I was WRONG about defense in HOI4

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  • čas přidán 15. 08. 2022
  • I was WRONG about defense in HOI4
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Komentáře • 392

  • @FeedbackIRL
    @FeedbackIRL  Před rokem +126

    Is this working as intended or is this an exploit???

    • @maitrilazaroff138
      @maitrilazaroff138 Před rokem +3

      No idea. Could be either

    • @DoshavUlf
      @DoshavUlf Před rokem +19

      makes sense that guy who knows how to defent knows how to break that defence aswell as they know the weak points in defence

    • @jozopako
      @jozopako Před rokem +60

      Working as intended. Definition of breakthrough is defense on attack. Breakthrough is how longer you can attack, hence how good is your defense on attacking. So defensive stat will also boost breakthrough which is defense on attack.

    • @rainhymas277
      @rainhymas277 Před rokem +5

      I always assumed that's how it worked as breakthrough is your defence on the attack. So i'd guess it's working as intended, just poorly worded.
      Thinking about it a bit more, i think the unyielding defence might have the wrong defence bonus and might be just meant to buff the defence stat and not the defensive states, that or the attack was meant to have and they forgot to add it.

    • @lordnoobz6154
      @lordnoobz6154 Před rokem +7

      breakthrough reduce damage taken when attacking. So it's working as intended.

  • @bennettflynn5278
    @bennettflynn5278 Před rokem +597

    I always understood breakthrough as "defense on offense" because it basically does the same thing that defense does in terms of determining how many attacks it can avoid, so in my mind this makes total sense, though the wording is just confusing

    • @Xfiles781
      @Xfiles781 Před rokem +20

      i think there's 2 solutions to this oddity
      1. just call every defensive buffs "Defense" (outside of techs and doctrines ofc)
      2. rename it smth like "Defensive Value" (and why not call "Offensive Value" instead of Attack so to better distinguish soft and hard attack when needed)

    • @Notmyname1593
      @Notmyname1593 Před rokem +11

      @@Xfiles781 You mean people have to read more words? Reading is hard, you know.

    • @diegopagura421
      @diegopagura421 Před rokem +4

      In my opinion, Breakthrough should be considered as how long a unit can keep on pushing while attacking. That is a different thing than defending, where I just wait for my enemy to make his move. Thus, my verdict is that this is something PDX didn't intended.

    • @antonfleck5372
      @antonfleck5372 Před rokem +7

      Except there is also the unit stat called defense, which is buffed independent from breakthrough by technology. So the same word is used, but means a completely different thing depending on where it's used. I think this is needlessy confusing.

    • @R1D1CK69
      @R1D1CK69 Před rokem

      EXACTLY THIS!!!! GIVE HIM MEDAL

  • @archer8849
    @archer8849 Před rokem +382

    A well known proverb: Offense is best defense.
    Hoi4: Defense is best offense.

    • @teagoodstuff734
      @teagoodstuff734 Před rokem

      XDDDD nice one. Paradox 5 head time as Always

    • @MrDoyle-ky4he
      @MrDoyle-ky4he Před rokem +1

      Weren't there some famous battles in WWII where this was true though? Also, imagine if the Atlantic Wall was properly fortified, D-Day would've been infinitely less successful.

    • @carbonado2432
      @carbonado2432 Před rokem +3

      @@MrDoyle-ky4he atlantic wall needed more ATK to repell the landings, not to get bombarded longer before running away.

    • @MrDoyle-ky4he
      @MrDoyle-ky4he Před rokem

      @@carbonado2432 Watched a video dissecting the whole operation. The wall had a lot of problems. Look up D-Day from the German Perspective by The Armchair Historian. Nazis did not bring their A-game to the wall.
      And entrenched soldiers that are meant to man defensive stations are not what I would call an attacking force.

    • @leiaorgana5098
      @leiaorgana5098 Před rokem

      @@carbonado2432 Needed more tanks and capable officers that weren't executed just yet.

  • @ariaakers7818
    @ariaakers7818 Před rokem +199

    Defence = Armour (Kinda).
    Less likely that your troops die the easier it is to push.

    • @WolfeHowles
      @WolfeHowles Před rokem +6

      yeah that makes sense, the less your troops die and get wounded, the more your division overall can breakthrough the enemy division

    • @devinwhite5064
      @devinwhite5064 Před rokem +8

      kinda like how a tank is going to push through an infantry battalion easier than another infantry.

