How To Fail At Puzzle Games

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  • čas přidán 3. 11. 2023
  • Everyone loves a classic puzzle game, but not everyone can fail at making one, don't worry, I'll tell you how. :)
    You can join my discord server if you want, people post stuff there sometimes: / discord
    Twitter(x): / theartindi
    itch.io: artindi.itch.io/
    Music:
    Doh De Oh by Kevin MacLeod
    Link: incompetech.filmmusic.io/song...
    License: filmmusic.io/standard-license
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Komentáře • 128

  • @dracosteven4524
    @dracosteven4524 Před 6 měsíci +448

    I love you keeping on saying on "It's technically still a puzzle game."

    • @Artindi
      @Artindi  Před 6 měsíci +74

      well.. it is.
      ...technically.

    • @alex.g7317
      @alex.g7317 Před 5 měsíci +8

      @@Artindi_technally_

  • @edward3190
    @edward3190 Před 5 měsíci +135

    When player spend more than 2 seconds on the puzzle, their character should be like "Hmmm, that key might need to go there to let the water raise to trigger the switch that opens the door."

    • @Artindi
      @Artindi  Před 5 měsíci +28

      Ha ha. I might need to make a part two now so I can steal your joke. :)

    • @Nerobyrne
      @Nerobyrne Před měsícem +2

      There's a completely opposite but way more frustrating thing than really convoluted puzzles.
      Puzzles which are ridiculously easy to *solve* but the solution is insanely hard to *execute* .
      Like, imagine you had a chamber with three stone disks, each so large they can cover a doorway, but they have an opening you could walk through.
      Now, you have to move them so that the doors line up, opening the path.
      The trick is, you have to use levers that take long to reset, and if you move them in the wrong order (which is revealed through trial and error), the doors reset.
      Oh, you finally did it?
      Well, the next room has this, but 5 times!
      The solution:
      mad easy. In fact I just came up with that ^^
      The execution?
      Might take you hours.

  • @hopemetal3440
    @hopemetal3440 Před 6 měsíci +291

    The actual puzzle in the First Four Presidents's Favorite Color puzzle is to figure out you need to jump cause you didn't say you had to do it beforehand.

    • @Artindi
      @Artindi  Před 6 měsíci +47

      That would be how it goes for sure. Lol :)

    • @googa9965
      @googa9965 Před 2 měsíci +2

      yellow paint

  • @maxcockroach
    @maxcockroach Před 6 měsíci +181

    to make it a real puzzle game , make figuring the mechanics itself a puzzle , and also the goal , and the controls , and how to advance , and make the last level impossible , so that the puzzle is figuring out its actually impossible , this way we maximise the play time.

    • @Artindi
      @Artindi  Před 6 měsíci +31

      That's what I'm talk'n 'bout!

  • @bruhperson459
    @bruhperson459 Před 6 měsíci +67

    maybe the true puzzle game here was the friends we made along the way

    • @Artindi
      @Artindi  Před 6 měsíci +10

      I hope we don't fail at that! :)

    • @thekingscrown8931
      @thekingscrown8931 Před 2 měsíci +4

      Yeah, cause it's a puzzle how we still have any friends after making this game.

  • @Shadoweeeed
    @Shadoweeeed Před 3 měsíci +9

    Aaaand you just created hello neighbor 3! Congratulations!!!

  • @mikeysheep5380
    @mikeysheep5380 Před 2 měsíci +10

    1:44 is why Chambers 6 and 7 exist in the original "Portal" game. The devs had planned to introduce the energy orb mechanic with the acid, but decided to make a few buffer chambers to add the mechanics more slowly.

  • @iexist1300
    @iexist1300 Před 5 měsíci +75

    While this advice is important for the puzzles themselves, i have a few other important things to mention.
    Make everything tedious. That way you can increase play time. Make movement slow, put a pointlessly long distance between each puzzle aspect, force the player to close and re open the game to reset the puzzle (if you must make a reastart button then just make it as slow as possible) and have the mechanics slow you down.
    Additionally, make sure that the solutions to the puzzles are inconsistent and difficult to execute, and make each step in the puzzle require the previous one to even see it.
    Also, it is vital that every mistake made by the player should force them to restart the level.
    Just make it unfun to actually beat it.

