Unity
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Scalable art assets - 6 tips for improving workflows | Tutorial
In this video, we’re going to look at 6 tips to improve your projects when working with scalable assets in Unity 2022 LTS. Learn more about folder structure and naming conventions, Preset Manager, Prefab variants, and more.
Check out the resources mentioned in this video:
‘Create a C# style guide: Write cleaner code that scales’ e-book: on.unity.com/44jaCjg
Getting started with Unity Version Control: on.unity.com/4dhOmKC
‘80+ tips to increase your productivity in Unity 2022 LTS’: on.unity.com/3JyBbY7
Time Stamps:
[0:00] Intro
[0:07] Folder structure and naming conventions
[1:49] Preset Manager
[3:19] AssetPostProcessor
[4:36] Scripted Importer
[6:43] Prefab variants
[9:44] Version control
#unity #gamedev #unitytutorials
zhlédnutí: 9 367

Video

Gem Hunter Match Trailer - URP 2D sample | Unity
zhlédnutí 9KPřed 14 dny
Gem Hunter Match, a puzzle match 3 sample game, is now available on the Unity Asset Store. The sample shows artists and developers how to harness the latest capabilities for 2D lighting in the Universal Render Pipeline (URP) in Unity 2022 LTS. See Custom Sprite Lit shaders, fixed camera elements, and other visual effects in action. Download the demo from the Unity Asset Store 🔗 : u3d.as/3fnH Se...
Top tips for scripting in Unity 2022 LTS | Tutorial
zhlédnutí 25KPřed 14 dny
In this video, we’re going to look at different tips for scripting to increase your productivity in Unity 2022 LTS. You’ll learn more about creating a code style guide, the object pooling pattern, Unity Muse, as well as methods to debug and test your code. Check out all the helpful resources we mention in the video: Namespaces and attributes: on.unity.com/3UBXz9g Use object pooling to boost per...
Drive better gameplay experiences on user devices with AI | GDC 2024
zhlédnutí 6KPřed 28 dny
EDIT: Missing in the video at [02:08]: example use case for context here is “Speech-to-text”. In this session, we show how Sentis brings new game features to life with simple AI model integration, as well as some exciting integrations with Hugging Face, the largest hub for AI models. Three demonstrations along with detailed technical explanations include an indie developer using hand gesture de...
Happy Harvest URP 2D sample game customization tutorial | Unity
zhlédnutí 10KPřed měsícem
In this video, we add some customizations to the URP 2D Happy Harvest sample. You’ll learn how to create a new radish crop prefab, including the steps for creating the radish sprite in Blender, with a normal and mask map, and then adding it to the sample as a prefab. You’ll also see how to create an interactive note with UI Toolkit. Timestamps: [0:00] Intro [3:46] Crop prefabs [5:35] Model new ...
Deep dive into the HDRP water system - Tutorial
zhlédnutí 15KPřed měsícem
Let’s dive into the High Definition Render Pipeline (HDRP) water system! See the steps/workflows for creating realistic bodies of water in your Unity scenes. The water system allows you to add high-quality oceans, rivers, pools, and lakes to your HDRP environments. In this video, we’ll cover the basics of setting up a water surface from scratch. Helpful resources: ⭐ Learn more about creating li...
5 ways Triangle Factory is breaking into Multiplayer VR | Unity Gaming Services
zhlédnutí 4,5KPřed měsícem
Triangle Factory takes players into riveting close-quarters combat in tactical VR shooter Breachers. Learn how Unity’s Multiplayer Services helped Triangle Factory facilitate low-latency teamwork with Multiplay Hosting and quick connections with Matchmaker and Vivox Voice Chat: on.unity.com/Breachers
Unity 6 and beyond: A roadmap of Unity Engine and services | GDC 2024
zhlédnutí 69KPřed měsícem
Discover the latest developments in the Unity Engine and how they’re supported through additional tools and services to maximize your creative freedom and efficiency, while enabling you to produce gorgeous, immersive games that will wow players over and over. In this video, we show you how to achieve fantastic graphics fidelity and flexibility through rendering pipelines, shader/VFX Graph, and ...
