [4k] Konran Shoujo Soflan-chan!! (Long Version) [anarchy] (86,40% ~B)
    UKSRTX Stage 5 - eat shint
    In The Hall Of The Mountain King Black Midi | CLONE HERO HARD CHART PREVIEW
    Spin Rhythm XD | CATCH THE BEAT ??? 😱💿✋
    ITG - CENSORED!! (11) 3g FC
    DDR Game Tsugaru PS2 Dance Mat
    Rhythm Gamer REACTS to Friday Night Funkin'
    Osu! mania 5.41★ Dustvoxx - Trigger (Zekk Remix) [Trigger] FC
    Kawada Mami - Wings of Courage Sora o Koete
    Clone Hero lessons - 1. Tapping and Trills
    Rocksmith 2014 - Joe Satriani - Satch Boogie - 100%
    THIS BEAT SABER LEVEL IS INSANE (3000+ NOTES)
    [DRS] Butterfly Train (front) - featuring 2MF Dance Rush
    [DDR A] Jun is drawing a crowd
    BEST FREE OSU HACK MENU! Aim assist, Relax, and more! Osu Buddy
    How to Install Stepmania 5 + Simply Love and Where to Get Songs
    Rock Band 4 - Free Bird by Lynyrd Skynyrd - Expert - Full Band
    Rock Band 4: Hail To The King Expert Drums
    DARUDE ~ Sandstorm 100% FC but it's played on a free fan made Guitar Hero clone
    MY ARMS FELL OFF - Clone Hero Drums - Caravan Sightread 4 Stars LOL
    Through The Fire And Flames 100% Expert Guitar Hero 3
    PLAYING GUITAR HERO WITH A KEYBOARD LOL (Clone Hero)
    Come & Get It (Krewella) AA FC! (StepMania Metal Dance Pad)
    IT TOOK 14 YEARS TO FINALLY FIND THE BEST GUITAR HERO GUITAR
    Highlight - Darude SandStorm Just Shapes and Beats unofficial Secret Level
    Dance Central 2 Behind the Scenes - Choreography
    Level Editor Tutorial | Beat Saber Explained
    How to Create Custom Levels for Beat Saber with Mediocre Map Assistant 2!
    The Chonk Chart - Beat Saber
    Beat Saber | Wuki - DADADADA Of The Bumblebee | INSANE MAP
    World's fastest gamer / typer StepMania on Speed Demos Archive
    Jubeat (Qubell) - connected to eAmusement from start to end
    Going Straight to Ganon in Breath of the Wild (3 Hearts and Bad Gear)
    Life as a Bokoblin - A Zelda Nature Documentary
    How to Defeat Breath of the Wild's Mini-Bosses
    How to Create Stepmania/ITG Charts - ArrowVortex Overview/Tutorial
    Video Game Arcade Tours - Round One - Round1 (Las Vegas, NV)
    osu!skin Stepmania [ 4k-9k ] [ Great for osu!newbie ] Anticard99
    Smidget freestyling Dont Bother Me 2014
    THE NOTES WON'T EVEN LOAD // Black MIDI on Clone Hero
    [SM5 Theme] DDR X3 VS 2ndMIX
    Gold DDR Machine!? 💰The ultimate FLEX💸
    VR Lightsaber Nunchucks - BEATSABER
    Schranz X (Eustachian Remix) S- 1 Miss [Stepmania 4k]
    RAISING THE SWORD | NEW TOP PLAY!!! 875PP
    SRT X & WinDEU Loves You: The Redemption - Phantasm Stage
    PIU Pump It Up Infinity - Menu Selections and Pump Infinity Song List
    Pump It Up INFINITY - LIVE Stream
  • Hry

Komentáře • 762

  • @EtienneYT
    @EtienneYT Před 2 lety +1726

    Fantastic video. A bit disappointed Etterna wasn't mentioned here since it illustrates/exemplifies a decent amount of the points you made (and much better than SM5 lol), but nonetheless, it's great to rhythm game content being pushed a step further for once in terms of production/passion.
    Hope to see more.

  • @DeanHerbertMooCow
    @DeanHerbertMooCow Před 2 lety +798

    very cool overview video! rhythm games are love and life ❤️

  • @xTempex
    @xTempex Před 2 lety +677

    Watched both parts, incredibly well made, edited and explained. Loved it!

  • @PocketEngi
    @PocketEngi Před 2 lety +368

    It's obvious to say it out loud, but one big part of accessibility is having a wide range of difficulties. In Osu, a map can only be approved for rankings if it has a spread of difficulties, including a lower one. This way, a new player can collect maps they like and have a decent chance of completing them, then can upgrade to the included higher difficulties as they improve.

    • @jukmifggugghposer
      @jukmifggugghposer Před 2 lety +85

      Yeah, as a fairly casual rhythm game player, it’s so frustrating seeing a song I like and want to play have a chart, but only for expert++ difficulty. Osu’s great in that regard.