  • @softibjorn
    @softibjorn Před rokem +127

    Alr ima put a TLDR up here so more people see it:
    Soft and hard attack always work on defence and offense
    Defence and breakthrough are the same when it comes from Leaders, Generals, National spirits and high command.
    Defence and breakthrough are separate when it comes to technology, division design and doctrines.
    Long version:
    Breakthrough also increases defence, basically defence and breakthrough are just the same in the world of modifiers (Also attack modifiers add attack when defending, so both attack and defence modifiers give bonuses for offence and defence) AND this only applies to modifiers, which are the things in battle. Doctrines change base stats so defence buff from doctrines only change defence, not breakthrough. The things that give in-battle modifiers are: Generals, High Command and national spirits. Doctrines and techs give base stat buffs and there breakthrough and defence are separate.

    • @Nikolaj11
      @Nikolaj11 Před rokem +5

      I assume country leaders fall into that list too? Mao with Cornered Fox.

    • @softibjorn
      @softibjorn Před rokem +3

      @@Nikolaj11 Yes, leader traits are modifiers

    • @kaisercortex4115
      @kaisercortex4115 Před rokem

      This is so helpful. Thanks a ton man

    • @amhowell94
      @amhowell94 Před rokem +1

      I've noticed the field marshal breakthrough trait multiplies with the stats, so the total breakthrough in battle looks like base*doctrine*fieldmarshal*modifier.

    • @softibjorn
      @softibjorn Před rokem +1

      @@amhowell94 Huh i might have to look into that one

  • @Tobbe628
    @Tobbe628 Před rokem +52

    Ahh yes, the regular Paradox complexity... Where you'll never completely know everything because its a scramble.

  • @Kandrakar83
    @Kandrakar83 Před rokem +36

    The general who understands how to be good at defense can easily find opportunity's to break through defense of others. Sounds legit.

  • @jackbain2404
    @jackbain2404 Před rokem +85

    Intrestingly, I have a therory that the Devs did intend for the Unyeilding Defender trait to be the way it is as on the medal icon for the trait there is a breakthrough symbol (sword and shield) as a pose to the singluar Shield for defense.

    • @Notmyname1593
      @Notmyname1593 Před rokem +3

      So kind of like morale vs discipline in EU.

    • @troubledhook5106
      @troubledhook5106 Před rokem +8

      its still odd that aggressive assaulter doesn't add 10 percent attack along with 10 percent breakthrough to counter-act the obvious superiority of unyielding defender

    • @sgrizzo48
      @sgrizzo48 Před rokem +1

      @@troubledhook5106 agreed i think aggressive assaulter should be slightly buffed in some way

  • @classicfrog80
    @classicfrog80 Před rokem +57

    It must be as intended. For example in the naval tree the last tier of invasion tech adds 50% invasion defense. It's meant to make landing divisions more resilient against enemy attack, so pretty much means boosting breakthrough stat. So it's just unfortunate description. Hardly surprising though, going by Paradox track record heh.

    • @Septimus_ii
      @Septimus_ii Před rokem +3

      I suspect that unyielding defender was meant to be only defense, not defense and breakthrough. A lot of technologies (all others?) specify defense and breakthrough when they mean that, so if the amphibious technology gives breakthrough I think it would be clearer to specify that

  • @ballardsvenska1015
    @ballardsvenska1015 Před rokem +11

    This must be a holdover from the old "Toughness", which was a measure of how well a unit can withstand damage either on attack or defense. "Toughness" was renamed to "Breakthrough", and I had thought reworked.

  • @aspielm759
    @aspielm759 Před rokem +12

    For my entire hoi4 career I always have been told, believed myself and told other people that defense only applies on defense
    It seemed like an obvious thing to me that doesn’t need checking and now that I’m watching this, it is making me pissed af

  • @TheLumpmachine
    @TheLumpmachine Před rokem +43

    does that mean that the entrenchment bonus adds breakthrough to your units while using Probing attack? I'll have to test this.

    • @aspielm759
      @aspielm759 Před rokem

      Tell me when you do

    • @andreylima34
      @andreylima34 Před rokem +3

      wow man, that is a good theory, come here to say if work

    • @TheLumpmachine
      @TheLumpmachine Před rokem +27

      It does NOT appear to add any breakthrough.

  • @Abby_Normal_1969
    @Abby_Normal_1969 Před rokem +9

    My initial thoughts on this is that, and I can't for the life of me remember the name of this doctrine, there was a Prussian strategy where they would invade an area to the most defensible point, then they would allow the enemy to break themselves upon that point before advancing again. If a strong defense softens an opponent to the point where an assault is easier, then that would account for the increase in breakthrough. One has to see this as a chronology and not as a single moment for this to make sense.