    • @somekinnn
      @somekinnn Před 5 měsíci +8

      On this sort of topic, this is why I love how the Talos Principle gives you a ridiculously fast sprint by puzzle game standards. Makes doing parts of puzzles you know how to do a lot more enjoyable.

    • @shroomer3867
      @shroomer3867 Před 5 měsíci +6

      Oh, here's one, there's one puzzle I remember being absolutely horrible, made you travel between different worlds to see if you were correct. But now add that you need to do it 4 times in a row or more and your puzzle will be absolutely horrible! Enjoy!

  • @Artindi
    @Artindi  Před 6 měsíci +71

    There are lots of videos and articles about puzzle design, so if you actually want to be good at it, I advise watching and reading as much as you can. Also, try using a level editor like from portal 2 or even creative Minecraft, to practice making puzzles for your friends to try. Just like with anything, practice makes perfect!

    • @AlehzeySpidwagonovich
      @AlehzeySpidwagonovich Před 6 měsíci +13

      Suggestion: do "how to fail at accessibility" next. It would include stuff like "never add settings to your game" or "make the game as loud as possible, make cutscenes unskipable, cuz you really worked on that, you can't allow people to straight up skip that" and "most importantly, don't make important parts of gameplay stand out from decoration, as it would remove the realism, the player has to be as confused as possible"

    • @Artindi
      @Artindi  Před 6 měsíci +5

      @@AlehzeySpidwagonovich Sounds like a good idea. :)

  • @sundown456brick
    @sundown456brick Před 6 měsíci +58

    this video was gold. wow.
    so many videos out there 10x longer fail to teach, entertain and amaze you all at the same time
    this was incredible, when you said "it's still technically a puzzle game" and the bg music kinda "looped" and changed rythm omg thats art man

    • @Artindi
      @Artindi  Před 6 měsíci +8

      Thanks! Glad you liked it and my efforts where not in vain. :)

    • @sundown456brick
      @sundown456brick Před 6 měsíci +1

      @@Artindi I guarantee you they were not, i will be watching the other videos as soon as I can, really liked it man keep it up

    • @EdKolis
      @EdKolis Před 5 měsíci +1

      There was background music? I need to turn the volume up...

  • @JavaJack59
    @JavaJack59 Před 6 měsíci +28

    That outro is gold :) I still haven't solved the puzzle of how to sufficiently ensmarten myself to be capable of making the games I want to make.

    • @Artindi
      @Artindi  Před 6 měsíci +6

      Truly one of the hardest puzzles of them all. :)

  • @HalfAsleepSam
    @HalfAsleepSam Před 5 měsíci +13

    Every game is a puzzle game if you just throw random tiles at a canvas

  • @Projectionist31YT
    @Projectionist31YT Před 5 měsíci +8

    this is what the garten of banban dev's watched to develop there game

  • @Baconator2558
    @Baconator2558 Před 5 měsíci +6

    I just found this series, and I love it. It reminds me of "Terrible Writing Advice."

  • @777omen
    @777omen Před 4 měsíci +5

    You know "I Wanna Lockpick" ? The best thing about this game is not the mechanics, the cool sprites and the nice level progression. It's the fact that you are always opening doors but with slightly more steps every time.
    the look on Aliensrock face would be epic if he realized that

  • @kevinm5940
    @kevinm5940 Před 5 měsíci +35

    You should always make sure to include "memorize this sequence of symbols and input them somewhere". It's the most fun type of puzzle, especially if the symbols are _just_ complicated or alien enough to make them hard to memorize!

    • @Mikewee777
      @Mikewee777 Před 5 měsíci +4

      I still do not understand how Meryl wanting to breed with Snake ( while being mind controlled by a mantis ) has to do with her codec radio signal being in the guide book I threw away .

    • @hazukichanx408
      @hazukichanx408 Před 5 měsíci +8

      Bonus points if you have two characters that you switch between, who have at no point been established to have any kind of telepathic link nor walkie-talkies or any way of communicating with each other, yet the player is expected to see information with one character and then input it using the other.
      What's a fourth wall, anyway? =O

    • @memerboi7128
      @memerboi7128 Před 5 měsíci +2

      @@hazukichanx408Batman Arkham Knight am I right?