    • @jerecakes1
      @jerecakes1 Před 2 lety

      yeah

    • @stanleychen2584
      @stanleychen2584 Před 2 lety +6

      whered you get that info from? theres no need for a mapper to make a lower difficulty for accessibility if they dont want (and its not a ranking criteria either)

    • @Fauzan1812
      @Fauzan1812 Před 2 lety +61

      @@stanleychen2584 it is in the ranking criteria. For maps shorter than 3:30, the set must have a normal difficulty

    • @JaMaMaa1
      @JaMaMaa1 Před 2 lety +25

      “Wide variety of difficulties” don’t you mean:
      *1-baby mode
      *9-crayola crushers left testicle

  • @user-kw1bs4sb9d
    @user-kw1bs4sb9d Před 2 lety +467

    I think osu really did most of this perfectly. Haveing such a low skill floor and a basically infinite skill ceiling makes the game attractive towards most people. Also the global and regional ranking system takes the competitiveness of the game slot higher

    • @taggerung_
      @taggerung_ Před 2 lety +50

      well if we're gonna get technical about it, almost everyone has used a mouse in their life, so osu!standard basically circumvents the initial difficulty of getting a player acquainted with the input mechanism of the rhythm game by using something that people already know how to do. compare that to games like DDR/stepmania, where its not intuitive which foot needs to press which panel, corresponding to the column on screen, so theres that extra bit of muscle memory that needs to be developed before you can really play the game.

    • @xephblade2630
      @xephblade2630 Před 2 lety +30

      The pp system may be flawed at some extent but it keeps a lot of players engaged with the game. I got into osu! because of anime songs and kept going because it's simple to understand your improvement with the pp system

    • @rukuarts3450
      @rukuarts3450 Před 2 lety +3

      @@taggerung_ but if we’re being real osu! From what I’ve seen is one of the only rhythm games that require using multiple inputs to progress

    • @hamzagharbi3875
      @hamzagharbi3875 Před 2 lety +1

      @@rukuarts3450 but you are limited of 4 inputs (2 mouse / 1 tablet + 2 keyboard), so...

    • @user-kw1bs4sb9d
      @user-kw1bs4sb9d Před 2 lety +3

      @@jojobanana_539 your not wrong, if your good at one style of map its easy pp, but honestly it could be alot worse and something as universalistic as the scoring system is so hard to balance because every map is different

  • @1ug1a
    @1ug1a Před 2 lety +361

    i would LOVE to see a video on sight reading tournaments, honestly

    • @1ug1a
      @1ug1a Před 2 lety +29

      also, the interesting thing about rhythm doctor's community that we've had the level editor for actual YEARS before the game released in early access. it really kept the community alive while the devs continued to work on the game

    • @1ug1a
      @1ug1a Před 2 lety +20

      (this ended up reaching the point where we had TWO actual sight reading tournaments before the game came out. wild)

    • @FrezleFedora
      @FrezleFedora Před 2 lety +1

      popn tournament last stage in the finals is a sight read chart

    • @DizasterRP
      @DizasterRP Před 2 lety

      there's some of them, SDVX always doing that on final song, SEGA arcade (mai, ongeki and chunithm) is doing them too recently

    • @anonony9081
      @anonony9081 Před 2 lety +2

      I agree I wish there were more sight reading tournaments. It's not that memorization is less impressive it's just a different skill set that we don't get to see highlighted very often in rhythm games

  • @doinkson
    @doinkson Před 2 lety +219

    There really needs to be more arcades in Europe. In my mind an arcade isn't an arcade until it has fighting and rhythm games

    • @LoraLoibu
      @LoraLoibu Před 2 lety +28

      The only "arcade" I've been to has only one fighting game and no rhythm games, damn. Also half of it is _just_ racing sims

    • @jackwithahat8601
      @jackwithahat8601 Před 2 lety +7

      Absolutely! fighting and rhythm games are the definition of arcades for me, also two of my favorite genres ever

    • @subcinericius
      @subcinericius Před 2 lety +2

      Arcades = paying money which this video kinda argues against given that its advocating piracy as the main way to generate content...

    • @yaysuu
      @yaysuu Před 2 lety +2

      @@LoraLoibu dude all the arcades in my area are racing sims and the occasional gun game

    • @headxplosion
      @headxplosion Před 2 lety

      @@yaysuu "racing sims"

  • @TheDevilchilly
    @TheDevilchilly Před 2 lety +331

    Holy shit this is the exact type of commentary niche I've been wanting to see so much for rhythm games, thank you for doing what you're doing.

  • @chi-xu
    @chi-xu Před 2 lety +48

    Hi! I'm the producer of UNBEATABLE, and I figure I'd provide a fun insight on the community content aspect - if it wasn't for someone making a custom level of Proper Rhythm (a song from that game) in Rhythm Doctor all the way back in 2019, we wouldn't had been acquainted with that team and the crossover between both games wouldn't had happened :)

    • @All-star_Giga_Gargantuar
      @All-star_Giga_Gargantuar Před 2 lety

      After finding your game on Steam through Tokaku's suggestion, I became quickly drawn towards it because of the interesting storyline and visuals. I'm just glad that you guys are still doing more and more collabs which keeps the hype and engagement up for the game.
      Realy like how it's like a mix of Taiko and Mania with some differences, since it really sets it apart from the other rhythm games by being unique.

  • @zx9018
    @zx9018 Před 2 lety +70

    a quick correction; (it’s not significant)
    Sight reading is the ability to do very good or achieve a high combo upon the first time playing the map,
    whereas the “ability to telegraph notes and see what is coming up” as you said, would simply be ‘reading’

    • @pryn.darkstorm
      @pryn.darkstorm Před 2 lety

      Would it still be sight reading if you haven't played the map but already know the song well enough by heart?

