Can I Remake Super Mario World in Godot? (Part 1)

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  • čas přidán 25. 05. 2024
  • I want to get into game development and learn to use Godot - and coming from a ROM hacking background, I thought it'd be a nice warmup project to recreate Super Mario World in Godot. Will I succeed? You won't find out in this video, because all I really get to is the very fine details of player physics!
    Chapters:
    00:00 Intro
    01:34 Building the first level
    04:24 Player physics I: Speed
    11:39 Player physics II: Jumping
    13:32 Player physics III: slopes
    16:21 Finishing touches (for now)
    18:13 Outro
    Music:
    Super Mario World: Overworld [Lo-Fi REMIX]: • Super Mario World: Ove...
    Super Mario World - Ground Theme (Lofi Lia Remix): • Super Mario World - Gr...
    See also:
    Jonas Tyroller's video on deltaTime: • Dear Game Developers, ...
    Banduck, who is also making Super Mario World in Godot and is way further along: www.youtube.com/@Banduck/videos
    My latest SMW ROM hack, A Plumber For All Seasons: • A Plumber For All Seas...
    www.eric-kaiser.net
  • Hry

Komentáře • 875

  • @___wye
    @___wye  Před 3 měsíci +571

    Hi there! This is my first foray into CZcams indie game devlog thingies, and also my second foray into making "proper" videos in general. I'm still figuring out things like audio recording, pacing, balance between devlog and explainer, and video editing. Ideally, upcoming episodes will be less rough around the edges. Either way, I hope you can get some enjoyment out of this. :)
    Since a few people have asked: _yep, I will be releasing the source code eventually_ (once I've made a bit more progress) so people can tinker with it.

    • @ptfan102
      @ptfan102 Před 2 měsíci +14

      will you plan to release this on github

    • @___wye
      @___wye  Před 2 měsíci +34

      @@ptfan102 I'll definitely share the code once I've made some more progress - not as something I'll maintain forever, but as something people can play with if they want.

    • @Kat21
      @Kat21 Před 2 měsíci +1

      this is a very fun video to watch :)

    • @jet2507
      @jet2507 Před 2 měsíci +1

      This was an awesome video, cant wait for more. Great work!

    • @SilvieSteam
      @SilvieSteam Před 2 měsíci +1

      ​@@___wye Do you plan to remake the entire game, graphically and all?

  • @netbat
    @netbat Před 2 měsíci +944

    I heard that duplicating Mario in the editor is actually how they came up with the double cherries in Super Mario 3D World

    • @NealjanYT
      @NealjanYT Před 2 měsíci +97

      as far as I know it was a bug at first and then they made it a feature because of how fun it is!

    • @ABlob
      @ABlob Před 2 měsíci +40

      @@NealjanYT Which is weird, because you can make another Mario spawn out of a ? block in New Super Mario Bros. DS...

    • @Josuh
      @Josuh Před 2 měsíci +18

      @@ABlobhuh?????

    • @whannabi
      @whannabi Před 2 měsíci +11

      Never heard of that ​@@ABlob

    • @ABlob
      @ABlob Před 2 měsíci +24

      @bi Well, I've seen it in a super old NSMB Hack video from more than a decade ago. So it's not like it's common knowledge, stuff gets harder to look up over time.
      If I recall correctly, it's a setting for the flying red bonus ? block that can appear in levels sometimes.
      If you change the settings for that (I think just what kind of powerup will appear from it), it'll make a vine appear out of it with another Mario climbing on it. After that, you can control both Marios at the same time and if one of them gets defeated, the game counts that as Mario losing a life and stops the level.
      Probably not intentional...
      EDIT: "New Super Mario Bros. 5: Clone Tag Team" uses this to its advantage, and it seems like the normal flying ? block can do it too? Or I just misremembered and it has always been the yellow flying ? block and not the red one...

  • @SuperWiiBros08
    @SuperWiiBros08 Před 2 měsíci +752

    I fear it was just gonna be a "recreation" by using the game's assets and physics that weren't similar at all to the original game, but this is a breath of fresh air from videos of people recreating a retro game in a modern game engine

    • @SmeddyTooBestChannel
      @SmeddyTooBestChannel Před 2 měsíci +55

      you worded this exactly like i wanted to. i was so expecting like 2 screens where a mario with no extra mechanics aside from walking and jumping would jump on a single goomba or some shit but no

    • @MeLlamoCarl
      @MeLlamoCarl Před 2 měsíci +5

      that's what i'm sayin!

