Shader Graph: Learn with Feature Examples | Tutorial

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  • čas přidán 5. 06. 2024
  • We created a new sample set - Feature Examples - to help you learn how to achieve specific effects in Shader Graph. Examples include parallax mapping, interior cube mapping, particle effects, and custom lighting.
    Follow this video to see how to import and use the new samples in Shader Graph.
    We would love to hear your feedback on this new sample content. Post comments in the Shader Graph Forum here: on.unity.com/48xTPth
    Learn more about Shader Graph here: on.unity.com/3SZImNk
    Timestamps:
    [0:00] What is it?
    [0:58] How do I use it?
    [4:28] How do I import it?
    [5:20] Share your feedback with us!
    #unity #ShaderGraph
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Komentáře • 65

  • @iHeartGameDev
    @iHeartGameDev Před 2 měsíci +78

    Omg this is fantastic. Unity is finally starting to provide more examples of how to use more of their own features 🙌

    • @UnitCodesChannel
      @UnitCodesChannel Před 2 měsíci +1

      Hey, love your work. Yes, Unity does better structured tutorials for sure.

  • @ZORmYt
    @ZORmYt Před 2 měsíci +12

    Omg! I’m 43 years old, and this day is historical! They finally did this, and I am still alive! Thank f you

  • @silvaright
    @silvaright Před 2 měsíci +13

    Just so you everyone knows, you need the latest 2022 LTS version for the Examples to appear in the package manager, Cheers to Unity and Ben for the really cool examples!

    • @M4pster
      @M4pster Před 2 měsíci +1

      I'm on 2022.3.16 and not showing. Upgrading to 2022.3.21 shows it in package manager :)

  • @fennerett7011
    @fennerett7011 Před 2 měsíci +13

    Awesome to see Ben Cloward getting more recognition from Unity, his tutorials have been such a huge help

  • @abhisheksuper20
    @abhisheksuper20 Před 2 měsíci +2

    This shows unity actually cares about it's devs with new examples and extended documentations being added to existing packages

  • @Maskedmous
    @Maskedmous Před 2 měsíci +2

    Great addition for anyone trying to learn more about shaders
    Another addition would be to have a sample for things such as snow or water physics.
    Snow leaving tracks and water creating ripples

  • @ChatterBoks85
    @ChatterBoks85 Před 2 měsíci +4

    This guy sounds a lot like Ben Cloward, I learned so much from his tutorials over the years 👍

  • @f11bot
    @f11bot Před 2 měsíci +1

    THIS IS GOLD OMG. For someone who doesn’t have much knowledge in shaders, this is just brilliant!! Nothing better than to learn in practice.

  • @janikcodes
    @janikcodes Před 2 měsíci +2

    Yes! This is what we need. Samples & Example codes for us devs to learn & get better.
    Please do more like this!

  • @jonascarvalhodearaujo8038
    @jonascarvalhodearaujo8038 Před 2 měsíci +4

    That's awesome! Excited to see Unity showing more and more examples of how use their features ^^

  • @ragerungames
    @ragerungames Před 2 měsíci +6

    Wow another one? It’s great to see such example projects.

  • @goshlok4973
    @goshlok4973 Před 2 měsíci +5

    Great work unity, please do more examples like this! I want to know more about VFX Graph.

  • @simoncodrington
    @simoncodrington Před 2 měsíci +2

    Now that's finally some top notch sample progress, something we can pull apart and reintegrate into our projects, much more of this guys, keep up the good work

  • @hiperfx892
    @hiperfx892 Před 2 měsíci +2

    That Paralax Window shader is a life saver 🎉

  • @ali3n_8
    @ali3n_8 Před 2 měsíci +4

    Thank you @BenCloward you are a gem to the Game dev community!! ❤❤❤

  • @SafemilkGames
    @SafemilkGames Před 2 měsíci +1

    This is awesome, thanks, Ben! What an excellent companion asset to all the excellent shader tutorialization you've been doing. Keep up the amazing work!

  • @AhmedD1313
    @AhmedD1313 Před měsícem

    Excellent Idea from the Unity team, Thanks a lot

  • @y01cu_yt
    @y01cu_yt Před 2 měsíci +4

    Brilliant Unity, keep up these tutorials!

  • @Heisenberg-SayTheName
    @Heisenberg-SayTheName Před 2 měsíci +3

    This is awesome!
    Thank you, Unity.

  • @DevDunkStudio
    @DevDunkStudio Před 2 měsíci +2

    Nice one!
    Good to see some accessible shader graphs released

  • @FrostedCreations
    @FrostedCreations Před 2 měsíci +1

    Thank you so much for these. Your UI Toolkit example has been incredibly helpful for getting me back into game development. Shaders in particular are something that have always intimidated me.

  • @ButterDog11
    @ButterDog11 Před 2 měsíci +1

    This is soo awesome! I love these tutorials you have uploaded recently

  • @fleity
    @fleity Před 2 měsíci +1

    Love Ben's work. I think I even spotted the result of the current particle series in this video. I think this sample package will be great and incredibly useful.

  • @akisey1
    @akisey1 Před 2 měsíci +2

    This is great! Ben Cloward is an excellent choice to present these features.

    • @Nikxan
      @Nikxan Před 2 měsíci

      He is so convincing that I was worried that he is planning at the end of the video to ask to eff me.

  • @inunekonanita
    @inunekonanita Před 2 měsíci +1

    This is very useful~ Once again, thank you very much!