Made With Unity games sizzle reel - Spring 2024 | Unity
zhlédnutí 18KPřed měsícem
Watch our new sizzle reel highlighting incredible games made with Unity. From immersive worlds to adrenaline-fueled action, creators are leveraging Unity features to deliver phenomenal game experiences to players across devices and platforms. ⭐️ Learn more about our Made with Unity program: on.unity.com/47b7oiD ⭐️ Read the 2024 Unity Gaming Report: unity.com/resources/gaming-report #MadeWithUni...
Best tips to stay agile and maximize IP success | Unity
zhlédnutí 2KPřed měsícem
As players become more discerning and competition continues to increase, creators are focusing on sure bets to attract long-term brand loyalty. We sat down with expert game creators to get their top tips for staying agile and maximizing the success of an IP, and their insights on which markets to expand to. Timestamp: [0:00] Staying Agile [1:39] Maximizing Intellectual Property (IP) [3:26] Emer...
The current and future status of mobile multiplayer game dev | Unity
zhlédnutí 1,8KPřed měsícem
Developers are increasingly investing in multiplayer development for mobile games to help increase engagement and retention. We sat down with expert game creators to get their views on the current and future status of mobile multiplayer game development and the increase in persistence in games. Timestamp: [0:00] Current and Future Status [2:05] The Rise in Persistence Check our full Gaming Repo...
Extending your game's lifespan with liveops | Unity
zhlédnutí 939Před měsícem
Extending your game's lifespan with liveops | Unity
How to plan a monetization strategy in 2024 | Unity
zhlédnutí 1,7KPřed měsícem
How to plan a monetization strategy in 2024 | Unity
Why expert game creators are prioritizing multiplayer game dev | Unity
zhlédnutí 2,3KPřed měsícem
Why expert game creators are prioritizing multiplayer game dev | Unity
How to increase productivity during game development | Unity
zhlédnutí 1,8KPřed měsícem
How to increase productivity during game development | Unity
How to use and approach AI in games | Unity
zhlédnutí 2,3KPřed měsícem
How to use and approach AI in games | Unity
Using Extended Reality (XR) to build games in 2024 | Unity
zhlédnutí 3,5KPřed měsícem
Using Extended Reality (XR) to build games in 2024 | Unity
How to successfully ship a multiplatform game | Unity
zhlédnutí 1,4KPřed měsícem
How to successfully ship a multiplatform game | Unity
Biggest gaming trends for 2024 | Unity
zhlédnutí 5KPřed měsícem
Biggest gaming trends for 2024 | Unity
Shader Graph: Learn with Feature Examples | Tutorial
zhlédnutí 13KPřed 2 měsíci
Shader Graph: Learn with Feature Examples | Tutorial
Memory Profiler Walkthrough & Tutorial | Unity
zhlédnutí 4,6KPřed 2 měsíci
Memory Profiler Walkthrough & Tutorial | Unity
Learn Large-Scale Multiplayer with Megacity Metro
zhlédnutí 10KPřed 2 měsíci
Learn Large-Scale Multiplayer with Megacity Metro
Profile Analyzer Walkthrough & Tutorial | Unity
zhlédnutí 6KPřed 2 měsíci
Profile Analyzer Walkthrough & Tutorial | Unity
Unity Profiler Walkthrough & Tutorial | Unity
zhlédnutí 12KPřed 2 měsíci
Unity Profiler Walkthrough & Tutorial | Unity
Tutorial: The URP 3D Sample - a short introduction
zhlédnutí 16KPřed 2 měsíci
Tutorial: The URP 3D Sample - a short introduction
Made With Unity Award 2023 Winner Showcase | Unity Korea
zhlédnutí 5KPřed 3 měsíci
Made With Unity Award 2023 Winner Showcase | Unity Korea
Improving app performance with the new Memory Profiler | Unite 2023
zhlédnutí 6KPřed 3 měsíci
Improving app performance with the new Memory Profiler | Unite 2023
UI Toolkit sample: QuizU walkthrough | Tutorial
zhlédnutí 11KPřed 3 měsíci
UI Toolkit sample: QuizU walkthrough | Tutorial
5 ways Death Carnival stays set up for success | Unity
zhlédnutí 4,1KPřed 3 měsíci
5 ways Death Carnival stays set up for success | Unity
Lifelike actions and reactions - adding physics to your game
zhlédnutí 9KPřed 3 měsíci
Lifelike actions and reactions - adding physics to your game

Komentáře

  • @AlqueMeteor
    @AlqueMeteor Před 18 hodinami

    I miss Pierre! :(

  • @AlqueMeteor
    @AlqueMeteor Před 21 hodinou

    Thank you Master Pierre!

  • @playcastgamesbr
    @playcastgamesbr Před 22 hodinami

    Purrfect!

