I Made the Same Game in 8 Engines

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  • čas přidán 15. 05. 2024
  • ➤ Discord - / discord
    ➤ Play my games - emeralgames.itch.io/
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    Games Featured:
    UNITY
    Cuphead
    A Short Hike
    Firewatch
    Hollow Knight
    The Demise of Flappy Bird
    UNREAL
    Gears 5
    Octopath Traveler
    Street Fighter 5
    Hogwarts Legacy
    GODOT
    The Ballad of Bonky
    Dome Keeper
    Endoparasitic
    A Most Extraordinary Gnome
    Fist of the Forgotten
    GAMEMAKER
    Spelunky
    Hyper Light Drifter
    Katana Zero
    Undertale
    CONSTRUCT
    Iconoclasts
    Small Saga
    There is no Game
    Guinea Pig Parkour
    GDEVELOP
    Ball Challenge 2
    Spent Shells
    Gods From the Abyss
    Iced
    RPG MAKER
    Lisa: The Painful
    OneShot
    Off
    To the Moon
    Omori
    Snail Platformer
    Paper Minecraft
    Micro Kingdom
    Color Swipe: Jungle!
  • Hry

Komentáře • 3,3K

  • @SmashhoofTheOriginal
    @SmashhoofTheOriginal Před rokem +12518

    Hard mode: make your own game engine

    • @emeralgamedev
      @emeralgamedev  Před rokem +2220

      That's next!

    • @ideallyyours
      @ideallyyours Před rokem +202

      ThinMatrix wrote his own for the games he's developing

    • @brodriguez11000
      @brodriguez11000 Před rokem +72

      @@emeralgamedev There are frameworks out there.

    • @SimonBuchanNz
      @SimonBuchanNz Před rokem +44

      Given I'm reimplementing the game maker engine runtime (for, in theory, doing a high res version of the game Iji) - this is true.
      The thing that's surprised me the most is that reimplementing the game maker language was the easy part, figuring out how to hold onto state in a way that won't cause reentrancy issues (like deleting an object you're currently running a script on) has been the tough one!

    • @Speederzzz
      @Speederzzz Před rokem +128

      Make your own game engine in 8 different games!
      Wait...

  • @Numberplay
    @Numberplay Před rokem +8084

    over a decade ago, i was trying to do different things out of boredom on the internet, one such thing was doing pixelarts. I joined forums, drew some simple stuff and then found this collab project where people would just make assets for a game engine. You can guess where I'm going with this, yes most of the "jungle" assets you used in the Game Maker section were actually drawn by me. I was shocked to see them in this video because i totally forgot about it until now. I didn't stick very long into that hobby

    • @chipaguasustudios
      @chipaguasustudios Před rokem +227

      Oh wow

    • @griffinchapman4310
      @griffinchapman4310 Před rokem +324

      Hahaha that’s actually so awesome

    • @antedeguemon4664
      @antedeguemon4664 Před rokem +47

      @@cheezed6897 do you even exist? I don't see any source so probably not

    • @DannyDusse
      @DannyDusse Před rokem +19

      That’s actually so cool, u borh have a lotta talent

    • @sinstah.1
      @sinstah.1 Před rokem +72

      i feel it, jack of all trades but i never feel good about my work. its hard when you want to be DaVinci on the first go

  • @ServantOfSatania
    @ServantOfSatania Před 5 měsíci +1127

    "I don't fear the man who makes eight games, I fear the man who makes the same game eight times"

  • @nicknack512
    @nicknack512 Před 10 měsíci +1544

    Using a bowl of cheese puffs, a fortune cookie, and an ocean background in the same game is the most Scratch thing I’ve ever seen and I love it

    • @felizen
      @felizen Před 10 měsíci +48

      And bananas being thrown by an octopus

    • @ga3badastudios660
      @ga3badastudios660 Před 3 měsíci +7

      yesss, while learning i made a maze game with space background and smiley faces as characters

    • @lmcclymont
      @lmcclymont Před 11 dny +1

      Just missing the meow.

  • @jayjack6299
    @jayjack6299 Před rokem +3323

    I love how every game but the one on Scratch has a logical theme and looks polished, then for Scratch, he just said, "I'm done, you're getting cheese puffs catching fortune cookies."

    • @Golemoid
      @Golemoid Před rokem +291

      And it's under the sea for extra randomness

    • @N8O12
      @N8O12 Před rokem +229

      And there is an octopus throwing bananas at you

    • @yellowwinner1
      @yellowwinner1 Před rokem +72

      @@N8O12 At least the octopus is underwater... I wish he used the dog instead from when he was scrolling lmao

    • @TheLotanos
      @TheLotanos Před rokem +86

      As a former Scratch user - that's the most typical Scratch game you find 😉

    • @Osiwan960
      @Osiwan960 Před 10 měsíci +3

  • @brSilva720
    @brSilva720 Před rokem +3425

    0:53 Unity -> Famous and versatile
    2:09 Unreal -> Better to make big games
    4:07 Godot -> Lightweight and easy to use.
    5:45 Game Maker -> Capable and polished 2d game engine
    7:08 Construct 3 -> No code, is used on the browser, good to make smaller projects and prototypes.
    8:39 GDevelop -> No code, good to start developing games
    9:41 RPGMaker -> Great to make RPGs
    11:05 Scratch -> Great to start

    • @Crozz22
      @Crozz22 Před rokem +148

      if only unreal had C#...

    • @Nono-vd3do
      @Nono-vd3do Před rokem +24

      @@Crozz22 true

    • @levilukeskytrekker
      @levilukeskytrekker Před rokem

      +.

    • @edr0Z
      @edr0Z Před rokem +61

      Godot is my favorite for 2d, i prefer unity for 3d not realistic games and unreal for 3dc realistic o nes

    • @mbk0mbk
      @mbk0mbk Před rokem +1

      Good points

  • @savagekid94
    @savagekid94 Před 10 měsíci +85

    Thank you, every time I watch a video on game dev its "don't do this" or "Use this only" it creates an expectation of success and putting yourself above others rather than actually taking the time to learn and enjoy what you're doing.

