How I learned Unity without following tutorials (Developing 1)

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  • čas pƙidĂĄn 28. 04. 2024
  • đŸ§Č Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/26... đŸ§Č
    Developing is an on-going CZcams series, where I share the step-by-step process of making my first video game: Mind Over Magnet!
    I’m starting from the very first step: choosing a game engine and learning how to use it!
    === Chapters ===
    00:00 - Intro
    00:34 - Choosing a Game Engine
    03:08 - Learning Unity
    05:08 - How I Learned Adobe Premiere
    06:42 - Three Steps to Learning
    08:12 - Applying this to Game Development
    08:37 - Step 1: The Basics of Unity
    10:57 - Step 2: Repeating The Lessons
    15:40 - Step 3: Experimenting
    16:25 - Conclusion
    17:32 - Patreon Credits
    === Credits ===
    Music By:
    LAKEY INSPIRED @ / lakeyinspired
    License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
    CZcams Audio Library
    Epidemic Sound - www.epidemicsound.com/referra... (Referral Link)
    === Subtitles ===
    Contribute translated subtitles - amara.org/en-gb/videos/bXC4f7...
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Komentáƙe • 5K

  • @GMTK
    @GMTK  Pƙed rokem +299

    In this video I talk about how, in step 1, you just "learn the basics of Unity". Need some help with that? Well I've put together a monster tutorial focused just on delivering the key, fundamental concepts of the software. It's here - czcams.com/video/XtQMytORBmM/video.html

    • @myvalekcz6656
      @myvalekcz6656 Pƙed rokem

      Ok

    • @Toporshik
      @Toporshik Pƙed rokem

      Thanks!
      This is just perfect for complete beginners like me

    • @adampark7181
      @adampark7181 Pƙed rokem

      Thank you. Took close to a year of waiting to see this tutorial finally :)

    • @iwantagoodnameplease
      @iwantagoodnameplease Pƙed 5 měsĂ­ci

      @@filipondrek868 Did you watch the video? :) He tells you what to do. He even links you to his new tutorial video.

    • @fluffystuff
      @fluffystuff Pƙed 5 měsĂ­ci

      It's been almost a year since i started learning unity, now that my knowledge about unity has grown much farther, I want to teach my friend how to use unity and we will soon together make games in the future. I remember the first time watching this when i was 12 where I didn't know a single thing about unity. it's really unbelievable how I got this far.

  • @BRICK101
    @BRICK101 Pƙed 2 lety +9838

    3:28 - "I went onto CZcams, I typed in ' Unity Tutorials' and found a bunch of, like, Swedish men who could teach me how to use the software."

    • @AgsmaJustAgsma
      @AgsmaJustAgsma Pƙed 2 lety +645

      The funniest part of this sentence is that Brackeys is Danish, not Swedish.

    • @mcgoldenblade4765
      @mcgoldenblade4765 Pƙed 2 lety +499

      @@AgsmaJustAgsma Danes are just Swedes with potatoes in their mouths.

    • @danka1167
      @danka1167 Pƙed 2 lety +125

      Or Indian. I genuinely can’t name a single thing about Sweden apart from IKEA though

    • @linforcer
      @linforcer Pƙed 2 lety +120

      @@mcgoldenblade4765 The Norwegians object. Danes are NORWEGIANS with potatoes in their mouths. Swedes are Norwegians with... actually Swedes are just Norwegians, they just don't know it yet/anymore.

    • @RoffeDH
      @RoffeDH Pƙed 2 lety +46

      @@linforcer Ok Tommy... OK! You've got that thing completely ass backwards! Norwegians are Swedes, they just don't want to acknowledge it. Nobody have owned Sweden (apart from Denmark, we hate Denmark, don't mention Denmark), but Sweden have owned both Norway and Finland and we still could have owned Norway up until 2005 if we just had the cohunes to pull the trigger.

  • @09widji90
    @09widji90 Pƙed 2 lety +760

    15:38 - "I know what to type into google"
    This is, without a doubt, the most valuable knowledge when making anything

    • @linforcer
      @linforcer Pƙed 2 lety +56

      people really underestimate this as a skill.

    • @duetopersonalreasonsaaaaaa
      @duetopersonalreasonsaaaaaa Pƙed 2 lety +49

      Seriously. I had no idea this was a skill until time and time again of having to help my father fix something by telling him specifically what to Google (either that or just getting frustrated and Googling it and fixing it myself). This man has a Ph.D., saves lives on the regular, can't Google for shit.

    • @kid14346
      @kid14346 Pƙed 2 lety +8

      Literally I got a degree in computer aided drafting and google is the most important thing we learned how to use.

    • @Kinos141
      @Kinos141 Pƙed 2 lety +19

      Exactly. Experts don't know everything, they know which questions to ask.

    • @danieladamczyk4024
      @danieladamczyk4024 Pƙed 2 lety +10

      Knowing how to get knowledge is more important that having one.

  • @Tomoka51
    @Tomoka51 Pƙed rokem +695

    I know this is a year old, but I'm only 6 minutes in and this video may have just saved me from giving up on my own game. Hearing you recount your experience following along a tutorial and then becoming demoralized and frustrated when you felt as if you had learned absolutely nothing at all despite spending weeks on tutorials helped me realize that that that experience isn't unique to me, and knowing that you clearly found a way to push forward despite that setback gives me a lot of new resolve to keep trying. Thank you so much.

    • @nahmnahmnahm4354
      @nahmnahmnahm4354 Pƙed rokem +16

      i had the same, this video was a life saver

    • @relauk4186
      @relauk4186 Pƙed rokem +12

      This video has given me some guide lines to what I need to do.

    • @cheez248
      @cheez248 Pƙed rokem +4

      Exactly!!

    • @eymendeveci3469
      @eymendeveci3469 Pƙed rokem +2

      Hi, did you make your game? and did you learn something in past 2 months?

    • @Tomoka51
      @Tomoka51 Pƙed rokem +6

      @@eymendeveci3469 Hi! my game isn't finished (not by a long shot), but I did make a working version of a few old mobile games and learned a lot about how these things are actually made. I'm working full steam ahead on a prototype of my real game now, which may take a while but I'm really looking forward to it. When I have a playable version, I'll try and remember to update here.

  • @Eternal-pj8zh
    @Eternal-pj8zh Pƙed rokem +335

    You can learn literally anything with enough time and dedication. Everyone learns at their own pace.

    • @nzredwolf4048
      @nzredwolf4048 Pƙed rokem +13

      i want to learn how to break the laws of thermodynamics and create infinite energy from nothing is less than a millisecond

    • @clumsycaden5708
      @clumsycaden5708 Pƙed rokem +21

      @@nzredwolf4048 you’ll get there some day buddy. đŸ’Ș

    • @andraw4002
      @andraw4002 Pƙed rokem +8

      @@nzredwolf4048 You want the power of the sun in the palm of your hand? Then fix this DAMN DOOR

    • @subhajitghosh9933
      @subhajitghosh9933 Pƙed rokem +7

      @@andraw4002 I missed the part where that's my problem.

    • @Atomic_Radiation
      @Atomic_Radiation Pƙed 9 měsĂ­ci

      i want to break my pc without breaking it

  • @robertkreps3156
    @robertkreps3156 Pƙed 2 lety +650

    Although "plagiarism" was a funny thing to say, the art of copying others is an *incredible* learning tool. In the creative world, there is a bit of a stigma around the idea of copying other people's work, but it's only a bad thing if you pass it off as your own idea. Copying the work of the people that inspire you so you can get better is one of the oldest keys to success.

    • @Wilker_uwu
      @Wilker_uwu Pƙed 2 lety +17

      learning Godot by cloning Data Wing which is an awesome game with a gameplay i love. i really wanna plan out how to teach this stuff to someone else on the internet once i finish it.. and once i solve my gender dysphoria around my voice, but that's another topic...

    • @rystal
      @rystal Pƙed 2 lety +9

      @@Wilker_uwu your voice is fine! To some people I sound like a girl (idk how), but you just need to do it. Get the mic out, and start recording.

    • @sosasees
      @sosasees Pƙed 2 lety +2

      one of the games i plan making will have a lot of stuff (like music, visuals and level designs) that are blatant copies (only slightly changed) from their sources. what will make them distinct is the unusual ways in which these things are combined.
      thanks to this comment, i have just gotten a very useful idea for this game:
      every level was likely already going to have a details screen before starting (to better tell them apart on the level select). But now i have come up with including a "Credits" tab on this details screen, to see the major sources of inspiration for each level.