  • @Strogman25
    @Strogman25 Před 4 měsíci +3

    When you introduce a new mechanic, make sure to have the big subversion of it be in the first level that uses it.
    Even better yet, *introduce* it with the subversion! Then only show them the way it usually works later!

  • @artman40
    @artman40 Před 6 měsíci +8

    You could use some "fluff" and additional elements over the main puzzle in a level to stop players from growing too complacent and actually think about the puzzle elements they have in hand. But that would not be failing at puzzle games so don't do that!

  • @DaikoruArtwin
    @DaikoruArtwin Před 4 měsíci +2

    Honestly, I'd consider puzzle games as being the hardest to design correctly. Graphics are typically very simple, coding the mechanics is also usually simple... But coming up with unique puzzle mechanics that provide very interesting challenges, making full use of these, and coming up with puzzles that are the perfect level of difficulty and are solvable only through logic solving skills and not through luck or cheesing, that is no easy feat.
    Heck, there's a Sudoku variant channel I watch, and while the solvers are impressive, I find the Sudoku makers to be even more impressive: they carefully craft each sudoku so that solvers will always need to figure out specific tricks to progress through, and somehow the whole thing really ends into a unique solution. Even if it looks stupid or lazy (writing stuff with hints, or 100% empty grid), it still somehow ends up being a perfectly challenging puzzle, and I don't think I'll ever understand how they manage to pull this off.

    • @mandisaw
      @mandisaw Před 2 měsíci

      Puzzle-crafting is actually a separate skillset from puzzle-solving. It can be an overlapping interest, but generally requires its own practice & intentionality. Like, do you want to make a "comfortable" puzzle, or a puzzle-set rewarding patience & growing familiarity? Or perhaps one that challenges the conventions of its genre to create a new genre (e.g. acrostics vs cryptics vs "normal" crosswords)?
      It's really similar to game-dev in that respect - you need to understand your target audience, and settle in your head what it is that you want to accomplish. And then practice, practice, practice 😄 No one hits the bulls' eye the first time - give it a try, and see how far you can go!

  • @defectrobo2637
    @defectrobo2637 Před dnem

    When it takes longer to execute the solution than think of it, you've created the PERFECT puzzle. (excl intro/tutorials ofc)
    I totally won't just skip the chamber if there's a lot of that.

  • @simonw.1223
    @simonw.1223 Před 6 měsíci +4

    Question and ehat about how to make a good mmo.
    1. Grind
    2. An op weapon getting you to the end game
    Etc

    • @Artindi
      @Artindi  Před 6 měsíci +1

      I would for sure need to learn more about MMO's and what makes them count as one, but I'm sure there are plenty of ways to fail at making those, :) (but to be honest I don't know how soon I would make a video about one as an MMO is not typically made by an indie developer.)

    • @EdKolis
      @EdKolis Před 5 měsíci +2

      How to fail at making an MMO:
      1. Be an indie developer.
      2. Don't research server infrastructure
      3. Use the phrase "realistic science based dragons" in your pitch statement

  • @NexusBaum
    @NexusBaum Před 6 měsíci +3

    sounds like you played a lot of mini games in hidden object games on bigfish
    if not: the puzzle most often comes from figuring out the controls, the rules and the goal. so they're technically threefold puzzles. wheeeeeeeee... x_x

  • @TGVBT640
    @TGVBT640 Před 5 měsíci +3

    this video was very puzzling

  • @EdKolis
    @EdKolis Před 5 měsíci +4

    Technically, every game is a role playing game. You play the role of a hapless test subject, an immortal political leader, a disembodied spirit that moves blocks around in the air as they fall...

  • @jonathanjohnjohnson
    @jonathanjohnjohnson Před 4 měsíci +2

    Whats really puzzling is the fact that you dont have as many subs as you deserve ❤

    • @timo4463
      @timo4463 Před 4 měsíci

      Thats true He is speaking to the whole gaming Community basically everyone IS Adresse with a cute Animation

  • @denether
    @denether Před 6 měsíci +5

    Of course, when I get back to work on my puzzle game, this gets uploaded. 😅
    Silly Artindi, Get out of my walls!