    • @HonsHon
      @HonsHon Před 2 měsíci +6

      That is clickbaiting for you. Instead of actually helping, they just make it look like they are

  • @magfal
    @magfal Před 7 měsíci +85

    You genuinely inspired me to learn scratch for one simple reason:
    I've wanted to teach my 5 year old to use it when she's old enough, now that I saw this example it seems that I'll be able to do so next year.
    She's asked me a lot of questions about how games are made in the past.

    • @Jacob-2796
      @Jacob-2796 Před 3 měsíci +1

      Try Scratch Jr first

    • @magfal
      @magfal Před 3 měsíci +2

      @@Jacob-2796 it's missing too much to be engaging for her.

    • @yamilcrespo2140
      @yamilcrespo2140 Před 12 dny

      Quién sabe ❓🤷🏻 en el pasado solo nos interesaba jugarlos

  • @SpaceMissile
    @SpaceMissile Před rokem +878

    The choice to use cheese puffs and a fortune cookie underwater really left me _scratching_ my head.

    • @torgeirhansen1434
      @torgeirhansen1434 Před rokem +23

      Reality can be anything you want

    • @SpaceMissile
      @SpaceMissile Před rokem +27

      @@torgeirhansen1434 yeah but soggy cheetos are not a reality I want to see exist 😅

    • @torgeirhansen1434
      @torgeirhansen1434 Před rokem +3

      @@SpaceMissile But it could be!

    • @ChuckHickl
      @ChuckHickl Před rokem +2

      @@torgeirhansen1434Good luck if your potential audience doesn't have that same "interpretation" of reality you do. As an avid gamer I will absolutely not look at a game if their original idea makes zero sense. There are so many games out there that if a developer hasn't taken the time to even think through the basic prenmise of hs game, what confidence can I be expected to have to try it when there are 30 other games in my queue, some with much more thought out game premises. I know we all want to respect each others creativity but if someone is developing a game for their own satsfaction, good luck but don't expect me as a consume to give them "point for trying".

    • @zezekingyo2374
      @zezekingyo2374 Před rokem +1

      @@torgeirhansen1434 I believe a soggy wet towel as an example of Scripticus from IdleOn really made my day entirely. For one, people often assume something unrealistic should never be used for a game to popularize, especially on how magic works in the first place. Second to my point, the thing about imagination is that it doesnt always add context, nor that it has to. When making a game from scratch, your scope can literally look at whatever it is in your mind that toward others are impossible. Thirdly, it's just a game the sky's the limit, and you can literally make it as you please. I always a standbeliever for ambiguity and a totally uniquely foreign concept we never thought about is how it makes a game 'original' to its own respect.
      Also to @Chuck Hickl , have you always feel these "out of context" ideas are such a waste of space that you feel you can't think being that they don't compute towards what you want, and how you want? It's not necessarily a good or a bad thing, all ideas can start small and parties between concepts clash for whatever draft that is in process before the concept is finalized. When one minute it is a fun idea for children to have wildly cool ideas that bring new grounds for accelerating bright minds(like captain underpants and my little pony), another minute adults or even seniors can get technical and draw away that feel off from the kids, it's "stupid".
      If you love fantasies so much for example, how come there are people who liked beholders, unicorns, trolls and dragons? Some of their biology is out of context but to the point it brings more imagination to the crowd than literal ideas.
      I agree literal aesthetics can make stories fascinating, but we should not ignore imagination completely just because.

  • @TheTMKF
    @TheTMKF Před rokem +1063

    Man. I've been an indie game enthusiast for 20 years and known a handful of indie devs over the years. But I had no idea how easy and flexible development has gotten. Based on this video, I might give some projects a try!

    • @emeralgamedev
      @emeralgamedev  Před rokem +154

      I felt the exact same way when I started! Now the landscape is entirely different and the possibilities are endless. It's exciting!

    • @stylie473joker5
      @stylie473joker5 Před rokem +35

      There's also tons of free/open source apps to help with you make virtually anything you want

    • @roqsteady5290
      @roqsteady5290 Před rokem +24

      It is quite easy to rough out some of the simpler game types with stock assets, but making something polished that people will want to play for more than a few minutes is a much harder challenge. That is no doubt why so many crowd funded projects fail after seemingly getting off to a good start.

    • @rachidow2125
      @rachidow2125 Před rokem +5

      @@roqsteady5290 agree. Making cutscenes etc, like the games of Mario & Luigi super star sage, it´s gets a lot harder. If you do a RPG story game, you also need a really good story to keep people play. Also, music is everything. Its def easier, but its still difficult.

    • @captaindred342
      @captaindred342 Před rokem +4

      Yeah, me too man! I almost got a game studio started 20 years ago. This makes me think I can do that high budget shit myself at home now for dirt cheap, or maybe with a couple other recruits off the interweb. Wow! Let's do it, give some projects a try man! I will too.

  • @st.altair4936
    @st.altair4936 Před 8 měsíci +310

    This influx of devs after unity's failure is gonna propel Godot's development speed alot. Looking forward to it.

    • @cikame
      @cikame Před 7 měsíci +26

      Me too, devs are definitely pushing for it to become the open source engine of their dreams and it's going to be so cool.

    • @NateClay
      @NateClay Před 6 měsíci +4

      @@cikame I won't hold my breath.

    • @RealPancakes3
      @RealPancakes3 Před 5 měsíci +1

      only thing that will keep people using unity and people going to unity is the amount that do and used to use it the amount of assets is insane makes it much easier for people that cant texture or model they can just grab some assets real quick thats the main reason im using unity

    • @cikame
      @cikame Před 5 měsíci +1

      @@RealPancakes3 It's gone back to being a good option again but man what a scare, fingers crossed it doesn't happen again but gaining some other valid free options was also a great result.

