HOW TO EXPORT FROM ZBRUSH TO SUBSTANCE PAINTER HIGH POLY TO LOW POLY BAKING (BEGINNERS TUTORIAL)

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  • čas přidán 19. 01. 2020
  • in this tutorial i will show you how to bake your high poly mesh in zbrush to substance painter, so you can use for texture painting.
    uv mapping tutorial with 3d coat: • HOW TO UV MAP A CHARA...
    dark skin texturing in substance painter: • how to texture dark sk...
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Komentáře • 105

  • @oluwatosinolaifenoble6445

    Thank you very much sir Genesis... This is your first tutorial I'm taking, and i must confess, i love your patience and how you take your time to explain, leaving out no details... Kudos, I'm an upcoming 3D artist, and i look forward to learning more from you. Cheers!

  • @Mrkacsa2
    @Mrkacsa2 Před 3 lety +2

    This was godsent, thank you so much!! Literally searched for this the whole day

  • @khybot
    @khybot Před 4 lety

    Thank you for a great tutorial: to the point, knowledgeable and good art! It's better than most on youtube.

  • @Aditya90sKZ
    @Aditya90sKZ Před 2 lety

    You are a life savior, was looking for this for such a long time. I found the solution thanks to you.

  • @CA55IU5
    @CA55IU5 Před 3 lety

    Awesome man!!!!! great job, sharp and clean!!!

  • @lenstobrush7266
    @lenstobrush7266 Před 4 lety +3

    Fantastic Tutorial I have been searching the internet for the golden chalice and I have finally found it. I have literally been racking my brains trying to work out how to convert my high poly to low poly mesh. Most tutorials on CZcams work to a degree but not as well as this - Thank you!

    • @GenesisWilliams
      @GenesisWilliams  Před 4 lety

      thanks

    • @alekseyt.3dart
      @alekseyt.3dart Před 4 lety

      Omg that all I wanna know about high to low poly convert 🔥🔥🔥
      Thank u a lot for u work!

  • @pankajrana1977
    @pankajrana1977 Před 3 lety

    amazing tutorials..love your channel!!

  • @Gr33nDeman
    @Gr33nDeman Před 4 lety

    Thanks as always! Love the tutorials! 🙌🏽

  • @CarlosHernandez-gv8sn
    @CarlosHernandez-gv8sn Před 3 lety

    Amazing and am really happy you made this! Please keep going!! This is really goood quality information!! 🔥

  • @LizzyKoopa
    @LizzyKoopa Před 2 lety

    YOOOOOOOO!
    This helped resolve a lot of issues with artifacts for me in substance painter.
    as well as computer space!
    i was doing the "export low then export high" and then import low and then high and baking in substance, witch caused a lot of file space being taken up by all the amounts of things in the scene!
    also this method worked with UDIMS like a dream!
    thank you for this video!

  • @gamegod5559
    @gamegod5559 Před 3 lety

    Thanks. Nice Tutorial, on point and had every info needed

  • @pseudovaleria
    @pseudovaleria Před 3 lety

    amazing tutorial. THANK YOU so much!

  • @UcheOsoka
    @UcheOsoka Před měsícem

    Thank you. This is good

  • @muffiechu
    @muffiechu Před 3 lety

    Thank You So Much! AAA I used this to help me with hw!

  • @waleedjohn1300
    @waleedjohn1300 Před 4 lety +1

    dude you are awesome... thanks alot man

  • @ericlei1799
    @ericlei1799 Před 4 lety

    Thanks a lot for your tutorial! I have a question, why not bake the normal map in Substance Painter but in Zbrush?

  • @kim_pro
    @kim_pro Před 4 lety

    Thanks !! nice tutorial :)

  • @stephenanthony9400
    @stephenanthony9400 Před 4 lety

    Really made the point, thanks

  • @yadunandan9188
    @yadunandan9188 Před 3 lety

    Thank you bro it's really worked

  • @zsofinyecz
    @zsofinyecz Před rokem

    Thx man, great tutorial. The model is lit too.

  • @kinglaw1688
    @kinglaw1688 Před 2 lety

    Thanks this was so useful

  • @darkknight4353
    @darkknight4353 Před 4 lety

    Very helpful thank you

  • @user-fv9gt8yf4x
    @user-fv9gt8yf4x Před 10 měsíci

    to export the hight poly you open the uv?

  • @4RaccoonsIncognito
    @4RaccoonsIncognito Před 3 lety

    how do you bake the high poly textures from substance onto a low poly character in unreal engine 4?

  • @tamaraheitmann5881
    @tamaraheitmann5881 Před rokem

    worked like a charm thank you so so much!!!!

  • @zokitofaraon7807
    @zokitofaraon7807 Před 3 lety

    Hi, genesis, when I try this method the normal maps create seams.
    do you know how to fix that issue?

  • @lucasordonez4335
    @lucasordonez4335 Před 4 lety

    Hi! Nice tut! When baking "traditionally" in SP would you recommend fbx as high poly or multiple objs from different subtools? No matter how, I allways end up with horrible artifacts once normals are baked. Specially when baking by same mesh name (even at 4x4 antialiasing). Am I missing something? Thanks!