    • @SnakeEngine
      @SnakeEngine Pƙed 2 lety +2

      "the art of copying others is an incredible learning tool."
      Yeah, look at China. First ridiculed for copying. And already the most advanced country in the world. You will be monitored without even noticing it.

    • @FlamingFoxProd
      @FlamingFoxProd Pƙed 2 lety +16

      Exactly. "Imitation is not just the sincerest form of flattery - it's the sincerest form of learning." - George Bernard Shaw

  • @Jabrils
    @Jabrils Pƙed 2 lety +1512

    I like where this is headed. & Yeah you're exactly right, the most important part is just getting started. I was going to suggest making a couple of small games before starting but you're ahead of the curve!

    • @hirzanabqary
      @hirzanabqary Pƙed 2 lety

      ok

    • @dh4913
      @dh4913 Pƙed 2 lety +3

      Grilled Cheese, quantum minecraft.. nice one

    • @SnapThority
      @SnapThority Pƙed 2 lety +11

      curve

    • @scroopynoopers9824
      @scroopynoopers9824 Pƙed 2 lety +5

      its curve man. curve

    • @trapadvisor
      @trapadvisor Pƙed 2 lety +1

      Hey I saw you on safety third. You’re right the capitalists will use whatever they can to squeeze every last dollar out of everyone at whatever cost

  • @DavidStrife7
    @DavidStrife7 Pƙed rokem +181

    4:31 - 4:52 Is probably the most important part of this video. Everyone is going to feel overwhelmed, and everyone is going to feel as if they're not capable of doing it. Anything worth doing always feels this way. The mere fact that you shared your headspace, thoughts, and feelings at this time, has probably had a huge impact and told people exactly what they need to hear. You don't need to be a genius to do any of this stuff. It's like you said; persistent exercise and application of small-scale ideas that build up in familiarity and skill over time. Loved your interactive game essay too! That helped me cement a lot of platforming tricks visually where I only had read about them before.

    • @PinkeySuavo
      @PinkeySuavo Pƙed 11 měsĂ­ci +2

      I feel not only overwhelmed by learning one thing, but by the fact that I want to learn everything at once. Once I am into Blender, once into programming, once into Unity, one into eletronics or other random thing. I get bored and/or frustrated very quickly. I cannot find anything that REALLY interests me in a long term. Many things interest me in some fraction at once. That's annoying. I have some 'area of interest' but I feel like I want to do everything at once. Also I lack motivaton and discipline

    • @kilso9357
      @kilso9357 Pƙed 7 měsĂ­ci +1

      @@PinkeySuavoI feel the EXACT same way! I wanted to start making my own music, made my first simple beat then gave up on it, same with writing rap lyrics and now I‘m kinda afraid that the same thing will happen with learning Unity. The one thing I longterm do as a hobby and am relatively at, is Parkour. But everything else I had the idea of „that would be so cool to do“. Tried it and gave up immediately after

    • @ziaurrahman7995
      @ziaurrahman7995 Pƙed 16 dny

      Indeed, it was remarkably nicely put. I got a great moral booster

  • @OuchGrouch
    @OuchGrouch Pƙed rokem +239

    Not gonna lie. You just really helped me with my ADHD brain by formalising the steps I used to learn other complicated things and showing me how to apply them to things like Unity.

    • @aleezashakir6118
      @aleezashakir6118 Pƙed rokem +8

      same I can't focus on anything coz of my ADHD so he helped me a lot

    • @nahmnahmnahm4354
      @nahmnahmnahm4354 Pƙed rokem +6

      @@aleezashakir6118 I dont even have ADHD and it helped me too 😂

    • @crunch.dot.73
      @crunch.dot.73 Pƙed rokem +11

      A CZcams channel that formalizes game development for people with ADHD would sell

    • @sabaqara636
      @sabaqara636 Pƙed rokem +6

      bruv, if u blame everything on ADHD, and tell urself that it causes u problems, it will

    • @TheEternalHyperborean
      @TheEternalHyperborean Pƙed rokem

      ADHD doesn't exist, it's just an term psychiatrists use to diagnose 100% normal brain patterns and make money off of you and your insurance.

  • @griffinham
    @griffinham Pƙed 2 lety +2644

    Honestly a series of "tutorials for people who don't like tutorials" would be pretty amazing.

    • @inioluwadeoye
      @inioluwadeoye Pƙed 2 lety +22

      Yes

    • @Wayloz
      @Wayloz Pƙed 2 lety +55

      How would those work exactly? Not knocking the idea, just curious how you'd go about that

    • @inioluwadeoye
      @inioluwadeoye Pƙed 2 lety +136

      @@Wayloz It would mostly just be the basics and must knows not just point and clicks

    • @nuclearwolfstudios33
      @nuclearwolfstudios33 Pƙed 2 lety +67

      @@Wayloz maybe a more simpler tutorials that goes over the basics and to create smaller parts of the whole.
      Instead on having a tutorial were you create lines of code and input information like speed very copy and paste like. A video could be tailored to allow you to experiment.
      Ex:a video teaches how to move a character with inputs and shows you only visually different things you can do if you adapt the things you created. Instead going in depth in every step.

    • @jetfall338
      @jetfall338 Pƙed 2 lety +5

      Iwould definitly be on board with it.

  • @crazyhorse52395
    @crazyhorse52395 Pƙed 2 lety +2748

    Man, this video gave me the warm fuzzies, especially when you talk about the pride in remaking a really simple game. It really made me want to get back into making games after ~5 years. Looking forward to the rest of your journey, Mark!

    • @udittlamba
      @udittlamba Pƙed 2 lety +28

      go on mate. give it a go! :)

    • @tamirco_
      @tamirco_ Pƙed 2 lety +20

      Ludum Dare 49 is coming up if you're interested.

    • @mossman5344
      @mossman5344 Pƙed 2 lety +7

      I think you really should get back into it... Just saying 🌚

    • @seanarnold8980
      @seanarnold8980 Pƙed 2 lety +7

      Honestly... same! It hasn't quite been 5 years for me, but it has been a few months since I worked on this side project... and this is making me want to open up Unity and get back to work!
      In fact, I might just do that right now!

    • @AndyLeeSWE
      @AndyLeeSWE Pƙed 2 lety +2

      I also got warm fuzzies and feel inspired to give unity another go !

  • @nacs8516
    @nacs8516 Pƙed rokem +80

    Great advice on learning,
    I just realized that I was taking the wrong approach myself.
    Thanks for the help 😁

  • @nekomancer4641
    @nekomancer4641 Pƙed rokem +218

    As a person who's already very intimate with coding, the problem I see with most of the tutorials is their first priority is to make you pump out something thats moving and working, aka giving you the short-term satisfaction of achieving something.

    • @LogicStudios_1
      @LogicStudios_1 Pƙed rokem +7

      Is that a bad thing though?

    • @matthewhaddock6458
      @matthewhaddock6458 Pƙed rokem +52

      @@LogicStudios_1 Yes. They rush through it and don't explain what it is you're doing or what you're trying to do. Even following a long, I'm constantly stopping the tutorials to go "why?" and "how do I adapt this to what I'm trying to do?"

    • @LogicStudios_1
      @LogicStudios_1 Pƙed rokem +13

      @@matthewhaddock6458 Whilst I do somewhat agree, I think just having something that works is an amazing feeling when you starting out so it makes sense for the youtubers to try and make that happen quickly

    • @PyroOfZen
      @PyroOfZen Pƙed rokem +16

      The best tutorials are those that explain just enough that whoever learns from it will immediately be able to apply what they've learned to things that aren't even relevant to that tutorial...sometimes without even realizing it.
      More tutorials need to demonstrate--even just a little--how flexible the tools they teach are, instead of treating the tools as set steps in a very specific process.

    • @bigbunny5251
      @bigbunny5251 Pƙed rokem +8

      @@LogicStudios_1 did you not listen to the first half of the guy talking? He explains the why its pointless to mimic tutorials.

  • @sco1369
    @sco1369 Pƙed 2 lety +333

    You can follow tutorials, but be sure to go beyond what is asked. Add in an extra mechanic or a new type of enemy. That way you will have to actually understand what you wrote. But I love your approach!

