Unity Timeline Animation with Characters
Vložit
- čas přidán 4. 09. 2024
- Blending animations and masking. Blending is used to smooth out the motion between two clips. Masking is used to project one motion on top of another motion, like making a character wave as it also runs.
I couldn't proceed with the work all day because of Unity problem but I've solved everything since I watched your video Thank you
Cool. But is it good that after finding the answer you can get to work ;)
What Unity thing are you creating???
If you can do me a favor? If you can find a few friends to subscribe to my channel I would appreciate it so much. Unless I hit 1000 subscribers I can’t get any money for my videos. Subscribing is free and it will keep me encouraged!
Thank you, and look forward to knowing more about your Unity animation.
I love the way you have arranged your mind. thank you.
Thank you so much, your video helps me a lot, there is not too many videos to explain animation and filmmaking on unity 🙌🏻🙌🏻🙌🏻legend
What type of film are you creating?
I’m starting an anime
@@SAAVYentertainment cool. toon shaders in Unity?
Yes actually I tried to do it on blender but doesn't get the mixamo animation so its why I changed for unity but I'm getting a lot of problems because the Vroid character, but it is my only option to get the character because I don't know how to draw and it's my dream to make my stories true
Thanks for the video!
Easy simple thanks!
thank you very much sir
haha .. the last clip of the video probably you forgot to place it in the beginning.
anyway, it's very hopeful and I thank you a lot, man!
Come on... This guy deserves thousands of subs! Great video.
One question. How come the character was moving forward? I get that there was an animation, but why were they also running?
Thx for the subs shoutout. The character's animation clip has root motion (moving forward). Game engines deal with this better than Maya. As long as the clip is set to loop it will repeat the motion forward.
Hello please more about timeline with cameras
thank you for this tutorial, i realise i came across 1 problem:
Followed your steps until 5:28 when I add my animation clip onto the timeline my character disappeared from the game scene, not sure why this happen and i cant find any solution to this, hope you can help me on this!
Been there. Has to do with the character’s track on the timeline or there being no keys for that moment-- when I have a chance to try and break I’ll let you know the solution
How can i change character position?
More details. You can make the character the child of a game object and move the parent game object. You can offer the animation. You can apply a new animation.
I couldn’t fix the position like you explained on 06:18 do you have any other option to fix it?
Hi, can you make a screen recording and post? Without seeing, at 2:25 the rig has to be Humanoid and the Avatar has to be set to the original character... picking the correct Avatar is sometimes the issue.
Yeah your rights it’s the avatar that I’m using because it is from vroid studio and doesn’t works properly; actually I couldn’t copy the avatar definition and i think it’s why; by the way what I did was change the position manually and it works. Thank you I appreciate your info and I hope you keep doing this useful videos ✌🏼
@@SAAVYentertainment you can rename the Vroid file to .glb. Open in blender and export it as an FBX. Then upload that to Mixamo and download it from there. That way all the bones and things will align. Or remap in Unity. But yeah, sounds like you got it working anyway!
Thank you, I tried but doesn't works and now my problem is when I extended the fps the animation stopped 😢😢
Could I send you my unity file?