ULTIMATE Guide To Tank Modules - HOI4 Tank Module Tier List

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  • čas přidán 8. 06. 2022
  • ULTIMATE Guide To Tank Modules - HOI4 Tank Module Tier List
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Komentáře • 191

  • @FeedbackIRL
    @FeedbackIRL  Před 2 lety +34

    What's your favorite tank module?

    • @jnzsblzs1
      @jnzsblzs1 Před 2 lety +12

      I do like softattack so I have a soft spot for Howitzers. But I think your analysis on the autocannon is faulty. You don't kill people (or ponies if you are into EaW) with tank guns you kill them with tanks. And that adds about 30 extra production cost to it. Let's say you make tank with a production cost of 30 I make that same tank but with a howitzer gun for 35, I'm still taking my design over yours because 6 tanks with doubled soft attack is better than 7 tanks with half soft attack.

    • @alessandrocallegari6075
      @alessandrocallegari6075 Před 2 lety

      In my opinion heavy machine guns as secondary turret combined whit stabilizers make a good combination of soft attack and breaktrough , i saw that soft attack is more important and making a division of tank with 800 soft attack trust me is good as fuck

    • @silosneeded
      @silosneeded Před 2 lety

      HMG, put it as main armament for light tank, making it a better "armored car" for 3/4 of production cost of 1936 armored car.

    • @sld1776
      @sld1776 Před 2 lety +4

      Extra machine guns. Provide the most soft attack per cost.

    • @yamnational9461
      @yamnational9461 Před 2 lety +2

      U forgot both machine guns you bloody dult!! Quick pin a comment with what you rank them as so I don’t loose my shit.

  • @leonchervez5969
    @leonchervez5969 Před 2 lety +165

    Just saying that tanks need to defend all the time as both the AI and other players tend to counter attack after you took a tile. Even more pronounced in MP as tanks often need to defend pretty hard after closing an encirclement.

    • @janbo8331
      @janbo8331 Před 2 lety +8

      I agree fully. It's also why I like to pick the +50% entrenchment speed for the generals of tank armies when possible. Combined with a recon tank with dozer blades and an engineer company they are quite formidable in holding off counter-attacks long enough for the infantry to mop up the encirclement.

    • @bazylikamada1797
      @bazylikamada1797 Před 2 lety +7

      Usually in SP, my motorized can take up the role of defense just fine. Just have them ready to follow the tanks

    • @flaggy185
      @flaggy185 Před rokem +1

      Yeah, but mostly you want Infantry to do the work of defending
      Some motorized infantry with the tanks cover the work of defending

    • @localman9063
      @localman9063 Před rokem +2

      The great thing about dozer blades is whether it's on a support tank or main tank battalion, it still gives +1 entrenchment to the whole division. So putting dozer blades on a flame tank which you might also want to attach to a regular division is very much worth it.

    • @bombidil3
      @bombidil3 Před rokem

      You're also bringing the radio for the breakthrough anyways, which massively buffs defense multiplicatively. Those additions to base stats adds up pretty quick. With the recent update, smoke is probably worthwhile to bring because.

  • @rundownthriftstore
    @rundownthriftstore Před 2 lety +110

    In terms of Experience and reliability, the Christie suspension and gasoline engine are always the most efficient picks. The amount of points that would otherwise go towards the engine can be reinvested into armor or nothing at all for the reliability boost all while keeping the same speed as you had with Diesel+Torsion/bogie suspension

    • @drunkenthoughts6072
      @drunkenthoughts6072 Před 2 lety +19

      Yeah, as someone who've been in love with the tank designer and trying to make semi-efficent historical/LARP tanks, being stuck with torsion bars and diesel sucks, and I notice simply changing to gasoline is just straight up better if you are ever messing with the armor/engine. That +0.5 max speed is huge, and while you might be able to squeeze some extra speed(which can be converted to armor & breakthrough) with a diesel engine and non-christie suspension, you'll need to increase the engine by a lot more, which mean more resource cost(which can be debilitating) and in some cases is not even available with engine limitation(You can only upgrade to 20 max, and years limit you teching the engine tech). Plus while Feedback might be indiffirent toward speed, I feel he is a bit harsh because more speed means less chance to be intercepted(reach a tile faster before you can get locked by an attack), and more overruns. You also get more distance per fuel because your tank can simply reach more distance per day which is huge in eliminating fuel/supply issue before you can take a supply base(Also fuel capacity scales with fuel usage anyway, so a faster tank with higher fuel usage is actually more fuel efficent combat wise).

    • @mainman879
      @mainman879 Před 2 lety +2

      >The amount of points that would otherwise go towards the engine can be reinvested into armor or nothing at all for the reliability boost all while keeping the same speed as you had with Diesel+Torsion/bogie suspension
      This is wrong. Bogie is almost always better than Christie. I tested it myself and a Bogie with 5 engine had the same speed and was CHEAPER than a Christie with 3 speed. Speed upgrades are much cheaper than changing to Christie. Go try making an 8km/h light tank, no matter how you do it the Christie will lose out to the Bogie every time.

    • @martenkahr3365
      @martenkahr3365 Před 2 lety +7

      ​@@mainman879 When you did that test, did you pay any attention to Reliability? On a light tank, this isn't so important, but it becomes a big deal if you're aiming to use your focuses to create an ahead-of-time Medium '39 or Heavy '41 that has 8km/h speed and enough armor that your enemies will struggle to penetrate it. The decision between Christie and Bogie is not just a question of production cost, but also of Reliability.