    • @STICKOMEDIA
      @STICKOMEDIA Před 2 měsíci +9

      He truly went above and beyond

    • @389OpiE
      @389OpiE Před 2 měsíci +11

      I remember trying to code in Godot for the first time looking up tutorials on "Recreating Super Mario World" years ago only for them to be short videos on a bad flash game looking engine with a button to shoot

    • @this_policy_is_stupid
      @this_policy_is_stupid Před 2 měsíci

      Wow you describe my megaman like project precisely

  • @makenshi2k
    @makenshi2k Před 2 měsíci +297

    "If you enjoyed this video, you're a freaking nerd!" Instead of the usual reminder to subscribe, like and blabla you call people a nerd. Subscribed!

    • @KotCR
      @KotCR Před 2 měsíci +10

      Haha, I loved this line, didn't expect it either, but...guilty as charged :p.

  • @Gamewithstyle
    @Gamewithstyle Před 2 měsíci +226

    Great video man. A couple notes on this very great start:
    1. The power of godot’s animation player cannot be understated. I know it’s tempting to use animated sprites, but trust me, the animation player for a character is better in the long run. Say a collision shape changes when you jump. You’ll need a player. Let’s say you want to trigger a scene change 4 seconds after Mario dies. You’ll need a player. Let’s say you want to modulate Mario’s color when you get hit (for some reason). You need a player.
    2. You may be multiplying by delta twice in some cases. As of Godot 4, move_and_slide automatically multiplies physics values by delta. Read the docs on that function to ensure your base values are accurate.
    Really solid start, I love your in depth knowledge of the OG game. Can’t wait to see more.

    • @kenseikc
      @kenseikc Před 2 měsíci +14

      These are the type of interactions that give me hope for tomorrow

    • @bocdagla
      @bocdagla Před 2 měsíci +5

      Well most things you said can be done using signals too, i would recomend using signals instead of relying on the use of the animator, mainly because its source code that can be tracked by git for instance, but also because it can be tested

    • @Gamewithstyle
      @Gamewithstyle Před 2 měsíci +13

      @@bocdagla I’m saying to use a player and signals. The signal for animated sprite doesn’t pass enough animation data to reliably execute code afterwords. Animation players, on the other hand, implement signals that pass all the data you need to check which animations you’re working with.

  • @polyhex
    @polyhex Před 2 měsíci +224

    Oh sweet, you're the dev of A Plumber For All Seasons! No wonder you're taking such care to make this accurate, you clearly have so much love for SMW.

    • @evpn
      @evpn Před 2 měsíci +17

      aren't you the rblx dev thats making a rlly good 3D platformer LOL

    • @polyhex
      @polyhex Před 2 měsíci +18

      @@evpnmaybe... sniff... maybe

    • @kernium
      @kernium Před 2 měsíci +13

      Yooo! You're the Super Bomb Survival dev! I used to play your game on Roblox as a teen! It's so cool to see you here!

    • @marxfan1509
      @marxfan1509 Před 2 měsíci +2

      holy shit i loved super bomb survival as a young teen!! so surprising to see you here

    • @rig_
      @rig_ Před měsícem +1

      ​@@polyhexive yet to meet one that can outsmart boolet.

  • @Zorn_Comedy
    @Zorn_Comedy Před 3 měsíci +326

    I myself have been interested in game development for uh... 12 years? But have never actually gone through with it since I do NOT have the patience to deal with coding, so I find your willingness to make this very inspiring, even if I still won't learn coding myself.

    • @BetaTester704
      @BetaTester704 Před 2 měsíci +33

      You'd love it man, give it a try

    • @Lucas38739
      @Lucas38739 Před 2 měsíci +10

      Try it bro (:

    • @lucaexdee
      @lucaexdee Před 2 měsíci +23

      you should give godot a shot, it's very accessible, has great documentation and uses its own scripting language which is easily readable and overall easy to use

    • @charlesabju907
      @charlesabju907 Před 2 měsíci +8

      You can also try Construct 3, you won't have to code unless you want to.

