Why Galaxy Succeeds Where Skyward Sword Fails Miserably.

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  • čas přidán 31. 05. 2024
  • In this video we are going onto a journey starting with the design of the Topman tribe in Super Mario Galaxy. We are not only going to discuss how those Super Mario Galaxy enemies might came to be, and why Super Mario Galaxy has such a unique premise, but we will also theorize about the economic restraints under which Super Mario Galaxy was developed by Nintendo, how those restraints might have forced Nintendo to make a huge gamble, how this gamble paid off at first, and how it almost ended up burning down the Wii's legacy years later.
    00:00 - Intro
    02:49 - Meet the Topman
    08:08 - Shake To Save
    14:36 - How Not to Capitalize on Success
    21:09 - The Return of the Topman Tribe
    ------------------Credits for the Music-------------------------
    Super Mario Galaxy OST - Good Egg Galaxy
    Super Mario Galaxy OST - Comet Observatory 2
    Super Mario Galaxy OST - Attack of the Airships
    The Legend of Zelda: Ocarina of Time OST - Song of Storms
    The Legend of Zelda: Ocarina of Time OST - Gerudo Valley
    The Legend of Zelda: Skyward Sword OST - Faron Woods
    Paper Mario, Origami King OST - Sweetpaper Valley
    Paper Mario, Origami King OST - The Elastic Entertainer Enters
    ------Holfix
    / holfix
    HolFix - Beyond The Kingdom
    • [Free Music] HolFix - ...
    ------Kevin MacLeod
    "Adventure Meme"
    Kevin MacLeod incompetech.com
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...
  • Hry

Komentáře • 1,1K

  • @ChristopherMoom
    @ChristopherMoom Před 3 lety +1925

    I feel like one day Ceave's going to upload an insane video titled "Why Goombas Are The Mushroom Kingdom's Strongest Lifeform And The Reason For Metroid Prime 4's Delay" at this rate

    • @CasualSunGod42
      @CasualSunGod42 Před 3 lety +59

      There might be bias seeing as Ceave is (NOT) a Goomba, but that would be fun!

    • @DefinitiveDubs
      @DefinitiveDubs Před 3 lety +141

      "Why World 2-4 Is The Best Level Ever Made And How Bowser Did 9/11"

    • @chamtheman551
      @chamtheman551 Před 3 lety +11

      Hey hey heeeeeeey
      Found you once again

    • @TheBlissfulVoid
      @TheBlissfulVoid Před 3 lety +12

      Christopher Moon, WHY DOES EVERY VIDEO I WATCH YOU ALSO DO

    • @gg1k
      @gg1k Před 3 lety +6

      @@DefinitiveDubs the truth revealed

  • @mithkabob
    @mithkabob Před 3 lety +249

    The reason for the awkward save menu is surprisingly simple: it's the Wii standard menu set up by the company for all Nintendo games at release. I'm assuming they wanted a consistent menu interaction experience between all of their games, regardless if the game focused on motion controls or not and the default would cater to motion control use.

    • @szazorkan
      @szazorkan Před 3 lety +15

      It's actually surprisingly simple!

    • @Megapig9001
      @Megapig9001 Před 3 lety +25

      Except the Wii version actually lets you use the joystick lol; the Switch port took out the ability to use it

    • @inspectahgex1910
      @inspectahgex1910 Před 3 lety +23

      @@Megapig9001 Not in the original Galaxy. In Galaxy 2, you could use the joystick, but you couldn't in Galaxy 1.

    • @KairuHakubi
      @KairuHakubi Před 3 lety +5

      I hope they learned their lesson about appealing to a casual audience
      this isn't like the 80s when using ROB and a euphemistic console title helped sneak videogames onto toy shelves at a time when computer gaming was crashing... THAT worked because they replaced the shit quality of the current gaming standard with a new high standard and genuine fun. They were just selling BETTER games to people who liked games.
      appealing to non-gamers is planting seeds in 1 cm of dirt and then later asking why the plants have no roots. Non-gamers will not convert. they would have by now. non-gamers in the late 2000s were not the same people who refused to buy normal game computers in the 80s. The chances of hooking new long-term players is zero, and long-term gains are the only ones that matter.

    • @Refreshment01
      @Refreshment01 Před 3 lety +6

      @@KairuHakubi Except Ceave is wrong in this case. The Nintendo traditional games sold really well on Wii. TP was the best selling Zelda game at the moment, MK Wii is still the best selling MK, the 2 Galaxy games had the best 3D mario sales, Smash put up records numbers also. Most Nintendo brands put up better numbers than the previous 2 generations, except for the case of Metroid Prime 3, which didn't sales as much as Prime 1, but we can't ignore that Prime 2 on GC took a nose dive in sales.

  • @jacksonbarrett5751
    @jacksonbarrett5751 Před 3 lety +982

    Ceave in 2017: how to make a cool level in mario maker
    Ceave in 2021: why that one pixel in new super mario wii is stupid and it destroyed the sonic franchise

    • @FederalPoop02
      @FederalPoop02 Před 3 lety +22

      This comment just made my day

    • @aidenpons9584
      @aidenpons9584 Před 3 lety +21

      reminds me of Mayro who plays a lot of NSMW and her perpetual complaints about fan-made tiling (the way tiles lock together into something cohesive, eg a platform with a hidden area below it), so, maybe it's not as far-fetched as you think...