    • @Septimus_ii
      @Septimus_ii Před rokem +1

      The Prussians and Germans used that a lot, and the Entente and Allies used it under the name 'bite and hold'

    • @dabiggestblunder9177
      @dabiggestblunder9177 Před rokem +1

      That what I was thinking too

  • @RobsRedHotSpot
    @RobsRedHotSpot Před rokem +3

    Another thing to keep in mind is that Hearts of Iron battles in earlier versions and HOI4 are divisional-level combat. There could be brigades or smaller units in a division that are defending was other brigades are attacking even when the division as a whole is "on the attack". Attacking just means "attempting to gain ground" in terms of how the game abstracts combat. So offensive divisions should have some defensive ability.

  • @Guimigli
    @Guimigli Před rokem +21

    Holy shit, this changes A LOT about what I thought was good vs bad traits/strategies.
    Took me a long time to realize the importance of breakthrough for staying on the offensive, and how much more important it is than having VERY high soft attack for breaking through (heh) enemy lines; even though having high attack is still very important, you will suffer greatly if your breaktrough is garbage.
    Still learning relevant and important shit about how this 6 year old game works to this day, huh. Thank you Dave for making me a better player and thinker over the years ✌

  • @zoroasper9759
    @zoroasper9759 Před rokem +6

    A couple of points I'd like to address:
    It is working as intented, in my opinion, because Breakthrough is simply defense, it works in the same exact way as the Defense stat with the only difference of it being used only when your division is attacking. If you look at the icon for Breakthrough during a battle you'll see that it's a shield icon very similar to the Defense stat one. Breakthrough is a defensive stat.
    Now onto the general traits Aggressive Assaulter and Unyielding Defender; there is simply no reason to compare the two because you'll almost never be able to choose between them. Unyielding Defender is locked behind Inflexible Strategist while Aggressive Assaulter is locked behind Brilliant Strategist; I'm not sure but I think there's like only a couple of generals in the entire game that have both.
    Now if you manage to get a general with both of those traits then remember that Aggressive Assaulter gives higher chances to get the Assault and Shock tactics; there's a meta about tactics and IIRC those two are actually not the "best" offensive tactics

  • @TheDethBringer666
    @TheDethBringer666 Před rokem +38

    If defense had nothing to do with attacking, all war would just be URAAAAAAA charges. Being able to hold ground is important during an assault, thus breakthrough!

  • @mainman879
    @mainman879 Před rokem +5

    The devs have very clearly stated before that it is working completely as intended and that breakthrough is defense on the offense.

    • @Septimus_ii
      @Septimus_ii Před rokem

      I suspect that unyielding defender is a mistake and it should only be defense, not defense and breakthrough

    • @mainman879
      @mainman879 Před rokem

      @@Septimus_ii nope, according to the devs it is the behavior they want.

    • @smlgd
      @smlgd Před rokem

      They should improve wording imo. Even if this is 100% their intended behavior the tooltips should say +x% defense and +% breaktrought to be clear, because defense and breakthrough are different stats in divisions hence it creates confusion. This should be applied everywhere in the game including techs ideas etc. so to increase clarity to the user

  • @einruberhardt5497
    @einruberhardt5497 Před rokem +4

    If that works as intended the decision between aggr. assaulter and unyielding defender is no decision you can just drop it out of the game or change the way how it should work.

  • @benitollan
    @benitollan Před rokem +5

    Tank designer stats already suggest this behaviour, and it kinda "makes sense" in the sense that "breakthrough" always has meant "defense while attacking" XD (called "toughness" in previous games as I'm reading in a Reddit post). "A unit's ability to avoid damage from enemy fire while attacking".

    • @lukebeich
      @lukebeich Před rokem

      The issue is not about the concept of having a "defense value when attacking" but it's about the terminology. We have two stats called, defense and breakthrough, if you add a modifier named "defense" it stands to reason that it would only affect the defense stat and nothing else.

    • @benitollan
      @benitollan Před rokem

      @@lukebeich I didn't say it wasn't confusing 😅 but being honest, the people that get to learn how the stats work to this degree, will also find out about this caveat (not to even mention that Paradox will probably make some change to make it less confusing).

    • @lukebeich
      @lukebeich Před rokem

      @@benitollan but the problem is the modifier, not the stats. There is nothing wrong with how the stats work. I personally think it's wrong to have the modifier working like that instead, it should either affect only one stat or have a different name entirely. That's just bad design.

  • @OnlyGrafting
    @OnlyGrafting Před rokem +1

    I made a comment 11 days ago on your tier list video saying you undervalued defense, but not for the breakthrough stats but simply due to the cost effectiveness of maxing entrenchment, building decent defensive infantry and just letting any who try get grinded on your line.

