How To Fail At Horror Games

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  • čas přidán 5. 01. 2024
  • It's only one of the most popular indie genres, horror games are all the rage, and none of them are just big piles of steaming crap, so I'm here to help you learn how to make them absolutely the worst game ever.
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Komentáře • 464

  • @Mr_Tux794
    @Mr_Tux794 Před 4 měsíci +742

    -make horror game
    -get too scared to playtest
    -release buggy mess

    • @memerboi7128
      @memerboi7128 Před 3 měsíci +41

      Task successful unfortunately

    • @am_crowner8265
      @am_crowner8265 Před 3 měsíci +31

      i would say that this is what happened with Security Breach but then i remembered that it’s not scary at all

    • @lazy_bt
      @lazy_bt Před měsícem +2

      really? no "task failed successfully" comment? okay...

    • @the_jingo
      @the_jingo Před 14 dny +2

      @@lazy_bttask success failfully

    • @EzrFbz
      @EzrFbz Před 13 dny +3

      ​@@am_crowner8265white woman jumpscare was so scary they couldn't force themselves to finish the game

  • @nico_6729
    @nico_6729 Před 5 měsíci +1465

    You never did a "How to fail at Stealth", which implies it is impossible to fail and therefore should always be a feature, regardless of which game you are making. Which is why every single AAA game nowadays has a Stealth sequence where you crouch as slowly as the engine allows through the predetermined path, stopping every 10-15s so the patrol guy can go to the convenient corner of no vision tm for no reason at all, with as little depth as possible
    Bonus tip if you also implement it on Horror Games in the least interesting way possible like hiding behind a closet, and Ctrl C + Ctrl V your way into a very successful Level Design career

    • @Artindi
      @Artindi  Před 5 měsíci +270

      exactly. ( ͡° ͜ʖ ͡°)

    • @OriginalChannelName-69420
      @OriginalChannelName-69420 Před 5 měsíci +11

      Not every AAA game has it (although too many do)

    • @jc_art_
      @jc_art_ Před 5 měsíci +96

      No, they did make a "how to fail at stealth (and how to do it right)" you just didn't spot it because they did the stealth so well

    • @cd31000
      @cd31000 Před 5 měsíci +18

      You can fail at stealth, but like escort missions the failures are so prevalent that you no longer need an example.

    • @ketaminepoptarts
      @ketaminepoptarts Před 4 měsíci +10

      also, when adding stealth mechanics always make sure that the npc companions are completely incapable of even the most basic stealth. im sure no one will be annoyed when they get you caught for the 50th time!

  • @minecad2828
    @minecad2828 Před 5 měsíci +862

    Another tip: Remember that your monsters design can't be unique and creepy or can't mess with the players imagination. How would you then sell marketable plushies of it?

    • @Artindi
      @Artindi  Před 5 měsíci +140

      Yeah! Gotta think ahead for success! :)

    • @connordarvall8482
      @connordarvall8482 Před 5 měsíci +71

      Thanks for reminding me to avoid details that can't be rendered as wool or felt.

    • @zocritter
      @zocritter Před 4 měsíci +30

      @@connordarvall8482why even render details? If it looks like plastic that will make it even more marketable as figures

    • @connordarvall8482
      @connordarvall8482 Před 4 měsíci +12

      @@zocritter I didn't mean digitally rendered. I meant make a design that can be made out of felt when the merch line drops.

  • @za_otliz_luboi_kaptiz
    @za_otliz_luboi_kaptiz Před 5 měsíci +544

    bonus tip -
    there's no such thing as "overused tropes" in horror games. if you don't know what location and overall theme you need for a game, just create a mascot horror in a toy factory/kindergarten/pizzeria, and write a secret lore about children souls possessing something

    • @jackbelk
      @jackbelk Před 4 měsíci +97

      and give names to characters like Pum Pum, Sussy-Wussy, Freddy Kruegbear

    • @saeby67
      @saeby67 Před 4 měsíci +58

      @@jackbelk "You must stay alive in this horror/puzzle adventure. Try to survive the vengeful robots waiting for you; Pum Pum, Frederick Luckybear, Pappy, Boldi and MORE! Will you survive?!?"

    • @Spiralredd
      @Spiralredd Před 4 měsíci +17

      Yeah but FNAF is actually a good concept

    • @za_otliz_luboi_kaptiz
      @za_otliz_luboi_kaptiz Před 4 měsíci +36

      @Spiralredd no shit it is, it's so good that for last 10 years of indie horrors every game is tryna be fnaf (but without good gameplay)

    • @Spiralredd
      @Spiralredd Před 4 měsíci +11

      @@za_otliz_luboi_kaptiz well there has been some interesting fan FNAF games. Like jolly final nights fredbear and friends popgoes the list goes on

  • @geothepoly
    @geothepoly Před 4 měsíci +124

    Also remember that "child friendly thing turned evil" is a unique concept that hasn't been overdone

    • @bagos11
      @bagos11 Před 4 měsíci

      ΣΚΑΣΕ ΡΕ ΜΑΛΑΚΑ ΠΑΝΙΒΛΑΚΑ! ΜΑΣ ΕΧΕΤΕ ΖΑΛΙΣΕΙ ΕΣΕΙΣ ΟΙ "ΞΥΠΝΙΟΙ¨ΚΑΙ ¨ΠΡΟΧΩΡΗΜΕΝΟΙ¨ ΧΙΠΣΤΕΡΣ. ΑΝΤΕ ΚΑΙ ΓΑΜΗΣΟΥ ΚΑΙ ΕΣΥ ΚΑΙ ΟΙ ΑΛΛΟΙ ΚΑΡΙΟΛΗΔΕΣ ΣΤΟ ΚΟΛΟΒΙΝΤΕΟ. ΠΟΥΣΤΑΚΙΑ, ΜΗ ΣΑΣ ΓΑΜΗΣΩ ΤΑ ΣΠΙΤΙΑ ΟΛΑ ΑΣ ΠΟΥΜΕ.

    • @Square789_
      @Square789_ Před 4 měsíci +3

      fnf modders hate this trick

    • @nxmx6ix
      @nxmx6ix Před 11 dny +2

      Fnaf did it first, then the rest copied now it's saturated. I can't stand modern indie horror.

    • @redgeoblaze3752
      @redgeoblaze3752 Před 4 dny

      @@nxmx6ix I wouldn't say FNaF did it first, but it certainly started up the trend.
      Remember the trope of haunted children's dolls? or even children themselves being possessed or evil.

  • @timothykessler5029
    @timothykessler5029 Před 5 měsíci +397

    i judge horror games strictly by how many times the jumpscares blow out speakers.