  • @picooloful
    @picooloful Před dnem

    Bruh, what an easy-to-follow and amazing tutorial. Thank you so much!

  • @user-nu7ir5ky9o
    @user-nu7ir5ky9o Před dnem

    неужели сделано на движке Unity?

  • @L1ghtOn3
    @L1ghtOn3 Před dnem

    Impressive. What needs working on is the layering, especially the difference between the background and the "human", still a bit like a photoshop pic where you can see the outline and the depth just isn't quite there yet. The mouth as well, still a bit dark inside at places, but almost there too. It's getting there. As a Unity user who is moving towards more realistic game making, this makes me happy as I was thinking of jumping ship to UE5 for graphics, not only that because since 2019.3 SO MANY problems with Unity, then updating to 2020.3 I had waited MONTHS for being able to test on the remote 5 when I updated to the new UI system and it seemed Unity didn't really seem to care about fixing it fast, but eventually they did over a YEAR later and I finally could test again with 2021.3, but my loyalty to Unity was in tatters and can't afford for this to happen again. But saying that Unity seems to be going ok again and will update to Unity 6 once my current project is done, as I see the graphics are very close to UE5 and this was 2 years ago, but I will however be keeping an eye on UE5 and any problems with Unity 6, I'm swapping, but only for the realistic 3D games, the rest, low poly stuff, 2D/3D mobile, VR, AR etc I will stick with Unity, as it is hard to beat in those departments, even with using older Unity engines from 2021+, as Unity 5/2017/2018 were great, 2021.3+ seems to be back on track! I'm not grumpy...honestly!🤓

  • @AIGameMonster
    @AIGameMonster Před dnem

    Awesome, I need more Houdini to Unity videos, such as: simple animation, VFX import into Unity

  • @ZukuseiStudios
    @ZukuseiStudios Před dnem

    Wow, just found this, excellent video and it works most importantly!

  • @4clover279
    @4clover279 Před dnem

    Ok, I give this ridiculous video…. A thumbs down….. 6

  • @4clover279
    @4clover279 Před dnem

    Sooooo, what you nerds are saying is Microsoft is going to buy Unity…. I’m sorry Unity 6 😂 🤣…. Unity created a micro transaction game?! That’s new 😂 🤣.

  • @muzboz
    @muzboz Před 2 dny

    I didn't know this existed! Great video, thanks. :D

  • @areena09
    @areena09 Před 2 dny

    How do i download this tune ?

  • @ThisisOula
    @ThisisOula Před 2 dny

    yall have still not responded to my support email. Its been 4 months :DD

  • @lucutes2936
    @lucutes2936 Před 2 dny

    not understand

  • @devendranathyadav4908

    Atleast upload videos thrice a week. Try uploading tutorials or new demos... after complisment.

  • @SolarSoftMedia
    @SolarSoftMedia Před 2 dny

    After they mentioned ChatGPT, I decided to use it for the very first time. It literally generated a complete Game Design Document for me. lol

  • @spacekusa
    @spacekusa Před 2 dny

    More videos like these!

  • @sixxmahmud9837
    @sixxmahmud9837 Před 2 dny

    I just started using unity 6 beta. And I can't turn on the recorder. I can't find it at its default position after installing it. It doesn't show up in the window/general tab area. Is this a bug? If not, where do i find the recorder tab thank you

  • @jermesastudio
    @jermesastudio Před 2 dny

    Thank you for this tutorial. It has been very helpful for my commercial projects.

  • @sslinger704
    @sslinger704 Před 2 dny

    The "chapters" in this video are off. Half of the "generating impulse" chapter is to do with the aiming.

  • @tinkerbrains
    @tinkerbrains Před 2 dny

    Freya is a math genius! She should be given a nobel prize for contribution in game development tools.

  • @claudiamanta1943
    @claudiamanta1943 Před 2 dny

    Imagine hearing that ALL THE TIME and not being able to communicate. I thought she went into the light and died.

  • @paufenollosa
    @paufenollosa Před 2 dny

    Today I started a new project which is an android app with a lot of screens and UI. I'm glad to have these tutorials and assets to facilitate my learning :D This is the way Unity.

  • @RoadToRedeption
    @RoadToRedeption Před 2 dny

    if you are lazy make camera and put a script to disable it after some time and put animator into it with animation :o

  • @SolarSoftMedia
    @SolarSoftMedia Před 3 dny

    I work at least 16 hours a day, 7 days a week. How do I realize when I'm burned out? Other than being tired a lot, I feel fine.