  • @mr__music5719
    @mr__music5719 Před rokem +2

    Um Cloak did a vid on this. The traits give different value bonuses to certain Tactics that make them more likely to be chosen from a pool of them based on doctrine. "Breakthrough" is the tactic that gets more priority if you chose panzer leader and Offensive doctrine I believe.

    • @user-xh9pu2wj6b
      @user-xh9pu2wj6b Před rokem +1

      Except you can still influence it by simply picking a preferred tactic on a general, field marshal or globally.
      And in this case feedback was talking about the breakthrough stat, not a tactic.

  • @RobinMeineke
    @RobinMeineke Před rokem +1

    I can’t believe it’s working as intended.
    I saw a video about that some time ago and thought they’ll fix it immediately.
    Crazy that it’s still around. So for now that will change the way I play the game.

  • @Owlr4ider
    @Owlr4ider Před rokem +1

    The thing is that breakthrough isn't actually an attacking trait, it's your defense value when attacking. Therefore defense stat increasing breakthrough actually makes sense as it increases the defensive stat both when defending: defense and attacking: breakthrough. Also the attack stat itself applies to both attacking and defending as both use the soft and hard attack stats, so it only makes sense the defense stat also applies to both attacking and defending.

  • @weblaster4085
    @weblaster4085 Před rokem +8

    because you're probably defending with infantry which already have a really high defense bonus, it's kind of funny that the attacking trait (10% attack helps defending armies by doing damage and ending the battle faster) is probably better for defending than the defending trait and the defending trait is probably better for attacking than the attacking trait

    • @Septimus_ii
      @Septimus_ii Před rokem +1

      I disagree. Generally on the attack you want to end battles quickly, which attack gives you, and on the defense you want to drag out, which defense gives you

    • @weblaster4085
      @weblaster4085 Před rokem

      @@Septimus_ii my argument is that if you're using infantry then your division's defense will already exceed your opponent's soft attack and therefore adding more defense is useless. I didn't say this randomly, I said it because I know the actual game mechanics. also the defense doesn't want to drag out the battle either, the longer you're in battle the more damage your units take the more guns you have to build to replace the ones destroyed in battle. adding defense and breakthrough only help you if they aren't already exceeding the enemy divisions attack values.

  • @andrewpansch7447
    @andrewpansch7447 Před rokem +1

    Unyielding defender allows for counterattack tactic. The best defenses have always provided the best counterattack offensives.

  • @lerbronk
    @lerbronk Před rokem +1

    so this is why panzer expert gives defence, it increases tanks' breakthrough. this changed everything.

  • @roguehades2348
    @roguehades2348 Před rokem +1

    I always thought it like it’s defence against damage. Like it’s resistance to it, which makes you takes less org and equipment loss. I haven’t really looked through the files but that’s just what I thought cause that’s how it is in another game I play.

  • @pocketgroyper9301
    @pocketgroyper9301 Před rokem +1

    I'm glad panzer expert actually has a point now. Before this discovery it didn't make any sense to ever use it because tank divisions have such bad raw defense stats the boost is useless so you were better off always going with the mech trait to make motorized divisions better at defending and covering/holding the ground which your tanks quickly gain when they punch through.

  • @ohjoyimadestumpy
    @ohjoyimadestumpy Před rokem +1

    This is working as intended, I don't recall which dev diary (I think it was the same one where they talked about pre-NSB piercing and armor stats), but they stated that breakthrough IS a defensive stat applied on the attack. They acknowledged that the wording was potentially confusing but they couldn't think of a better way to word it. As for the Defender vs. Assaulter, I think they confused themselves and forgot that defense boosts breakthrough.

  • @jeeferw7770
    @jeeferw7770 Před rokem +2

    0:03 - 0:04 , some one in the chat saying " DNA test ?", lol🤣🤣🤣

  • @saulmedeiros8836
    @saulmedeiros8836 Před rokem +1

    This is what happens in EU4, defensive bonuses and pips usually works like breakthrough when attacking. Is possible that is shared design from both games.

  • @onurmadendere5242
    @onurmadendere5242 Před rokem +1

    A video where you stack all these defensive buffs and blitzkrieg with tanks can be good for the main channel

  • @DelsusTacs
    @DelsusTacs Před rokem +2

    Maybe they are learning how to defend better and therefore know how to counter those defenses and that increases breakthrough.

  • @joaodagostini9588
    @joaodagostini9588 Před rokem +1

    Breakthrough is how much you can keep attacking before stopping. That`s why breakthrough takes defense in to account

  • @supernus8684
    @supernus8684 Před rokem +1

    I don't know what the stats specifically do in game but in my mind breakthrough is an units ability to punch through defensive lines when attacking. So that is kinda the opposite of attacking but you could easily argue that a very defensive general would be able to penetrate an opponents defense since he knows what he is doing.