    • @thenumberIX
      @thenumberIX Před 2 měsíci +1

      You should use Unreal. Personally I use godot but I started with unreal and it helped learning the logic of coding using blueprints

  • @nathanisbored
    @nathanisbored Před 2 měsíci +30

    believe it or not, i also ported mario's physics to godot a year or two ago! and i also had to document the entire subroutine! there was one thing i got wrong though. his acceleration is biased to the left, because of sub-speed. the sub-speed gets truncated when the acceleration is applied. in 2's compliment, this effectively means the number gets floored. so -2.5 becomes -3, not negative 2. i can send my gd file if you want to compare but yours is probably structured a lot better. i didnt implement slope logic, but i did figure out how it works.
    flight physics are even more complicated. i didnt implement those, but i did document them, if you ever need help!!

    • @___wye
      @___wye  Před 2 měsíci +13

      Thanks a lot! I did implement speed truncation, but I didn't bias it to the left, so that's definitely a puzzle piece I was missing.
      I'll be sure to get back to your for flight physics if nothing else!

    • @pointyorb
      @pointyorb Před 7 dny

      "his acceleration is biased to the left"
      There's a political joke in there somewhere

    • @graffiticat8471
      @graffiticat8471 Před 4 dny

      ​@@pointyorbmaybe if you reach REALLY hard

  • @RPG_Hacker
    @RPG_Hacker Před 2 měsíci +57

    For being just the very first episode in this series, this is already a ridiculous amount of progress. I myself spent quite a bit of time over the past two years working on player controls for our game, so I know just how ridiculously complicated it can get. Getting the details right is always the hard part, and there's always stuff that breaks under very specific circumstances.

    • @whannabi
      @whannabi Před 2 měsíci +3

      Having a clear idea of what you wanna do helps a lot

    • @RPG_Hacker
      @RPG_Hacker Před 2 měsíci +1

      @@whannabiIt does, though when working on commercial games, it's very rare that you already start with a clear idea. Most of the time, it's an iterative process where the idea itself is only formed during development and keeps evolving over time, until eventually you arrive at a point where your feature feels good to everyone in the team.
      In that sense, trying to recreate a game's physics does have some advantages, since you already have a clear idea of what you need to achieve from the get-go.

  • @Roberb64
    @Roberb64 Před 3 měsíci +69

    You're HEAVILY underrated my dude.

  • @tomatejaune902
    @tomatejaune902 Před 2 měsíci +41

    For tileset collisions, there's a tool where you can select your collision shape and "paint" it onto the tiles that need to have the same shape. Go to the Tileset tab, Paint, Select a property editor and then choose your collision layer to apply your shape to any tiles. There are keyboard shortcuts to make the job easier. The most useful I've found is "R", which lets you rotate the shape. I've been looking for scripts to do this automatically, but nothing.
    The video is really cool!
    P.S: sorry, I had to have everything translated by Deepl, otherwise it would have been incomprehensible, I'm 15 and I'm French ;)

  • @ThantiK
    @ThantiK Před 2 měsíci +21

    Haha, loved the "If you enjoyed this video, you're a freakin' nerd"...you're right my man, you're completely right.

    • @CitrusThings
      @CitrusThings Před 23 dny +1

      I read this comment 20 minutes ago and it still caught me off guard 😂🤣

  • @RipVanFish09
    @RipVanFish09 Před měsícem +10

    16:07 My laptop's "out of battery" noise is Mario getting burned, because I find it kinda funny. I had a mini heart attack here, cus I've been working on something, and haven't saved in a while. lol

  • @Veddy1674
    @Veddy1674 Před 2 měsíci +9

    I really loved this video, my man, if you keep this up you will go far!
    Literally NOBODY ever remakes old games like this.. and that's exactly the kind of videos I am searching for, they are just so fun to watch, all the math and physics explanation that old games had, and how hard it took due to hardware limitation.. awesome.. simply awesome.

    • @Johncw87
      @Johncw87 Před 2 měsíci

      I wouldn't say NOBODY remakes old games. I created a remake of Super Mario Bros World 1, in response to a sub-par Super Mario Bros 1-1 remake made by someone else. Mario fangames with sub-par platforming movement are one of my pet peeves. My only complaint with this video is that Mario doesn't quite collide with slopes in the same way as the original game, which can cause problems when using the original level layouts. However, I also know that modern game engines don't make it easy to do this. A generic collision solution won't easily allow the very specific interactions these old games had, especially with slopes.