    • @TheArklyte
      @TheArklyte Před 2 lety

      Which is ironic, considering how much of a bitch to repair Christie's suspension was. Especially on T-34, not so much on Comet, but in both cases I'd rather pick bogies or torsion bars.
      Also love how interleaved and halftrack are somehow a separate suspension types.

    • @mainman879
      @mainman879 Před 2 lety +1

      @@martenkahr3365 with or without Christie I had no problem with reliability. You can get 8km/h mediums on bogie suspension and 100% reliability easy.

  • @elcanaldelargan8575
    @elcanaldelargan8575 Před 2 lety +22

    And just today, paradox introduces a fix that changes the costs of tank upgrades, nerfs high velocity gun piercing, adjust flame tanks terrain modifiers (so, most probably, nerf them), recalculates how recon tank stats help the unit they are in, plus a couple more changes.... and sends this tier list video straight into oblivion in less than 10 hours.

  • @HungarianPatriotGaming
    @HungarianPatriotGaming Před 2 lety +61

    Rocket launchers should be extra modules, not main weapons, change my mind. That way you could recreate things like the Sherman Calliope. I also completely disagree with the tiering of the howitzer(s), there is simply no such thing as overkill soft attack. The more you have, the better. Enemies break faster and suffer massive casualties. Battles go faster, the enemy has less time to reinforce, encirclements are easier, and as others have already pointed out, tanks actually need to defend a lot, and soft attack is useful for that, unlike breakthrough. Classifying the vehicle as an SPG gives a huge bonus to soft attack so the two synergize really well, mixing in dedicated SPGs with proper tanks in an about 2:3 ratio will annihilate everything. Especially with Superior Firepower doctrine.

    • @jdon6484
      @jdon6484 Před 2 lety +3

      You can go overkill on soft attack against AI. On multiplayer where you can play against someone who shits out an unbelievable amount of 10/20 widths, you’re right there’s no overkill. But also rocket launchers on tanks as a module would probably be broken.

    • @candleman2123
      @candleman2123 Před 2 lety +3

      I mean, there were tanks where rockets were the only weapon so why is calliope more important than, say, BM-8-24? I'd argue go both for historical accuracy.

    • @VompoVompatti
      @VompoVompatti Před 2 lety +3

      Rockets should be both main weapon and module but you couldn't pick both at the same time. Module rockets should have lesser stats than primary weapon ones.

    • @scumbaggaming9418
      @scumbaggaming9418 Před rokem +1

      Personally?
      I think Rocket Launchers should be both main and secondary weapons. Since they were both historically.
      See the Calliope and the Pershing T99, as well as the Katyusha and Panzerwerfer. Hell, look at all the stuff the Germans slapped Wufrahmen 40 rockets to. They slapped em on tanks, half-tracks, trucks, everything they could, sometimes as secondary weapons, sometimes as primary.
      As for howitzers, I have no idea what they were thinking. The Heavy Howitzer would, in my mind, equate to a 150mm< cannon, like the 150mm sfh, 152.4mm ML20, and the 155mm Long Tom. Which were all designed and produced either during the early parts of the war, or before. So I don't get why it's locked behind the *entirety* of the Artillery tech.

    • @michaelgoldsmith9359
      @michaelgoldsmith9359 Před rokem

      @@jdon6484 I mean you can't tho. The ai only has soft targets. Winning battles faster will literally always help.

  • @rundownthriftstore
    @rundownthriftstore Před 2 lety +18

    As of this morning Paradox made it so you can now only put 1 stabilizer on each tank

    • @scumbaggaming9418
      @scumbaggaming9418 Před rokem +1

      At least give us a max of 2 stabilizers so we can simulate a 2-plane stabilizer.
      It does make sense why 3 or 4 stabilizers can't be added, since a Z axis stabilizer isn't actually a thing, and a 4th stabilizer would mean the cannon can shoot through all possible timelines and realities at once, so that's out.

    • @sness1328
      @sness1328 Před měsícem

      @@scumbaggaming9418 tbh that last one sounds sick we should actually be able to do that

  • @memazov6601
    @memazov6601 Před 2 lety +15

    Easy Maintenance is good cuz free reliability you can't argue with that

    • @o1lec1
      @o1lec1 Před 2 lety

      Yeah

    • @dutchrjen
      @dutchrjen Před 2 lety +1

      It's just behind another thing you've got to research.
      Research cost is a big thing in the game. Something may be very useful for the production cost but it's not always worth the research.

    • @sld1776
      @sld1776 Před 2 lety +1

      The problem is the research cost.

