How These Puzzles Deceive You

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  • čas přidán 28. 04. 2024
  • Updates on the next video over on Twitter: bit.ly/3wGQ1TR
    There are plenty of ways you can design a good puzzle level in your game, but in this video I'm going to talk only about the best kind of puzzle design.. the DECIEVING one. I'm sure most of you have no idea what I'm talking about but a lot of popular games like Inside, Baba is You and even Portal utilize this design without you even noticing so that's why I'm going to analyze the way these games implemented it and also show you how I did it in my game Concerned Joe, the Move or Die precursor that never got released.
    Relevant Links
    ----------------------------------
    Patreon: bit.ly/2SwPWDB
    Discord: bit.ly/3wI5ovB
    Useful Resources
    ----------------------------------
    Johnatan Blow's talk about puzzle design : • Storytime with Jonatha...
    Video Contents
    ----------------------------------
    0:00 Intro
    0:35 The Design of Misleading Puzzles
    2:52 Double Take Puzzle Design
    6:16 Examples
    10:26 Design Breakdown
  • Hry

Komentáře • 1K

  • @GMTK
    @GMTK Před 2 lety +4953

    So it turns out seeing your own face in someone else's video is tantamount to a jump scare

    • @kwekker
      @kwekker Před 2 lety +58

      Wow cool hi gmtk

    • @fernandomartin9190
      @fernandomartin9190 Před 2 lety +165

      Oh hi Mark

    • @GaliantSilverhawk
      @GaliantSilverhawk Před 2 lety +45

      Dani, the youtube developer to crab game learned that when he put his face on the red light green light robot. Players still call it cursed.

    • @-Scrapper-
      @-Scrapper- Před 2 lety +4

      Just found this channel and remembered you

    • @Moley1Moleo
      @Moley1Moleo Před 2 lety +7

      Your video about "What Makes a Good Puzzle?" you talk about "The Assumption" and "The Catch". To me it seemed like basically the same concept as this video. What do you think?

  • @Chepekk
    @Chepekk Před 2 lety +2509

    Not gonna lie, I kinda wish I could play concerned joe right now.

  • @tayyang2265
    @tayyang2265 Před 2 lety +1857

    The ending really made me realize something new and insightful, don't want to spoil it tough

    • @JustChillinxd
      @JustChillinxd Před 2 lety +71

      The ending was so epic lol

    • @elton8135
      @elton8135 Před 2 lety +27

      yeah, i want to explain what i understood about it, which is a lot, but i swore not to spoil

    • @OrangeC7
      @OrangeC7 Před 2 lety +25

      Favorite part of the video, hands-down

    • @Amoongus
      @Amoongus Před 2 lety +11

      And how it cuts the the intro! I'm still sitting here, trying not to go crazy over how cool that was!

    • @frostburnspirit9065
      @frostburnspirit9065 Před 2 lety +5

      Oh I was reading this while the outro was playing, so I got a bit confused lol

  • @BustyCatbot
    @BustyCatbot Před 2 lety +657

    The best way to make a puzzle engaging is not to give the player the solution, but to make them think they came up with the solution themselves

    • @Gadget-Walkmen
      @Gadget-Walkmen Před 2 lety +7

      Or just be able to solve the puzzle logically with what’s been set up.

    • @awareqwx
      @awareqwx Před 2 lety +35

      @@Gadget-Walkmen That's not quite good enough, though, since then you can have a door with a lock, and then a key on a table. The player technically is able to solve the "puzzle" with what's in front of them, but I doubt anyone would feel clever about that.

    • @Nhatanh0475
      @Nhatanh0475 Před 2 lety +2

      That is literally the definition of a PUZZLE!

    • @Totally_Bonkers
      @Totally_Bonkers Před rokem +6

      Portal:reloaded has ends to each level in both timelines, and I happened to feel kind of proud of myself that I solved a puzzle in the wrong timeline. It showed a solution and let me discover my own solution.

