Please Don’t Break My Weapons in Breath of The Wild’s Sequel!

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  • čas přidán 4. 06. 2024
  • About four years ago I uploaded a video called “Why Your Weapons Break in the Legend of Zelda: Breath of the Wild”. In this video I argued that the weapon durability system in Breath of the Wild is actually a genius design choice, that allowed Nintendo to redefine how open world games are designed. Since then, I completely changed my opinion about the Legend of Zelda: Breath of the Wild’s brittle weapons.
    So with Breath of the Wild’s sequel right around the corner I thought it might be time to revisit this topic. Today we are going to embark on a journey! We are going to take a look back at the old argument that I made four years and we are going to accuse my young alter ego of completely missing the point about Breath of the Wild’s weapons!
    -------------------
    00:00 - Intro
    01:25 - The Wrong Argument
    07:44 - Leaving Slowpoke Paralyzed
    14:03 - How to Fail at Pikmin
    21:50 - Please Don’t Break My Weapons
    -------------------
    ----- Link to the talk mentioned in the video:
    • Board Game Design Day:...
    ------------------Credits for the Music-------------------------
    The Legend of Zelda: Ocarina of Time OST - Gerudo Valley
    The LEgend of Zelda: Breath of the Wild OST - Kass’ Theme
    Paper Mario, Origami King OST - Sweetpaper Valley
    Paper Mario, Origami King OST - The Elastic Entertainer Enters
    ------Holfix
    / holfix
    HolFix - Beyond The Kingdom
    • [Free Music] HolFix - ...
    ------Kevin MacLeod
    "Adventure Meme"
    Kevin MacLeod incompetech.com
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...
  • Hry

Komentáře • 2,5K

  • @Paradoxical8945
    @Paradoxical8945 Před 3 lety +2741

    “I’ll save this item for an emergency”
    *Gets into an emergency*
    “What if there’s a BIGGER emergency”

    • @Feraligono
      @Feraligono Před 3 lety +114

      This.

    • @shadtowa8986
      @shadtowa8986 Před 3 lety +155

      Is this like a personal attack or something

    • @YounesLayachi
      @YounesLayachi Před 3 lety +81

      There's always a bigger -fish- emergency

    • @fica1137
      @fica1137 Před 3 lety +70

      What weapons are to Breath of Wild is the potions to other RPGs

    • @TheZetaKai
      @TheZetaKai Před 3 lety +64

      And that's why I can't use an elixir in a Final Fantasy game, even though I'm fighting the final boss and I have 40 megalixirs in my inventory.

  • @michanowak7060
    @michanowak7060 Před 3 lety +1152

    Nintendo went so hard on breakable weapons in BotW they even made Joycons part of it!

    • @SpikeTheBear
      @SpikeTheBear Před 3 lety +43

      outch that is a nasty burn

    • @veneratedmortal4369
      @veneratedmortal4369 Před 3 lety +44

      Yes, but you just got dirt in yours from not cleaning. Mine have never had an issue. Oh wait..... I think I did the thing.

    • @michanowak7060
      @michanowak7060 Před 3 lety +11

      @@veneratedmortal4369 can of izopropanol sprayed under the joystick does the trick for a while

    • @squishish
      @squishish Před 3 lety +5

      @@veneratedmortal4369 if only that was the issue. sigh

    • @TheRealRidley12
      @TheRealRidley12 Před 3 lety

      Lol, right?

  • @JetSetDman
    @JetSetDman Před 3 lety +445

    I don’t think my brain has ever collapsed faster than it did when ceave said “shit”

    • @davinchristino
      @davinchristino Před 3 lety +78

      Holy fuzzy

    • @SpinnR_FX
      @SpinnR_FX Před 3 lety +37

      *Viewer.EXE has stopped working*

    • @theemeraldaxel5824
      @theemeraldaxel5824 Před 3 lety +45

      I wasnt sure if i heard him right lol i mean not like they arent allowed to cuss but i just wasn’t expecting it

    • @puenboy1
      @puenboy1 Před 3 lety +28

      I can’t believe this dude literally shaking rn

    • @marioluigimario6413
      @marioluigimario6413 Před 3 lety +13

      I thought I was the only one that heard that, and maybe i was going crazy

  • @andrewdrost6786
    @andrewdrost6786 Před 3 lety +470

    In the early game, each fight is a way to get new and stronger weapons.
    In the late game, each fight is a way to trash the cool stuff you spent a lot of effort trying to get.

    • @e-tean-son4146
      @e-tean-son4146 Před 3 lety +26

      It depends, fighting silver/golden lynels give you powerful weapons and things to sell, if you know where weapons respawn, then Is not a big deal if the weapon is gone, if you don't care about losing your weapon as long as you get resourses, then its worth

    • @jesuspagan8899
      @jesuspagan8899 Před 3 lety +70

      This is exactly how I felt. When the late game came, I found myself splitting my inventory into weapons I'm fine with using on enemies, and cool weapons that I was saving for god knows what.

    • @rumpelstiltskin6150
      @rumpelstiltskin6150 Před 3 lety +43

      @@e-tean-son4146 Except constantly recollecting my weapons when they respawn is WORK, I want to play.
      If we could eliminate the loss of losing a weapon, there'd be no reason to even keep that loss, it would be pointless.

    • @BaldorfBreakdowns
      @BaldorfBreakdowns Před 3 lety +2

      @@rumpelstiltskin6150 When I collect weapons I'm playing the game.

    • @rumpelstiltskin6150
      @rumpelstiltskin6150 Před 3 lety +20

      @@BaldorfBreakdowns Then your point is entirely different to the point of the person I was responding to.
      Their opinion is "it's not much work, so it's fine", mine is "it shouldn't be work" (and for me, is), yours seems to be "It shouldn't be work, and for me is not."

  • @lordpillows762
    @lordpillows762 Před 3 lety +540

    I really love how Cease's videos starts on a topic, the middle is either existentional crisis, political stuff or psychology tests, and ends on the topic of the beggining like if nothing weird happened

    • @asc3nded397
      @asc3nded397 Před 3 lety +25

      That’s what makes them so fun and interesting!

    • @liondovegm
      @liondovegm Před 3 lety +5

      I really don't, not when the video is a half-hour long

    • @JPX7NGD
      @JPX7NGD Před 3 lety +1

      that’s because his excursions into pseudoscience and pseudo intellectualism are unnecessary and amount to nothing in the end. it’s just him trying to cover up base, conventional thinking with “confirmed ideas” and “party line” distractions.

    • @liondovegm
      @liondovegm Před 3 lety +4

      @@JPX7NGD wtf u talk'n about? those words are WEIRD

    • @asc3nded397
      @asc3nded397 Před 3 lety +17

      @Mister Magician, if you don’t like his videos then why are you here? Also “excursions into pseudoscience and pseudo intellectualism” is just blatantly wrong. Pseudoscience is a collection of beliefs or practices mistakenly regarded as being based on scientific method. Ceaves research and evidence are based on scienctific fact and therefore are not pseudoscience. In addition, his science and research is a key component of his videos that not only make them fun and interesting but also are essential to proving his point.

  • @julianwhitworth4750
    @julianwhitworth4750 Před 3 lety +383

    “So does this mean that I am a horrible person?”
    “Yes.”

    • @theconsumerofpenguins81
      @theconsumerofpenguins81 Před 3 lety +6

      Yes that is what he said, good job

    • @bruhboss3141
      @bruhboss3141 Před 3 lety +4

      best part of the video imo

    • @MagickArcher
      @MagickArcher Před 3 lety +2

      That part made me laugh for at least 20 seconds

    • @JPX7NGD
      @JPX7NGD Před 3 lety +1

      he is like the “atheists” who spend every waking money trying to prove how “atheist” they are and how much they have changed (never for the better) to conform with the world.

  • @DerrickJolicoeur
    @DerrickJolicoeur Před 3 lety +195

    How loss eversion made me play half of Breath of the Wild:
    Oops, all bombs.

  • @DHVF28
    @DHVF28 Před 3 lety +175

    Ceave Gaming said a no-no word, I’m shaking and crying, Ceave Gaming would never say a no-no word,

  • @RGC_animation
    @RGC_animation Před 3 lety +142

    Ceave: I can never use items in Pokemon
    "Hey, Pointcrow here, do you ever get collectors anxiety?"

    • @darklinklonklanklunkloinkl3060
      @darklinklonklanklunkloinkl3060 Před 3 lety +7

      Lol that’s exactly what I was thinking

    • @bookswithbek2702
      @bookswithbek2702 Před 3 lety +4

      What is collector's anxiety

    • @miaucat815
      @miaucat815 Před 3 lety +4

      @@bookswithbek2702 i think its the thought „oh, thats a cool item, but im not going to use it now, i might need it later“

  • @meriotroid
    @meriotroid Před 3 lety +684

    Ceave could make a video about how the Iranian hostage crisis relates to the evolution of Link's eyebrows and have it make perfect sense

  • @pascalmeiner3858
    @pascalmeiner3858 Před 3 lety +92

    0:43 "So with Breath of the Wild´s sequel around the corner..."
    Top 10 jokes that went too far

    • @Voidling242
      @Voidling242 Před 3 lety

      Speaking of games just around the corner, when do we get Metroid prime 4.

    • @ragnareikrem3197
      @ragnareikrem3197 Před 2 lety +3

      hey guys this aged well

    • @VeryPeeved
      @VeryPeeved Před rokem +1

      @@ragnareikrem3197 indeed.