  • @rundownthriftstore
    @rundownthriftstore Před 2 lety +51

    Wouldn’t a Dozer blade pair well with a cheap recon light tank? It’s gonna be attached to infantry a lot and they sure can use that entrenchment bonus. Otherwise I could maybe see putting them on Amphibious tanks

    • @dutchrjen
      @dutchrjen Před 2 lety +12

      I think that was the intention of the Developers. I think they're somewhat simulating the "funnies" or the tanks the engineers got ahold of to build armored bulldozers, flame tanks, mine clearing tanks, armored bridge layers, etc.
      I add dozer blades to the flame tank. It's a sensible pairing in game and the oval with an E in the middle (the NATO symbol the flame tank uses in game) is actually an armored Engineering symbol. Armored bulldozers would fit that bill as would armored flame tanks. Recon tanks historically would not have Dozer blades as the added weight and clumsiness would reduce their recon effectiveness but it is effective in game. In game and in real life adding dozer blades to all tanks would be a complete waste. The funnies would not be fast and agile tanks and they would generally be putzing along at a steady rate to the rear. When an obstacle was present, they'd remove it. Recon would be running all over the place to the front. Recon tanks should have to be fast (much faster than the division speed) or there is no point, but the game misses this aspect. Armored cars were really fast so they were useful for recon.
      Real armored engineering units would have a variety of "funnies" with different equipment attached. Maybe six flame tanks, six mine clearing tanks, six bridge layers, and six bull dozers. Also, maybe some other odd obstacle clearing tanks. Armored engineers would remove obstacles like foliage, trenches, tank traps, mounds, rubble, pill boxes, etc and they'd build bridges and entrenchments and repair infrastructure.

    • @gildedphoenix
      @gildedphoenix Před 2 lety

      Dozers and defense stats on tanks are actually good. Yes they're meant to attack whenever they can, but once you capture a province, both AI and players would counterattack to that province. Yes the defense stat is not large but helps to the accompanying infantry divisions.

    • @marthvader14
      @marthvader14 Před 2 lety

      Are the stats of the tanks in a support company meaningful for the division?

    • @gildedphoenix
      @gildedphoenix Před 2 lety +2

      @@marthvader14 yes. Recon tanks use Light tanks as equipment. Their armor, piercing entrenchment stats do give bonus to the division.
      Thus, the best recon tank design is with fixed turret and best medium at gun with dozers (for infantry) or three men turret with improved Auto guns (for tanks).

    • @marthvader14
      @marthvader14 Před 2 lety

      @@gildedphoenix Yeah but it's not even one full battalion, as a support company it's only a fraction, don't think much of their stats is left in the full division

  • @fredericcote1577
    @fredericcote1577 Před 2 lety +7

    I disagree with wet ammunition storage. 15% reliability for just 1 production cost and no effect on other stats? Comon Dave, that is huge and useful to boost the speed

    • @IceMaverick13
      @IceMaverick13 Před 2 lety +2

      It's *really* good until you get Easy Maintenance, then it falls off almost entirely.
      They take up the same slot on the tank, and at the point in the game when you have EM, the tank chassis themselves base cost is usually rising by about 1 point per generation. Replacing Wet Ammo with EM basically lets you produce the latest tanks at the cost of the tank from the previous generation while hardly losing any stats. There's pretty much no situation after EM is researched where spending 1 more on production is worth getting 5% more reliability. So after EM is researched, its only role is to really give you a lot of emergency reliability if you're going crazy with your other components.
      If EM didn't exist in the game, Wet Ammo Storage would probably be S tier.

    • @fredericcote1577
      @fredericcote1577 Před 2 lety

      @@IceMaverick13 i give this point to you. However the research for easy maintenance is difficult for small power. With 2-3 research slot, you got so much to research and your industry won't support big number of tanks 😬

    • @janbo8331
      @janbo8331 Před 2 lety +1

      @@fredericcote1577 The research cost is a pain, yeah. Then again, I often like to use maintenance companies with minors anyways. More reliability and a better equipment capture ratio is quite beneficial if your army is backed up by a small industrial base.

  • @mainman879
    @mainman879 Před 2 lety +29

    At 3:05 you state Light Fixed Superstructure is for SPG or AA, but this is wrong. AA cannot have a fixed superstructure. Fixed Superstructures are good for mounting a higher caliber gun (i.e. for tank destroyers who don't care about the breakthrough anyways because TD designation reduces breakthrough). With a light fixed superstructure you can get super cheap light TDs with high power medium tank guns.

  • @demrasnawla
    @demrasnawla Před 2 lety +9

    You really underrate defence on tanks. It's important for a tank to be able to survive counterattacks and spoiling attacks, or there's no point in it making breakthroughs, since it'll just get quickly pushed back or encircled, or get its org worn out by counterattacks, preventing it from continuing to push

    • @nazbolthatcherite6769
      @nazbolthatcherite6769 Před 2 lety +2

      And that's why you pair tanks with mechanized.

    • @roboparks
      @roboparks Před 2 lety

      Best Defense tanks . Put Tanks on Forts !!!

    • @IceMaverick13
      @IceMaverick13 Před 2 lety +2

      Yeah, but the tank design itself doesn't (and shouldn't) do that job. That's the job of the other battalions in the division, like your motorized or mechanized battalions or the fill-in infantry divisions that are following a tank thrust.
      If you're maxing out breakthrough, you aren't going to lose much org pushing into enemies anyways because you're hardly going to take any damage. All of the org provided by your mot/mech will soak up any potential counter-attack by the freshly weakened infantry divisions, but they shouldn't be much of any kind of threat given that you just depleted their org and pushed them back moments ago. At best, they can cycle-charge you to delay your thrust (until hopefully armor or anti-armor can arrive), but at such a massive cost to manpower and equipment that its almost always better to let you have the tiles and retake them later than it is to try and halt the advance with your fill-ins.
      Even then, any player worth their salt isn't going to be counter-attacking into the tank divisions making the thrust, the counter attack will come on the fill-ins holding the territory behind them to try and encircle the tanks and get free tank division kills. Nobody wants to push a tank division back 1 tile and just have them thrust back in after they've fallen back and recovered their org. They want that division completely dead so its not on the board anymore and the only way to do that is to encircle it. You can't encircle a low defense tank as easily because "pinning" units will win the battle and force it back faster than your counter-attack can break their fill-ins behind them.
      The _only_ reason I can think of to make the tank design have a high Defense stat is to slow down the rate at which you lose tank equipment whenever somebody attacks your tanks directly, but the actual division defense of that unit will almost always be coming from your mot/mech battalions, not the tanks themselves. The value of this is greatly diminished by the reasons outlined above: any sane commander is not attacking your tanks directly; they're attacking everything around them instead.