    • @EvilCherry3
      @EvilCherry3 Před rokem

      ? Nah the best way is obviously to give the solution and also execute it automatically so that the player doesn’t even touch the controller.

  • @soupinabagel4021
    @soupinabagel4021 Před 2 lety +2777

    Can’t believe the ending what a twist! Definitely need to watch all the way through!

    • @jasonthesnow
      @jasonthesnow Před 2 lety +116

      I can’t believe I got played by a conclusion of a video

    • @jasonthesnow
      @jasonthesnow Před 2 lety +36

      TWICE NOW WHAT???

    • @mehcro3622
      @mehcro3622 Před 2 lety +1

      what

    • @Aques_Aquir
      @Aques_Aquir Před 2 lety +1

      Bro, y tricked me

    • @cate01a
      @cate01a Před 2 lety +10

      omg fr fr fr fr dude this is like meta
      absolutely subverting our directions, god damn. thought it was just the 1 music gag but then no, there's an actual like twist

  • @clcsqueejy04
    @clcsqueejy04 Před 2 lety +174

    The setup and punchline of the "good job, you found the suicide button!" trap was so damn good.

    • @DrRank
      @DrRank Před 2 lety +8

      Why laugh at the player's misfortune when you can laugh with them?

    • @kimberliecarlson4338
      @kimberliecarlson4338 Před rokem +4

      the narrator is Amazing

    • @goldenwarrior1186
      @goldenwarrior1186 Před rokem

      @@DrRankunless the player happens to be suicidal themselves

    • @user-po5bu5uk8j
      @user-po5bu5uk8j Před 4 měsíci

      @@kimberliecarlson4338HEY THATS ONE OF MY ACCOUNTS!

  • @davel1722
    @davel1722 Před 2 lety +134

    You actual madman. I was excited to hear your reason behind not releasing the game then immediately realised I’ve been bamboozled.

  • @qq3xy347
    @qq3xy347 Před 2 lety +571

    Dude holy guacamole that ending was so insightful and mind blowing

  • @blazeducks
    @blazeducks Před 2 lety +118

    Yo that ending is sick

  • @VRWarLab
    @VRWarLab Před 2 lety +403

    13:15 slanted tiles? What about: if you are running on top of the block and against a wall, the box will move away from the wall because your body is pushing against an immovable object and your feet are pushing the box it away from that immovable object :V

    • @VRWarLab
      @VRWarLab Před 2 lety +60

      @@MentalCheckpoint Well, in my case for a VR game where the player has a locosphere (a ball at the feet is used for walking on a physics-based VR player controller) it literally happens automatically, you can even go on top of a ball and (if you are skilled enough) you can ride the ball like a circus clown hahaha.

    • @elton8135
      @elton8135 Před 2 lety +48

      @@MentalCheckpoint with a good physics engine it could be okay to work everywhere, not only on walls, so that the box moves left if you run to the right on top of it, but yeah the slanted tile seems easier to program

    • @1996Pinocchio
      @1996Pinocchio Před 2 lety +9

      If it was just one step, you couldn't do that cause you would run away.
      But instead of doing it by hand, you could program it such that the slenders appear while building the levels without you having to place them.

    • @archmagusofevil
      @archmagusofevil Před 2 lety +20

      That could cause headaches in puzzle design. There was one side button that the player had to constantly run against to activate and one button that the player had to stand on top of a box to reach. If running into walls while on a box pushed it away, you could have your players pushing their box platform out from underneath themselves trying to activate wall switches.

    • @paulkauphart9444
      @paulkauphart9444 Před 2 lety +4

      @@MentalCheckpoint or you could have the box move at a speed that is proportional to the difference between character current speed and player input speed, as long as the player is on top. Then you don't have to worry about walls. And it opens possibilities with the character's inertia.