    • @RealPancakes3
      @RealPancakes3 Před 5 měsíci

      what changed did they get rid of the thing so they no longer take money per download?@@cikame

  • @Roger_808
    @Roger_808 Před 8 měsíci +43

    holy shit this aged well

  • @laurenlewis4189
    @laurenlewis4189 Před rokem +1090

    My intuition was that the reality of the different game engines is that it's a "right tool for the right job" kinda scenario, and I'm glad you acknowledged that. The summary you gave each engine highlighted their general strengths and weaknesses, without getting into the nitty-gritty details, low-level stuff, and edge cases--although, I'd be happy to sit through a 10-hour video essay that does so, if anyone on youtube has that much skill and knowledge.
    The idea of making a game in all the engines is a really cool project to learn the basics, but I don't think it fits the thesis of your video (fairly comparing the engines). No matter what kind of game you choose, some engines will be tailored for that genre and be made to look like flawless multi-tools (e.g. Construct in this case), and some will be so out of their league that they seem like bad engines (e.g. RPGmaker for a catcher game)
    I'd also love to see someone do a similar comparison of different frameworks in different programming languages, but that's probably apples and oranges given that the different languages will each have their own strengths and weaknesses as well as the frameworks for each.

    • @emeralgamedev
      @emeralgamedev  Před rokem +173

      Yeah, it's more of a showcase than an in-depth comparison! If you're trying to release a large or commercial game, it's probably a good idea to do a bit of research. It really does depend on what your end goals are as to which engine you might want to use. I was coming from a place of just wanting to try things outside my comfort zone. Having done that, I do think I would use engines other than Unity depending on the scope and needs of the project. Thanks for watching and for the input!

    • @cubeofcheese5574
      @cubeofcheese5574 Před rokem +4

      Fireship has made a video like that comparing different front end frameworks

    • @-Name-here-
      @-Name-here- Před rokem +7

      I do like the rpg maker catcher game though, it looked the most interesting/fun lol

    • @ihx7
      @ihx7 Před rokem +2

      well idk you should still go with unity for most gsmrs because it has the most tutorial’s

    • @-Name-here-
      @-Name-here- Před rokem +25

      @@ihx7 once you know how to code/use game engines you don't need to stick to just ones that have the most tutorials. I would personally recommend godot because it has a better workflow imo and it's free, but it has far less tutorials than unity. that being said if you want to make a hyper-realistic shooter game unreal is probably your best bet, and that is what this comment is getting at. if you're experienced enough you don't need to stick to an all purpose engine just because it has the most tutorials. (though I do think there are plenty of valid reasons to stick to 1 engine, and I do this myself)

  • @BenkaiDebussy
    @BenkaiDebussy Před rokem +823

    I'm a non-game programmer in my day job and I've never really looked into game programming or how these engines work. The biggest thing that stands out to me is how (relatively) easy these engines seem to make it, at least when compared to what I had imagined game programming to be like. It seems like they streamline all the stuff that always seemed like it'd be incredibly difficult. I didn't realize you could literally just (for example) drop models into a scene with your mouse.

    • @brunofranco8385
      @brunofranco8385 Před rokem +266

      they make repetitive and commonly used tasks easy, but making an actual game is definitely still quite complex

    • @BenkaiDebussy
      @BenkaiDebussy Před rokem +162

      @@brunofranco8385 Oh for sure, I didn't mean to imply that it was easy. I just didn't realize that was such a direct visual element to it; I thought that there'd be an extra layer of abstraction where stuff like the position of items all had to be determined in the written code itself (like how you'd build a GUI for a website or application)

    • @brunofranco8385
      @brunofranco8385 Před rokem +53

      @@BenkaiDebussy ah yeah it's actually quite striking how involved these engines are and how inspiring it can be to even look at your scene while you're writing scripts and stuff. when i first learned how to use Unity writing a script to rotate a cube was already mind blowing to me.

    • @killax1000
      @killax1000 Před rokem +62

      Game engines have come a long way. Just think, being a solo game developer is something people can do in their spare time now.

    • @codingforpythoneers2074
      @codingforpythoneers2074 Před rokem +15

      Still not a hobby thing if you want to make a game and publish it, you still need a ton of programs just for say. . Animation of a 3d character, takes like 3 months of about 4 hours a day to make a 30 sec cutseen in a game even with motion capture

  • @Marshmellow_Cat
    @Marshmellow_Cat Před 11 měsíci +212

    I love how every game looks atleast good and polished while the scratch version is just like:
    "Underwater bowl of cheeto with fotune cookies and a banana throwing octopus!!!"

  • @thebigunodos3559
    @thebigunodos3559 Před měsícem +1

    Thank you! I've always been curious how to make a game but I know very little about coding. The way you presented each option is really helpful and straightforward.

  • @hyperventalated
    @hyperventalated Před rokem +583

    If anyone who knows C# is possibly hesitant on trying out Godot because it has it's own scripting language, Godot also allows you to write and use C# scripts instead. A lot of the online tutorials are still for GDScript, but are pretty easy to translate over. GDScript is pretty simple to learn, so if youre in this position i'd still advise giving it a shot to see how you feel about it. However it is not strictly necessary, and I thought that was worth a comment!

    • @TheOnlyGhxst
      @TheOnlyGhxst Před rokem +78

      GDScript is much easier to write than C# though, so if you already know C#, then learning GDScript should take no time at all, like literally less than an hour. Coding, and game development by extension, isn't about what programming languages you know, it's about problem solving. As a guy in a different video I watched said: "When it comes to coding, typing is the easy part, problem solving is the challenge."

    • @aquaviii
      @aquaviii Před rokem +1

      Code go crazy

    • @epiphaner
      @epiphaner Před rokem

      @@TheOnlyGhxst That's why I use C# in Godot, it is far easier to prevent problems when using a statically typed language.
      It also helps that the better autocomplete functions speed up writing the code.
      (I'm using Godot 4 by the way, so the full .NET experience)

    • @jj4l
      @jj4l Před rokem +14

      @@TheOnlyGhxst it's less verbose and it's static type system is lacking

    • @iamsecrets
      @iamsecrets Před rokem +2

      Also, if you know C# even a little it will only take a session or two to get familiar with it.
      I definitely prefer it to C# and I'm a fairly confident programmer

  • @masterminer176
    @masterminer176 Před rokem +427

    This is a neat way to showcase alot of engines, as well as their individual strengths and weaknesses!
    As someone who's mainly been wanting to get into Godot, it's pretty insightful to see what's going on with other engines. 👍

    • @emeralgamedev
      @emeralgamedev  Před rokem +33

      I'm glad you found it interesting, Master! Yeah, every engine has its uses. I think Godot would be a perfect engine to use/ learn. I was weirdly hesitant to try a different engine but honestly, I'm so much more excited about making games after doing it!