    • @Artindi
      @Artindi  Před 5 měsíci +66

      pretty good metric.

    • @YeahIDontKn0wEither
      @YeahIDontKn0wEither Před 4 měsíci +6

      Deppart (this hyperrealistic bodycam-styled horror game that blew up on CZcams in July 2023) had too much speaker blowing for itself. But hey, it was probably just a demo. I don't know what else they could give as it progresses.

    • @bagos11
      @bagos11 Před 4 měsíci

      Ψωφα μαλακηστιρι

  • @artman40
    @artman40 Před 5 měsíci +612

    Some more tips to fail:
    1.When it comes to stakes, even with jump scares, never put the players into actual danger where they have to act quickly to avoid reset. I'm sure people won't eventually see that through.
    2. Think that every horror game needs to have death in it. Ignore other ways (subconsciously or some unusual means) and fears that can make people can get scared and especially avoid horror that becomes scary when you think about the game after you've played it.
    3. Add a sequel hook, no matter how little sense it makes.

    • @Artindi
      @Artindi  Před 5 měsíci +77

      ha ha, the sequel hook got me. good stuff. :)

    • @katokianimation
      @katokianimation Před 5 měsíci +32

      +1 Make a character that obviously couldn't survive the opening but still alive. Sometimes shows up randomly without it making any sense. Talking progressivly wierder till the end. Where it revealed, plot twist: the friend was dead all along. So scarry🙀

    • @nicreven
      @nicreven Před 5 měsíci +10

      Well, it might be a good idea to not have any *real* stakes.
      You might replace the actual horror in your game with just the fear of losing progress
      Just be careful to not make it FRUSTRATING

    • @littlecube3005
      @littlecube3005 Před 5 měsíci +6

      ⁠@@nicreveni thought that part was weird, losing 15 minutes by dying in garten of banban (or losing hours by dying in security breach) is one of the easiest vibe killers to commit in games in general. there is a sweet spot which is close to very few stakes

    • @littlecube3005
      @littlecube3005 Před 4 měsíci +1

      @@studiouskid1528in terms of garten of banban, the checkpoints are sometimes _way_ far back, and you cannot save manually as far as i know.
      for security breach, yes, at the end when you're trying to do the second party event that you missed out on, you cannot save (except through a glitch that may have been patched out by now) and if you die there are no checkpoints, only your last save and there are hours of tasks you have to do to get to the end.

  • @vitaliykormov1266
    @vitaliykormov1266 Před 5 měsíci +112

    the video was too scary, please include jumpscare timecodes

    • @Artindi
      @Artindi  Před 5 měsíci +46

      0:19,
      1:36,
      3:22,
      3:42.

  • @_Kolo
    @_Kolo Před 5 měsíci +412

    Sometimes you scare me by how brutally honest you are

    • @Artindi
      @Artindi  Před 5 měsíci +67

      well, at least I scared someone with this video. :)

    • @OriginalChannelName-69420
      @OriginalChannelName-69420 Před 5 měsíci +22

      I actually like it when people are brutally honest with me and say "hey, you're doing something wrong, stop." It allows me to fix myself and if they say something nice instead I might be paranoid that im doing something wrong but not sure so id continue anyways.

    • @Spiralredd
      @Spiralredd Před 4 měsíci +1

      ​@@Artindihey tho you can't deny FNAF is actually a decent concept. And it gets scarier over the years. And it does have stakes cuz dying means you have to start the night over again

    • @Chaotic_evil_duck
      @Chaotic_evil_duck Před 4 měsíci +1

      ​@@Spiralreddit in fact does not get scarier over the years in fact it has gotten worse

    • @Spiralredd
      @Spiralredd Před 4 měsíci +1

      @@Chaotic_evil_duck I actually liked security breach. The story was mid but the gameplay itself was what I had always wanted. And ruin was even better. Help wanted was alright but I legitimately love fnaf. And the numerous fan games definitely keep us entertained in between entries

  • @epsilon017
    @epsilon017 Před 5 měsíci +169

    Okay not gonna lie though, *not* including a jumpscare at the end and just cutting yourself off was brilliant; I was expecting either a jumpscare or for the ending speech to just end normally, so my expectations were subverted and I was somehow given a mild startle when the audio just... Dropped. XD

    • @Artindi
      @Artindi  Před 5 měsíci +33

      Ha ha, I honestly had no clue how people would react to that, seems it's getting some interesting reactions at least. :)

    • @EdKolis
      @EdKolis Před 4 měsíci +4

      Lol that sounded like a normal ending to me, guess I'd stopped paying attention by that point!

    • @andersnelson
      @andersnelson Před 4 měsíci +1

      He got killed by a monster at the end

    • @matusguga3997
      @matusguga3997 Před 2 měsíci +2

      Great that I accidentally read this comment because it was the first one and right below the video, so I could save myself from this wonderful surprise 😢

    • @crazylab126
      @crazylab126 Před 2 měsíci

      Another good game designing tip I guess

  • @albertocasanovalaras3153
    @albertocasanovalaras3153 Před 5 měsíci +112

    Another tip is to add batteries that you can find around for your flashlight. This rewards the player by enhancing the exploration of the environment for them, which will also help them find new clues. And the best part is that if they run out of batteries at some point, it will make the game even scarier. It's a commonly overlooked but powerful mechanic that players will really appreciate.

    • @Artindi
      @Artindi  Před 5 měsíci +36

      Depleting limited resources can be very nerve racking. O.0

    • @poorme1art
      @poorme1art Před 4 měsíci +19

      Wait, this is a failing tip or a succeed one?

    • @albertocasanovalaras3153
      @albertocasanovalaras3153 Před 4 měsíci +30

      @@poorme1art In my opinion, this is bad advice. I guess it can be implemented in a good way, but it's usually bad. It could work if you use it as a time control mechanic, where you may die while in total darkness. But usually, it can get annoying pretty fast.

    • @asierx7047
      @asierx7047 Před 4 měsíci +29

      Resource management always makes a game better! It's not like it requires a lot of careful thought and balancing :D

    • @poorme1art
      @poorme1art Před 4 měsíci +5

      @@albertocasanovalaras3153 I see, thank you! It's just that the points made were too convincing for me 😅

  •  Před 5 měsíci +227

    Another pro tip:
    Designing gameplay that compliments the horror atmosphere and story is hard. A good way to deal with this is by making the game barely interactive besides walking and interacting with a few objects, then you get to stuff as many dialogue sections and cutscenes as you want, making all of the scary things happen when the player has no control over his character will guarantee your game is experienced as intended.