  • @2CPhoenix
    @2CPhoenix Před 2 lety +154

    I believe GMTK simply called “Double Take Puzzle Design” “The Assumption” in his video. It’s a tough choice on which moniker I prefer…

    • @MadsterV
      @MadsterV Před 2 lety +14

      I like "double take" better, because that's the point: to push you into a second perspective

    • @0LoneTech
      @0LoneTech Před 11 měsíci

      Bait and Switch. A great way to get the player pissed off at the developer, because it's not about the puzzle, it's about insulting the player.

  • @aqua-bery
    @aqua-bery Před 2 lety +76

    That conclusion was slamming man

  • @landlubbr
    @landlubbr Před 2 lety +169

    I always wondered why you never finished concerned joe, i remember at the time i was following it quite closely waiting for a release date since i liked the flash version so much, and next thing i knew, you were working on the party game version of that concept.

  • @Banan101
    @Banan101 Před 2 lety +26

    Man, I just, you know, call it trolling the player. You're certainly embracing that with the sassy narrator.

  • @lyrchr
    @lyrchr Před 2 lety +120

    I am so glad you used gameplay from The Witness, that game was such a hard game at first, took a few months. You should’ve used gameplay from hue too though, a game about color and when you change the color it reveals some blocks you can move and removes blocks of the same color, another good double take game

    • @HazeInutt
      @HazeInutt Před 2 lety +1

      Ive played hue, such a surprisingly good gem

  • @h3ctic504
    @h3ctic504 Před 2 lety +16

    Paused at 10:11, bought and played through INSIDE, and came back 3 and a half hours later to finish the video. No regrets.

  • @VRWarLab
    @VRWarLab Před 2 lety +39

    Wooow the statement at the end is super smart and mind-blowing! Worth a subscription and a like!
    I was just about to start designing a few puzzles for a tech demo of a physics-based VR shooter and these concepts are just the best haha
    Edit: lol I had no idea he would ask the people to talk about it 2 seconds after I paused the video lmao, definitively worth it watching the whole way through.

  • @gerwin7906
    @gerwin7906 Před 2 lety +53

    Mindblowing video as always! The most underrated youtuber I've ever seen; I'm looking forward to seeing you reaching hundreds of thousands, or maybe even millions of subscribers ^^

  • @simonpodliska1072
    @simonpodliska1072 Před 2 lety +38

    That ending honestly changed the way I thought about puzzle games as a whole. It really tied everything together in a neat bow, which I’ve never seen a video do so perfectly before!

  • @Flaming-Wolf
    @Flaming-Wolf Před 2 lety +7

    Seeing as to how much I have enjoyed move or die, I would be pretty stoked for concerned Joe. Also that ending was crazzzyy like I can't believe you would say such a smart thing at the end.

  • @see-em-ex
    @see-em-ex Před 2 lety +5

    Man, that outro - the one that wouldnt make sense without watching the entire video - was absolutely incredible!

  • @Schtyn
    @Schtyn Před 2 lety +6

    The ending is so mindbreaking that it's solely the reason why I want to came back programming the second time.

  • @chasebigelow5620
    @chasebigelow5620 Před 2 lety +11

    what a mind blowing conclusion

  • @souporwormgaming
    @souporwormgaming Před rokem +2

    Wow! That conclusion was so crazy, I had to pause and reconcider life as a whole for a minute. It is just mind boggling how much amazingness you packed into that last minute!

  • @marcelsyt
    @marcelsyt Před 2 lety +42

    Honestly, that ending was insane! Never expected such a twist!

  • @yhvr
    @yhvr Před 2 lety +4

    One of the few channels I watch the outros on. You really make it worth it with such insightful remarks.

  • @FuntimeSusie
    @FuntimeSusie Před 11 měsíci +1

    That ending was so heart filled and inspiring, it's really made me think about how I do things and I couldn't spoil it for you as it's an experience.