    • @zx9018
      @zx9018 Před 2 lety +13

      yes, but with my experience, knowing the song is probably better than knowing the map

    • @Lance0
      @Lance0 Před 2 lety +1

      @@pryn.darkstorm You still wouldn't know the note placements even if you know the song. Yes you know the rhythm, but given the fact that even for basic songs on VSRGs you still have the option of the column to place it on, it only gives you an understand on when to perform an action. This does help, especially on very rhythmically complex songs, though knowing the arrangements on a map help more basically almost every time

  • @GammaLoop111
    @GammaLoop111 Před 2 lety +634

    I am truly thankful that Etienne posted about this. Extremely detailed, and the visual aids and explanations are top notch. This appeals to veterans a newbies of rhythm games alike. Can't wait to see more. Liked, subbed, and will signal boost as much as I can. Fantastic content!

    • @qrae_qrae6629
      @qrae_qrae6629 Před 2 lety +11

      congrats on galaxy collapse

    • @zarhle1
      @zarhle1 Před 2 lety +3

      Wow you are everywhere in the rhythm game community. That’s awesome. Congrats on Galaxy Collapse btw.

    • @M4TTYN
      @M4TTYN Před 2 lety

      same also much love you fire and dance god PogU

    • @minu_
      @minu_ Před 2 lety

      :0000

    • @lyagva
      @lyagva Před 2 lety

      Oh, hello there!

  • @Engoneer
    @Engoneer Před 2 lety +301

    this stuff's quality is the stuff that could be in the millions of subscribers, thank you so much for putting in the hard work to make a very informative and entertaining video to watch

  • @damplamp
    @damplamp Před 2 lety +71

    9:30 slight correction: osu!'s current "main/stable" release which is basically the original poorly optimized 2007 client updated every once in a while is still closed. however, osu!lazer, a new version of the game being made from the ground up, is open source

    • @damplamp
      @damplamp Před 2 lety +22

      however, there is a huge amount of community feedback and consideration. the most notable example is how the pp and difficulty systems are completely open-source and made by community members.

    • @brinds7374
      @brinds7374 Před 2 lety

      ranking system in osu is really bad + osu laser still isnt finished and its better to play on the older client

    • @Waterwolf221
      @Waterwolf221 Před 2 lety +14

      @@brinds7374 bad take. osu!laser runs a lot better than stable and it is finished for the most part, you can play maps there, the only thing that still isnt doable is score submission but it seems we're nearing that point. Regarding the pp system, its not perfect as you would expect, but they're always improving it. You cant make a perfect scoring system to account for player skill.

    • @aqilcontractor788
      @aqilcontractor788 Před 2 lety +1

      Lazer runs much worse on my own comp, but I have an integrated GPU ig. I can get up to 400fps on osu! while even 120 is lucky on lazer, with lag spikes on top. for me, switching completely to Lazer would be horrible :

    • @Cobalt985
      @Cobalt985 Před 2 lety

      @@Waterwolf221 lazer is great but mania is SO broken, and being someone that pretty much only plays mania when I do play osu! it makes me just have to use the standard client in wine.

  • @totaltakeover
    @totaltakeover Před 2 lety +80

    17:13
    "Difficulty Depth" with Rhythm Heaven Fever's "Air Rally" in the background.
    You knew what you were doing.
    "BA-BA-BAM-BAM!!!
    -Two, three, four!"

  • @crimson-foxtwitch2581
    @crimson-foxtwitch2581 Před 2 lety +72

    3:32 TaroNuke is involved with a lot more than just the NotITG scene: he works at Iowiro and is a chart feedback/consultant for Arcaea.

    • @nohintshere
      @nohintshere Před rokem

      and he also worked on the adofai dlc/its likely future updates
      and he's also now a charter on the unbeatable team
      and also noisz starlight

  • @CassandraTheScalie
    @CassandraTheScalie Před 2 lety +58

    4:28 Just a note on this, Spin Rhythm XD has since fixed this, as now it awards an accuracy bonus for each note based on how far off from 0 ms the note was hit, with 150 ms giving no bonus.

  • @Mango-hx1ul
    @Mango-hx1ul Před 2 lety +145

    "No person plays rythm games for story"
    CyTus II players: uuuuh....
    Coming from etienne, nice vídeo, super high quality
    Edit: :0 this is the first time I get +100 likes, thanks people.

    • @miloshake2967
      @miloshake2967 Před 2 lety +13

      Cytus progression story is much more better imo and it's kinda a one time purchase to know what's the first history of cytus

    • @MatVeiQaaa
      @MatVeiQaaa Před 2 lety +13

      yeah lol, part of the reason why i was so hyped for progressing in Deemo and loving that game in general was actually story. Great first rhythm game in the life experience

    • @kiattim2100
      @kiattim2100 Před 2 lety

      Im gonna be honest.. I always try to skip past the story section as fast as possible. Lmao.

    • @nazrin-7515
      @nazrin-7515 Před 2 lety +10

      Deemo Player:uuuuhhhhh.......

    • @hilmanhazazi1472
      @hilmanhazazi1472 Před 2 lety

      CyTus II is kinda like you not enjoy the game and music, but also the story itself whether the player itself known it or not.

  • @yyonn7966
    @yyonn7966 Před 2 lety +118

    Looking cool is definitely a huge factor in rhythm games. The reason I started playing 7key rhythm games(o2jam, BMS, mania) is because even the intermediate charts looks so cool.

    • @ky3532
      @ky3532 Před 2 lety +6

      And not only only that, I've realized that most 4k-made rhythm games nowadays don't even require you to let go of LNs at the end within fractions of a second.
      Examples are Stepmania, it has holds instead of LNs and FnF, which is literally another stepmania.