  • @razbuten
    @razbuten Před 3 lety +600

    gamer, I like the way you think.

    • @kierankavanagh5876
      @kierankavanagh5876 Před 3 lety +15

      Hi Razbuten I really enjoyed your botw changes video

    • @Mr_Mimestamp
      @Mr_Mimestamp Před 3 lety +14

      I like the way you both think

    • @ChillinWithTheCapuchins
      @ChillinWithTheCapuchins Před 3 lety +10

      You were actually the first person I thought of when this video was published, lol. I enjoyed all of the insights and different perspectives that you both gave.

    • @JPX7NGD
      @JPX7NGD Před 3 lety +2

      well I would imagine you do, he seems to want to emulate you know. I see no thinking in your work though, and there has been little in any of ceave’s work recently.
      I do see two men with childish views, adolescent smugness, and the desire to be taken seriously as an adult without having to actually be one. I also see ceave doing his hardest to deny any and all Personal Responsibility for his life.
      such is paganism just before it inevitably collapses.
      you remind me of a quote though, from Venerable Fulton Sheen:
      “The modern man is no longer a unity, but a confused bundle of complexes and nerves. He is so dissociated, so alienated from himself that he sees himself less as a personality than as a battlefield where a civil war rages between a thousand and one conflicting loyalties. There is no single overall purpose in his life. His soul is comparable to a menagerie in which a number of beasts, each seeking its own prey, turn one upon the other. Or he may be likened to a radio, that is tuned in to several stations; instead of getting any one clearly, it receives only an annoying static.”
      That is not the full quote, if I find it I will make a new reply with it too.

    • @JPX7NGD
      @JPX7NGD Před 3 lety +2

      It is from “Peace Of Soul,” one of the best books ever written. Here’s the full thing:
      “ The modern man is no longer a unity, but a confused bundle of complexes and nerves. He is so dissociated, so alienated from himself that he sees himself less as a personality than as a battlefield where a civil war rages between a thousand and one conflicting loyalties. There is no single overall purpose in his life. His soul is comparable to a menagerie in which a number of beasts, each seeking its own prey, turn one upon the other. Or he may be likened to a radio, that is tuned in to several stations; instead of getting any one clearly, it receives only an annoying static.
      If the frustrated soul is educated, it has a smattering of uncorrected bits of information with no unifying philosophy. Then the frustrated soul may say to itself: "I sometimes think there are two of me a living soul and a Ph. D." Such a man projects his own mental confusion to the outside world and concludes that, since he knows no truth, nobody can know it. His own skepticism (which he universalizes into a philosophy of life) throws him back more and more upon those powers lurking in the dark, dank caverns of his unconsciousness. He changes his philosophy as he changes his clothes. On Monday, he lays down the tracks of materialism; on Tuesday, he reads a best seller, pulls up the old tracks, and lays the new tracks of an idealist; on Wednesday, his new roadway is Communistic; on Thursday, the new rails of Liberalism are laid; on Friday, he-hears a broadcast and decides to travel on Freudian tracks: on Saturday, he takes a long drink to forget his railroading and, on Sunday, ponders why people are so foolish as to go to Church. Each day he has a new idol, each week a new mood. His authority is public opinion: when that shifts, his frustrated soul shifts with it.”

  • @Tomeroche
    @Tomeroche Před 3 lety +556

    Ceave: *looks in a mirror* I'm about to end this boy's whole career.

  • @Number1YankeeFan
    @Number1YankeeFan Před 3 lety +251

    “I looked truly terrifying” *nods in approval of his own scariness*

  • @noahd62117
    @noahd62117 Před 3 lety +113

    I was so entertained halfway through and learning about stuff that I completely forgot it was about the weapon breaking system

    • @JPX7NGD
      @JPX7NGD Před 3 lety +1

      that’s because his diversions have nothing to do with the topic, he just wants to talk about politics (seemingly his new religion) now, but has a video game oriented fan base. If these were his first videos no one would have watched him.

    • @Aronia55
      @Aronia55 Před 3 lety +11

      @@JPX7NGD So saying loss aversion is the reason many people don't enjoy BotW weapons breaking is not a legit point?

    • @hummusdragon7518
      @hummusdragon7518 Před 2 lety +5

      @@JPX7NGD you do realize he is also analyzing why he changed his mind from the first video right? The "diversions" are relevant because he's comparing his prior and current thinking

    • @JPX7NGD
      @JPX7NGD Před 2 lety

      @@hummusdragon7518 I always thought he was for personal responsibility, but maybe the comments were wrong and he still is.

  • @batfan1939
    @batfan1939 Před 3 lety +71

    Love Ceave's solution!
    My thought was to greatly increase the durability, reduce the drop rate, and have breakage be tied to attack timing: badly timed attacks would do more damage to your weapon than well timed ones. Or maybe the same amount of damage taken, but less given.
    Killing high-level enemies would give longer lasting weapons, at the cost of several weaker ones. A trade-off rather than a loss, and no longer a complete loss.

    • @StreakedSilver
      @StreakedSilver Před rokem +2

      Silver enemies where always bullshit, you killed off tons of high level weapons for a mid tier PoS that would die half way through a combat with some mid level enemies.

    • @fortnitesexman
      @fortnitesexman Před rokem +1

      the problem with breaking at all is that it encourages you to only use a single weapon until it breaks
      which your idea would actually worsen 💀

  • @KnucklesNCS
    @KnucklesNCS Před 3 lety +101

    Loss Aversion is the reason why most of my combat from in Breath of the Wild consisted of me chucking bombs at the enemies.

    • @CoqueiroLendario
      @CoqueiroLendario Před 3 lety +9

      THIS. THIS IS EXACTLY ME.

    • @redstonecat1232
      @redstonecat1232 Před 3 lety +3

      Especially in master mode. Although, I did raid the castle immediately, and lost almost all of my weapons immediately, but kept pushing forward. That was my best pro-gamer move ever. Period.

    • @e-tean-son4146
      @e-tean-son4146 Před 3 lety +2

      Well, i personally don't find It fun, i find It boring

    • @Subject_Keter
      @Subject_Keter Před rokem +1

      @@e-tean-son4146 I remember the first time I saw a Moblin, I laided a bomb trap and saw him fly off.

  • @ajrobson2191
    @ajrobson2191 Před 3 lety +455

    I remember back in the day when this channel was dedicated to mario maker. Good times
    Oh how we all have grown. The quality of this channel is through the roof! Good job ceave.

    • @megarotom1590
      @megarotom1590 Před 3 lety +41

      I do wish he did MM stuff again, but these are also very good

    • @fis001r
      @fis001r Před 3 lety +31

      I agree, but I understand why he stopped doing those. What is there left to do? It's almost impossible by now to come up with a new and creative contraption that nobody knows.

    • @YounesLayachi
      @YounesLayachi Před 3 lety +14

      Nintendo killed Mario. It was only normal for reasonable people to move on

    • @ichamsakkar4249
      @ichamsakkar4249 Před 3 lety +7

      I found his channel because of MM but I love all his videos since he talks about other major Nintendo games

    • @megarotom1590
      @megarotom1590 Před 3 lety +7

      @@ichamsakkar4249 agreed, though I do wish he did a few MM videos once and a while, it was weird that he hyped up MM2 and it's new items so much and then never did any videos showing them off
      but of course I'm happy with whatever he puts out, whatever he wants to do is what he should do

  • @sorayawaller2041
    @sorayawaller2041 Před 3 lety +31

    One of my favorite things about dark souls (bare with me) is the "self expression" of choosing "my" weapon. As a gamer, this self expression is one of my main joys, and while not universal, I know there are others like me. Breath of the wild falls into an awkward position of offering me a wide range of weapons that seems to fulfill this joy, and then taking them away from me. It's the same reason I don't like to play the "nuzlocke" challenge in pokemon. Thus, if all the cool unique weapons were simply stepping stones to upgrading the same set everyone else has, it would ruin the game for me. So, how's this as an iteration/exploration on your idea of weapon quests/crafting materials: when a weapon breaks, you can choose to either scrap it for crafting materials, or USE crafting materials to repair + upgrade it. That way, in order to upgrade a weapon you would need to use it till it broke so it could be repaired, but you'd also need to use a wide range of other weapons till they broke and could be scrapped for materials!

    • @tomshackell
      @tomshackell Před rokem

      Lack of self-expression was the big problem for me also: couldn't fight the way I wanted to. But .. I was playing on emu, so I just used a mod to disable durability altogether. It's been great, no regrets.

  • @ko_man5811
    @ko_man5811 Před 3 lety +48

    To avoid losing everything to the Lynel when killing, shoot the face and when you attack it while on it’s back, the weapon you use there doesn’t actually lose durability, knowing this made Lynel hunting pretty fun for me

    • @Deeznuts-gd6lm
      @Deeznuts-gd6lm Před rokem +7

      I mean if you dont wanna lose durability on your weapons including your bow since you still have to shoot it I think its best to take advantage of your creativity than to simply cheese it. Bring a metal box to the lynel fight and kill it with magnesis!, That would be one way to kill the lynel without losing durability in a non cheese way. Of course there's nothing wrong with just killing it the way you did.Its honestly pretty fun to cheese a boss in a video game

  • @cullenmcneal1815
    @cullenmcneal1815 Před 3 lety +113

    Alternate title: Ceave talks about frog gambling for 15 minutes

    • @RGC_animation
      @RGC_animation Před 3 lety

      Better than Fortnite's lootboxes

    • @PolaryMP
      @PolaryMP Před 3 lety

      @@RGC_animation umm well I mean fortnite doesn’t have loot boxes?... so ummmmmmm
      Shit

  • @cubedude8690
    @cubedude8690 Před 3 lety +288

    Whilst this is interesting, we need to discuss more important matters;
    We need to see ceave's terrifying halloween costume.