    • @jainimaijainitai
      @jainimaijainitai Před 3 lety +15

      Aidenpons *her

    • @ceratoraptorthedestroyer
      @ceratoraptorthedestroyer Před 3 lety +11

      @@jainimaijainitai *him

    • @jainimaijainitai
      @jainimaijainitai Před 3 lety +24

      ceratoraptor destroyer of worlds Mayro is transgender.

  • @hollow3656
    @hollow3656 Před 3 lety +264

    A Light Switch, to flip it.
    A stool, to sit on it.
    A Fuzzy, to hug it.
    All seems normal in a Ceave video.

    • @Cootshk
      @Cootshk Před 3 lety +5

      yea because ceave is the only person who would ever hug a fuzzy

    •  Před 3 lety +6

      But remember what happens when you touch Fuzzy

    • @hollow3656
      @hollow3656 Před 3 lety +4

      @ Nothing. Are you new here? Fuzzies are meant to be hugged.

    • @divVerent
      @divVerent Před 3 lety +6

      @@hollow3656 Actually, if you touch fuzzy, you get dizzy.
      At least if you're a dinosaur carrying a baby plumber.

    • @hollow3656
      @hollow3656 Před 3 lety +2

      @@divVerent Are you sure? They feel fuzzy.

  • @gardelumbwacker
    @gardelumbwacker Před 3 lety +683

    I thought the title said "why the topman enemy is the most genius fatal flaw of skyward sword

  • @Natesuki
    @Natesuki Před 3 lety +162

    Ceave is that weird gaming uncle that always knows how to turn something into a lesson

    • @DireBowser
      @DireBowser Před 3 lety +1

      He's probably the coolest uncle

    • @benc.3244
      @benc.3244 Před 3 lety +2

      The Award for the Most Backhanded Comment goes to...

    • @utubeiskaren7796
      @utubeiskaren7796 Před 3 lety

      I feel like you’re from the future or the past idk why

    • @usernametaken017
      @usernametaken017 Před 3 lety

      Uncoe caev iz a vry gud meario mein

  • @superdude11235
    @superdude11235 Před 3 lety +65

    "Hit the subscribe button without me showing you a tutorial on how to do it"
    It's sad how accurate this is

  • @floofsartstudio9537
    @floofsartstudio9537 Před 3 lety +1007

    Let’s just take a moment to appreciate Ceave’s voice and his ability to make silly topics into a serious analysis with a good amount of humor

    • @AxxLAfriku
      @AxxLAfriku Před 3 lety +4

      I am thinking about dropping out of school to focus on my career as a star on CZcams. I already make a lot of money on CZcams. School bores me so much. I need more opinions and since I don't have any friends, I gotta ask you, flo

    • @leWelleander
      @leWelleander Před 3 lety +3

      But also the ability to explain serious things really silly! :)

    • @floofsartstudio9537
      @floofsartstudio9537 Před 3 lety +14

      @@AxxLAfriku I’d recommend finishing school just in case it doesn’t end up working out

    • @KelseyHigham
      @KelseyHigham Před 3 lety +15

      @@AxxLAfriku stay in school, you’ll be a more skilled CZcamsr if you have a thorough education

    • @suddenllybah
      @suddenllybah Před 3 lety +6

      hoo ray

  • @AdmiralBobbery123
    @AdmiralBobbery123 Před 3 lety +781

    I really appreciate the content you’ve been putting out lately. You approach these topics from a really unique perspective and well thought out approach, with really effective and carefully constructed arguments.

  • @CasualSunGod42
    @CasualSunGod42 Před 3 lety +243

    Topman vs. Bottomman would be a battle for the ages.

  • @newwhale8610
    @newwhale8610 Před 3 lety +430

    All of these half hour long analysis are beautiful

    • @mrcombustiblelemon2902
      @mrcombustiblelemon2902 Před 3 lety +8

      The plural of analysis is analyses.
      Also agreed.

    • @purcinnamon7404
      @purcinnamon7404 Před 3 lety +1

      @@mrcombustiblelemon2902 usually i dont like correctors, BUT that is super interesting. Nice info

    • @mrcombustiblelemon2902
      @mrcombustiblelemon2902 Před 3 lety +4

      @@purcinnamon7404 most of the time, being "that guy" is as painful for me as it is for you (although I suppose others might be doing it because they like it). I view it as a necessary evil, because without someone teaching you what's right, you'll just continue to be wrong, and I don't want people to be wrong unintentionally.

  • @shrimplysuperior
    @shrimplysuperior Před 3 lety +199

    'Barely anyone would push on the pull handles'
    i am now officially a minority

    • @FederalPoop02
      @FederalPoop02 Před 3 lety +30

      Near where I live, there's a restaurant I usually go to that has pull handles on the door even though you're supposed to push it. To solve the problem they put a sign with "push" written on it, but that whole thing always messes with my brain and makes me feel stupid

    • @qlum
      @qlum Před 3 lety +4

      I know of cases where vertical handles are used for pushing, so it makes sense to use it that way.
      The other way around, not so much.

    • @Merennulli
      @Merennulli Před 3 lety +11

      I know a lot of places that have either the "pull" or "push" handles on both sides of doors that aren't double-hinged. I think a lot of people think it's an aesthetic choice and just make them match.

    • @darkmage35
      @darkmage35 Před 3 lety +8

      A much better example would be a door that has a flat metal hand panel vs a door that has a loose ring handle. That would really be push-only vs pull-only.