    • @Artindi
      @Artindi  Před 6 měsíci +3

      No! I mean... what walls? I don't know what you're talking about.

  • @carminewhite8786
    @carminewhite8786 Před 6 měsíci +9

    Thanks for another video in this series man, they are pretty entertaining and it helps give me some more motivation to work on my game. Which is good since I kind of fell out of it for a week. Back to the grind

    • @Artindi
      @Artindi  Před 6 měsíci +2

      Actually it can be good to take a few days or even a few weeks off, as long as you come back to it, I've always found I'm more motivated and get a lot done when I do that. :)

    • @carminewhite8786
      @carminewhite8786 Před 6 měsíci +1

      @@Artindi Thanks man it's appreciated :3

  • @Rainbow51000
    @Rainbow51000 Před 6 měsíci +4

    discovered your channel, you're underrated as hell, keep going bro

    • @Artindi
      @Artindi  Před 6 měsíci +2

      I for sure will. Thanks! :D

  • @GammingPotato
    @GammingPotato Před 6 měsíci +3

    Finaly another how to fail video, I was having withdrawals.

    • @Artindi
      @Artindi  Před 6 měsíci +2

      It's only been two weeks. :) I used to put them out ever few months. lol.

    • @EdKolis
      @EdKolis Před 5 měsíci

      What happens when you run out of genres?

  • @MoSiddeek
    @MoSiddeek Před 2 měsíci

    1:08 "...you can just have buttons and boxes and keys..."
    this line hurt really bad

  • @Captain.Mystic
    @Captain.Mystic Před 5 měsíci +1

    "thats for someone else to figure out... figure out...? i think i just made a puzzle game."
    Same energy as "this is the gorbinos quest of real life."

  • @thelofistorm
    @thelofistorm Před 3 měsíci

    I love how his knowledge of video game design allows him to be so funny in the ways he instructs people to fail.

  • @giorgiomanciniXV
    @giorgiomanciniXV Před 6 měsíci +2

    This is educational and un-educational at the same time!

  • @flapdj27
    @flapdj27 Před 5 měsíci +2

    I will fail gracefully then! Love these videos man:)

  • @Frustratedartist2
    @Frustratedartist2 Před 15 dny

    Guess the game:
    The eyes in the statue follow your sword movement. Therefore, the right solution is moving your sword in a circle, then the eyes would get confused and for some reason decide would open the door. The eye following a sword or moving the sword in different patterns never appeared in the game before or after that instance.

  • @idle.observer
    @idle.observer Před 6 měsíci +4

    Long time no see, thank you for the video. Now I can fail my game successfully!

    • @Artindi
      @Artindi  Před 6 měsíci +2

      I hope so! or... I mean, I hope not? lol

  • @Dramilos
    @Dramilos Před 5 měsíci +2

    god i love this youtube channel

  • @tomaszachar809
    @tomaszachar809 Před 5 měsíci

    maaan all these how to fail videos are so great!

  • @easytarget8909
    @easytarget8909 Před 4 měsíci

    i was hoping for a "you know what just literally make portal" joke and you actually had one :D

  • @finnthomas7014
    @finnthomas7014 Před 3 měsíci

    Working on a parkour/puzzle map in Minecraft that is only ever going to be played by me and this is actually helpful

  • @PrismaEuphorbia
    @PrismaEuphorbia Před 4 měsíci +2

    This video reminds me of a puzzle... game.

  • @The-E-Base
    @The-E-Base Před měsícem

    There is one thing you might have missed.
    "...and if you somehow run out of ideas, just make a Tetris clone, slap a random name on it to avoid getting sued, and call it a dau."

  • @Manavine
    @Manavine Před 6 měsíci +4

    I hate this so much because if you make it beautiful enough, no one will ever assume it's a shit puzzle game.