    • @skinnyface1310
      @skinnyface1310 Před 3 lety +5

      I think he already showed it, it was the headband + two spiders painted on his cheeks

    • @leonro
      @leonro Před 3 lety +3

      It may be a fuzzy

    • @MegaU
      @MegaU Před 3 lety +6

      And his pan collection!

    • @batrongordeg
      @batrongordeg Před 3 lety +2

      It was shown in the face reveal or in one video after it.

  • @clipPRmusic
    @clipPRmusic Před 11 měsíci +10

    I am back from 2023:
    weapons break

  • @logicalfundy
    @logicalfundy Před 3 lety +48

    Good video, although a personal note: My problem is I always manage to lose my weapons on enemies I think are very strong, only to meet another strong enemy that I can't defeat and I don't know how to get a good weapon to defeat it. The game became a bit of a grind for weapons and frustration at not being able to defeat enemies very well. So I never finished. Great game otherwise.

    • @Deeznuts-gd6lm
      @Deeznuts-gd6lm Před rokem +1

      Thats why Hyrule castle exists. Its filled with easy to kill enemies with strong weapons that, unlike chests, respawn every blood moon. Thats a feature just as fundemental as heading to korok forest for the master sword.

    • @frobbel9643
      @frobbel9643 Před rokem +15

      @@Deeznuts-gd6lm Why would I think to go to the last area of the game without good weapons to get better ones? I never even thought of that and what I did after around 2 hours of gametime, I avoided all enemies, because why even bother. Enemies are, for me in botw, completely useless to kill

    • @fortnitesexman
      @fortnitesexman Před rokem

      @@frobbel9643 worst part is that i highly doubt nintendo has put in any effort to actually fix breath of the wild's problems

  • @ElariaFlori
    @ElariaFlori Před 3 lety +209

    Only Ceave is able to make me invested in a philosophical and emotional train of thought regarding a mechanic in a video game.

    • @randompensamientos9802
      @randompensamientos9802 Před 3 lety +8

      That I don’t even play lol

    • @Kurayamiblack
      @Kurayamiblack Před 3 lety +6

      @Ivelios Xilosient in that order 👌

    • @wisemonkey6716
      @wisemonkey6716 Před 3 lety +1

      Thats why ceave is top nintendo channel

    • @JPX7NGD
      @JPX7NGD Před 3 lety

      lach, then why are his views declining with this being one of the least viewed in a while?

    • @JPX7NGD
      @JPX7NGD Před 3 lety

      Oh this is far worse than that, he is openly trying to use a ideo game to claim the faults of his past aren’t due to him and that Personal Responsibility is evil.

  • @ChristopherMoom
    @ChristopherMoom Před 3 lety +240

    Ah, yes, after looking at the timestamps, I've found my number one favorite part of Breath of the Wild discussions, *_"How to Fail at Pikmin"_*

  • @thesirz3
    @thesirz3 Před 3 lety +120

    If a Lynel sword were durable enough to kill a Lynel, I would have had zero problem at all. I think they just made them too fragile.
    They should feel like Rupies in OOT. at first you need them, eventually your wallet is always full.

    • @Subatomicfish
      @Subatomicfish Před 3 lety +20

      I mean, technically all weapons are durable enough to kill a lynel if you know how and are patient enough, but besides that, lynel bows tend to be pretty dang durable and are one of the best ways to kill lynels and all lynels drop them

    • @cecillewolters1995
      @cecillewolters1995 Před 3 lety +1

      Your comparison with rupees is better then the solutions I have seen in all of these video's, simple yet effective.
      Maybe leaving weapons for permanent use is the way to go, but you can only activate the ability with the monster specific essence or something.
      So the weapon itself becomes a normal standard weapon a.k.a. the wallet, and the essence are the rupees.

    • @brandonbombplays9304
      @brandonbombplays9304 Před 2 lety

      I agree that some weapons should have more durability, but I disagree with the wallet. I personally don’t see any problem with the rupees, if I got that many rupees, that is how many rupees I have. It isn’t overpowered, or anything like that. Also, I find it weird that you find the rupee limit to be like 90000 too high, but getting 9999 of every material is perfectly fine.

    • @Subject_Keter
      @Subject_Keter Před rokem +3

      I wouldnt mind using the Fairy Fountains to make weapons more durable or to get special verisons of that weapon by turning in a buch of materials for it.
      Just annoying having to keep stock of Good Weapons and all the "trash" weapons I will use in normal fights.

    • @Subject_Keter
      @Subject_Keter Před rokem +2

      I wouldnt mind using the Fairy Fountains to make weapons more durable or to get special verisons of that weapon by turning in a buch of materials for it.
      Just annoying having to keep stock of Good Weapons and all the "trash" weapons I will use in normal fights.

  • @terofale733
    @terofale733 Před 2 lety +9

    I actually had no issue with my weapons with weapons during my playthrough, because i knew that I could alway go kill some ennemies again to get them again, I always had enough and the biggest flaw I found in this system was that I had to throw away good weapons just because I had better ones to collect and my inventory was full.

    • @fortnitesexman
      @fortnitesexman Před rokem +1

      the problem with it is that it highly encourages you to only use one weapon until it's broken
      because there's no way to repair weapons there's no reason to keep a half broken weapon, or to even switch off it
      the system seemingly encourages switching between weapons quickly for advantages, but somehow encourages the complete opposite

  • @Shiycho
    @Shiycho Před 3 lety +98

    Hold up
    Are you telling me that Steve the Pikmin isn’t the cause for every death ever?
    Lunacy

    • @RPG_Hacker
      @RPG_Hacker Před 3 lety +2

      This is why I hate Steve. It happens all the frickin' time!

    • @thebe_stone
      @thebe_stone Před 3 lety

      fricking steve

  • @zerowidthjoiner9884
    @zerowidthjoiner9884 Před 3 lety +195

    I promise _I_ wont break your weapons in Breath of the Wild's sequel, Mr. Gaming

    • @rosieholstein3233
      @rosieholstein3233 Před 3 lety +11

      This is when nintendo announces PVP in BOTW 2, and the punishment for losing a battle is a random one of your weapons breaks.

    • @fabiii9954
      @fabiii9954 Před 3 lety

      he won't have to worry about breaking weapons because Nintendo will break his kneecaps for speaking out against their gamedesign

    • @Shalakor
      @Shalakor Před 3 lety +1

      @@fabiii9954 But what if breaking his kneecaps breaks the weapon they use to break his kneecaps; should he be worried about breaking weapons then?

    • @fabiii9954
      @fabiii9954 Před 3 lety

      @@ShalakorWould Nintendo breaking their weapons would prevent them from breaking the law?

    • @Shalakor
      @Shalakor Před 3 lety

      @@fabiii9954 Everyone always forgets that the weapons do bonus damage when they break.

  • @worthasandwich
    @worthasandwich Před 3 lety +9

    I also think that this is a fine line to walk. For me personally in a game loosing everything and being put into a bad situation that you have to figure out how to get out of somehow is tremendously fun. But I could see how that would be a nightmare for some players. One of my friends hated Breath of the Wild because of this system but only found out about 7 hours in how much he hated it. There was not really great a way for Nintendo to telegraph this to potential customers that this might not be for them.

  • @DeemerAV
    @DeemerAV Před 3 lety +5

    The loss aversion extended even further for me personally. Not only did I avoid combat due to not wanting to lose weapons, but I also wasnt interested in exploring because my reward was something I would end up losing anyway. My instinctual solution to the loss aversion was to preempt it entirely by avoiding gaining things in the first place so I wouldn't have to lose them

  • @birbddhaGodOfBirbs
    @birbddhaGodOfBirbs Před 3 lety +53

    24:52
    RED ALERT CEAVE JUST SWORE THIS IS NOT A DRILL WE REPEAT THIS IS NOT A DRILL OUR WHOLESOME MARIO MAKER BOY SAID “SHIT”

  • @MewTheGamer
    @MewTheGamer Před 3 lety +64

    I just wanted funny mario maker contraptions not lessons in existential societal corruption 😭

    • @bloodydoll5897
      @bloodydoll5897 Před 3 lety +3

      it's okay! the corruption won't last forever and for a lot of people this can teach important lessons that will help break that corruption down!
      i hope you feel better though 🥺

    • @moai167
      @moai167 Před 3 lety +7

      "And now, it's time for our ongoing series... what is the most complicated way to trigger a Pswitch?"

    • @huxleyleigh4856
      @huxleyleigh4856 Před 3 lety

      Funny? I was there for the mega brain stuff about giant gaps and x=9

    • @JPX7NGD
      @JPX7NGD Před 3 lety

      the problem is that he is wrong about the problems and his solutions are even worse than his misinterpreted problems.

  • @TERASSI
    @TERASSI Před 3 lety +4

    Avoiding combat WAS an intentional consequence of the system, as the developers have said in interviews. Coming up with clever ways to kill enemies, or simply running away, can be fun too.

  • @NonsenseEntertaining
    @NonsenseEntertaining Před 3 lety +9

    "On average people are different"
    Thanks for your wise words 🙂

  • @jakestriker3251
    @jakestriker3251 Před 3 lety +48

    I remember when I first played breath of the wild I would use bombs for everything because I was afraid of losing my cool weapons. I eventually got over it but I still ended up only using low tier weapons throughout my first playthrough.