    • @tassaron
      @tassaron Pƙed 2 lety +12

      Yeah, the way I got started programming years ago was by following tutorials for basic games (e.g., breakout) and then trying to add new powerups

    • @neon9940
      @neon9940 Pƙed 2 lety +5

      Thats how I did too, there was this little air dash script and i was like... what if I made it go up? and suddenly learnt everything that was used, not sure how but eh, thats how i did it!
      And i mean like for lua n stuff now, im actually kinda working on making smb1 in srb2, except, i have to make it a .lua, so any hud scripts i would use to render mario on the screen had to be either loaded already in vanilla, which isnt the case sometimes, or use rectangles... i used rectangles

    • @kevinmiles5857
      @kevinmiles5857 Pƙed 2 lety +2

      Yes. The thing with Tutorials is that they show you how to do something from end to end.
      If you don't play around and figure some stuff yourself, it's highly unlikely that you'll commit the new information to memory effectively. This is true even in college. If you went to the clases but never worked on the assigments, you were really unlikely to suceed. That's why they give you the basics and then ask you to build something complex out of it.
      For instance, long ago I had to solve the Towers of Hanoi for an algorithms class after they showed us what recursion was and how it worked. I can't overstate how hard it was for younger me to do that, but it burned the core concepts into my brain.
      Sadly, blindly following a tutorial will land most people in the same spot as it did Mark.

    • @neon9940
      @neon9940 Pƙed 2 lety +1

      @@kevinmiles5857 yea i just started messing with it and instead of like paying more attention or smth i just L E A R N T

    • @w1mark275
      @w1mark275 Pƙed 2 lety +1

      @@kevinmiles5857 I think another understated challenge of tutorials is every person who seeks out a tutorial has their own list of goals that they're trying to complete by following it but only one version of that tutorial can exist at a time. This is why things like "basic" or "advanced" tutorials exist but the core issue remains that the tutorial can't know YOU and what you need. The end result is unless you're an absolute beginner, there will often be plenty of completely irrelevant information that won't be helpful for you, but none the less impede you to the parts which you want to get to. It's almost like a treasure hunt, either you are slowly following along or skipping ahead until you finally get to the parts you need. On the flip side, the tutorial maker might skip over the parts you were personally looking for. This is ignoring that every tutorial is made with varying degrees of quality and style in which they teach. Finding the right tutorial can be a hassle because of this, but there is not much you can do but manage with the tutorials you can find, or find a alternative way to learn.

  • @zarthera6063
    @zarthera6063 Pƙed 2 lety +318

    There’s so many others like me that got stuck in “tutorial hell” and you feel very unworthy trying to develop games. It really just comes down to how you practice and how you attempt to make your coding/development process more independent. Thank you for giving some advice and putting it into words!

    • @AnotherDuck
      @AnotherDuck Pƙed 2 lety +16

      The key is to realise no one is unworthy, and no project is too small. First game I wrote was a simple DOS-based text adventure with some ten locations. It's like anything you create: the hardest part is to start working on something.

    • @slowbro13215
      @slowbro13215 Pƙed 2 lety +9

      I was stuck in tutorial hell for a long time & I agree, Mark's video is great advice. The bit about it going in one ear and out the other when all you do is copy exact instructions, I have been through that too many times. This would be a great video to watch for anyone who hasn't taken their first steps yet & avoid some of that wasted time so many of us had to go through.

    • @xrmasiso
      @xrmasiso Pƙed 2 lety

      For sure! But you are worthy!!!! you areeee worthyy!!!!

  • @soloistream
    @soloistream Pƙed rokem +42

    Yes please do make a quick-fire tutorial style series to accompany this - doesn't have to be exhaustive - just helps us type the right things into Google. Thanks for the amazing content!

    • @isengrine
      @isengrine Pƙed rokem +6

      He already did. And in case you, or anyone else reading this hasn't seen that video yet, it's here: czcams.com/video/XtQMytORBmM/video.html

  • @jerryboy0422
    @jerryboy0422 Pƙed 2 lety +164

    “Now I know what to google” I think this is the single most important thing when learning how to code/develop/create on computer. At least that’s what I felt when learning to code. When I realized I had a pretty rough idea of what to google for when running into problems I became massively more confident than after having watched a dozen tutorials.

    • @BrighteyesOK
      @BrighteyesOK Pƙed 2 lety +10

      Couldn't agree more. You'll never learn all the right answers (and it's a fool's errand to try) - so focus on asking the right questions. No doctor, lawyer, or professor knows every fact about their field front to back. Instead, they know how to find the information they need when they need it - which is an infinitely more versatile skill.

    • @AnotherDuck
      @AnotherDuck Pƙed 2 lety +3

      Google is the Big Book of Things You Can Do. Especially for programming.

  • @Cimera42
    @Cimera42 Pƙed 2 lety +120

    I love how much you focus on "knowing what to Google". It's such a crucial thing in so many different fields.

    • @dr_ubo
      @dr_ubo Pƙed 2 lety +5

      The most important skill since this millennium started. The second most important skill is learning to know what to ignore and not fall in bias.

  • @BassLiberators
    @BassLiberators Pƙed rokem +12

    The thing that scared me off learning Unity was trying to add a first-person camera to a game.
    It's such a standard thing that I thought it would just be built into the game engine, but every tutorial I found had a totally different method for trying to implement it and they varied in complexity from moderate to extreme.
    The fact that just that had so many different implementations and no one could agree on which was the best and most simple was massively intimidating.

  • @0candlestick0
    @0candlestick0 Pƙed 2 lety +39

    its so funny that, after years of working and trying to teach myself, this single video, literally less than 20 minutes, has put into words what I couldn't figure out for myself. jesus I feel so stupid for not realizing this, realizing this is how I've taught myself literally everything else I do in life

  • @Blackthornprod
    @Blackthornprod Pƙed 2 lety +1154

    Awesome first steps Mark, and great video, being both informative and motivational! I'm looking forward to following you on your game dev journey.

    • @GMTK
      @GMTK  Pƙed 2 lety +209

      Thank you!

    • @samuelstegall
      @samuelstegall Pƙed 2 lety

      hey noa

    • @akaalkiratsingh
      @akaalkiratsingh Pƙed 2 lety +5

      My both favorite CZcamsrs oh yeah

    • @MiauFrito
      @MiauFrito Pƙed 2 lety +7

      @@GMTK I highly highly recommend that you take the mario's creators approach to designing games - start with something really simple, some simple concept or idea, test it and try different variations of it; then, when it's really fun, the game will basically build itself around that central mechanic
      If the center core mechanic isn't fun, the game won't be either - this is the game, the rest is stuff that allows you to have that fun experience again and again in different contexts
      e.g. in Halo, you shoot a gun at an alien
      if shooting guns at aliens wasn't fun, the whole game would suck
      make sure that very core experience is fun, then the rest of the game will almost just naturally unfold itself from that core experience - e.g. what if you have different aliens, with different resistances? what about different types of projectiles that damage them differently (because they have their unique resistances)? then you immediately start to imagine encounters with different types of aliens in differing numbers, in different positions, that can be fun! then what about giving the player different power-weapons to deal with them as well? then sprinkling some weapons in of-the-beaten-path places, but that are still easily-accessible, those not having unlimited ammo either, creating a new challenge of selecting which weapons you're going to carry, and which ones you're going to drop, is it worth keeping that rocket launcher with only two shots left? or should you drop it for a fully-loaded sniper-rifle? then with the power-weapons, you can create more varied encounters, like fighting challenging mini-boss over-powered enemies like the golden armor sword elites that have a completely different way of fighting them, or the hunters that have the bullet-sponge armor, except for their weak-spots in their back, or groups of really strong enemies all put together. the scenarios really do just naturally unfurl from that basic core gameplay feature of shooting at an alien with a simple automatic rifle/pistol - if that core core core gameplay is fun, the game will pretty much design the rest of itself - remember that the simplest thing, a really fun and engaging jump animation, is where it all started for Nintendo
      just a square on a white or grey background, with a line serving as the floor - from there came the jump animation, no, the _perfect_ jump animation; and then from there came all of the Mario that you know and love today

  • @Hanokaze
    @Hanokaze Pƙed 2 lety +175

    The problem with a lot of tutorials is that they tell you WHAT to do, but not WHY you want to do it. If you're not learning the reason behind the concept, how are you supposed to recreate and build upon it?

    • @dylanschmidt9056
      @dylanschmidt9056 Pƙed 2 lety +24

      That's how I feel about college courses compared to university, although both then grade you on your first-and-only attempt to jump through a flaming hoop and then put that mark on a permanent record, regardless of whether you continue to practice afterward. Education system has a lot of room for improvement.

    • @habibyahya788
      @habibyahya788 Pƙed 2 lety +5

      oh how this statement is so true... that's why I want to make a tutorial in youtube, how I want a tutorial to be..
      hope it works well, still on going.