  • @kupcuk
    @kupcuk Před 2 měsíci +1

    Thank you, unityman. Really cool 👍

  • @touhma6685
    @touhma6685 Před 2 měsíci +2

    That is GReat ! Teaching is key !

  • @SD-ld7ce
    @SD-ld7ce Před 2 měsíci +1

    Need more examples like these

  • @Castrimaris
    @Castrimaris Před 2 měsíci +2

    Great! Just what I needed!

  • @PRodi_
    @PRodi_ Před 2 měsíci +1

    Amazing! Thank you so much!

  • @impheris
    @impheris Před 2 měsíci

    Unity needed this years ago... anyways, this can be useful... i like it

  • @DaDarkDragon
    @DaDarkDragon Před 2 měsíci +4

    Thanks Ben!

  • @fonzie6742
    @fonzie6742 Před 2 měsíci +1

    finally see something really helpful

  • @arnesso92
    @arnesso92 Před 2 měsíci +1

    This is a good direction ;)

  • @alexsolovyov3322
    @alexsolovyov3322 Před 2 měsíci +1

    Awesome, thanks!

  • @Luluskuy
    @Luluskuy Před 2 měsíci +1

    Omg! I thought this video is old video thus all link is probably died and can't be accessed! You don't know how gratefull I am to discover that this video is recent upload! Thx unity! (⁠≧⁠▽⁠≦⁠)

  • @ShrikeGFX
    @ShrikeGFX Před 2 měsíci

    it should also show tesselation or camera render textures

  • @SasukeUchiha723
    @SasukeUchiha723 Před 2 měsíci +3

    wait, why cant I use these directly in my project???????

    • @FrostedCreations
      @FrostedCreations Před 2 měsíci

      Legal reasons I guess

    • @BenCloward
      @BenCloward Před 2 měsíci +3

      You can. I just said that because they're not complete shaders, they're just little examples. You can take what's here and build on it, but you probably won't use them as-is. Hope that's more clear.

    • @SasukeUchiha723
      @SasukeUchiha723 Před 2 měsíci +1

      ok, understood. @@BenCloward

  • @avocadopictures9706
    @avocadopictures9706 Před měsícem

    I need this for for the vfx graph.

  • @assad_bin_wadeen
    @assad_bin_wadeen Před 2 měsíci +1

    Hi Unity Screen Space reflections ore not reflecting water surface HDRP

  • @f11bot
    @f11bot Před 2 měsíci

    Where's that nice shader used on the golden sphere that's on the thumbnail??

  • @trul77
    @trul77 Před měsícem

    How can I get this package? I've imported all samples from package manager, but there is no scene with examples. (2023.2.18)

  • @funboys1000
    @funboys1000 Před 2 měsíci +1

    where do I download this sample form??? I am using UNITY 2023.3

    • @mfaxyz
      @mfaxyz Před 2 měsíci +1

      Unity Package Manager.

    • @BenCloward
      @BenCloward Před 2 měsíci +1

      The instructions are in the video at 4:28.

  • @jostar9854
    @jostar9854 Před 2 měsíci

    Does the type of licence you have and / or region you reside in matter? I'm UK based, using a personal licence on the 2023 beta, and the Feature Example sample does not appear for me.

    • @BenCloward
      @BenCloward Před 2 měsíci +1

      Just make sure you have the most recent version of 2023.3 and it should be there. Or grab the latest version of 2022 LTS. It's also in that.

    • @jostar9854
      @jostar9854 Před 2 měsíci +1

      @BenCloward Thank you very much Ben for the quick response and Unity for the samples. They are already proving to be a phenomenal learning resource. I'd also like to thank you personally for all the quality tutorials you've put out over the years, you're an awesome teacher!

  • @dravenhoule646
    @dravenhoule646 Před 2 měsíci

    I know this is random but can you please add world streaming. I like the worflow of Unity more but I need world streaming. Thanks

    • @2nibble
      @2nibble Před 2 měsíci +1

      Prefer to create your own world streaming using addressables, is more worth it, specially for props. For general texture memory usage, mipmap streaming helps a lot.

  • @raffayirfan
    @raffayirfan Před měsícem

    nice

  • @MrMert.0
    @MrMert.0 Před 2 měsíci +1

    Let's go

  • @UnitCodesChannel
    @UnitCodesChannel Před 2 měsíci

    To all struggling Game Devs out there, the biggest TRICK you can pull of in your game dev journey is FINISHING THE GAME. So get out there and ship it, worry about scope creep / features on the way with updates, but don't let those things stall you out. It isn't worth it.

  • @jinno1236
    @jinno1236 Před 2 měsíci +1

    It sounds like ben cloward

  • @RivenbladeS
    @RivenbladeS Před 2 měsíci

    We need shader mixing nodes. Like blender shadermix node. Its all colors so it can be moxed and reference other shaders

  • @marianacoronel7823
    @marianacoronel7823 Před 2 měsíci +1

    Here are those who want Unity to create Yandere Simulator but still

  • @aliciasleknrkdjdmmfz3862
    @aliciasleknrkdjdmmfz3862 Před 2 měsíci

    like those who want unity to upload yandere simulator real

  • @XeonG8
    @XeonG8 Před 2 měsíci

    Transparent material/texture with holes etc...and with alpha shadows...glass anyone...where the shadows aren't just opaque ...nope still a universal fail render pipeline