    • @sumthinorother9615
      @sumthinorother9615 Před 3 lety +19

      On the other side of the coin, I only used the cool weapons, and then couldn’t use them. It ruined endgame exploration, because I just went where I knew I could get more cool weapons.

    • @thekeyandthegate4093
      @thekeyandthegate4093 Před 3 lety +1

      @@sumthinorother9615
      But you get more cool weapons throughout the game closer towards the end overall so that exploring older areas is still fresh and you can go to whatever area you want in the game in whatever order without it feeling too strong or weak. It's literally designed that way, as there's systems that increase the tier of enemies and weapons they spawn with as you continue to kill more enemies.

    • @gamerskingdom4897
      @gamerskingdom4897 Před 3 lety +1

      Yeah and theres also a third side of the coin ware th3 fact that the basic abilaty to fight is aconomble can lead to vary interesting situations there is a reason survivql horor is a genra

    • @thinkublu
      @thinkublu Před 3 lety +2

      SAME
      I USED BOMBS SO MUCH BECAUSE OF THAT AT FIRST

    • @intensellylit4100
      @intensellylit4100 Před 2 lety +1

      @@gamerskingdom4897 ...you good?

  • @owenbutitsthesequel
    @owenbutitsthesequel Před 3 lety +77

    This is taking proving myself wrong to a whole new level.

  • @GetterBurai
    @GetterBurai Před 3 lety +3

    I feel like it's a sign of just how much thought and insight go into these game design/philosophy videos that I haven't owned Nintendo console since the SNES (and literally played a contemporary Nintendo game on someone else's like three times in the same period), and just knowing *about* those franchises by media osmosis is enough to let me engage with and appreciate the points you're making (and want to recommend them to everyone I know who plays videogames in any context).

  • @hunt.k
    @hunt.k Před 9 měsíci +5

    You’ll never guess what the weapons do in the Breath of the Wild Sequel…

  • @eonblade8883
    @eonblade8883 Před 3 lety +18

    I really liked the whole explanation of blaming individuals for systematic problems. It's scarily similar, if not the same thing, as arguments used to defend rapists, such as "she was dressing provocatively." It's a very scary and dirty tactic that I'm very happy you explained so well in this video, Ceave. I love that you don't shy away from complex topics and I hope you keep making content this good.

    • @bloodydoll5897
      @bloodydoll5897 Před 3 lety +3

      im really happy a bunch of people will see this who otherwise wouldn't be exposed to this kinda, well written and thought out deconstruction
      it is so monolithically present in our lives, from the way we respond to a car accident (at least where i live) to the,, er, war on drugs I guess
      it makes me really happy to see someone spreading positive information

    • @pubcle
      @pubcle Před 3 lety +3

      Honestly who makes that argument?
      I hear people saying she shouldn't drink that late, NOT to defend the rapist, but to warn others to protect themselves better. I have only once or twice in a decade seen people actually try to defend rapists this way. Might just be the difference between where we each travel though. I have regularly seen "men can't get raped" arguments and such. Anyone who blames the victim of rape is disgusting, but to warn my own family and those I care about not to endanger themselves by leaving themselves vulnerable I think is an entirely fair thing for me to do, no?

    • @some-one-else
      @some-one-else Před 3 lety +1

      @@pubcle Yeah it's fair to warn people, that wasn't even brought up. As for blaming rape victims, I've seen it a decent amount. It usually comes from the idea that bad behaviour must have been provoked or that rape is the result of someone being aroused and not the obvious violent power grab it actually is. Hence why the the blame then shifts to the victim.

    • @pubcle
      @pubcle Před 3 lety +1

      @@some-one-else I just see the statement "you should travel in groups and be careful of getting drunk, don't make yourself vulnerable" as often being equated to defending these atrocious acts. So I wanted to make a note of that.
      I have almost never seen that but again, might just be the difference in the circles we travel and the places we visit.

    • @HimmelsDaemon
      @HimmelsDaemon Před 3 lety

      Eh; still not that simple. Equally as usable in the other direction. Kinda why it's "rhetoric" in the first place.

  • @lina.998
    @lina.998 Před 3 lety +24

    I‘ve gained a bit of a gambling addiction myself because I‘ve played Fire Emblem Heroes since it‘s release (the Fire Emblem series has been one of my faves ever) and at one point I got weak and fell into the gacha hell and spent several hundreds of euros on orbs. I‘ve since deleted the app and I‘m trying to avoid all gacha games (including those like Genshin Impact, not just apps). I’m in my mid 20s and it really scared me how little control I had over myself. So I really appreciate that you touch these kinds of topics as well and your recent content has been so amazing and interesting. Love the deep dives and breakdowns of background information concerning these companies

    • @bloodydoll5897
      @bloodydoll5897 Před 3 lety +5

      :) I hope you are able to keep yourself healthy and can avoid those impulses

    • @lina.998
      @lina.998 Před 3 lety

      @@bloodydoll5897 thank you a lot ❤️

    • @patrickj
      @patrickj Před 3 lety +2

      I found that some knowledge of the underlying psychology of those mechanics, or even just simply awareness of their existence already helps a lot to keep oneself from falling for it, also it can be hella interesting. Keeping track of the amount one has spent and setting it into relation to other things that money could've bought can also be a real eye-opener.
      Hope you can steer clear 🤞

    • @lina.998
      @lina.998 Před 3 lety +1

      @@patrickj yeah the thing is that it started out with small amounts like 10€ a month or sth... and then it slowly built up and I was like „another 30€? Okay yeah whatever“ so in the end I spent about a hundred a month :( putting this in relation helped a little but for me personally, deleting everything was what made me feel the safest at that point. Thank you a lot for your words

    • @ekyanso4253
      @ekyanso4253 Před 3 lety +2

      I'm proud of you!!

  • @ravenbrindle3098
    @ravenbrindle3098 Před 3 lety +15

    I loved the 15 minute praxis detour in the middle. Keep up the amazing work

  • @sirdumpybear
    @sirdumpybear Před 3 lety +7

    I think they should make more weapons like the master sword that regenerate, so that you can still experiment with new weapons, but not have a permanent setback.

    • @ryuuseiSoul
      @ryuuseiSoul Před 10 měsíci +1

      Or just let us have some that are repairable. RPGs solved this issue long ago while still letting us have weapon varieties.

  • @Pingunito_
    @Pingunito_ Před 3 lety +61

    This is why I used to only fight with remote bombs. I feel like if we had bigger weapon storage it would make the combat better because you could fight and break weaker weapons.

    • @lock6562
      @lock6562 Před 3 lety +13

      I mean then you would just use weaker weapons for every fight because of not wanting to break the stronger weapons

    • @starmangalaxy2001
      @starmangalaxy2001 Před 3 lety +5

      I think for the people that are really risk adverse there should be like a Kokiri sword that you keep the whole game is weak and has a short range but is still usable no matter what. That Or pull a Wind waker where the Master Sword is still usable even without its power, but it's just a lot weaker. Going off of base BOTW stats maybe like 10 attack? At that level the only weaker weapons I can think of are all Wooden, so they'd still retain a use as a torch. And since you can't throw the master sword it means that other weak metal weapons still have uses with Magnesis or stuff like that.

    • @bokocop5725
      @bokocop5725 Před 3 lety +6

      nope, you would just fill the inventory with a larger quantity of whatever you have in your inventory now and nothing would change.

    • @Pingunito_
      @Pingunito_ Před 3 lety

      @@bokocop5725 I would use more weapons

    • @bokocop5725
      @bokocop5725 Před 3 lety +5

      @@Pingunito_ Thing is, 20 isn't some kind of magical number where humans just tend to think it's barely too small to be satisfactory. Even if BotW had 100 inventory slots, your brain would just think 100 is the number of good items you COULD have if you kept all of them and would treat it the exact same way you do 20.

  • @spitfire5180
    @spitfire5180 Před 3 lety +44

    i feel so old from the fact that the first video is 4 years old

  • @bluepheonixsoul1553
    @bluepheonixsoul1553 Před 3 lety +8

    Oh my god I die a little inside every time someone acts like an amount gained is the same as an amount lost .if some one has the opportunity to gain either 3000$ or the chance to gain 4000 the risk calculation is are you willing to lose out on 3000$ for an 80% too gain 1000 your putting high risk for low gains.
    The logic for the gain side is still fairly reasonable, but the logic for the loss side is for the average person is crazy there for many people an unexpected loss of 3000 dollars could very well be two months rent and food it isn’t simply a loss of 3000$ it could lead to the loss of someone’s place of living or car! If 3000 dollars puts someone at an ultimatum then the risk that 3,000 vs 10,000 becomes irrelevant all that matters is a guaranteed loss or the chance at safety.
    These numbers don’t exist in a vacuum when you’re playing with numbers large enough to have immediate ramifications on someone’s life min maxing the odds takes second chair too survival.

    • @lorenzoniccoli99ln
      @lorenzoniccoli99ln Před 3 lety +1

      Yep, I really don't like when people try to act like a smartass using probabilities as situational as these

    • @doomse150
      @doomse150 Před 2 lety +2

      Thank you for putting some common sense into this mess that that argument in the video was.
      Allow me to add one thing: The expected long-term gains and losses that he so proudly presents "On average option A will turn out better than option B bla bla bla" are completely meaningless, if get to pick only once. If you pick only once, the perspective of "which option has more impact IF it actually hits" is way more important and impactful

  • @kylenadel897
    @kylenadel897 Před 3 lety +5

    These videos are always so detailed and really set the tone to make them super understandable. Excellent job.