    • @Manavine
      @Manavine Před 6 měsíci +1

      (lovingly btw, not a hate comment)

    • @Artindi
      @Artindi  Před 6 měsíci +3

      I mean, you are not wrong. We seem to be susceptible to things that look good. What a weakness we all have. :)

    • @candycaneannihalator2708
      @candycaneannihalator2708 Před 5 měsíci +1

      do you mean "the witness"?

  • @The_hot_blue_fire_guy
    @The_hot_blue_fire_guy Před 4 měsíci

    One thing to note on story’s in puzzle games is that i don’t think that puzzle games NEED a story. Yay, it can help to give context to the world and why you are even doing the puzzles in the first place but you can still make a good puzzle game without a story. As long as the puzzles are interesting and the mechanics are interesting and engaging. Unlike other genres puzzle games are mostly built on gameplay and there mechanics and not really about story and narrative.

  • @niclaswa5408
    @niclaswa5408 Před 5 měsíci

    Maybe the puzzle game is the friends we made along the way

  • @eukian3701
    @eukian3701 Před 6 měsíci +2

    this video makes me mad. not because i disagree with you, nothing like that
    it's because you are actually correct and i hate that i can see myself doing some of these things
    keep up the good work

    • @Artindi
      @Artindi  Před 6 měsíci +2

      lol, thanks for following the tutorial so closely, seems you knew what to do before I even pointed it out? ;)

  • @Mikewee777
    @Mikewee777 Před 5 měsíci +1

    You mean , Mario RPG forcing me to count boxes with a timer dead-line can count as a puzzle if I have a option to skip the level ?

  • @hioman
    @hioman Před 4 měsíci

    Dang it! Now I've got to scrap all my puzzles... or I could just add a twist later... you know any good subversions of "move a box around a grid"?

  • @hhhhhh-zz2fw
    @hhhhhh-zz2fw Před 5 měsíci +1

    Instructions unclear made portal

  • @stygianhero9072
    @stygianhero9072 Před 6 měsíci

    yay! new video on how to fail!

    • @Artindi
      @Artindi  Před 6 měsíci

      Yay! Another comment on my video on how to fail! ;)

  • @ISpiTfireU
    @ISpiTfireU Před 5 měsíci

    'It's still a puzzle game"

  • @Don-zo3ts
    @Don-zo3ts Před 6 měsíci +2

    Really great 👌 video
    Technically it's still a underrated video 😅

    • @Artindi
      @Artindi  Před 6 měsíci +2

      Thanks! Technically a great comment! :)

    • @Don-zo3ts
      @Don-zo3ts Před 6 měsíci

      @@Artindi thank you

  • @natesuragh
    @natesuragh Před 6 měsíci +3

    Please make a “how to fail at making game art”

    • @Artindi
      @Artindi  Před 6 měsíci +2

      oh it's on the todo list. :)

  • @laytonspuzzle
    @laytonspuzzle Před 5 měsíci +2

    Not to name names... but, I wanna lockpick...

  • @wawadisk
    @wawadisk Před 4 měsíci

    instructions unclear combined rain world and portal 2

  • @DJB3lfry
    @DJB3lfry Před 2 měsíci

    If you're worried that your players might be solving the puzzles too quickly, make sure to incorporate an hour long video that the players must witness- I mean, _sit through_ before solving the puzzle!
    But dont make it *that* easy. They shouldn't actually watch the video, they should instead stare at the blank wall behind it, waiting for a specific orb of light to reach a specific point about 40 minutes into the video... :D

  • @Bistinglolwut
    @Bistinglolwut Před 6 měsíci

    0:45 I see you sneeking that in

    • @Artindi
      @Artindi  Před 6 měsíci

      What? Huh? I have no idea what you are talking about. ;)

  • @hermanni1989
    @hermanni1989 Před 3 měsíci

    Accidently discover meaning of life, but mistake it as a puzzle game. Publish it on steam. 20 years later someone makes a youtube video about this old obscure game that might be secret genius holding the meaning of life but no one has ever heard of it.

  • @piratesephiroth
    @piratesephiroth Před 6 měsíci +1

    looks like a guide on how to make Cicada 3301

  • @art_00000
    @art_00000 Před 5 měsíci +3

    Every game is a puzzle if you are stupid enough

  • @Mikewee777
    @Mikewee777 Před 5 měsíci

    Did anybody manage to find the unlocked Chalice on that medival game about a skeleton general who is trapped in a Playstation as he fights his way back to Valhalla ?