    • @thenoseguy
      @thenoseguy Před rokem +6

      ​@@emeralgamedev💀

    • @grilvhor4107
      @grilvhor4107 Před rokem +2

      Godot just got a major release in 4.x version, now is a great time to start!

    • @dustingarner4620
      @dustingarner4620 Před rokem +1

      I've been using Godot for a year now, the first engine I've used. It's great for starting out!

    • @chatteyj
      @chatteyj Před 9 měsíci

      @@dustingarner4620 Are you using the new 4. version? my computer wouldn't let me use it so I downloaded the 3.5 version instead but want to make a simple 3D map game, so hoping its possible, after I learn to use it of course.

  • @Ronoaldo
    @Ronoaldo Před rokem +1

    This is an amazing video. Thank you so much for doing this! Subbed, excited to see what you come up with next!

  • @yaolanjin100
    @yaolanjin100 Před 10 měsíci +2

    Wow that was a very simple way to demonstrate how each engine works! So cool!! I’m very excited to try make a super simple game so simple game tutorials are a starting point for me!! Great work!!

  • @smirkinmerkin4997
    @smirkinmerkin4997 Před rokem +191

    Your diligence, authenticity, and genuinely positive nature is refreshing and uplifting. I'm happy I found your channel.

    • @emeralgamedev
      @emeralgamedev  Před rokem +22

      Thank you Smirkin', that means a lot!

    • @chrisdetky
      @chrisdetky Před rokem +4

      Riiiight?! A refreshing new face with a positive perspective untainted by cynicism, we need more videos Emeral!

  • @rachelcookie321
    @rachelcookie321 Před rokem +124

    I’ve never tried to make a game before but I have played around with Scratch before. My mum got me a “how to code video games for girls” sort of book when I was a kid which was just about how to use scratch. I also went to a “learn how to program for kids” event at the library once which turned out to be about Scratch too so that was kinda awkward because I already knew everything they were teaching from that book my mum got me. Scratch is really simple and easy to understand. You can get a pretty good understanding of everything in just 30 minutes. I think it’s great for anyone who just wants to make a simple game or are just dangling their toes into the world of making games. I think the blocks they use for programming actually help understand coding languages a lot more too because they used to just look like nonsense to me but now I can kinda understand them even if I can’t write them myself. I think if I was to learn Python or something, it would be a lot easier for me now than before I tried Scratch because now I’ve got this basic understanding of how the code interacts with other code.

    • @th1v5
      @th1v5 Před 10 měsíci +4

      i like scratch because i did use it to learn (i can code lua now, still a starter language lol) but im still making scratch games years later and you can honestly make some insane things on scratch with enough practice

    • @weegie3343
      @weegie3343 Před 10 měsíci +3

      Or you can become the next griffpatch and make a masterpiece port, or like MyRaycastingArchives and port minecraft into a 2d engine made for kids

    • @3TheHedgehogCoder3
      @3TheHedgehogCoder3 Před 7 měsíci

      @@weegie3343 I love MyRaycastingArchives. I've been doing a lot of 3D in Scratch (and GLSL) and I recently attempted Minecraft, but it is genuinely crazy to see how far people have been able to push Scratch despite what it was made for.

    • @BioTheHuman
      @BioTheHuman Před 7 měsíci

      I suggest you to take the book "Automate the boring stuff with Python" (there is also a free web version).
      It seems that you already enjoyed coding, so learning Python should be very fun and interesting to you :)

    • @sloppyy
      @sloppyy Před 3 měsíci

      gendered coding book lmao

  • @fs0c1ety
    @fs0c1ety Před 7 měsíci +12

    Construct 3 is so underrated, what you just shown is the tip of the ice berg.

    • @sachoslks
      @sachoslks Před 13 dny +1

      Yeah, i see people underrate it all the time just because you are not typing when programming but it is actually very powerful for 2D stuff and some basic 3D with the recent updates. And the programming can get quite complex even if you are not typing since you have objects, object family, functions, etc.

  • @InnerToast
    @InnerToast Před 10 měsíci +18

    This video is actually really good for people who want to start game development but don't know where to start. I've been wanting to create a story game for a while, but I didn't know where to start, This video showed me RPG Maker and that seems very promising! You earned a sub. 👍

  • @Regalman
    @Regalman Před rokem +90

    Finally a good CZcams video without time wasting corny intros or jokes. This is very concise and to the point. Great job.

    • @HarmonicWave
      @HarmonicWave Před 4 měsíci +1

      And yet it's also hilarious. I was cracking up constantly, mostly because of the way he mentioned random silly things with such a straight face.

  • @Jmdeleeuw-
    @Jmdeleeuw- Před rokem +207

    I like how you focus on if an engine is enjoyable to use. I feel like enjoyment is not really a reason somebody choses one engine over another a lot of the time, but it's such a important factor in staying motivated.

    • @whatsthislmaoo
      @whatsthislmaoo Před rokem +18

      Yeah i like that he's just showing the strengths of the engines instead of dissing them or something

    • @daydreamers8254
      @daydreamers8254 Před rokem +1

      such true words. enjoying what you're doing should be a top priority in everything you do in life.