    • @Cobalt985
      @Cobalt985 Před 2 lety +3

      @@ky3532 FnF is not "literally" another Stepmania. It is 4-key though, if that's what you mean.

    • @ky3532
      @ky3532 Před 2 lety

      @@Cobalt985, the arrows UI of fnf looks similar to the default noteskin of Stepmania(from DDR), but *I was referring to the idea of holds, how fnf was able to use the DDR inspired idea of holds and implement it into the game just like what Stepmania kinda did.* And not LNs like O2JAM.
      Unless if you take into account other features such as mines, course mods, so forth, then they are not to be compared

    • @taggerung_
      @taggerung_ Před 2 lety +9

      @@ky3532 4k rhythm games never did require a release timing. that was until osu!mania introduced it, but that's only because osu!mania was made with games like o2jam and -bms- *IIDX* in mind, which do have release timing.

    • @ky3532
      @ky3532 Před 2 lety

      @@taggerung_, thnx mate.

  • @DonWippo1
    @DonWippo1 Před 2 lety +46

    These two videos on Rhythm Games were very well made, informative, interesting and fun to watch.
    I think it is a missed opportunity you did not dive into the aesthetic side of Rhythm Games, as that usually is what draws me to them.
    Boring lanes usually don't satisfy me, but when I see adorable baby seals rolling rhythmically (Rhythm Heaven) or some over the top Galactic Rock Star Guy fighting off UFOs with sick riffs (Guitaroo Man) I am sold. Lots of Rhythm Games became famous not for their Gameplay, but their Style or Visual Identity, so I feel that is worth tapping into, even if not fundamentally different from other game genres. Another Point worth discussing is using rhythm elements in other game genres, as you have briefly done whith mentioning crypt of the necrodancer.
    Great Job! I am excited to see what you delve into next.

    • @Atlessa
      @Atlessa Před 2 lety +3

      Upvote for Gitaroo Man. I hope they port that game to a modern console (or PC)... My PS2 won't read the disc anymore T_T

    • @DonWippo1
      @DonWippo1 Před 2 lety

      @@Atlessa There is a PSP Version with a bit of extra content, which I suppose is easier / cheaper to track down than a new PS2 Version or Console.
      I highly doubt we'll get another Port though, as sad as that is.

    • @Atlessa
      @Atlessa Před 2 lety

      @@DonWippo1 Problem is I don't have a PSP, and it seems they're traded for their weight in Gold around here...

    • @DonWippo1
      @DonWippo1 Před 2 lety

      @@Atlessa That's a shame. There are always Emulators as a last resort. Though I can fully understand if you don't want to use them.

  • @ky3532
    @ky3532 Před 2 lety +54

    15:44 yeah, I don't think EZ would essentially decrease the difficulty of the song.

    • @fatalmb1470
      @fatalmb1470 Před 2 lety +2

      Lol,but its true

    • @thelol6802
      @thelol6802 Před 2 lety +1

      It does... but in mania

    • @ky3532
      @ky3532 Před 2 lety +2

      @@thelol6802 it does also in std, but only to a small fraction who were gifted with the ability to read low ar.
      with lower cs+low hp drain+low od makes it much easier.
      The drawback applies to the majority who can't read low ar and are forced to memorization in order to play it.

  • @normi1504
    @normi1504 Před 2 lety +9

    I play rhythm games for fun and completely non-competitively.
    This actually makes it hard for me to enjoy many games like OSU and stepmania because most charts aren't made with fun in mind, but how hard can you make the song be or terribly made charts that get downloads because of the popular song title.
    Of course, I can dig through online archives to try and find good songs and good practice songs, but why do that when I can play a million other games on my wish list?
    I also absolutely love campaign/story mode like rhythm doc and fnf because they serve the songs with progression in mind and they are also bangers, my only problem with these games are that I finish them in 1 sitting.

  • @freelo
    @freelo Před 2 lety +26

    you’re probably one of the most underrated youtubers rn when it comes to video editing and design. it’s actually insane.

    • @adamharries610
      @adamharries610 Před 2 lety

      This channel barely has 6 videos, but he still managed to get 2k sub. That's a good proggress I guess.

  • @ghandrew143
    @ghandrew143 Před 2 lety +30

    Really caught me off guard to see myself in this video haha.
    The nice thing about rhythm games is that they all have an infinite skill cap. and you can just watch yourself get better and better as long as you keep working at it.

    • @chrisakaschulbus4903
      @chrisakaschulbus4903 Před 2 lety +3

      "and you can just watch yourself get better and better as long as you keep working at it."
      that's usually where i don't really get into games... but beatsaber hooked me because it's also my pretty much daily workout :D

  • @danielsjohnson
    @danielsjohnson Před 2 lety +19

    4:47 I disagree that DDR having tight timings for the highest score pushes away new players. If you're at the point where you're aiming for an AAA score on a high difficulty then you stopped being a new player a long time ago. To help new players, having lower difficulty levels and loose timings (but not too loose) is what "good" and other step grades less than perfect are for.

