5 Tips to IMPROVE your ZBRUSH workflow!

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  • čas přidán 2. 06. 2024
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    _________________________________________
    Chapters:
    0:00 - Intro
    0:43 - Backface Masking
    2:00 - Fast way to create primitive geometry
    3:12 - Extender
    4:50 - Zremesher masks
    6:00 - Create straps fast
    7:45 - Outtro

Komentáře • 112

  • @daviddavidek6311
    @daviddavidek6311 Před rokem +24

    a´m deaf from Czech republic.Thank you ! I learn The Zbrush 🙂

  • @buffwarriors
    @buffwarriors Před 8 měsíci +11

    I really like your videos. No wasted time, no long introductions, no word salad, just straight to the point.

  • @_._._raine_._._
    @_._._raine_._._ Před 5 měsíci +5

    I work with zbrush for over 6 years, so I opened that video even if I thought I could have already know all your tips. I have to admit, tho, that I never thought about the polygrouping BEFORE the remeshing. This is a great tip! Thanks for sharing :)

  • @joemartin7451
    @joemartin7451 Před 3 měsíci +1

    this is becoming my favourite zbrush nerdy tips channel. keep it up.

  • @idragolyte
    @idragolyte Před 2 měsíci

    I needed this, thank you!

  • @critterlab
    @critterlab Před rokem

    Thank you for the tips! Super helpful!

  • @Silver-xf7it
    @Silver-xf7it Před rokem +1

    Thank you, brother. What a great start of the week.

  • @raveenazad6512
    @raveenazad6512 Před 11 měsíci

    This was so helpful! Thank you for the Zbrush tips!

  • @hazzek1347
    @hazzek1347 Před 2 měsíci

    Thank you so much for all you tips and clarity ! I love your videos dude !

  • @KianKrashesky
    @KianKrashesky Před rokem

    These were great! Thank you very much! 👏

  • @KittenisKitten
    @KittenisKitten Před rokem +3

    Thank you a thousand times over for the back face tip. Been pulling my hair ourt for days over why it was happening. Huge thank you.

    • @hartgameart
      @hartgameart  Před rokem +1

      No problem I know how annoying that is!

  • @serdarozgur
    @serdarozgur Před rokem

    great video. Thank you.

  • @pitchblockgames9395
    @pitchblockgames9395 Před rokem

    Luv your videos!

  • @Anonymouse007
    @Anonymouse007 Před 4 měsíci

    THank you for the video especially the zremesh part

  • @xavierjambon6390
    @xavierjambon6390 Před rokem

    Thanks man really good content

  • @AnaOctopodiform
    @AnaOctopodiform Před 2 měsíci

    So simple things, but significant outcome. thanks )))

  • @deadsetanime7102
    @deadsetanime7102 Před rokem

    Great tips

  • @olehdiakov4272
    @olehdiakov4272 Před 3 měsíci

    You are god, seriously. Everyone has thousands of videos about hiring and money, but only here I find a really critical tips❤

  • @DragosReloaded7
    @DragosReloaded7 Před rokem

    These vids are awesome, good formula

  • @peonyapple
    @peonyapple Před 7 měsíci

    Thanks!I subscribed!

  • @lucasmoreira3237
    @lucasmoreira3237 Před rokem +1

    🏆Amazing! Thank you. 😊

  • @AngelDripp
    @AngelDripp Před rokem

    Just found your channel and im so glad because you are good at making this stuff way more comprehensive and chill! Maybe one day you could make a video about using curves in zbrush as a request? ive messed with them before and they are honestly scary and i end up appending most stuff which feels like purgatory. My professors don’t really have the gift of gab so getting a better understanding has been difficult. it would be super appreciated! ❤

  • @AmyLogheart
    @AmyLogheart Před 8 měsíci

    So good! The mask plus z-remesher!!!!!

  • @anaandstazia1212
    @anaandstazia1212 Před rokem

    Amazing video! :) Thank you!

  • @ironicjest1503
    @ironicjest1503 Před rokem

    Very helpful tips. Thank you

  • @leonaraya2149
    @leonaraya2149 Před rokem +3

    I have a year using and learning Zbrush and this video it's a great help for me. Thank you.

  • @sourabh_negi22
    @sourabh_negi22 Před rokem

    Thanks for this informative video.