  • @Noobnation15
    @Noobnation15 Před rokem +1

    Literally the most helpful thing I've been looking for, definitely HAVE to do a summer project now

  • @gourdbox
    @gourdbox Před 7 měsíci +7

    I wish we could have a look at old dead engines and proprietary engines.
    I’ve been doing this since the 90’s and things have come so far. It’s impossible to get a hold of things like Renderware or internal engines that some classic games were built in.
    These engines have a ton of parallels with current tech but also an insane amount of specific work you had to do just to not have the whole project crap out on you.
    In many ways things were simpler, easier, but also more complex and harder. This is why as game tech gets better it just raises the bar and games remain really hard to make 😢
    Awesome video

  • @shayes.x
    @shayes.x Před rokem +276

    Babe wake up, Emeral just dropped a hot new vid

  • @RusticRonnie
    @RusticRonnie Před rokem +28

    I love this, usually when you see videos like this its very clear which engine someone uses because they talk it up and tear down the rest.
    But you put in the basic effort to learn how to use each, and that super respectable. great job awesome video!

  • @BenjaminRegen
    @BenjaminRegen Před 9 měsíci

    This project was a brilliant idea, clear, concise, informative and entertaining! Great way to compare game engines! Thank you!

  • @baebee3
    @baebee3 Před 2 měsíci +1

    ive been stuck for weeks trying to figure out a game enguine i need to build a specific game and this was MAD helpful. thank you so much!!!😭🙏

    • @JustSnakes911
      @JustSnakes911 Před 2 měsíci

      give an indian guy $20 on fiver and he'll make it for you

  • @AyratHungryStudent
    @AyratHungryStudent Před rokem +198

    You should've included how much time it took to make each game.

    • @nolandderlugner1351
      @nolandderlugner1351 Před 6 měsíci

      Yea kind of stupid video
      No actuall information and comparison

    • @MasterAdrenalyn
      @MasterAdrenalyn Před 3 měsíci +12

      Wouldn't be fair if he was familiar with Unity and completely new to Unreal for example

  • @JamesieBoy243
    @JamesieBoy243 Před rokem +70

    Wow, I didn't realize the flexibility and different capabilities of all these game engines, this definitely opened my eyes up to using different engines haha.

    • @emeralgamedev
      @emeralgamedev  Před rokem +9

      Yeah, I was surprised at how cool some of them are coming from Unity! I can really see myself using construct or gdevelop for small projects that don't need super deep mechanics.

    • @JamesieBoy243
      @JamesieBoy243 Před rokem +5

      @@emeralgamedev making a game speed run? 👀👀

  • @blazeknight4120
    @blazeknight4120 Před 8 měsíci

    Love this, thanks, man. I just downloaded Game Maker, and I'm excited to get started making very simple games.

  • @Dingojjjjja
    @Dingojjjjja Před 6 měsíci

    I love this. you're so creative and a great developer great video!

  • @danandtab7463
    @danandtab7463 Před rokem +113

    I love how each version of the game is actually different visually based on what engine it is. Scratch is food falling from the sky, Godot is voxel art, and Unreal has a fancy background. Lately I've been learning Godot and Scratch mostly. I save Unreal's "free assets of the month" as one day I will build a computer that can handle it without stammering. And there are some amazing things people are doing with Scratch these days.

  • @AlexanderKurakin-gg5qb
    @AlexanderKurakin-gg5qb Před rokem +25

    Seeing GameMaker and GML alive brings tears of nostalgia. Did not know it is still alive and well. Even got its own marketplace

    • @darksunrise957
      @darksunrise957 Před rokem

      Yeah. I was a big fan of it back when it was thriving with the "Sandbox" site. Loved trying all the games on there, and making my own. Hated how they did a 180, and burned all that to the ground, though. I couldn't stomach using the program after that :/

    • @JoaoPMFerreira
      @JoaoPMFerreira Před rokem +6

      same, it's where i first started programming and found my passion for game dev, will always have a place in my heart.

    • @ArcadeTVx
      @ArcadeTVx Před rokem +4

      gamemaker is getting better and better every day... I have being using it for more than 12 years and is a long way... the engine now is very mature, powerful and for me hands down the best 2d game engine out there

    • @domnik9062
      @domnik9062 Před rokem +1

      Same. GML was my entry to CS. And it had a lot of tools for anything. Only thing i missed was bering able to make a sever app without the actual gui.

    • @Dylanbforthree
      @Dylanbforthree Před rokem +1

      Zero Sievert was made with it recently, and it's such a good game.

  • @yehdssdgsdg7790
    @yehdssdgsdg7790 Před 8 měsíci +11

    Well I guess at least now we can scratch unity off of the list.

  • @ellam5931
    @ellam5931 Před rokem +7

    this was an awesome video. im completely new to making games but ive thought about starting to learn, and this has really opened my eyes to all the engine options (including no-code ones: definitely a good place to start for me). thank you!

  • @sawcandyman7363
    @sawcandyman7363 Před rokem +78

    You are consistently one of the most enjoyable game development channels I've ever seen. Informative, enjoyable, and just enough humor that it's pleasant but not distracting.

  • @conditionallytriggered2313
    @conditionallytriggered2313 Před 8 měsíci

    Honestly, this is solid insight into different tools available for people like me who have no experience or knowledge on game code and development but want to make a game. Keep up the awesome work!

  • @implozia1360
    @implozia1360 Před rokem

    This is really helpful for somebody such as myself! Thank you for this amszing video! I am new to learning both programming and game making and done a few prototypes on Scratch but quickly felt "limiting" when trying to make something like rock paper scissors and bring in my own assets from Aseprite.

  • @ID_Station
    @ID_Station Před rokem +13

    This was awesome actually! Been attending GDC this week and despite being a little older, I’m determined to make my first rpg

  • @BertoBeats
    @BertoBeats Před rokem +111

    I've used Unity, GameMaker, and Unreal so far and Unreal is by far my favorite, though it took some getting used to. I'd be happy to work in it for the rest of my career though honestly, it's so capable. Great video man, this was super interesting!

    • @tigerfalco
      @tigerfalco Před rokem +14

      Ive only used Gamemaker and a touch of unity. I want to learn unreal. Honestly I want to learn a lot about this kinda stuff but man ADHD is not conducive XD

    • @chickenmadness1732
      @chickenmadness1732 Před rokem +6

      unreal also just looks and feels good to use. It looks modern.
      Alot of other software in the games industry looks like 90s software.