  • @aqua-bery
    @aqua-bery Před 2 lety +3

    The announcement at the end killed me

  • @Botul2
    @Botul2 Před 2 lety +40

    Wow what a great conclusion!
    That aside I really wish I could play Concerned Joe, don't get me wrong Move or Die is really fun but having those (and many other) interesting mechanics in a singleplayer puzzle game sounds great (especially considering how few friends I have and how not many of them own move or die)

    • @tweer64
      @tweer64 Před 2 lety

      Just skip to the end, lol.

  • @BlindSE
    @BlindSE Před 2 lety +14

    Where do you look for music to back your videos? They really help with the flow and presentation, plus i just desperately need the outro song in my library.

  • @vizthex
    @vizthex Před 10 měsíci +2

    please fully release Concerned Joe.
    it sounds like a fine addition to my puzzle game collection.

  • @alexgoifa2325
    @alexgoifa2325 Před 2 lety +1

    I restarted a game on the Talos Principle these days and it's amazing how it confirms all your videos. I understand the game mechanics in a new way now, and it improves my game experience even more ! Thank you for your content, keep going !
    I think I would also choose it for the "great hidden tutorial" category (from your last video)

  • @0sac
    @0sac Před 2 lety +4

    That final conclusion was truly a transcendent experience. Bravo Mr. Berbece, bravo...

  • @kawaii_kraken
    @kawaii_kraken Před 2 lety +5

    *That was the most most twisted/awesome/mind-blowing ending Ive EVER SEEN!!*

  • @The4stro
    @The4stro Před 2 lety +3

    this channel needs so much more attention. the editing is crisp and elegant, your voice is smooth and easy to listen to, the information about game design, while not really useful for me, is still really interesting. excellent content right there.
    now about the content of this video, what you just described is what i like the most about puzzle games, when games give you some information, but not all of it. like the level at 7:00. if you just told the player beforehand that you can do that with blocks, this level would've been boring and would be just about doing the right thing and moving to the next level.
    also in the same level, there's another idea i really like, and that is nudging the player towards the wrong solution. it forces the player to think out of the box, and makes them feel like they outsmarted the game. i absolutely love when i solve a puzzle like that

  • @drowsyspook3455
    @drowsyspook3455 Před 2 lety +3

    Wow that conclusion was SO mind-blowing and insightful. What a twist!

  • @Solrex_the_Sun_King
    @Solrex_the_Sun_King Před 2 lety +3

    How insightful and mind blowing that conclusion was, definitely worth watching to the end.

  • @lonredstar6904
    @lonredstar6904 Před 2 lety +6

    I recently bought a cast iron puzzle thats 2 parts connected to each other, they had a small amount of flex and jiggle, but no matter how much you twist, turn or bend the puzzle, it doesn't budge. Turns out you have to spin the puzzle on its axis and it will unlock itself. Felt like this was a great example of subversive puzzle design

  • @lukelcs8934
    @lukelcs8934 Před 2 lety +1

    I can't believe how insightful and mind-blowing that was!
    So glad I watched till the outro!

  • @ccost
    @ccost Před 2 lety +14

    loved that mindblowing ending, you are so good at making twists like that !
    everyone NEEDS to watch the whole thing its so good

  • @hydrolur3959
    @hydrolur3959 Před 2 lety +3

    An astonishing ending, could be one of the best you put out. Great video!

  • @velyro4424
    @velyro4424 Před 2 lety +3

    An amazing ending to that video man! Definitely worth the wait!

  • @triponaka
    @triponaka Před 2 lety +1

    I swear, I've come back to his videos on a somewhat regular basis. I rewatch them and, like, just how he explains stuff is so relaxing yet insightful. Just... so good!

  • @protondev3428
    @protondev3428 Před 2 lety +5

    mindblowing conclusion

  • @fy8798
    @fy8798 Před 2 lety +12

    Slanted walls really are clever, you can just use any physics solution and they'll work more or less, without needing too much extra code. Neat.
    Not as neat as the mind-blowing ending. Clever cutoff.

