Cutscene in Unity 3D | Timeline in Unity | CG Aura
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- čas přidán 28. 08. 2024
- Cut scenes complete a Game. The way to tell your story and drive the audience through the path of the game is via Cut scenes. In this video, we will create a cutscene in unity 3D using Timeline.
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For project-related queries: cgauraproductions@gmail.com
Seriously, this tutorial right here probably created a whole influx of the next generation of unity animation because it is so straightforward.
Yes!
Ahhh, so this is what Timeline is for ... thanks for this video, I'm rapidly figuring out every single system in Unity 🙂
Looks like our archer is a bit of a voice actor! She's got the look of a warrior princess but the voice of a warrior prince. Talk about talent!
My god, this tutorial is incredible. Love it!
Glad you like it!
This is absolutely AMAZING!! Thank you!! I wanted to make my first cutscene for my 3D adventure game and this tutorial gave me all the info I needed! THanks! Time to set up the environment and the characters now and then I just have to set up the script just as you showed but adjust it to my liking.
Super useful video. Subscribed!
Unity CZcams channel loads 51 minutes tutorial video for their Timeline system = I can't understand anything
CG Aura channel loads 14 minutes tutorial video for Timeline = Everything is clear 😀
Thanks for your Feedback. I am glad it was useful.
The best timeline tutorial , brackeys cannot even compare to this.
Sure buddy sure 😏
Fr, blud is cappin, brackey is HIM in the flesh
I am not glazing
Yep
I love your style. Fast enough that I'm not getting bored, informative enough to know what you are talking about and straight to the point.
I hate tutorials where the dude spends minutes introducing himself or what the tutorial is going to be about.
Or when they start with: "let's make a cube" and trying to explain to you how Blender navigation keys are.....
You’re awesome man. I had to search and find one vid and bam just what I needed. Looking forward to animating my story for sure. This is gonna speed up development on that so much.
This a very short and consise video that was very easy to understand. I've been looking for an easy tutorial for a while and this was very helpful. Thank you!
Glad it helped!
Thanks, you explained everything quickly and clearly.
so clear and in detail!! Thank you for making this video. Really helpful!
Oh wow this was the most clearest video to the timeline I've seen yet. Thank you very much
0:11 when ım talk to my crush
Very crisp clear ..please make more content video like this ..keep up the good work mate 🔥🔥
That dude effed around and found out...I guess they ARE worth saving...awesome vid :D
Glad you enjoyed
As usual, indian man saves my time and my project)))
Indeed a detailed timeline video will be helpful. Thanks sir.
thanks, now I understand how unity's timeline works
I was having loads of trouble getting my head around animating the characters in my scene with movement. About 10 minutes through the video now and it's coming together nicely! Thanks
Edit: Did you do both the voices?
Unity 2019 is required ?
I have unity 2021 and some unity assets but animation not working like this please help me i am new user of unity
Yeah I had to
@@CGAURA Great Bro Love from India ❤️
Perfect! Best teaching so far
Glad to hear that!
Didn't find the issue commented below, so I thought I'd include it incase someone else runs into it:
Issue: An animationTrack in the Timeline window associated with your model is causing the model to perform the animation in a totally different area in your world.
Solution: Click on the AnimationTrack's respective animation that you dropped in.
You should now have the animation open in the inspector: open up the Animation Playable Asset component.
The Position and Rotation values control where the animation will take place.
Swap out these values for the respective values found within your model's Transform component.
Hope that helps
Thank you, this was a great video and very helpful.
Glad it was helpful!
Thanks very much you helped a lot with my own timeline shorts.
Great tut, yeah I agree, this was really helpful.
I never understood timeline until this video.
that's really cool, ty for the tutorial!
nice tutorial.. a good alternative method on the main camera animation inside timeline, usually i do only know to use cinemachine on timeline to make good camera transitions..
You got a new subscriber! Also, we would love a Timeline explanation video hehe
Thank you now I can make a movie :))
Glad I could help!
AMAZING TUTORIAL
This is the best cutscene tutorial.
Great stuff! Thank you!
Great tutorial!
Cool cutscene too!
Glad you liked it!
You just got me an A+ in school
Very nice tutorial, good pacing very watchable!
Best tutorial I have seen
Thx dude , this was so important for me .
It is awesome.straight forward .. Thanks ✌️
6:54 you can lock the timeline. Top right edge of the timeline window
very helpful until today i was working very differently thanks alot
That intro though
Wake up babe, PooPri Animations final3 has been released
bro ...this is just wow
Pro tip if your Timeline tab keeps closing the moment you click off of it you can left click on the tab and press "lock tab"
I am trying to make a modular animator component, the objective is to make the animations fired on each character (via script), based on the dialogues audio clip length, it's very limited though, I am attemted to clear everything up and use the default timeline.