  • @derp7osoup
    @derp7osoup Před 2 lety +46

    my main forte IS rhythm games and my god this is probably the best analysis video on what makes a good rhythm and what it should have to make it a good rhythm game. And it was the best choice to use Rhythm Heaven as an example for what notes they should take of what Rhythm Heaven does better than most rhythm games at all honestly. because Rhythm Heaven has a such a unique and almost flawless design that it makes perfect use to use an examples. Everything in this video is correct and these were something I also took not of also about how dead rhythm games exist because they lack any community support to help them make there game better or even help them make the game for them essentially. It blows my mind that rhythm doctor is trying to make this blind accessible. That is a pretty damn big leap for a rhythm game. The only thing I sort of disagree with is tempo changes but that's only really because I think they can be cool. I'm someone who plays rhythm games for the sake that they are for pure fun and the best form of enjoying the music I love to listen to. not exactly for a competitive like it's fun to face of friends but man rhythm games are just the best once you just enjoy the flow of the music. whether it be nanahira soft or Camellia hardcore music. The best rhythm games are the ones that you can never get sick of playing the same song over and over again. every developer who wants to make a rhythm game Should take notes of this

  • @ElevendyWOT
    @ElevendyWOT Před 2 lety +18

    this is a disgustingly high quality video.
    seriously, props to you.

  • @Yotanido
    @Yotanido Před 2 lety +6

    11:32 For the 3 who care:
    Taiko no Tatsujin: Atsumete Tomodachi Daisakusen!
    Taiko Master: The great plan to collect friends!
    ...well, close enough.

  • @dexlovesgames_dlg
    @dexlovesgames_dlg Před 2 lety +28

    “The main focus tends to be competing against….” The chart. That’s it. 90% of the the rhythm game players I know just play them to have fun and beat levels and it has nothing to do with other people or competing against a leaderboard.

    • @kayliepaylie1926
      @kayliepaylie1926 Před 2 lety +5

      I agree. The only person I compete against is myself.

    • @noctsukeyukimura4851
      @noctsukeyukimura4851 Před 2 lety +3

      The leaderboard is just the side-outcome for gitgud-ing at the chart

  • @teclinsoro4523
    @teclinsoro4523 Před 2 lety +10

    i’m so glad i’m not the only one who hates random tempo changes in rhythm games. i play cytus 2 a lot and the judgement line changes colour a couple beats before the tempo changes so you don’t get caught off guard - green = slow down and red = speed up. it’s pretty cool and now i only hate random tempo changes half as much :)

  • @raven75257
    @raven75257 Před 2 lety +3

    Just Shapes and Beats is a great example of why community maps are must. Game is rather short, so when it first came out, people were massively asking for level editor. So now after few years after launch, the game is pretty much forgotten, since the devs never added those much asked custom level tools

  • @Littlefighter1911
    @Littlefighter1911 Před 2 lety +7

    9:15 Pulsen is based on StepMania, but the developer took extra caution to write an own filesystem driver for StepMania, encrypt his files and package it with Armadillo to make reverse engineering harder.
    I tried to help and I tried to inject a way of loading files into Pulsen (the only thing I'd need to do is to find a way to hook the filesystem)
    I didn't succeed. Instead the developer left a message for people managing to enter the chart creation/editing screen screen by having it modified to crash and output roughly the message:"What a boo-hoo, that sucked pretty badly, didn't it?" instead of the normal stack dump, implying this is intentional.
    It's his right to do that, don't get me wrong, but I don't think it's the proper thing to do either.
    I didn't comment this on Steam as I really wanted to see the game succeed as Pulsen was finally a game that was designed to have a good OOBE and was more casual friendly.

    • @taggerung_
      @taggerung_ Před 2 lety

      interesting. i wonder why a developer would try and make it so hard to mod their own game, especially a non-competitive rhythm game?

    • @petey5009
      @petey5009 Před 9 měsíci

      @@taggerung_ It's a mix of things. Copyright comes to mind, as community content often leads to legal trouble. Another thing is just the mindset towards modding that many developers have. It's common among developers (especially japanese ones) to treat modding as tampering and breaking their software in a way they can't control, which they don't like. There are quite a few rhythm games with developers who actively try to stop their players from making their own content in the games they love (Muse Dash, Cytus, and DDR all come to mind)

  • @chinbag
    @chinbag Před 2 lety +16

    I don’t really like rhythm games, but rhythm heaven is one of my favourite game franchises ever
    It also has a wide European audience, that’s saying a lot

  • @faiiilcat
    @faiiilcat Před 2 lety +4

    The only reason Geometry Dash is still alive even with a new update every 5 years and The Impossible Game isn't is it's level creator. Good creators not only add a lot of new content for the game, they not only make the game look interesting and appealing to new players who would see a super highly detailed demon and decide to give the game a try, creating became a skill of it's own, adding to the overall amount of content there is for players to enjoy.

  • @Kratos_TM
    @Kratos_TM Před 2 lety +11

    I saw this video in my recommended a day ago, and as I was out and about I couldn't watch it but my initial reaction was that you were this big commentary CZcamsr that made some off topic rythm game video, but I was so wrong! This was a fantastic video, made by someone who deserves this attention and more

  • @tiddly5
    @tiddly5 Před 2 lety +7

    amazing video, you even went through the effort of making a logo for each section

  • @Gardelias
    @Gardelias Před 2 lety +11

    Super freaking cool video!
    Although, just wanted to point out that the SRXD footage is ANCIENT. Nowadays the scoring system requires you to be deadly precise to an impossible degree like ITG, as you mentioned, because you get better scores the closer your note hits are to a frame-perfect hit (which is rather unlikely). Then again, the game is still in early access and post 1.0 this system will likely get reworked again to allow at least some form of an achievable perfect score while still being very challenging to actually get.