  • @breadtheslime
    @breadtheslime Před 3 lety +26

    Ceave went on the most massive rant about microtransactions in the pikmin section and I, a fan of ceave and things that aren't microtransactions, wouldn't have it any other way.

  • @alexjeffers5498
    @alexjeffers5498 Před 3 lety +26

    The moment I learned how to overcome loss aversion was the moment that I realized how incredible turn-based JRPG combat systems were. Until then I never used consumables or powerful spells and I’d spend hours grinding to beat a boss with raw power rather than beating the boss in a more fun and clever way with the tools that were already at my disposal

    • @mitigamespro8757
      @mitigamespro8757 Před 3 lety +3

      For real. There are many games that have items like Potions, Ethers, Elixirs, or consumables that buff your stats temporarily, but I'd always just prefer to boost my stats permanently and fight a boss rather than immediately fighting it but using a consumable. Which is something that plagues almost all RPG games (and JRPGs).

    • @bobboberson8297
      @bobboberson8297 Před 3 lety +2

      That works until you get to a boss that you can't beat with good strategy alone and have to painfully grind your stats up against usually chump enemies that just waste your time. Then jrpg turn based combat sucks.

    • @patrickj
      @patrickj Před 3 lety +2

      Usage of regular consumables (store-bought or otherwise indefinitely available) is generally just a very basic part of the combat system.
      However, rare non-restockable (or even worse, unique) consumables are still a different beast - was that boss you used them on really the most clever choice? I don't see how the realization that using items is fun could have helped with this question and thus loss aversion.

    • @mithkabob
      @mithkabob Před 3 lety

      Yeah, there have been a few games where I've overcome my fear of using consumable items and have really enjoyed them way more afterwards. The trick for me is convincing myself I'm missing out on part of the experience of the game if I don't use the items more frequently.

    • @theloyalwraiths8827
      @theloyalwraiths8827 Před 3 lety +1

      @@patrickj Loss aversion is an issue I have. Though I disagree with Ceave and think it falls squarely on my soldiers. This is what I would recommend keeping in mind if it's an issue for you too.
      Unless you have played the game before you cannot know the perfect time to use it.
      If I am doing a simple speedrun of DS3 I know to save divine blessings and siegbraus for bosses that are death hotspots for me.
      On a first time playthrough though that fear is pointless, if you don't know a perfect time, and never use it because of that, you won't be saving it, you are wasting it. Not using something at all is worse than using it at a suboptimal time.
      I feel that loss aversion is just me fighting my monkey brain. Logically over saving makes no sense. And since I started to think that way it has been easier to avoid.

  • @doireannlynch
    @doireannlynch Před 3 lety +81

    Honestly, the only problem I have with the durability system is that weapons break FAR too quickly. Other than that, I really like it. If BOTW 2 just refines it a bit more, it could be great.

    • @New3DSLuigi364
      @New3DSLuigi364 Před rokem +3

      Seriously; THEY Do break FAR too easily & Quickly;
      To the Point; I'd Be Happier if they had weapons that DIDN'T break in Tears of the Kingdom; Like How Eldin Ring's Weapons are SIGNIFICANTLY Longer-Lasting!!!

    • @jayveerisdabest7500
      @jayveerisdabest7500 Před rokem

      It would be cool if your weapons didn't lose durability from a flurry rush, to encourage skillful play.

    • @peppermint_8
      @peppermint_8 Před 11 měsíci +1

      And the fuse mechanic totally does! Sticking random stuff on your sword raises the durability a lot

  • @minikawildflower
    @minikawildflower Před 3 lety +46

    I did not expect Ceave to take a 20 minute diversion to do praxis, this rules

    • @JPX7NGD
      @JPX7NGD Před 3 lety +4

      what you got was ceave going into any form of pseudoscience he could (be it from Darwin, marx, freud, et al or any analogue) to try to not deal with his own problems.

    • @yoissy
      @yoissy Před rokem +4

      @@JPX7NGD what?

  • @thatlonzoguy
    @thatlonzoguy Před 3 lety +37

    It would be one thing if you could repair your weapons like 99% of other rpgs

    • @thepokejohnny5288
      @thepokejohnny5288 Před 3 lety +8

      Being able to repair weapons would gut all of the good that comes out of the system and make it inconvenient. You can fix the champion weapons, but they’re not that strong and you need to do the plotline to get to them. Imagine just blowing up a Lynel immediately and then just repairing its weapons for the rest of the game

    • @PlatinumAltaria
      @PlatinumAltaria Před 3 lety +5

      You don't need to repair them, they constantly respawn and the game throws hundreds of them at you.

    • @thatlonzoguy
      @thatlonzoguy Před 3 lety +8

      @@PlatinumAltaria it would be better if the game gave you much less weapons and you could repair them imo

    • @thatlonzoguy
      @thatlonzoguy Před 3 lety +7

      @@PlatinumAltaria repairing would give rupees meaning as well, you end up with way too many rupees by the end unless you go to the great fairies to max out armor

    • @PlatinumAltaria
      @PlatinumAltaria Před 3 lety +2

      @@thatlonzoguy I disrespectfully disagree.

  • @SeeTv.
    @SeeTv. Před 3 lety +38

    28:22 "hooray-ka" made my day

  • @someusername1452
    @someusername1452 Před 3 lety +40

    “It sadly doesn’t take into consideration if the particular system in question happened to turn out to be...well.....shit”

  • @ikatulo_yt
    @ikatulo_yt Před 3 lety +62

    "If someone suffers from individual trauma, then blaming a collective group of people is sure as hell not gonna solve their problems either" Oh my gosh yes, as a person who solved my sexual harassment trauma by confronting the individual girl who wronged me, I can say this is true.

    • @dahat1992
      @dahat1992 Před 2 lety +12

      Sir, this is a Wendy's.

    • @ikatulo_yt
      @ikatulo_yt Před 2 lety +3

      @DropkicktheDecepticon It heavily affected my view on love and romance for most of my life, but eventually I found more people that genuinely cared, and I got the confidence to confront her about it. I started out nice and friendly so when I brought it up she realized hop bad she messed up and deeply regretted her actions knowing I would understand her.

    • @ballsackgaming6116
      @ballsackgaming6116 Před 2 lety +2

  • @remyxedfern5008
    @remyxedfern5008 Před 3 lety +20

    “Around the corner” Laughs in silksong

  • @dg_777player5
    @dg_777player5 Před 3 lety +16

    This went way deeper than I expected to explain a weapon breaking system, well done.

  • @serioussponge6416
    @serioussponge6416 Před 3 lety +3

    A super simple fix for this is to not have the weapon just violently explode and disintegrate when it's durability is used up. Most games that feature durability for weapons and tools have a method of repairing and maintaining them, not just going "oh well, my weapon's broke. Guess I have to throw it away and get a new one." Breath of the Wild not having a way to fix broken weapons made it feel like the mechanic was half-baked.
    If anything, it's more thematically fitting for the setting of Breath of the Wild that Link, a traveling swordsman and master of the wilderness has to be skilled at keeping his weapons in shape because out in the wild is where they'll be subjected to all the kinds of elements that would realistically make his weapons get rusty and brittle and likely to actually shatter.

    • @samuelstephens6904
      @samuelstephens6904 Před 2 lety

      The implicit premise here is that weapons in BotW are worth repairing when I think they simply aren’t. It’s not like weapons are rare or so functionally distinct that losing one compromises your ability to continue playing. It’s more like Halo: you pick up a weapon, use it until you no longer can (it breaks or you run out of ammo), pick up a different one and keep going. BotW isn’t an RPG. Combat is supposed to be fast and dynamic. Changing weapons on the fly is a part of that.

  • @jerklecirque138
    @jerklecirque138 Před 3 lety +7

    Expected value calculations are meaningless if I only get to play the "game" (gain/lose money) one time.

  • @jasonsmith8802
    @jasonsmith8802 Před 3 lety +58

    Hooray count: 3.5
    (kHooray-ka count: 1)
    Total so far: 389.5

  • @richardstevenson371
    @richardstevenson371 Před 3 lety +24

    Me listening to this while I play Pikmin 3, looking down at my phone and seeing Pikmin 3 characters: Am I stroking out?

  • @szzee
    @szzee Před 3 lety +1

    Super awesome video as usual! I like the food for thought your videos provide.
    The way it is framed it sounds as if weapon durability is an evil manipulative scheme, whereas one alternative would be what other open world games are doing, having extrinsic power progression, which imho is equally manipulative (and actually what evil frog costume companies do). Albeit the former stops players from engaging with the game while the latter pushes them to interact with it, but in a very specific way. Your quick fix also goes into that direction, and takes away the "play" character the game set out to be, but is an interesting starting point.
    I like the weapon juggling the durability system provides to force me into different playstyles, and would like that any new system would keep that. The game sometimes does it even outside the durability system, like you can't use metal weapons during thunderstorms.

  • @arapaimatt8138
    @arapaimatt8138 Před 3 lety

    Always love your big-picture essays! Keep up the good work!

  • @LunalynDragon
    @LunalynDragon Před 3 lety +27

    The funny thing about this is it happened to me without even realizing what was going on. I'd just keep getting underwhelmed and exhausted from losing my good stuff that I'd just get tired and put the game down and never come back to it. I couldn't really ever put into words why I was feeling that way.