    • @thechocolatearmor5797
      @thechocolatearmor5797 Před 3 lety +3

      @@FederalPoop02 they literally over-tutorialized a door lol

  • @givrally7634
    @givrally7634 Před 3 lety +40

    You know when you learn about something and you can't stop noticing it everywhere ? I'm doing it with the design. Warp stars spin when you're near them, to indicate that they are designed to be spinned. Meteors have hues of red to indicate they're ouchy.

  • @harttman123
    @harttman123 Před 3 lety +53

    At this point, I'm convinced Ceave can make a video talking about the origin of Waluigi in Mario Tennis and how it relates to GTA V.

  • @AmbrosiaPoly-yolkEgg
    @AmbrosiaPoly-yolkEgg Před 3 lety +93

    The save prompt's motion controls are a lot more obvious on the wii, where pointer will switch visibly to a hand unlike on switch where the pointer is simply invisible at that time, the switch version removed a layer of communication there, and did nothing to compensate.

    • @andrewu8525
      @andrewu8525 Před 3 lety +10

      I never struggled with that as your remote is typically pointed in the general direction of the TV and in order to enter a level you have to point. I just ended up already being in the area. Switch controllers are small enough to be held at odd angles like the joystick attachment was.

    • @KairuHakubi
      @KairuHakubi Před 3 lety +3

      that collection is an unmitigated porting disaster.

  • @JJGamezMC
    @JJGamezMC Před 3 lety +741

    Most people: “what does that title even mean”
    Me, an intellect, and a Ceave content enjoyer: “Well it’s surprisingly simple”

  • @Trascist
    @Trascist Před 3 lety +223

    “There’s a reason i hammered a tin foil hat to my wall.”
    Me: “what reason?”
    “I couldn’t help myself.”
    Oh

  • @Chuckles-9838
    @Chuckles-9838 Před 3 lety +60

    These videos are like when the English teacher focuses on why one word was used by an author instead of a different word, except this makes sense

  • @gameninjac6608
    @gameninjac6608 Před 3 lety +82

    "Galaxy really succeeds with this, except for when it does not."
    Sound reasoning, I see.

    • @xhantTheFirst
      @xhantTheFirst Před 3 lety +2

      In other news, every 60 seconds in Africa a minute passes

    • @nyxmiloq4167
      @nyxmiloq4167 Před 3 lety +1

      It's hard to argue with this assessment

    • @jigglykirby
      @jigglykirby Před 3 lety +1

      [Insert meme about what the floor is made of here]

    • @Redder_Creeps
      @Redder_Creeps Před rokem

      Reasonable enough

  • @utubeiskaren7796
    @utubeiskaren7796 Před 3 lety +20

    “It doesn’t mean that this thing is a bad thing, it sort of means that this thing is a thing thing”
    -Ceave 2021

  • @Excalibur7474
    @Excalibur7474 Před 3 lety +27

    I'm not the best with accents, so sometimes, I can't quite understand what you're saying. Which *would* be a shame because you're actually a really smart dude with tons of fresh ideas.
    However, these videos are always uploaded with accessible captions from the get go. I appreciate these videos for that, and for you making that extra effort.
    Keep it up, man.

  • @nintendude78
    @nintendude78 Před 3 lety +21

    I love how you pick the most random topics and are able to make a really good point out of it

  • @amiibantnmrn8268
    @amiibantnmrn8268 Před 3 lety +85

    Ceave out of context: Basic knobs don't communicate.

  • @CreamyIce314
    @CreamyIce314 Před 3 lety +208

    Wait a second, it should be "Galaxy's" not "Galaxies" (title might be changed if this comment is old)

    • @thomasbuckley6999
      @thomasbuckley6999 Před 3 lety

      +

    • @wariolandgoldpiramid
      @wariolandgoldpiramid Před 3 lety

      +

    • @yoshiking6027
      @yoshiking6027 Před 3 lety +1

      @@theAstarrr still wrong as of 14 minitues later

    • @jayman4432
      @jayman4432 Před 3 lety +8

      Galaxies is the plural version of Galaxy. At Disneyland California, their is a themed area called Star Wars: Galaxy's Edge. So yes, it should be "Galaxy's" as it is the possessive form of galaxy, the possession being the Topman

    • @uiinpui
      @uiinpui Před 3 lety +1

      @@yoshiking6027 still wrong as of 29 minutes later

  • @Koushakur
    @Koushakur Před 3 lety +6

    People didn't really buy Link Crossbow Training, they bought the Wii Zapper peripheral and a game happened to be attached to it.

    • @derekw8039
      @derekw8039 Před 3 lety +1

      That's how Wii Sports got into the list of 10 best selling video games

  • @cubedude8690
    @cubedude8690 Před 3 lety +45

    It's funny how the trailer for skyward sword remake just got released and ceave made a video on the game. But it certainly wasn't BECAUSE of the direct, since that was very recent.
    Edit: I was wrong

    • @YounesLayachi
      @YounesLayachi Před 3 lety +24

      You're not wrong. The video was scripted and recorded weeks before the direct. Ceave just added a screenshot of the recent news while editing the video at the last minute. Otherwise he would have talked about it

    • @CasualSunGod42
      @CasualSunGod42 Před 3 lety +1

      @@YounesLayachi Yeah, it might make more sense if the video wasn't DIRECTly related to the announcement.