    • @Veddy1674
      @Veddy1674 Před 2 měsíci +1

      ​@@Johncw87 yeahh, but yk, i mean on youtube, if i search "super mario remake", i dont find much stuff.. maybe 2-3 videos, and if i search for something specific like "super mario 64 remake unity" then the best i can find is one video which isnt even really correlated..
      I just love remaking these games and seeing other people remaking them too

    • @sonicSnap
      @sonicSnap Před 2 měsíci +1

      this stuff does happen a lot, but mostly in the sonic community! there's a huge section of sonic retro dedicated to cataloging sonic's physics from the early 2D games and it's really cool

  • @Stormkyleis
    @Stormkyleis Před 3 měsíci +19

    Dude you're a legend of SMW hacking, it's nice to see a new project from you.
    I appreciate all the little details that went into the video editing, like the animations and sound effects, you made complex concepts like subpixels very easy to understand.

  • @sirskylight7901
    @sirskylight7901 Před 2 měsíci +3

    I'm actually surprised at how complex platforming physics can be, and the fact that it's so difficult to duplicate Mario's physics in Super Mario World down to the pixel just shows how much effort Nintendo puts into getting Mario's physics to feel just right.

  • @germdove
    @germdove Před 2 měsíci +5

    I keep having this idea in the back of my head that these type of projects where SMW's physics are moved natively into another engine will eventually become the future of where romhacks go, because then we won't be constrained by the limitations of hardware from 1990. This was a great video, extremely informative and entertaining the whole way through!

  • @Kevinskie_
    @Kevinskie_ Před 2 měsíci +14

    I love to see you're still doing SMW stuff after so many years! I Also, in my opinion, SMW has one of the best player physics in any platformer.

  • @VDVJakeTheDog
    @VDVJakeTheDog Před 2 měsíci +9

    This is by far one of the best videos on the topic and on Godot at the same time, uniting snappy editing, good audio commentary, trivia and humor into a wonderful blend that kept me engaged throughout the whole video. Especially when mentioning it's one of your first forays into "proper" videos, this just asks for more forays into the same direction - good job!

  • @nowieso
    @nowieso Před 3 měsíci +11

    What a cool project! As a Godot beginner (and also SMW ROMHacker), this is extremely helpful. Very excited to see where this is going :)

  • @Jonskipvp
    @Jonskipvp Před 2 měsíci +4

    I just want to thank you for the subtitles. Most people dont bother adding them, and even if you just copy pasted the script, its still good 👍

  • @Xenthera
    @Xenthera Před 2 měsíci +7

    I love this video. So many programming and game dev channels don’t have any attention to detail and just half bake everything for content. This is so satisfying to see you make sure every little detail is correct.

  • @the_goodest_boy
    @the_goodest_boy Před 2 měsíci +8

    i SINCERELY and deeply appreciate you going out of your way to explain the physics you're working with. having done a lot of research on platform fighters and prototyped a few of them, i felt like my understanding of 2D platform physics was pretty complete, but you gave me some real insights and things to consider here. and in my favorite engine to boot! definitely subscribed

  • @lordtimmy1472
    @lordtimmy1472 Před 2 měsíci +3

    The amount of dedication to these physics are amazing! There’s lots of videos of people recreating a certain mario game, but they all look and feel different… the fact you go through such lengths to get the physics and look as close as possible is amazing! Keep working on it. This is looking great!

  • @NealjanYT
    @NealjanYT Před 2 měsíci +7

    I absolutly love how faithful you made the game!!
    I clicked on the video in the hopes of getting a very faithfull recreation, but honestly expected it not to be, but you nailed it!

  • @collin4555
    @collin4555 Před 13 dny +1

    This video has the side benefit of demonstrating just how complex even a 2d platform can be in order to get the right experience. Like, we all know how Mario *should* move, even if we can't explain it. And it's that kind of investment in the fundamentals of the game that set Mario apart from the many forgettable platformers.

  • @txd
    @txd Před 2 měsíci +7

    Instantly fell in love with your narration style, and I've been looking for a way to get into Godot. So I immediately subbed :D

  • @Bitlytic
    @Bitlytic Před 2 měsíci +7

    This is once again reaffirming my belief that Godot is the best game engine for people who have previously done romhacking. Coming from SM64 hacking, Godot just feels like home and I'm assuming it's a similar feeling here. Great video by the way, looking forward to seeing some more of these videos!