    • @thedestoryer21
      @thedestoryer21 Před 3 lety +4

      same, I really enjoyed the early game, and then I got to the middle, did a bunch of stuff, and my entire weapon arsenal became situational items like fire and ice, and then those disappeared and I was left with no good weapons or shield, and then I'm just not sure why I stopped playing the game.

    • @Terranigma23
      @Terranigma23 Před 3 lety

      same thing for me, exemple in any JRPG I must have at least 10 times the same item lol. I hate odd numbers. Also I did the same thing like him for the Lynel. I didn't want to lose all my weapons, so I don't fight Lynel lol.

    • @gamerskingdom4897
      @gamerskingdom4897 Před 3 lety

      Just dont agree some of my favorite parts were win i wad low on weapons ans had to scrounge for survival

    • @gamerskingdom4897
      @gamerskingdom4897 Před 3 lety

      Also makes getting the master sword feel so coolq

    • @ciarangale4738
      @ciarangale4738 Před 3 lety +1

      @@gamerskingdom4897 that is true, I found it was sometimes cool to feel like I was building myself up from just what i could find. that said, it got tedious and was detrimental imo

  • @marcelinecorbin1257
    @marcelinecorbin1257 Před 3 lety +22

    I want a frog costume now >:)

  • @AustinSpafford
    @AustinSpafford Před 3 lety +2

    Ceave, regarding your different experiences with loss-aversion between BotW and Pokemon, I wonder if it has to do with having a limited inventory in BotW, versus the effectively-unlimited inventory in Pokemon. Limited inventories wind up providing some degree of counterbalancing to loss-aversion by making items left on the ground lost-opportunities; one type of loss to help keep another in check.
    To that effect, I had missed finding the inventory-upgrade system through my entire playthrough of BotW, and after watching how people play when they have many more inventory slots, I've found myself very thankful for it! I found I was having to improvise more often since I lacked storage for even an elemental-palette. While the average power and suitability of the weapons I was using were almost certainly lower, I was spending far less time looking at my inventory screen and more time just... doing things!
    It really has left me wondering what percentage of players might have felt differently about BotW if the inventory slots had been non-upgradeable or even more slightly more restrictive (eg. Halo has done very well with effectively two inventory slots and a mixture of "repairable" and breakable weapons).
    That said, I do like the idea of finding some way to transform the moment of a weapon breaking into a positive experience, as your proposal would accomplish.
    P.S. Even though I had no idea what the korok seeds were for during my entire playthrough, I still enjoyed collecting them! I really do wonder if even just some korok-themed aesthetic items could have been a suitable alternative reward.

    • @danielle5160
      @danielle5160 Před 2 lety +1

      I hadn't thought of the Halo comparison! Whenever I play Halo, my focus with weapons is picking up ones that are good for the current situation rather than preserving them. I think part of why that is is because Halo's weapons are relatively balanced; every weapon has at least some reason why you might want to use it over others while in Breath of the Wild, there are absolutely weapons that are better than others.
      Trading a rocket launcher for a shotgun feels much better than trading a Royal Broadsword for a Knight's Broadsword because the former trade makes you worse at dealing with vehicles but better at fighting enemies head-on, while the latter is a downgrade regardless of the situation. Of course, changing that would require the game to have varied situations for combat, which it doesn't, but that's a broader issue.
      Another part of why Halo's weapon "durability" system works better is probably how swapping weapons works. In Halo, you swap weapons by simply looking at a new weapon and holding X, while in BotW, swapping a weapon before it breaks requires manually throwing your weapon on the ground and then picking up a new one. Because of this, Halo encourages players to switch weapons well before they run out of ammo, and BotW encourages players to hold on to their weapons until they break, which helps make weapons feel a lot more valuable than they really are. A durability system where you swap your weapons low on durability for new ones could alleviate the issues of loss aversion while not completely revamping the game's design - that's basically just a reframing of how the system already works.

  • @peperoni_pepino
    @peperoni_pepino Před 3 lety +1

    Alternative proposal for the broken weapons:
    When a weapon breaks, it leaves behind a unique fragment (unique to said weapon).
    If you later find a weapon that is the same (or sufficiently similar, same series or so) you can forge the fragment into the weapon, making it stronger.
    A stronger weapon leaves a stronger fragment, etc.
    So for instance, a skeleton arm starts as it is, but leaves behind a bone when it breaks. You can forge this into another skeleton arm, making an skeleton arm (+1). When that breaks, you get a bone (+1). Using a bone (+1) or two bones turns an arm into an arm (+2), etc.
    I think the bonus should be somewhat significant and linear, such that in the end an skeleton arm (+30) is stronger than nearly any other weapon. It still breaks quickly, but that then really motivates you to look for another skeleton arm to get an even stronger weapon.
    Oh, and get rid of the overly small inventory; if you make weapons breakable then add least allow us to hoard weapons. Nothing feels worse than leaving behind a decent weapon for a better weapon, then not daring to use the better weapon because it may break. At least let me still have the decent weapon then!

  • @firanga9888
    @firanga9888 Před 3 lety +27

    How can one Single man upload this many creative and informative yet entertaining and funny videos so often

  • @thestealer63214
    @thestealer63214 Před 3 lety +22

    Oh my god, I just realized a lot of stuff due to this video. Maybe it's only because I'm like 14, but this really made me realize how different advertisements work in different places around the world.

    • @bloodydoll5897
      @bloodydoll5897 Před 3 lety +7

      that's awesome! that you learned a bunch
      people don't expect others to know everything! especially young folks!
      and even when you get older it's okay to not know everything too, as long as you're willing to learn

    • @JPX7NGD
      @JPX7NGD Před 3 lety

      Firstly, *God
      Secondly, it appeals to you because you are childish, just like most of his arguments are.

    • @thestealer63214
      @thestealer63214 Před 3 lety +1

      I don't think I came here to be insulted.

  • @WilliamAndrews0
    @WilliamAndrews0 Před 3 lety +1

    I think the loss-aversion is a good thing because it impacts the decision making and increases replayability. on the first play you get good weapons and try not to lose the weapons, becasue you don't know when you get another weapon that is equaly strong, but on a second play-through, when you know where to find many weapons and how to quickly replace your broken weapons, you can play way more agressive and fight everything, upgrade your inventory space more and carry more weapons, but sacrifice some utility. If you have that upgrade system with crafting-resources, the best way to play the game will eventually always be "fight a lot, upgrade all weapons as much as possible, stroll through the rest of the game with only the best weapon"

  • @cantaloupegodling352
    @cantaloupegodling352 Před 3 lety +2

    Running at Ganon with a rusty broadsword because you might need those three ancient axe++'s later is truest example of loss aversion but also a favourite memory of mine.

  • @HelixSnake
    @HelixSnake Před 3 lety +502

    I feel like you missed the other point of breakable weapons in BOTW:
    1. You want to have a fighting chance going into a hard area early. Sure you'll get killed in one hit, but still, what if you want to be able to fight enemies there without taking 10 times as long to kill them? For this reason, you need to put strong weapons that you can pick up in areas with strong enemies.
    2. Now you've done the above, and uh oh, now going to Ganon's Castle at the beginning of the game and getting a single strong weapon completely breaks the difficulty of every other area. How do you balance this so that going to a strong area doesn't make the rest of the game super easy forever? You make those weapons break, so that you will either save them and only use weak weapons in weak areas, use them and have to go to the strong area again to get more, or use them and settle with using the weaker weapons laying around because it's more convenient. This makes weapon breaking a very important part of the difficulty balance.
    I agree with your proposed solution for rewarding people for breaking weapons, I think it's a great idea, and it actually does solve this problem. But I was surprised that this issue and its solution was not part of your original hypothesis on why weapon breaking was implemented.

    • @le.banana
      @le.banana Před 3 lety +18

      Cringe

    • @jackhazardous4008
      @jackhazardous4008 Před 3 lety +32

      My inventory was always full of royal weapons because exploring was fun

    • @KainYusanagi
      @KainYusanagi Před 3 lety +8

      Well said.

    • @dabatswag5975
      @dabatswag5975 Před 3 lety +5

      Smart man

    • @PlatinumAltaria
      @PlatinumAltaria Před 3 lety +48

      The game already rewards you for breaking weapons, it staggers the final enemy you hit. You can also throw weapons for double damage when they're close to breaking. I feel like people who complain about this haven't played past the Plateau and are angry that the sticks and broken swords don't have 500 durability.

  • @richardqustmrk
    @richardqustmrk Před 3 lety +28

    Actually, Ironically, there's a hidden EXP system in BoTW, every time you beat a monster, you gain EXP, and weapons slowly get better. After a certain amount of one monster type has been beaten, (Like 15 blue Bokoblins, for example) You'll stop getting EXP from that monster. There's a cool video all about this here: czcams.com/video/rWFy8v9snfs/video.html

    • @pokedude583
      @pokedude583 Před 3 lety +6

      Yeah, meaning they're actively hiding one of the reasons to fight enemies XD

    • @legrandliseurtri7495
      @legrandliseurtri7495 Před 3 lety +3

      ....What!

    • @theloyalwraiths8827
      @theloyalwraiths8827 Před 3 lety

      @@pokedude583 There are strong arguments to be made for hiding game mechanics. But lets assume for the purpose of this counter argument that it is bad to hide.
      The game has a number of things that can increase world level. It is effectively impossible to not advance the world. So even if you kill nothing the loot will get better. Though at a slightly slower rate.