    • @YounesLayachi
      @YounesLayachi Před 3 lety +5

      @@CasualSunGod42 the video isn't directly related to the announcement ;)
      Skyward sword is directly linked to the other big Nintendo title on the same console, Mario galaxy, and ceave made a video about SM64, SM Sunshine, and now SM galaxy.
      In the SM64 video he compared the mario game to the equivalent Zelda game of the same console. It's not unreasonable to also compare galaxy to skyward sword because doing so helps explain Nintendo's mindset and decisions at that particular point in time

    • @CasualSunGod42
      @CasualSunGod42 Před 3 lety +1

      @@YounesLayachi Oh, sorry, I think I phrased that weirdly. Just to clarify, I wasn't trying to imply that it's related. It's probably not.

  • @willstahl816
    @willstahl816 Před 3 lety +22

    Skyward Sword's "overtutorialization", slow text, and general quality of life was pretty bad. But thinking about overtutorialization just reminds me of Mario and Luigi: Dream Team, being magnitudes worse than Skyward Sword in that department.

    • @Ultimaximus
      @Ultimaximus Před 3 lety +17

      Pokemon also suffered from it, with characters teaching you that water is good against fire, and then having their minds blown when you use water against fire

    • @Refreshment01
      @Refreshment01 Před 3 lety

      INCREDIBLE, you just read my mind, this exactly what i was thinking while watching the video & wanted to pointed to Ceave here. This is a trend within the Mario Adventures games that spans multiple consoles & is not a Wii specific thing.
      i remember this has been pointed out to Nintendo for decades that they should accomodate both veterans and beginners by having an option to skip tutorials. Twilight Princess is another example but in this case they opted for the idea to both integrate the tutorial with the world building, interesting for the 1st playthrough not really for subsequent ones.

  • @NunnyNugget
    @NunnyNugget Před 3 lety +16

    Ceave, on April fools, please make a tutorial on how to subscribe.

  • @sneakysam6564
    @sneakysam6564 Před 3 lety +11

    For the reason that the motion controls are only used for saving I would say it wasn’t anything like that. It was probably an oversight honestly because you can save and use the menus with the joystick in Galaxy 2

    • @kristol569
      @kristol569 Před 3 lety

      You can also use it in Galaxy 1, it was just removed for the switch port

  • @xXFoiXx
    @xXFoiXx Před 3 lety +44

    Well they could fix it for the remaster.
    Spoiler: They wont.

    • @greekgeek4074
      @greekgeek4074 Před 3 lety +3

      True, people will just buy it the same way they bought 3D All-Stars. At least this game won't disappear on March 31.

    • @Pedro_eqw
      @Pedro_eqw Před 3 lety +12

      Why don't they fix it though? A simple option to turn off the tutorials in the menu should solve the problem, it's so simple. I will never understand why they do this.

    • @SmashSSL
      @SmashSSL Před 3 lety +7

      @@Pedro_eqw Minimal effort sells anyway, sadly

    • @Pedro_eqw
      @Pedro_eqw Před 3 lety +6

      @@SmashSSL Yeah but this "minimal" effort is too low!

    • @SmashSSL
      @SmashSSL Před 3 lety

      @@Pedro_eqw Yeah :(

  • @scwhikgaming
    @scwhikgaming Před 3 lety +11

    yea im a zelda fan, I have 50+ hours in crossbow training

  • @Oakshield2
    @Oakshield2 Před 3 lety +6

    I remember watching some videos of his before and never saw his face. He looks almost exactly like I thought. Only missing a chef hat.

  • @exci8401
    @exci8401 Před 3 lety +8

    I remember going through the Master Quest in Skyward Sword and they literally make you do the tutorial again. I love this game but you have to beat the game to even get a Master Quest save file like how does this even happen.

  • @PineappleDealer37
    @PineappleDealer37 Před 3 lety +13

    Meanwhile rain world:
    Why to explain something to player or introduce it to him in safety environment? Just throw random stuff at player and look how he is reacting.

    • @lordecramox7394
      @lordecramox7394 Před 3 lety +3

      Yeah Rain World taught me about spiders in the Shaded Citadel. It was a life changing experience, as an arachnophobe.
      *I barely slept for the next couple of days.*

    • @PineappleDealer37
      @PineappleDealer37 Před 3 lety +1

      @@lordecramox7394 imagine also being nyctophobic

    • @PineappleDealer37
      @PineappleDealer37 Před 3 lety

      @@lordecramox7394 have you saw red spider yet? :P

    • @lordecramox7394
      @lordecramox7394 Před 3 lety

      @@PineappleDealer37 Not yet, I haven't played much since then.

    • @mjoonlight9919
      @mjoonlight9919 Před 3 lety +1

      rain world's tutorial is as brief as telling you that you can eat food and basic controls, everything else is a reward for the player to discover/learn. tis p cool

  • @HD-nb7kw
    @HD-nb7kw Před 3 lety +7

    Skyward sword was actually my first Zelda game, so I represented Nintendo's target audience. I can tell you that that game failed in being accessible; maybe I was just dumb but I had no idea what I was supposed to be doing at the start of the game.

  • @PineappleDealer37
    @PineappleDealer37 Před 3 lety +22

    He's gonna review all all stars games partially, let's a go!