  • @Gnarlf
    @Gnarlf Před 2 lety +3

    What an insightful and mindblowing conclusion!
    oh and 15:30 you are just evil. i wanna play that!

  • @goragarxgamedev
    @goragarxgamedev Před rokem +1

    One of the best game design videos I've seen in a while. Keep it up!

  • @tycho25
    @tycho25 Před 2 lety +2

    Not very many people walk you through their process of designing puzzles, so this is super valuable

  • @Shamazya
    @Shamazya Před 2 lety +4

    Definitely would be interested in playing Concerned Joe! Great video! I'm definitely a big fan of this kind of puzzle design. Though I wonder if a way to reinforce making sure players do both the vertical and lateral thinking is to sometimes only include the vertical thinking as the solution. That way the game trains you to try it because it could be the answer.

  • @Lunarcreeper
    @Lunarcreeper Před 2 lety +3

    8:30
    took me a few minutes while i was paused and then i noticed
    "you push it half way"
    i wasn't sure if i accidentally found loophole or not either lmao

  • @kevin7410
    @kevin7410 Před 2 lety +1

    Holy crap, that ending. Pure poetry. My passion for game design was completely rekindled by that last paragraph alone. Thank you.

  • @lilyofluck371
    @lilyofluck371 Před 2 lety +1

    I love you mental checkpoint. That outro is absolutely justified

  • @kingoreo7050
    @kingoreo7050 Před 2 lety +3

    That was one of the best endings i’ve ever seen. Incredible stuff

  • @roboticenby
    @roboticenby Před 2 lety +3

    That ending was spectacular, can’t believe he announced when the game was gonnna come out!

  • @frogguy4989
    @frogguy4989 Před 2 lety

    Great video man! Loved the ending bit aswell.
    Hope to see more context man!

  • @SteffenThole
    @SteffenThole Před 2 lety +1

    It's incredible how entertaining, informative and engaging this video is at the same time! You might have just become my new favorite CZcamsr, and I will watch your career with great interest.

  • @mel6589
    @mel6589 Před 2 lety +6

    Watching this ending made me feel something I never felt before, and I do not like it. Loved the video tho, amazing as always

  • @eagletgriff
    @eagletgriff Před 2 lety +3

    That ending is the cherry on an already delicious and beautifully constructed cake, a round applause for you!

  • @sulfurx777
    @sulfurx777 Před 2 lety

    The way everything ties together in the end is fantastic! Keep up the great work.

  • @ledkicker2392
    @ledkicker2392 Před 11 měsíci +1

    One of my favorite such puzzles is literally called "Deception" in the Talos Principle. It's in one of the early areas, it doesn't have as much elements as later puzzles, but still it's probably the most memorable puzzle in the game to me by the way it's guiding you to approach it.

  • @twizl4
    @twizl4 Před 2 lety +3

    I would absolutely love a finished version of this game, even maybe as an additional game mode in move or die

  • @StevenCojo
    @StevenCojo Před 2 lety +14

    I recognize, played and finished most of the games featured in this video. Let's see, I will write each game's first appearance as I watch the video for the first time:
    - The Witness (0:35)
    - Snakebird (1:14)
    - Superliminal (1:16)
    - Portal 2 (1:28)
    - Braid (1:58)
    - Inside (2:46)
    - Antichamber (2:55)
    - Portal (3:44)
    - Stephen's Sausage Roll (4:40) //I like that it has my name in the title, but damn the puzzles are hard
    - Half-Life 2: Chapter One (5:33)
    - Baba is You (6:02)
    - Talos Principle (6:13)
    - Stanley's Parable (9:09)
    - Language, Young Man (9:52)
    - (?) Q.U.B.E. 2 (10:26) //not sure, probably not this one thou
    - Mad Age & This Guy (10:31) // had no idea, I thought it was some sort of Cyberpunk Sokoban
    - The Pedestrian (14:34)
    - (?)LoL, idk (14:51) // maybe Talos again?
    Such an insightful and minblowing conclusion: most of these games were in the credits already...I feel dumb now for never reading the credits, just listening to your soothing voice.
    P.S. Homework #1 & #2 successfully completed btw

    • @rayceo4477
      @rayceo4477 Před 2 lety

      I think 10:26 is Manifold Garden and 14:51 is Lightmatter.