    • @roundtabledetails3307
      @roundtabledetails3307 Před rokem

      the only comment that are useful, thanks.

  • @omero6801
    @omero6801 Před 5 měsíci +1

    I think this a amazing idea for a great project for learning new engines, thank you, I will start know

  • @lucasvazquez4257
    @lucasvazquez4257 Před rokem +4

    I freaking loved this video! You are so talented! The only thing I would recommend would be to add a small recap of the finished product at the end with every single engine labeled. 10/10 nonetheless.

  • @Louicanthrope
    @Louicanthrope Před rokem +8

    such a simple albeit ambitious concept, yet such a valuable video
    everything wrapped up in a neat 12min bundle
    well done man

  • @g-rated3514
    @g-rated3514 Před 11 měsíci

    What a fun, random video. Glad you showed love to the different engines while giving some good feedback

  • @somerandomcube
    @somerandomcube Před 3 měsíci

    i immediately recognized almost all the games you showed for the rpgmaker examples, omori, oneshot, lisa, off (i think), and that one i couldn't figure out

  • @HoryBP1
    @HoryBP1 Před rokem +33

    This was one of the most entertaining and educational thing I have seen on youtube for the longest time. Great job! Now I wanna try to create something myself

  • @iKiwed
    @iKiwed Před rokem +23

    I main Construct 3 and I have to say it’s what I personally need. It’s fast, no code but good logic, full of support. People rightly say it’s good for short projects and concepts, but I’m using it for my own project and I think it’s great. No, of course it’s incomparable to what other engines do, but I definitely suggest it

    • @coolman36kmaway34
      @coolman36kmaway34 Před rokem

      im forced to use it for school and its very annoying to use, i feel like scratch could even be better than construct lol

    • @objectcool3937
      @objectcool3937 Před rokem

      ​@@coolman36kmaway34NO, its your opinion but i am so angry about this topic i have too rant a bit, Consruct is far more flexible and better to make even remotely complex games, like you dont even have a CAMERA in scratch your stuck in that small box and to make scrolling games you need to code it YOURSELFS and it does not even have built in physics

    • @sawsbone7303
      @sawsbone7303 Před rokem

      i know how to program and learned how to in school but i have mental heatlh issues and other game engines seemed too busy for me compared to construct 3. its a lot easier for me to look at everything and if you know how to code you can easily make full fledged games using just the event blocks

    • @coolman36kmaway34
      @coolman36kmaway34 Před rokem

      i meant the program, not the engine

  • @ismawan1980
    @ismawan1980 Před 6 dny

    Thank you so much. This is the most concise comparison with real example.

  • @ILostMyOreos
    @ILostMyOreos Před rokem

    Great video! Nice to see such a wide side by side

  • @vvclife
    @vvclife Před rokem +3

    Thank you for this!! Very educational and inspiring!!

  • @sparking023
    @sparking023 Před rokem +9

    I like how the code lang beefs of the IT world translate as-is to game engines. Each engine has their best functionalities, varied levels of support, learning curves, best-case scenarios, and of course, you can use any of them and make great stuff if you work hard (and smart) enough

  • @Baby_boodle
    @Baby_boodle Před 3 měsíci

    Howdy, I just wanted to say thanks for making this video! It introduced me to a couple new game engines which I'm having fun exploring, and the video was both informative and entertaining. I really enjoy your style of editing, presentation, and so on! I'll be sure to check out the rest of your channel. Cheers. 💜

    • @emeralgamedev
      @emeralgamedev  Před 3 měsíci

      That's awesome, boodle! You're welcome. Thanks so much for watching and I'm glad it was helpful!

  • @blackdavenyc
    @blackdavenyc Před 10 měsíci

    This was extremely informative and inspiring!

  • @cromptank
    @cromptank Před rokem +54

    Above all, I am extremely impressed and inspired by your open mindedness, and bravery. Every engine was another leap of faith, great job!

  • @Ghost-lk2fc
    @Ghost-lk2fc Před rokem +3

    Thanks so much for making this video! There's a game I've been wanting to make, but was intimidated by the idea as I don't know a whole lot about programming, let alone how to use various game engines. I've had a sort of paralysis on where to start, but this gave me a bit of clarity and a lot of inspiration! I'm going to stop putting it off and start experimenting on how I can put this game out into the world.

    • @emeralgamedev
      @emeralgamedev  Před rokem +2

      Yeah, I'd say just to try one of the no code engines like GDevelop or Construct and work up to making a really small but original project. Then you can build from there. Good luck and keep us updated!

  • @UltraCenterHQ
    @UltraCenterHQ Před 4 měsíci +9

    I thought he was going to use the same assets (or attempt to make it look the same) to showcase how graphically different they are

  • @blackrain559
    @blackrain559 Před 2 měsíci

    Thank you so much for uploading this video. Very informative and helped me find the right game engine.

  • @blinkachu5275
    @blinkachu5275 Před rokem +70

    Just as a small note:
    Game Maker also allows you to use object based programming (Like Construct) without knowing how to code ^^; Not just GML

    • @thomasslone1964
      @thomasslone1964 Před rokem

      I hate that program so much, it destroyed my dreams as a child by making me realize i had to learn math and programming to make a real game

    • @Tristanpew
      @Tristanpew Před rokem +1

      @@thomasslone1964 lol you don't need learn programming to make games in game maker

    • @thomasslone1964
      @thomasslone1964 Před rokem +1

      @@Tristanpew those aren't games bro, they might as well be web flash oh wait that requires coding too, if you aren't coding you're just assembling the pieces of some one else project

    • @100stopnicelsjusza
      @100stopnicelsjusza Před rokem +10

      @@thomasslone1964you obviously haven't made a single game in your life and you're talking nonsense

    • @gapsule2326
      @gapsule2326 Před rokem +5

      @@thomasslone1964 sounds more like it gave you an excuse to never try. Its also mistake to think you have to make everything yourself especially when most games are team efforts.
      Notch's 1st version of what would become Minecraft was pretty bad. The idea caught on and much better programmers made what you see today.
      The biggest games DotA and LoL started as Warcraft3 custom maps and gained a massive following outside of W3 thus creating the MOBA genre. Yes the solo clients required skilled programmers but the original devs were using regular old Warcraft 3 custom map creator.
      If you want to make a game just do it. All it takes is imagination and grit.

