Directing a cutscene with Cinemachine and Timeline in Unity | Lost in Random
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- čas přidán 5. 11. 2021
- The creative director from Zoink Games talks to us about directing a cutscene with Cinemachine and Timeline in Unity.
Join the team from Zoink Games as we discuss their freshly released EA Originals title, Lost In Random.
🎥 Learn more about Cinemachine: unity.com/unity/features/edit...
🕒 Learn more about Timeline: learn.unity.com/tutorial/time...
📺 Watch the full video: on.unity.com/3nXv8Bt
➕ Follow us on Twitch: / unitytech
Hosts:
Carol Trang - Program Manager, Unity (@AskAlicePlease)
Hasan Al Salman - Community Manager, Unity @HalSalmn)
Leo Brynielsson - Senior Environment Artist, Zoink (@Leozy)
Olov Redmalm - Creative Director & Lead Writer, Zoink (@olovr)
#UnityClips - Hry
Que grandes son!!! 🙌🏻🙌🏻🔥🔥🔥🙏🏻⚡️⚡️⚡️
NOICE
Epik
Noice
Niceeeeee
Lost in translation. Such a shame. Maybe prerecord and edit?
why?
Not quite? I’m half ways in and I’m loving it. I had a similar situation a couple of weeks ago but just went default animator handling the sequence as it was just a more complex than usual but not “cinematic” complex level.
Can't understand what they're saying. Especially with such a strong accent.
eh, eh, it, it, eh, eh, erm...ok. Step by step, clear videos are much MUCH better!
First
Please do not take this as trolling. Animation system in Unity is the worst ever! Me, as user, jumping from Lightwave 3D to Unity I can only cry and cry.....such a mess in this system with animation.
I'm pretty sure most studios don't use unity to create animations anyway, aside from very simple animations such as door opening.
Impressive how much BAD can be ALL the Unity tutorials... umbeliveble. They start a 'tutorial' with everything on screen... Visual pollution, incomplete information, mismatched, absurdly poorly produced. And it's Unity, a mega company...! Noobs!