    • @selayarlaut2746
      @selayarlaut2746 Pƙed 2 lety +2

      @@habibyahya788 good luck in your future endeavors mate, I believe you will be big someday

    • @tommerwooper9677
      @tommerwooper9677 Pƙed 2 lety +2

      I think YOU search for the tutorials because you need them, it's more like finding a solution to a problem

    • @brunokotaroesquiveltabu402
      @brunokotaroesquiveltabu402 Pƙed 2 lety +2

      @@tommerwooper9677 so it depends on which tutorials they are
      beginner tutorials give you a complete guide around the game engine teaching you the whole process of making a game is where explaining WHY comes in really important
      The more specific tutorials, on the other hand (things like “how to make a health bar” and “how to make an inventory system”) are for people who already know the basics and just want to know the best way to solve certain problem, so explaining WHY is not so important

  • @GarethDaine
    @GarethDaine Pƙed rokem +23

    I’ve been a software engineer for a long time, primarily in web software and I’ve decided to go full force into game dev. Something I’ve been wanting to do for years.
    I’ve chosen Unreal Engine and C++, but I don’t expect it really matters.
    However, there is a LOT to learn.
    I’ve also chosen to document the process (blog and CZcams channel) and I have to say, this video is fantastic and I’ve already had a few ahah moments, particularly the idea about creating simple games like flappy bird.
    Really glad I discovered this, as you have all these grand ideas at the start, but I really love this approach. Thanks.

    • @invntiv
      @invntiv Pƙed rokem +3

      Unreal is a great choice. It's a steep learning curve (I'm a developer myself and it's still very challenging because of the breadth and control you have. TONS of interfaces and systems at your disposal). Being able to mix C++ and Blueprints is really cool, and the huge leaps forward that Unreal offers with version 5 and 5.1 is insane. It's absolutely shifted the landscape of gaming since the beta came out.

    • @GarethDaine
      @GarethDaine Pƙed rokem +2

      @@invntiv Indeed, I’m expecting to have to learn a lot and for it to take a good while to sink in and click, but I think the approach outlined in the video is one that will help a lot.

    • @alireza516
      @alireza516 Pƙed měsĂ­cem

      Hey man, don't you mind to share some tips about game dev? (cause I'm on a exactly same path web dev to game dev) should i leave js and learn c++ or c# or java ... or can i stick to js and be fine? does it worth it to quit web dev? what tutorial you recommend for unity? it would be super useful if you help, thanks man.

  • @AxesteelMusic
    @AxesteelMusic Pƙed 2 lety +19

    I felt pretty comforted by this video, for years I’ve wanted to make games but have given up multiple times. I got into music instead and learned the way you described, and then I started editing and now things are kinda becoming more clear to me.

    • @AxesteelMusic
      @AxesteelMusic Pƙed 2 lety +2

      Now I have the skill to compose and hopefully figure out how to make my game 😅

    • @edrrrk
      @edrrrk Pƙed 2 lety +1

      Ive also been hesitant to use the more advanced game engine editors, Ive been using roblox since 2017, ive only improved in modeling and NOT scripting at all, and the way I model is so basic I barely use the modeling tools there are but I still do it good

    • @SimuLord
      @SimuLord Pƙed rokem

      I'm with you on this. Even if the game I someday make is terrible, I want to make a game before I die just to be able to tell the world that I've done it. But it's been soooooo daunting that I've never felt like it's within my abilities.
      This video finally has me thinking that maybe it's been my approach rather than any inherent lack of ability.

  • @Drecon84
    @Drecon84 Pƙed 2 lety +430

    As a Game Development teacher I'm certain that your method is significantly better than just following tutorials. The problem with blindly following tutorials is that it's sometimes pretty difficult to figure out what exactly you're trying to learn. Self-guided learning is actually the best in this business, as long as you get some kind of feedback mixed in to figure out how you're actually doing.

    • @projectjab156
      @projectjab156 Pƙed 2 lety +5

      Great perspective 👌🏿

    • @barrierloss
      @barrierloss Pƙed 2 lety +12

      Yeah, the way to learn set out in this video is basically just the best way to learn any software or learn how to code. Information from tutorials doesn't stick and it's harder to understand why you're doing things.

    • @comatose3788
      @comatose3788 Pƙed 2 lety +7

      Self-guided learning is done by looking at examples and/or a process of trial and error. Even documentation are tutorials.

    • @Drecon84
      @Drecon84 Pƙed 2 lety +9

      @@comatose3788 Believe what you want. I don't really understand what I've said that you disagree with.
      Are you saying that your definition of self-guided learning is what you're stating here? Because I have said nothing that opposes that. It's also completely in line with what I'm trying to say here.
      I'm okay with having a discussion about the underlying principles of self-guided learning and the way a teacher can support the process, but maybe let's try that from a point of reasonable discussion rather than you starting to question things based on nothing at all.
      Again, if you're just here to troll me or anything, have all the fun you want, but I was hoping to help people along the path of understanding the points about learning that the video lays out and add to them. Feel free to interact with that or not as you want.

    • @comatose3788
      @comatose3788 Pƙed 2 lety +2

      @@Drecon84 This guy acts like this is something well within his wheelhouse. Even though he has never wrote a line of code. Knowing how to mess around with Unity is far from the skills you need to create a game with it. With an attitude like he has he will back to flipping burgers within the year.

  • @ArloStuff
    @ArloStuff Pƙed 2 lety +1670

    It's incredibly awesome that you're making games, and I also love seeing your face! Exciting times!

    • @judahkozel8270
      @judahkozel8270 Pƙed 2 lety +6

      I too love seeing that good lookin' face.

    • @icemage27
      @icemage27 Pƙed 2 lety +10

      Says the puppet 😉
      I would love to see your face as well, but I can understand if you won't show it!

    • @pencilcheck
      @pencilcheck Pƙed 2 lety +2

      @@icemage27 Yea, I wonder why can't he show a face and say that face is not arlo then face showing is done. No direction correlation needed *wink*

    • @ardd.c.8113
      @ardd.c.8113 Pƙed 2 lety +10

      @@icemage27 that IS his face :O

    • @ninibupu
      @ninibupu Pƙed 2 lety +3

      Lol his hairstyle is ridiculous though. And he has such a geeky face..

  • @talkaboutlife10
    @talkaboutlife10 Pƙed rokem +6

    Thank you so much! I so needed to watch this - that part somewhere between the 4-minute and the 5-minute mark was exactly my emotion. You helped me figure out how to get over that wall dude!

  • @InexperiencedDeveloper
    @InexperiencedDeveloper Pƙed 2 lety +22

    Great method man, I would definitely recommend this for people, as well as tutorials. A good basic tutorial and then just practice with mini tutorials and stack overflow answers to fill in the gaps

  • @JeremyForTheWin
    @JeremyForTheWin Pƙed 2 lety +183

    Tom Francis just finished his 30 episode "building a game start to finish in unity tutorial" series. I found it engaging and informative mainly in the area of keeping code well-organized and modular. I do recommend it.

    • @NekoAnthro
      @NekoAnthro Pƙed 2 lety +1

      Awesome! I’ll check that out, I’ve been needing some more modular code for my game projects. Sounds like a good example to learn from

    • @MaximumLowBlow
      @MaximumLowBlow Pƙed 2 lety +3

      Despite looking at Unity tutorials for weeks, this guy has never popped up. I just now checked out his channel and it seems perfect for what I need. Thank you for shouting him out

    • @JeremyForTheWin
      @JeremyForTheWin Pƙed 2 lety +2

      @@MaximumLowBlow sure! he made an awesome game called "gunpoint" that is worth checking out

    • @qwerty486ful
      @qwerty486ful Pƙed 2 lety +1

      @@JeremyForTheWin don't you go without mentioning heat signature there

    • @JeremyForTheWin
      @JeremyForTheWin Pƙed 2 lety

      @@qwerty486ful only because i haven't yet played it. the new one looks fun too

  • @GetIndieGaming
    @GetIndieGaming Pƙed 2 lety +931

    Really enjoyed this. That green screen work. Chef's Kiss.

    • @lukabrasi001
      @lukabrasi001 Pƙed 2 lety +2

      it's not a green screen though, if it was, the light on his glasses would have artifacts in it, but they don't

    • @ninjarunner
      @ninjarunner Pƙed 2 lety +2

      @Golden Hacker I mean there's some software that can remove the background from videos but it's not very good so I doubt that's what he did

    • @kadugbuss
      @kadugbuss Pƙed 2 lety +2

      @@lukabrasi001 What, now good greenscreen is not possible? I know that bad greenscren is a CZcams standart but when you have high definition videos and put in some work to refine it, the greenscreen can look great and can even not have artifacts in the glasses.