  • @jor03
    @jor03 Před 3 měsíci +5

    I absolutely loved the video and how it was edited! Recreating video game mechanics has always fascinated me, so this was right up my alley.

  • @silkycell
    @silkycell Před 3 měsíci +7

    I've been wanting a video like this for so long, 10/10!

  • @mugrilhos
    @mugrilhos Před 2 měsíci +3

    I've been really interested in creating games with godot. and seeing the process of creation is so satisfying and really good to understand the workflow and learn on the way. keep going with the series!

  • @CavemanIke
    @CavemanIke Před 2 měsíci +2

    You're doing something that I've been working on myself for several months off and on. I spent an ungodly amount of time studying SMW physics and its game code to understand how it worked and how its collision worked. I specifically wanted to mimic the feel of the collision in the game, so that is where most of my efforts went. I got it mostly working, but there's still a few wrinkles to iron out. I'd also managed to cobble together jumping and running physics, complete with P-speed. It mostly feels like SMW now. You went the extra mile in implementing slopes, spin jumps, and sliding. Very well done!

  • @FranMG
    @FranMG Před 2 měsíci +21

    Loved your video! Keep it up, man!

  • @ScumlordStudio
    @ScumlordStudio Před 2 měsíci +4

    dude this is PHENOMENAL you are going to blow up i think. this is such high quality and im super excited to see more :)

  • @turbo8628
    @turbo8628 Před 2 měsíci +2

    Instant sub. I like how you went into some detail here whilst having the text for people to actually pause and implement some of these ideas.
    As someone trying to learn these things through videos like this in my limited free time (i have an idea, the hardware, and the software, but a full time job in teaching), having videos i can come back to and to do iterate with is a godsend. They are hard to find!
    It's great knowing how to do x or y but they generally leave you only able to replicate (and at that level) whilst this has multiple levels and allows for tweaks to x and y rather than just "copy this."
    Well done. Looking forward to more.

  • @Tinker4bell
    @Tinker4bell Před 2 měsíci +2

    The multiple Marios made me think of multiplayer! Imagine all the cool co-op levels you could make.

  • @CrashingThunder
    @CrashingThunder Před měsícem +1

    Great indie devlog! I appreciate just how detailed the information was and the polish of the video in general. Really looking forward to part 2

  • @Kthnx2
    @Kthnx2 Před 2 měsíci +4

    wow. i went into this video expecting a very basic platformer, but you went all out. when you brought up that you made a plumber for all seasons, i knew i was in for a good video.
    great stuff. keep it up, this was so good. subscribed :)

  • @ipaqmaster
    @ipaqmaster Před měsícem +1

    This kind of idea with that much attention to detail is always fun. I support you every step of the way.

  • @TheLazyJAK
    @TheLazyJAK Před 2 měsíci +2

    I can tell you've done your research. Keep up the good work! Godot still has many secrets to reveal to you. Looking forward to this series

  • @fionat.6411
    @fionat.6411 Před 2 měsíci +13

    Holy moly, you created a better character controller than most of those long year game dev people posting these kind of videos!
    I'm very impressed. Awesome work.

  • @scrubsandwich1050
    @scrubsandwich1050 Před 2 měsíci

    This is an incredible video! I found it neat to see you describe almost all the things I've struggled with making my game (momentum, variable jump height, ETC). I excitedly await your next upload!

  • @thepizzaking358
    @thepizzaking358 Před 2 měsíci +1

    As a young beginner game developer that also uses Godot this video provided a lot of interesting insight! Even got me to delve into a bit of physics, and when watching tutorials I always wondered why you always had to multiply speed by delta and what it actually means (a lot of these tutorial videos unfortunately don't do as good of a job explaining things) but i'm glad I was able to gain some knowledge, this will definetly help with the development of my own game! Also being called out like that at the end put a smile on my face, i'm 100% subscribed now and hope you keep this content up

  • @ego-lay_atman-bay
    @ego-lay_atman-bay Před 2 měsíci +2

    Glad you're paying attention to detail, which not a lot of recreations do, I am admittedly part of that group. Good luck on your remake, and I hope for the best.