    • @Artindi
      @Artindi  Před 5 měsíci +29

      A vary good tip indeed! Might need to make a sequel now.

    • @kolskytraveller1369
      @kolskytraveller1369 Před 5 měsíci +12

      Believe it or not, that can be a decent advice, games like corpse party have little interactivity and focus more on plot and consequential choices

    • @weirdguylol
      @weirdguylol Před 4 měsíci

      ​@@kolskytraveller1369Corpse party sucks ass tho

    • @ARStudios2000
      @ARStudios2000 Před 2 měsíci +1

      I feel like this is what made people love Lethal Company so much. The game is VERY interactive, and uses it for immersion, which makes the monsters and how they interact with you all the more frightening, yet goofy at the same time.

  • @Deswon_360
    @Deswon_360 Před 5 měsíci +35

    2:19 "so they could decide to turn left instead of right"
    me too...

    • @Artindi
      @Artindi  Před 5 měsíci +7

      did you notice the character goes right instead of left in the animation? :)

    • @Deswon_360
      @Deswon_360 Před 5 měsíci +4

      @Artindi yea lol. Love the series by the way. I've been taking notes

  • @ugib8377
    @ugib8377 Před 5 měsíci +139

    A particular thing to keep in mind, showing less of the scary actually winds up being more scary for the individual, due to their imagination running wild, and making the thing 10x scarier in their own head. Such as the Alien movie, where you see the creature for very little time throughout the movie. Considered to be one of the scariest movies today. Some 50 years later.
    Keep in mind NOT to do this if your aim is to fail!
    Great video dude. The Vampire octopus got a good laugh out of me.

    • @Artindi
      @Artindi  Před 5 měsíci +19

      Thanks! It took great effort to design that monster... so I'm glad you appreciate it. :)

    • @0freeicecream956
      @0freeicecream956 Před 5 měsíci +19

      So if the less a player sees of the scary thing will actually make it more scary, we should make sure to tell the player on a regular basis that there's a monster after them, and just have it never show up.
      N-no, I didn't just skip on modeling the monster. It's really scary! Honest.

    • @asierx7047
      @asierx7047 Před 4 měsíci +10

      ​@@0freeicecream956 Just don't accidentally incorporate it in a way that cleverly uses the environment around the player, that might actually be effective

    • @jackbelk
      @jackbelk Před 4 měsíci +3

      really good advice. The corpse inside Springbonnie is very scary when you don't see it well on cameras or in secret loading screens, but if you look at the character model just like that, it doesn't look scary

    • @EvilStevilTheKenevilPEN15
      @EvilStevilTheKenevilPEN15 Před 4 měsíci +3

      Not _quite_
      As demonstrated by films like _Barbarian_ (2022), a mystery in the horror genre is only as effective as its eventual answer. _Alien_ isn't scary because you barely see the creature, it's scary because you are first given a creepy mystery, and _then_ an even more horrific answer is _slowly_ revealed to the audience.
      Yes, yes, having something make a noise in the darkness just beyond your flashlight's reach is ~~a cheap and easy shortcut~~ scary, but every once and a while try to _show_ your player _why_ they should be scared of this thing.

  • @adiveler
    @adiveler Před 5 měsíci +50

    There is also the failed action-horror aspect, where you miss-managed ammo scarcity and give the player too much ammunition, that every threat can be easily done with few bullets!

    • @Artindi
      @Artindi  Před 5 měsíci +14

      Yeah balancing that kind of stuff is pretty important. :)

    • @adiveler
      @adiveler Před 5 měsíci +7

      @@Artindi And tough, how do you balance it to suit both those who preserve their ammunition and make sure that every bullet count, and those that mindlessly goes gun blazing?

    • @Artindi
      @Artindi  Před 5 měsíci +16

      @@adiveler for a horror game I would lean more towards encouraging the player to preserve their ammo, and let the aggressive players learn from their mistakes. Otherwise if you want a happy medium, it probably just takes a whole lot of play testing and adjusting till you find the right amount. There may be other mechanics that could be employed as well, such as special rewards given for fewer ammo spent, or aggressive play results in more ammo drops, and with smarter code you could adjust the amount of ammo that can be found by the player to match the play style of the player based on some sort of system that detects how aggressively they play.

  • @My2CentsOpinion
    @My2CentsOpinion Před 5 měsíci +35

    Another tip is to make everything unfairly difficult or luck based. Difficulty will lead to fear and not to annoyance. This works best when you have long gaps between save points, or no save points at all.

    • @jackbelk
      @jackbelk Před 4 měsíci

      😱&🍖
      💀💀💀💀

  • @pladselsker8340
    @pladselsker8340 Před 5 měsíci +19

    The image of throwing context at the viewer, but not quite all of it just clicked with me. Big "aha!" moment. I now have a better grasp of how to create wonder, thank you for that.

    • @Artindi
      @Artindi  Před 5 měsíci +4

      I had the hardest time thinking up something that could represent that. So I'm glad it helped. :)

  • @gsfulgar
    @gsfulgar Před 5 měsíci +34

    I actually needed this
    I'm trying to help my friend figure out the gameplay and design of a horror game he is trying to make

    • @Artindi
      @Artindi  Před 5 měsíci +3

      perfect! now you know how to fail at it. :)

    • @gsfulgar
      @gsfulgar Před 5 měsíci +1

      @@Artindi exactly

    • @gsfulgar
      @gsfulgar Před 5 měsíci +2

      @@Artindi if I follow this video correctly
      The player numbers will match the name of the game (Desolate)

  • @-Poka-
    @-Poka- Před 4 měsíci +6

    Postal 1 is a good example of a good horror game, just fully showing it's creepiness without even any jumpscares at all in the game.

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 Před 5 měsíci +13

    Be sure to add overly complicated lore bait for fans to rabidly theorise over the coming sequels. Keep throwing in mystery boxes because people will keep slogging threw rubbish samey unrefined gameplay, if they can validate their sucken cost fallacy. It will be okay if you have a subpar entry or two, so long as the lore junkies get their fix. Here are some tricks to help:
    >Everything was orchastrated by some evil genius five decades ago who lost his daughter and it's why everything is so overtly complicated and obtuse. Basically: an evil wizard did it.
    >Add prequels - not sequels. Prequels allow for less strain on continunity. The tangled mess you left things off in does not need to be addressed - ever. If things get too complicated then create an alternate timeline which only tangentally references the OG games. People love that.
    >Amnesia - I forgot what to write here but you don't mind.
    >It was all a dream/you were dead all along. Also you are in some nightmare realm where reality does not matter, which will be easy to make cheap shortcuts in level design.
    >Just use cop-outs or some super fantasical elements to explain monsters. Some ancient locked away mcguffin was excavated by evil megacorp and now there are monsters running around this destroyed hospital.