    • @padmad3832
      @padmad3832 Před rokem

      Breaktrough works exactly the same as defense. Each point of breaktrough reduces one of the enemy attack(soft/hard) hitchances down from default 40% to 10%.

  • @gabrielniklasschildt5612

    I'm sure it's working as intended because panzer traits give extra defense, which would make sense in it being breakthrough.

  • @spxdel8520
    @spxdel8520 Před rokem +1

    It makes sense because it means they have a higher understanding of defending so they would probably know a bit more about beating it

  • @jasonmorahan7450
    @jasonmorahan7450 Před rokem +1

    Breakthrough could easily be characterised as a defensive trait. Front line combat is offensive but leaves you engaging the enemy's front line, you don't move beyond it until the enemy goes down. Switch to defensive upon enemy contact so you can keep moving between and past them, they're still standing and fighting but you went right by defensively and now they have to turn around and run after you before you go rampaging behind their battle line, that's breakthrough. If you're not doing it defensively then you're stuck engaging the front line until they go down. That's not breakthrough, that's simply overcoming enemy resistance with a moving front. Breakthrough probably should be characterised as a defensive trait, although tactically it's a terrific threat if successful.

  • @grimtopia4804
    @grimtopia4804 Před rokem +1

    From my understanding Breakthrough isn't purely offensive because high Breakthough seems to just increas how long they can stay in battle ingeneral.

  • @chrystales6169
    @chrystales6169 Před rokem +14

    Attack: Overall strengthens your army. You and your enemy die QUICKER. The frontline therefore moves faster.
    Defense: Overall strengthens your army. You and your enemy die SLOWER. The frontline therefore is more rigid.
    My take: If you're a country that would want to end the war as early as possible, like Germany, get attack. If you're a country that benefits from prolonging the war, like France or the Soviets, get defense. Since this makes sense, it's probably intended. For the general traits, the Assault and Shock tactics are actually pretty effective.
    Also, it should just be straight up called damage resistance, because that's what it is. The more you have it, the less damage you take. In the code it's probably something about avoiding attacks, but it's effectively damage resistance in most players eyes.

    • @Septimus_ii
      @Septimus_ii Před rokem

      iirc: in each round of combat every attacking division chooses a defending division. For each defending division, the attack of the divisions attacking it is added (weighted average of soft and hard) and compared to the defending division's defense. That is what determines the HP and org damage done in that round, with a big penalty if the attack is smaller than the defense. Then the same is done with the defender's attack vs the attackers' breakthrough.

  • @alexionut.05
    @alexionut.05 Před rokem +1

    Also the defense from doctrines does not matter. It affects the base stat of the division. TLDR when something affects the base defense of a division, it only affects the defense, when it is a modifier post-base, it affects both defense and breakthrough.

  • @VarenvelDarakus
    @VarenvelDarakus Před rokem +1

    extra attack defense or logi/planing on first officer core is still better then anything else as that 50% is "extra" ontop of commander levelup , so each levelup commander has 50% chance to gain extra attack , this gets quite mad op as last one adds both logistics and planing (who reduce supply use and add extra planing)
    when i seen this it made me completly rethink entire game , leveling up field marhals and generals from lv1 becomes mad op , i once had general who by point he reached lv5 he had 9 planing and 10 logi
    it even outweights political loyalty despite its also mad OP as you can reach 100 stability as facist during war or nonaligned
    i also had general who got 8 attack on lv 4 when i played belgium

  • @W3bst3rStudio
    @W3bst3rStudio Před rokem +1

    I died internally at 3:55. WHAT'S THE PROBLEM PDX, WTF

  • @leiaorgana5098
    @leiaorgana5098 Před rokem +1

    Very interesting and unexpecting, they probably did it to buff defense because it was pretty useless against an all out attacking foe.
    You would be purely defending and losing territories without any bonuses of attack to retaking it back and just be dead.
    This allows for the grand battleplan style of playing, along with further defensive and breakthrough buffs as you progress through the doctrine.
    Which is good because Britain wasn't always on the defensive during the war, GBP allows for either your tanks to have more breakthrough or your infantry depending on which path you take.
    If they wanted to make aggressive assaulter more viable now, they should switch it to 10% attack and leave it at or get rid of the 10% breakthrough.