  • @jacketvan1156
    @jacketvan1156 Před rokem

    Thank you, useful video. Most of this tips i already used and some was new for me. There is always something to learn)

  • @CraftingRacoon
    @CraftingRacoon Před 3 měsíci

    diving into Zbrush now and you got a lot of good move here. thank you :)

  • @unblutiger2020
    @unblutiger2020 Před 9 měsíci

    Thanks for the Tips 👍🤝

  • @milkbread5036
    @milkbread5036 Před 10 měsíci

    thank you!

  • @tonialcala886
    @tonialcala886 Před 4 měsíci

    directo y conciso, gracias, muy buenos consejos.😁

  • @thuynguyen3Dart
    @thuynguyen3Dart Před měsícem

    nice tip bro. It's also the method I often use

  • @ARTEM_VRTX
    @ARTEM_VRTX Před 2 měsíci

    Good Tips !

  • @hyukio68
    @hyukio68 Před rokem

    awesome bro

  • @ahora3854
    @ahora3854 Před rokem

    God bless you man ,thank you so mush

  • @pdb_dmitrillus
    @pdb_dmitrillus Před rokem

    Cool, thanks bro

  • @flexcg675
    @flexcg675 Před rokem

    thank you bro!

  • @essenciamarcial9597
    @essenciamarcial9597 Před 9 měsíci

    I didnt know about back masking. Help me a lot. The others tips are great too.Thank you very much.

  • @VertexMachina
    @VertexMachina Před rokem +1

    Wow, thank you. I've been pretty frustrated with zbrush primitives for a while, it's really nice to know there's a quick way to create them and their topology!

  • @animarch3D
    @animarch3D Před rokem

    Solid must-knows, nice one dude!

  • @leatherslipper3017
    @leatherslipper3017 Před 10 měsíci

    nice one man!

  • @omarallen4203
    @omarallen4203 Před 5 měsíci

    Great video

  • @rodrigolimatattoo
    @rodrigolimatattoo Před rokem

    The mask trick with zremesher was amazing. Thanks!

  • @doodleup1765
    @doodleup1765 Před rokem +1

    that back face setting saved me a lot headache.thanks man

  • @O_rik
    @O_rik Před rokem

    Thank you, Eric!

    • @hartgameart
      @hartgameart  Před rokem +2

      Thank you Opxah and for being one of my earliest subscribers!

  • @qrqrqrq214
    @qrqrqrq214 Před měsícem

    love it

  • @cristianmezavenegas5124

    really good tips! ✌

  • @wonderfullya
    @wonderfullya Před rokem

    Thank you So much.

  • @treeckowop
    @treeckowop Před rokem

    It is crazy how underrated your channel is. Nice work so far man

  • @Orchieee
    @Orchieee Před 2 měsíci

    damn that one strap tip by the end of the video is very helpful i spend a lot of time making those straps, thank you

  • @kemalerkoca1506
    @kemalerkoca1506 Před rokem +1

    Very Good thanks hart

  • @marcelodeniz3932
    @marcelodeniz3932 Před rokem

    thanks for share

  • @phreakii
    @phreakii Před rokem

    Great! And wasted was a fun touch, I totally feel it.

  • @vjpicles-visual
    @vjpicles-visual Před 6 měsíci

    Amazing video bro! Just 5 tips, but they kill lost time. Thank u so much to share knowledge.

  • @antoniolima1068
    @antoniolima1068 Před 9 měsíci

    thank you

  • @takaramaka1024
    @takaramaka1024 Před 9 měsíci

    thankyou!

  • @cnu73
    @cnu73 Před rokem

    nice tips...thanks bro. 👍👍👍👍

  • @amjadali-qr5hk
    @amjadali-qr5hk Před rokem

    very nice your tutorial is very usefull thank youso much

  • @onecellrobo2900
    @onecellrobo2900 Před 7 měsíci

    Bro the brush masking really saved my sanity...thanks you

  • @Ddoco
    @Ddoco Před rokem

    Thank you for these lovely tips, I've hit a like button twice with my 2 accounts

  • @willempost6524
    @willempost6524 Před rokem

    Great stuff! You've got a new sub :)

  • @johngrey5806
    @johngrey5806 Před 6 měsíci

    Liked and subscribed!

  • @santoshlenka2076
    @santoshlenka2076 Před 5 měsíci

    Very very much thank you sir. It's very hard for me because when I do retopology of posing character

  • @oguzcansahin9928
    @oguzcansahin9928 Před rokem

    you just save my time and earn my respect and sub

  • @cebcm988
    @cebcm988 Před rokem +7

    Great video! For the ZRemesher part, you can also create polygroups for better ZRemesher topology by using Polypaint and the Polygroupit plugin (built into ZBrush) by painting the edgeloops onto the mesh. I personally think that it gives more control over where you want to set the edge loops and how dense you want them to be for the remeshed result.