  • @dailyfunnytv358
    @dailyfunnytv358 Před 2 měsíci +14

    In SMW, mario's collision to the floor is actually at the bottom center of its sprite. You are colliding with the edges of the sprite (apparently just a box?). This ends up looking really weird when walking on slopes.

    • @KrisSplatoon
      @KrisSplatoon Před 2 měsíci +2

      3:26 they mention that as they're creating the collision box

    • @JO-ih7uc
      @JO-ih7uc Před měsícem +2

      @@KrisSplatoon HE

  • @RomainDelmaire
    @RomainDelmaire Před 29 dny

    That's actually an insanely good start.
    Making a good character controller is far from an easy task and the fact that you're going in such depth with your first Godot project is really impressive.
    Your knowledge of the original game really shows.
    Hope to see more of those soon!

    • @SpeedSuiiieeeeeee
      @SpeedSuiiieeeeeee Před 22 dny

      Hello, let me summarize my words. I am a game developer and I created a horror game that took me 6 months and I finally finished it and I want help in uploading it because I do not currently have a Visa card 💳 in order to earn money from it on sites that profit from games such as Steam or others, which will help me if we share the money. Play it forever🐸💚

  • @F_Du_Sea
    @F_Du_Sea Před 2 měsíci +2

    5:00 spicy looking notes

  • @ahoustonpsych
    @ahoustonpsych Před 2 měsíci +3

    I loved this video. Well done, eagerly anticipating future videos!

  • @lolcat69
    @lolcat69 Před měsícem

    Hey, I remember this channel! You are the guy who made "a very modest number trick", never checked out your channel and I just founded out you made hackrooms. You learned so much about Godot in just this part! I will be here waiting the next one, keep the good work!

  • @Dippy0615
    @Dippy0615 Před 2 měsíci +2

    I always love this kind of video. Great content, WYE!!

  • @Fancy3YT
    @Fancy3YT Před 17 dny

    This is maybe the best devlog video I’ve seen! I love the way you do your editing and it’s insane that you spent all of the time making sure that the movement was the same in your game compared to the real super Mario world. I just started using Godot today and I love it! Btw I just subbed I love your vids!

  • @MAYOFORCE
    @MAYOFORCE Před 2 měsíci +2

    I've actually tried doing this before in Clickteam Fusion so I'm super interested in seeing this series play out. And if Nintendo gives you a DMCA, do a Sonic series instead, Sega's a lot more forgiving on non-profit fan projects. These kinds of things should be used to teach the newer generations of game devs how to make games.

  • @NoxideActive
    @NoxideActive Před 2 měsíci

    This is brilliant! I've been working on my own "Mario-like" game and I wanted to nail down the physics as close as possible, (at least for certain parts), so this is a big help.
    I'll be following your series with great hope for your journey and my own : )

  • @bowen516
    @bowen516 Před 2 měsíci +8

    I suppose the question we need to ask is... Wye?

  • @1999Elias
    @1999Elias Před 2 měsíci

    12 seconds in and I already got my eyes shining for this. It's honestly an idea I had over and over in my brain but didn't execute since I'm working with IT instead of gamedev right now.
    Best of luck with the project!

  • @WarriorAlexOG
    @WarriorAlexOG Před 2 měsíci

    This video was amazing! I started learning Java recently (I'm very new to programming as a whole), and I wanted to make a Mario World clone as my first project.
    CZcams randomly recommended me your video, and I thought I'd watch it to learn a few things about physics, gravity and acceleration, but this video is so much more indepth than that. The amount of detail you go into with all the intricate details that make Mario World what it is, it's so amazing to see just how complex it all is, and is so cool to see how all these things work in action instantly.
    Thank you so much for what you do, Wye, and for all the research you put into this game we love. Subbed, and I really want to check out your Romhacks now.

  • @MatthieuVion
    @MatthieuVion Před 2 měsíci +1

    This is an awesome video, the production is really great, and the script was really on point to convey your journey !
    I really hope to be able to watch the rest of this Godot adventure 🙂

  • @LennyTheSniper
    @LennyTheSniper Před 2 měsíci

    I cannot believe this video comes from someone with less than 1k subscribers. Wonderfully animated and explained, the pacing is really well made, just a really really good video all around. Sticking around to see the future parts!

