How To Fail At Arcade Games
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- čas přidán 13. 10. 2023
- It's the first type of game you should try to make! But you still haven't made one though so might as well give this a watch.
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to fail , you can make only a single level that repeats for eternity without adding anything , (where you also cant lose).
failing at arcade games is also neglecting to introduce small, new, easy to grasp concept over time, like new enemies after x levels or bonus rounds or simple stuff to reduce the tedium of the game.
You doubt my power
Excellent video, I now know how to fail even more.
Failing to try at all gets you the worst of both worlds-- you dont get any of the positive output of a success, nor any of the feedback of a failure!! You fail both at succeeding and failing, which I think is a bigger, but less interesting way to fail, since just about everyone does it. And it's mentioned at the start of every video in this series.
I will fail so badly that it will be a world record
You could also keep it as bland as possible, with the only thing that goes up a certain number that kills you at some point. What do we want, something that actually scales neatly, enticing players to improve at the core mechanic, that we dont have?? Bahhh. Get out of my face.
Instructions unclear, made a successful RPG
So basically, to make a bad arcade game, you need to make an actually good game, because the whole point of arcade games is to suck quarters.
How to fail at puzzle games?
" You can't fail at making arcade games. "
Bit hyperbolic, but hey, I think it gits the point across: Arcades games are the easiest genre to make and are the quickest way to learn game development.
I love this series, it's like "bad writing advice" but for game dev.
I can think of a few ways to fail at making an arcade game:
Some advice to fail at arcade games comes to scoring system:
In this video: how to fail at making a video about how to fail at a video game genre
What west thinks of arcade games : single screen infinitely playing game
this is just hellsinker and it rocks
This seems like the perfect time to mention that I’m working on a an arcade game (with dev logs of my own).
The only way to fail at making a arcade game is if you take so much player interaction out of it that it becomes a slot machine where you wait for animations to resolve for a unfairly chance based game that punishes players for attempting to interact with it .