  • @SKPetel
    @SKPetel Před rokem +25

    Just found this channel. didn't know what I was missing in my life was Richard Ayoade's cousin explaining game engines to me, but instant subscribe

  • @Ken-vt4yy
    @Ken-vt4yy Před měsícem

    Thank you for not only testing/demonstrating all of the engines but also putting the names of all the games in the description of the video. Most people wouldn't bother doing that. Small Saga looks interesting.

  • @guerbyduval4104
    @guerbyduval4104 Před 9 měsíci

    Great video. Taking his time to learn all those engines.

  • @souptaels
    @souptaels Před rokem +182

    I love videos like these that experiment with different game engines and has an overall positive vibe. We need more videos like these instead of "GameMaker Vs. Unity!!", "BEST Game Engine of ALL TIME", "Game Engines Ranked", or whatever else clickbait-y CZcamsrs upload. So tired of this competition between game engines when people should just be able to use whatever they want as long as they're making a game.

    • @cassiohenrique6815
      @cassiohenrique6815 Před rokem +6

      I don't see the issue here.
      "GameMaker Vs. Unity!!" sounds like a video, just like this one, comparing game engines, but only 2 instead of 8, wich I hope would make it go more indepth.
      "Game Engines Ranked" also doesn't sound bad, if the person making it has enough knowledge about all game engines ranked in said video, and acknowledge their bias.
      "BEST Game Engine of ALL TIME" this is obviously a click bait title, but doesn't means the video will be bad. CZcams is how it is, and some people need to make a living with it. If thats what is needed to get people watching the 3h long indepth video about why X is the "BEST Game Engine of ALL TIME", in the video makers opinion, then so be it.
      Competition between game engines does not stop people from doing whatever they want

    • @souptaels
      @souptaels Před rokem +12

      @@cassiohenrique6815 those were just examples, but okay lol

    • @Mostbee
      @Mostbee Před rokem +7

      ​@@cassiohenrique6815 You said the keyword there, "acknowledge", most of these "which is betters" videos has an objectivist viewer base, they want to know which one is the best, and avoid the worst, so it becames hard for youtubers to acknowledge their bias in these situations, otherwise it wouldn't be an objective answer and there would be a bunch of "ifs" and "it depends", the videos aren't necessarily bad in quality, but may be negative for the viewer because of the lack of transparency of the content creator.
      That's why videos like this one with "an overall positive vibe" are mostly welcomed and loved, the viewerbase doesn't open it expecting an objective answer, and thus they pay attention to "what would best fit my insterests", so the youtuber would specs all the positives for each option, instead of categorizing them, they let you do it subjectively. So someone wanting to do a 2D adventure explorer would think by themselves that Godot, GameMaker and RPGMaker are the best engines, someone wanting an heavily detailed 3D shooter would know that Ureal or Unity are the best.
      This video presented facts about each engine, examples of games done in each one, and a personal experience for a new user, so instead of having a personal bias ranking the better one, the video realocate the bias to the viewer and each viewer do it's own ranking.

    • @souptaels
      @souptaels Před rokem

      @@Mostbee yeah basically my thoughts in a more detailed way!

    • @chrisdetky
      @chrisdetky Před rokem +3

      So true! If you are going to compare a hammer and a screw driver you can't only judge them based on how well they do a single task. Emeral's video does a great job acknowledging the strengths, weaknesses and designed utility of each engine. There are circumstances where every engine listed would be the best engine. The important thing is spending time creating not debating which tool to create with.

  • @HelperWesley
    @HelperWesley Před rokem +12

    Very cool stuff. I tried out these engines back before I found GDevelop, but that was a long time ago. Cool to see this as a refresher and to hear someone else's opinion of them.

    • @emeralgamedev
      @emeralgamedev  Před rokem +3

      Thanks, man. I'm a big fan of your channel and what you're doing to put GDevelop on the map!

    • @HelperWesley
      @HelperWesley Před rokem +3

      @@emeralgamedev 🥳👍

    • @HelperWesley
      @HelperWesley Před rokem +3

      Thanks! I actually remember seeing your Unity wizard video a while back, but stumbling across your channel again, it's really cool to see how good your video editing and thumbnails have gotten.
      Excited to see what you'll be working on next. 👍

    • @emeralgamedev
      @emeralgamedev  Před rokem +3

      @@HelperWesley Awesome! And good luck with your projects as well!

  • @aroramccracken2429
    @aroramccracken2429 Před 11 měsíci +1

    This video was a big help, I’ve tried using unity but I felt like it wasn’t for me. Looking at all of these I now know I’m going to try godot. Thanks a ton.

  • @tylertvgla967
    @tylertvgla967 Před 9 měsíci

    This is an amazing video! Thanks.

  • @zethan5398
    @zethan5398 Před rokem +8

    It is also worth noting for anyone interested in RPG maker MV is that a lot of the fan base already made some excellent plugins (code other people wrote) for free or pretty cheap. Which you kinda need since rpg maker is really inflexible even for making rpgs. Including the plugins is usually pretty easy and does not require any coding either.

  • @danielmantell3084
    @danielmantell3084 Před rokem +18

    It's absolutely insane to me that this many viable game engines exist these days. Some of these actually look easy enough for my lazy ass to make something with, or a prototype at least.
    Appreciate the video. I would like liked to see a bit more in depth about the cons and performance decline etc., but just seeing some base functionality was really useful.

    • @TheExileFox
      @TheExileFox Před 10 měsíci

      A lot of engines have been forgotten such as Torque 3d.