  • @ziggynewton510
    @ziggynewton510 Před 3 měsíci +1

    This is really funny to me since I just started getting into Godot today! But good job on doing what you felt was good enough! It might even help me for a game I'm trying to make!

  • @ILostMyOreos
    @ILostMyOreos Před 2 měsíci

    I loved hearing you describe this process! I think the video was well produced, pacing is good, visuals are good, structure is good, I'm really looking forward to any future videos you make like this

  • @desktorp
    @desktorp Před 2 měsíci +2

    "A Plumber For All Seasons" looks really nice!

  • @Evil69
    @Evil69 Před měsícem +1

    This is awesome! I've wanted to do this forever and I can't wait to see it finished!

  • @Octorichtz
    @Octorichtz Před 2 měsíci

    Such a cozy video ! Your passion for Mario world warms my heart, this was really nice and i got a lot of insight on how Mario world physics work !

  • @ZaxisYT
    @ZaxisYT Před 2 měsíci

    This was a wonderful video. Really enjoyed the designs, flow, and pacing. Felt very high quality, looking forward to more videos from you! Good work and keep it up!

  • @SpringySpring04
    @SpringySpring04 Před 2 měsíci

    This is a SERIES?! I would absolutely love to see this. I love the idea of recreating your favorite games or things with your own skills. I subscribed!!

  • @therealohead
    @therealohead Před 2 měsíci +1

    When I saw this in my recconended I thought it was gonna be some surface level recap of someone's mario fangame made from SMW assets, but I am glad I was wrong

  • @jeremiahmcelroy2726
    @jeremiahmcelroy2726 Před 2 měsíci

    I attempted this awhile back and ended up dropping it as it just got more complicated the further I got. It's even more complicated than I could have imagined!! Great work!

  • @ShrineFox
    @ShrineFox Před 2 měsíci

    Oh wow, this was a pleasant watch. I learned a lot of new things about the original game as well as Godot. Really inspires me to take my own dive into learning the engine. Looking forward to seeing the rest!

  • @briguy4867
    @briguy4867 Před 2 měsíci

    This video was very engaging to watch! I’ve learned quite a bit about both Godot and the development of Mario World. I look forward to future parts!

  • @DoomerCreatine
    @DoomerCreatine Před 18 dny

    Loved the video! Can't wait to see the code if you ever make it public! I've been trying to learn more about assembly and reading up on how to extract the different walk/run speeds and accel/decel rates but man it's all over my head right now. Looking forward to future videos!

  • @scrunkykat
    @scrunkykat Před 2 měsíci

    really awesome to watch.. i always find game dev videos like this intriguing, especially because i've been getting more and more hype for godot since it's evidently the most popular foss engine right now!! i wish you best of luck in your efforts, this looks really exciting so far, and you seem like the right person for the job!! ^_^

  • @byucknahthered3914
    @byucknahthered3914 Před 2 měsíci

    This is super cool! Can't wait to see more! As someone learning Godot 4 also, this is awesome to see and your explanations are really well done!

  • @blueelectric05
    @blueelectric05 Před 2 měsíci +1

    underrated video, this makes me understand way more about Mario physics. This could be my main inspiration if I'll ever make a game someday

  • @twirlincurtis
    @twirlincurtis Před 2 měsíci

    This is such a good video and project! Thank you for really breaking down Mario's movements into detail!

  • @anonimowelwiatko9811
    @anonimowelwiatko9811 Před 2 měsíci

    My man have been playing/uploading periodically videos with Mario Bros for 14 years. That's a dedication I can respect and stand behind. Great video!
    When I just got into Godot and didn't want to use tutorials to do everything, I had decided to write movement myself... and little you know, I also came to an idea that since speed can vary due to delta being float, I need to keep floating point part in buffer and update position with one pixel once buffer is higher than 1.0.
    I am also working on game recreation in Godot but taking much more structural and complex approach (it's a little bit of a challenge for me after I read about Clean Architecture and idea of abstractions got much clearer to me that it's been for 6 or so years).

  • @sonicfan826
    @sonicfan826 Před 7 dny

    You probably won't see this, but I really love this video! The topic, the way it's edited/presented, all of it.

    • @sonicfan826
      @sonicfan826 Před 7 dny

      I just discovered there's a part 2!