  • @gerwin7906
    @gerwin7906 Před 2 lety +6

    Damn, awesome video!
    So glad Etienne posted about this, the quality is absolutely phenomenal, and the details of the discussion about each topics are well put together, making this video highly entertaining to watch for beginners and veterans of the rhythm game community alike. I can definitely see the effort being put into the production of this video, and I'm sure I'm not the only one to notice that!

  • @MsQueenOfDance
    @MsQueenOfDance Před 2 lety +3

    14:48 this urks me a little. I see the note where you acknowledge that it's a PIU game instead of DDR, but I've never seen a keypad on any of the PIU machines that I've played on. Most versions of the game use a USB port where you can insert a thumb drive with your profile information loaded onto it. Changing speed in Pump It Up uses the back corner arrows to open a menu and the center button to select things like speed, note skins, and background modifiers (such as dimming the background).
    Pump It Up so often gets confused for DDR, but to also see it in a context where the cabinet is either old or jank as hell kinda frustrates me. Pump It Up is actually pretty accessible by making more difficult songs locked behind a button combination printed on the cabinet. It keeps brand new players from accidentally throwing themselves into the deep end never to be seen again. The code itself is an "M" shape, which is most easily performed by turning sideways (starting with the right foot on the back left corner), something that new players won't be familiar with.

  • @Ashtarte3D
    @Ashtarte3D Před 2 lety +4

    I always believed I hated rhythm games because I saw shit like Beatmania and DDR at arcades and just knew I couldn't do that shit. Then I actually found some rhythm games that decided to completely shatter the mold of stereotypical rhythm games (Gitaroo Man, Crypt of the Necrodancer, Sayonara: Wild Hearts) and I adore them. They don't have to be mod driven or having insane skill ceiling potential if they are just good games with great music to keep you going.

  • @thespeedyyoshi
    @thespeedyyoshi Před 2 lety +2

    This is the video I’ve wanted to make for SO LONGGGGG
    Thank you for detailing everything exactly how I see it in such an elegant way ^^

  • @cheesiesticks
    @cheesiesticks Před 2 lety +12

    holy shit, this is actually really sick, how hasnt it got so much more views?

    • @M4TTYN
      @M4TTYN Před 2 lety

      most info is known but this video is no doubt being shared around i just did in a discord i'm in it'll be pushed to many of the various communites any day now hopefully

    • @ky3532
      @ky3532 Před 2 lety

      The only reason I'm here is because of an ad.
      Most long videos(longer than 10mins) don't usually get that many recommendations.

    • @-0cherry
      @-0cherry Před 2 lety

      Aged well ig

  • @cihadturhan
    @cihadturhan Před rokem +1

    I'm happy I came across to your video as a game developer planning a new beat/rhythm game.
    I took some lessons from it. Thank you

  • @CtrlAltCancer
    @CtrlAltCancer Před 2 lety +4

    This video is beyond amazing! Wonderfully edited, highly informative and about my favorite videogame genre. Looking forward for content even better than this!

  • @BoshyMan741
    @BoshyMan741 Před 2 lety +5

    super awesome video. really hyped to see you grow and make more content.

  • @Notester82
    @Notester82 Před 2 lety +7

    I like the logos for each point/section in the video, they look stylish!

  • @WarriorOfJelly
    @WarriorOfJelly Před 2 lety +6

    your channel is amazing and the videos are amazing quality! good luck on other videos!

  • @randomuploadsbutwithgd1880

    The first point reminds me of Geometry Dash a LOT. The skill ceiling in this game has been consistently pushed back by a ton for the past few years.

  • @Naikaze
    @Naikaze Před 2 lety +1

    This is super detailed, well researched and well made. Surprised to realise that you’re not a bigger channel. Keep up the amazing work!

  • @BIIIIGBODDY
    @BIIIIGBODDY Před 2 lety +1

    I love the production put into this video, you deserve way more subs. Great stuff!

  • @CahyaAziz
    @CahyaAziz Před 2 lety +1

    Yoo what a nice video with high quality editing you earned a sub on your journey to popularity.
    Also i would love a video about NotITG or sight reading tournaments, keep up the good work

  • @sprinter05
    @sprinter05 Před 2 lety +1

    Really enjoyed the video, glad to see this type of well made content about rythm games. Keep up the good work!

  • @yourboiglitchy151
    @yourboiglitchy151 Před 2 lety

    The quality is so good. The content is well presented and supported. I can't believe that this channel has only started. Well done! I'm watching your career with great interest.

  • @aboringuy
    @aboringuy Před 2 lety +6

    Yo. This, THIS video is amazing. Holy shit. This was a great video; I hope to see more like it! Thank you for the in-depth overview of rhythm games as a whole!

  • @MyAngelReimu
    @MyAngelReimu Před 2 lety

    holy crap, your presentation of the topics and the visuals is amazing, hard to believe you only have this little attention
    looking good man keep the awesome work up

  • @josephbarron8516
    @josephbarron8516 Před 2 lety +4

    Insanely high quality video. Nice job!