    • @NoGoodNamesToday
      @NoGoodNamesToday Před 3 lety +4

      @@theloyalwraiths8827 Yes, but the first time player wouldn't know this. They still feel like they're only losing things after a fight. They never feel like they got a reward, even if there is a hidden reward mechanism that makes new weapons better. The experience is shaped by how the player feels, so I would say hiding away reasons for the player to fight is not a great choice.

    • @theloyalwraiths8827
      @theloyalwraiths8827 Před 3 lety

      @@NoGoodNamesToday I would disagree on the basis that you will consistently see all your numbers go up. Once again, even if you only ever use your worse stuff, you will keep progressing easily.

  • @JeY_k
    @JeY_k Před 11 měsíci +3

    Hello, somehow I missed this video when it was uploaded, but checked your channel after your newest one and saw this!
    I don't think either blaming BotW's system or just the individual is completely correct. I think a long line of how games traditionally handled equipment/consumables have conditioned gamers with a certain mindset that leads them to inherently dislike breaking weapons. I think BotW was a wake-up call because at the beginning I also felt like I wanted to avoid using my "good weapons" because they would break. I eventually realized what was going on. Weapons breaking doesn't matter because there's always more. Always. I can understand keeping one or two of your strongest weapons for notably tougher fights, but those fights will be equally as rewarding.
    Gamers have been taught long-term that their resources are finite and using them should be considered carefully. I've been one who hoards all the of the items until the end too, but BotW has finally convinced me to abandon that principle. I learned to use and break weapons without discretion, and my experience playing the game has been far more fun and engaging as a result. I think traditional game development philosophy as a whole is the system to blame, BotW is trying to break people away from it, but at the same time everyone is already indoctrinated.
    I think if more people were able to separate the notion that their weapons are valuable and buy into BotW's philosophy that weapons are disposable in any variety because there's always way more than you need, they would be able to break the old bad habits that have carried on for multitudes of games. BotW's system isn't perfect, but a step in the correct direction. Design philosophy needs to change to stop reinforcing these old habits, then people might be less mad that their shiny sword that there will be 230958390252 more of breaks eventually.
    The example with pokemon where "the revive goes away permanently" is what drives this home. Yes, that one revive you used is gone. You only had 12. Guess what: There's so many more that you can get so easily, one or two every stretch of the journey and the amount you had/have now will not matter. Using 6 will not matter. Using all of them will make you reconsider your tactics and maybe consider leveling up a little more which... will prevent you from using them constantly. Just use them! Break your weapons in BotW - they do not matter.

  • @officerpolarbear8670
    @officerpolarbear8670 Před 3 lety +1

    I really like how you are breaking up your videos into these interesting thought-experiment sections. Makes it engaging!

  • @xavierdugas-frenette2469
    @xavierdugas-frenette2469 Před 3 lety +9

    I never really thought about feeling a loss when a weapon breaks in Breath of the Wild. I didn't like the brittle weapon system, but for the opposite reasons you stated. I simply attached no value to a weapon that I knew would break within a few swings. Whenever I opened a weapon in a chest, it just felt like a disapointment, even worse than opening rupees in Twilight Princess.

    • @flyingpugs3678
      @flyingpugs3678 Před 2 lety

      I can totally relate to this. I didn’t finish the game because nothing felt worth my time. I spent 20 minutes going through a shrine only to get a sword that, while powerful, I could only use for one battle. So I would use it, lose it, and then be back at square one. It just felt like the time investment required to get anything better then basic weapons was just not worth it. Getting a sword wasn’t a reward, it was a reminder that I could be doing something different and more worthwhile with my time.

  • @nouche
    @nouche Před 3 lety +8

    I feel like weapon challenges like you suggest kind of throws us back to those “classic progression systems” with skill trees you mentioned earlier, rightfully stating Nintendo wasn’t willing to go for those anymore.

    • @19Szabolcs91
      @19Szabolcs91 Před 3 lety

      Yeah, but that's the answer. Classic progression systems. Btw, Breath of the Wild is full of that. Korok seeds give inventory space, shrines upgrade your HP and Stamina, you craft permanent armor upgrades at the fairies, etc. Only the weapons are such crap.

    • @nouche
      @nouche Před 3 lety +2

      @@19Szabolcs91 : Not exactly. Shrines and koroks are a bit of a challenge → reward kind of mechanic. They are a finite set of challenges you can take to get exclusive items you then use as _currency_ to acquire upgrades. The thing is “classic”, hardcore progression systems are built around actions you can repeat indefinitely to farm so-called EXP points which give you upgrades in the form of levels and skill trees. Link doesn’t gain any attack power for playing the game a lot. The EXP system of BotW is actually hidden and only increases the strength of enemies and their weapons. Link can only increase his health or stamina by CHOICE if he does decide to complete shrines. That’s entirely optional and you can play the game for hours without ever increasing Link’s strength because there’s no EXP system for that, no upgrading of Link’s strength unless you really want to invest in that.

    • @19Szabolcs91
      @19Szabolcs91 Před 3 lety

      @@nouche But that's not what Ceave means by progression systems. It's simply permanent upgrades that make your character stronger.

    • @nouche
      @nouche Před 3 lety +2

      @@19Szabolcs91 : Well his suggestion falls under that.

  • @rtyuik7
    @rtyuik7 Před 3 lety +9

    interesting...according to this "Loss Aversion" theory, its actually better to 'never love at all' compared to 'having loved and lost'...

    • @patrickj
      @patrickj Před 3 lety

      You're seem to be getting something wrong here, probably taking it way too literally. Your options don't fit into the framework of the theory's questions - none of them has a possible neutral outcome.
      Also, even if they would fit, there is no objectively better or worse decision if your options aren't quantifyable (like the amount of money in the example given by Ceave).

    • @rtyuik7
      @rtyuik7 Před 3 lety

      @@patrickj damn, bro, it was just a Joke...yknow, poking fun at an old Shakespeare quote? heres another example: "you cannot Shake Hands, with Clenched Fists"-- normally, regarding war-ready countries and the impossibility of peace...but with the right Sense of Humor, you notice that we have made a 'hand shake' out of clenched fists, called the "Fist Bump"...
      maybe im taking things to Literally, but youre taking them wayyyy too Seriously...

    • @patrickj
      @patrickj Před 3 lety

      @@rtyuik7 🤷 I just couldn't tell you were joking, seemed to me like you were genuinely trying to apply the theory to that old saying.

  • @sticksbender4057
    @sticksbender4057 Před 3 lety +4

    The problem for me, and the reason that I still support breaking weapons, is that it’s the only thing that got between me and endless pointless grinding of easy encounters. Bashing the same easy camp of bokoblins in an experience point using version Breath of the Wild would give the illusion of progress while falling into the same loss aversion trap as was discussed at the beginning of the video: it’s more comfortable to murder the same boko camp for the 80th time and get 15 experience points than to fight an actually difficult encounter where I gain 120 experience points if I win, but also might actually lose the encounter.
    The only reason I ever actually learned to fight Guardians and Lionels was because that was the only way I could actually get stronger gear. If I could have gotten stronger by fighting weaker enemies, even if only very slowly, I probably would have systematically exhausted that method of progression before tackling any difficult challenges, and this likely would have led to me losing interest in the game. And further, the fact that I don’t get any progression from fighting bokoblins aside from maybe picking up some new weapons is also the only reason I was actually able to enjoy the questing and adventuring without spending an insane amount of time killing every enemy I encountered and turning even the simplest task into a 3 hour chore.
    It is for this reason that I wish more games would find ways to move away from permanent progression systems, because as long as those systems exist the most natural path forward for a lot of people will be to take the safest path to maximum level, even if that path is significantly slower and more boring than simply playing the game as it was intended. And this sense of guaranteed permanent progression is what leads to players feeling like they can’t really enjoy the game until they’ve reached a point of maximum power, only to find that because they overleveled so much the end result of their slow boring grind is an unengaging gameplay experience where nothing can actually challenge the max level player.
    In summary, for all the people who can’t properly enjoy the game without an incentive to actually play the content, there also are people who can’t enjoy the game unless they are given an incentive to stop playing the same content, and ideally Nintendo needs to find a system which can somehow support both kinds of players.

  • @laytonjr6601
    @laytonjr6601 Před 3 lety +10

    The weapons giving something when they break is a really good idea, be it rupees, or an item required to upgrade some armours (like the barbarian armour) or something else. That would be way better than just freeing a spot in the inventory.

    • @Subatomicfish
      @Subatomicfish Před 3 lety

      Except for the fact that the reward would probably be useless at best and a reason to grind a ton at worst. As was mentioned in the video, they explicitly want to avoid having meta game reasons to play the game

  • @YounesLayachi
    @YounesLayachi Před 3 lety +7

    Man losing pikmins also sucks. I just 1v1 all the bugs and monsters with olimar

  • @agustin47
    @agustin47 Před 3 lety +7

    :O now I see how dark souls uses loss aversion to create a more engaging and exciting gameplay

  • @TheFirstAifos
    @TheFirstAifos Před 3 lety +2

    I think adding a repair feature might help with the issue, too. Not on all weapons, maybe, but on some of the rarer ones, after they break rather than disappearing completely you get a “Broken Firesword” or whatever, that can be fixed by taking it to a blacksmith or something.

