CUTSCENES in Unity using Timeline
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- čas přidán 28. 08. 2024
- If you ever wondered how to create Cutscenes in Unity, you can get started right away using Unity's built in Timeline tool.
Similar to video editing or animation timelines, you can basically add a variety of different clips, from audio, to GameObject animations, and then place them along a Timeline to play in an organized sequence.
It's really easy.
Learn the basics of how to set one up in minutes!
#unity #cutscene #tutorial
For the issue at 12:06 with the activation clip remaining on after the timeline has played, if you click on the track itself (not the activation clip) there is an option for "Post-playback state" change that to "inactive" and it will turn off. I think you have "Leave As Is Selected" which will leave the clip as active as per your scene. Thanks for the video! You're by far my favorite Unity instructor!
love u
@@d0c_dev happy to help
I plan to watch this in the future when I try to implement my own version; but I really enjoy your quick examples on how you would go about implementing certain features. It's great learning opportunities seeing different way developers can solve problems.
Not bad at all. What I would like to see is a interactive cutscene involving dialogue you can press a button to continue or it continue by itself after a amount of time.
Maybe u can achieve that using timeline signal.
Skyrim
That is exactly what I am looking for. Have you found something helpful already?
This is actually just simple enough, thanks man
I love your videos!! You should do a video about making a door that needs a key to interact with the door or puzzles like pulling levers for a sequence to open a passage way. But honestly I want to see more of your ideas
Quick support tip for the ending issue/glitch -- Activation tracks have a 'post-playback state' if you click on them and look at the inspector window. You can set that red fight text to be 'inactive' post-playback as an alternative to messing with the length.
Great introduction to timeline, exactly what I was looking for, thanks!
I use timeline all the time. This is a good feature for those familiar with video editing.
Not all heroes wear capes. Thanks a bunch dude.
Woah this is great! Love these tutorial videos 😃😃
This is perfect for my Cars 2 (the movie) dating sim!!! 🚗💦
This is so helpful!
thats a really cool "FIGHT" audio.
I've just ruined your like-count from the round 700 to 701.
Thanks Really Helpful
underrated video
So good BMo
Love to see your work
Very helpful. thank you.
Don't worry about the jank, bmo. You can do no wrong.
This helped me a ton, thank you. How do I control when the Timeline starts though?
My scene is loaded from a main menu (which I also made following your video for that), and when it loads the playable scene, it works fine the first time, but if I go back to the main menu and start again, the objects aren't animated anymore.
Awesome
What happens when an object needs to be used in different timelines? Because the Playable Director that is put on the object can only point to one timeline at a time and you can't have multiple of the same component on an object?
How Unity knows that I can't control the player during Timeline playing? Even enemies doesn't follow the player. Is the value of Time.deltaTime 0 while Timeline is running?
Can this animate other component's properties other than transform?
Hi, could you share the source code of your timeline example ? It'll be great appreciated!
Quite a confusing video regarding recording the movement between 2 points and fiddle with the record button.
who found this channel by searching
bmo
Bmo can I hire you to voice act the word FIGHT! in my Kung Fu Panda (the movie) online role play game?!! 🐼💥
Nice clickbait😂