    • @nazbolthatcherite6769
      @nazbolthatcherite6769 Před 2 lety +1

      @@IceMaverick13 You're forgetting about the (common) mp tactic to have tanks hold the fill ins while a smaller contingent pushes. Nobody puts all their tanks on the frontline spearheads - way to easy to lose them. Ex: it's 1942, Germany has 15 tanks on the soviet frontline. 8 are pushing in 2 spearheads, 7 are holding. Also, while defense isn't that important in tanks, having a decent defense on the tank designs means you can get away with less motorized/mechanized in the division to make up for it. And you can absolutely pin low defense tanks if you pin them with infantry. The only divisions I can think of that have such low defense they can't be pinned are also unusable due to low health and org.
      That said, IMO it's best to use a 1:1.5 mechanized - tank ratio. That's good enough for defense.

    • @demrasnawla
      @demrasnawla Před 2 lety

      @@IceMaverick13 Sure but Feedback even makes the same "defence doesn't matter" comments when making tank division templates, not just when designing tanks. Also if your tank itself has basically no defence then the division as a whole is gonna suffer cos the tanks make up a big proportion of the division's stats (and cost)

  • @bradleystevens4618
    @bradleystevens4618 Před 2 lety +11

    High velocity gun on an otherwise uber-cheap recon tank is basically an AT support company that also gives armor and breakthrough. It's my go-to especially as a minor nation
    EDIT: this was nerfed literally the day after I commented lmao so minor nations can't really pull this off reliably anymore, but I still like it. You just need to also increase the armor on the recon tank so it's not uber-cheap anymore

    • @andreikovacs3476
      @andreikovacs3476 Před 2 lety +1

      Seems historical too, considering the Maresal Tank was just that, a light tank with a powerful piercing gun.

    • @magni5648
      @magni5648 Před rokem +1

      I tend to later on design a light tank destroyer with a superstructure and the advanced medium or medium high-velocity gun and convert my early game light tanks en masse. One battalion of these TDs can get an infantry div enough piercing and hard attack to deal with medium and even some heavy tank divisions, and converting is dirt-cheap with dispersed industry and/or the covnersion speed upgrades.

  • @furens-aru
    @furens-aru Před 2 lety +13

    One thing overlooked on fixed superstructure is they enable you to mount big piercing cannon as mediums to pierce heavy tanks. You can deny enemy researching heavy tank while you only research mediums.

    • @zacharytaylor2423
      @zacharytaylor2423 Před 2 lety +1

      Or, if you do go the heavy route, you can put the super heavy gun on heavy/modern TDs.

    • @magni5648
      @magni5648 Před rokem +1

      Combien it with the bonuses SPATs get to piercing and even light TDs with a superstructure and medium-size gun can give you enough piercing to deal with some earlier/less armored heavies.
      Superheavy gun SPAT would be disgustingly overkill, I think. Just the advanced high-velocity gun plus the inherent piercing bonuses for SPAT should shred even superheavies.

    • @zacharytaylor2423
      @zacharytaylor2423 Před rokem

      @@magni5648 The superheavy gun costs no steel and gives you the most hard + soft attack. Piercing just neutralizes armor bonuses; the attack stat is what actually "shreds" them.
      It's expensive and niche, but can be a very good option in the right late game circumstance.

    • @magni5648
      @magni5648 Před rokem

      @@zacharytaylor2423 Costing no steel is a bit of a fallacy. It costs so much production and can only be put on steel-heavy chassis' that it will effectively use up a lot of steel anyway.

    • @zacharytaylor2423
      @zacharytaylor2423 Před rokem

      ​@@magni5648 No, heavy chassis has the same steel cost as the corresponding medium. And the advanced ones have the same steel cost (2) as a modern chassis.
      But all of the advanced heavy guns cost 3 steel. You actually use more steel for the gun than the chassis.

  • @melonenlord6901
    @melonenlord6901 Před 2 lety +10

    Tanks can be used defensively in a position where you need your line to hold, e.g. soviet or france. you can position your tank divisions one tile behind the frontline in weak spots, to stop your defensive line from breaking. Thats how i got the Not one step back achievement.

  • @sld1776
    @sld1776 Před 2 lety +4

    Usage for the high velocity gun: if you only put a single anti-tank battalion in your division, maximize the armor and piercing in that baby. You can then maximize the soft attack in your tanks/howitzers.