  • @TheDogn
    @TheDogn Před 2 lety

    The way your additional remarks at the end tie all these design concepts together is sublime. I feel like my brain has been rewired and im a more creative and insightful person now. Mind blown.

  • @theferociousblue3945
    @theferociousblue3945 Před 2 lety

    Was debating leaving a comment about how quality your work already is but honestly, after the ending? Definitely. Ties in so well with the theme, good job.

  • @Fabelaz
    @Fabelaz Před 2 lety +7

    I'll send this to my GM. His puzzles are hella confusing and don't have any kind of tutorial inside of them. To the point where "alchemy puzzle" is an inside joke.

    • @starpeep5769
      @starpeep5769 Před 2 lety

      lol

    • @starpeep5769
      @starpeep5769 Před 2 lety

      can i see u play them

    • @Fabelaz
      @Fabelaz Před 2 lety

      @@starpeep5769 we don't record and haven't played in a while. Besides, we play in russian.

  • @calebpettingill
    @calebpettingill Před 2 lety +7

    Join me in feeding the algorithm!

  • @Ronin1155
    @Ronin1155 Před 2 lety +2

    that ending statement was deep, man.

  • @dust9307
    @dust9307 Před 2 lety

    Everything before the final conclusion of the video was fine and dandy, but that ending truly re-contextualized everything I had learned previously: offering a satisfying, thought-provoking, new and insightful conclusion to a fantastic essay on puzzle design. My life is forever changed.

  • @sammyaxel
    @sammyaxel Před 2 lety +8

    I was just a depressed man, but then after watching the ending of the video, I've managed to defeat my depression, win a lottery, get a wife, have 2 kids, and beat Bezos' net worth. Thank you so much for the insightful and mind blowing ending, Mr. Mental Checkpoint.

  • @Ieatbabywhales
    @Ieatbabywhales Před 2 lety +3

    Leaving all the game titles here since I see a ton of unanswered comments about them.
    0:42 - The Witness
    1:14 - Snakebird
    1:16 - Superliminal
    1:28 - Portal
    2:00 - Braid
    2:47 - Inside
    2:56 - Antichamber
    4:40 - Stephen's Sausage Roll
    6:04 - Baba is You
    9:15 - Stanley Parable
    9:23 - Talos Principle
    10:27 - Manifold Garden
    10:31 - Mad Age & This guy
    14:34 - The Pedestrian
    Do give a like to the comment so others can see this instead of asking in futility.
    ps: These are all great games and I would recommend everyone to try them if you like puzzlers.
    Some more Puzzlers to add for those interested:
    Limbo
    Fez
    Gorogoa
    Monument Valley
    Mekorama
    Return of the Obra Dinn
    Room Series
    Honorary mentions:
    Machinarium
    Her Story
    What Remains of Edith Finch
    Kentucky Route Zero
    Ori and the Blind Forest
    Hollow Knight

  • @backinyourcommentsectionag3191

    holy shit! That ending was so unexpectedly amazing!
    Most of the video I found myself _almost_ falling asleep, but that *_ending_* was something else!
    Why I subbed right there.

  • @rawmaw
    @rawmaw Před 2 lety +1

    darn you Mental Checkpoint! That ending had me dancing a little

  • @rorystockley5969
    @rorystockley5969 Před 11 měsíci +3

    I hate this sort of puzzle
    As soon as you see the "trick" the solution is obvious
    Just feels like it's wasting your time

  • @lonelyPorterCH
    @lonelyPorterCH Před 2 lety +4

    "Good job, you found the suicide button" with that voice
    I immediately had to think about handsome jack^^$
    Edit: also solid conclusion by the way, really made me think

  • @TheInternetHelpdeskPlays

    Wow. The ending was so insightful and mind blowing. Well done.