    • @thetageist
      @thetageist Před 4 měsíci +4

      "Amnesia - I forgot what to write here" lol

  • @crimsonchaos7224
    @crimsonchaos7224 Před 4 měsíci +17

    Here's a (possibly done before) horror idea: at or near the beginning of the game show the monster in its full glory and make its whole deal very obvious to the player. As the game goes on, show some evidence of the monster being around you, such as tracks and past victims. As the player progresses though, they may start to notice some "discrepancies"; parts of the locale having been melted away despite the monster only using teeth and claws, evidence of torturously long struggles while the monster has been shown to be ruthlessly efficient, corpses of past victims having an eerie smile on their faces for no reason. Eventually, the player discovers more signs of a struggle leading up to a corpse. A massive one. A smiling one. A partially melted one.
    The corpse of the monster.
    Have fun :)

    • @CJ-mr8dn
      @CJ-mr8dn Před 4 měsíci +5

      The first half almost sounded like iron lung

    • @legokirbymanchannel
      @legokirbymanchannel Před 3 měsíci +3

      Ah yes, there's always a bigger fish.

    • @watchmychannelorelse
      @watchmychannelorelse Před měsícem

      I thought that was bad advice at first, the plot twist got me

    • @asierx7047
      @asierx7047 Před měsícem +1

      Reminds me of one of the final locals in Spooky's Jumpscare Mansion. You can check the terminal and see that the upcoming monster is some eel thing, alongside some info on it. When you get into the actual environment you will eventually start seeing weird webs that weren't mentioned in the logs. When you encounter the eel monster it seems like the usual chase would begin, but then it drops dead and the REAL specimen, a shape-morphing parasite, bursts out of its body

    • @Liftnop-xu4qv
      @Liftnop-xu4qv Před 11 dny +1

      that is insane

  • @solarknight3942
    @solarknight3942 Před 5 měsíci +7

    I love spiders so the instant a full-screen spider jumpscare occured I immediately screenshot it and sent it to my friends saying “the scrunkly squishy goober I love”

    • @Artindi
      @Artindi  Před 5 měsíci +3

      Lol, that's the one that kept making me jump while I was editing. Ha ha.

    • @thetageist
      @thetageist Před 4 měsíci +3

      It is friend shaped :)

  • @widrolo
    @widrolo Před 5 měsíci +67

    A jumpscare is good here and there, but the games that rely on jumpscares are just not it imo

    • @Artindi
      @Artindi  Před 5 měsíci +35

      Yes, Or if the jump scare means game over like in FNAF, then it can be appropriate as well, at least in my opinion. :)

    • @Tiperia
      @Tiperia Před 5 měsíci +14

      @@Artindi that is indeed the way to go about it

    • @actualperson5443
      @actualperson5443 Před 4 měsíci +11

      jumpscares as a result of the player failing or making a mistake like in the original Freddy Five Nights game are alright (depending on how difficult the game is) but throwing in 7 PNGs of Huggy Wuggy Fazbear Momo Jeff the Killer Banban just gets annoying after a while

  • @phacey4444
    @phacey4444 Před 5 měsíci +22

    Here's the proper way to use jump scares, just like in fnaf 3 a bunch of unavoidable jump scares as just a regular game mechanic and as punishment for losing an underwhelming jump scare that only really counts because the scream sound plays

    • @iamaphantom6905
      @iamaphantom6905 Před 4 měsíci +5

      You can avoid em tho

    • @Party-imp
      @Party-imp Před 4 měsíci +1

      Fnaf 3 is a great game you just have bad taste

  • @pezzable
    @pezzable Před 5 měsíci +80

    Man, those jumpscares were horrifying! I pissed myself 7 times while watching (the anticipation was really nerve-wrecking), not to mention how many tons of shit are in my pants. Especially the spider, clown, Breaddy McFazman, unnamed void, and especially especially that zombie. My neighbors probably thought I was murdered based on how much screaming I was doing. The dark bit was really scary, the realisation I'm in a room with LOLLIPOPS was pweety wepic. This one video is scarier that the entirety of FANF. 23TonsOfShit/10.

    • @Artindi
      @Artindi  Před 5 měsíci +14

      nailed it. lol

  • @DinMamma2200
    @DinMamma2200 Před 4 měsíci +6

    one horror game ”pet peeve” of mine is the characters being featured on the main menu.
    Instead, take an unique approach and make the background an image of an location in the game

  • @MechFung
    @MechFung Před 5 měsíci +12

    Good video, will use this to make garten of banban chapter 1674. 👍

    • @Artindi
      @Artindi  Před 5 měsíci +1

      do it, it will be stuff of legend.

  • @KolehmainenBeats
    @KolehmainenBeats Před 5 měsíci +33

    I recently had a idea that defies the laws of horror games. A game where here's no monster, just sounds and maybe shadows in the side of your vision.

    • @nkvdev
      @nkvdev Před 5 měsíci +19

      That's called a psychological horror

    • @EdKolis
      @EdKolis Před 4 měsíci +7

      ​@@nkvdevoh so that's what that tag is actually for!

    • @KolehmainenBeats
      @KolehmainenBeats Před 4 měsíci

      damn i didnt know it was it's own genre@@nkvdev

    • @hioman
      @hioman Před 4 měsíci +1

      I think jacksepticeye just played one. It's the first game in his most recent 3 scary games video

    • @YeahIDontKn0wEither
      @YeahIDontKn0wEither Před 4 měsíci

      You know, that would be a really good prompt for a simulation of schizophrenia

  • @SharpieIsMe
    @SharpieIsMe Před 4 měsíci +5

    I love this series and have been watching for a while, my favorite is the how to fail at platformers I took it into much consideration. But I think that a fun one to do would be
    “How to fail at a rhythm game”

  • @christhethinker6791
    @christhethinker6791 Před 5 měsíci +14

    Is this the 'Terrible writing advice' of games?

  • @Person_Personson
    @Person_Personson Před 5 měsíci +7

    jokes on you, this is actually kind of a great tutorial for a comedy horror game

    • @Artindi
      @Artindi  Před 5 měsíci +5

      I've been bested again... darn. ;)

  • @BadmanYT-1254
    @BadmanYT-1254 Před 5 měsíci +29

    those jumpscares were nothing 😎

    • @Artindi
      @Artindi  Před 5 měsíci +11

      A true tough nut to crack. :)

    • @BigSillyOrangeCat
      @BigSillyOrangeCat Před 5 měsíci +5

      @@ArtindiBadmanYT is the bravest man alive.