Awesome Tutorial ! Thanks 🙏
Thanks. I learned a lot from this.
Great video, u should use timechine, it`s easier to compose and gives you more control on your camera. Cheers!
Wow, this has been very helpful thanks
Great video
Great video thanks man!
It helped me so much! Thanks!
does adding animations like this take up a substantial amount of memory? For some reason I always thinking adding cutscenes into games increases it's download size.
It depends on a lot of factors. But you can keep your Animation file simple with less number of Keyframes, Reusing & looping, etc.
Memory and storage are different.
Animations take very little storage, though if you have many objects with a lot of animations it may cause performance issues.
5:51 When you find a very helpful video
nice tutorial my friend .
simple efficace .. thanks mate
Damnn that was awesome
thx i made a parkour chase cutscene
You da best
To the point, good teaching
damn you are a good teacher bro! Subbed!
Also i've another tutorial request. Can you make a tutorial how to blend two different animations in unity. Like idling from Mixamo and a custom Wave animation. That would be a great help.
Amazing good job!
you are amaziiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiing bro , thanks a lot❤❤
thank you!
Excellent, really good job
Thank you! Cheers!
When I start recording and adjusting postion of a character in override transform track, it flickers, dissapears and moves randomly, also it is not respecting the movements, what am I missing? I guess I activated something that makes it move to other position. Do you know how to solve this?
I guess you are right. But you might have activated something. But in order to solve I need to see the file buddy.
Well done!
I LOVE YOU MAN
Thanks very helpful
Whenever i record the animation of a Character in animation track it disappears and moves randomly. What am i missing?
really helpful thanks alot!
Thanks!
Amazing video
Thank you!!!!
When i create the animation track in Timeline section, nothing appears... what did i miss?
Very intersting and useful. But would it be a better idea to learn use cinemachine instead for the simple camera ?
Good Job
Thank you for this tutorial.
I can't see convert to clip track. I am using Unity2020 1.14f1. What should I do?
OK, I got that!
I'm from Russia)
Fank you!!!!! You safe me!!!!!
Btw I need help. My animations from mixamo won't work. The characters just do this weird flip where they move down until animation is over. And stay there floating. It's weird. Idk if it's the character itself, the animation or what.
Can you help me? What settings on animations/characters did you use? Has anyone had similar problems?
My 3d model has a weird rotation by default, as a workaround I created an empty game object as a parent of the 3d model and changd the local rotation of the 3d model child inside the dummy parent. Now I record an animation in timeline with the parent selected, the animation moves the parent and NOT the child object, but for some reason the timeline will reset the child rotation to 0,0,0 as soon as I play the recorded animation in the timeline window, I checked multiple times to make sure that the animation clip only changes the parent position so I don't understand why the timeline does this or how to solve it.
Edit: This does not happen if I play the animation in the animator itself (by triggering the animation with code) it only happens if I use the animation inside a timeline
same here the location defaults back to the point of origin making this method essentially useless unless I can find a workaround
I am getting synchronization issues. Adding animation clip character synchronized to timeline position. Let's say, I have three characters, all are synchronized to the timeline position. How to solve that?
Hey, ive found a fix, all you have to do is just change the position in the animation in the timeline. you have position options when you click on it, under animation playable asset
the better from all
Great video.Can we use this method in creating takedown cutscene also?
the record button is grayed out for my override track. Unity 2019.4.3, and the project is about 2 years old.
You mention in video that if someone wanted a detailed tutorial of timeline to let you know in comment section... So, yes please can you do that?
Thank you so much 😭
Great
Thanks bro 🙏
I would like to know how to set a person to come there and the cut scene will turn on
You can use a trigger to play the cut scene. When the character enters the trigger. The scene should play.
Is it possible to make a short animated film using this technique? Or should I export to After Effects for post processing
Yes ofcourse. You can do.
i am having a issue "Legacy Animation Clips are not supported". please someone tell me a fix
what is the asset name you downloaded for the enviroment?
I wAnDeR WeAn ThE NeW ePeSoDe!
How how to add in between the project on a particular condition if player go to the villan then it happen only .
I'm assuming a created asset like a terrain or city environment used in two or more scenes shares a common resource that's loaded at runtime, so there's not two copies of it ... that would be very wasteful if it were ... so I'm assuming a "scene" is just a small packet of data telling Unity what assets to load from resources and how to transform, animate and handle them ... if anyone can shed more light on that, please let me know.
eta too annihilation er map er moto lagtachee..