  • @foodpatrol2332
    @foodpatrol2332 Před 4 měsíci

    I mean it would technically still be a puzzle game

  • @blockman12345
    @blockman12345 Před 6 měsíci +1

    here before the blow up

    • @Artindi
      @Artindi  Před 6 měsíci +1

      boy I hope so. :)

  • @Ice-yp4wg
    @Ice-yp4wg Před 5 měsíci +2

    just make a candy crush clone

  • @insanerobotcrab9471
    @insanerobotcrab9471 Před 4 měsíci +1

    i am currently trying to develop an indie puzzle game and i am not sure if i find your videos funny or depressing.

    • @Artindi
      @Artindi  Před 4 měsíci +1

      Take them as a quick way to see how others have failed, to help you avoid the same pitfalls. Of course everyone will fail at some point in indie game development, but this only helps us become better at it. Don't let the fear of failure hold you back, because after all, the best way to fail is to never try.

  • @darkrozen4110
    @darkrozen4110 Před 6 měsíci +1

    I do the exact opposite of this. So I make good puzzles right? right?

    • @Artindi
      @Artindi  Před 6 měsíci +1

      That's not how you follow a tutorial! ;)

  • @frogtheneonsaber
    @frogtheneonsaber Před 4 měsíci

    Easy way to fail: put hello neighbor puzzles

  • @colechristian3765
    @colechristian3765 Před 5 měsíci

    It’s technically still a puzzle game

  • @passthedonuts
    @passthedonuts Před 6 měsíci

    You are clever - for sure

    • @Artindi
      @Artindi  Před 6 měsíci

      Why thank you. :)

  • @RiayToons
    @RiayToons Před 5 měsíci

    Are you joking of NastyMan?! Are you?!

  • @simonw.1223
    @simonw.1223 Před 6 měsíci

    Lets make it really cryptic hehee like darksouks

    • @Artindi
      @Artindi  Před 6 měsíci +1

      The Dark Souls of puzzle games, that sound brutal.

    • @simonw.1223
      @simonw.1223 Před 6 měsíci

      @@Artindi like I saw a game that was really cryptic like I dont know

    • @UgliusRodentia
      @UgliusRodentia Před 6 měsíci +1

      Im sorry but what about dark souls is cryptic?

    • @simonw.1223
      @simonw.1223 Před 6 měsíci

      @@UgliusRodentia darksouls is hard

    • @UgliusRodentia
      @UgliusRodentia Před 6 měsíci +1

      @@simonw.1223 I...guess so. the reputation is really badly exaggerated. it's not easy, that's for sure.
      but you said it was cryptic, thats what I was asking about. what about dark souls is cryptic?

  • @Greywander87
    @Greywander87 Před 2 měsíci

    Also, puzzles should be needlessly complex instead of simple and straightforward. Instead of using the hammer on the nail, you should use the hammer to prop open a door, which lets you get the brick, which you throw over the wall to land on a pressure plate, opening another door, which then leads to a switch which collapses the roof onto the nail. And if the player tries to use the hammer on the nail, just give a generic vague message, like "I can't do that," or "I can't use that here," instead of actually explaining why that obvious interaction won't work for some reason.

  • @Zander10102
    @Zander10102 Před 5 měsíci

    You didnt have to drag outer wilds like this.

  • @Not_Your_Friend_
    @Not_Your_Friend_ Před 6 měsíci

    Keep trying, you can become a famous youtuber

    • @Artindi
      @Artindi  Před 6 měsíci +1

      I would be happy with just being a CZcamsr that can feed himself. :)

  • @sockmonkey1994
    @sockmonkey1994 Před 4 měsíci

    This comment is still technically a puzzle game.

  • @Pingwn
    @Pingwn Před 4 měsíci

    If players can't solve your puzzles it isn't your fault, actually it's good because it means you are very smart and they are just stupid enough and can't figure out the solution.
    "Logical steps" and "introducing mechanics" are just hints for babies that don't know how to solve a puzzle game.