  • @Maxococ
    @Maxococ Před rokem +5

    Aslo the amor stat is for dealing damage
    On the wiki:
    "When armored units are in combat against targets with insufficient piercing, the organization dice size is increased to 6, representing the ability of the armored unit to move more freely under fire, obtain better positioning and thus deal more damage. This means an unpierced armored unit on average does 3.5 organization damage per hit instead of 2.5, or 40% more damage per hit. "

  • @riggy1990
    @riggy1990 Před rokem +1

    It actually makes sense
    I never understood why Panzer expert gained defence. But it makes a whole lot of sense for it to increase breakthrough.

  • @peterward2875
    @peterward2875 Před rokem +1

    As a programmer, this sounds like someone forgot an "end case" statement after applying defender, and the next thing getting checked and adjusted is breakthrough.

  • @Xeemix
    @Xeemix Před rokem +1

    This is quite funny as I always found my defensive builds to be quite successful for me, also it may be working as intended, if you look at the defensive infantry equipment, it DOES also increase breakthrough.

  • @sreckocuvalo8110
    @sreckocuvalo8110 Před rokem +1

    To me, it seems it's a game mechanic for buffing defensive nations, like France. You might have a lot of infantry divisions for holding the line who need defense and a few tank divisions for punching through enemy lines, so buff on breakthrough. So defensive nations have a chance of going on assault once they have massed enough tank and armored divisions.

  • @UnknownTuber450
    @UnknownTuber450 Před rokem +2

    When you hear defense is also increasing breakthrough therefore Sun Tzu saying, "Attack is the secret of defense; defense is the planning of an attack" is correct.

  • @memeuless5563
    @memeuless5563 Před rokem

    It makes sense tbh, cuz in war when a battle takes place, and a division attacks, the defense in order to win as well must strategically counter attack, not as an overall unit, but rather individual soldiers fight back by advancing the the enemy

  • @alexl3731
    @alexl3731 Před rokem +1

    its not defense like entrenchment, but like how good protected troops (or trained, or ue special tactic) so they can survive under fire much longer

  • @TheRuzenqures
    @TheRuzenqures Před rokem +1

    Good catch on traits but what about combat tactics they provide?
    Defensive and breakthough bonuses well but it only unlocks defensive combat tactic

  • @kassiomickaelthebrazilian745

    the math is simple, if you know how to defend, you know the right way to attack and break that specific defense

  • @carlo5377
    @carlo5377 Před rokem +2

    Italy is now even more op. get italian tanks with panzer expert messe and field marshal badoglio with unyelding defender. Ggggg

  • @friendlycrusader6239
    @friendlycrusader6239 Před rokem +1

    It’s the same way with attack increase since it still gives the bonus on defense

  • @hangmanmatt2598
    @hangmanmatt2598 Před rokem

    I look at it like this, if you have high defense then this is how well your army can repel enemy counter attacks to try to stop your advance. If your army is advancing but is constantly being pushed back by counter attacks, you can't break through. Its basically a statistic to symbolize the fluidity of front line combat and to show how long battles can actually take without showing us every inch gained or lost.

  • @D64nz
    @D64nz Před rokem +1

    So the take away is even all these years after launch, we still don't know exactly how it works.

  • @tutku1560
    @tutku1560 Před rokem +1

    What makes a division to consider tank division, inf. d. or motorized d. etc. ? Thanks for any answer.

  • @givemeRtxorgivemedeath
    @givemeRtxorgivemedeath Před rokem +2

    Max breakthrough is 800. Anything past that does nothing.

  • @Seppe1106
    @Seppe1106 Před rokem +2

    It's certainly weird how it's implemented and not really mentioned. But in some universe it makes sense that units with higher defense are also better at breaking through enemy lines, if you think about it.

  • @pauldennison1757
    @pauldennison1757 Před rokem +2

    This is news to me. I had thought there was a possibility that the 'defense' bonus affected both defense and breakthrough, as that would allow the defense advisor to actually be worth a damn, but I didn't know and therefore took the attack bonuses over it every time because attack is always good whether defending or attacking. This was further reinforced in my mind by the aggressive assaulter trait since why would you make an either or with defense giving a bonus to breakthrough if what you were giving up was that same amount of breakthrough. One thing can be said for sure, aggressive assaulter is now obselete.

  • @efulmer8675
    @efulmer8675 Před rokem

    This explains why I was doing well in HOI4 - I always prioritized defense and breakthrough with my logic being that once I took a tile, I could never be forced off of that tile making my win an inevitability. Very interesting. I do think its as intended though.

  • @Ben.....
    @Ben..... Před rokem +1

    Does this make trickster grand battle plan viable? stack up entrenchment for the buffs than use probing attacks to keep entrenchment on the offence?

  • @williamladine7591
    @williamladine7591 Před rokem +1

    This makes sense because attack is used on both defense and offense

  • @tsawsum9351
    @tsawsum9351 Před rokem +1

    If you use probing attack, do you get breakthrough bonuses from your entrenchment?