    • @lukabrasi001
      @lukabrasi001 Pƙed 2 lety +2

      did ya all even fucking watch the last 5 seconds?

    • @kadugbuss
      @kadugbuss Pƙed 2 lety +1

      @@lukabrasi001 Yes, and it could be done with a greenscreen for sure, and also, maybe you didn't notice that, but the last frames of him going down are actually manually keyframed. And if you are going to say that we are all wrong, prove your point, what method of masking do you think he used?

  • @lincolnstone2229
    @lincolnstone2229 Pƙed rokem +3

    Thanks Mark! I've always wanted to make games since I was a kid. I had all sorts of ideas, but learning the means to make an actual game always seemed super daunting. This video series had given my the courage to step out of my comfort zone and fail at something. Awesome video!!!

  • @Severencir
    @Severencir Pƙed 2 lety +1

    I absolutely love this. getting started learning something is often the hardest thing for me, and this really puts it into perspective

  • @mixandjam
    @mixandjam Pƙed 2 lety +518

    This is amazing - really excited for the next episodes!! Thanks for the mention!! ♄

    • @brannanvitek1035
      @brannanvitek1035 Pƙed 2 lety +1

      Hey Andre! I was surprised to hear you mentioned too! ^^

    • @prasanth5friend
      @prasanth5friend Pƙed 2 lety +4

      Will you help him to get out of the "JAM"?

    • @mixandjam
      @mixandjam Pƙed 2 lety +5

      @@prasanth5friend Absolutely, that’s what I’m here for

  • @jamfollowedbyanumber
    @jamfollowedbyanumber Pƙed 2 lety +251

    I am genuinely extremely excited for this series

  • @fluffystuff
    @fluffystuff Pƙed 5 měsĂ­ci +4

    It's been almost a year since i started learning unity, now that my knowledge about unity has grown much farther, I want to teach my friend how to use unity and we will soon together make games in the future. I remember the first time watching this when i was 12 where I didn't know a single thing about unity. it's really unbelievable how I got this far.

  • @rwaters44
    @rwaters44 Pƙed rokem +11

    I wish more people understood the importance of this concept. It applies to WAY MORE than video game development.
    I've been in software development for nearly 30 years. If I had known THIS before I got started, it would have made my early career a lot less stressful.
    Now, as a parent, I see my kids struggle with things and give up entirely too quickly. Most of the 'beginners' tutorials start off with something those creators feel is the basics and it quickly overwhelms my kids.
    I've tried to teach them that overwhelm is normal. I've tried to give them the encouragement to start simple and build from there. But, I'm just their dad. I don't know anything.
    I'm going to show them this video. Maybe... Just maybe they will listen to THIS youtube video.
    I would love to see MORE videos like this.
    Thank you!

  • @RPGgrenade
    @RPGgrenade Pƙed 2 lety +238

    yeah when it comes to Unity there's basically no need to worry about quaternions, the engine calculates all that for you, you just have to know how to use the various different rotation functions it has. Which is many.
    I'd love to see you make a tutorial series. I teach uni students how to use Unity and having your videos be a part of that for learning Unity would be great.

    • @magdiel6709
      @magdiel6709 Pƙed 2 lety +16

      There are a few cases where you'll want manual quaternions, like rotating smoothly in a specific direction.

    • @JM-us3fr
      @JM-us3fr Pƙed 2 lety +2

      Quaternions are so cool though! Just think of them as lists of numbers that act like individual numbers.

    • @RPGgrenade
      @RPGgrenade Pƙed 2 lety

      @@magdiel6709 you can also use lookAt with specialized targets. But yes there ARE some cases but for the most part the constructor for a quaternion being translatable to a vector3 makes it so much nicer to me.

    • @jomalomal
      @jomalomal Pƙed 2 lety +5

      @@JM-us3fr thats an okay starting point but quaternion multiplication does not equal normal multiplication. It's not commutative for one, which should automatically give you red flags that just thinking of them as "lists of numbers that act like individual numbers" is a gross oversimplification. Unity makes them pretty intuitive though I think.

    • @danielsatanove5194
      @danielsatanove5194 Pƙed 2 lety

      If you're doing 2d rotations, you can just use complex numbers which sit inside of the quaternions

  • @MartinBrunswick
    @MartinBrunswick Pƙed 2 lety +55

    this is probably the most useful tutorial for game development I've ever watched and it's not technically a tutorial. Sharing how you learned and the psychology behind it was so so helpful. I also have done tons of tutorials for unity and feel like I've retained none of it.

  • @foolydude4305
    @foolydude4305 Pƙed rokem

    Dude, you have no idea how much just the beginning of the video helped me. I'm basically learning how to "learn" how to use Unity and I can't thank you enough.

  • @AlbertineWatson
    @AlbertineWatson Pƙed 2 lety +1

    I'm really impressed by this series. I've been watching you for a long time and I think you're incredibly brave and creative to go down this route and do so publicly. I suspect this video will be the light bulb "aha!" moment for many viewers who've felt similar struggles with tutorials. There's no better way to learn than by doing, which is daunting! But breaking things down into small steps, and learning as you go with supportive teammates, friends, and/or mentors has really been the trick for me. Thank you for your work and this series, I think it's going to help a lot of people.

  • @butter.mp3
    @butter.mp3 Pƙed 2 lety +361

    If “well done, jackass” doesn’t sum up the whole of learning, I don’t know what does. Kudos to you for pushing through.

  • @JustJohn43
    @JustJohn43 Pƙed 2 lety +73

    This is so relatable 4 mins in. When you first start using an engine and you just dont know what you're doing and it REALLY IS demoralising. But keep at it, trial and error, be experimental and you start to learn in your own way until you actually impress yourself one day.
    Doubly relatable when you talk about your video rendering software. Strange thing is, it's my Vegas and video editing skills that made me think I could make a game and sprite art

  • @soulure
    @soulure Pƙed 2 lety +1

    20 year game dev checking in, this video is incredibly accurate about retaining new development code and techniques. Also, love your cloud parallax and bird bounce back physics. Nice work.

  • @grisch4329
    @grisch4329 Pƙed rokem +16

    16:39 "I possibly have ADHD, I don't know."
    Take it from someone who has it, also works in software and is also passionate about games, you might and you should get it checked. If you've been dealing with it your entire life and not been diagnosed, dealing with life after a diagnosis with the correct support, medication and knowledge is life-changing. It goes from feeling like you've been pushing a boulder up a hill your whole life to running downhill. And if it turns out you don't have it, even better!

    • @Nwolf5555
      @Nwolf5555 Pƙed 10 měsĂ­ci

      I very much agree with this statement (and I also have ADHD), I had a late in life diagnosis, knowing and having options is a life changer. The approach of the video is great for someone with ADHD, dealing with chunks and exploring/tinkering at their own pace. This lets hyperfocus set in and people with ADHD shine, following a blueprint is harder since it does not provide motivation for going through all the steps (and hence alot less retention of information). I am a teacher and while everyone with adhd has their own version of it, I do notice a pattern with this in my and others.

  • @spencerh117
    @spencerh117 Pƙed 2 lety +638

    This hits hard, I've had the same exact struggle trying to learn this stuff. The premiere comparison is so apt, I never thought about it like that. I self-taught my entire graphic design career, learning the whole adobe suite by just messing around until things started looking pretty (after I learned the most basic core concepts, of course). This video makes me feel way more capable of doing this stuff than any other on youtube, seriously. Thanks so much!

    • @danieladowell5025
      @danieladowell5025 Pƙed 2 lety +11

      This whole series so far feels more like _"Life Lessons with Mark Brown"_ and it's amazing.

    • @nineveh17
      @nineveh17 Pƙed 2 lety +3

      Can relate

    • @betarakhmadi554
      @betarakhmadi554 Pƙed 2 lety +5

      starting to learn unity at age 41.

  • @littlenarwhal3914
    @littlenarwhal3914 Pƙed 2 lety +103

    This really is the bare bone essentials for learning just about anything: take a concept one at a time and practice it, and gradually start taking in more concepts and practicing more of them at the same time. Learning is just a game's difficulty curve and you partially get to have control of how steep it is.

  • @alexkerasidis
    @alexkerasidis Pƙed rokem +3

    This video is literally my life! From wanting to learn to pause a frame, to knowing nothing, to being overwhelmed by Game Engines!