  • @zztophatzztophat
    @zztophatzztophat Před 2 lety +5

    If you build tanks for defense and low production cost: they are really good at it, dozer blades can also be put on SPAA, SPA and SPAT tanks to give the division they are in more entrenchment. Hoi4 is a game of modifier stacking, any stat, that only had a small investment generally sucks. armor but not enough armor? No point in having armor at all. Breakthrough but not enough breakthrough? Focus on something else. Defense and Entrenchment are intimately tied together however because one modifies the other and both of these stats are really, really easy to stack on a tank division but either go all in or don't bother. Try cheap tank, fixed turret, AA, dozer blades, radios and skirts, ammo, attach them to infantry and park them = division that laughs in the face of cas spam. The stats on this tank are not amazing (well except air attack, that will be scary) but because it adds entrenchment to the leg infantry it has a vastly outsized defensive benefit compared to what the actual template says.

  • @localman9063
    @localman9063 Před rokem +2

    The great thing about dozer blades is whether it's on a support tank or main tank battalion, it still gives +1 entrenchment to the whole division. So putting dozer blades on a flame tank which you might also want to attach to a regular division is very much worth it.

  • @angryfreak2720
    @angryfreak2720 Před 2 lety +2

    I wish the tank designer included coaxial guns like a coaxial machine gun, flametrower and even medium cannons for the super heavy's.
    I would also love if there were more modules like the S-mine launchers, deployable AT mines and mine flails.

  • @noneofyourbusiness3288

    3:45 "Does nothing, costs nothing." cant argue with that. Sometimes that is all you need.

  • @africacorpse8010
    @africacorpse8010 Před 2 lety +3

    To me, Dozer Blades are very good in at least one simple scenario- put 1-2 battalions of spg/light tanks on mot/mech division, combine with entrenchment speed modifiers and voila- a quick unit to fill the frontline in case of a breakthrough(yours or your opponents), get to position asap and start digging away. Mobile infantry has massive defense anyway, so the more trenches they dig the more staying power they have.
    P.S. Improved autocannon- perfectly balanced, as all things should be :)

  • @CheefCoach
    @CheefCoach Před 2 lety +1

    How much breakthrough you need in armored division anyway? If you build it with mechs, hardness is so high that AI infantry divisions can't generate enough shots to need high tank's breakthrough.
    Rockets gives high soft attack/cost ratio. That is what is important on the tank.
    Armored divisions get counterattacked a lot. So overall defense is important. Also I have used armored divisions in defense as Soviet union. I needed something to hold critical part of the frontline.

  • @pavelslama5543
    @pavelslama5543 Před 2 lety +1

    My priority for SP are always supertank divisions. Medium tanks with decent speed, decent armor, howitzers, supported by motorized AT to get hard attack and pen, stabilizers, sloped armor, armor skirts, etc. These can chew through anything.

  • @februarywhiskeys
    @februarywhiskeys Před 2 lety +1

    The Petrol-Electric engine's really good. It helps save the environment, just what we should be thinking about! Reliability? Production cost? Screw that noise, I want carbon-negative WW2 tanks and I WILL GET THEM DAMN IT

    • @markuskoivisto
      @markuskoivisto Před 2 lety +1

      We’re all about carbon neutrality, which is why we scrape the carbon fouling out of the gun

  • @yosawin3018
    @yosawin3018 Před 2 lety +4

    It's quite hard for me not to LARP and make something not so cost effective lmao.

  • @ThatOliveMrT
    @ThatOliveMrT Před 2 lety +1

    Gotta rush for 1940 AA in late 1938 for that improved auto cannon. You can't make a better budget soft attack till improved arty is unlocked

  • @rustic_russian5102
    @rustic_russian5102 Před rokem

    Wet ammo storage is a must on the more expensive tanks because even if the tanks turret is disabled it allows you to retreat without it blowing up and incurring more costs. That’s the whole point so the ammo doesn’t jump off the rack and blow up the whole thing. I feel like it would be way more meta for retreating or increasing tank durability if they added in critical hits on tanks because they can be one shot if you hit the ammo or the engine a certain way.

  • @fbalter
    @fbalter Před rokem +1

    Amphibious modules: Ehh, I mean, aside from memeing super-heavies into amphibious tanks, I'd put them at "I want to naval invade but would rather convert my existing tanks rather than build new ones with the amphibious chassis". Nice in some situations (Germany having mostly won in the continent, having a glut of extra tanks, now planning to invade a heavily fortified UK could be such case I guess, not that the AI heavily fortifies the UK in most games), but otherwise I wouldn't bother with it.
    Actually using amphibious tank chassis can generally get you a better stat line. And I do like the concept of a heavily elite (and expensive) amphibious tank+Amtraks to establish and secure a beachhead before bringing in the regular forces to do the rest of the conquering. Sure, it's gonna be an incredibly expensive division, only worth if you are doing a lot of naval invasions and even then in relatively small numbers, but I wouldn't discount it.
    And a sidenote on easy maintenance: It's actual cost is the land experience which, I think, is 10 instead of 1 like the other modules. It's always a good pick if you have a free slot, but some countries might prefer to wait a bit before adding it in if they have more pressing uses for the XP.

  • @jaxkommish
    @jaxkommish Před 2 lety +5

    I liked my tanks like I like my women - in skirts

    • @roboparks
      @roboparks Před 2 lety +4

      I like them sloped also not squared lol

    • @janbo8331
      @janbo8331 Před 2 lety +2

      @@roboparks Easy maintenance or a wet ammunition storage?