  • @Coid
    @Coid Před rokem +1

    So break through isn't just your ability to penetrate the enemy's lines, but your ability to be protected and do so intact? Like the defensive component of successfully making your attack and advance?

  • @SouthParkCows88
    @SouthParkCows88 Před rokem +1

    There are several defensive bonuses that add to your attack in your own territory, which is a bit of a confusing naming system.

  • @alexhaffley3876
    @alexhaffley3876 Před rokem

    I think it would be better called positioning. As that is kind of what breakthrough does in the game, it is about moving into positions that compromise enemy defensive positions, causing them to move and lose organization. Similarly on the defense usually the position is the most important factor.

  • @aaronho1914
    @aaronho1914 Před rokem +1

    So the whole defense buffing breakthrough is only for General and Field Marshal stuff. Any research or doctrine bonuses to defense does not get applied to breakthrough apparently.
    Source from 71Cloak: czcams.com/video/CvIZ-9ILL8U/video.html

  • @GReznov
    @GReznov Před rokem

    its working as intended (in most cases at least, its not in unyielding defender)
    but they REALLY need to make them separated and distinct in the tooltip, or use a new terminology when the defense applies to both breakthrough and defense (maybe something like "universal defense"?)

  • @belgiumball2308
    @belgiumball2308 Před rokem +1

    "Fritz Schulz"
    man the polish general (aka no one) had the initiative wtf
    Btw dave, the 5% country bonus to poland was because of war support

  • @menk222
    @menk222 Před rokem +1

    In regards to panzer expert. Doesn’t it look at the ratio of tanks in your division and scale the buff to it? (So if half the division is tanks, you’d gain half the buff) The same with combined arms expert. The way I understand it is that combined arms expert can buff the breakthrough on tanks this way.

  • @chusnacho4447
    @chusnacho4447 Před rokem +1

    i mean... the attack stat bonuses applies both while attacking and defending, makes sense that the defense bonuses also do.

  • @oogly8116
    @oogly8116 Před rokem +1

    Maybe its that knowing the defense helps you breakthrough defense

  • @Aninkovsky
    @Aninkovsky Před rokem +1

    So, this is why Panzer Expert is so OP. I rarely choose that. But when i choose, somewhat the general is doing better in offense combat. Know i knew the reason.

  • @memazov6601
    @memazov6601 Před rokem +3

    I mean you can stack 100+ entrenchment as the Soviet union

  • @FurryCruz
    @FurryCruz Před rokem +5

    But a unit that is attacking is always attacking and defending. But interesting the Unyiel vs Aggres

  • @CARL_093
    @CARL_093 Před rokem

    Do u have a video for the best tank division bro its my major problem on tank divisions

  • @zztophatzztophat
    @zztophatzztophat Před rokem +1

    Wait, is this why my zero armor tank/mechanized divisions that stack defense and breakthrough have such unbeatable breakthrough?
    EDIT: grand battle plan offers huge bonuses to breakthrough because *planning* offers huge bonuses to breakthrough. Planning bonuses are not useless, they can easily double stats and paradox made it easy to stack both planning speed and max planning amount.

  • @aspielm759
    @aspielm759 Před rokem +1

    Ok, after testing it myself I couldn't recreate your results. Is there something to consider

  • @Superimperatoris
    @Superimperatoris Před rokem +1

    If this somehow makes 'probing attack' broken by letting you add entrechment defense as an insane breaktrough buff. Then i'm just convinced that the devs did this for shits and giggles...

  • @Kevin-xv4ry
    @Kevin-xv4ry Před rokem +1

    It makes me think defense/breakthrough is more like "toughness" which does make sense to me since that is relevant in attack and defense.

  • @zarwius7141
    @zarwius7141 Před rokem +1

    Attack also improves Defense (because the Defenders shoot back)

  • @ThatOliveMrT
    @ThatOliveMrT Před rokem

    It's probably something like a base value for every x defense you have you get y breakthrough

  • @spanishinquisition5417

    i mean, maybe the defense trait helps in breakthrough because for example: tanks can break through something easier if they have more armor or a defensive formation. Or the defensive stat itself counts to breakthrough, because breakthrough is kind of your defensive stat as attacker

  • @thomascrowther3203
    @thomascrowther3203 Před rokem +1

    *Friends Sees This Video*
    *Friends Look At Me* "You Were Right...."
    *chuckles* "You Called Me A Madman"