  • @EpicVoiceShitposting
    @EpicVoiceShitposting Pƙed rokem +1

    This is exactly what I'm doing! I try to think of the simplest steps one would make to achieve a certain gameplay feature, I research how others managed to make it and ask people if I have any problems.

  • @NestorCustodio
    @NestorCustodio Pƙed 2 lety +54

    As a longtime developer, it's so rewarding to see someone get genuinely excited about learning the ins and outs of their toolchain while a thousand different concepts slowly click into each other in their head. đŸ„ł

  • @benlindquist3302
    @benlindquist3302 Pƙed 2 lety +38

    When watching a tutorial I always pause every once and a while and try and figure out the next bit for myself. I often waste a lot of time doing things wrong but in the end I learned more than if I had been patient.

    • @thelazyguy3735
      @thelazyguy3735 Pƙed 2 lety +2

      In that case you didn't waste any time

    • @tuxino
      @tuxino Pƙed 2 lety +2

      Doing things wrong and then figuring out *that* they were wrong, and more importantly *why* they were wrong is a very useful experience when learning something.
      Another useful technique is explaining what you have learned to someone else. (It can even just be you talking to your monitor - it doesn't necessarily have to be an actual person, although getting questions back also helps.) For a variant on this technique, look up "Rubber duck debugging".

    • @Earthshine256
      @Earthshine256 Pƙed 2 lety +1

      I've watched the Brackeys' basic game tutorial 3 times.
      First, at 2x speed, to see tutorial's and engine's structure
      Second, at 0.75x, to copy the tutorial project almost without pausing
      Third, several selected parts at 1x, to make my own training project using the same tools. I was already familiar with the material and knew where to find an answer in the video whenever I had an issue.
      It worked great for me. Now it's my standard approach for basic project tutorials.

    • @blimolhm2790
      @blimolhm2790 Pƙed 2 lety

      very good strategy for re-enforcing your intuition in creativity

  • @people1930
    @people1930 Pƙed rokem +1

    This is exactly how I learned Unity as well. I haven't seen anyone else come at it from this angle. Amazing.

  • @alaskatopshelf
    @alaskatopshelf Pƙed rokem

    I was about to give up game making too, but came across this video that really opened up my though process to making games. Great video and thanks for the uplifting story. Cheers.

  • @DeutschFuerEuch
    @DeutschFuerEuch Pƙed 2 lety +485

    I am the exact same way; if I might speculate, I would assume you also didn't enjoy being told "just learn this, don't worry about the how and why" in school. A term that clicked with me was the concept of the analytical learner who likes to figure things out rather than absorb knowledge. Learning types are a somewhat iffy and outdated concept, but it helps with understanding that we all learn differently, and possibly nuances in those differences. I can totally relate to your process here, I teach myself things - particularly software - the exact same way, minus the part where I actually have the patience to follow through with a tutorial... but I do like a Swedish accent, so I might have to take a shot at it.

    • @oliverer3
      @oliverer3 Pƙed 2 lety +26

      I'm absolutely the type of person who wants to know the why not just the how and it can be an utter curse when learning a complex subject. So, so many rabbit holes.

    • @grantscott1686
      @grantscott1686 Pƙed 2 lety +6

      @@oliverer3 That's me 100%...

    • @laur-unstagenameactuallyca1587
      @laur-unstagenameactuallyca1587 Pƙed rokem +1

      im learning german and game design yay

    • @FergiesHuman
      @FergiesHuman Pƙed rokem +3

      “The analytical learner who likes to figure things out rather than absorb knowledge”, I love it, I relate to this so much. I wonder if there is any relationship there with ADHD. I’ve read about ADD and bipolar disorder being correlated with high degrees of creativity

  • @amateraceon5202
    @amateraceon5202 Pƙed 2 lety +139

    I saw the GMTK logo in the thumbnail and really thought Mark made his own game engine from scratch to make his game in

    • @zyansheep
      @zyansheep Pƙed 2 lety +14

      I tried that once...
      I hate C++ now

    • @bluefake_or_smt
      @bluefake_or_smt Pƙed 2 lety +2

      @@zyansheep laughts in Assemble

    • @asmonull
      @asmonull Pƙed 2 lety

      It's how I learned programming, except no game happened along the way - working on an engine was fun enough in itself.

  • @osullivp123
    @osullivp123 Pƙed rokem

    Really grasps the essence of the development process. Very insightful and possibly the best general introduction to game development I have seen.

  • @huba543
    @huba543 Pƙed 2 lety

    that's so relatable & it's the reason i love Code Monkeys tutorials so much. He doesn't show you how to make a game, he shows you different techniques to create a certain game mechanic.

  • @MaxPalaro
    @MaxPalaro Pƙed 2 lety +963

    You are a great comunicator and you know how to tell a story and a very engaging one. A tutorial would be great. I'm downloading Unity right now :)

    • @saquescuya
      @saquescuya Pƙed 2 lety +8

      100 percent agreed

    • @marlinderwall8873
      @marlinderwall8873 Pƙed 2 lety

      I disagree completely, his stammering is hardly engaging.

    • @TheRealPrunebutt
      @TheRealPrunebutt Pƙed 2 lety +12

      I think that's not his point. He actually pointed out several times, that the ressources are already there to learn all the engines and he kind of describes how to stick with the learning process.

    • @TheRealPrunebutt
      @TheRealPrunebutt Pƙed 2 lety +2

      Great... shouldwve finished the video. xD

    • @geneduran4509
      @geneduran4509 Pƙed 2 lety +2

      VocĂȘ por aqui...

  • @DarkDax
    @DarkDax Pƙed 2 lety +47

    Putting yourself down after beginning on your own is so incredibly relatable and it never truly disappears when you try new things.
    Can’t wait to see what you get up to next!

  • @JorgeUrrejolaTorres
    @JorgeUrrejolaTorres Pƙed rokem +1

    Great video, I really feel identified at that moment after you finished tutorials you said you felt that you learned nothing... Very inspiring, it makes me want to keep learning game development. Thank you so much for sharing your experience

  • @ironxYT
    @ironxYT Pƙed 11 měsĂ­ci +1

    This is exactly how i've learned competency at new things on my own as well. I had this video sitting on watch later forever and i'm glad I finally watched it. You've really broken it down into a way people can understand how important it is to have patience and not get in too deep and inevitably crush their own dreams before they even start. One huge thing you learn in this approach too is how to ask better, more specific questions so that you can find answers more quickly and efficiently. Thanks for making this man, i'm excited to see more of this series as I too want to get into game development.
    edit: also, one thing I forgot that I really wanted to add -- giving yourself the space and time to learn things in the way you've explained allows for a more efficient way to build genuine competency, and when you feel competent at something, you're less likely to feel intimidated and scared off by new challenges. So building your competency is a huge deal.

  • @thebulletkin8393
    @thebulletkin8393 Pƙed 2 lety +267

    I’m not going to lie, this video has given me the inspiration and boost I needed to get into unity.
    I’ve been doing programming with c# for some time now, and I always tried to do new things entirely, rather than take the basics that I know and developing slowly. From now on I will take your steps to heart and I hope to really enjoy the journey :)

    • @devesh7582
      @devesh7582 Pƙed 2 lety +8

      i am not going to lie, this comment has given me the inspiration and boost I needed to get into insanity.
      I've been doing commenting with youtube for some time now, and I always tried to do repetitive things entirely, rather than take the rubbish I know and piss on others slowly. From now on I will take your crap to heart and I hope to really bore everyone to death.

    • @abdullahiali319
      @abdullahiali319 Pƙed 2 lety +3

      đŸ€ŁđŸ€ŁđŸ€Ł

    • @eemoogee160
      @eemoogee160 Pƙed 2 lety +1

      @@devesh7582 totally unnecessarily mean...
      But still funny 😁

  • @uncannyhiddencrow2385
    @uncannyhiddencrow2385 Pƙed 2 lety +135

    This genuinely is one of the more helpful tutorials I’ve seen, as someone who often gets stuck in ‘tutorial hell’

  • @tiago2946
    @tiago2946 Pƙed rokem +8

    This video is pretty relevant as you can apply this principle to whatever tool you are interested to learn, and that's really what I'm doing about learning programming after spend so much time in the tutorial hell.

    • @TheMidnightillusion
      @TheMidnightillusion Pƙed rokem +2

      Far too many people get stuck in tutorial hell, especially in programming, and a lot of the time it isn't their fault. The sad reality of it is that there are hundreds of people online making tutorials who have no clue at all how to teach. They don't know how to explain basic concepts to a beginner or how to break down complex topics. They don't know how to get their viewers to think for themselves or solve problems on their own. The result is that most online tutorials are just "code-along-with-me" videos that don't teach you anything.

