Timeline Signals in Unity | 2019.1 | Tutorial

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  • čas přidán 19. 07. 2024
  • Timeline Signals are used to change the state of your scene based on the progress of a Timeline. Learn everything about this cool new feature!
    Don't want to work with Unity's built-in Timeline?
    Check out SLATE - Another great sequencing tool: bit.ly/SlateSequencer
    If you enjoyed our tutorial feel free to give us a like or share it!
    You can also support us on Patreon :)
    🙏 Thank you very much for all our Patrons 🙏
    / 25games
    ----------- Find us here: -----------
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Komentáře • 33

  • @treyhayden4261
    @treyhayden4261 Před 3 lety

    Great video man, opened the Timeline once before and got sort of overwhelmed. This was super helpful, thanks for taking the time to make it!

  • @jean-michel.houbre
    @jean-michel.houbre Před 3 lety

    This is certainly the best and most complete tutorial I have seen on the TimeLine

  • @shibi6939
    @shibi6939 Před 2 lety

    So Clear and elegent! love your works! keep going on!

  • @bryanirvine3914
    @bryanirvine3914 Před 4 lety +2

    Fantastic tutorial. Much better explanation that the documentation. Thank you!

  • @yuriaugusto1084
    @yuriaugusto1084 Před 2 lety

    What great explanation without overcomplicating things like in Unity tutorials or Documentation, thanks.

  • @xingu2039
    @xingu2039 Před 3 lety

    Very Good! Your diagrams are really easy to understand !

  • @ys621
    @ys621 Před 4 lety

    Great video. Straight to the point.

  • @jacobkamen9265
    @jacobkamen9265 Před 2 lety

    Simple and helpful. Thanks

  • @pushthebutton4602
    @pushthebutton4602 Před 2 lety

    Very good! Thank you!

  • @chakravarthye
    @chakravarthye Před 5 lety

    brilliant and concise tut

  • @ilayvanzaiberg4737
    @ilayvanzaiberg4737 Před 4 lety

    Thanks man!)

  • @coloneljcd6041
    @coloneljcd6041 Před 5 lety

    Nice thanks!

  • @2MARR8
    @2MARR8 Před 5 lety

    Golden video!!

  • @beardordie5308
    @beardordie5308 Před 5 lety +2

    Great video. Also interested to take a peak at that explosion script. :)

    • @25games
      @25games  Před 5 lety +1

      Thank you :)
      The explosion script in the video is a slightly modified version of the following script: docs.unity3d.com/ScriptReference/Rigidbody.AddExplosionForce.html
      If you're interested in the actual script, you can download the project from here ($3-Patronage required though): www.patreon.com/posts/timeline-singals-24877033

  • @JoeyCalisthenics
    @JoeyCalisthenics Před 5 lety

    sick explosion effects

  • @karlschanzl
    @karlschanzl Před 2 lety

    WOW... gut gemacht.....

  • @ritsuritsu1903
    @ritsuritsu1903 Před 4 lety +2

    Thanks for your tutorial,I put particles into my timeline as the tutorial said.But the particles always started when the game was played, also the signals time it played again, how can I stop particles at game started.

    • @25games
      @25games  Před 4 lety +3

      Check if you have "Play on Awake" enabled in the Inspector of the Particle System ( photos.app.goo.gl/4D6PKJW9KnJp8J4D6 ).
      To stop particles on game start, make sure that this option is disabled

  • @bananadogstudio4621
    @bananadogstudio4621 Před 4 lety

    Very like your videos,and I want to know whitch softwe you use to make you videos ,cus the animation and transforms are very great

    • @25games
      @25games  Před 4 lety

      I'm working with Camtasia 2019 from TechSmith. I hope there will be an update to 2020 soon. It is a nice software for creating videos like this... but if you are searching for a professional video editing tool I would recommend something different.

    • @bananadogstudio4621
      @bananadogstudio4621 Před 4 lety

      thanks a lot ,I am learning Camtasia now ,waiting for your new videos@@25games

  • @adkinsy85
    @adkinsy85 Před 4 lety

    How do i play two different timelines without starting first timeline?
    I have two timelines one timeline is for first enemy object and second one is for second enemy object
    Second enemy object is copy of first enemy object
    Whenever player is in the range and press key code V timeline for first object starts but for the second enemy it starts both timelines for both object how to stop this ?
    I'm using timeline.play for both
    Is there a way to call first timeline and second timeline both separately?

    • @adkinsy85
      @adkinsy85 Před 4 lety

      Somehow I solved my problem 😁

    • @supertenchoo4271
      @supertenchoo4271 Před rokem

      @@adkinsy85 did you use cotrol track to do that,you can use control track to do that easily

  • @memographic6241
    @memographic6241 Před 5 lety

    Thank for the tutorial. The background sound is quite annoying.

  • @JonHuhnMedical
    @JonHuhnMedical Před 10 měsíci

    I hate signals soooo much. I really just need to trigger unity events from the timeline, but no, they had to give us this Frankenstein of a solution that litters the asset folders and components with an abundance of junk.