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Fantastic Course. I only watched without setting up a timeline myself and I already feel like I know everything I need to do. Your work is much appreciated o7
Thanks! This is more about the dialogue system than the cutscenes. You should explore the dialogue system and combine it with mini cutscenes, but the text and the rest should not come from the cutscenes.
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love you
Fantastic Course. I only watched without setting up a timeline myself and I already feel like I know everything I need to do. Your work is much appreciated o7
This was absolutely amazing. Thank you so much. I went from feeling "iffy" about cutscenes from other videos to feeling super confident.
Thank you! Hope you will make great cutscenes.
awesome tutorial, and something that surprisingly isn't covered very frequently
Thank you SO MUCH man! Every other tutorial would just ignore the trigger part of cutscenes. You've just earned a new subscriber!
Thank you! 😀
Great tutorial with subtitles and nice speaking. Thank you.
No problem :D
Thank you for the free course! You explain things very well
Glad it was helpful!
Big fan of a bit of Timeline. I use it for the visualisations in my own videos as well as the cutscenes in my games.
Yea, super useful feature!
I love how you explain things so simple!
Please make a tutorial for Rule tiles
Thanks! I'm creating a new course now and I think you can find some tutorials about rule tiles on YT
thanks for the knowledge
My pleasure :D
@@RootGames May all your dreams come true sir
such a good tutorial! Thank you very much Mario
Very good tutorial, keep it up :) Subscribed!
great tutorial i dont need it right now but i will use it when i continue unity c# thank you
Take your time 😉
Great tutorial - thanks!
Thank you for the tutorial Mario
Glad to help! 😉
thank you for making this tutorial
Thanks for the support!
@@RootGames how did you make the paralex background?
@@Jono1982 It's more like a repeating/looping background. You can download the project, scripts are on the cloud objects.
Can you send me the link to the "Enable/Disable Control" part ? thank you
This is great, how would you add text boxes the players can read through and control when the dialogue changes?
Thanks! This is more about the dialogue system than the cutscenes. You should explore the dialogue system and combine it with mini cutscenes, but the text and the rest should not come from the cutscenes.
I did saw a dev showing something like this. Sadly he don't show how he did it.
When i add the enable and disable control script im getting unity errors is there another script to disable control script?
Just so you know Unity fixed the error caused by using events in timeline.
Nice to know. Thanks!
how to reset cutscene after replaying?
What do you mean?