  • @colfdralegend
    @colfdralegend Před 3 lety +8

    You know, if Nintendo wants to keep Fi’s “I’m detecting blah blah blah” crap, they could just, idk, do something like what persona 5 did by just having a text box appear in the corner without interrupting the gameplay
    Though persona 5 had the luxury of being voiced so...

    • @grim66
      @grim66 Před 3 lety +3

      Yeah, that's an interesting point. When an important detail is voice acted, it's much harder to miss it unintentionally. If they tried to take P5's approach, but didn't have voice acting, then you risk alienating people who miss the dialogue box and then don't get the important detail.

  • @Naxtor72
    @Naxtor72 Před 3 lety +7

    On behalf of the menu's buttons, on the Wii Console NOTHING used the Joystick, Even Selecting a Game from the Main Menu had to be with Motion Controls, so it makes more sense to assume the buttons are like that on the Nintendo Switch.

    • @nathannelson4464
      @nathannelson4464 Před 2 lety

      That’s what I hated about galaxy, I never really got good at the motion controls.

  • @SteampunkSavage
    @SteampunkSavage Před 3 lety +7

    “Barely anyone would push those”
    Watch me every time I attempt to leave work

    • @Merennulli
      @Merennulli Před 3 lety +4

      When we first moved into our current office, we had a tally being kept on the whiteboard for each person who pulled the push door. Everyone quickly got into the double digits.

    • @SteampunkSavage
      @SteampunkSavage Před 3 lety +1

      @@Merennulli We developed as the smartest species and yet we still cannot learn how to open doors right...

    • @Merennulli
      @Merennulli Před 3 lety +5

      @@SteampunkSavage In fairness, it takes other species even longer to open them right.

  • @ryansullivan3085
    @ryansullivan3085 Před 3 lety +5

    Finally someone else who loves the Wii U.
    The only reasonable explanation for its failure is the garbage marketing. I really like it better than the switch.

  • @TheLegoNation
    @TheLegoNation Před 3 lety +15

    At least you can used a joy stick to move through menus in Mario galaxy 2

    • @thebibi78
      @thebibi78 Před 3 lety +3

      Yeah and it saves automatically which is really neat. They learned from their mistakes !

    • @Megapig9001
      @Megapig9001 Před 3 lety

      And Galaxy 1; the Switch version of Galaxy is what removed the joystick functionality on the menus. You can still use it in the Wii Version.

    • @TheLegoNation
      @TheLegoNation Před 3 lety

      @@Megapig9001 not true the Wii version you have to use pointer controls and same with the switch version

    • @Megapig9001
      @Megapig9001 Před 3 lety

      @@TheLegoNation I played the Wii Version a few months before the Switch Version came out, and I remember being able to use the joystick for the menus. I could very well be wrong though. I'll go back and double check later.

    • @TheLegoNation
      @TheLegoNation Před 3 lety

      @@Megapig9001 you might just be thinking of galaxy 2 because galaxy 1 never had that

  • @connormcpike240
    @connormcpike240 Před 3 lety +5

    The fatal flaw of Skyward Sword is that half of the wii motion pluses don't stay calibrated for more than a second

  • @legoboy7107
    @legoboy7107 Před 3 lety +2

    Another thing to point out is, for the topman enemy, even if its intuitive design fails to tell the player what to do because the player just can't get it, there's also a luma there that hints at what to do for those who need it, but that luma is completely OPTIONAL, you don't have to talk to it. So they really covered all bases with that one, having an intuitive concept that people can figure out what to do with on their own, but having a backup _optional_ "tutorial" of sorts for those who can't.

  • @fredrickgamer9128
    @fredrickgamer9128 Před 3 lety +5

    I like how he made this video not knowing about the remake and came out with instant relevant content.

  • @AmselOwl
    @AmselOwl Před 3 lety +4

    They literally have an instant text feature fully programmed in the game. It works perfectly well and they just never used it, even in master mode.

  • @Superkid33
    @Superkid33 Před 3 lety +3

    When I first played Skyward Sword when I was super little. I didn’t know how to read very well. I somehow solved the problems without Fii’s help because of the visual cues and common sense... they definitely didn’t need to have Fii talk so much.

  • @snoconeex8856
    @snoconeex8856 Před 3 lety +2

    Ceave's a psychic. Creating a video about skyward sword before it even came to the switch in a direct! Magical.

  • @lukelcs8934
    @lukelcs8934 Před 3 lety +6

    Cool to see a video more like this coming from you. Most of the videos I've seen by you are Mario Maker creations, but this was a really thoughtful, in-depth, and engaging look into how games are made, what makes them good, and why they're sometimes made the way they are.
    As an aspiring developer myself, I always find this kinda stuff really interesting.
    Not sure if this is something newer for the channel, or if you've been doing this kind of video for a while, but either way, I'd love to see more :D

  • @laytonjr6601
    @laytonjr6601 Před 3 lety +10

    In Ocarina of Time, Navi talks only if you press a button to summon her.
    In Twilight Princess, Midina talks only if you press a button to summon her.
    In Skywords Sword, Fay talks to you without your consent.

    • @BloodyAltima
      @BloodyAltima Před 3 lety +6

      Further, Midna also has reasonably fun writing, Navi is at least tolerably boring, but Fi is just annoying emotionless robot girl.