  • @Banaan45
    @Banaan45 Před 3 dny

    Anyone know how to make the player go behind the heigher terrain tiles

  • @That_Guy132
    @That_Guy132 Před 4 dny

    i opened unity hub but there was no install editor and i cant create a prdject

  • @nuin9937
    @nuin9937 Před 4 dny

    Don't you want reload scene on with domain reolad off?

  • @Stunex
    @Stunex Před 4 dny

    I must say that the roadmap is not bad and I've been a huge fan of Unity for over a decade but idk. There comes a time where you just have to reflect and realize. Unity lacks so many useful tools and features Unreal just has built-in and working (proper networking solution, behaviour trees, environmental stuff, etc etc) and offers so many high quality assets for free it's hard to find reasons to continue using Unity for desktop/console development. The only reason for me in recent years has been C# but idk.. if I have to spend hundreds or thousands of dollars in paid 3rd party assets and pour in massive amounts of time to just try and catch up with Unreal then I guess I'd rather switch to C++. I can't really get excited about those AI tools (that require a separate subscription) and other "fluff" when your engine is probably going to struggle outcompeting even open source alternatives. I get that you'll put heavy focus on AR/VR capabilities for SRP (considering the Apple affiliation now) but then again there's just so much stuff that doesn't properly work or is just non-existent like decal projector in URP doesn't work great and it doesn't even feature volumetric fog. It is certainly possible and HDRP does have built-in fog which just makes it all the more frustrating to see everything just half-baked, just barely scratching the "it kinda works"-stage and moving on to the next buzz.

  • @Chill2Youtube
    @Chill2Youtube Před 4 dny

    i guess unity will never recover after this greedy move they done month ago. The trust is gone forever.

  • @Vidhyanshu22
    @Vidhyanshu22 Před 5 dny

    Unreal 3 = uni** 4 Unreal 4 = uni** 5 Unreal 5 = uni** 6 Unreal 10 = uni** 7 In terms of progress.

  • @EnglishReading____
    @EnglishReading____ Před 5 dny

    Wow so amazing

  • @stink7877
    @stink7877 Před 5 dny

    i put all my shadows and lights on ultra and worked my way back down to low and no matter what they look blocky and like poop lol even with only 4 lights in the scene

  • @pawnswizard1
    @pawnswizard1 Před 5 dny

    I want to know what greedy bastard decided that this should cost more than most 3D software in existence....

  • @robertvalentic4939
    @robertvalentic4939 Před 5 dny

    I'm using URP and changing _Transparency value doesn't change the transparency of the material in the scene view.

  • @sakeb1
    @sakeb1 Před 5 dny

    strange how i can understand these perfectly well but when actually implementing it into a game i just turn into some kind of 1 braincell organism

  • @artgoat
    @artgoat Před 6 dny

    This didn't age well.

  • @Lykdraft
    @Lykdraft Před 6 dny

    A.I. / V.R. , bla bla bla.. nonsense...

  • @agoogleuser4859
    @agoogleuser4859 Před 6 dny

    Can't find the "Sculpt Noise"? That's because whoever made this video is an idiot. They skip the 2 seconds it takes to click on "Raise or Lower Terrain" in the inspector at 2:55 and select "Sculpt > Noise" in that drop down menu... no clue why they skipped that since it literally skips only that part and starts using the tool as if you're supposed to know what they just did.

  • @andleer
    @andleer Před 6 dny

    Is it also possible to get a smooth transition between animations if I exchange the played timeline in the playableDirector?

  • @adriank8792
    @adriank8792 Před 7 dny

    Can we hear more about the next iteration of Unity Visual Scripting?

  • @sagrgywejhxcvx
    @sagrgywejhxcvx Před 7 dny

    1:58 this white killed me

  • @markygx1
    @markygx1 Před 7 dny

    The new unity asset manager looks an aswome edition to the cloud portfolio of services. What are the free asset storage capacity limits for a user? Does it depend on your subscription? Are their limits defined? Is there a way to increase or decrease your storage usage plan with unity? Storing and managing assets is a time intensive excercise if done over many projects and categories. What committment from unity is there that this service will be available in 2,3,4 years time? Are assets encrypted or protected in some way? Are assets monitored in terms of the content they have? Many questions

  • @ReaperUnreal
    @ReaperUnreal Před 7 dny

    Wait, so is this what happened to Unity Tiny? Edit: No, Tiny is officially dead.

  • @venomtang
    @venomtang Před 8 dny

    23:45