  • @tsugihagiusagi
    @tsugihagiusagi Před 2 lety +3

    2:55
    using Soflan-chan to give an example of soflan
    got a new sub

  • @TheHoardingHunter
    @TheHoardingHunter Před 2 lety

    From the quality I thought this was a huge youtube channel, now I simply know you have potential!
    I look forward to see your next videos, Mental Checkpoint

  • @mihast3273
    @mihast3273 Před 2 lety +3

    2:07 I just imagine a conversation like:
    -Wow what game is that? Looks interesting
    -Piano.
    -...but like
    -Piano. A game where you have to press keys in a particular order with particular speed and in a particular to produce music. Requires patience, coordination, sense of rhythm, memory and much more.

    • @Sopran0livia
      @Sopran0livia Před 2 lety

      I actually made a similar joke to a friend while I was practicing piano once, I was like “y’know if you think about it, playing the piano is just like a really hard rhythm game where instead of having around 4 notes you have to press, you have 88”

  • @floakk5759
    @floakk5759 Před 2 lety +1

    how is this high quality of a video only on a channel with 5k subs, keep up the work man, this was great!

  • @Tetrispriter
    @Tetrispriter Před 8 měsíci

    I completely missed this video somehow and I’m glad it showed up in my recommends again. I recently had an idea for a puzzle-rhythm hybrid and watching this video helped come up with ways on how to tackle it

  • @losermanwins4338
    @losermanwins4338 Před 2 lety

    Awesome quality video, and great topics! RG definitely needs more people like this~

  • @zom_tyt7382
    @zom_tyt7382 Před 2 lety +3

    I learned alot in this.
    Thx for the Insights and tips :D
    Not only this covered How to make a Rhythm game good but also how to make your skill in rhythm game good.
    Subscribed for more content like this.
    This is godly

  • @davix4262
    @davix4262 Před 2 lety

    Thank you for this video. I've been working on a competitor for games like Unbeatable and Muse Dash for my own rhythm game and this video was able to tell me that I am on the right track to be able to create a game that both treats the genre well while being able to explore new ways to make rhythm games feel both dynamic, responsive, and (in my concept) hyper w/o having to add features that may not be welcomed.

  • @epix07
    @epix07 Před 2 lety +6

    How do you only have 600subs? your videos are always well edited

    • @yukko_parra
      @yukko_parra Před 2 lety

      @@MentalCheckpoint
      you got a wave of popularity now
      maybe

    • @M4TTYN
      @M4TTYN Před 2 lety +1

      so many HD (hidden) gems just gotta find them!

  • @Rannument
    @Rannument Před 2 lety +2

    For thosr who are wondering, The intro song is Mind Palace by Pedestrian Tactics

  • @datkitgirl7338
    @datkitgirl7338 Před 2 lety +1

    This video is really great and entertaining, hope this channel grows a lot

  • @zackyp
    @zackyp Před 2 lety +1

    Really great content here, keep it up man!

  • @mrcool9090
    @mrcool9090 Před 2 lety +2

    I think there is something to be said about more obtuse unlock systems and hidden song systems in some rhythm games due to how they build hype. Arcaea has a good example of this. The recent main story packs have hidden songs called anomaly songs where they are blacked out when you buy the pack, and you need to do some out of the way thing in a song to unlock them (the first one, for example, was do well enough on the first half of a fairly hard song and it starts glitching out where a break would be, booting you into the then never before seen hardest song in the game.)

  • @sirlagsalot1387
    @sirlagsalot1387 Před 2 lety

    Instantly subscribed, these are really high quality videos

  • @randodox8375
    @randodox8375 Před 2 lety

    Thanks for the video sir. This is a great documentary, subbed!

  • @arisakeP
    @arisakeP Před 2 lety +25

    I'm a little disappointed that you used IIDX as an example of "hard rhythm games don't need a lot of buttons". As much as people wanna say that it's super hardcore, it all comes down to learning which button to press and when to spin the turntable. After that point in time, it becomes just as simple as something like DDR.

    • @taggerung_
      @taggerung_ Před 2 lety +14

      i think the only real argument that can be made here is a higher barrier for entry. the more keys you have, the more muscle memory needs to be learned to associate a column with a key. after that it essentially becomes the same difficulty progression as you said

    • @pixelsilzavon77
      @pixelsilzavon77 Před 2 lety

      IIDX is really daunting for me due to that turntable. I've been playing with the turntable off and have gotten to around a 7 or maybe 8 on some songs. But it's odd because I've played SDVX for years, so moving my hands to turn the knobs is natural for me. I'm around a 17-18 on there. Pop'n is REALLY daunting for me though, with the amount of buttons... It's hard to explain.

    • @LoraLoibu
      @LoraLoibu Před 2 lety

      @@pixelsilzavon77 yeah 9k is probably a nightmare

    • @Cobalt985
      @Cobalt985 Před 2 lety +1

      @@pixelsilzavon77 the turntable is literally the best part of playing IIDX/BMS over any other 7+ key game lmao

  • @mrb9020
    @mrb9020 Před 2 lety

    These are some fantastic videos for someone so unknown, very well done!

  • @Oversat_
    @Oversat_ Před 2 lety +2

    This was soo good! Im glad to have been here before the channel blew up 😎

  • @fryguyy
    @fryguyy Před 2 lety

    this is a very amazing and insightful video, subbed :)

  • @SkyanUltra
    @SkyanUltra Před 2 lety

    why don't you already have thousands of subscribers man? this is some top notch quality stuff! i'm definitely checking into this channel, this video is great

    • @M4TTYN
      @M4TTYN Před 2 lety

      this site do be liking subpar content both imo and that's subjective but he'll grow at a rate that we all don't know rhythm games are nice their player base to those that watch content around them are niche too.