  • @CinnamonGhost_Crunch
    @CinnamonGhost_Crunch Před 5 měsíci +41

    Another tip for failing: Do not add trigger warnings when the player opens the game or on the games download page. That might allow them to be prepared for all the spooky scaries you have in store for them or even worse it might cause them to steer clear of your game entirely and you don't want that. So no matter what trigger warnings are a no go.

    • @Artindi
      @Artindi  Před 5 měsíci +11

      That's fair. I mean if it's a horror game officially they should know what's coming. 🤔

    • @user-eu3ee1gy7s
      @user-eu3ee1gy7s Před 4 měsíci

      Wait a second. Aren't trigger warnings for pussies? No sarcasm

    • @orza20
      @orza20 Před 4 měsíci +16

      Remember kids, trauma is the exact same thing as horror! Next time you want to see a horror movie with a vet, just make sure to trigger their PTSD to save money! There's no such thing as a debilitating fear, because all horror is exactly the same. Why put in the effort to accommodate the supposed "varying audience" anyways?

    • @eightcoins4401
      @eightcoins4401 Před měsícem +3

      To be fair, on trigger warnings are amazing, but in reality people got really weirdly specific triggers you could never account for.

    • @dewroot5176
      @dewroot5176 Před 9 dny +1

      @@eightcoins4401 Just list the ones that are most commonly associated with real people's mental trauma. For example, a scary game isn't more likely to have a yellow sweater than a real-life meeting is, but a scary game is more likely to involve child abuse or depressing depictions of bigotry than a random person's day-to-day life is.

  • @A.R_69
    @A.R_69 Před 4 měsíci +4

    How to fail at making a horror game: Make a garten of banban game

  • @michaelperkins6905
    @michaelperkins6905 Před 4 měsíci +5

    GARTEN OF BANBAN WATCHING THIS: RIGHT THAT DOWN! RIGHT THAT DOWN!

  • @Artindi
    @Artindi  Před 5 měsíci +38

    Don't lie, did I get you with any of the jump scares? (I jumped a few times while editing.)

  • @Sanglaine
    @Sanglaine Před 5 měsíci +2

    While I agree with what you're saying, (And my personal tastes completely agree with you) I think Horror is the easiest field to succeed in as an indie dev by just abusing the exact things you state will help you fail. I mean if you want to get into the nuance of what success and failure mean to each individual you can, but I'm just specifically talking about grabbing attention and possibly getting a few cheap sales.
    Cheap scares are an evergreen genre in of themselves. That's why haunted houses are still a thing. (At least in America) And some haunted houses are literally just jump scare after jump scare. (I worked in a haunted house as a kid. An annoying kid. I did very poorly)

  • @moogsnarf
    @moogsnarf Před 4 měsíci +7

    THIS IS VERY IMPORTANT:
    If you want to give the player a companion, DO NOT make them smart enough to avoid the danger of the game. Good AI is hard, and it might make the game too easy if they can distract the scary thing and survive it legitimately. Instead, give them plot armor until around halfway through the game at which point they sacrifice themselves to save you or die for another stupid reason.

  • @dewroot5176
    @dewroot5176 Před 2 měsíci +3

    I saw a vertical line move left in the total darkness sequence.

  • @alambik
    @alambik Před 5 měsíci +33

    Most of this also applies to cinema.

    • @Artindi
      @Artindi  Před 5 měsíci +12

      yeah, come to think of it. it sure does.

  • @-starrysunrise-2908
    @-starrysunrise-2908 Před 2 měsíci +3

    Y'know all those horror games that pretend to be cutesy and kid freindly but get eViLEr over time? I'm gonna do the opposite! A game that starts off scary but then you slowly realize that there's actually no danger whatsoever!

  • @NIGHT-GAURD
    @NIGHT-GAURD Před 4 měsíci +5

    Good horror games: fnaf, resident evil 4
    Bad horror games: ban ban

    • @McDonalds-Empty-Cup
      @McDonalds-Empty-Cup Před 4 měsíci +4

      Can we really even consider Garten of Banban a real horror game

    • @mosshivenetwork117
      @mosshivenetwork117 Před 4 měsíci

      And papi playtime

    • @eightcoins4401
      @eightcoins4401 Před měsícem

      Resident Evil 4 is not even a horror game, its an action game with some spooky elements.

  • @studsheep
    @studsheep Před 16 hodinami

    If you feel any strong emotions, the video ends - Roblox frontpage

  • @justsomemushroomheaddork
    @justsomemushroomheaddork Před 5 měsíci +19

    Don't forget the necessity to shoehorn pointless and edgy lore that is shoved in the player's face at every moment through inorganic and obnoxious methods that massively weigh down the pacing like overlong paper notes in arbitrary and easy to miss locations, or forced cutscenes and disconnected gameplay segments that have literally nothing to do with the present events. This lore should also be deliberately confusing to the point where nobody can understand it, because this helps distract the player from the aspects they must actually engage with, like the gameplay and events that are happening around them as they continue onward - and, as said before, this gameplay should always just be a bare bones walking simulator, sometimes broken up by mediocre combat or a boring stealth system, both of which should be extremely unfair and have no complexity whatsoever so as to minimalise player engagement.
    Oh, and the protagonist should have absolutely no personality or any real role in the plot unless said role could've been filled by literally anyone else, because the story becomes significantly more compelling when the person you have to experience it through has absolutely nothing you can relate to or sympathise with.
    Their goals should typically consist of nothing other than wanting leave the place they have entered for shallow reasons that ideally will have nothing to do with the plot - instead of giving them a valid reason not to turn back, which would require giving the character some actual personality and complexity, just make them have absolutely no common sense or the most inexplicably bad luck in the world so that everything will end up physically stopping them from leaving, like making every floor break beneath their feet for absolutely no reason. The latter is particularly useful for making the events in the game feel contrived which will help shatter a player's immersion, ensuring they have an even harder time experiencing the game and its horror as intended.
    On top of all this, always put in a stealth level where you have to turn on several generators in the most ridiculous locations, no matter how little sense it makes.

    • @solouno2280
      @solouno2280 Před 5 měsíci +6

      This is super horror bro Mike here with another "generic minimalist Uber dark hallway with jump scares game that you won't buy nor play because super horror bro Mike videos are funnier than playing this game" video where we will talk about the random notes we found out by activating both electric and water generators...