  • @leolehmann2736
    @leolehmann2736 Před 3 lety +26

    New 'people are different' merch confirmed?!?! 😱

    • @JPX7NGD
      @JPX7NGD Před 3 lety +1

      the irony being his hostility to people that actually are different from him in any way that actually matters.

  • @YounesLayachi
    @YounesLayachi Před 3 lety +16

    Minecraft had weapons and tools that break, until 1.9 when they added mending. Best enchant ever

    • @ExplosivePine
      @ExplosivePine Před 3 lety

      Yes

    • @YounesLayachi
      @YounesLayachi Před 3 lety +3

      @@simonjourdan3699 dying has nothing to do with durability system

    • @ExplosivePine
      @ExplosivePine Před 3 lety +2

      @@simonjourdan3699 Ive never played Zelda but for minecraft, tools breaking is important because if they didn't you would have unlimited resources. I don't know if this applies to Zelda aswell.

    • @user-mq1ng6sj7b
      @user-mq1ng6sj7b Před 3 lety +4

      @@ExplosivePine You can already have unlimited resources in minecraft actually. You can make iron golem farms and the worlds are so big that they may as well have no limit on the amount of resources. Tools breaking isn't that important in minecraft because if your stone pic breaks, you can just make another one. It's just annoying after a while honestly

    • @ExplosivePine
      @ExplosivePine Před 3 lety +3

      @@user-mq1ng6sj7b My bad for the incorrect wording there but what I meant was that minecraft wouldn't work with having unbreakable tools especially early game. Iron farms and stuff are for late game when needing resources doesn't really matter as much as you bassically make everything using farms.

  • @bate3321
    @bate3321 Před 3 lety +15

    came in for funny breath of the wild weapon controversy, stayed for the genuinely compelling social commentary. wtf that rymed

  • @joshykinnz9894
    @joshykinnz9894 Před 3 lety +2

    Pre-video take: Honestly never got why so many people dislike the weapon breaking mechanic. More often than not, I have too many weapons and have to shuffle out weaker ones to pick up new ones. Currently playing through the game for the first time in like 3 years and I'm constantly failing to pick up new weapons because I'm out of inventory space. There are so many ways to defeat enemies, from bombs to arrows to various environmental elements (metal boxes, explosive barrels, drowning) that even though most of my combat is done with melee weapons, enough of it isn't that I'm never running out.

    • @xhantTheFirst
      @xhantTheFirst Před rokem +1

      ...Which defeats the purpose of having brittle weapons in the first place; after a small while, getting new weapons doesn't feel like a reward anymore

  • @andriypredmyrskyy7791
    @andriypredmyrskyy7791 Před 3 lety +6

    The suggestion I heard was to provide materials when a weapon breaks, rarer the weapon, rarer the materials.

  • @ichamsakkar4249
    @ichamsakkar4249 Před 3 lety +7

    22:36 "So does this mean that I'm a horrible person?"
    *Yes.*

  • @SecretScubaSteve
    @SecretScubaSteve Před 3 lety

    Man I just love your videos man!

  • @DexyD20
    @DexyD20 Před 6 měsíci +2

    or do the New Vegas way, were once it "breaks" you can still use it but with much lower stats now, and combining 2 broken ones together gives you back one full one again, and really rare weapons that don't have many other weapons of the same type to repair with need a rare but renewable consumable special item to repair them, and that repair item can be used on any weapon if you'd like, and the master sword can slowly passively repair itself like i think it does already, and you can use the material to repair it back to new. I feel like this works way better then what they have now while keeping the intent the same but without frustrating anyone.

  • @dertodd376
    @dertodd376 Před 3 lety +7

    I think it's more difficult than that. For example: Dark souls difficulty can discourage people from playing it the same way the breaking of the weapons can make you not enjoy Botw. But this doesn't mean that games like this are "bad", it just means that they are a certain type of game that some enjoy and some don't. Because of this I'd say that the people are responsible for not liking it, but that this isn't a bad thing. You wouldn't judge a person that doesn't like pineapple on pizza for not eating a Pizza Hawaii, would you. But that doesn't mean that the pizza is extremely good.

    • @charlest3m443
      @charlest3m443 Před 3 lety +4

      The point Ceave is making is that weapon durability ended up being counter productive to its intended purpose. The devs likely wanted to encourage free flowing creative combat, but if you're avoiding combat in order to save your favorite weapons you won't experience the intended playstyle as often.

    • @gamerskingdom4897
      @gamerskingdom4897 Před 3 lety

      For certain pepole for me and many others it made combat by requireimg instead of me just saying ok this weapon have big number me youse oh me win 5000000000 times

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před 3 lety

      Weapons Breaking in BotW actually function like loot boxes.
      None of the lead up is fun, till X is about to break pops up... then the anticipation for that big flashy colour and loud noise sets in. You think it is fun and enjoyable... but in reality you enjoy the end state.
      It is a predatory system because it isn't actually fun, it is making you think it is by giving you excitement and anticipating it despite the fact there is no fun prior to it. Like smoking or drinking, the bitter taste and coughing isn't fun... but man that kick it gives you is exciting.
      Look at Animal Crossing recently, tools breaking isn't fun in any way shape or form... it is just there and annoying. Because tools just casually break with no flash. The act of breaking is no different, use them and they break.

  • @newbornkilik
    @newbornkilik Před 3 lety +21

    The only thing that really agitated me about breath of the wild was the fact that in hero mode enemies regen health so quickly. Especially early game it's really annoying and basically removes any sort of cautious play.

    • @colmm6964
      @colmm6964 Před 3 lety +1

      Yeah, I think hero mode was a bit of a secondary mode that wasn't fully thought out. Going up against gold level enemies only meant that I would burn through every one of my weapons and in vain because they'd just get the health right back.
      Enthusiasm gone

    • @rapidrotation
      @rapidrotation Před 3 lety +1

      Master Mode could've cut that mechanic out and it would've been ten times better. I tried so hard to do a 100% Master Mode run, or at least a 120 Shrine run, but the fact that literally every enemy felt like a damage sponge was just unfun.

    • @Buglin_Burger7878
      @Buglin_Burger7878 Před 3 lety

      @@colmm6964 Tip for Master Mode: Get the Ancient Armor set, it raises Guardian and Ancient weapon damage by 80% which can be stacked with Strength 3 which raises the 180% by 30% of that total.
      Visit all Major Tests of Strength and you gain god-like powers every blood moon as the guardians inside respawn.

  • @modyelhappy
    @modyelhappy Před 3 lety +2

    I always use my low level weapons to not break the best ones but then I never get to use the best weapons

  • @elendiastarman
    @elendiastarman Před 3 lety

    The idea you mentioned at the end of having mini-quests for weapons to unlock materials immediately reminded me of Shadow of War (I don't quite remember if Shadow of Mordor had it too) - each weapon you picked up could be made slightly more powerful in exactly the same way. E.g. if a dagger gave a bonus to stealth attacks, then killing three orcs with stealth attacks with that dagger would increase the damage bonus for stealth attacks. Having broken weapons drop crafting material is an intriguing twist on the idea but the weapon mini-quest idea is definitely already out there and effective.

  • @DevinLeeGay
    @DevinLeeGay Před 3 lety +47

    "Don't hate the player, hate the game."
    Words to live by, on both a literal and metaphoric level.

    • @spectralaria8648
      @spectralaria8648 Před 3 lety +2

      Yeah but when I see a projectile slowly flying at me from a mile away and stand still so it hits me, I dont think thats the games fault

    • @mitigamespro8757
      @mitigamespro8757 Před 3 lety +3

      @@spectralaria8648 Yeah Ceave used some good arguments with loss aversion and how we suck at using consumables and end up hoarding them, but to completely absolve the individual of any responsibility is not a good idea.
      Pikmins have absolutely no authority on what they can do, so obviously they can't bear the responsibility either. However, individual people in a society do have free will and make decisions. If not then we'd live in a dictatorship where only the government has full authority and responsibility (Like in Pikmin).

    • @theloyalwraiths8827
      @theloyalwraiths8827 Před 3 lety +1

      @@mitigamespro8757 I feel like the middle ground is best.
      The example I used elsewhere was soy sauce in a recipe in a diner. The soy sauce is a core ingredient, removing it fundamentally changes the dish. A person who dislikes soy sauce is not to blame for disliking the dish. But that doesn't mean the soy sauce can just be removed. The dish wouldn't work then, and even if it was still good, it would be a completely different dish.

    • @teejayburger2136
      @teejayburger2136 Před 3 lety +2

      @@mitigamespro8757 but individual responsibility can only take you so far, societal problems need societal solutions, if a group of people finds it harder to get jobs that needs to be addressed collectively not individually

    • @mitigamespro8757
      @mitigamespro8757 Před 3 lety

      @@teejayburger2136 sure but it depends on what the solution actually is. And if those societal problems are actually societal. Because when they're not, then most of the time the solutions they propose are very harmful to the society.

  • @cirlu_bd
    @cirlu_bd Před 3 lety +13

    "BOTW II around the corner" this will not age well, I swear it will still be in development in 2023

  • @rodrigodefreitasproducoes1338

    Great video as always Ceave!

  • @TheUniqueImpact
    @TheUniqueImpact Před 3 lety +2

    Interesting idea at the end, but I actually think the system you suggested would make me feel more loss aversion, because I wouldn't want to use a weapon unless I was using it in the specific way required to complete an objective. Instead, I would just have items drop materials when they break without the objectives tied to them. Perhaps some other system would need to be implemented to make sure you're not then grinding for materials on weaker enemies, but I'm not completely sure what that would mean.