  • @Aninkovsky
    @Aninkovsky Před 2 lety +4

    Please also put 'resources' into calculation, especially Tungsten is quite rare and hard to get

  • @alexbattaglia8297
    @alexbattaglia8297 Před rokem

    I actually think the dozer blade is really good, if you're a minor and planning on defence, make a cheap as chips light tank with them and add a light tank recon-company, and that's a base +1 entrenchment for all infantry divisions. I recently played a game as Bulgaria and used these to hold out against the entire axis by myself, so strong when used like that (also don't forget to stack other entrenchment modifiers)

  • @marctardif9756
    @marctardif9756 Před 2 lety +5

    I'm curious about the terrain advantages some of these modules provide (ex: halftack)

  • @thearisen7301
    @thearisen7301 Před 2 lety +1

    I wish I could put flame throwers on as a secondary. There were quite a few tanks that had a hull mounted flame throwers while still having their normal main gun.

    • @jasonhenry8067
      @jasonhenry8067 Před rokem

      I wish there were medium sized secondary guns for medium and large tanks. That would be a workable solution.

  • @handlesarecringe957
    @handlesarecringe957 Před rokem

    I use GTs on light tank divisions to pull off encirclements when the AI leaves gaps in their front lines. Dump tons of speed into a tank, stack an army of motorized behind them, and micro like you've never micro'd before.

  • @AwayWithYouVileBeggar
    @AwayWithYouVileBeggar Před 2 lety +4

    Where are the 50 cals Dave? Did you really forget the most op American Weapon? A tank without, at least, 2 50 cals isn't a tank!

  • @adamcech4465
    @adamcech4465 Před 2 lety +1

    Rocket artillery would be useful if you could mount it on top of a tank with a regular cannon, go check out the T34 Calliope

  • @fikretardakundak4863
    @fikretardakundak4863 Před 2 lety +3

    Hey Feedback, if you want to mount anti air gun to a tank, you have to switch template to anti air which have breakthrou penalties. And also spaa have 2 width instead of 1. You get less air attack per production cost overall against classic AA. So people dont use armored aa. Btw, I didnt play this game like 3-4 months so things might have changed. Can we get a video about this please?

    • @mainman879
      @mainman879 Před 2 lety

      71cloak did a video on SPAA: In short, its completely shit czcams.com/video/uiZTajZFeGU/video.html

  • @sandro3211
    @sandro3211 Před rokem

    Light Flame tanks/light recon tanks with Dozer Blades on your infantry is so op if you need to hold the line

  • @samcharles8015
    @samcharles8015 Před 2 lety

    I wouldn't mind seeing different ammunition types being implemented on tanks... maybe you could play with the ratios of different types as well

  • @HistoryNerd8765
    @HistoryNerd8765 Před 2 lety

    Torsion bar suspension + Diesel engine + Wet Ammo storage for me. It's all about that reliability. You can offset speed and armor with enough reliability.

  • @leonchervez5969
    @leonchervez5969 Před rokem

    @Feedback Oh, I was wondering why you never mentioned the sweet, sweet OPness of the SP Arty Role?

  • @magni5648
    @magni5648 Před rokem +1

    You know, you could have jsut summed up the PE engine in a single sentence: Porsche, no!

  • @starvingpeoplecantcomplain

    I think radio should also give more organisation and organisation recovery
    (French tank experiences of WW2)

  • @ulharr
    @ulharr Před 2 lety

    what effect will the dozer blade entrenchment on a recon or flame tank support have on a division?

    • @mainman879
      @mainman879 Před 2 lety

      It will give them 1 extra entrenchment each (compared to 1939 engineers giving 7 entrenchment).

  • @stevepirie8130
    @stevepirie8130 Před rokem

    Torsion bar suspension doesn’t give the advantages in the game that it does in real life by a long way. You get far more room inside your hull for crew and equipment, is cheap and weighs far less than other types.
    One negative was it needs a stabiliser for the gun which seeing as both are in the game they could have made it so if you took torsion bars you get a negative unless adding stabiliser to achieve its potential.

  • @DatCoMm101
    @DatCoMm101 Před 2 lety

    Would have been interesting to see you include the xp cost of adding the modules to your designs. Could that have moved anything up or down your list?
    For example: If some models you call "free" also cost 10xp, then a small nation might not be able to afford to use that before war breaks out (being busy spending that xp on designing the divisions or adding more xp efficient upgrades to their tanks).

  • @Myrth1
    @Myrth1 Před rokem

    Rocket tanks are for the recon divisions, IF you are using infantry. This way you are - at least on paper - squeezing maximum amount of raw soft power.
    But, since they are rockets, and that means extra research, the point is kinda lost.

  • @kc_was_here737
    @kc_was_here737 Před 2 lety

    Idk. I seem to always have close support gun tanks in production. Works too well. Might need to try some imp. auto cannon

  • @roboparks
    @roboparks Před 2 lety

    if its a early tank you put 2 Smoke Screens on there. If gives you more break through . Until you get the Stab

  • @Oshidashi
    @Oshidashi Před rokem

    Torsion bar D tier is ok, but it has its use on the early tanks that have low base reliability.

  • @Supergforce777
    @Supergforce777 Před rokem +1

    We need a naval tier list

  • @AJCherenkov
    @AJCherenkov Před měsícem

    Are tank defense modules okay on Space Marine templates?