  • @danielsurvivor1372
    @danielsurvivor1372 Před 12 dny +2

    Horror is unfortunately one of those genres that was heavily affected by singular game or singular franchise, for the worst, to create more bad games. It was slenderman in the past and in modern times it was fnaf.
    But at the same time? I kinda feel as though horror kinda peaked (atleast non survival horror games)with Amnesia or Penumbra series, sure some games were close at mimicking it but still.
    It's just, the more horror games you play, the weaker the fear factor. Especially if you play games in same franchise but even by playing other horror Franchises you kinda get less and less afraid. The game can only do so much to scare ya before you see it as cliche

  • @Morilix
    @Morilix Před 4 měsíci +8

    How to fail at making a horror game: Make the game take place in a toy factory with characters that have very kid orientated designs.

    • @thefatbob3710
      @thefatbob3710 Před 4 měsíci +2

      And make sure to rip off fnaf 1 guys it’s not stealing it’s “inspired”

  • @izzygroll6860
    @izzygroll6860 Před 4 měsíci

    Awesome series 😁!!

  • @RexieRacer
    @RexieRacer Před 3 měsíci +1

    that hand at 0:39 is beautifully drawn. for me its very hard to draw pixelated hands. so i applaud you.

  • @Markeplier23
    @Markeplier23 Před 5 měsíci +7

    You forgot make it based off of something from your childhood but turned dark and twisted

    • @Artindi
      @Artindi  Před 5 měsíci +4

      Yeah, it didn't quite flow with the rest of the script, there were a few things I had to drop. Maybe I'll make a sequel one day. :)

  • @intensevideogame
    @intensevideogame Před 5 měsíci +1

    someone knocked on my door at the end of the video and It was so perfectly timed I thought it was part of the video.

    • @Artindi
      @Artindi  Před 4 měsíci +1

      Ha ha. That worked out pretty well. Lol

  • @pkmntrainermark8881
    @pkmntrainermark8881 Před 5 měsíci

    Nice that a new episode comes out about a day after I find this series.

    • @Artindi
      @Artindi  Před 5 měsíci +1

      It was all part of the plan. Been waiting for you to come along so I could release this one. ;)

  • @Maxler5795
    @Maxler5795 Před 4 měsíci +3

    I find it funny how fnaf is an actual good horror game. Wo the irony goes hard

    • @christopher9727
      @christopher9727 Před 4 měsíci

      Don't follow the worldly trends follow Jesus Christ today
      There is no security or hope with out Jesus Christ in this world come and repent of all sins today
      Today is the day of salvation come to the loving savior Today repent and do not go to hell
      Come to Jesus Christ today
      Jesus Christ is only way to heaven
      Repent and follow him today seek his heart Jesus Christ can fill the emptiness he can fill the void
      Heaven and hell is real cone to the loving savior today
      Today is the day of salvation tomorrow might be to late come to the loving savior today
      John 3:16-21
      16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. 17 For God sent not his Son into the world to condemn the world; but that the world through him might be saved. 18 He that believeth on him is not condemned: but he that believeth not is condemned already, because he hath not believed in the name of the only begotten Son of God. 19 And this is the condemnation, that light is come into the world, and men loved darkness rather than light, because their deeds were evil. 20 For every one that doeth evil hateth the light, neither cometh to the light, lest his deeds should be reproved. 21 But he that doeth truth cometh to the light, that his deeds may be made manifest, that they are wrought in God.
      Mark 1.15
      15 And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel.
      2 Peter 3:9
      The Lord is not slack concerning his promise, as some men count slackness; but is longsuffering to us-ward, not willing that any should perish, but that all should come to repentance.
      Hebrews 11:6
      6 But without faith it is impossible to please him: for he that cometh to God must believe that he is, and that he is a rewarder of them that diligently seek him.
      Jesus

  • @kaoboom
    @kaoboom Před 5 měsíci +18

    This was somehow cute.
    Was that warning a genuine warning or an attempt at mental manipulation? is now a question that will forever follow me in the dark...

    • @Artindi
      @Artindi  Před 5 měsíci +13

      The video wasn't really intended to be scary, but I literally made myself jump while editing (maybe I'm just weak sauce,) and for a past video with some sudden flashing images, someone commented that an epilepsy warning would have been nice, so just in case I decided to add it. But I guess it could work both ways. :)

    • @kaoboom
      @kaoboom Před 5 měsíci +4

      Well, we did get the edited version after all! ;-) But in all seriousness, you did a great job covering the essentials of horror in this video. All the way up to that classic uncertain outcome! @@Artindi

  • @RetroCroww
    @RetroCroww Před 5 měsíci +8

    Im genuinely confused on the whole safe space rule and what counts as a safe space. If the safe space is a part of gameplay, like a closet or something, would it be bad to punish the player for using it for too long? Would a title screen also count as a safe space? I've seen games change their title screen as the game goes on to something creepier to add a lot of uneasiness and tension. I feel like it would be really effective to build up a sense of safety only to break it, or at least tease the idea of it being broken.

    • @user-ci7ys9kj9t
      @user-ci7ys9kj9t Před 5 měsíci +1

      Man this is so scary

    • @solouno2280
      @solouno2280 Před 5 měsíci +1

      In the original re3, nemesis could enter safe spaces if you stayed in them too long

    • @Artindi
      @Artindi  Před 5 měsíci +5

      It's mostly about pacing, if all you have is none stop horror, even if it's a horror game, it becomes lame pretty quick, but if you have a change in pace, it breaks it up in a way that helps the player stay in gaged and last longer. For horror games, especially ones where the player is in parol or is being hunted or chased, a safe zone or level is the only thing with enough emotional contrast, simply changing the way the player is in danger isn't enough to relieve the high tension of being in danger. Not only this but as I pointed out it can build up anticipation for the danger parts making them more impactful.
      This isn't a rule though, just a good way to help the flow of a game and incurage playing longer, there are some games that totally break this rule, such as in The Last Of Us 2 where normally when in the crafting menu you are safe, but one time about halfway through the game. a bad guy grabs you from behind mid craft, breaking the expectation of security while crafting for the whole rest of the game. So depending on the game and secumstances, any rule or guidline can be broken to great effect.

    • @RetroCroww
      @RetroCroww Před 4 měsíci +4

      @@Artindi Ah okay I see. Yeah I totally agree with the pacing aspect, the same thing goes for trailers as well: if it's just nonstop action for a while, it gets boring. Also after thinking about it, I've seen games do the "breaking the safety expectation" thing really well without changing the pacing. OMORI changes it's title screen near the final moments of the game to something much more eerie, and it surprised me and spooked me a lot when I played simply cause I didn't expect the game to scare me in it's title screen of all places.
      Thanks for the help!