  • @ThomasGiles
    @ThomasGiles Před 2 lety

    That conclusion was insightful and/or mind-blowing!

  • @cryptic7789
    @cryptic7789 Před 2 lety

    the entire video was very informative and engaging, but the twist in the conclusion really changed my view of video games and puzzles in general in a way I never thought possible

  • @aguspuig6615
    @aguspuig6615 Před 2 lety +1

    that conclusion was so insightfull and mindblowing

  • @ignaciodebucco6099
    @ignaciodebucco6099 Před 2 lety

    What an amazing conclusion, very complex and seriously thought out. I thoroughly enjoyed it and can with a 100% confidence say that it was worth watching the whole video for

  • @davie53
    @davie53 Před 2 lety

    That outro was AMAZING!!! It was not something that I expected, but boy was it awesome!

  • @capp4198
    @capp4198 Před 2 lety +2

    Wow! that was so insightful and mindblowing!

  • @grumpygamer8458
    @grumpygamer8458 Před 2 lety

    This was a great watch and the conclusion was very insightful

  • @NicolasPL_
    @NicolasPL_ Před 2 lety

    So happy you're growing up so fast!
    I was here since like 500 subscribers or so :D

  • @k1tsCorner
    @k1tsCorner Před 2 lety +1

    that outro changed my life, and now i live in a mansion with all of cars i could ever want

  • @cavemann_
    @cavemann_ Před 2 lety

    I can't believe you left us hanging like that on the outro, what a brilliant conclusion!

  • @islacrawfordpoxon6589
    @islacrawfordpoxon6589 Před 2 lety

    That was an awesome ending, for real! Great job dude, really interesting video and I want to design some puzzles now!

  • @good-sofa
    @good-sofa Před 2 lety

    The ending was great! Love your humour! Also yeah very insightful

  • @10shatrunjay
    @10shatrunjay Před 2 lety +1

    lmao when you showed the first puzzle from Concerned Joe, I was immediately like oh he's talking about the puzzles that make you do a double take XD

  • @beeanimates6326
    @beeanimates6326 Před 2 lety +1

    The ending, superbly done

  • @LegendBegins
    @LegendBegins Před 2 lety

    Incredibly insightful and informative conclusion. Fantastic video.

  • @michaelcheng9987
    @michaelcheng9987 Před 2 lety

    I thought that block tip was clever and innovative, but that ending! All your points came together so perfectly and brilliantly; definitely have to watch the whole video just for that, if anything!

  • @dragoninja5489
    @dragoninja5489 Před 2 lety

    That really was some amazing insight there at the end, thank you!

  • @crano8202
    @crano8202 Před 2 lety

    The ending of this video truly subverted my expectations. I was not expecting that outcome. Great job!

  • @Airbee
    @Airbee Před 2 lety

    Thanks for the announcement at the end. Made my day.

  • @_kodokami
    @_kodokami Před 10 měsíci

    one year later, and the conclusion of the video is still up to date and very helpful - thanks for sharing :D

  • @FireJojoBoy
    @FireJojoBoy Před 2 lety

    This was super interesting! Especially the conclusion gave me a really good understanding of making puzzles

  • @alacer8878
    @alacer8878 Před 2 lety

    The editing and presentation of this video is gorgeous.

  • @hamster3664
    @hamster3664 Před 2 lety

    that was such an insightful ending.. im glad i decided to stick around for the outro

  • @Milanka69
    @Milanka69 Před 2 lety

    That conclusion was insightful and mindblowing!

  • @CreativeSteve69
    @CreativeSteve69 Před 2 lety

    I'm typing as I'm watching the video. Been looking up videos constantly on making fun puzzle ideas for the first game I'm creating. Can't wait to watch it in full and use the knowledge. Also enjoying the content will definitely watch other videos as well.