    • @biqbicle4982
      @biqbicle4982 Pƙed rokem

      @@TheMidnightillusion true

  • @mileselectric3677
    @mileselectric3677 Pƙed rokem

    you teaching is how ive learned many topics about design and game feel so a unity tutorial by you would be amazing imo you explain things simply and only repeat yourself when necessary.

  • @grahamgilmore42
    @grahamgilmore42 Pƙed 2 lety +70

    I teach middle school and I’m honestly going to show them this video/series to show them what starting an independent project can be like. So much of what you bring up can apply to music, art, machinery, cooking, pottery etc.
    This is such quality content.

    • @intensity67
      @intensity67 Pƙed rokem +1

      nice, and your students will see your comment here :)

    • @grahamgilmore42
      @grahamgilmore42 Pƙed rokem

      @@intensity67 I showed this in my career 8 class. It went over really well.

  • @ROCKCHOMP380
    @ROCKCHOMP380 Pƙed 2 lety +94

    I would absolutely love a tutorial from you! I've been wanting to make a game for years, but just getting started has been a herculean task. I'm going to do my best to follow along with this series and see if I too can be a game maker.

    • @weeknieunknowing
      @weeknieunknowing Pƙed 2 lety

      Yes! Tutorial would be great :D

    • @codyphillips5098
      @codyphillips5098 Pƙed 2 lety +5

      Aren't you just ignoring that fact that he says that tutorials are ineffective? Its about figuring out how to solve your own problems. There's actually a book about this. I think its called Ultralearning. Its much more engaging, frustrating, and time efficient to just go in head first and make something

  • @shanecagney
    @shanecagney Pƙed 2 lety

    I would love a basics of unity video! I feel like you nailed the problem with the typical game dev pedagogy. Your way of building a knowledge base is very impressive and inspiring!

  • @theportlandkevin597
    @theportlandkevin597 Pƙed rokem

    I felt like I've hit that breaking point just this week. I've watched a bunch of tutorials and I still feel like I don't even know how to start making my idea. This has inspired me to keep trying.

  • @vedaryan334
    @vedaryan334 Pƙed 2 lety +40

    The excitement you feel when you finally get something, it's almost addictive. That's why learning new stuff is so fun for me.

    • @apocello42
      @apocello42 Pƙed 2 lety +4

      I mean, it sort of is addictive. That's a big ol' dopamine hit. The key, for me at least, is making sure I don't get into a mode where I make way too small goals just so I can check something off and trick my brain into rewarding me for making "progress" while never actually moving forward in a meaningful way.

    • @yawarapuyurak3271
      @yawarapuyurak3271 Pƙed 2 lety

      @@apocello42 Oh, I remember doing that. That's why I have 3 lists for my projects.
      1. Game features, broad words. the game needs a lot of polish to tick this off
      2. MVP features. something needed for the next iteration of the game to release.
      3. User Stories. something I learned in uni. they are specific and usually have sub-steps that I can tick.
      With this 3 I can make a short-medium length game without losing sight.

    • @vedaryan334
      @vedaryan334 Pƙed 2 lety

      @@apocello42 true

    • @vedaryan334
      @vedaryan334 Pƙed 2 lety

      @@yawarapuyurak3271 well my first goal towards game development is convince my mom to buy me the hardware (cuz in our country students don't work and live by themselves till they complete uni )

    • @yawarapuyurak3271
      @yawarapuyurak3271 Pƙed 2 lety

      @@vedaryan334 let me guess, 3rd world? I'm from Peru, so can relate.

  • @Andyman620
    @Andyman620 Pƙed 2 lety +74

    i've actually been trying to learn unity, using that method of recreating other games to familiarize myself with the program. however i made a big mistake by choosing too complex of a game right away, and i ran into a bunch of dead ends where i didnt even know how to start making various mechanics, so i lost motivation and stopped. now i might start again, making something way simpler

    • @aashishvasu
      @aashishvasu Pƙed 2 lety +14

      IMO, Pong is the Hello World of learning a new game engine. I would strongly recommend it. The game only deals with the simplest interactions, but still requires you to do the setups roughly correctly for things to not fall apart.

    • @Daryl42
      @Daryl42 Pƙed 2 lety

      Go back and make a new prototype/recreation. I’m going back to Ocarina of Time and stealing ideas for mechanics. Just to practice. I learn a lot every time I try this experiment.

  • @01What10
    @01What10 Pƙed rokem +1

    Just the other day I started really trying to learn Unity in earnest. When I finally learned how to apply a texture to a floor, I got so excited.

  • @droox6372
    @droox6372 Pƙed 2 lety

    geez you just voiced all of my thoughts in context of learning gamedev, answered them, and inspired me af. thank you a lot. you really helped me

  • @Jsharts
    @Jsharts Pƙed 2 lety +119

    "Quaternions makes my brain leak out of my ears" I'll drink to that.

    • @aditkumar4644
      @aditkumar4644 Pƙed 2 lety +3

      Ewww
      But yeah it is true for some professional game devs too
      Took me 2 years just to know the math behind different angle and rotational codes.
      Still I have nightmare

    • @DrunkGeko
      @DrunkGeko Pƙed 2 lety +2

      I'm about to get a degree in CS and i've been developing as a hobby for the past 4 years now and i still don't properly get how quaternions work

    • @DarkBloodbane
      @DarkBloodbane Pƙed 2 lety

      Ew... come to think of it, this is the first time I heard about quarternion myself.

    • @drcgaming4195
      @drcgaming4195 Pƙed 2 lety

      yeah i still dont get how quaternions work lol like i know they have wxyz components which can be used to get unit vectors in certain directions but thats about it

    • @GreyFox85
      @GreyFox85 Pƙed 2 lety +1

      And I thought Gamemaker's directions and angles were counterintuitive. I'll have to stop complaining now.

  • @TheHappyFork
    @TheHappyFork Pƙed 2 lety +122

    3:09 "Sorry Godot bros" lmao that was aimed at me. I was rooting for Godot but Unity makes sense.

    • @StephenSchlie
      @StephenSchlie Pƙed 2 lety +21

      Hah had the same reaction, at least he has sensible reasons for choosing Unity lol

    • @KlausWulfenbach
      @KlausWulfenbach Pƙed 2 lety +6

      I felt it too, but Unity is a respectable alternative.

    • @BloodBathFenix
      @BloodBathFenix Pƙed 2 lety +7

      Whenever you're ready to transition to unity, we'll welcome you with open arms. Everyone makes mistakes

    • @ThePondus430
      @ThePondus430 Pƙed 2 lety +2

      Guilty as charged :|

    • @WhoTheHellTookDudedogScrewYou
      @WhoTheHellTookDudedogScrewYou Pƙed 2 lety +1

      Lol this is so relatable

  • @wahebplays
    @wahebplays Pƙed 9 měsĂ­ci +1

    sometimes i teach & show people the
    path to learn a program that i have master or learned , & i say in my heart i wish i'll find someone who will show me the path like that .
    i think my wish came true
    thanks a lot man

  • @videogamesareart3055
    @videogamesareart3055 Pƙed rokem

    Thank you for this video. I've been trying myself to make games and felt like you said everything ive been thinking about the tutorial process. Thank you for the motivation!

  • @alkonbay
    @alkonbay Pƙed 2 lety +927

    Yes, the first game is always awful.
    But you cannot create the second game without the first.
    - Game Dev Unlocked

    • @oamioxmocliox8082
      @oamioxmocliox8082 Pƙed rokem +6

      ;)

    • @MrSoulMallow
      @MrSoulMallow Pƙed rokem +6

      this comment is incredibly underrated.

    • @foxkyle776
      @foxkyle776 Pƙed rokem +4

      LoL new acheivement unlocked

    • @grapehool7699
      @grapehool7699 Pƙed rokem +7

      Sheeeeesh this motivated me so hard

    • @NdyyGameDev
      @NdyyGameDev Pƙed rokem +6

      And the second is less awful, but still
      awful, unless you are a game development god you will have to make a lot of bad/horrible games until you reach a good level

  • @SilverLimit
    @SilverLimit Pƙed 2 lety +41

    As someone who’s always dreamed of making my own game, this is pretty inspiring. Excited to see how things develop!