    • @THTB_lol
      @THTB_lol Před 2 měsíci +1

      well i do know a game that punishes you for hiding in a closet for too long

  • @_nutcracker
    @_nutcracker Před 5 měsíci +13

    Other tips
    1.Make sure to rip of of poppy playtime like it ripped off bendy, like it ripped off fnaf
    2. make sure to have a chase sequence, even tho it lost the suprise attack because IT HAPPENS
    ALL THE TIME
    3. Make sure the villains die stupidly
    After their chapter, telling the player that they were just an obstacle
    4. lankybox makes a video on you
    5. Game theory takes a deep dive in your game's lore (you were shitpost half of the time)

    • @artman40
      @artman40 Před 5 měsíci +4

      Oh...add in-game store as quickly as possible.

    • @ketaminepoptarts
      @ketaminepoptarts Před 5 měsíci +4

      @@artman40 and remember to mass produce plushies of the monsters so that more five year olds will play your game

    • @_nutcracker
      @_nutcracker Před 3 měsíci +1

      @@ketaminepoptarts make sure to disappear to be even more forgotten than the older games

    • @eightcoins4401
      @eightcoins4401 Před měsícem +1

      Poppy playtime is somewhat commercially sucessful as lazy and derivative it is.
      If you want to truly fail, look to Hello Neighbour. Not even GameTheory, a channel aimed at literal Elementary School Students, bothered with even 1 second of Hello Neighbours "lore".
      Additionally, also just like Hello Neighbour make the finished game an entirely different game from the dev build. It went from somewhat crap gimmick mascot horror to the worst 3d puzzle platformer ever.

  • @drlatiin813
    @drlatiin813 Před 4 měsíci +2

    Ive always wanted to try game development. Now after watching this video and reading comments I feel discouraged and afraid of publishing one lol

    • @Artindi
      @Artindi  Před 4 měsíci +3

      Failing is a part of everything we do. So the best we can do is do our best. Wouldn't hurt to try with the expectation that your first few games will probably suck. Because everyone's does. But the biggest fail would be to never try. :)

  • @oboll6064
    @oboll6064 Před 2 měsíci +4

    And this is why Voices of the Void failed.. At failing.
    The creator clearly wasn't taking your advice, and now there's a huge handful of CZcams videos of it out there, and he essentially doesn't need to make people pay for the game because of the amount of donators he gets, as well as how the dread you can feel from playing the game is the *real* cost of the game

    • @eightcoins4401
      @eightcoins4401 Před měsícem +1

      Voices of the void is not a good horror. Just like the absolute masterpiece of horror cinema that the NUn was showed us (it made millions so its objectively good) how scary something is is measured in how many jumpscares it has. Voices of the void contains way too few jumpscares, there should be something jumping out at you going boo all 5 minutes, especially if itd make for a very marketable plushie.

  • @RealSnuuy
    @RealSnuuy Před 4 měsíci +1

    glad to see this channel is getting more popular

  • @magnaillusion6085
    @magnaillusion6085 Před 4 měsíci +1

    Fear and Hunger: "felt cute, might transform a literal pile of clothes into an invincible enemy that slowly drives the player characters insane just by existing

  • @ballom29
    @ballom29 Před 5 měsíci +8

    We can apply the advices of "How To Fail At Horror Movie" : Make the characters having missed a whole century of horror subculture, it will be more immersive if they had no clue what a zombie is.

    • @Spino-hx2mr
      @Spino-hx2mr Před 4 měsíci +3

      Apparently, it doesn't *exist* in ANY popular subculture. Which is...weird that nobody came up with it.

  • @toniee98
    @toniee98 Před 4 měsíci +1

    how to fail at horror
    step 1: be the euphoric brothers

  • @shwiftyboi7566
    @shwiftyboi7566 Před 4 měsíci

    Gonna be real, I almost ignored this cause i thought it was just gonna be fnaf slander but im really glad i watched it. Good video 👍

  • @maximumnyoom7123
    @maximumnyoom7123 Před 8 dny

    Bonus tip: make the jumpscares as predictable as possible, jumpscares are most effective when the player knows exactly when and where they are, and are ready for it!

  • @Wezryx
    @Wezryx Před 3 měsíci +1

    Nope, nope, There are some good walking simulator horror games. But they break up the walking know later , this is a reminder 0:35

  • @gneu1527
    @gneu1527 Před měsícem

    Fnaf was actually quite scary back in the day.
    Another tip to fail is to make the monster watch you from far away because it will be very, very scary.

  • @Sealh-ts7sp
    @Sealh-ts7sp Před 4 měsíci +2

    I'm glad that people got the encourage to criticise the old fnaf too

  • @dashblue8224
    @dashblue8224 Před 4 měsíci +1

    Lethal company didn’t have lore and kinda just has monsters rush the player yet it sold very well

  • @Wezryx
    @Wezryx Před 3 měsíci +2

    I mean, it would be cool to have a safe point where the monster gets closer and closer the longer you sit there. Like even just sitting there for like 3 minutes, get You killed 4:03

    • @eightcoins4401
      @eightcoins4401 Před měsícem +1

      Spookys Jumpscare mansion did that

    • @Wezryx
      @Wezryx Před měsícem +1

      Do it again but yeah I know

    • @TheMamaluigi300
      @TheMamaluigi300 Před 8 dny

      On the other hand, having real safe zones where you can hang out however long you want, save for one safe zone put suspiciously soon afterwards which is just a trap actually sounds like a good subversion

    • @Wezryx
      @Wezryx Před 8 dny

      @TheMamaluigi300 But also knowing that your safe zone isn't entirely safe.Built's tension but it does help to have real safe zones occasionally And the real safe zone is the menu.

  • @Celtic1020
    @Celtic1020 Před 4 měsíci +1

    Funny how a video on cheap horror uses a spider jumpscare.

  • @captaincozmo8529
    @captaincozmo8529 Před 4 měsíci +1

    The best way to scare players is to show them that a certain area is dangerous to go in
    Then force them to go in

  • @SleepyLuigi
    @SleepyLuigi Před 4 měsíci

    I’d love it if you made games with these vids

  • @chickentechno3410
    @chickentechno3410 Před 5 měsíci +2

    yo! I wanted a video on horror games, you can combine horror with any other genre so you can fail twice as hard. I thought about making a FNAF clone for a long time but platformers are my forte!