  • @ZealanTanner
    @ZealanTanner Před rokem +2

    You showed gameplay of a dance of fire and ice, but I’m surprised you didn’t mention it since it is great with almost all the concepts you mention. Adofai has custom levels, only one button, and good practice levels so it’s not too hard

  • @deceptivecompactmemoryseal610

    Yes. Make sure Rhythm Games
    Always.
    Have.
    Banger Soundtrack.

    • @M4TTYN
      @M4TTYN Před 2 lety

      but DMCA..... and licenses of songs

    • @paulsd9255
      @paulsd9255 Před 2 lety

      @@M4TTYN Doesn't stop some modders from composing it themselves I guess.

    • @almostmidnight232
      @almostmidnight232 Před 2 lety

      @@M4TTYN fuck dmca, copyright etc, i hope game devs stop bending to producers someday and let actual musicians voices be heard

  • @PinkAgaricus
    @PinkAgaricus Před 2 lety +4

    Or tapping a screen. I have a whole folder of rhythm games (the idol variety). I have at least one (in Japanese) that introduces the Just Perfect timing window. Some also have graphs at the end of the song showing you how you did during the song, my favorite for this one is D4DJ's as it tells you how many notes in each timing window you hit.
    Along the lines of content, also having covers and other genres of music being available to gain also helps.
    I know the segment I play now is heavily criticized for being Gacha games as well as a rhythm game. This is another subject altogether. Though in regards to F2P vs p2w in this branch of games, I've seen some that do very well without using a single real dime on in-game purchases.

  • @ampersand64
    @ampersand64 Před 2 lety +4

    WOW, AMAZING VIDEO. Finally, polished rhythm game content that actually says something meaningful. Keep it up man

  • @majorbean
    @majorbean Před 2 lety +2

    intro music at 0:53 is mind palace by pedestrian tactics - extremely talented and underrated musician who im sure wouldnt mind some kind of credit in front of 100k viewers ??

  • @GlitchedVision
    @GlitchedVision Před 2 lety +1

    hate to mention this but Sequence Storm has beaten Rhythm Doctor in being the first blind friendly rhythm game. The dev there is even trying to make the track editor blind accessible so those of us with low vision can enjoy creating tracks just as much as playing them. Please check out Sequence Storm if you haven't already because it's quite the unique experience.

  • @takaharu2879
    @takaharu2879 Před 2 lety

    I just found a channel thats worth GOLD. Liked and subscribed :D

  • @samuelseiichiinoue7791

    Woooo! Jubeat! I really miss this one... unfortunally I don't have my arcade near that have this game T~T
    You only see how far you did get, after watching this video and recognizing almost all the games xD...

  • @t.487
    @t.487 Před 2 lety +3

    I do love Groove Coaster for having bonus notes, hidden in the tracks. Makes you look for gaps in the song to get ad-libs.

  • @parchmentengineer8169
    @parchmentengineer8169 Před 2 lety

    3:46 I'd love to see that video! 2-Boss was one of my favorite levels of Rhythm Doctor, and the one to show me that this game means business in the best of ways.

  • @Hexatunes
    @Hexatunes Před 2 lety

    Yo I loved seeing rhythm doctor in the video! It's one of my favorite rhythm games and a video on that would be awesome!

  • @Riz_Rizen
    @Riz_Rizen Před 2 lety +3

    15:40 My guy actually clicked easy mod and acted like it makes the game easier. What a legend.

  • @azurehaiku
    @azurehaiku Před 2 lety +2

    i think people within the stepmania modding community would be glad to aid with info if you ever want to make a video on it

  • @44tharia46
    @44tharia46 Před 2 lety

    was skeptical about seeing the title in my recommended, but you’re probably one of the best rhythm game content creators out there at the moment

  • @turbokiller
    @turbokiller Před 2 lety

    17:44 Ciorel?! :D haha

  • @ball0n134
    @ball0n134 Před 2 lety

    There is so much quality packed into this one video

  • @paulsd9255
    @paulsd9255 Před 2 lety +1

    Speaking of timing windows, as a guy who started out with Rock Band, learning about how games tend to score you based on precision was pretty dang alien to me

  • @pikarizardcharikachu2573
    @pikarizardcharikachu2573 Před 2 lety +2

    7:49 Oh? So I just need to wait for Cytus to die so someone could create a community version of their game concept? The future is becoming ever so brightly man I cannot wait

    • @Javifaa
      @Javifaa Před rokem +1

      Sarcasm? Because there already exists a community driven version of Cytus.

  • @afigamming7958
    @afigamming7958 Před 2 lety

    Only 800 subscribers?! I genuinely thought this channel had like 20k no joke. Amazing video!

  • @yaseminturkoglu6748
    @yaseminturkoglu6748 Před 2 lety +1

    awesome videos!!

  • @loopygordo
    @loopygordo Před 2 lety

    Commenting for algorithm cause you need more exposure. Such high quality content my dude

  • @KoshYoutube
    @KoshYoutube Před 2 lety

    Ironically, I am currently making a concept for a rhythm-based game for my study. This video helped out so much making things more clear. Thank you!

  • @NoOneUsesThis
    @NoOneUsesThis Před 2 lety

    Awesome stuff man.

  • @extrv4257
    @extrv4257 Před 2 lety

    AMAZING. This video is well made, fantastic!!!

  • @kidwar039
    @kidwar039 Před 2 lety

    Amazing video dude!