  • @patgonzalez9432
    @patgonzalez9432 Před rokem

    With defence and breakthrough bonuses being applied from Officers and High Commanded similarly, I think the importance difference between Agg. Assaulter and Unyielding Defender is the tactics choice. They'll both give you the +10% breakthrough on attack, but if you are the one initiating pushes, you get extra chances for Assault and Shock, where Unyielding defender will only give extra tactics chances for defensive tactics when you're getting attacked.
    So even though the stat + to breakthrough is the same, if you were China for example, you'd want Unyielding since 90% of the war is getting push spammed by Japan, even though you'll eventually be doing counter attacks. Where as Japan would want Agg. Assault because they'd be constantly taking the initiative on pushes. Either way, casual play doesn't usually revolve around tactics chances as more than an afterthought until mid to late game when you have at least 5+ points in your doctrine, but the extra chance for them is nice early regardless.

  • @hqlife5128
    @hqlife5128 Před rokem +1

    After this video I'm convinced that aggressive assaulter trait needs to be buffed a bit because now there is no reason at all to pick it over the defender trait. Perhaps like a +10% soft attack or 5% soft and 5% hard attack on top of 10% breakthrough. Until then I'm always going to go for that trait
    Also, I agree Mass Assault needs to be buffed. I play a lot of USSR and like to "roleplay" quite a bit and while you can almost always win against the AI anyway, it would be nice to have a reason to go down Mass Assault in multiplayer. Also the -0.4 cw stat in that doctrine is very odd, because Soviet Divisions were historically smaller than German divisions. Maybe some stats to add reduce general creation and promotion cost, and/or buffs to supply consumption. 5% manpower also unnecessary, as you'd rarely ever really need additional manpower when playing as either China or the USSR.

  • @DoctorAllanGrey
    @DoctorAllanGrey Před rokem +1

    It doesn't make sense, until you realize that knowing how defense works makes you an expert at breaking enemy defense. And also from a game design perspective, tying some added stats to defense helps you avoid getting into a deadlock where you specialize all into defense and then cannot break the enemy line.

  • @modjoe4107
    @modjoe4107 Před rokem

    in my mind breakthrough isnt a stat showing their offensive power but instead their ability to understand and counter the defenders tactics in the fight and being able to penetrate and disrupt them. that being said it would make sense that a defence minded commander would be better at said combat tactics

  • @patrickrudiger6049
    @patrickrudiger6049 Před rokem +1

    My mind has been blown. But also, it makes so much sense now. Like those below are saying, PDX has told us breakthrough is how many 'turns' of damage dealt a unit can avoid 'enabling it to stay on the offensive longer'. Ive always wondered why Breakthrough was across from defense...and why the hell Panzer Expert gave a defense bonus made me so mad. Now it's so obvious.
    Totally not surprised though. There's so much mysterious RND going on in this game, but we love it all the same. The only thing distinguishing the Field Marshal traits is the (alleged) increased chance of selecting certain shock/assault/defensive tactics. But who really cares about those?
    As far as doctrines go, I've been finding GBP to be amazing for infantry focused offensives. The Terrain Training spirit is EXCELLENT for getting those elusive terrain traits. In my USSR games GBP has worked much better than SF. Org and breakthrough >soft attack.

  • @martind5653
    @martind5653 Před rokem +1

    I mean, defense expert know how to build defenses right. So he should know where weaknesses of said defense are as well. So yeah, at first glance it doesn't make sense and I thought defense only increases defense as well but adding to breakthrough on second glance makes sense.

  • @ezustnyil8414
    @ezustnyil8414 Před rokem

    I think the difference is with tactics selection. Agressive Assaulter has more chance to select a good attacking tactic while Unyellding Defender rather picks defensive tactics. And that matters a lot. You have hard time breaking trough if all your attacking tactics are countered.

  • @spitfireflyer2205
    @spitfireflyer2205 Před rokem +2

    ah so panzer expert in the traits tier list is back to s tier

  • @enesaykut408
    @enesaykut408 Před rokem

    Well I was going for panzer traits anyway. Because I thought that even if we think it works this way they must have done something sneaky that affects the stats otherwise they wouldn't have called it panzer stuff

  • @tanthedreamer
    @tanthedreamer Před rokem +1

    the Assault and Shock tactics are pretty good, you should look it up

  • @mikab631
    @mikab631 Před rokem +1

    Tbh this makes perfect sense from a game design perspective, it gives you flexibility to both attacking and defending, in a game that highly favors aggression. The main hiccup is just that the tooltip referencing "defense" should probably just say "defense and breakthrough" imo

  • @MrDoyle-ky4he
    @MrDoyle-ky4he Před rokem +1

    This has always been something I've kind of felt awkward with regarding the description of Defense when you hover over it, and how strikingly similar it was to breakthrough.