  • @Goose_in_pants
    @Goose_in_pants Před rokem

    I made a reliable superheavy with two small cannon, it wasn't really bad actually

  • @kutijuice3
    @kutijuice3 Před 2 lety

    “Remember that’s what tanks do “
    For the algorithm

  • @fabricio6484
    @fabricio6484 Před 2 lety

    what about an artillery tank that won't focus on breakthrough and hardness, but will have much softer attack than a squeaked artillery and almost the same production cost

  • @mehmetsahsert3284
    @mehmetsahsert3284 Před 2 lety

    Improves auto cannon. Additional machine guns. Stabilizer extra ammo radio.

  • @candleman2123
    @candleman2123 Před 2 lety +1

    I guess the question is... if you added the components in S tier, would you have an S tier tank? (A tier for other necessary components).

  • @Nemeczekes
    @Nemeczekes Před 2 lety

    I think we need a video where you submit everyone using Anti Air Tanks

  • @adamk3017
    @adamk3017 Před 2 lety

    idk, Amphibious Drive is kinda both useful and meme, i mean you could turn a MAUS into amphibious tank
    like holy crap man, i read about engine of the maus is planned so it could to be fitted with snorkle to wade trough river
    but not amphibious like DD Sherman or LVT

  • @superrodge8352
    @superrodge8352 Před 2 lety +1

    They need to make diesel engine have a lower fuel usage.

    • @roboparks
      @roboparks Před 2 lety

      Soviets used diesel cause the fuel is easier to make . And Didn't explode the Tanks Like Gas. The diesel back then Used more fuel vs Gas(More Oil to make a gallon of Fuel) t wasn't diesel #2 like today. Why The Soviets had to put extra fuel tanks on their tanks. Diesel engines are actually simple to work on . There is only 4 Components to a Diesel engine. Overheating is the main issue with diesel engines . And the diesel Fuel can Gel or freeze in the winter.
      Gas in 1940 Better Gas Mileage in 1940
      Didn't Freeze or gel in the winter
      American's and Brits were used to Gas cars so for the allies there were more Gas engine Machines.
      Second Plane Mechanics Making the Gas a fuel a higher Octane. Since Gas was already being process . Its wasn't a extra process. Mechanics could switch from Planes to Tanks to other Vehicles with out issue.
      Germans Synthetic Gas (Terrible Fuel usage and maintenance nightmares) because they ran out of Oil during the war. Oil Not a Issue issue with Russia or the USA .

  • @spacebuilder4d
    @spacebuilder4d Před rokem

    I would rush for maintenance company 2 just for the easy maintenance module for my tanks

  • @redknight6077
    @redknight6077 Před 2 lety +1

    I could never understand why wheeled suspension reduces reliability. It's quite the opposite in real life!
    They should also be available for medium tanks but hey.

    • @Gehwagenschieber
      @Gehwagenschieber Před 2 lety +1

      Right, they should also give a speed bonus. This could be balanced by debuffs on certain terrain types, definitely in swamps as a wheeled 50 ton monster would just sink in. Requiring rubber would also make sense

  • @wafflefuher9842
    @wafflefuher9842 Před 2 lety

    Hi, new HOI player here, how the daffy duck does navy work? A general guide on navy modules like this would be awesome 👌

    • @BomKaBom
      @BomKaBom Před 2 lety +1

      Spam Naval Bombers or CAS or Tac Bombers and Subs. Nothing else matters.

    • @MrNicoJac
      @MrNicoJac Před 2 lety +1

      Naval bombers (for close range, tactical bombers for long range sea zones).
      Subs to draw out their navy, or score on points (for naval invasions).
      Nothing else matters.

  • @suxix7312
    @suxix7312 Před rokem

    How about single player on the hardest difficulty? Does the AI use tanks then?

  • @quirinoguy8665
    @quirinoguy8665 Před rokem

    Whenever I want to have an ultimate tank, America is always my go to, the industry is so amazing and it allows be to well, do my wet dream of making super tanks.

  • @whitenoize3697
    @whitenoize3697 Před 2 lety +2

    Oof, this video is already kinda outdated by the latest patch that just came out which rebalanced tanks again. I would like to see an updated version of this tier list now tho

  • @pedrosaur2549
    @pedrosaur2549 Před rokem

    Radio is much better in MP than SP. In SP it's unnecessary cuz the ai is gonna have crappy divisions but in mp people will abuse entrenchment. Cheap 9/1s will have tons of defense and extra stats from high entrenchment. It's not hard to get like 60% entrenchment. You really need the extra breakthrough to ensure that you're reducing the hit chance on all of the defender attacks.

  • @James-cv4fs
    @James-cv4fs Před 2 lety +2

    Rocket ARTY would be nice *if* it were done right. There's a bug atm, where when u put a rocket launcher on a tank, and switch to the Artillery role, the tank gains the bonuses to Soft Attack as if it were cannon ARTY; the rocket bonuses to rocket ARTY are not applied.

  • @ScurvyBoi
    @ScurvyBoi Před 2 lety

    You forgot to rate the heavy machine gun.
    It's incredibly cheap at only 0.5 so it works amazingly if you are a very low production nation but you want exclusively armor for your light recom tanks
    I found it works well when I'm playing one of the Chinese warlords

    • @sld1776
      @sld1776 Před 2 lety

      If you build SP Arty, they get the soft attack bonus too.

    • @ScurvyBoi
      @ScurvyBoi Před 2 lety

      @@sld1776 Really? Could you explain how to do that?

