Zbrush Arnold Displacement Workflow

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  • čas přidán 21. 03. 2022
  • Hey Guys! Here is a quick overview on the Zbrush + Arnold displacement worklflow to get amazing renders! Hope you like it and don't forget to check out our courses down here!
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Komentáře • 51

  • @tonysethavireak5138
    @tonysethavireak5138 Před rokem +2

    You're a life saver on the Scaler zero value part man

  • @TheYes12
    @TheYes12 Před 5 měsíci

    Finally!!! someone who explains it right!

  • @ajamali0903
    @ajamali0903 Před 7 měsíci +1

    I've watched 4 other tutorials about proper DM workflow to Maya and you are the only one that does it correctly. Thank you

    • @Nexttut
      @Nexttut  Před 7 měsíci

      Wow. Glad it was helpful! 🫶

  • @berkilter4556
    @berkilter4556 Před 2 lety +5

    Every second and minutes are amazing and also detail. So that is why I always love to see everyday new videos :) Thank you Abraham as always!

    • @Nexttut
      @Nexttut  Před 2 lety

      Thank you! Our pleasure 🤟

  • @T3AMAnimation
    @T3AMAnimation Před rokem

    Perfect set up :) thanks very much!

  • @VFXAura
    @VFXAura Před rokem

    Love you bro…. You helped alot

  • @TheGuineaHog
    @TheGuineaHog Před 2 lety +2

    Amazing video! I never completely understood displacement so I always stuck with Normals like you said. This sheds a light on the process, thank you.

  • @tlilmiztli
    @tlilmiztli Před 2 lety +2

    Another super useful tutorial. Thank you!

    • @Nexttut
      @Nexttut  Před 2 lety +1

      You're very welcome!

  • @Sasha.GreenVFX
    @Sasha.GreenVFX Před rokem

    Thank you so much man! this video was a life saver. love the content you make its very informative and helpful!

  • @srijith9611
    @srijith9611 Před rokem

    Thank yo so much 🙏 i have been looking for this all along man you are a life saver

  • @mon4683
    @mon4683 Před rokem

    Thanks, you helped a lot❤, great tutorial, thank you so much❤❤

  • @leonidyukhnovich7855
    @leonidyukhnovich7855 Před rokem

    I solved this problem thanks to you))) tnx so much

  • @anastasiyamusina8853
    @anastasiyamusina8853 Před rokem

    Thank you so much!!! This is very helpful and brief information!! Helped a lot)

  • @jbotvfx2712
    @jbotvfx2712 Před 2 lety

    Your a life saver thank you

    • @Nexttut
      @Nexttut  Před 2 lety

      Wow. you're welcome! ❤

  • @TheSatzy6699
    @TheSatzy6699 Před 2 lety

    Nice, thankyou, hope you bring out a detailed course on grooming too.👍🏼

  • @karthickkarthi9620
    @karthickkarthi9620 Před 2 lety

    Fantastic video I need this only thank you very much Abraham thank you so much.

    • @Nexttut
      @Nexttut  Před 2 lety +1

      You are very welcome

  • @nfs_bny6343
    @nfs_bny6343 Před 8 měsíci

    Really helpfull video, thank you

  • @morgane-hy8yb
    @morgane-hy8yb Před rokem

    incroyable! merci beaucoup !!!

  • @daemonknight460
    @daemonknight460 Před rokem

    You could do that with a basic bump map...handy workflow though.

  • @masoudrashidinezhad9429

    Thanks.

  • @shanjeevan142
    @shanjeevan142 Před 2 lety

    Thank you very much

    • @Nexttut
      @Nexttut  Před 2 lety +1

      You are welcome 😀

  • @alexpurkhalo711
    @alexpurkhalo711 Před 11 měsíci

    Had the issue with scaling, though the general shape had been changed, subbtle details didn't appear while rendering. Your video helped me to understund that the issue occured becasue of I had frozen the scale. Thank you so much :)

  • @simonebergamini7240
    @simonebergamini7240 Před 2 lety +1

    Hi Abraham, could you make a course on how you use Photoshop for cinematic compositing?Thanks

  • @Solo_3d
    @Solo_3d Před rokem

    Awesome video! So weird when i scale my model in maya , my displacement become a mess.

  • @krithikraaj6151
    @krithikraaj6151 Před 3 měsíci

    hy man
    ur vid are really good i have doubt when i bake the displacement map i am getting hard edge artifact all over the mesh in my map how can i slove it can u put an shorts on it plzz if u had the time

  • @allenl9214
    @allenl9214 Před rokem

    Thank you.. is displacement map or normal map better for skin pores detail?

  • @2010mosti
    @2010mosti Před 4 měsíci

    Hello,
    Are there any videos / courses regarding the complete setup and workflow of how you go about rendering something created in zbrush, with the arnold renderer?

  • @smira5609
    @smira5609 Před 2 lety

    So..let's say I have a low poly mesh in maya and I want to add nice details on it. I import it to zbrush (with the uv's), make the high poly and then,because I want to animate my mesh a bit, i have to make a displacement map. Is this the correct process? And how do I import this into substance? Do I have to bake the high and low polys?
    And the other way, if I have a mesh but I don't want to animate it,(let's say I want to post it on social media)I just have to make the low and high polys and then bake them?
    But you can't animate and rig a mesh that has been baked,right?

  • @nialismcreates
    @nialismcreates Před 2 lety

    What about when you import with the Substance Painter Plugin for Maya? It seems to automatically add a displacement for the height map I think. Do you know what you're supposed to set the Scalar Value to in that case? Because they start off bloated looking. Similar to this video

  • @nathunterstudio8391
    @nathunterstudio8391 Před 8 měsíci

    good tuto, but do you know how to avoid the seam line displacme map? i did follow your tuto and i got the seam uv xo
    horrible line but that my model

  • @ronydey2696
    @ronydey2696 Před 2 lety

    Great content sir please how to production based over any chacrecter CG digital double LIDAR SCANNING modelling with photorealistic texture mapping in both mari or substance painter with Maya ...is there please may having any tutorials over these topic...thanks
    HI SIR MYSELF RONY A VFX STUDENT FROM INDIA

  • @apoorvchitransh7541
    @apoorvchitransh7541 Před 2 lety +1

    heyy man.. i have a problem.. when I'm exporting my displacement maps from zbrush.. those maps have no details.. idk what is happening.. i tried adjusting the levels in photoshop to see if there any detail on the map but there isn't 😭.. do anyone have any clue why this is happening.. do I need to turn on some other settings like the displacement tab on the right or anything

  • @user-ox6qt4nx9x
    @user-ox6qt4nx9x Před 6 měsíci

    Hello, how did you transfer your UV map from Maya to Zbrash?

  • @durvankurdama6364
    @durvankurdama6364 Před 2 lety

    how about making a model of your dog (thor) as thor pet as per his name .just keep up giving us a great tutorial.

  • @Hydr312
    @Hydr312 Před 2 lety

    Whats the difference between normalmap and displacement map? Normalmap is just "fake" and you work with low poly and displacement are real polygones? So Normalmaps are for games and displacement for render videos / images?