    • @dusklunistheumbreon
      @dusklunistheumbreon Před 3 lety +2

      Navi talks to you automatically *way* more than you remember.
      Hell, in the first dungeon *alone* she tells you how to climb a fucking *ladder* and how to open an unlocked door. Two of the most obvious concepts in gaming and she *still* explained it.
      There's also her telling you *every* time you walk into a room with a wallmaster. Or the dozens of other pointless popups.

  • @JustJum
    @JustJum Před 3 lety +7

    I was stuck on the topman boss fight for ages because I never figured out I had to jump on it...
    I guess I'm simply too dumb

    • @FederalPoop02
      @FederalPoop02 Před 3 lety +4

      No, that's ok. A year ago or so (when I was almost 18), I started playing super mario galaxy 2 again for the first time in years and decided to make progress in my save file. I never played the first galaxy, and I got this game when I was 11 or something. When I got to the boss rush galaxy (the one where you fight bosses from smg1), I got stuck on the big mole battle for like half an hour, because I had absolutely no idea that I had to ground pound next to it. I know this is not a design flaw (the mistake was assuming that I had also played the first game before), I just want to say that it's normal to get stuck on a boss fight because you don't fully understand the gimmick

    • @vanKarsie
      @vanKarsie Před 3 lety +2

      @@FederalPoop02 I played the first game in 3d all stars and it also took me 10 lives before i figured out you had to ground pound it, even though there were lots of moles in that galaxy that you also had to ground pound. The problem i personally have with that boss fight is that it feels very unintuitive to me that you have to ground pound when the big mole comes out of the ground

    • @bobboberson8297
      @bobboberson8297 Před 3 lety +3

      @@FederalPoop02 I'm pretty sure everyone takes a while to realize you have to ground pound the mole boss. That boss has very questionable design in my opinion

  • @zoruasnivy
    @zoruasnivy Před 3 lety +1

    That door explanation made me smile because that's the first lesson of UX design. "Don't Make Me Think" is a great book people should read if they want an idea of what I mean

  • @purrowpet
    @purrowpet Před 3 lety +2

    I literally just had a UI Design course last quarter. It's really cool to see those concepts applied to game analysis. The Design of Everyday Things was a mandatory read, of course.

  • @one-up7498
    @one-up7498 Před 3 lety +13

    I played legend of Zelda when I was 7 and the trail of courage took me actual days to finish (it was also like the 8th game I ever played) no idea why I typed this but you guys should share your trail of courage stories

    • @nathanbui7265
      @nathanbui7265 Před 3 lety +2

      I died when i woke up the guardians after stepping in the water around the tree and then i avoided the trial for like a week.

    • @samseltoter560
      @samseltoter560 Před 3 lety +2

      I stepped out of the circle and everything turned red. I freaked out and quit and didn't finish it until like 2 years later. (I was also seven)

  • @beanburrito4405
    @beanburrito4405 Před 3 lety +5

    Title is misspelled. Oops! -1 Fuzzy for “Galaxies” instead of “Galaxy’s”

  • @TrivXx
    @TrivXx Před 3 lety +1

    Man I love your videos. You have such a unique and soothing voice and touch on such niche topics that wouldn't normally interest me.

  • @aphextwink_
    @aphextwink_ Před 3 lety

    I'm really loving this style of content! Your perspectives on this stuff are always so empowered

  • @Moss_Dude
    @Moss_Dude Před 3 lety +3

    On the Wii version you could menu with just the Nun-chuk. You spent like 5 minutes talking about an issue with random changes to the switch port instead of the game itself.

  • @sabalschuster2909
    @sabalschuster2909 Před 3 lety +12

    Do you have a PO box or shipping address? I want to send you a fuzzy.

  • @northpenguins
    @northpenguins Před 3 lety

    I remember finding this channel 5 years ago and have been watching ever since.
    Glad to see the video qualities consistent improve, i was really suprised you only had around 7000-17000 subs for the quality back then.
    I don't know how to end this comment, but thanks

  • @pallukun
    @pallukun Před 3 lety +1

    7:06 its also worth noting that the bosses spit our star bits when they take damage, which tells the player that they have done exactly what they needed to and to do it again

  • @WaluigiGoesWa
    @WaluigiGoesWa Před 3 lety +19

    Yo lets go!

  • @gabeclips70
    @gabeclips70 Před 3 lety +3

    0:01 - Intro
    2:50 - Part 1: Meet The Topman
    8:09 - Part 2: Shake to Save
    14:37 - Part 3: How to Not Capitalize on Success
    21:10 - Part 4: The Return of the Topman Tribe
    25:06 - Outro

  • @tomwhite48
    @tomwhite48 Před 3 lety

    Ceave - these videos are phenomenal.
    I’m a longtime Nintendo fan (since I was 5!) and have continued to be throughout my life, but I’m not someone who is generally into the modern day “gamer culture” (no online gaming, don’t watch twitch, ..not even sure if “watch” is the right verb to use for twitch.., etc). But these videos have been a constant bright spot for me over the past year or so since I discovered them.
    I appreciate how you approach these topics in a thoughtful way, and how your commentary throughout the videos is good natured and fun (and hilarious). Every week I’m excited to see the next Ceave video.
    Also - despite being a huge fan of your work for over a year, this is the first video I’m commenting on because you hit the nail on the head with skyward sword. The over-explanation in that game and the departure from Nintendo’s normal “show don’t tell” approach really threw me off. Never thought about it in the context of the casual gamers that the Wii had attracted - you’re spot on!
    Thanks for these videos and please keep them coming!! :)

  • @CTKnoll
    @CTKnoll Před 3 lety

    This more video essay style content is definitely doing it for me. Keep it up!