    • @ishkyousuke7477
      @ishkyousuke7477 Před rokem

      This saved me time, thank you! Now I'm only adjusting a few errors with retopoflow in blender.

  • @snickermarstwixamv9722

    I suggest your content to every students in my school. Simple, quick and efficient.

    • @hartgameart
      @hartgameart  Před rokem

      That is so cool! I appreciate the support!

  • @TriGon_Art
    @TriGon_Art Před rokem +3

    Great video I didn't know about the grow haha. I always make a layer and polish and invert the layer haha. Have you tried adding thickness with dynamic subdiv yet? It; been my to go way since they added it. Super usefull as you don't commit to anything

    • @erichart8213
      @erichart8213 Před rokem +1

      Thanks dude! It's one of those things i've played with but then always forget to use when i'm actually working. I agree though I think it's a way better way to work since it's non commital

  • @arjunbhosale9625
    @arjunbhosale9625 Před 10 měsíci

    its really helpful for me. you give me sum tips I give you subscribed.

  • @dinuraj4975
    @dinuraj4975 Před 8 měsíci

    Subscribed.....

  • @rob7ho
    @rob7ho Před rokem

    Thanks some good tips. On the last one with strap, I'm wondering if you mask and extract, would that be just as effective or any difference?

    • @hartgameart
      @hartgameart  Před rokem +1

      No problem! That should get you pretty much identical results

  • @ammonn9930
    @ammonn9930 Před rokem +10

    For extruding stuff i also like to use dynamic then dynamic thickness. Some times it gives better results then extract or extrude but it always depends on the situation^^

    • @hartgameart
      @hartgameart  Před rokem +2

      Definitely! I need to make it a habit to use those in my workflow more

  • @NikitaGal31
    @NikitaGal31 Před rokem +1

    Hi! These tips are great. Thanks a lot! I have a question: for example I've created a character model following a concept. And it's like almost done, 95% ready before making final renders. But it's feels like something's missing or something's a bit off, but you don't know what it is even after a few hours of trying to figure out. So what to do at that point? Ask for a feedback?

    • @hartgameart
      @hartgameart  Před rokem +2

      Hey Nikita! I know exactly what you mean. Sometimes you get to the end and to a point where it's very difficult to change anything but you know in the back of your head some things need to be reworked.
      Asking for feedback is always great if you have someone you can get feedback from. Often we are staring at a piece for so long it becomes difficult to notice the flaws. It can also be good to take a screenshot and bring it in photoshop and just doodle on top of it since this is a faster way to iterate than in 3d. It also just doesn't hurt to step away from it for a bit and come back later with a fresh set of eyes.
      If it's something like you just needed an extra strap or maybe some extra accessories here or there. I'll just swallow my pride and do those on a seperate set of texture maps and remember for next time to do more rough renders throughout my process in the hope of catching anything thats lacking sooner rather than later.
      If it feels likes like something fundemental like the face just isn't right or core pieces of the character just feel off you have to make a choice. You can go back and rework some stuff, rebake and adjust your textures as needed or just call it a live and learn moment and take what you've learned into your next project

    • @NikitaGal31
      @NikitaGal31 Před rokem

      @@hartgameart Wow, thank you so much for this comprehensive reply!

    • @thivolan3d
      @thivolan3d Před rokem

      @@NikitaGal31 Hey Nikita, its always great to try and figure stuff out on your own but if have a group with other artists to turn to for advice i'd advise doing that as they can usually pick stuff up in a few seconds of seeing the model; its not their model so seeing the faults is a lot easier... Id also recommend keeping everything simple from the beginning and getting feedback from that point on, this way it prevents you from needing to go back at the 90% mark because you figured everything out before the 40% mark with help from your peers etc.

    • @schonkigplavuis8850
      @schonkigplavuis8850 Před rokem

      Take a walk. Come back, fresh mind. try again.

  • @artbykalaayodha957
    @artbykalaayodha957 Před rokem +1

    hi sir pless make a faber mesh tutorial ..🙏

  • @draskang
    @draskang Před 10 měsíci

    I wanna save time!

  • @cyberman2012
    @cyberman2012 Před rokem

    my question is that could you use the Zremesher guide brush to help and save more time the make all the PolyGroup ?

