Vector Displacement Map from ZBrush to Maya Setup
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- čas přidán 18. 12. 2023
- Learn how to set up a vector displacement map from ZBrush to Arnold for Maya. Vector displacement maps are powerful and produce great results.
The video as a written tutorial:
flipnm.co/ZBrushToArnoldVDISP
FlippedNormals Eye Kit:
flipnm.co/eyeKit
01:38 - The tutorial as a written tutorial
02:10 - Prerequisites for vector displacement maps to work
02:48 - Vector displacement map settings in Preferences for Arnold
03:46 - MultiMapExporter Settings
05:52 - Maya Setup
06:14 - Setup Explained
06:41 - Setting up Vector Displacement nodes
08:16 - Setting up model subdivisions
09:44 - Validating the displacement setup with decimated mesh
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I love how ya'll added a written link. I almost forgot about this import step in the workflow. Thank you.
Fantastic 👍
Great! Have been waiting for this! Thank you :) Btw, do you have tutorial about how to render your sculpt in maya using displacement maps?
We have another video on our channel using regular displacement maps as well :) Just search for ZBrush Displacement 32 Bit. This tutorial here is very similar though, only using vector displacements instead
@@FlippedNormals great, thank you! Love your content, keep up a good work 👍
Amazing video. May i ask, what the values for the VDM preference settings for unreal engine and substance painter are?( for both flip and switch and tangent)
How would you do this technique in 3ds Max?
47 and 25, huh... What were they thinking?