  • @jasonsmith8802
    @jasonsmith8802 Před 3 lety +5

    Hooray Count: 2
    Total so far: 387

  • @CasualSunGod42
    @CasualSunGod42 Před 3 lety +5

    3:33 "So this may sound like the most boring story ever, but it is actually surprisingly relevant for us today and we will come back to this in a second, but first we HAVE TO THANK OUR SPONSOR, RAID SHADOW LEGENDS!"
    Ceave is a CZcamsr whom I trust not to do that. Thank you, sir.

  • @TeshiAlair
    @TeshiAlair Před 3 lety

    One of your absolute best videos, you're really hitting all the levels

  • @yaboifle
    @yaboifle Před 3 lety

    I am loving the new style for Ceave videos, it works really well and is interesting yet not boring to watch or even just listen to!

  • @panampace
    @panampace Před 3 lety +4

    Ceave videos these days/: Why these two completely unrelated topics are actually surprisingly related

  • @doomse150
    @doomse150 Před 3 lety +3

    4:38 But most doors have the same kind of knob on both sides, so the intuitive approach (if something like this exists) would fail in 50% of tries

    • @ThyBigCheddar
      @ThyBigCheddar Před 3 lety

      What? If your going to change the handle of a door, you change both.

    • @doomse150
      @doomse150 Před 3 lety

      @@ThyBigCheddar Yes exactly, that's why any handle suggesting pushing or pulling will be wrong on one of two sides

    • @ThyBigCheddar
      @ThyBigCheddar Před 3 lety

      @@doomse150 No I mean that if you have a door, then one side put a push handle, and the other put a pull handle. You change it depending on what side it is. He never said that you can only change it to one type of handle

    • @doomse150
      @doomse150 Před 3 lety

      @@ThyBigCheddar But what doors have different handles on the two sides?

    • @ThyBigCheddar
      @ThyBigCheddar Před 3 lety

      @@doomse150 A lot of doors. Shop doors, school doors, warehouse doors, back room doors. A lot of doors. What he described wasn’t a new concept. It already exists. Go look for them. Maybe not now, you know, due to COVID but in a couple months. You’ll see a lot of doors with different handles on different sides.

  • @pascalmeiner3858
    @pascalmeiner3858 Před 3 lety

    Recently I started studying design and I think your analyze in this video will really help me when I have to chose what to consider when I have to solve a problem.
    I am watching your Videos since you started and your videos are always so well structured, clever and innovative...thank you sooo much for for giving me that much inspiration😁😢

  • @jk-rg6xo
    @jk-rg6xo Před 3 lety +1

    I really like how in these analysis videos you try to look at Nintendo’s mentality and perspectives at the time for their game design decisions and console designs. Very thoughtful and well made video.

  • @Fannintendociccio1
    @Fannintendociccio1 Před 3 lety +4

    I get what you mean, but honestly I've played skyward sword and loved it and the fi thing never occured to me... I don't think her repeating everything is supposed to be over-tutorialization, I always read it as that being her personality as a awkward android thingie with no real social cues and focused solely on her duty and her reporting role to link. There are even some silly gags in the game about it if I remember correctly, of her repeating everything an NPC just said to link in their face only for em to react weirdly about it.
    Like, it happens so much it really does seem to be intentionally made cuz that's how fi acts, which is what i honestly find very charming and silly about fi (her not realizing she isn't needed as a medium to relate information to link, since that was her whole purpose of being made and such), not because it's just the game regurgitating in a 4th wall tutorial sort of break the same info twice in a row.

    • @jakfrost25
      @jakfrost25 Před 3 lety +1

      Yeah, nobody ever seems to touch on Fi’s development of characterisation or her role in the narrative, both of which were some of the best parts of the game. Her goodbye alone was easily one of the most emotional of any companion’s, if not the most. Guess people just like to harp on about negatives, instead of bringing any new ideas to the conversation.

    • @Fannintendociccio1
      @Fannintendociccio1 Před 3 lety

      @@jakfrost25 indeed, indeed

  • @cubedude8690
    @cubedude8690 Před 3 lety +14

    When you're so early that no austrailians have liked the video yet

  • @scottylightheart7180
    @scottylightheart7180 Před 3 lety +2

    you know I always open a door wrong regardless of what it is, even if theres a giant push sign on it, theres no stopping my stupidity

  • @elisechandler3693
    @elisechandler3693 Před 3 lety +1

    I'm so happy that you finally talked about galaxy! I almost thought that you thought the game didn't exist!

  • @EveryCrazyDay
    @EveryCrazyDay Před 3 lety +3

    The moment you talked about Kim Kardashian I got a notification saying she filed for divorce with Kanye... that was spooky.

  • @chamtheman551
    @chamtheman551 Před 3 lety +3

    Ceave, we need to talk about why Nintendo is removing the upload feature for SMM1. I know we really don't cover that much Mario Maker things anymore, but this is serious. I mean mm1 is what started to spark your channel! (Obviously I know it's part of their business decisions, but hearing it from you sounds a lot better)

  • @darkgn0ll587
    @darkgn0ll587 Před 3 lety

    The section on "allowances" was really interesting! Really enjoyed this video and all of your recent content!