  • @GraniteFaun
    @GraniteFaun Před 3 měsíci

    This is about the first time I laughed hard at jumpscares xD

  • @thelofistorm
    @thelofistorm Před 4 měsíci

    Around a minute in, I realized what this was and I feel obligated to say that you hit the nail on the hear

  • @ddxyzz
    @ddxyzz Před 5 měsíci +2

    Your jumpscares are funny

    • @Artindi
      @Artindi  Před 5 měsíci +4

      dang bro, ya don't got a do me dirty like that. ;)

  • @tavinblake437
    @tavinblake437 Před 4 měsíci +1

    The Batman orphanage!!😂

    • @Artindi
      @Artindi  Před 4 měsíci +1

      A seemingly unnoticed joke until now. :)

    • @thetageist
      @thetageist Před 4 měsíci +1

      Oh yeah I saw that lmao

  • @Rydrake6
    @Rydrake6 Před 2 měsíci +1

    I'm gonna do the opposite of everything this video says to try to make a good horror game and hope that my focus doesn't shift before I get close to finishing it!

  • @Yu-Gi-Oh36508
    @Yu-Gi-Oh36508 Před 2 měsíci

    and its either a copy of fnaf, a game where you collect x of y things, or a topdown game where your in a house

  • @tehcodekid8421
    @tehcodekid8421 Před 4 měsíci +2

    Feels like you basically just described BanBan

  • @MelodiTheMess
    @MelodiTheMess Před 7 dny +1

    as someone with anxiety who is gonna make one this is funny

    • @MelodiTheMess
      @MelodiTheMess Před 7 dny

      (It’s not scary but hopefully psychological)

  • @Someone-sq8im
    @Someone-sq8im Před 4 měsíci +2

    Fnaf and its consequences have been disastrous for the human race

  • @karlcole5617
    @karlcole5617 Před 2 měsíci

    so i have an overactive imagination and have a brilliant idea for a horror game.

  • @vizthex
    @vizthex Před 3 měsíci

    i wonder if one reason i've never been scared of basically everything in the horror genre is because of how played-out most of it is.

    • @eightcoins4401
      @eightcoins4401 Před měsícem

      Horror always has been a 50/50 of people actually passionate about the genre and people convinced you can make money of any low effort cash grab as soon its horror.
      In pretty much all forms of media.

  • @DK-fd3fi
    @DK-fd3fi Před 4 měsíci +4

    This video is too scary take it down 😢

  • @Kalaphant
    @Kalaphant Před měsícem

    1:50 SMM2 moment XD

  • @notTryio
    @notTryio Před 4 měsíci

    The end WAS GENIUSS
    You know exactly why.

  • @ZuluZizo
    @ZuluZizo Před 4 měsíci

    I like the part where he says to make a shitty non-scary horror game, just rip-off a shitty non-horror game lul

  • @SlippyLegJones
    @SlippyLegJones Před 3 měsíci

    Random appreciation of the art in these videos: THE BACKGROUND IS NOT PURE WHITE. MY EYES ARE HAPPY.

    • @Artindi
      @Artindi  Před 3 měsíci

      Thanks! Glad someone has noticed. :D

  • @bigde8538
    @bigde8538 Před 4 měsíci

    You gotta do fighting games next. I’m thinking of making one and I don’t want to take any steps in the right direction.

  • @Goovdluck687
    @Goovdluck687 Před 4 měsíci

    Can you do a video on how to fail at cozy games and or survival sandbox or survival games?

  • @marcus7252
    @marcus7252 Před 3 měsíci

    poor lady got hit in the face three times :(

  • @alejandropulidorodriguez9723

    splendid

  • @actualperson5443
    @actualperson5443 Před 4 měsíci +3

    I disagree with your opinion on stakes. Everyone knows the best horror games make you face literally impossible enemies with no hints towards what to do while sending all the way to the start every time you die. Bonus points if it introduces brand new mechanics and doesn't explain anything. Thats fear of the unknown and definitely not fear of being sent back to the start because everything is pitch black and the monster is 9 times faster than you and instantly kills you on sight

  • @Tahycoon
    @Tahycoon Před 4 měsíci

    What do you mean by you horror devs 🤔
    I am just starting game development, and my plan is just to focus on horror because I like those games (ahm ahm, and because I was guilty of thinking that 'well for horror games you just need to throw the player in a dark house with a monster and they're required to find some stuff to escape' xD).
    I'm struggling to find the sweat spot between creating a horror game and a survival-based game. I am afraid too much acton and gameplay will make it into a resident evil game, and too much quietness will just be another Granny game, I wonder if you have any tips?
    Please keep this coming. Also, maybe you can do "how to fail at indie games" or "how to fail at marketing" or "how to fail at unreal/unity' ;)

    • @Artindi
      @Artindi  Před 4 měsíci +2

      Technically every episode is "how to fail at indie games" because that is what the series is called. ;)
      Otherwise my best advice is try a few really small mini games as development projects then after make a survival horror game. Try and think outside the box for something simple that captures the heart of both genres and do your best to keep it simple and focused. Ask more people and find a place where you can post progress and get helpful feedback. :)

  • @Rasimlol1380
    @Rasimlol1380 Před 4 měsíci

    The main tip is to take child theme and turn it freakin twisted

  • @777omen
    @777omen Před 4 měsíci

    TIHI for not making a Garten of Banban joke

  • @omciiioiooo1706
    @omciiioiooo1706 Před 4 měsíci

    If i wanted my HORROR game to suck i would copy a horror game from the app store

  • @Data-Expungeded
    @Data-Expungeded Před 5 měsíci

    this is like “Terrible writing advice” for games.

  • @leepik28
    @leepik28 Před 4 měsíci +2

    hi if i could ask you i would like how to fail at idle games i honesly learnead a lot what not to do from your videos at development and i always wanned to make an idle game but i have no idea how to fail at it :)

    • @Artindi
      @Artindi  Před 4 měsíci +2

      Eventually I will make it. The priority of what video/subject/genre I make is mostly determined by popular demand. But no matter what sooner or later I'll get through everything. :)

  • @Relivino
    @Relivino Před 5 měsíci +4

    Well, it's the new year, let's make some risks:
    Some take gamedev very seriously and in case you treat your content as satiric/not to be taken seriously, i actually do find your videos and the tips you give quite useful - with that said, i think that if one would wish to take important notes from them, the format of "do this and fail" is confusing since the message is obviously to "DON'T do this and perhaps you'll be successful". I at least, would find lots of value if you made an additional series in which you reverse all your made content and instead go with the "How To Succeed At..." format for it. All the best!