  • @kisalperera2419
    @kisalperera2419 Před 9 měsíci

    can you use this model to animate tho?. and don't you need to unwrap the model before using it?

  • @Papy1s2
    @Papy1s2 Před 2 lety

    how can i do this with multiple subtool? please help

  • @attilaramirez3147
    @attilaramirez3147 Před 3 lety

    I did not see that you add the displacement maps and i have a issue with a Alpha brush from zbrush that create some nice volume and i have been searching how to add to the substance painter and somepeople have told me about i need add the displacement maps if i want the make appear ins substance, the volumen and texture created by Alpha brushes but i dont know how to do

  • @crzymlk
    @crzymlk Před 4 lety +31

    tried this and found out that ZBrush doesn't create any Maps if you don't have UV's on your mesh in case someone has the same problems :)

    • @skwagskateswag
      @skwagskateswag Před 3 lety +2

      You are a true hero.

    • @luciao.a.130
      @luciao.a.130 Před 3 lety

      Yep hahahaha :D

    • @joeg7096
      @joeg7096 Před 3 lety

      How do you guys get UVs on high poly model in zbrush? UV master crashes for me when I try to make UVs for the high poly

    • @skwagskateswag
      @skwagskateswag Před 3 lety +3

      @@joeg7096 Are you working on a clone when unwrapping? You have to clone, unwrap, copy UV's, then paste the UVs to your high poly mesh. Also working with sub divs helps, because when you clone your mesh it will automatically drop to the lowest sub div level.

    • @joeg7096
      @joeg7096 Před 3 lety +1

      @@skwagskateswag Yeah I tried work on clone its still just freeze/crashes. Goddammit I deleted my lower subdivs

  • @rubyredpandaUA
    @rubyredpandaUA Před 3 dny

    How can i import this all stuff to unreal next?

  • @aliakdogan9426
    @aliakdogan9426 Před 4 lety

    coming throught for days

  • @ricr8987
    @ricr8987 Před 4 lety

    This works when you create a garment on MD import to zbrush and then export to substance painter? Because I need the UV Maps from MD to be bake in SP. Thanks for the help!! :)

  • @cloudlove1
    @cloudlove1 Před 3 lety

    Does map border do anything? I followed all your steps but my model is not perfect like it is in zbrush. There are 6 subd levels.

  • @pawanbangera2050
    @pawanbangera2050 Před 2 lety

    Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.

  • @asismaharjan7431
    @asismaharjan7431 Před 3 lety

    So helpful

  • @indee6190
    @indee6190 Před 4 lety

    What would you do in the displacement map settings if your low poly mesh is imported from another software (because of retopology) and therefore is not subdivision 1 of the high poly mesh?

    • @LuisSOfficial
      @LuisSOfficial Před rokem

      i think, doing a projection all to the low poly mesh imported with the high poly mesh

  • @fnissels
    @fnissels Před 3 lety +1

    Thank your for all these infos! But there is something I still don't really understand, why did you export a displacement map if you don't use it? Would you use it in C4D, Maya, etc if you export your textures created in Substance? If yes, it won't distort the textures created to follow the deformations coming from this displacement map? I'm really confused with that point.

  • @grigorescustelian6012
    @grigorescustelian6012 Před 2 lety

    What about UV unwrapping? You didn”t mention it. And I see Substance doesn”t import my fbx without uv map.

  • @jomonkaichira931
    @jomonkaichira931 Před rokem

    thank u very much sir

  • @DArK5taTiC
    @DArK5taTiC Před 4 lety +1

    Nice tutorial. how about multiple subtools ? I tend to get errors using the fbx option.

    • @GenesisWilliams
      @GenesisWilliams  Před 4 lety +1

      Thanks, I usually just export differential to substance painter, so it doesn't get confusing for me. If you use a traditional 3d application like 3ds max or Maya, you could export as an obj from zbrush, then export from your 3d application as fbx.
      Hope it helps

    • @chaindrums
      @chaindrums Před 3 lety

      @@GenesisWilliams could you do a video on multiple subtools? I did not understand you explanation

  • @breezstudio9630
    @breezstudio9630 Před 4 lety +1

    Did u used retopolize or remesh ?
    Informative tutorial! 👍 👌

    • @GenesisWilliams
      @GenesisWilliams  Před 4 lety +2

      i remesh, zremesher, i thought the technique i used in a previous tutorial please check my channel

  • @lordgains3317
    @lordgains3317 Před 2 lety

    Please do the same tutorial but with Udims

  • @errolmanibuy3745
    @errolmanibuy3745 Před rokem

    Thank you! But i just want to ask, did you unwrapped UV in zbrush?cause if I didn’t unwrapped UV in zbrush i got error message in substance painter, the scene failed to open

    • @GenesisWilliams
      @GenesisWilliams  Před rokem

      check your uv map, make sure there no overlaps and the fit in the uv space it should work without unwrapping in zbrush

  • @vallinborel9439
    @vallinborel9439 Před 2 lety

    Yeah

  • @mellowmk84
    @mellowmk84 Před 4 lety

    Please make a tutorial on your skin pore process. They are very pretty.