  • @annagarlicjaws
    @annagarlicjaws Před 3 lety

    Really love your video essays lately, Ceave! 👏

  • @SciNonFi
    @SciNonFi Před 3 lety +4

    hello ceave

  • @TheAmazingPyro99
    @TheAmazingPyro99 Před 3 lety +3

    *meet the topman*
    Every tf2 player: finally the 10 class...

  • @diamsword6273
    @diamsword6273 Před 3 lety

    Analysis is gorgeous as always, keep up the work

  • @kalahariswirl1231
    @kalahariswirl1231 Před 3 lety

    Super Mario Galaxy was among one of my first Mario platforming games I got, and when I first played it I was but a wee little child, and I feel like the fact that they made everything so simple in this game as Ceave has outlined was one of the main factors in me getting into Mario. If the game was filled with tutorials and slow gameplay, little me would have been bored and confused and probably stopped playing, but because of the clever design (easy to understand levels, lots of satisfactory moments, and intuitive gameplay) of the game I loved it and that game is probably why I am such a big Mario fan today. Great video Ceave, keep it up!

  • @ThePlushMarioBros2015
    @ThePlushMarioBros2015 Před 3 lety +8

    I miss it when Ceave did Mario Maker stuff.

  • @that1dude83
    @that1dude83 Před 3 lety +4

    I'm in class while watching this lol

  • @FinnTaich
    @FinnTaich Před 3 lety +2

    I’ve been watching Ceave for a while now and I have to say it’s pretty cool to see his content shift from silly videos about avoiding nasty, evil coins to more intellectually stimulating (yet still entertaining) videos about Nintendo’s sales trends and psychological analyses of game developers. Hooray.

  • @SIDEWAYS255
    @SIDEWAYS255 Před 11 měsíci

    I'm mad that CZcams didn't push this content to me more. Your analytical videos are so engaging and thoughtful. Thinking of an objects "Affordances" will transform how I approach design.

  • @thod8820
    @thod8820 Před 3 lety

    I've loved these last few deep dive videos!

  • @ToddHowardWithAGun
    @ToddHowardWithAGun Před 3 lety +1

    Love this design discussion. Do more of this.

  • @justgreat6019
    @justgreat6019 Před 3 lety

    this is a great video with a really unique structure that I love

  • @kiwirocket64
    @kiwirocket64 Před 3 lety

    I’ve never thought about it that way this video is awesome you did a great job 👏

  • @davetraintrain
    @davetraintrain Před 3 lety

    Playing though galaxy for the first time right now, and just did battlerock galaxy at the end of my session yesterday. Perfect timing!

  • @GrandOldBoarGames
    @GrandOldBoarGames Před rokem +1

    Ceave Gaming, you conflated affordances and signifiers. Affordances are ways you can interact with something, signifiers are cues that inform what affordances something may have. A bar on a door affords pushing, as in it is easy to push on the bar, but it also signals that a user can push it. In contrast, a bar also affords pulling, you can tug on the bar, but it does not immediately signal that the door is a pull door as when someone sees a bar, they don't immediately think "I should pull this." To quote The Design of Everyday Things: "Affordances define what actions are possible. Signifiers specify how people discover those possibilities: signifiers are signs, perceptible signals of what can be done."
    In the plywood example, plywood and glass both afford smashing, while only glass affords shattering. Glass signals that something can be smashed, while plywood does not signal that it can be smashed. Its a small distinction which is muddled in the first edition of the book (The Psychology of Everyday Things) but is discussed specifically in the the Design of Everyday Things because it is often confused.

  • @Eidenhoek
    @Eidenhoek Před 3 lety +1

    Castle's a push door; the pillar bits that stick out would prevent it opening outward. Also, no hinges on the outside.

  • @mercyscene
    @mercyscene Před 3 lety

    I’m really enjoying your newer videos! Keep doing what you are doing! 👍

  • @river555
    @river555 Před 3 lety

    you are my #1 favorite youtuber. I love the new video topics so much!

  • @SuperPaperPokemon
    @SuperPaperPokemon Před 3 lety +2

    Before watching the video, let me say what I think is Skyward Sword's fatal flaw: Fi.
    That robo-sword-Navi woman kept grinding my gameplay to a halt every time I entered a new area, finished an area or found a new mechanic, to tell me something that was pretty obvious for a person who has played video games and Zelda for as long as I have. Or, heck, something that would take me 5 minutes to discover just looking at my surroundings. Because, honestly, Skyward Sword's non verbal puzzle comunication ain't bad. They don't need to tell me verbally as well.
    Everything else is excusable in my opinion. The reused areas were always expanded every time we returned, and were decently, if not very fun to do (except the water forest, but hey, we delt with worse water dungeons before). The motion controls meant that every enemy was a challenge, and for the wii, were pretty damn responsive.
    Oh, and, yeah I do think $60 is way too much for a barely changed HD rerelease of a single Wii game. If they manage to fix some of bigger problems with the game, and added an extra dungeon to the experience, and maybe even rerecorded the music, then it would be another thing, but...

  • @catarinamotta514
    @catarinamotta514 Před 3 lety

    Please do more videos like this one!!!! Loved it

  • @TerraWispr
    @TerraWispr Před 3 lety

    I love this new style of videos, and Nintendo should watch every one of your videos. You always give good points while being funny as fuzzy.