    • @sld1776
      @sld1776 Před 2 lety

      @@ScurvyBoi In the tank designer, give your tank one of the modules that can be converted into self-propelled artillery--medium howitzer, say--then in the drop-down menu in the upper left select the "self-propelled artillery" icon.

  • @sik3xploit
    @sik3xploit Před rokem

    Riveted armor should be S tier. Just about everything in this game has a situational use. If you are a country with low production, riveted armor is something you probably want a lot.

  • @pedrosaur2549
    @pedrosaur2549 Před rokem

    Btw regular tanks with amphibious drives don't take up special forces. You're probably mixing it up with the actual amphibious tanks that do take up special forces and are trash.

  • @dawidlijewski5105
    @dawidlijewski5105 Před 2 lety

    Wheeled suspension is good for flame tanks...

  • @mr.e.k.1787
    @mr.e.k.1787 Před 2 lety

    Tanks defend by going on offense, so tanks do defend... just my making offensive maneuvers

  • @Toralen
    @Toralen Před 2 lety

    Smoke launchers for RP. Should be cheaper though

  • @vincentschrama749
    @vincentschrama749 Před 2 lety

    Dozerblade for anti tank tanks maybe? Mainly SP player here so dont have any need for anti tank. Soft attack all the way baby.

  • @roboparks
    @roboparks Před 2 lety

    Im waiting for Bicycle designer that will make the Euros happy LOL

    • @janbo8331
      @janbo8331 Před 2 lety

      My preferred bicycle build: Wheeled suspension, easy maintenance, extra machine gun, smoke launchers

  • @philadelphiia
    @philadelphiia Před 2 lety

    Do this video on all new hoi upladye

  • @scumbaggaming9418
    @scumbaggaming9418 Před rokem +1

    I bet Paradox watched this video and nerfed *everything* you said was good

  • @Xindet
    @Xindet Před 2 lety

    small cannons are meta af btw
    heavy turrets are better than modern ones

  • @rizkiramadhan9266
    @rizkiramadhan9266 Před rokem

    There are no memes, those are cool gameplay elements

  • @cpn_porta
    @cpn_porta Před rokem

    you forgot the light machine gun.
    I know its not great but it is very cheap for extreme early game anti infantry metagaming

  • @Infidel-Castro
    @Infidel-Castro Před 2 lety

    Just use Katyushas. It will ease the pain ;)

  • @texasrepublic6573
    @texasrepublic6573 Před 2 lety

    Oh this is one minute cool

  • @andreiangelian5189
    @andreiangelian5189 Před 2 lety

    where is the medium turret

  • @BigBossXCV
    @BigBossXCV Před 11 měsíci

    It's called "modern turret" because ww1 tanks didn't have turrets. Btw having a lot of breakthrough is pointless: if you get 100 attack (soft+hard) and you have 100 breakthrough you are going to parry every attack but if you have 200 breakthrough, those 100 more are wasted

  • @kaddy1112
    @kaddy1112 Před 10 měsíci +1

    What happened to fuel drums!!!!!

  • @honkai8692
    @honkai8692 Před rokem +2

    If you play competitive pvp this video might not be as viable.

    • @FeedbackIRL
      @FeedbackIRL  Před rokem +1

      All of these vids are geared towards single player ;)

  • @Kilgorio
    @Kilgorio Před rokem +1

    wow

  • @benzx1434
    @benzx1434 Před 2 lety

    Howitzer is still the best by a mile no offense auto cannon users

  • @jansatamme6521
    @jansatamme6521 Před 2 lety

    you forgor heavy mg :skull:

  • @ceb4747
    @ceb4747 Před 2 lety

    Interaction for algorithm.

  • @undaijoubunii-chan586
    @undaijoubunii-chan586 Před 2 lety

    >radio c tier
    really?

  • @Samuel75705
    @Samuel75705 Před 2 lety

    I love memes tanks hahaha 🤣🤣🤣

  • @37thgungrunts
    @37thgungrunts Před 2 lety

    RIP recon tank meta. What's the new tank meta?

    • @bradlygamez4549
      @bradlygamez4549 Před 2 lety

      Recon tank is still decent if you are just trying to add armor to your infantry, which makes it a great defensive division that won’t be pushed by other infantry

    • @mainman879
      @mainman879 Před 2 lety

      @@bradlygamez4549 They patched recon tanks just today. They now give much less armor.

    • @37thgungrunts
      @37thgungrunts Před 2 lety

      @@bradlygamez4549 is that tracking with the announced hotfix today that reduces recon tank armor contributions?

    • @nazbolthatcherite6769
      @nazbolthatcherite6769 Před 2 lety

      No more recon but instead putting a dirt cheap high armor tank in as a battalion.

  • @-JA-
    @-JA- Před 2 lety

    👏👍

  • @staplerchan2852
    @staplerchan2852 Před 2 lety

    lets goo

  • @PikaPilot
    @PikaPilot Před 2 lety

    Terrible timing on this tierlist. New patch YESTERDAY just made adding armor super viable. Wet ammo rack is gonna be at least A tier until the next major patch brings partial piercing.

  • @philadelphiia
    @philadelphiia Před 2 lety

    I hate paradox because tank nerfs, who want tano nerf??? All players love broken divisions and tanks

  • @deezboyeed6764
    @deezboyeed6764 Před 2 lety

    Ypu didnt do squeeze bore, smh unwatchable.

  • @pcgamingforevah
    @pcgamingforevah Před rokem

    do we have to see your face? You are blocking the list!