HOI4 Guide - Win your battles with Coordination!
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- čas přidán 10. 05. 2024
- #hoi4 #heartsofiron4
Winning is one of the more fun aspects of HOI4. In this guide we will take you through why Coordinations is one of the most imporant ways to acually win the battles you are fighting.
Link to Damage-dealing guide • HOI4 Guide - Dealing d...
0:00 Intro and why Coordination
0:51 What is Coordination
1:48 Showing how it works in game
2:38 Showing the difference with buffs to coordination
3:39 Comparison with or without buffs to coordination
4:03 How does the Mechanic work
7:08 Where and when is Coordination worth it
8:08 Outro and next Guide - Hry
Love the idea of more weekly content.
Thanks for the feedback, we hope you will enjoy it :)
Very interesting video, i feel like the game is so deep and complicated there's really no limit to what you can learn about it. Excellent work on shedding some light on hidden mechanics that i never even knew existed.
Thanks for the comment! I agree and that is one of many great things in this game, i still learn a lot when my frienda post their guides, just being able to know which port enemy ships resides in, ita a gamechanger when portstrikeing
You are the most Nordic lookin man I ever saw
Thank you for your content. Watching with family
Thank you, first time I’ve heard that we managed to make a family-video :)
Good to know didn't see you can increase coordination going down that research line.
Paradox hides stuff everywhere in this game :)
All these years i thought organization is the best way to make your division strong
Now i know the wonders and power of coordination
Im happy you likead it :)
Coordination and attack is really key, organization is important, but without good attack going over the enemy’s defence/break, you are just a roadblock
//TheRealBoppus
great info
Thanks :)
YES AWESOME! Thanks
Thanks for a great topic! :)
perfect content
Many thanks :)
Thank you much kindly for family friendly material
Thata what we are aiming for, a HOI channel competing with Disney+ :)
Good stuff!
Thanks Petter! :)
You make some good points, and I've learned useful things from this video. The only problem I have with it is that the test battle was inherently biased against Poland, because all the doctrines you gave Germany gave them a lot more buffs than just coordination. It would have been a better test if, instead of giving Germany all these extra doctrines, you just modded in a free coordination buff to Germany.
Thanks for the comment, the modding part was a good idéa. The battle was not entierly fair from the start though, the defensive buffs for Poland was bigger than the offensive buffs for Germany. And the most important thing for me was showing how it works, but i might use that in the future so thanks again!
/TheRealBoppus
Does coordination also occur on defense, and does it provide the same boosts to a defender's efforts that it does to an attacker's? (I assume it does, but you only mention it in the context of winning as an attacker.)
Great question and you are totaly right, it goes both ways!
Cool
Thanks, its really usefull and I loved making this video since i always work with this in my MP games and it really makes a lot of difference
Very useful!!
Happy to be of service!
Would it be possible if you covered basics of multiplayer meta? I'm trying to learn multiplayer meta but I'm finding it very hard to find proper information on it. Thank you!
Thanks for the suggestion, we have a outlined script for that but i think it will be released somwehere in Q1 2024. Until then we share savegames from our matches on Patreon, which can give a lot of information about builds and strategies. But we only play on the TFB mod in our games, so its not valid for Vanilla or other mods.
Is it worth making small divisions so that they have a large number of support companies? Or are larger ones better?
It’s a great question and to bring the scope down I’ll answer it in the perspective of coordination.
With high coordination you want more width in your divisions. Thats because of the chance of your units having the same targets in their targetlist, meaning you can coordinate the attacks on the same enemy unit gaining more 4x damage.
From there i can see many scenarios, even with base coordination two 30w divisions will have 6 10w on their targetlist and will start picking one off one at the time with the 35% coordinates damage, while the 10w will just attack at random since they can only target one 30w.
But there is a lot of scenarios in between and a lot of different templates which will make different things work
Thanks for the explanation@@hyggegaming
Its not forgoten wtf???
Its just never explained so obviously not understood???
Of course not everyone has forgotten it, but many have and for others it just lives in obscurity since, as you say, its not the easiest mechanic to catch. I hope the video helps with that :)