  • @zoltanmako3413
    @zoltanmako3413 Před 4 lety

    hey man, thank you for the tutorial, one question: i assume it works too if i retopo the mesh manually in maya or 3d max right? then import the manually retopod low poly into painter and bake the normal what was created in zbrush from the high with your method right?

    • @GenesisWilliams
      @GenesisWilliams  Před 4 lety +1

      Yes, I think that's should work remember your UV, uv is very important in baking maps. Hope this helps

  • @ZephrusPrime
    @ZephrusPrime Před 4 lety

    Do you make your UV's in Max or do you stay inside of ZBrush?

  • @mehrdadghadami2478
    @mehrdadghadami2478 Před 3 lety

    ty was good

  • @xXSoapXx
    @xXSoapXx Před rokem

    Why when i export my normal map, Zbrush says that process is complete but the folder stills empty?

    • @GenesisWilliams
      @GenesisWilliams  Před rokem

      that's strange, am not sure why that's happing on your end, will need more info to help you

  • @tanyanayak3819
    @tanyanayak3819 Před 3 lety

    unable to get the details in substance painter just geting the low poly only , help if u know the solution

    • @GenesisWilliams
      @GenesisWilliams  Před 3 lety

      Check if your 3d model had a uvs before bringing to zbrush. Also check the normal map you exported from zbrush if it looks good before importing to substance. Hope this helps

  • @gwainleonardjam4240
    @gwainleonardjam4240 Před 4 lety +1

    Genesis, please my maps were not created why??

  • @ulipr2411
    @ulipr2411 Před 4 lety

    I didn't understand if I should click off or on FlipG button for WebGL

    • @GenesisWilliams
      @GenesisWilliams  Před 4 lety

      If you using openGL don't use flip G. Hope this helps

  • @NixCM
    @NixCM Před 4 lety +1

    you need to apply your normal map before baking to get the info from it

    • @GenesisWilliams
      @GenesisWilliams  Před 4 lety

      not really, you could apply your normal map and ten bake, just uncheck normal map, when baking in substance painter

    • @NixCM
      @NixCM Před 4 lety +3

      @@GenesisWilliams no I mean you apply the normal map from Zbrush before baking - and yes, then uncheck bake normal - it will generate the baked maps using the normal map from zbrush - otherwise you are baking lo res details to a low res mesh

    • @ExpresoPolar
      @ExpresoPolar Před 4 lety

      @@NixCM Man you are SO RIGHT!!

  • @kaonashi3D
    @kaonashi3D Před 2 lety

    Do you auto unwrap?

  • @nevil2512
    @nevil2512 Před 2 lety +1

    how to export fibermesh into SP Please reply...

    • @GenesisWilliams
      @GenesisWilliams  Před 2 lety

      Hi, you can just export it as an obj and import it to substance painter

    • @nevil2512
      @nevil2512 Před 2 lety

      @@GenesisWilliams OK thanks

  • @nataliatorres8916
    @nataliatorres8916 Před 3 lety

    it doesnt appear as tiff but as psd wtf help me i cant save it as tiff all maps

    • @GenesisWilliams
      @GenesisWilliams  Před 3 lety

      send me a dm on instagram not sure i get what you trying to say "art_gene6ix"

  • @ihopeutubedies
    @ihopeutubedies Před 7 měsíci

    Didn’t work for me. Zbrush exported World Space Normal instead of Normal Map. Didn’t do anything to add details. Model looks the same after baking

    • @GenesisWilliams
      @GenesisWilliams  Před 3 měsíci

      Check your uvs. Make sure everything is in the Sam UV space, nothing is bleeding out

  • @WannaFastWin
    @WannaFastWin Před 4 lety

    Tutorial starts from 2:00

  • @nikrogers123
    @nikrogers123 Před 4 lety

    Painting in z brush is not easy as export is a problem for ordinary people so is this what I need Is that why people get this

  • @cgnoobs7514
    @cgnoobs7514 Před 3 lety

    Great alternatif, rather exporting that 9million high polies.😂

  • @grigorescustelian6012
    @grigorescustelian6012 Před 4 lety +2

    Man, so hard to follow, we do this, but we don`t actually, aaaa..and,,, bu, buu, but, I d, I, Iddd, I dooo use dhi, this, But it`s a good tutorial!

  • @kittytheloaf2946
    @kittytheloaf2946 Před 4 lety

    Omg what you eat for such big brain

  • @sebastianba7046
    @sebastianba7046 Před 4 lety

    does not work does not generate any map

  • @Sebastian96and
    @Sebastian96and Před 3 lety +1

    painfully slow bro u_U go to the point faster

  • @momosietube
    @momosietube Před měsícem

    wow, you really don't know how to explain what you are doing.