  • @svenbtb
    @svenbtb Pƙed rokem

    That process of learning how to start by recreating stuff is perfect, that's definitely the best way to start learning imo

  • @candleo.
    @candleo. Pƙed 2 lety

    After days of watching tutorials, finally found something that helped me process. I was about to give up but like... like... this saved me. Thank you so much. I can't appreciate it enough I feel confident I feel so darn happy.

  • @ReeceGeofroy
    @ReeceGeofroy Pƙed 2 lety +48

    Excited to see where this series goes! Understanding HOW to learn something new is a skill in itself. Good luck to everyone starting game development!

  • @JaredBarboza
    @JaredBarboza Pƙed 2 lety +104

    Re: "The art of plagiarism", this reminded me of the book "Steal like an artist" which I read like once a year. It's an amazing guide/guilt resolver around stealing ideas from other things.

    • @JacobKinsley
      @JacobKinsley Pƙed 2 lety +8

      Luckily I have no guilt from blatantly stealing ideas from other games
      Jk what do you think I am a genshin impact Dev?

    • @mequill9977
      @mequill9977 Pƙed 2 lety

      @@JacobKinsley xD

  • @liz_the_jelly
    @liz_the_jelly Pƙed rokem

    I'm grateful that I found this video. I realize I rely on tutorials waaaayyyy too much that I feel like I haven't learned anything. I'll try replicate existing games like you did in my own time :)

  • @seriousgamerplays
    @seriousgamerplays Pƙed rokem

    I think I just stumbled upon this video at the right time because I started learning Unreal Engine just a few days ago. Recreating some already existing small games, especially the 2D ones seems like a fantastic idea to grasp the concepts quickly.

  • @Ani
    @Ani Pƙed 2 lety +3

    Dani has forever corrupted me - the music at 8:15 just made me stop in my tracks and think of Karlsson lmao

  • @MortMort
    @MortMort Pƙed 2 lety +321

    Enjoy your journey seems like you are on the right track!
    The way you learn is much like how I like to go about it :D

    • @redpie907
      @redpie907 Pƙed 2 lety +4

      And the legendary pixel master is here đŸ€©đŸ˜

  • @mrspaceostrich5152
    @mrspaceostrich5152 Pƙed 2 lety +1

    Thank you mark. You have kickstarted my dream. For most of my life I've wanted to make video games. I've tried to learn many times but never knew where to start. But thanks to this video, I have started developing video games. This channel will always hold a special place in my heart. GMTk for life.

  • @HobbesDOTexe
    @HobbesDOTexe Pƙed rokem

    Im watching you with Unity open right now. All I want is to leave MY mark, no matter how small on this thing. Always loved your work. Really appreciate you

  • @robk79
    @robk79 Pƙed 2 lety +170

    "sounds like game development, right?"
    At a more basic level: this is programming.
    I don't know how to do every task I set out to do, but I have been doing this long enough that I have all the tools I need to experiment, learn, and research to get me there.

    • @Buttersaemmel
      @Buttersaemmel Pƙed 2 lety +28

      sorry bro can't resist this joke ^^
      "... I have all the tools I need to experiment, learn, and research..." is programming-slang for "i know stackoverflow".

    • @ivanberdichevsky5679
      @ivanberdichevsky5679 Pƙed 2 lety +9

      Exactly.
      And at an even more basic level: this is solving problems.
      The problem is game development, the problem is eating, the problem is breathing, the problem is living every day.
      And what is a problem? Basically, the price you pay for the solution.
      Economy 101.

    • @peacefulexistence_
      @peacefulexistence_ Pƙed 2 lety

      @@Buttersaemmel imagine the feeling when you are working on a project, *and stack overflow says 0 results*

  • @maxnovatiger
    @maxnovatiger Pƙed 2 lety +60

    Mark, I want to say thank you. This is incredible, and it is impossible to communicate via words how much I love and resonate with this video, especially the part about the process you went through to learn the Unity engine and being proud of making something simple. I have wanted to start making games myself for a while now, and you have inspired me to finally get going.

  • @amirmahdi9993
    @amirmahdi9993 Pƙed 2 lety

    The "copy other games" part was probably the best part I could not find anywhere else so I am so grateful for that! Thank you!

  • @sock2828
    @sock2828 Pƙed 2 lety

    This inspired me to redraw a game design document based on one I made back in highschool for a design course that I never finished. And to start getting back into learning code so that I can hopefully make a prototype of it someday.

  • @LazyAlarm
    @LazyAlarm Pƙed 2 lety +24

    This entire video feels like a summary of what I have learned over the last 5 years. I can’t help but smile! I’m very excited for this series and you should be proud!

  • @danieltm2
    @danieltm2 Pƙed 2 lety +5

    A nice side-effect of keeping the bird in one place: because of the way floating point numbers work, the further you move from the origin, the more imprecise your number will become. Keeping all the collision stuff close to the origin helps avoid precision errors in the collision detection if the player plays for a *very* long time.

    • @asmonull
      @asmonull Pƙed 2 lety +1

      Don't most semi-decent game engines already do that under the hood for collision/physics/rendering needs? I'm quite certain both Unreal and CryEngine apply world origin shift in their calculations as you go, not sure about Unity (no sources openly available).

  • @roundninja
    @roundninja Pƙed rokem +2

    It would be great if you made a video explaining the general concepts. With most tutorials I get too busy following step by step to fully understand what I'm doing.

  • @the_averagekyle
    @the_averagekyle Pƙed 9 měsĂ­ci

    The part where you said that unity is all about game objects genuinely changed how I see the software. It makes so much more sense now

  • @francisfrancis3374
    @francisfrancis3374 Pƙed 2 lety +36

    This video inspired me to actually bother to get back into making music in Ableton. I've always bounced off because of that first level of frustration, but your approach is exactly what I need. Seriously excited to see this series progress!

    • @kasane1337
      @kasane1337 Pƙed 2 lety +2

      And I'm struggling with Ableton because I really *want* to make music as a hobby, but God, getting the version with Wavetable and Operator included costs an unholy amount of money :(

    • @mathaeis
      @mathaeis Pƙed 2 lety +2

      For Ableton, this might not be exactly what you are looking for, but YT person Andrew Huang has a course on the website Learn Monthly that takes you through music production for 30 days, producing three songs of your own from start to finish. I took the course 2 years ago and was following along with Reason as my DAW of choice, as a lot of the general ideas were still the same, but if you want to learn Ableton AND music production all at once, the course is absolutely fantastic content.
      I'll just give you the warning I wish I had - do not expect feedback. You will be placed in a pod of 20 other students, but Andrew and the people who run the course will almost never interact with you. This proved to be a bit frustrating for me towards the end, but if I went in expecting that, I would have had a much better time, because, again, all the course content itself is stellar.

    • @trashpandaqc
      @trashpandaqc Pƙed 2 lety +1

      Ableton is definitely a program where I got the basics using the built-in tutorials in a couple weeks, and finally found the one keyboard shortcut I was missing 10 years later. Keep at it! And for anyone with no cash but a slightly technical mindset, try Sunvox, Bespoke Synth, or Pure Data

  • @NewOO1
    @NewOO1 Pƙed 2 lety +83

    Very awesome man, you're really an inspiration for me to wanting to build a game. It's something I've been wanting to do for as long as I remember but I often get overwhelmed and shutdown before I even start it. Gonna try your process and see how it goes, congrats on making your first 2 games!

    • @mind-blowinggames7528
      @mind-blowinggames7528 Pƙed 2 lety +1

      Logical thinking and patience. One can compensate other. Even now I can encounter a problem, who takes 2 or 3 days to solve. Game dev is a game itself.

  • @marcusurso6866
    @marcusurso6866 Pƙed 11 měsĂ­ci

    Great video production quality and your point to try and fail being a part of your learning process is more universal to the majority than some world like to admit. Great content! Keep it up!!

  • @neilmanansala399
    @neilmanansala399 Pƙed rokem

    Mark, honestly, thank you so much for this video. I'm making my own game for the very first time, with absolutely 0 knowledge about coding, and I can follow things step-by-step in CZcams tutorials, but when I tried to do it myself, I just felt like an idiot, because I had learned basically nothing. Hearing you, a person that I consider to be smart, have the humility to admit that you also felt like an idiot, it honestly just made me feel so much better about myself. Learning new things can be hard, and I think sometimes, we just can't be so hard on ourselves.
    Not only did this video give me some more confidence/reassurance, but it also taught me that learning things in step-by-step CZcams tutorials probably isn't the best way, because at the end of the day, you're just following what someone tells you to do, as opposed to fundamentally understanding why you're doing them.
    So with that being said, I'm going to get started again on my game. Cheers, Mark! I appreciate you more than you know