  • @neryd1
    @neryd1 Před měsícem

    This is great! I’ve actually never played the actual SMW, just Super Mario Maker in the SMW style. But this is extremely impressive! It seems like you put so much effort just to make the movement accurate too! Good luck on the project!

  • @diacosiapentacontahex
    @diacosiapentacontahex Před 2 měsíci

    I've always dreamed of seeing a "remaking game" video that ACTUALLY goes the extra mile and makes a serious effort to push for pinpoint accuracy!

  • @theceptorperson9570
    @theceptorperson9570 Před 2 měsíci

    I found out this video on my recommended and after watching it all, I decided to check out your romhack and it's very good. I'm happy I found out your channel, good luck on all your future projects!

  • @TheCoinBlock
    @TheCoinBlock Před 2 měsíci +1

    Just got this video on my feed and I'm so greatful for it. Just found a new channel i can follow, I'm playing with the idea of getting into godot game dev so yeah that's kinda handy :3
    keep going!!!

  • @chumon1992
    @chumon1992 Před měsícem

    This explains why sometimes you can make a jump and then other times not but feel as if you're doing the same thing. Wow. I knew SMW physics were unique but this is insane! Thank you so much for explaining everything so well!

  • @IvoPereira
    @IvoPereira Před 2 měsíci

    CZcams suggested me this video... I pressed play and got hooked imediately. Can't wait for the other parts! Wish you the best.

  • @ThunderKnightSilver2
    @ThunderKnightSilver2 Před 2 měsíci

    Your voice is excellent for this! Also SUPER excited to see where this goes as a lifelong smw fan! Tried getting into romhacking myself but I just don't have the head for assembly

  • @antonse78963
    @antonse78963 Před 2 měsíci +1

    This is a really well made video, hope you have fun and will continue : )

  • @nikolainyegaard
    @nikolainyegaard Před 2 měsíci +1

    Amazing video :) Excited for the next episodes.

  • @distractioncat7285
    @distractioncat7285 Před 2 měsíci +1

    awesome video, im suprised you dont have more subscribers
    i think this is the first Sort of deep dive into smw physics i've seen so thats pretty cool good job

  • @mapopi-mm
    @mapopi-mm Před 2 měsíci

    Awesome breakdown of what makes the controls in this game so good! Never noticed how complex it really was, nice to see it applied in Godot too

  • @UliTroyo
    @UliTroyo Před 2 měsíci

    This is awesome! Definitely sticking around for the next episode.

  • @desmondevelops
    @desmondevelops Před 2 měsíci

    ive ALWAYS wanted to do something like this! or maybe ive just wanted to watch someone do it, but im heavily interested in seeing how far this goes, cant wait for part 2, keep it up! :D

  • @yogurtt8117
    @yogurtt8117 Před 26 dny +1

    What a great video! The physics was so cool.

  • @nathan_2009
    @nathan_2009 Před 3 měsíci +1

    dude actually thank you so much for this! it actually helps me a lot bc i wanna remake smb3 from the ground up with godot ironically

  • @inventorofmachines
    @inventorofmachines Před 2 měsíci +1

    This is a treasure trove of information in a very fun to watch video. Hope you make a ton more.

  • @HowManyDonsAreThere
    @HowManyDonsAreThere Před 2 měsíci +1

    Hahah. That sign off at the end is great. An actual laugh out loud moment. Great video.

  • @Tankakuka
    @Tankakuka Před 2 měsíci

    oh this video scratches such a good itch in my head. i've begun working on a little godot project for myself so this video showing up is so fitting, teehee

  • @thealpacaofsupport258
    @thealpacaofsupport258 Před měsícem

    Great video! Enjoyed it a lot ^^
    Can't wait for the next one

  • @Haffey.z64
    @Haffey.z64 Před 2 měsíci

    Great video! Can't wait to see the finished product.

  • @Pancakeugh
    @Pancakeugh Před 2 měsíci +1

    Amazing video! You definitely deserve more recognition.

  • @ryanmckenzie5918
    @ryanmckenzie5918 Před měsícem

    What an awesome project! I'm excited to see more.

  • @Weetile
    @Weetile Před 2 měsíci

    dude, unbelivably cool! i can tell the amount of effort you put into this, amazing job

  • @dreamsyntax
    @dreamsyntax Před 2 měsíci

    Awesome first video. Going from ROM Hacks to gamedev sounds like a fun challenge!