  • @thomashverring9484
    @thomashverring9484 Před 10 měsíci

    Awesome video! Subbed!
    I've worked a lot in Unreal Engine since it came out and until a couple of generations ago. I've tried GameMaker but got frustrated, and then I've been trying to learn Unity. I think what I want to do would be perfect in both Unreal and Unity. Godot seems interesting as well! I guess I need a simple project and get cracking!

  • @azrhyga
    @azrhyga Před 11 měsíci

    Great video!! I like it!!
    Also it's great than you tried more engines than just Unity :D

  • @jackrichard1596
    @jackrichard1596 Před rokem +8

    I love the way you edit and make games and the way you do everything. You're so entertaining to watch :) great job, glad I found you from this video.

  • @noravanguard3993
    @noravanguard3993 Před rokem +3

    well that one good way to learn the different between them

  • @eternalwanderer8410
    @eternalwanderer8410 Před 9 měsíci +13

    I am using RPG Maker MZ over 2 months now and I made a game so huge it could be the next Witcher 3. Making maps and writing dialogues is like 90% of the work here.

  • @deviaan
    @deviaan Před rokem +1

    This came up in my recommendations again and was fun to revisit haha it be interesting to see something similar for libraries and frameworks like pygame or p5

  • @TechSpaceCowboy
    @TechSpaceCowboy Před rokem +4

    Sick video my dude. I just started making my own puzzle platformer in unity. Based on everything you said, I think I made the right choice going with unity but it’s cool to hear about the pros and cons of the different engines

  • @thomasjoyce7910
    @thomasjoyce7910 Před rokem +4

    This video was a terrific idea. What I'd love to see (and it's too much for one person to do) is a study of making identical games, visuals, background, scoring, movement everything.
    Then rank the engines for development time, memory usage, CPU usage, frame rate etc.

    • @josemariaflores5041
      @josemariaflores5041 Před 10 měsíci

      I get what you're saying, but if you need that you can try by yourself all the 8 game engines used in the video

  • @MageSkeleton
    @MageSkeleton Před 7 měsíci +4

    Would had been amazing if you did a video like this comparing FREE USE engines and PAID engines.

  • @jameswatson7246
    @jameswatson7246 Před 10 měsíci

    Great video and insight. Unity, Developer Bakin, RPG maker, and Unreal Engine seems to be my top picks for my official project to start (hopefully) soon. Thank you.

  • @GentleMannOfHats
    @GentleMannOfHats Před rokem +5

    I'm looking forward to finishing my game with Gdevelop. This was cool to see how you put all of those together

  • @GDevelopApp
    @GDevelopApp Před rokem +12

    All game engines are good, just use the one that suits you. 🤓

  • @jessikapiche6097
    @jessikapiche6097 Před rokem

    very impressive! Able to quickly adapt and make a game in all those engine, wow!

  • @souporwormgaming
    @souporwormgaming Před rokem +25

    Nice video! I'd also recommend Arcade Makecode and Pico 8 to people who want to make minimalist pixel art games.

    • @emeralgamedev
      @emeralgamedev  Před rokem +4

      Thanks, Superworm! I'll put them on my list

    • @PaulFisher
      @PaulFisher Před rokem

      While I am not a game developer myself, I have also heard of Clickteam Fusion, which has been used to make masterpieces like Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad, so it’s probably also worth a look-see.

    • @AnalogX64
      @AnalogX64 Před rokem

      I had not heard of those engines I'll check them out :)

  • @ezmer2dragon
    @ezmer2dragon Před rokem +14

    You sir put in soooooo much time and effort for a 12 minute video. Kudos to you.

    • @chrisdetky
      @chrisdetky Před rokem

      Literal weeks of learning new engines, development, bug solving

  • @TheHappyRasta
    @TheHappyRasta Před 6 měsíci

    Great video... Exactly what I was looking for

  • @Qbicle_TKG
    @Qbicle_TKG Před 8 měsíci +2

    Watching this in September 2023 hits different 🤣🤣🤣

  • @HavekAttacketh
    @HavekAttacketh Před rokem +4

    Dude this is such an amazing video! Really makes me wanna make a game now!

  • @HopDances
    @HopDances Před rokem +14

    Ooo this has inspired me to check out Construct 3. I made gamemaker games back in the day, but am out of practice and Construct looks like a fun engine to hop back into things with.

    • @Hasan...
      @Hasan... Před rokem

      It is indeed very intuitive and can make any type of games (not just basic/simple) but quite advanced multiplayer games easily in less time! Never got stuck in Construct...been using it since 10 years now as a hobbyist game developer.

    • @JetEnglishShow
      @JetEnglishShow Před rokem

      Construct is awesome. Especially with the ability to code in JS!

  • @MM-pl5ed
    @MM-pl5ed Před rokem +1

    very nice! we really need more videos like this! it was very enjoyable to watch

  • @RobinHilton22367
    @RobinHilton22367 Před 9 měsíci

    This is exactly how I teach myself new programming languages. I have a handful of projects I know the workings inside out and so all I am learning on a new language is what is this equivalent to in existing language.

  • @Edwardify
    @Edwardify Před 3 měsíci

    The editing on this video is amazing

  • @RalseiPrinceofDarkness
    @RalseiPrinceofDarkness Před rokem +13

    I have used scratch for over 2 years now, and the way you made the game so well caught me off guard

  • @supernoob3649
    @supernoob3649 Před rokem +4

    This video is great it is helping choose a game engine to make my game.

    • @emeralgamedev
      @emeralgamedev  Před rokem +1

      Excellent, I'd say just make a small project in whatever engine looks cool!

  • @ragenandis2518
    @ragenandis2518 Před 7 měsíci

    Great video!! I’ve always loved tinkering with little games. I started on scratch, but don’t know where to go from there☹️

  • @SPLICY
    @SPLICY Před 10 měsíci

    This video is badass! You're going places, my friend

  • @chrisdetky
    @chrisdetky Před rokem +3

    Another top notch video! Keep 'em coming! Your fans are holding their breath!

  • @okok-sk2zq
    @okok-sk2zq Před rokem +5

    This is a great format actually