    • @hartgameart
      @hartgameart  Před rokem +1

      oh for sure, whatever one you like using. sometimes you'll get different results which each method so worth playing around and see which one gets what you need

  • @Ali.B_1995
    @Ali.B_1995 Před rokem

    Hi,
    In the end did you divide (ctrl+n) to smooth the straps?

    • @hartgameart
      @hartgameart  Před rokem

      Hey Ali! That was just dynamic mode by hitting “d” it lets you preview a smoother version of the mesh without actually subdividing it

  • @saffetbuross2981
    @saffetbuross2981 Před rokem

    Hey guys.. I use different software 3d programs. But I didn't used to zbrush anyway eventhoug I wacth many tutorial and make practice. Could you some advise about how to learn and adopt it fast

  • @NickEnchev
    @NickEnchev Před 4 měsíci

    Bonus ZBrush tip, subscribe to this channel ;)

  • @artbykalaayodha957
    @artbykalaayodha957 Před rokem

    👌👌👌👌👌👌👌👌

  • @marcelowiek
    @marcelowiek Před rokem

    Outstading video, bro! Keep the good tips and the good work!
    I have a question: lets say we started to model a piece of accessorie from a cube/cilinder/sphere by whatever reason and find the "almost perfect" shape for it. But the reality is that we just needed to have a plaint sheet, with the same shape and extrude it to have a more accurated thing.
    Is there an easier way to divide this mesh by polygroups instead of doing it by hand or by that "groups" menu?
    I'm a newbie on zbrush and once I was trying to find an easier way to create a liss hair, but I've always face that roundness shape when divide the mesh, so it was a pain to make that hair to look less weird, haha
    Cheers!

  • @operationsusfoods1354
    @operationsusfoods1354 Před 7 měsíci

    so fast that I forgot it was 8 minutes

  • @junior.hamilton
    @junior.hamilton Před 6 měsíci

    I don't understand why don't you extract the strap that you want to create, remesh and crease it instead of having all this work. of hiding, outlining and growing the mesh. I know that there is many methods for the same result, there is no right or wrong, so I am not judging your workflow, may I have learnt how to do in another way, or do you have any reason to do as you do? Also, very nice and useful video, pretty dynamic and objective, I love it.

  • @user-ys6yb3rn7p
    @user-ys6yb3rn7p Před 7 měsíci

    лайк поставлен, комментарий оставлен.

  • @combojerman28
    @combojerman28 Před 2 měsíci

    sorry mate! i know this is the most stupid question, but. Can you share with me your material colors?
    it is a mocap or a standard material the one you are using?
    i will appreciate if you can share the colors and the material you are using. thank you in advance!

  • @CallofDutySucks
    @CallofDutySucks Před rokem

    Eric, do you offer one on one tutoring?

    • @hartgameart
      @hartgameart  Před rokem +1

      Hey Legend! Not currently but it might be something I consider in the future

    • @CallofDutySucks
      @CallofDutySucks Před rokem

      @@hartgameart I was looking for two hours of your time to explain in detail your workflow process. How to take a model from a to z. Set the price, the gig is yours.

  • @rosumparat
    @rosumparat Před rokem +1

    Cool tips for the struggling ones.
    Artstation is on round six with the AI bullshit and still doesn't listen?! Welp I guess I'll leave that platform and make my own website and move my work there.

  • @renderfilme555
    @renderfilme555 Před 26 dny

    MASTER !!!!!

  • @elOmegart
    @elOmegart Před 10 měsíci

    I just found my holy grail here, Zremesher Mask! That is so powerful ❤ that will save a lot of time for quick rigs this is pure gold, thank you, amazing video!

  • @tessabreland1565
    @tessabreland1565 Před rokem

    SO GOOD TO KNOW! Polygroups for zremesher. I spend so much time retopoing my faces, zremesher never gave me lovely radials like you got with your masks! got to try it.

  • @Marcin_Kulpa
    @Marcin_Kulpa Před rokem

    Shave hairs > take some sun

  • @OlegRTT
    @OlegRTT Před 10 měsíci

    Troubles begins when you try to make Zremesh to body+Head. It just breaking the head to hell.

    • @hartgameart
      @hartgameart  Před 10 měsíci

      That can def be difficult - sometimes a few zremesher guides around the neck can help but results are mixed

  • @00beast7
    @00beast7 Před rokem

    Brother this have 90 percent what i need to improve..Love you brother.